ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
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//========================================================================
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// GLFW - An OpenGL framework
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// File: win32_time.c
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// Platform: Windows
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// _glfwInitTimer() - Initialise timer
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//========================================================================
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void _glfwInitTimer( void )
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{
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__int64 freq;
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// Check if we have a performance counter
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if( QueryPerformanceFrequency( (LARGE_INTEGER *)&freq ) )
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{
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// Performance counter is available => use it!
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_glfwLibrary.Timer.HasPerformanceCounter = GL_TRUE;
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// Counter resolution is 1 / counter frequency
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_glfwLibrary.Timer.Resolution = 1.0 / (double)freq;
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// Set start time for timer
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QueryPerformanceCounter( (LARGE_INTEGER *)&_glfwLibrary.Timer.t0_64 );
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}
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else
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{
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// No performace counter available => use the tick counter
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_glfwLibrary.Timer.HasPerformanceCounter = GL_FALSE;
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// Counter resolution is 1 ms
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_glfwLibrary.Timer.Resolution = 0.001;
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// Set start time for timer
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_glfwLibrary.Timer.t0_32 = _glfw_timeGetTime();
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}
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// Return timer value in seconds
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//========================================================================
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double _glfwPlatformGetTime( void )
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{
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double t;
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__int64 t_64;
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if( _glfwLibrary.Timer.HasPerformanceCounter )
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{
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QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );
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t = (double)(t_64 - _glfwLibrary.Timer.t0_64);
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}
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else
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{
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t = (double)(_glfw_timeGetTime() - _glfwLibrary.Timer.t0_32);
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}
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// Calculate the current time in seconds
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return t * _glfwLibrary.Timer.Resolution;
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}
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//========================================================================
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// Set timer value in seconds
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//========================================================================
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void _glfwPlatformSetTime( double t )
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{
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__int64 t_64;
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if( _glfwLibrary.Timer.HasPerformanceCounter )
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{
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QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );
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_glfwLibrary.Timer.t0_64 = t_64 - (__int64)(t/_glfwLibrary.Timer.Resolution);
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}
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else
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{
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_glfwLibrary.Timer.t0_32 = _glfw_timeGetTime() - (int)(t*1000.0);
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}
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}
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//========================================================================
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// Put a thread to sleep for a specified amount of time
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//========================================================================
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void _glfwPlatformSleep( double time )
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{
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DWORD t;
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if( time == 0.0 )
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{
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t = 0;
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}
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else if( time < 0.001 )
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{
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t = 1;
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}
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else if( time > 2147483647.0 )
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{
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t = 2147483647;
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}
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else
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{
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t = (DWORD)(time*1000.0 + 0.5);
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}
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Sleep( t );
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}
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//========================================================================
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// GLFW - An OpenGL framework
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// File: win32_window.c
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// Platform: Windows
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
|
24
|
+
// be misrepresented as being the original software.
|
25
|
+
//
|
26
|
+
// 3. This notice may not be removed or altered from any source
|
27
|
+
// distribution.
|
28
|
+
//
|
29
|
+
//========================================================================
|
30
|
+
|
31
|
+
#include "internal.h"
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
//************************************************************************
|
36
|
+
//**** GLFW internal functions ****
|
37
|
+
//************************************************************************
|
38
|
+
|
39
|
+
#define _GLFW_WNDCLASSNAME "GLFW26"
|
40
|
+
|
41
|
+
|
42
|
+
//========================================================================
|
43
|
+
// Enable/disable minimize/restore animations
|
44
|
+
//========================================================================
|
45
|
+
|
46
|
+
static int _glfwMinMaxAnimations( int enable )
|
47
|
+
{
|
48
|
+
ANIMATIONINFO AI;
|
49
|
+
int old_enable;
|
50
|
+
|
51
|
+
// Get old animation setting
|
52
|
+
AI.cbSize = sizeof( ANIMATIONINFO );
|
53
|
+
SystemParametersInfo( SPI_GETANIMATION, AI.cbSize, &AI, 0 );
|
54
|
+
old_enable = AI.iMinAnimate;
|
55
|
+
|
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|
+
// If requested, change setting
|
57
|
+
if( old_enable != enable )
|
58
|
+
{
|
59
|
+
AI.iMinAnimate = enable;
|
60
|
+
SystemParametersInfo( SPI_SETANIMATION, AI.cbSize, &AI,
|
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|
+
SPIF_SENDCHANGE );
|
62
|
+
}
|
63
|
+
|
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|
+
return old_enable;
|
65
|
+
}
|
66
|
+
|
67
|
+
|
68
|
+
//========================================================================
|
69
|
+
// Function for bringing a window into focus and placing it on top of the
|
70
|
+
// window z stack. Due to some nastiness with how Win98/ME/2k/XP handles
|
71
|
+
// SetForegroundWindow, we have to go through some really bizarre measures to
|
72
|
+
// achieve this (thanks again, MS, for making life so much easier)!
|
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|
+
//========================================================================
|
74
|
+
|
75
|
+
static void _glfwSetForegroundWindow( HWND hWnd )
|
76
|
+
{
|
77
|
+
int try_count = 0;
|
78
|
+
int old_animate;
|
79
|
+
|
80
|
+
// Try the standard approach first...
|
81
|
+
BringWindowToTop( hWnd );
|
82
|
+
SetForegroundWindow( hWnd );
|
83
|
+
|
84
|
+
// If it worked, return now
|
85
|
+
if( hWnd == GetForegroundWindow() )
|
86
|
+
{
|
87
|
+
// Try to modify the system settings (since this is the foreground
|
88
|
+
// process, we are allowed to do this)
|
89
|
+
SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0,
|
90
|
+
SPIF_SENDCHANGE );
|
91
|
+
return;
|
92
|
+
}
|
93
|
+
|
94
|
+
// For other Windows versions than 95 & NT4.0, the standard approach
|
95
|
+
// may not work, so if we failed we have to "trick" Windows into
|
96
|
+
// making our window the foureground window: Iconify and restore
|
97
|
+
// again. It is ugly, but it seems to work (we turn off those annoying
|
98
|
+
// zoom animations to make it look a bit better at least).
|
99
|
+
|
100
|
+
// Turn off minimize/restore animations
|
101
|
+
old_animate = _glfwMinMaxAnimations( 0 );
|
102
|
+
|
103
|
+
// We try this a few times, just to be on the safe side of things...
|
104
|
+
do
|
105
|
+
{
|
106
|
+
// Iconify & restore
|
107
|
+
ShowWindow( hWnd, SW_HIDE );
|
108
|
+
ShowWindow( hWnd, SW_SHOWMINIMIZED );
|
109
|
+
ShowWindow( hWnd, SW_SHOWNORMAL );
|
110
|
+
|
111
|
+
// Try to get focus
|
112
|
+
BringWindowToTop( hWnd );
|
113
|
+
SetForegroundWindow( hWnd );
|
114
|
+
|
115
|
+
// We do not want to keep going on forever, so we keep track of
|
116
|
+
// how many times we tried
|
117
|
+
try_count ++;
|
118
|
+
}
|
119
|
+
while( hWnd != GetForegroundWindow() && try_count <= 3 );
|
120
|
+
|
121
|
+
// Restore the system minimize/restore animation setting
|
122
|
+
(void) _glfwMinMaxAnimations( old_animate );
|
123
|
+
|
124
|
+
// Try to modify the system settings (since this is now hopefully the
|
125
|
+
// foreground process, we are probably allowed to do this)
|
126
|
+
SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0,
|
127
|
+
SPIF_SENDCHANGE );
|
128
|
+
}
|
129
|
+
|
130
|
+
|
131
|
+
//========================================================================
|
132
|
+
// Sets the device context pixel format using a PFD
|
133
|
+
//========================================================================
|
134
|
+
|
135
|
+
static int _glfwSetPixelFormatPFD( int redbits, int greenbits, int bluebits,
|
136
|
+
int alphabits, int depthbits, int stencilbits,
|
137
|
+
int mode, _GLFWhints* hints )
|
138
|
+
{
|
139
|
+
int PixelFormat;
|
140
|
+
PIXELFORMATDESCRIPTOR pfd;
|
141
|
+
|
142
|
+
// Set required pixel format
|
143
|
+
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
144
|
+
pfd.nVersion = 1;
|
145
|
+
pfd.dwFlags = PFD_DRAW_TO_WINDOW | // Draw to window
|
146
|
+
PFD_SUPPORT_OPENGL | // Support OpenGL
|
147
|
+
PFD_DOUBLEBUFFER; // Double buffered window
|
148
|
+
pfd.iPixelType = PFD_TYPE_RGBA; // Request an RGBA format
|
149
|
+
pfd.cColorBits = (BYTE) (redbits +
|
150
|
+
greenbits +
|
151
|
+
bluebits); // Color bits (ex. alpha)
|
152
|
+
pfd.cRedBits = (BYTE) redbits; // Red bits
|
153
|
+
pfd.cRedShift = 0; // Red shift ignored
|
154
|
+
pfd.cGreenBits = (BYTE) greenbits; // Green bits
|
155
|
+
pfd.cGreenShift = 0; // Green shift ignored
|
156
|
+
pfd.cBlueBits = (BYTE) bluebits; // Blue bits
|
157
|
+
pfd.cBlueShift = 0; // Blue shift ignored
|
158
|
+
pfd.cAlphaBits = (BYTE) alphabits; // Alpha bits
|
159
|
+
pfd.cAlphaShift = 0; // Alpha shift ignored
|
160
|
+
pfd.cAccumBits = (BYTE) (hints->AccumRedBits +
|
161
|
+
hints->AccumGreenBits +
|
162
|
+
hints->AccumBlueBits +
|
163
|
+
hints->AccumAlphaBits); // Accum. bits
|
164
|
+
pfd.cAccumRedBits = (BYTE) hints->AccumRedBits; // Accum. red bits
|
165
|
+
pfd.cAccumGreenBits = (BYTE) hints->AccumGreenBits; // Accum. green bits
|
166
|
+
pfd.cAccumBlueBits = (BYTE) hints->AccumBlueBits; // Accum. blue bits
|
167
|
+
pfd.cAccumAlphaBits = (BYTE) hints->AccumAlphaBits; // Accum. alpha bits
|
168
|
+
pfd.cDepthBits = (BYTE) depthbits; // Depth buffer bits
|
169
|
+
pfd.cStencilBits = (BYTE) stencilbits; // Stencil buffer bits
|
170
|
+
pfd.cAuxBuffers = (BYTE) hints->AuxBuffers; // No. of aux buffers
|
171
|
+
pfd.iLayerType = PFD_MAIN_PLANE; // Drawing layer: main
|
172
|
+
pfd.bReserved = 0; // (reserved)
|
173
|
+
pfd.dwLayerMask = 0; // Ignored
|
174
|
+
pfd.dwVisibleMask = 0; // "
|
175
|
+
pfd.dwDamageMask = 0; // "
|
176
|
+
|
177
|
+
if( depthbits <= 0 )
|
178
|
+
{
|
179
|
+
// We do not need a depth buffer
|
180
|
+
pfd.dwFlags |= PFD_DEPTH_DONTCARE;
|
181
|
+
}
|
182
|
+
|
183
|
+
if( hints->Stereo )
|
184
|
+
{
|
185
|
+
// Request a stereo mode
|
186
|
+
pfd.dwFlags |= PFD_STEREO;
|
187
|
+
}
|
188
|
+
|
189
|
+
// Find a matching pixel format
|
190
|
+
PixelFormat = _glfw_ChoosePixelFormat( _glfwWin.DC, &pfd );
|
191
|
+
if( !PixelFormat )
|
192
|
+
{
|
193
|
+
return GL_FALSE;
|
194
|
+
}
|
195
|
+
|
196
|
+
// Get actual pixel format description
|
197
|
+
if( !_glfw_DescribePixelFormat( _glfwWin.DC, PixelFormat, sizeof(pfd), &pfd ) )
|
198
|
+
{
|
199
|
+
return GL_FALSE;
|
200
|
+
}
|
201
|
+
|
202
|
+
// "stereo" is a strict requirement
|
203
|
+
if( hints->Stereo && !(pfd.dwFlags & PFD_STEREO) )
|
204
|
+
{
|
205
|
+
return GL_FALSE;
|
206
|
+
}
|
207
|
+
|
208
|
+
// Set the pixel-format
|
209
|
+
if( !_glfw_SetPixelFormat( _glfwWin.DC, PixelFormat, &pfd ) )
|
210
|
+
{
|
211
|
+
return GL_FALSE;
|
212
|
+
}
|
213
|
+
|
214
|
+
return GL_TRUE;
|
215
|
+
}
|
216
|
+
|
217
|
+
|
218
|
+
//========================================================================
|
219
|
+
// Sets the device context pixel format using attributes
|
220
|
+
//========================================================================
|
221
|
+
|
222
|
+
#define _glfwSetWGLAttribute( _glfwName, _glfwValue ) \
|
223
|
+
attribs[ count++ ] = _glfwName; \
|
224
|
+
attribs[ count++ ] = _glfwValue;
|
225
|
+
|
226
|
+
static int _glfwSetPixelFormatAttrib( int redbits, int greenbits, int bluebits,
|
227
|
+
int alphabits, int depthbits, int stencilbits,
|
228
|
+
int mode, _GLFWhints* hints )
|
229
|
+
{
|
230
|
+
int PixelFormat, dummy, count = 0;
|
231
|
+
int attribs[128];
|
232
|
+
PIXELFORMATDESCRIPTOR pfd;
|
233
|
+
|
234
|
+
int accumredbits = hints->AccumRedBits;
|
235
|
+
int accumgreenbits = hints->AccumGreenBits;
|
236
|
+
int accumbluebits = hints->AccumBlueBits;
|
237
|
+
int accumalphabits = hints->AccumAlphaBits;
|
238
|
+
|
239
|
+
_glfwSetWGLAttribute( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE );
|
240
|
+
_glfwSetWGLAttribute( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB );
|
241
|
+
_glfwSetWGLAttribute( WGL_SUPPORT_OPENGL_ARB, GL_TRUE );
|
242
|
+
_glfwSetWGLAttribute( WGL_DOUBLE_BUFFER_ARB, GL_TRUE );
|
243
|
+
_glfwSetWGLAttribute( WGL_COLOR_BITS_ARB, redbits + greenbits + bluebits );
|
244
|
+
_glfwSetWGLAttribute( WGL_RED_BITS_ARB, redbits );
|
245
|
+
_glfwSetWGLAttribute( WGL_GREEN_BITS_ARB, greenbits );
|
246
|
+
_glfwSetWGLAttribute( WGL_BLUE_BITS_ARB, bluebits );
|
247
|
+
_glfwSetWGLAttribute( WGL_ALPHA_BITS_ARB, alphabits );
|
248
|
+
_glfwSetWGLAttribute( WGL_DEPTH_BITS_ARB, depthbits );
|
249
|
+
_glfwSetWGLAttribute( WGL_STENCIL_BITS_ARB, stencilbits );
|
250
|
+
_glfwSetWGLAttribute( WGL_AUX_BUFFERS_ARB, hints->AuxBuffers );
|
251
|
+
|
252
|
+
if( accumredbits || accumgreenbits || accumbluebits || accumalphabits )
|
253
|
+
{
|
254
|
+
_glfwSetWGLAttribute( WGL_ACCUM_BITS_ARB, accumredbits +
|
255
|
+
accumgreenbits +
|
256
|
+
accumbluebits +
|
257
|
+
accumalphabits );
|
258
|
+
|
259
|
+
_glfwSetWGLAttribute( WGL_ACCUM_RED_BITS_ARB, accumredbits );
|
260
|
+
_glfwSetWGLAttribute( WGL_ACCUM_GREEN_BITS_ARB, accumgreenbits );
|
261
|
+
_glfwSetWGLAttribute( WGL_ACCUM_BLUE_BITS_ARB, accumbluebits );
|
262
|
+
_glfwSetWGLAttribute( WGL_ACCUM_ALPHA_BITS_ARB, accumalphabits );
|
263
|
+
}
|
264
|
+
|
265
|
+
if( hints->Stereo )
|
266
|
+
{
|
267
|
+
_glfwSetWGLAttribute( WGL_STEREO_ARB, GL_TRUE );
|
268
|
+
}
|
269
|
+
|
270
|
+
if( hints->Samples > 0 )
|
271
|
+
{
|
272
|
+
_glfwSetWGLAttribute( WGL_SAMPLE_BUFFERS_ARB, 1 );
|
273
|
+
_glfwSetWGLAttribute( WGL_SAMPLES_ARB, hints->Samples );
|
274
|
+
}
|
275
|
+
|
276
|
+
_glfwSetWGLAttribute( 0, 0 );
|
277
|
+
|
278
|
+
if( !_glfwWin.ChoosePixelFormat( _glfwWin.DC, attribs, NULL, 1, &PixelFormat, &dummy ) )
|
279
|
+
{
|
280
|
+
return GL_FALSE;
|
281
|
+
}
|
282
|
+
|
283
|
+
if( !_glfw_DescribePixelFormat( _glfwWin.DC, PixelFormat, sizeof(pfd), &pfd ) )
|
284
|
+
{
|
285
|
+
return GL_FALSE;
|
286
|
+
}
|
287
|
+
|
288
|
+
// Set the pixel-format
|
289
|
+
if( !_glfw_SetPixelFormat( _glfwWin.DC, PixelFormat, &pfd ) )
|
290
|
+
{
|
291
|
+
return GL_FALSE;
|
292
|
+
}
|
293
|
+
|
294
|
+
return GL_TRUE;
|
295
|
+
}
|
296
|
+
|
297
|
+
#undef _glfwSetWGLAttribute
|
298
|
+
|
299
|
+
|
300
|
+
//========================================================================
|
301
|
+
// Translates a Windows key to the corresponding GLFW key
|
302
|
+
//========================================================================
|
303
|
+
|
304
|
+
static int _glfwTranslateKey( WPARAM wParam, LPARAM lParam )
|
305
|
+
{
|
306
|
+
MSG next_msg;
|
307
|
+
DWORD msg_time;
|
308
|
+
DWORD scan_code;
|
309
|
+
|
310
|
+
// Check which key was pressed or released
|
311
|
+
switch( wParam )
|
312
|
+
{
|
313
|
+
// The SHIFT keys require special handling
|
314
|
+
case VK_SHIFT:
|
315
|
+
// Compare scan code for this key with that of VK_RSHIFT in
|
316
|
+
// order to determine which shift key was pressed (left or
|
317
|
+
// right)
|
318
|
+
scan_code = MapVirtualKey( VK_RSHIFT, 0 );
|
319
|
+
if( ((lParam & 0x01ff0000) >> 16) == scan_code )
|
320
|
+
{
|
321
|
+
return GLFW_KEY_RSHIFT;
|
322
|
+
}
|
323
|
+
return GLFW_KEY_LSHIFT;
|
324
|
+
|
325
|
+
// The CTRL keys require special handling
|
326
|
+
case VK_CONTROL:
|
327
|
+
// Is this an extended key (i.e. right key)?
|
328
|
+
if( lParam & 0x01000000 )
|
329
|
+
{
|
330
|
+
return GLFW_KEY_RCTRL;
|
331
|
+
}
|
332
|
+
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
|
333
|
+
// want the RALT message, so we try to see if the next message
|
334
|
+
// is a RALT message. In that case, this is a false LCTRL!
|
335
|
+
msg_time = GetMessageTime();
|
336
|
+
if( PeekMessage( &next_msg, NULL, 0, 0, PM_NOREMOVE ) )
|
337
|
+
{
|
338
|
+
if( next_msg.message == WM_KEYDOWN ||
|
339
|
+
next_msg.message == WM_SYSKEYDOWN )
|
340
|
+
{
|
341
|
+
if( next_msg.wParam == VK_MENU &&
|
342
|
+
(next_msg.lParam & 0x01000000) &&
|
343
|
+
next_msg.time == msg_time )
|
344
|
+
{
|
345
|
+
// Next message is a RALT down message, which
|
346
|
+
// means that this is NOT a proper LCTRL message!
|
347
|
+
return GLFW_KEY_UNKNOWN;
|
348
|
+
}
|
349
|
+
}
|
350
|
+
}
|
351
|
+
return GLFW_KEY_LCTRL;
|
352
|
+
|
353
|
+
// The ALT keys require special handling
|
354
|
+
case VK_MENU:
|
355
|
+
// Is this an extended key (i.e. right key)?
|
356
|
+
if( lParam & 0x01000000 )
|
357
|
+
{
|
358
|
+
return GLFW_KEY_RALT;
|
359
|
+
}
|
360
|
+
return GLFW_KEY_LALT;
|
361
|
+
|
362
|
+
// The ENTER keys require special handling
|
363
|
+
case VK_RETURN:
|
364
|
+
// Is this an extended key (i.e. right key)?
|
365
|
+
if( lParam & 0x01000000 )
|
366
|
+
{
|
367
|
+
return GLFW_KEY_KP_ENTER;
|
368
|
+
}
|
369
|
+
return GLFW_KEY_ENTER;
|
370
|
+
|
371
|
+
// Special keys (non character keys)
|
372
|
+
case VK_ESCAPE: return GLFW_KEY_ESC;
|
373
|
+
case VK_TAB: return GLFW_KEY_TAB;
|
374
|
+
case VK_BACK: return GLFW_KEY_BACKSPACE;
|
375
|
+
case VK_HOME: return GLFW_KEY_HOME;
|
376
|
+
case VK_END: return GLFW_KEY_END;
|
377
|
+
case VK_PRIOR: return GLFW_KEY_PAGEUP;
|
378
|
+
case VK_NEXT: return GLFW_KEY_PAGEDOWN;
|
379
|
+
case VK_INSERT: return GLFW_KEY_INSERT;
|
380
|
+
case VK_DELETE: return GLFW_KEY_DEL;
|
381
|
+
case VK_LEFT: return GLFW_KEY_LEFT;
|
382
|
+
case VK_UP: return GLFW_KEY_UP;
|
383
|
+
case VK_RIGHT: return GLFW_KEY_RIGHT;
|
384
|
+
case VK_DOWN: return GLFW_KEY_DOWN;
|
385
|
+
case VK_F1: return GLFW_KEY_F1;
|
386
|
+
case VK_F2: return GLFW_KEY_F2;
|
387
|
+
case VK_F3: return GLFW_KEY_F3;
|
388
|
+
case VK_F4: return GLFW_KEY_F4;
|
389
|
+
case VK_F5: return GLFW_KEY_F5;
|
390
|
+
case VK_F6: return GLFW_KEY_F6;
|
391
|
+
case VK_F7: return GLFW_KEY_F7;
|
392
|
+
case VK_F8: return GLFW_KEY_F8;
|
393
|
+
case VK_F9: return GLFW_KEY_F9;
|
394
|
+
case VK_F10: return GLFW_KEY_F10;
|
395
|
+
case VK_F11: return GLFW_KEY_F11;
|
396
|
+
case VK_F12: return GLFW_KEY_F12;
|
397
|
+
case VK_F13: return GLFW_KEY_F13;
|
398
|
+
case VK_F14: return GLFW_KEY_F14;
|
399
|
+
case VK_F15: return GLFW_KEY_F15;
|
400
|
+
case VK_F16: return GLFW_KEY_F16;
|
401
|
+
case VK_F17: return GLFW_KEY_F17;
|
402
|
+
case VK_F18: return GLFW_KEY_F18;
|
403
|
+
case VK_F19: return GLFW_KEY_F19;
|
404
|
+
case VK_F20: return GLFW_KEY_F20;
|
405
|
+
case VK_F21: return GLFW_KEY_F21;
|
406
|
+
case VK_F22: return GLFW_KEY_F22;
|
407
|
+
case VK_F23: return GLFW_KEY_F23;
|
408
|
+
case VK_F24: return GLFW_KEY_F24;
|
409
|
+
case VK_SPACE: return GLFW_KEY_SPACE;
|
410
|
+
|
411
|
+
// Numeric keypad
|
412
|
+
case VK_NUMPAD0: return GLFW_KEY_KP_0;
|
413
|
+
case VK_NUMPAD1: return GLFW_KEY_KP_1;
|
414
|
+
case VK_NUMPAD2: return GLFW_KEY_KP_2;
|
415
|
+
case VK_NUMPAD3: return GLFW_KEY_KP_3;
|
416
|
+
case VK_NUMPAD4: return GLFW_KEY_KP_4;
|
417
|
+
case VK_NUMPAD5: return GLFW_KEY_KP_5;
|
418
|
+
case VK_NUMPAD6: return GLFW_KEY_KP_6;
|
419
|
+
case VK_NUMPAD7: return GLFW_KEY_KP_7;
|
420
|
+
case VK_NUMPAD8: return GLFW_KEY_KP_8;
|
421
|
+
case VK_NUMPAD9: return GLFW_KEY_KP_9;
|
422
|
+
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
|
423
|
+
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
|
424
|
+
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
|
425
|
+
case VK_ADD: return GLFW_KEY_KP_ADD;
|
426
|
+
case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL;
|
427
|
+
|
428
|
+
// The rest (should be printable keys)
|
429
|
+
default:
|
430
|
+
// Convert to printable character (ISO-8859-1 or Unicode)
|
431
|
+
wParam = MapVirtualKey( (UINT) wParam, 2 ) & 0x0000FFFF;
|
432
|
+
|
433
|
+
// Make sure that the character is uppercase
|
434
|
+
if( _glfwLibrary.Sys.HasUnicode )
|
435
|
+
{
|
436
|
+
wParam = (WPARAM) CharUpperW( (LPWSTR) wParam );
|
437
|
+
}
|
438
|
+
else
|
439
|
+
{
|
440
|
+
wParam = (WPARAM) CharUpperA( (LPSTR) wParam );
|
441
|
+
}
|
442
|
+
|
443
|
+
// Valid ISO-8859-1 character?
|
444
|
+
if( (wParam >= 32 && wParam <= 126) ||
|
445
|
+
(wParam >= 160 && wParam <= 255) )
|
446
|
+
{
|
447
|
+
return (int) wParam;
|
448
|
+
}
|
449
|
+
return GLFW_KEY_UNKNOWN;
|
450
|
+
}
|
451
|
+
}
|
452
|
+
|
453
|
+
|
454
|
+
//========================================================================
|
455
|
+
// Translates a windows key to Unicode
|
456
|
+
//========================================================================
|
457
|
+
|
458
|
+
static void _glfwTranslateChar( DWORD wParam, DWORD lParam, int action )
|
459
|
+
{
|
460
|
+
BYTE keyboard_state[ 256 ];
|
461
|
+
UCHAR char_buf[ 10 ];
|
462
|
+
WCHAR unicode_buf[ 10 ];
|
463
|
+
UINT scan_code;
|
464
|
+
int i, num_chars, unicode;
|
465
|
+
|
466
|
+
// Get keyboard state
|
467
|
+
GetKeyboardState( keyboard_state );
|
468
|
+
|
469
|
+
// Derive scan code from lParam and action
|
470
|
+
scan_code = (lParam & 0x01ff0000) >> 16;
|
471
|
+
if( action == GLFW_RELEASE )
|
472
|
+
{
|
473
|
+
scan_code |= 0x8000000;
|
474
|
+
}
|
475
|
+
|
476
|
+
// Do we have Unicode support?
|
477
|
+
if( _glfwLibrary.Sys.HasUnicode )
|
478
|
+
{
|
479
|
+
// Convert to Unicode
|
480
|
+
num_chars = ToUnicode(
|
481
|
+
wParam, // virtual-key code
|
482
|
+
scan_code, // scan code
|
483
|
+
keyboard_state, // key-state array
|
484
|
+
unicode_buf, // buffer for translated key
|
485
|
+
10, // size of translated key buffer
|
486
|
+
0 // active-menu flag
|
487
|
+
);
|
488
|
+
unicode = 1;
|
489
|
+
}
|
490
|
+
else
|
491
|
+
{
|
492
|
+
// Convert to ISO-8859-1
|
493
|
+
num_chars = ToAscii(
|
494
|
+
wParam, // virtual-key code
|
495
|
+
scan_code, // scan code
|
496
|
+
keyboard_state, // key-state array
|
497
|
+
(LPWORD) char_buf, // buffer for translated key
|
498
|
+
0 // active-menu flag
|
499
|
+
);
|
500
|
+
unicode = 0;
|
501
|
+
}
|
502
|
+
|
503
|
+
// Report characters
|
504
|
+
for( i = 0; i < num_chars; i++ )
|
505
|
+
{
|
506
|
+
// Get next character from buffer
|
507
|
+
if( unicode )
|
508
|
+
{
|
509
|
+
_glfwInputChar( (int) unicode_buf[ i ], action );
|
510
|
+
}
|
511
|
+
else
|
512
|
+
{
|
513
|
+
_glfwInputChar( (int) char_buf[ i ], action );
|
514
|
+
}
|
515
|
+
}
|
516
|
+
}
|
517
|
+
|
518
|
+
|
519
|
+
//========================================================================
|
520
|
+
// Window callback function (handles window events)
|
521
|
+
//========================================================================
|
522
|
+
|
523
|
+
static LRESULT CALLBACK _glfwWindowCallback( HWND hWnd, UINT uMsg,
|
524
|
+
WPARAM wParam, LPARAM lParam )
|
525
|
+
{
|
526
|
+
int WheelDelta, Iconified;
|
527
|
+
|
528
|
+
// Handle certain window messages
|
529
|
+
switch( uMsg )
|
530
|
+
{
|
531
|
+
// Window activate message? (iconification?)
|
532
|
+
case WM_ACTIVATE:
|
533
|
+
{
|
534
|
+
_glfwWin.Active = LOWORD(wParam) != WA_INACTIVE ? GL_TRUE : GL_FALSE;
|
535
|
+
|
536
|
+
Iconified = HIWORD(wParam) ? GL_TRUE : GL_FALSE;
|
537
|
+
|
538
|
+
// Were we deactivated/iconified?
|
539
|
+
if( (!_glfwWin.Active || Iconified) && !_glfwWin.Iconified )
|
540
|
+
{
|
541
|
+
_glfwInputDeactivation();
|
542
|
+
|
543
|
+
// If we are in fullscreen mode we need to iconify
|
544
|
+
if( _glfwWin.Opened && _glfwWin.Fullscreen )
|
545
|
+
{
|
546
|
+
// Do we need to manually iconify?
|
547
|
+
if( !Iconified )
|
548
|
+
{
|
549
|
+
// Minimize window
|
550
|
+
CloseWindow( _glfwWin.Wnd );
|
551
|
+
|
552
|
+
// The window is now iconified
|
553
|
+
Iconified = GL_TRUE;
|
554
|
+
}
|
555
|
+
|
556
|
+
// Change display settings to the desktop resolution
|
557
|
+
ChangeDisplaySettings( NULL, CDS_FULLSCREEN );
|
558
|
+
}
|
559
|
+
|
560
|
+
// Unlock mouse
|
561
|
+
if( !_glfwWin.OldMouseLockValid )
|
562
|
+
{
|
563
|
+
_glfwWin.OldMouseLock = _glfwWin.MouseLock;
|
564
|
+
_glfwWin.OldMouseLockValid = GL_TRUE;
|
565
|
+
glfwEnable( GLFW_MOUSE_CURSOR );
|
566
|
+
}
|
567
|
+
}
|
568
|
+
else if( _glfwWin.Active || !Iconified )
|
569
|
+
{
|
570
|
+
// If we are in fullscreen mode we need to maximize
|
571
|
+
if( _glfwWin.Opened && _glfwWin.Fullscreen && _glfwWin.Iconified )
|
572
|
+
{
|
573
|
+
// Change display settings to the user selected mode
|
574
|
+
_glfwSetVideoModeMODE( _glfwWin.ModeID );
|
575
|
+
|
576
|
+
// Do we need to manually restore window?
|
577
|
+
if( Iconified )
|
578
|
+
{
|
579
|
+
// Restore window
|
580
|
+
OpenIcon( _glfwWin.Wnd );
|
581
|
+
|
582
|
+
// The window is no longer iconified
|
583
|
+
Iconified = GL_FALSE;
|
584
|
+
|
585
|
+
// Activate window
|
586
|
+
ShowWindow( hWnd, SW_SHOW );
|
587
|
+
_glfwSetForegroundWindow( _glfwWin.Wnd );
|
588
|
+
SetFocus( _glfwWin.Wnd );
|
589
|
+
}
|
590
|
+
}
|
591
|
+
|
592
|
+
// Lock mouse, if necessary
|
593
|
+
if( _glfwWin.OldMouseLockValid && _glfwWin.OldMouseLock )
|
594
|
+
{
|
595
|
+
glfwDisable( GLFW_MOUSE_CURSOR );
|
596
|
+
}
|
597
|
+
_glfwWin.OldMouseLockValid = GL_FALSE;
|
598
|
+
}
|
599
|
+
|
600
|
+
_glfwWin.Iconified = Iconified;
|
601
|
+
return 0;
|
602
|
+
}
|
603
|
+
|
604
|
+
// Intercept system commands (forbid certain actions/events)
|
605
|
+
case WM_SYSCOMMAND:
|
606
|
+
{
|
607
|
+
switch( wParam )
|
608
|
+
{
|
609
|
+
// Screensaver trying to start or monitor trying to enter
|
610
|
+
// powersave?
|
611
|
+
case SC_SCREENSAVE:
|
612
|
+
case SC_MONITORPOWER:
|
613
|
+
if( _glfwWin.Fullscreen )
|
614
|
+
{
|
615
|
+
return 0;
|
616
|
+
}
|
617
|
+
else
|
618
|
+
{
|
619
|
+
break;
|
620
|
+
}
|
621
|
+
|
622
|
+
// User trying to access application menu using ALT?
|
623
|
+
case SC_KEYMENU:
|
624
|
+
return 0;
|
625
|
+
}
|
626
|
+
break;
|
627
|
+
}
|
628
|
+
|
629
|
+
// Did we receive a close message?
|
630
|
+
case WM_CLOSE:
|
631
|
+
PostQuitMessage( 0 );
|
632
|
+
return 0;
|
633
|
+
|
634
|
+
// Is a key being pressed?
|
635
|
+
case WM_KEYDOWN:
|
636
|
+
case WM_SYSKEYDOWN:
|
637
|
+
{
|
638
|
+
// Translate and report key press
|
639
|
+
_glfwInputKey( _glfwTranslateKey( wParam, lParam ),
|
640
|
+
GLFW_PRESS );
|
641
|
+
|
642
|
+
// Translate and report character input
|
643
|
+
if( _glfwWin.CharCallback )
|
644
|
+
{
|
645
|
+
_glfwTranslateChar( (DWORD) wParam, (DWORD) lParam, GLFW_PRESS );
|
646
|
+
}
|
647
|
+
return 0;
|
648
|
+
}
|
649
|
+
|
650
|
+
// Is a key being released?
|
651
|
+
case WM_KEYUP:
|
652
|
+
case WM_SYSKEYUP:
|
653
|
+
{
|
654
|
+
// Special trick: release both shift keys on SHIFT up event
|
655
|
+
if( wParam == VK_SHIFT )
|
656
|
+
{
|
657
|
+
_glfwInputKey( GLFW_KEY_LSHIFT, GLFW_RELEASE );
|
658
|
+
_glfwInputKey( GLFW_KEY_RSHIFT, GLFW_RELEASE );
|
659
|
+
}
|
660
|
+
else
|
661
|
+
{
|
662
|
+
// Translate and report key release
|
663
|
+
_glfwInputKey( _glfwTranslateKey( wParam, lParam ),
|
664
|
+
GLFW_RELEASE );
|
665
|
+
}
|
666
|
+
|
667
|
+
// Translate and report character input
|
668
|
+
if( _glfwWin.CharCallback )
|
669
|
+
{
|
670
|
+
_glfwTranslateChar( (DWORD) wParam, (DWORD) lParam, GLFW_RELEASE );
|
671
|
+
}
|
672
|
+
|
673
|
+
return 0;
|
674
|
+
}
|
675
|
+
|
676
|
+
// Were any of the mouse-buttons pressed?
|
677
|
+
case WM_LBUTTONDOWN:
|
678
|
+
SetCapture(hWnd);
|
679
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS );
|
680
|
+
return 0;
|
681
|
+
case WM_RBUTTONDOWN:
|
682
|
+
SetCapture(hWnd);
|
683
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS );
|
684
|
+
return 0;
|
685
|
+
case WM_MBUTTONDOWN:
|
686
|
+
SetCapture(hWnd);
|
687
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS );
|
688
|
+
return 0;
|
689
|
+
case WM_XBUTTONDOWN:
|
690
|
+
{
|
691
|
+
if( HIWORD(wParam) == XBUTTON1 )
|
692
|
+
{
|
693
|
+
SetCapture(hWnd);
|
694
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_4, GLFW_PRESS );
|
695
|
+
}
|
696
|
+
else if( HIWORD(wParam) == XBUTTON2 )
|
697
|
+
{
|
698
|
+
SetCapture(hWnd);
|
699
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_5, GLFW_PRESS );
|
700
|
+
}
|
701
|
+
return 1;
|
702
|
+
}
|
703
|
+
|
704
|
+
// Were any of the mouse-buttons released?
|
705
|
+
case WM_LBUTTONUP:
|
706
|
+
ReleaseCapture();
|
707
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE );
|
708
|
+
return 0;
|
709
|
+
case WM_RBUTTONUP:
|
710
|
+
ReleaseCapture();
|
711
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE );
|
712
|
+
return 0;
|
713
|
+
case WM_MBUTTONUP:
|
714
|
+
ReleaseCapture();
|
715
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE );
|
716
|
+
return 0;
|
717
|
+
case WM_XBUTTONUP:
|
718
|
+
{
|
719
|
+
if( HIWORD(wParam) == XBUTTON1 )
|
720
|
+
{
|
721
|
+
ReleaseCapture();
|
722
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_4, GLFW_RELEASE );
|
723
|
+
}
|
724
|
+
else if( HIWORD(wParam) == XBUTTON2 )
|
725
|
+
{
|
726
|
+
ReleaseCapture();
|
727
|
+
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_5, GLFW_RELEASE );
|
728
|
+
}
|
729
|
+
return 1;
|
730
|
+
}
|
731
|
+
|
732
|
+
// Did the mouse move?
|
733
|
+
case WM_MOUSEMOVE:
|
734
|
+
{
|
735
|
+
{
|
736
|
+
int NewMouseX, NewMouseY;
|
737
|
+
|
738
|
+
// Get signed (!) mouse position
|
739
|
+
NewMouseX = (int)((short)LOWORD(lParam));
|
740
|
+
NewMouseY = (int)((short)HIWORD(lParam));
|
741
|
+
|
742
|
+
if( NewMouseX != _glfwInput.OldMouseX ||
|
743
|
+
NewMouseY != _glfwInput.OldMouseY )
|
744
|
+
{
|
745
|
+
if( _glfwWin.MouseLock )
|
746
|
+
{
|
747
|
+
_glfwInput.MousePosX += NewMouseX -
|
748
|
+
_glfwInput.OldMouseX;
|
749
|
+
_glfwInput.MousePosY += NewMouseY -
|
750
|
+
_glfwInput.OldMouseY;
|
751
|
+
}
|
752
|
+
else
|
753
|
+
{
|
754
|
+
_glfwInput.MousePosX = NewMouseX;
|
755
|
+
_glfwInput.MousePosY = NewMouseY;
|
756
|
+
}
|
757
|
+
_glfwInput.OldMouseX = NewMouseX;
|
758
|
+
_glfwInput.OldMouseY = NewMouseY;
|
759
|
+
_glfwInput.MouseMoved = GL_TRUE;
|
760
|
+
|
761
|
+
// Call user callback function
|
762
|
+
if( _glfwWin.MousePosCallback )
|
763
|
+
{
|
764
|
+
_glfwWin.MousePosCallback( _glfwInput.MousePosX,
|
765
|
+
_glfwInput.MousePosY );
|
766
|
+
}
|
767
|
+
}
|
768
|
+
}
|
769
|
+
return 0;
|
770
|
+
}
|
771
|
+
|
772
|
+
// Mouse wheel action?
|
773
|
+
case WM_MOUSEWHEEL:
|
774
|
+
{
|
775
|
+
// WM_MOUSEWHEEL is not supported under Windows 95
|
776
|
+
if( _glfwLibrary.Sys.WinVer != _GLFW_WIN_95 )
|
777
|
+
{
|
778
|
+
WheelDelta = (((int)wParam) >> 16) / WHEEL_DELTA;
|
779
|
+
_glfwInput.WheelPos += WheelDelta;
|
780
|
+
if( _glfwWin.MouseWheelCallback )
|
781
|
+
{
|
782
|
+
_glfwWin.MouseWheelCallback( _glfwInput.WheelPos );
|
783
|
+
}
|
784
|
+
return 0;
|
785
|
+
}
|
786
|
+
break;
|
787
|
+
}
|
788
|
+
|
789
|
+
// Resize the window?
|
790
|
+
case WM_SIZE:
|
791
|
+
{
|
792
|
+
// get the new size
|
793
|
+
_glfwWin.Width = LOWORD(lParam);
|
794
|
+
_glfwWin.Height = HIWORD(lParam);
|
795
|
+
|
796
|
+
// If the mouse is locked, update the clipping rect
|
797
|
+
if( _glfwWin.MouseLock )
|
798
|
+
{
|
799
|
+
RECT ClipWindowRect;
|
800
|
+
if( GetWindowRect( _glfwWin.Wnd, &ClipWindowRect ) )
|
801
|
+
{
|
802
|
+
ClipCursor( &ClipWindowRect );
|
803
|
+
}
|
804
|
+
}
|
805
|
+
|
806
|
+
// Call the user-supplied callback, if it exists
|
807
|
+
if( _glfwWin.WindowSizeCallback )
|
808
|
+
{
|
809
|
+
_glfwWin.WindowSizeCallback( LOWORD(lParam),
|
810
|
+
HIWORD(lParam) );
|
811
|
+
}
|
812
|
+
return 0;
|
813
|
+
}
|
814
|
+
|
815
|
+
// Move the window?
|
816
|
+
case WM_MOVE:
|
817
|
+
{
|
818
|
+
// If the mouse is locked, update the clipping rect
|
819
|
+
if( _glfwWin.MouseLock )
|
820
|
+
{
|
821
|
+
RECT ClipWindowRect;
|
822
|
+
if( GetWindowRect( _glfwWin.Wnd, &ClipWindowRect ) )
|
823
|
+
{
|
824
|
+
ClipCursor( &ClipWindowRect );
|
825
|
+
}
|
826
|
+
}
|
827
|
+
return 0;
|
828
|
+
}
|
829
|
+
|
830
|
+
// Was the window contents damaged?
|
831
|
+
case WM_PAINT:
|
832
|
+
{
|
833
|
+
// Call user callback function
|
834
|
+
if( _glfwWin.WindowRefreshCallback )
|
835
|
+
{
|
836
|
+
_glfwWin.WindowRefreshCallback();
|
837
|
+
}
|
838
|
+
break;
|
839
|
+
}
|
840
|
+
|
841
|
+
case WM_DISPLAYCHANGE:
|
842
|
+
{
|
843
|
+
// TODO: Do stuff here.
|
844
|
+
|
845
|
+
break;
|
846
|
+
}
|
847
|
+
}
|
848
|
+
|
849
|
+
// Pass all unhandled messages to DefWindowProc
|
850
|
+
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
851
|
+
}
|
852
|
+
|
853
|
+
|
854
|
+
//========================================================================
|
855
|
+
// Translate client window size to full window size (including window borders)
|
856
|
+
//========================================================================
|
857
|
+
|
858
|
+
static void _glfwGetFullWindowSize( int w, int h, int *w2, int *h2 )
|
859
|
+
{
|
860
|
+
RECT rect;
|
861
|
+
|
862
|
+
// Create a window rectangle
|
863
|
+
rect.left = (long)0;
|
864
|
+
rect.right = (long)w-1;
|
865
|
+
rect.top = (long)0;
|
866
|
+
rect.bottom = (long)h-1;
|
867
|
+
|
868
|
+
// Adjust according to window styles
|
869
|
+
AdjustWindowRectEx( &rect, _glfwWin.dwStyle, FALSE,
|
870
|
+
_glfwWin.dwExStyle );
|
871
|
+
|
872
|
+
// Calculate width and height of full window
|
873
|
+
*w2 = rect.right-rect.left+1;
|
874
|
+
*h2 = rect.bottom-rect.top+1;
|
875
|
+
}
|
876
|
+
|
877
|
+
|
878
|
+
//========================================================================
|
879
|
+
// Initialize WGL-specific extensions
|
880
|
+
//========================================================================
|
881
|
+
|
882
|
+
static void _glfwInitWGLExtensions( void )
|
883
|
+
{
|
884
|
+
GLubyte *extensions;
|
885
|
+
int has_swap_control, has_pixel_format;
|
886
|
+
|
887
|
+
_glfwWin.GetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T)
|
888
|
+
wglGetProcAddress( "wglGetExtensionsStringEXT" );
|
889
|
+
if( !_glfwWin.GetExtensionsStringEXT )
|
890
|
+
{
|
891
|
+
// Try wglGetExtensionsStringARB
|
892
|
+
_glfwWin.GetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T)
|
893
|
+
wglGetProcAddress( "wglGetExtensionsStringARB" );
|
894
|
+
if( !_glfwWin.GetExtensionsStringARB )
|
895
|
+
{
|
896
|
+
return;
|
897
|
+
}
|
898
|
+
}
|
899
|
+
|
900
|
+
// Initialize OpenGL extension: WGL_EXT_swap_control
|
901
|
+
has_swap_control = GL_FALSE;
|
902
|
+
has_pixel_format = GL_FALSE;
|
903
|
+
extensions = (GLubyte *) glGetString( GL_EXTENSIONS );
|
904
|
+
|
905
|
+
if( extensions != NULL )
|
906
|
+
{
|
907
|
+
has_swap_control = _glfwStringInExtensionString(
|
908
|
+
"WGL_EXT_swap_control",
|
909
|
+
extensions
|
910
|
+
);
|
911
|
+
has_pixel_format = _glfwStringInExtensionString(
|
912
|
+
"WGL_ARB_pixel_format",
|
913
|
+
extensions
|
914
|
+
);
|
915
|
+
}
|
916
|
+
|
917
|
+
if( !has_swap_control )
|
918
|
+
{
|
919
|
+
has_swap_control = _glfwPlatformExtensionSupported(
|
920
|
+
"WGL_EXT_swap_control"
|
921
|
+
);
|
922
|
+
}
|
923
|
+
|
924
|
+
if( !has_pixel_format )
|
925
|
+
{
|
926
|
+
has_pixel_format = _glfwPlatformExtensionSupported(
|
927
|
+
"WGL_ARB_pixel_format"
|
928
|
+
);
|
929
|
+
}
|
930
|
+
|
931
|
+
if( has_swap_control )
|
932
|
+
{
|
933
|
+
_glfwWin.SwapInterval = (WGLSWAPINTERVALEXT_T)
|
934
|
+
wglGetProcAddress( "wglSwapIntervalEXT" );
|
935
|
+
}
|
936
|
+
else
|
937
|
+
{
|
938
|
+
_glfwWin.SwapInterval = NULL;
|
939
|
+
}
|
940
|
+
|
941
|
+
if( has_pixel_format )
|
942
|
+
{
|
943
|
+
_glfwWin.ChoosePixelFormat = (WGLCHOOSEPIXELFORMATARB_T)
|
944
|
+
wglGetProcAddress( "wglChoosePixelFormatARB" );
|
945
|
+
_glfwWin.GetPixelFormatAttribiv = (WGLGETPIXELFORMATATTRIBIVARB_T)
|
946
|
+
wglGetProcAddress( "wglGetPixelFormatAttribivARB" );
|
947
|
+
}
|
948
|
+
else
|
949
|
+
{
|
950
|
+
_glfwWin.ChoosePixelFormat = NULL;
|
951
|
+
_glfwWin.GetPixelFormatAttribiv = NULL;
|
952
|
+
}
|
953
|
+
}
|
954
|
+
|
955
|
+
|
956
|
+
//========================================================================
|
957
|
+
// Creates the GLFW window and rendering context
|
958
|
+
//========================================================================
|
959
|
+
|
960
|
+
static int _glfwCreateWindow( int redbits, int greenbits, int bluebits,
|
961
|
+
int alphabits, int depthbits, int stencilbits,
|
962
|
+
int mode, _GLFWhints* hints )
|
963
|
+
{
|
964
|
+
int full_width, full_height;
|
965
|
+
RECT wa;
|
966
|
+
POINT pos;
|
967
|
+
|
968
|
+
_glfwWin.DC = NULL;
|
969
|
+
_glfwWin.RC = NULL;
|
970
|
+
_glfwWin.Wnd = NULL;
|
971
|
+
|
972
|
+
// Set window size to true requested size (adjust for window borders)
|
973
|
+
_glfwGetFullWindowSize( _glfwWin.Width, _glfwWin.Height, &full_width,
|
974
|
+
&full_height );
|
975
|
+
|
976
|
+
// Adjust window position to working area (e.g. if the task bar is at
|
977
|
+
// the top of the display). Fullscreen windows are always opened in
|
978
|
+
// the upper left corner regardless of the desktop working area.
|
979
|
+
if( _glfwWin.Fullscreen )
|
980
|
+
{
|
981
|
+
wa.left = wa.top = 0;
|
982
|
+
}
|
983
|
+
else
|
984
|
+
{
|
985
|
+
SystemParametersInfo( SPI_GETWORKAREA, 0, &wa, 0 );
|
986
|
+
}
|
987
|
+
|
988
|
+
// Create window
|
989
|
+
_glfwWin.Wnd = CreateWindowEx(
|
990
|
+
_glfwWin.dwExStyle, // Extended style
|
991
|
+
_GLFW_WNDCLASSNAME, // Class name
|
992
|
+
"GLFW Window", // Window title
|
993
|
+
_glfwWin.dwStyle, // Defined window style
|
994
|
+
wa.left, wa.top, // Window position
|
995
|
+
full_width, // Decorated window width
|
996
|
+
full_height, // Decorated window height
|
997
|
+
NULL, // No parent window
|
998
|
+
NULL, // No menu
|
999
|
+
_glfwLibrary.Instance, // Instance
|
1000
|
+
NULL ); // Nothing to WM_CREATE
|
1001
|
+
|
1002
|
+
if( !_glfwWin.Wnd )
|
1003
|
+
{
|
1004
|
+
return GL_FALSE;
|
1005
|
+
}
|
1006
|
+
|
1007
|
+
// Get a device context
|
1008
|
+
_glfwWin.DC = GetDC( _glfwWin.Wnd );
|
1009
|
+
if( !_glfwWin.DC )
|
1010
|
+
{
|
1011
|
+
return GL_FALSE;
|
1012
|
+
}
|
1013
|
+
|
1014
|
+
if( _glfwWin.ChoosePixelFormat )
|
1015
|
+
{
|
1016
|
+
if( !_glfwSetPixelFormatAttrib( redbits, greenbits, bluebits, alphabits,
|
1017
|
+
depthbits, stencilbits, mode, hints ) )
|
1018
|
+
{
|
1019
|
+
return GL_FALSE;
|
1020
|
+
}
|
1021
|
+
}
|
1022
|
+
else
|
1023
|
+
{
|
1024
|
+
if( !_glfwSetPixelFormatPFD( redbits, greenbits, bluebits, alphabits,
|
1025
|
+
depthbits, stencilbits, mode, hints ) )
|
1026
|
+
{
|
1027
|
+
return GL_FALSE;
|
1028
|
+
}
|
1029
|
+
}
|
1030
|
+
|
1031
|
+
// Get a rendering context
|
1032
|
+
_glfwWin.RC = wglCreateContext( _glfwWin.DC );
|
1033
|
+
if( !_glfwWin.RC )
|
1034
|
+
{
|
1035
|
+
return GL_FALSE;
|
1036
|
+
}
|
1037
|
+
|
1038
|
+
// Activate the OpenGL rendering context
|
1039
|
+
if( !wglMakeCurrent( _glfwWin.DC, _glfwWin.RC ) )
|
1040
|
+
{
|
1041
|
+
return GL_FALSE;
|
1042
|
+
}
|
1043
|
+
|
1044
|
+
// Initialize WGL-specific OpenGL extensions
|
1045
|
+
_glfwInitWGLExtensions();
|
1046
|
+
|
1047
|
+
// Initialize mouse position
|
1048
|
+
GetCursorPos( &pos );
|
1049
|
+
ScreenToClient( _glfwWin.Wnd, &pos );
|
1050
|
+
_glfwInput.OldMouseX = _glfwInput.MousePosX = pos.x;
|
1051
|
+
_glfwInput.OldMouseY = _glfwInput.MousePosY = pos.y;
|
1052
|
+
|
1053
|
+
return GL_TRUE;
|
1054
|
+
}
|
1055
|
+
|
1056
|
+
|
1057
|
+
//========================================================================
|
1058
|
+
// Destroys the GLFW window and rendering context
|
1059
|
+
//========================================================================
|
1060
|
+
|
1061
|
+
static void _glfwDestroyWindow( void )
|
1062
|
+
{
|
1063
|
+
// Do we have a rendering context?
|
1064
|
+
if( _glfwWin.RC )
|
1065
|
+
{
|
1066
|
+
// Release the DC and RC contexts
|
1067
|
+
wglMakeCurrent( NULL, NULL );
|
1068
|
+
|
1069
|
+
// Delete the rendering context
|
1070
|
+
wglDeleteContext( _glfwWin.RC );
|
1071
|
+
_glfwWin.RC = NULL;
|
1072
|
+
}
|
1073
|
+
|
1074
|
+
// Do we have a device context?
|
1075
|
+
if( _glfwWin.DC )
|
1076
|
+
{
|
1077
|
+
// Release the device context
|
1078
|
+
ReleaseDC( _glfwWin.Wnd, _glfwWin.DC );
|
1079
|
+
_glfwWin.DC = NULL;
|
1080
|
+
}
|
1081
|
+
|
1082
|
+
// Do we have a window?
|
1083
|
+
if( _glfwWin.Wnd )
|
1084
|
+
{
|
1085
|
+
// Destroy the window
|
1086
|
+
if( _glfwLibrary.Sys.WinVer <= _GLFW_WIN_NT4 )
|
1087
|
+
{
|
1088
|
+
// Note: Hiding the window first fixes an annoying W98/NT4
|
1089
|
+
// remaining icon bug for fullscreen displays
|
1090
|
+
ShowWindow( _glfwWin.Wnd, SW_HIDE );
|
1091
|
+
}
|
1092
|
+
|
1093
|
+
DestroyWindow( _glfwWin.Wnd );
|
1094
|
+
_glfwWin.Wnd = NULL;
|
1095
|
+
}
|
1096
|
+
}
|
1097
|
+
|
1098
|
+
|
1099
|
+
|
1100
|
+
//************************************************************************
|
1101
|
+
//**** Platform implementation functions ****
|
1102
|
+
//************************************************************************
|
1103
|
+
|
1104
|
+
//========================================================================
|
1105
|
+
// Here is where the window is created, and the OpenGL rendering context is
|
1106
|
+
// created
|
1107
|
+
//========================================================================
|
1108
|
+
|
1109
|
+
int _glfwPlatformOpenWindow( int width, int height,
|
1110
|
+
int redbits, int greenbits, int bluebits,
|
1111
|
+
int alphabits, int depthbits, int stencilbits,
|
1112
|
+
int mode, _GLFWhints* hints )
|
1113
|
+
{
|
1114
|
+
WNDCLASS wc;
|
1115
|
+
DWORD dwStyle, dwExStyle;
|
1116
|
+
|
1117
|
+
// Clear platform specific GLFW window state
|
1118
|
+
_glfwWin.ClassAtom = 0;
|
1119
|
+
_glfwWin.OldMouseLockValid = GL_FALSE;
|
1120
|
+
_glfwWin.ChoosePixelFormat = NULL;
|
1121
|
+
_glfwWin.GetPixelFormatAttribiv = NULL;
|
1122
|
+
|
1123
|
+
// Remember desired refresh rate for this window (used only in
|
1124
|
+
// fullscreen mode)
|
1125
|
+
_glfwWin.DesiredRefreshRate = hints->RefreshRate;
|
1126
|
+
|
1127
|
+
// Set window class parameters
|
1128
|
+
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on...
|
1129
|
+
wc.lpfnWndProc = (WNDPROC)_glfwWindowCallback; // Message handler
|
1130
|
+
wc.cbClsExtra = 0; // No extra class data
|
1131
|
+
wc.cbWndExtra = 0; // No extra window data
|
1132
|
+
wc.hInstance = _glfwLibrary.Instance; // Set instance
|
1133
|
+
wc.hCursor = LoadCursor( NULL, IDC_ARROW ); // Load arrow pointer
|
1134
|
+
wc.hbrBackground = NULL; // No background
|
1135
|
+
wc.lpszMenuName = NULL; // No menu
|
1136
|
+
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
|
1137
|
+
|
1138
|
+
// Load user-provided icon if available
|
1139
|
+
wc.hIcon = LoadIcon( _glfwLibrary.Instance, "GLFW_ICON" );
|
1140
|
+
if( !wc.hIcon )
|
1141
|
+
{
|
1142
|
+
// Load default icon
|
1143
|
+
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
|
1144
|
+
}
|
1145
|
+
|
1146
|
+
// Register the window class
|
1147
|
+
_glfwWin.ClassAtom = RegisterClass( &wc );
|
1148
|
+
if( !_glfwWin.ClassAtom )
|
1149
|
+
{
|
1150
|
+
_glfwPlatformCloseWindow();
|
1151
|
+
return GL_FALSE;
|
1152
|
+
}
|
1153
|
+
|
1154
|
+
// Do we want full-screen mode?
|
1155
|
+
if( _glfwWin.Fullscreen )
|
1156
|
+
{
|
1157
|
+
_glfwSetVideoMode( &_glfwWin.Width, &_glfwWin.Height,
|
1158
|
+
redbits, greenbits, bluebits,
|
1159
|
+
hints->RefreshRate );
|
1160
|
+
}
|
1161
|
+
|
1162
|
+
// Set common window styles
|
1163
|
+
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
1164
|
+
dwExStyle = WS_EX_APPWINDOW;
|
1165
|
+
|
1166
|
+
// Set window style, depending on fullscreen mode
|
1167
|
+
if( _glfwWin.Fullscreen )
|
1168
|
+
{
|
1169
|
+
dwStyle |= WS_POPUP;
|
1170
|
+
|
1171
|
+
// Here's a trick for helping us getting window focus
|
1172
|
+
// (SetForegroundWindow doesn't work properly under
|
1173
|
+
// Win98/ME/2K/.NET/+)
|
1174
|
+
/*
|
1175
|
+
if( _glfwLibrary.Sys.WinVer != _GLFW_WIN_95 &&
|
1176
|
+
_glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 &&
|
1177
|
+
_glfwLibrary.Sys.WinVer != _GLFW_WIN_XP )
|
1178
|
+
{
|
1179
|
+
dwStyle |= WS_MINIMIZE;
|
1180
|
+
}
|
1181
|
+
*/
|
1182
|
+
}
|
1183
|
+
else
|
1184
|
+
{
|
1185
|
+
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
|
1186
|
+
|
1187
|
+
if( !hints->WindowNoResize )
|
1188
|
+
{
|
1189
|
+
dwStyle |= ( WS_MAXIMIZEBOX | WS_SIZEBOX );
|
1190
|
+
dwExStyle |= WS_EX_WINDOWEDGE;
|
1191
|
+
}
|
1192
|
+
}
|
1193
|
+
|
1194
|
+
// Remember window styles (used by _glfwGetFullWindowSize)
|
1195
|
+
_glfwWin.dwStyle = dwStyle;
|
1196
|
+
_glfwWin.dwExStyle = dwExStyle;
|
1197
|
+
|
1198
|
+
if( !_glfwCreateWindow( redbits, greenbits, bluebits, alphabits,
|
1199
|
+
depthbits, stencilbits, mode, hints ) )
|
1200
|
+
{
|
1201
|
+
_glfwPlatformCloseWindow();
|
1202
|
+
return GL_FALSE;
|
1203
|
+
}
|
1204
|
+
|
1205
|
+
if( _glfwWin.ChoosePixelFormat && hints->Samples > 0 )
|
1206
|
+
{
|
1207
|
+
// Iteratively try to create a context with a decreasing number of
|
1208
|
+
// FSAA samples (requires window recreation).
|
1209
|
+
|
1210
|
+
for (;;)
|
1211
|
+
{
|
1212
|
+
_glfwDestroyWindow();
|
1213
|
+
|
1214
|
+
if( _glfwCreateWindow( redbits, greenbits, bluebits, alphabits,
|
1215
|
+
depthbits, stencilbits, mode, hints ) )
|
1216
|
+
{
|
1217
|
+
break;
|
1218
|
+
}
|
1219
|
+
|
1220
|
+
if( hints->Samples > 0 )
|
1221
|
+
{
|
1222
|
+
hints->Samples--;
|
1223
|
+
}
|
1224
|
+
else
|
1225
|
+
{
|
1226
|
+
_glfwPlatformCloseWindow();
|
1227
|
+
return GL_FALSE;
|
1228
|
+
}
|
1229
|
+
}
|
1230
|
+
}
|
1231
|
+
|
1232
|
+
// Make sure that our window ends up on top of things
|
1233
|
+
if( _glfwWin.Fullscreen )
|
1234
|
+
{
|
1235
|
+
// Place the window above all topmost windows
|
1236
|
+
SetWindowPos( _glfwWin.Wnd, HWND_TOPMOST, 0,0,0,0,
|
1237
|
+
SWP_NOMOVE | SWP_NOSIZE );
|
1238
|
+
}
|
1239
|
+
_glfwSetForegroundWindow( _glfwWin.Wnd );
|
1240
|
+
SetFocus( _glfwWin.Wnd );
|
1241
|
+
|
1242
|
+
// Start by clearing the front buffer to black (avoid ugly desktop
|
1243
|
+
// remains in our OpenGL window)
|
1244
|
+
glClear( GL_COLOR_BUFFER_BIT );
|
1245
|
+
_glfw_SwapBuffers( _glfwWin.DC );
|
1246
|
+
|
1247
|
+
return GL_TRUE;
|
1248
|
+
}
|
1249
|
+
|
1250
|
+
|
1251
|
+
//========================================================================
|
1252
|
+
// Properly kill the window / video display
|
1253
|
+
//========================================================================
|
1254
|
+
|
1255
|
+
void _glfwPlatformCloseWindow( void )
|
1256
|
+
{
|
1257
|
+
_glfwDestroyWindow();
|
1258
|
+
|
1259
|
+
// Do we have an instance?
|
1260
|
+
if( _glfwWin.ClassAtom )
|
1261
|
+
{
|
1262
|
+
// Unregister class
|
1263
|
+
UnregisterClass( _GLFW_WNDCLASSNAME, _glfwLibrary.Instance );
|
1264
|
+
_glfwWin.ClassAtom = 0;
|
1265
|
+
}
|
1266
|
+
|
1267
|
+
// Are we in fullscreen mode?
|
1268
|
+
if( _glfwWin.Fullscreen )
|
1269
|
+
{
|
1270
|
+
// Switch back to desktop resolution
|
1271
|
+
ChangeDisplaySettings( NULL, CDS_FULLSCREEN );
|
1272
|
+
}
|
1273
|
+
}
|
1274
|
+
|
1275
|
+
|
1276
|
+
//========================================================================
|
1277
|
+
// Set the window title
|
1278
|
+
//========================================================================
|
1279
|
+
|
1280
|
+
void _glfwPlatformSetWindowTitle( const char *title )
|
1281
|
+
{
|
1282
|
+
// Set window title
|
1283
|
+
(void) SetWindowText( _glfwWin.Wnd, title );
|
1284
|
+
}
|
1285
|
+
|
1286
|
+
|
1287
|
+
//========================================================================
|
1288
|
+
// Set the window size.
|
1289
|
+
//========================================================================
|
1290
|
+
|
1291
|
+
void _glfwPlatformSetWindowSize( int width, int height )
|
1292
|
+
{
|
1293
|
+
int bpp, mode = 0, refresh;
|
1294
|
+
int sizechanged = GL_FALSE;
|
1295
|
+
GLint drawbuffer;
|
1296
|
+
GLfloat clearcolor[4];
|
1297
|
+
|
1298
|
+
// If we are in fullscreen mode, get some info about the current mode
|
1299
|
+
if( _glfwWin.Fullscreen )
|
1300
|
+
{
|
1301
|
+
DEVMODE dm;
|
1302
|
+
|
1303
|
+
// Get current BPP settings
|
1304
|
+
dm.dmSize = sizeof( DEVMODE );
|
1305
|
+
if( EnumDisplaySettings( NULL, _glfwWin.ModeID, &dm ) )
|
1306
|
+
{
|
1307
|
+
// Get bpp
|
1308
|
+
bpp = dm.dmBitsPerPel;
|
1309
|
+
|
1310
|
+
// Get closest match for target video mode
|
1311
|
+
refresh = _glfwWin.DesiredRefreshRate;
|
1312
|
+
mode = _glfwGetClosestVideoModeBPP( &width, &height, &bpp,
|
1313
|
+
&refresh );
|
1314
|
+
}
|
1315
|
+
else
|
1316
|
+
{
|
1317
|
+
mode = _glfwWin.ModeID;
|
1318
|
+
}
|
1319
|
+
}
|
1320
|
+
else
|
1321
|
+
{
|
1322
|
+
// If we are in windowed mode, adjust the window size to
|
1323
|
+
// compensate for window decorations
|
1324
|
+
_glfwGetFullWindowSize( width, height, &width, &height );
|
1325
|
+
}
|
1326
|
+
|
1327
|
+
// Change window size before changing fullscreen mode?
|
1328
|
+
if( _glfwWin.Fullscreen && (width > _glfwWin.Width) )
|
1329
|
+
{
|
1330
|
+
SetWindowPos( _glfwWin.Wnd, HWND_TOP, 0, 0, width, height,
|
1331
|
+
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER );
|
1332
|
+
sizechanged = GL_TRUE;
|
1333
|
+
}
|
1334
|
+
|
1335
|
+
// Change fullscreen video mode?
|
1336
|
+
if( _glfwWin.Fullscreen && mode != _glfwWin.ModeID )
|
1337
|
+
{
|
1338
|
+
// Change video mode
|
1339
|
+
_glfwSetVideoModeMODE( mode );
|
1340
|
+
|
1341
|
+
// Clear the front buffer to black (avoid ugly desktop remains in
|
1342
|
+
// our OpenGL window)
|
1343
|
+
glGetIntegerv( GL_DRAW_BUFFER, &drawbuffer );
|
1344
|
+
glGetFloatv( GL_COLOR_CLEAR_VALUE, clearcolor );
|
1345
|
+
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
1346
|
+
glClear( GL_COLOR_BUFFER_BIT );
|
1347
|
+
if( drawbuffer == GL_BACK )
|
1348
|
+
{
|
1349
|
+
_glfw_SwapBuffers( _glfwWin.DC );
|
1350
|
+
}
|
1351
|
+
glClearColor( clearcolor[0], clearcolor[1], clearcolor[2],
|
1352
|
+
clearcolor[3] );
|
1353
|
+
}
|
1354
|
+
|
1355
|
+
// Set window size (if not already changed)
|
1356
|
+
if( !sizechanged )
|
1357
|
+
{
|
1358
|
+
SetWindowPos( _glfwWin.Wnd, HWND_TOP, 0, 0, width, height,
|
1359
|
+
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER );
|
1360
|
+
}
|
1361
|
+
}
|
1362
|
+
|
1363
|
+
|
1364
|
+
//========================================================================
|
1365
|
+
// Set the window position
|
1366
|
+
//========================================================================
|
1367
|
+
|
1368
|
+
void _glfwPlatformSetWindowPos( int x, int y )
|
1369
|
+
{
|
1370
|
+
// Set window position
|
1371
|
+
(void) SetWindowPos( _glfwWin.Wnd, HWND_TOP, x, y, 0, 0,
|
1372
|
+
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER );
|
1373
|
+
}
|
1374
|
+
|
1375
|
+
|
1376
|
+
//========================================================================
|
1377
|
+
// Window iconification
|
1378
|
+
//========================================================================
|
1379
|
+
|
1380
|
+
void _glfwPlatformIconifyWindow( void )
|
1381
|
+
{
|
1382
|
+
// Iconify window
|
1383
|
+
CloseWindow( _glfwWin.Wnd );
|
1384
|
+
|
1385
|
+
// Window is now iconified
|
1386
|
+
_glfwWin.Iconified = GL_TRUE;
|
1387
|
+
|
1388
|
+
// If we are in fullscreen mode we need to change video modes
|
1389
|
+
if( _glfwWin.Fullscreen )
|
1390
|
+
{
|
1391
|
+
// Change display settings to the desktop resolution
|
1392
|
+
ChangeDisplaySettings( NULL, CDS_FULLSCREEN );
|
1393
|
+
}
|
1394
|
+
|
1395
|
+
// Unlock mouse
|
1396
|
+
if( !_glfwWin.OldMouseLockValid )
|
1397
|
+
{
|
1398
|
+
_glfwWin.OldMouseLock = _glfwWin.MouseLock;
|
1399
|
+
_glfwWin.OldMouseLockValid = GL_TRUE;
|
1400
|
+
glfwEnable( GLFW_MOUSE_CURSOR );
|
1401
|
+
}
|
1402
|
+
}
|
1403
|
+
|
1404
|
+
|
1405
|
+
//========================================================================
|
1406
|
+
// Window un-iconification
|
1407
|
+
//========================================================================
|
1408
|
+
|
1409
|
+
void _glfwPlatformRestoreWindow( void )
|
1410
|
+
{
|
1411
|
+
// If we are in fullscreen mode we need to change video modes
|
1412
|
+
if( _glfwWin.Fullscreen )
|
1413
|
+
{
|
1414
|
+
// Change display settings to the user selected mode
|
1415
|
+
_glfwSetVideoModeMODE( _glfwWin.ModeID );
|
1416
|
+
}
|
1417
|
+
|
1418
|
+
// Un-iconify window
|
1419
|
+
OpenIcon( _glfwWin.Wnd );
|
1420
|
+
|
1421
|
+
// Make sure that our window ends up on top of things
|
1422
|
+
ShowWindow( _glfwWin.Wnd, SW_SHOW );
|
1423
|
+
_glfwSetForegroundWindow( _glfwWin.Wnd );
|
1424
|
+
SetFocus( _glfwWin.Wnd );
|
1425
|
+
|
1426
|
+
// Window is no longer iconified
|
1427
|
+
_glfwWin.Iconified = GL_FALSE;
|
1428
|
+
|
1429
|
+
// Lock mouse, if necessary
|
1430
|
+
if( _glfwWin.OldMouseLockValid && _glfwWin.OldMouseLock )
|
1431
|
+
{
|
1432
|
+
glfwDisable( GLFW_MOUSE_CURSOR );
|
1433
|
+
}
|
1434
|
+
_glfwWin.OldMouseLockValid = GL_FALSE;
|
1435
|
+
}
|
1436
|
+
|
1437
|
+
|
1438
|
+
//========================================================================
|
1439
|
+
// Swap buffers (double-buffering)
|
1440
|
+
//========================================================================
|
1441
|
+
|
1442
|
+
void _glfwPlatformSwapBuffers( void )
|
1443
|
+
{
|
1444
|
+
_glfw_SwapBuffers( _glfwWin.DC );
|
1445
|
+
}
|
1446
|
+
|
1447
|
+
|
1448
|
+
//========================================================================
|
1449
|
+
// Set double buffering swap interval
|
1450
|
+
//========================================================================
|
1451
|
+
|
1452
|
+
void _glfwPlatformSwapInterval( int interval )
|
1453
|
+
{
|
1454
|
+
if( _glfwWin.SwapInterval )
|
1455
|
+
{
|
1456
|
+
_glfwWin.SwapInterval( interval );
|
1457
|
+
}
|
1458
|
+
}
|
1459
|
+
|
1460
|
+
|
1461
|
+
//========================================================================
|
1462
|
+
// Write back window parameters into GLFW window structure
|
1463
|
+
//========================================================================
|
1464
|
+
|
1465
|
+
void _glfwPlatformRefreshWindowParams( void )
|
1466
|
+
{
|
1467
|
+
PIXELFORMATDESCRIPTOR pfd;
|
1468
|
+
DEVMODE dm;
|
1469
|
+
int PixelFormat, mode;
|
1470
|
+
|
1471
|
+
// Obtain a detailed description of current pixel format
|
1472
|
+
PixelFormat = _glfw_GetPixelFormat( _glfwWin.DC );
|
1473
|
+
|
1474
|
+
if( !_glfwWin.GetPixelFormatAttribiv )
|
1475
|
+
{
|
1476
|
+
_glfw_DescribePixelFormat( _glfwWin.DC, PixelFormat,
|
1477
|
+
sizeof(PIXELFORMATDESCRIPTOR), &pfd );
|
1478
|
+
|
1479
|
+
// Is current OpenGL context accelerated?
|
1480
|
+
_glfwWin.Accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
|
1481
|
+
!(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0;
|
1482
|
+
|
1483
|
+
// "Standard" window parameters
|
1484
|
+
_glfwWin.RedBits = pfd.cRedBits;
|
1485
|
+
_glfwWin.GreenBits = pfd.cGreenBits;
|
1486
|
+
_glfwWin.BlueBits = pfd.cBlueBits;
|
1487
|
+
_glfwWin.AlphaBits = pfd.cAlphaBits;
|
1488
|
+
_glfwWin.DepthBits = pfd.cDepthBits;
|
1489
|
+
_glfwWin.StencilBits = pfd.cStencilBits;
|
1490
|
+
_glfwWin.AccumRedBits = pfd.cAccumRedBits;
|
1491
|
+
_glfwWin.AccumGreenBits = pfd.cAccumGreenBits;
|
1492
|
+
_glfwWin.AccumBlueBits = pfd.cAccumBlueBits;
|
1493
|
+
_glfwWin.AccumAlphaBits = pfd.cAccumAlphaBits;
|
1494
|
+
_glfwWin.AuxBuffers = pfd.cAuxBuffers;
|
1495
|
+
_glfwWin.Stereo = pfd.dwFlags & PFD_STEREO ? 1 : 0;
|
1496
|
+
_glfwWin.Samples = 0;
|
1497
|
+
}
|
1498
|
+
else
|
1499
|
+
{
|
1500
|
+
const int attribs[] = {
|
1501
|
+
WGL_ACCELERATION_ARB,
|
1502
|
+
WGL_RED_BITS_ARB,
|
1503
|
+
WGL_GREEN_BITS_ARB,
|
1504
|
+
WGL_BLUE_BITS_ARB,
|
1505
|
+
WGL_ALPHA_BITS_ARB,
|
1506
|
+
WGL_DEPTH_BITS_ARB,
|
1507
|
+
WGL_STENCIL_BITS_ARB,
|
1508
|
+
WGL_ACCUM_RED_BITS_ARB,
|
1509
|
+
WGL_ACCUM_GREEN_BITS_ARB,
|
1510
|
+
WGL_ACCUM_BLUE_BITS_ARB,
|
1511
|
+
WGL_ACCUM_ALPHA_BITS_ARB,
|
1512
|
+
WGL_AUX_BUFFERS_ARB,
|
1513
|
+
WGL_STEREO_ARB,
|
1514
|
+
WGL_SAMPLES_ARB
|
1515
|
+
};
|
1516
|
+
|
1517
|
+
int values[sizeof(attribs) / sizeof(attribs[0])];
|
1518
|
+
|
1519
|
+
_glfwWin.GetPixelFormatAttribiv( _glfwWin.DC, PixelFormat, 0,
|
1520
|
+
sizeof(attribs) / sizeof(attribs[0]),
|
1521
|
+
attribs, values);
|
1522
|
+
|
1523
|
+
// Is current OpenGL context accelerated?
|
1524
|
+
_glfwWin.Accelerated = (values[0] == WGL_FULL_ACCELERATION_ARB);
|
1525
|
+
|
1526
|
+
// "Standard" window parameters
|
1527
|
+
_glfwWin.RedBits = values[1];
|
1528
|
+
_glfwWin.GreenBits = values[2];
|
1529
|
+
_glfwWin.BlueBits = values[3];
|
1530
|
+
_glfwWin.AlphaBits = values[4];
|
1531
|
+
_glfwWin.DepthBits = values[5];
|
1532
|
+
_glfwWin.StencilBits = values[6];
|
1533
|
+
_glfwWin.AccumRedBits = values[7];
|
1534
|
+
_glfwWin.AccumGreenBits = values[8];
|
1535
|
+
_glfwWin.AccumBlueBits = values[9];
|
1536
|
+
_glfwWin.AccumAlphaBits = values[10];
|
1537
|
+
_glfwWin.AuxBuffers = values[11];
|
1538
|
+
_glfwWin.Stereo = values[12];
|
1539
|
+
_glfwWin.Samples = values[13];
|
1540
|
+
}
|
1541
|
+
|
1542
|
+
// Get refresh rate
|
1543
|
+
mode = _glfwWin.Fullscreen ? _glfwWin.ModeID : ENUM_CURRENT_SETTINGS;
|
1544
|
+
dm.dmSize = sizeof( DEVMODE );
|
1545
|
+
|
1546
|
+
if( EnumDisplaySettings( NULL, mode, &dm ) )
|
1547
|
+
{
|
1548
|
+
_glfwWin.RefreshRate = dm.dmDisplayFrequency;
|
1549
|
+
if( _glfwWin.RefreshRate <= 1 )
|
1550
|
+
{
|
1551
|
+
_glfwWin.RefreshRate = 0;
|
1552
|
+
}
|
1553
|
+
}
|
1554
|
+
else
|
1555
|
+
{
|
1556
|
+
_glfwWin.RefreshRate = 0;
|
1557
|
+
}
|
1558
|
+
}
|
1559
|
+
|
1560
|
+
|
1561
|
+
//========================================================================
|
1562
|
+
// Poll for new window and input events
|
1563
|
+
//========================================================================
|
1564
|
+
|
1565
|
+
void _glfwPlatformPollEvents( void )
|
1566
|
+
{
|
1567
|
+
MSG msg;
|
1568
|
+
int winclosed = GL_FALSE;
|
1569
|
+
|
1570
|
+
// Flag: mouse was not moved (will be changed by _glfwGetNextEvent if
|
1571
|
+
// there was a mouse move event)
|
1572
|
+
_glfwInput.MouseMoved = GL_FALSE;
|
1573
|
+
if( _glfwWin.MouseLock )
|
1574
|
+
{
|
1575
|
+
_glfwInput.OldMouseX = _glfwWin.Width/2;
|
1576
|
+
_glfwInput.OldMouseY = _glfwWin.Height/2;
|
1577
|
+
}
|
1578
|
+
else
|
1579
|
+
{
|
1580
|
+
_glfwInput.OldMouseX = _glfwInput.MousePosX;
|
1581
|
+
_glfwInput.OldMouseY = _glfwInput.MousePosY;
|
1582
|
+
}
|
1583
|
+
|
1584
|
+
// Check for new window messages
|
1585
|
+
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
1586
|
+
{
|
1587
|
+
switch( msg.message )
|
1588
|
+
{
|
1589
|
+
// QUIT-message (from close window)?
|
1590
|
+
case WM_QUIT:
|
1591
|
+
winclosed = GL_TRUE;
|
1592
|
+
break;
|
1593
|
+
|
1594
|
+
// Ok, send it to the window message handler
|
1595
|
+
default:
|
1596
|
+
DispatchMessage( &msg );
|
1597
|
+
break;
|
1598
|
+
}
|
1599
|
+
}
|
1600
|
+
|
1601
|
+
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
|
1602
|
+
// This is the only async event handling in GLFW, but it solves some
|
1603
|
+
// nasty problems.
|
1604
|
+
// Caveat: Does not work under Win 9x/ME.
|
1605
|
+
if( _glfwLibrary.Sys.WinVer >= _GLFW_WIN_NT4 )
|
1606
|
+
{
|
1607
|
+
int lshift_down, rshift_down;
|
1608
|
+
|
1609
|
+
// Get current state of left and right shift keys
|
1610
|
+
lshift_down = (GetAsyncKeyState( VK_LSHIFT ) >> 15) & 1;
|
1611
|
+
rshift_down = (GetAsyncKeyState( VK_RSHIFT ) >> 15) & 1;
|
1612
|
+
|
1613
|
+
// See if this differs from our belief of what has happened
|
1614
|
+
// (we only have to check for lost key up events)
|
1615
|
+
if( !lshift_down && _glfwInput.Key[ GLFW_KEY_LSHIFT ] == 1 )
|
1616
|
+
{
|
1617
|
+
_glfwInputKey( GLFW_KEY_LSHIFT, GLFW_RELEASE );
|
1618
|
+
}
|
1619
|
+
if( !rshift_down && _glfwInput.Key[ GLFW_KEY_RSHIFT ] == 1 )
|
1620
|
+
{
|
1621
|
+
_glfwInputKey( GLFW_KEY_RSHIFT, GLFW_RELEASE );
|
1622
|
+
}
|
1623
|
+
}
|
1624
|
+
|
1625
|
+
// Did we have mouse movement in locked cursor mode?
|
1626
|
+
if( _glfwInput.MouseMoved && _glfwWin.MouseLock )
|
1627
|
+
{
|
1628
|
+
_glfwPlatformSetMouseCursorPos( _glfwWin.Width / 2,
|
1629
|
+
_glfwWin.Height / 2 );
|
1630
|
+
}
|
1631
|
+
|
1632
|
+
// Was there a window close request?
|
1633
|
+
if( winclosed && _glfwWin.WindowCloseCallback )
|
1634
|
+
{
|
1635
|
+
// Check if the program wants us to close the window
|
1636
|
+
winclosed = _glfwWin.WindowCloseCallback();
|
1637
|
+
}
|
1638
|
+
if( winclosed )
|
1639
|
+
{
|
1640
|
+
glfwCloseWindow();
|
1641
|
+
}
|
1642
|
+
}
|
1643
|
+
|
1644
|
+
|
1645
|
+
//========================================================================
|
1646
|
+
// _glfwPlatformWaitEvents() - Wait for new window and input events
|
1647
|
+
//========================================================================
|
1648
|
+
|
1649
|
+
void _glfwPlatformWaitEvents( void )
|
1650
|
+
{
|
1651
|
+
// Wait for new events
|
1652
|
+
WaitMessage();
|
1653
|
+
|
1654
|
+
// Poll new events
|
1655
|
+
_glfwPlatformPollEvents();
|
1656
|
+
}
|
1657
|
+
|
1658
|
+
|
1659
|
+
//========================================================================
|
1660
|
+
// Hide mouse cursor (lock it)
|
1661
|
+
//========================================================================
|
1662
|
+
|
1663
|
+
void _glfwPlatformHideMouseCursor( void )
|
1664
|
+
{
|
1665
|
+
RECT ClipWindowRect;
|
1666
|
+
|
1667
|
+
// Hide cursor
|
1668
|
+
ShowCursor( FALSE );
|
1669
|
+
|
1670
|
+
// Clip cursor to the window
|
1671
|
+
if( GetWindowRect( _glfwWin.Wnd, &ClipWindowRect ) )
|
1672
|
+
{
|
1673
|
+
ClipCursor( &ClipWindowRect );
|
1674
|
+
}
|
1675
|
+
|
1676
|
+
// Capture cursor to user window
|
1677
|
+
SetCapture( _glfwWin.Wnd );
|
1678
|
+
}
|
1679
|
+
|
1680
|
+
|
1681
|
+
//========================================================================
|
1682
|
+
// Show mouse cursor (unlock it)
|
1683
|
+
//========================================================================
|
1684
|
+
|
1685
|
+
void _glfwPlatformShowMouseCursor( void )
|
1686
|
+
{
|
1687
|
+
// Un-capture cursor
|
1688
|
+
ReleaseCapture();
|
1689
|
+
|
1690
|
+
// Disable cursor clipping
|
1691
|
+
ClipCursor( NULL );
|
1692
|
+
|
1693
|
+
// Show cursor
|
1694
|
+
ShowCursor( TRUE );
|
1695
|
+
}
|
1696
|
+
|
1697
|
+
|
1698
|
+
//========================================================================
|
1699
|
+
// Set physical mouse cursor position
|
1700
|
+
//========================================================================
|
1701
|
+
|
1702
|
+
void _glfwPlatformSetMouseCursorPos( int x, int y )
|
1703
|
+
{
|
1704
|
+
POINT pos;
|
1705
|
+
|
1706
|
+
// Convert client coordinates to screen coordinates
|
1707
|
+
pos.x = x;
|
1708
|
+
pos.y = y;
|
1709
|
+
ClientToScreen( _glfwWin.Wnd, &pos );
|
1710
|
+
|
1711
|
+
// Change cursor position
|
1712
|
+
SetCursorPos( pos.x, pos.y );
|
1713
|
+
}
|
1714
|
+
|