ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
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##########################################################################
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# This makefile builds the example programs using the Digital Mars D
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# compiler. You need to copy the .lib files from support\d\lib to your
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# Digital Mars C/C++ compiler/linker lib folder (dm\lib) before compiling
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# the programs.
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##########################################################################
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DC = dmd
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IMPORTSDIR = ..\imports
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DFLAGS = -O -I$(IMPORTSDIR)
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LIBDIR = ..\lib
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LIBS = $(LIBDIR)\glfwdll.lib $(LIBDIR)\glu32.lib $(LIBDIR)\opengl32.lib
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all: boing.exe keytest.exe gears.exe listmodes.exe mipmaps.exe \
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mthello.exe mtbench.exe particles.exe pong3d.exe splitview.exe \
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triangle.exe wave.exe
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clean:
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del *.exe *.obj *.map
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boing.exe: boing.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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keytest.exe: keytest.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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gears.exe: gears.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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listmodes.exe: listmodes.d $(IMPORTSDIR)\glfw.d
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$(DC) $(DFLAGS) -of$@ $<d $(IMPORTSDIR)\glfw.d $(LIBS)
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mipmaps.exe: mipmaps.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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mthello.exe: mthello.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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mtbench.exe: mtbench.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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particles.exe: particles.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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pong3d.exe: pong3d.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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splitview.exe: splitview.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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triangle.exe: triangle.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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wave.exe: wave.d
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$(DC) $(DFLAGS) -of$@ $<d $(LIBS)
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/*****************************************************************************
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* Title: GLBoing
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* Desc: Tribute to Amiga Boing.
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* Author: Jim Brooks <gfx@jimbrooks.org>
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* Original Amiga authors were R.J. Mical and Dale Luck.
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* GLFW conversion by Marcus Geelnard
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* Notes: - 360' = 2*PI [radian]
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*
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* - Distances between objects are created by doing a relative
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* Z translations.
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*
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* - Although OpenGL enticingly supports alpha-blending,
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* the shadow of the original Boing didn't affect the color
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* of the grid.
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*
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* - [Marcus] Changed timing scheme from interval driven to frame-
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* time based animation steps (which results in much smoother
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* movement)
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*
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* History of Amiga Boing:
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*
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* Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in
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* 1985. According to legend, it was written ad-hoc in one night by
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* R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast
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* and smooth, attendees did not believe the Amiga prototype was really doing
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* the rendering. Suspecting a trick, they began looking around the booth for
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* a hidden computer or VCR.
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*****************************************************************************/
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import std.math;
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import std.string;
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import std.random;
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import glfw;
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/*****************************************************************************
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* Various declarations and macros
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*****************************************************************************/
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const float RADIUS = 70.0;
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const float STEP_LONGITUDE = 22.5; /* 22.5 makes 8 bands like original Boing */
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const float STEP_LATITUDE = 22.5;
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const float DIST_BALL = (RADIUS * 2.0 + RADIUS * 0.1);
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const float VIEW_SCENE_DIST = (DIST_BALL * 3.0+ 200.0); /* distance from viewer to middle of boing area */
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const float GRID_SIZE = (RADIUS * 4.5); /* length (width) of grid */
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const float BOUNCE_HEIGHT = (RADIUS * 2.1);
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const float BOUNCE_WIDTH = (RADIUS * 2.1);
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const float SHADOW_OFFSET_X = -20.0;
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const float SHADOW_OFFSET_Y = 10.0;
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const float SHADOW_OFFSET_Z = 0.0;
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const float WALL_L_OFFSET = 0.0;
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const float WALL_R_OFFSET = 5.0;
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/* Animation speed (50.0 mimics the original GLUT demo speed) */
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const float ANIMATION_SPEED = 50.0;
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/* Maximum allowed delta time per physics iteration */
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const float MAX_DELTA_T = 0.02;
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/* Draw ball, or its shadow */
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enum { DRAW_BALL, DRAW_BALL_SHADOW }
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/* Vertex type */
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struct vertex_t {float x; float y; float z;}
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/* Global vars */
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GLfloat deg_rot_y = 0.0;
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GLfloat deg_rot_y_inc = 2.0;
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GLfloat ball_x = -RADIUS;
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GLfloat ball_y = -RADIUS;
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GLfloat ball_x_inc = 1.0;
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GLfloat ball_y_inc = 2.0;
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int drawBallHow;
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double t = 0.0;
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double t_old = 0.0;
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double dt = 0.0;
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/* Random number generator */
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const int RAND_MAX = 4095;
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/*****************************************************************************
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* Truncate a degree.
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*****************************************************************************/
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GLfloat TruncateDeg( GLfloat deg )
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{
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if ( deg >= 360.0 )
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return (deg - 360.0);
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else
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|
+
return deg;
|
95
|
+
}
|
96
|
+
|
97
|
+
/*****************************************************************************
|
98
|
+
* Convert a degree (360-based) into a radian.
|
99
|
+
* 360' = 2 * PI
|
100
|
+
*****************************************************************************/
|
101
|
+
double deg2rad( double deg )
|
102
|
+
{
|
103
|
+
return deg / 360.0 * (2.0 * PI);
|
104
|
+
}
|
105
|
+
|
106
|
+
/*****************************************************************************
|
107
|
+
* 360' sin().
|
108
|
+
*****************************************************************************/
|
109
|
+
double sin_deg( double deg )
|
110
|
+
{
|
111
|
+
return sin( deg2rad( deg ) );
|
112
|
+
}
|
113
|
+
|
114
|
+
/*****************************************************************************
|
115
|
+
* 360' cos().
|
116
|
+
*****************************************************************************/
|
117
|
+
double cos_deg( double deg )
|
118
|
+
{
|
119
|
+
return cos( deg2rad( deg ) );
|
120
|
+
}
|
121
|
+
|
122
|
+
/*****************************************************************************
|
123
|
+
* Compute a cross product (for a normal vector).
|
124
|
+
*
|
125
|
+
* c = a x b
|
126
|
+
*****************************************************************************/
|
127
|
+
void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t* n )
|
128
|
+
{
|
129
|
+
GLfloat u1, u2, u3;
|
130
|
+
GLfloat v1, v2, v3;
|
131
|
+
|
132
|
+
u1 = b.x - a.x;
|
133
|
+
u2 = b.y - a.y;
|
134
|
+
u3 = b.y - a.z;
|
135
|
+
|
136
|
+
v1 = c.x - a.x;
|
137
|
+
v2 = c.y - a.y;
|
138
|
+
v3 = c.z - a.z;
|
139
|
+
|
140
|
+
n.x = u2 * v3 - v2 * v3;
|
141
|
+
n.y = u3 * v1 - v3 * u1;
|
142
|
+
n.z = u1 * v2 - v1 * u2;
|
143
|
+
}
|
144
|
+
|
145
|
+
/*****************************************************************************
|
146
|
+
* Calculate the angle to be passed to gluPerspective() so that a scene
|
147
|
+
* is visible. This function originates from the OpenGL Red Book.
|
148
|
+
*
|
149
|
+
* Parms : size
|
150
|
+
* The size of the segment when the angle is intersected at "dist"
|
151
|
+
* (ie at the outermost edge of the angle of vision).
|
152
|
+
*
|
153
|
+
* dist
|
154
|
+
* Distance from viewpoint to scene.
|
155
|
+
*****************************************************************************/
|
156
|
+
GLfloat PerspectiveAngle( GLfloat size,
|
157
|
+
GLfloat dist )
|
158
|
+
{
|
159
|
+
GLfloat radTheta, degTheta;
|
160
|
+
|
161
|
+
radTheta = 2.0 * atan2( size / 2.0, dist );
|
162
|
+
degTheta = (180.0 * radTheta) / PI;
|
163
|
+
return degTheta;
|
164
|
+
}
|
165
|
+
|
166
|
+
|
167
|
+
|
168
|
+
const int BOING_DEBUG = 0;
|
169
|
+
|
170
|
+
|
171
|
+
/*****************************************************************************
|
172
|
+
* init()
|
173
|
+
*****************************************************************************/
|
174
|
+
void init()
|
175
|
+
{
|
176
|
+
/*
|
177
|
+
* Clear background.
|
178
|
+
*/
|
179
|
+
glClearColor( 0.55, 0.55, 0.55, 0.0 );
|
180
|
+
|
181
|
+
glShadeModel( GL_FLAT );
|
182
|
+
}
|
183
|
+
|
184
|
+
|
185
|
+
/*****************************************************************************
|
186
|
+
* display()
|
187
|
+
*****************************************************************************/
|
188
|
+
void display()
|
189
|
+
{
|
190
|
+
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
191
|
+
glPushMatrix();
|
192
|
+
|
193
|
+
drawBallHow = DRAW_BALL_SHADOW;
|
194
|
+
DrawBoingBall();
|
195
|
+
|
196
|
+
DrawGrid();
|
197
|
+
|
198
|
+
drawBallHow = DRAW_BALL;
|
199
|
+
DrawBoingBall();
|
200
|
+
|
201
|
+
glPopMatrix();
|
202
|
+
glFlush();
|
203
|
+
}
|
204
|
+
|
205
|
+
|
206
|
+
/*****************************************************************************
|
207
|
+
* reshape()
|
208
|
+
*****************************************************************************/
|
209
|
+
extern (Windows)
|
210
|
+
{
|
211
|
+
void reshape( int w, int h )
|
212
|
+
{
|
213
|
+
glViewport( 0, 0, cast(GLsizei)w, cast(GLsizei)h );
|
214
|
+
|
215
|
+
glMatrixMode( GL_PROJECTION );
|
216
|
+
glLoadIdentity();
|
217
|
+
|
218
|
+
gluPerspective( PerspectiveAngle( RADIUS * 2, 200 ),
|
219
|
+
cast(GLfloat)w / cast(GLfloat)h,
|
220
|
+
1.0,
|
221
|
+
VIEW_SCENE_DIST );
|
222
|
+
|
223
|
+
glMatrixMode( GL_MODELVIEW );
|
224
|
+
glLoadIdentity();
|
225
|
+
|
226
|
+
gluLookAt( 0.0, 0.0, VIEW_SCENE_DIST,/* eye */
|
227
|
+
0.0, 0.0, 0.0, /* center of vision */
|
228
|
+
0.0, -1.0, 0.0 ); /* up vector */
|
229
|
+
}
|
230
|
+
}
|
231
|
+
|
232
|
+
/*****************************************************************************
|
233
|
+
* Draw the Boing ball.
|
234
|
+
*
|
235
|
+
* The Boing ball is sphere in which each facet is a rectangle.
|
236
|
+
* Facet colors alternate between red and white.
|
237
|
+
* The ball is built by stacking latitudinal circles. Each circle is composed
|
238
|
+
* of a widely-separated set of points, so that each facet is noticably large.
|
239
|
+
*****************************************************************************/
|
240
|
+
extern (Windows)
|
241
|
+
{
|
242
|
+
void DrawBoingBall()
|
243
|
+
{
|
244
|
+
GLfloat lon_deg = 0.0; /* degree of longitude */
|
245
|
+
double dt_total = 0.0, dt2 = 0.0;
|
246
|
+
|
247
|
+
glPushMatrix();
|
248
|
+
glMatrixMode( GL_MODELVIEW );
|
249
|
+
|
250
|
+
/*
|
251
|
+
* Another relative Z translation to separate objects.
|
252
|
+
*/
|
253
|
+
glTranslatef( 0.0, 0.0, DIST_BALL );
|
254
|
+
|
255
|
+
/* Update ball position and rotation (iterate if necessary) */
|
256
|
+
dt_total = dt;
|
257
|
+
while( dt_total > 0.0 )
|
258
|
+
{
|
259
|
+
dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
260
|
+
dt_total -= dt2;
|
261
|
+
BounceBall( dt2 );
|
262
|
+
deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*(dt2*ANIMATION_SPEED) );
|
263
|
+
}
|
264
|
+
|
265
|
+
/* Set ball position */
|
266
|
+
glTranslatef( ball_x, ball_y, 0.0 );
|
267
|
+
|
268
|
+
/*
|
269
|
+
* Offset the shadow.
|
270
|
+
*/
|
271
|
+
if ( drawBallHow == DRAW_BALL_SHADOW )
|
272
|
+
{
|
273
|
+
glTranslatef( SHADOW_OFFSET_X,
|
274
|
+
SHADOW_OFFSET_Y,
|
275
|
+
SHADOW_OFFSET_Z );
|
276
|
+
}
|
277
|
+
|
278
|
+
/*
|
279
|
+
* Tilt the ball.
|
280
|
+
*/
|
281
|
+
glRotatef( -20.0, 0.0, 0.0, 1.0 );
|
282
|
+
|
283
|
+
/*
|
284
|
+
* Continually rotate ball around Y axis.
|
285
|
+
*/
|
286
|
+
glRotatef( deg_rot_y, 0.0, 1.0, 0.0 );
|
287
|
+
|
288
|
+
/*
|
289
|
+
* Set OpenGL state for Boing ball.
|
290
|
+
*/
|
291
|
+
glCullFace( GL_FRONT );
|
292
|
+
glEnable( GL_CULL_FACE );
|
293
|
+
glEnable( GL_NORMALIZE );
|
294
|
+
|
295
|
+
/*
|
296
|
+
* Build a faceted latitude slice of the Boing ball,
|
297
|
+
* stepping same-sized vertical bands of the sphere.
|
298
|
+
*/
|
299
|
+
for ( lon_deg = 0;
|
300
|
+
lon_deg < 180;
|
301
|
+
lon_deg += STEP_LONGITUDE )
|
302
|
+
{
|
303
|
+
/*
|
304
|
+
* Draw a latitude circle at this longitude.
|
305
|
+
*/
|
306
|
+
DrawBoingBallBand( lon_deg,
|
307
|
+
lon_deg + STEP_LONGITUDE );
|
308
|
+
}
|
309
|
+
|
310
|
+
glPopMatrix();
|
311
|
+
|
312
|
+
return;
|
313
|
+
}
|
314
|
+
}
|
315
|
+
|
316
|
+
/*****************************************************************************
|
317
|
+
* Bounce the ball.
|
318
|
+
*****************************************************************************/
|
319
|
+
void BounceBall( double dt )
|
320
|
+
{
|
321
|
+
GLfloat sign = 1.0;
|
322
|
+
GLfloat deg = 0.0;
|
323
|
+
|
324
|
+
/* Bounce on walls */
|
325
|
+
if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
|
326
|
+
{
|
327
|
+
ball_x_inc = -0.5 - 0.75 * cast(GLfloat)((rand()&RAND_MAX)/cast(GLfloat)RAND_MAX);
|
328
|
+
deg_rot_y_inc = -deg_rot_y_inc;
|
329
|
+
}
|
330
|
+
if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) )
|
331
|
+
{
|
332
|
+
ball_x_inc = 0.5 + 0.75 * cast(GLfloat)((rand()&RAND_MAX)/cast(GLfloat)RAND_MAX);
|
333
|
+
deg_rot_y_inc = -deg_rot_y_inc;
|
334
|
+
}
|
335
|
+
|
336
|
+
/* Bounce on floor / roof */
|
337
|
+
if ( ball_y > BOUNCE_HEIGHT/2.0 )
|
338
|
+
{
|
339
|
+
ball_y_inc = -0.75 - cast(GLfloat)((rand()&RAND_MAX)/cast(GLfloat)RAND_MAX);
|
340
|
+
}
|
341
|
+
if ( ball_y < -BOUNCE_HEIGHT/2.0*0.85 )
|
342
|
+
{
|
343
|
+
ball_y_inc = 0.75 + cast(GLfloat)((rand()&RAND_MAX)/cast(GLfloat)RAND_MAX);
|
344
|
+
}
|
345
|
+
|
346
|
+
/* Update ball position */
|
347
|
+
ball_x += ball_x_inc * (dt*ANIMATION_SPEED);
|
348
|
+
ball_y += ball_y_inc * (dt*ANIMATION_SPEED);
|
349
|
+
|
350
|
+
/*
|
351
|
+
* Simulate the effects of gravity on Y movement.
|
352
|
+
*/
|
353
|
+
if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0;
|
354
|
+
|
355
|
+
deg = (ball_y + BOUNCE_HEIGHT/2.0) * 90.0 / BOUNCE_HEIGHT;
|
356
|
+
if ( deg > 80.0 ) deg = 80.0;
|
357
|
+
if ( deg < 10.0 ) deg = 10.0;
|
358
|
+
|
359
|
+
ball_y_inc = sign * 4.0 * sin_deg( deg );
|
360
|
+
}
|
361
|
+
|
362
|
+
|
363
|
+
/*****************************************************************************
|
364
|
+
* Draw a faceted latitude band of the Boing ball.
|
365
|
+
*
|
366
|
+
* Parms: long_lo, long_hi
|
367
|
+
* Low and high longitudes of slice, resp.
|
368
|
+
*****************************************************************************/
|
369
|
+
void DrawBoingBallBand( GLfloat long_lo,
|
370
|
+
GLfloat long_hi )
|
371
|
+
{
|
372
|
+
vertex_t vert_ne; /* "ne" means south-east, so on */
|
373
|
+
vertex_t vert_nw;
|
374
|
+
vertex_t vert_sw;
|
375
|
+
vertex_t vert_se;
|
376
|
+
vertex_t vert_norm;
|
377
|
+
GLfloat lat_deg = 0.0;
|
378
|
+
static int colorToggle = 0;
|
379
|
+
|
380
|
+
/*
|
381
|
+
* Iterate thru the points of a latitude circle.
|
382
|
+
* A latitude circle is a 2D set of X,Z points.
|
383
|
+
*/
|
384
|
+
for ( lat_deg = 0;
|
385
|
+
lat_deg <= (360 - STEP_LATITUDE);
|
386
|
+
lat_deg += STEP_LATITUDE )
|
387
|
+
{
|
388
|
+
/*
|
389
|
+
* Color this polygon with red or white.
|
390
|
+
*/
|
391
|
+
if ( colorToggle )
|
392
|
+
glColor3f( 0.8, 0.1, 0.1 );
|
393
|
+
else
|
394
|
+
glColor3f( 0.95, 0.95, 0.95 );
|
395
|
+
/+
|
396
|
+
if ( lat_deg >= 180 )
|
397
|
+
if ( colorToggle )
|
398
|
+
glColor3f( 0.1, 0.8, 0.1 );
|
399
|
+
else
|
400
|
+
glColor3f( 0.5, 0.5, 0.95 );
|
401
|
+
+/
|
402
|
+
colorToggle = ! colorToggle;
|
403
|
+
|
404
|
+
/*
|
405
|
+
* Change color if drawing shadow.
|
406
|
+
*/
|
407
|
+
if ( drawBallHow == DRAW_BALL_SHADOW )
|
408
|
+
glColor3f( 0.35, 0.35, 0.35 );
|
409
|
+
|
410
|
+
/*
|
411
|
+
* Assign each Y.
|
412
|
+
*/
|
413
|
+
vert_ne.y = vert_nw.y = cos_deg(long_hi) * RADIUS;
|
414
|
+
vert_sw.y = vert_se.y = cos_deg(long_lo) * RADIUS;
|
415
|
+
|
416
|
+
/*
|
417
|
+
* Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude.
|
418
|
+
* Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude),
|
419
|
+
* while long=90 (sin(90)=1) is at equator.
|
420
|
+
*/
|
421
|
+
vert_ne.x = cos_deg( lat_deg ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ));
|
422
|
+
vert_se.x = cos_deg( lat_deg ) * (RADIUS * sin_deg( long_lo ));
|
423
|
+
vert_nw.x = cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ));
|
424
|
+
vert_sw.x = cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo ));
|
425
|
+
|
426
|
+
vert_ne.z = sin_deg( lat_deg ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ));
|
427
|
+
vert_se.z = sin_deg( lat_deg ) * (RADIUS * sin_deg( long_lo ));
|
428
|
+
vert_nw.z = sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ));
|
429
|
+
vert_sw.z = sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo ));
|
430
|
+
|
431
|
+
/*
|
432
|
+
* Draw the facet.
|
433
|
+
*/
|
434
|
+
glBegin( GL_POLYGON );
|
435
|
+
|
436
|
+
CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm );
|
437
|
+
glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z );
|
438
|
+
|
439
|
+
glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z );
|
440
|
+
glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z );
|
441
|
+
glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z );
|
442
|
+
glVertex3f( vert_se.x, vert_se.y, vert_se.z );
|
443
|
+
|
444
|
+
glEnd();
|
445
|
+
|
446
|
+
debug(BOING_DEBUG) {
|
447
|
+
printf( "----------------------------------------------------------- \n" );
|
448
|
+
printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi );
|
449
|
+
printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z );
|
450
|
+
printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z );
|
451
|
+
printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z );
|
452
|
+
printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z );
|
453
|
+
}
|
454
|
+
|
455
|
+
}
|
456
|
+
|
457
|
+
/*
|
458
|
+
* Toggle color so that next band will opposite red/white colors than this one.
|
459
|
+
*/
|
460
|
+
colorToggle = ! colorToggle;
|
461
|
+
|
462
|
+
/*
|
463
|
+
* This circular band is done.
|
464
|
+
*/
|
465
|
+
return;
|
466
|
+
}
|
467
|
+
|
468
|
+
|
469
|
+
/*****************************************************************************
|
470
|
+
* Draw the purple grid of lines, behind the Boing ball.
|
471
|
+
* When the Workbench is dropped to the bottom, Boing shows 12 rows.
|
472
|
+
*****************************************************************************/
|
473
|
+
void DrawGrid()
|
474
|
+
{
|
475
|
+
int row, col;
|
476
|
+
const int rowTotal = 12; /* must be divisible by 2 */
|
477
|
+
const int colTotal = rowTotal; /* must be same as rowTotal */
|
478
|
+
const GLfloat widthLine = 2.0; /* should be divisible by 2 */
|
479
|
+
const GLfloat sizeCell = GRID_SIZE / rowTotal;
|
480
|
+
const GLfloat z_offset = -40.0;
|
481
|
+
GLfloat xl = 0.0, xr = 0.0;
|
482
|
+
GLfloat yt = 0.0, yb = 0.0;
|
483
|
+
|
484
|
+
glPushMatrix();
|
485
|
+
glDisable( GL_CULL_FACE );
|
486
|
+
|
487
|
+
/*
|
488
|
+
* Another relative Z translation to separate objects.
|
489
|
+
*/
|
490
|
+
glTranslatef( 0.0, 0.0, DIST_BALL );
|
491
|
+
|
492
|
+
/*
|
493
|
+
* Draw vertical lines (as skinny 3D rectangles).
|
494
|
+
*/
|
495
|
+
for ( col = 0; col <= colTotal; col++ )
|
496
|
+
{
|
497
|
+
/*
|
498
|
+
* Compute co-ords of line.
|
499
|
+
*/
|
500
|
+
xl = -GRID_SIZE / 2 + col * sizeCell;
|
501
|
+
xr = xl + widthLine;
|
502
|
+
|
503
|
+
yt = GRID_SIZE / 2;
|
504
|
+
yb = -GRID_SIZE / 2 - widthLine;
|
505
|
+
|
506
|
+
glBegin( GL_POLYGON );
|
507
|
+
|
508
|
+
glColor3f( 0.6, 0.1, 0.6 ); /* purple */
|
509
|
+
|
510
|
+
glVertex3f( xr, yt, z_offset ); /* NE */
|
511
|
+
glVertex3f( xl, yt, z_offset ); /* NW */
|
512
|
+
glVertex3f( xl, yb, z_offset ); /* SW */
|
513
|
+
glVertex3f( xr, yb, z_offset ); /* SE */
|
514
|
+
|
515
|
+
glEnd();
|
516
|
+
}
|
517
|
+
|
518
|
+
/*
|
519
|
+
* Draw horizontal lines (as skinny 3D rectangles).
|
520
|
+
*/
|
521
|
+
for ( row = 0; row <= rowTotal; row++ )
|
522
|
+
{
|
523
|
+
/*
|
524
|
+
* Compute co-ords of line.
|
525
|
+
*/
|
526
|
+
yt = GRID_SIZE / 2 - row * sizeCell;
|
527
|
+
yb = yt - widthLine;
|
528
|
+
|
529
|
+
xl = -GRID_SIZE / 2;
|
530
|
+
xr = GRID_SIZE / 2 + widthLine;
|
531
|
+
|
532
|
+
glBegin( GL_POLYGON );
|
533
|
+
|
534
|
+
glColor3f( 0.6, 0.1, 0.6 ); /* purple */
|
535
|
+
|
536
|
+
glVertex3f( xr, yt, z_offset ); /* NE */
|
537
|
+
glVertex3f( xl, yt, z_offset ); /* NW */
|
538
|
+
glVertex3f( xl, yb, z_offset ); /* SW */
|
539
|
+
glVertex3f( xr, yb, z_offset ); /* SE */
|
540
|
+
|
541
|
+
glEnd();
|
542
|
+
}
|
543
|
+
|
544
|
+
glPopMatrix();
|
545
|
+
|
546
|
+
return;
|
547
|
+
}
|
548
|
+
|
549
|
+
|
550
|
+
/*======================================================================*
|
551
|
+
* main()
|
552
|
+
*======================================================================*/
|
553
|
+
|
554
|
+
int main()
|
555
|
+
{
|
556
|
+
int running = 0;
|
557
|
+
double t0 = 0.0, fps = 0.0;
|
558
|
+
char[] titlestr;
|
559
|
+
|
560
|
+
/* Init GLFW */
|
561
|
+
glfwInit();
|
562
|
+
if( !glfwOpenWindow( 400,400, 0,0,0,0, 16,0, GLFW_WINDOW ) )
|
563
|
+
{
|
564
|
+
glfwTerminate();
|
565
|
+
return 0;
|
566
|
+
}
|
567
|
+
glfwSetWindowTitle( "Boing (classic Amiga demo)\0" );
|
568
|
+
glfwSetWindowSizeCallback( &reshape );
|
569
|
+
glfwEnable( GLFW_STICKY_KEYS );
|
570
|
+
glfwSwapInterval( 1 );
|
571
|
+
// glfwSetTime( 0.0 );
|
572
|
+
|
573
|
+
init();
|
574
|
+
|
575
|
+
/* Main loop */
|
576
|
+
int frames = 0;
|
577
|
+
t0 = glfwGetTime();
|
578
|
+
do
|
579
|
+
{
|
580
|
+
/* Timing */
|
581
|
+
t = glfwGetTime();
|
582
|
+
dt = t - t_old;
|
583
|
+
t_old = t;
|
584
|
+
|
585
|
+
// Calculate and display FPS (frames per second)
|
586
|
+
if( (t-t0) > 1.0 || frames == 0 )
|
587
|
+
{
|
588
|
+
fps = cast(double)frames / (t-t0);
|
589
|
+
titlestr = "Boing (classic Amiga demo - " ~ toString(fps) ~ " FPS)\0";
|
590
|
+
glfwSetWindowTitle( titlestr );
|
591
|
+
t0 = t;
|
592
|
+
frames = 0;
|
593
|
+
}
|
594
|
+
frames ++;
|
595
|
+
|
596
|
+
/* Draw one frame */
|
597
|
+
display();
|
598
|
+
|
599
|
+
/* Swap buffers */
|
600
|
+
glfwSwapBuffers();
|
601
|
+
|
602
|
+
/* Check if we are still running */
|
603
|
+
running = !glfwGetKey( GLFW_KEY_ESC ) &&
|
604
|
+
glfwGetWindowParam( GLFW_OPENED );
|
605
|
+
}
|
606
|
+
while( running );
|
607
|
+
|
608
|
+
glfwTerminate();
|
609
|
+
return 0;
|
610
|
+
}
|