ruby-glfw 0.9

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Files changed (206) hide show
  1. data/README +1 -0
  2. data/README.API +73 -0
  3. data/Rakefile +120 -0
  4. data/examples/boing.rb +519 -0
  5. data/examples/gears.rb +327 -0
  6. data/examples/keytest.rb +117 -0
  7. data/examples/listmodes.rb +20 -0
  8. data/examples/mipmaps.rb +104 -0
  9. data/examples/mipmaps.tga +0 -0
  10. data/examples/particles.rb +837 -0
  11. data/examples/pong3d.rb +741 -0
  12. data/examples/pong3d_field.tga +0 -0
  13. data/examples/pong3d_instr.tga +0 -0
  14. data/examples/pong3d_menu.tga +0 -0
  15. data/examples/pong3d_title.tga +0 -0
  16. data/examples/pong3d_winner1.tga +0 -0
  17. data/examples/pong3d_winner2.tga +0 -0
  18. data/examples/splitview.rb +432 -0
  19. data/examples/triangle.rb +89 -0
  20. data/examples/wave.rb +294 -0
  21. data/ext/glfw/glfw.c +1094 -0
  22. data/ext/glfw/mkrf_conf.rb +70 -0
  23. data/glfw-src/Makefile +220 -0
  24. data/glfw-src/compile.ami +61 -0
  25. data/glfw-src/compile.bat +217 -0
  26. data/glfw-src/compile.sh +607 -0
  27. data/glfw-src/docs/Makefile +57 -0
  28. data/glfw-src/docs/Reference.pdf +0 -0
  29. data/glfw-src/docs/UsersGuide.pdf +0 -0
  30. data/glfw-src/docs/cleanup.bat +22 -0
  31. data/glfw-src/docs/glfwdoc.sty +80 -0
  32. data/glfw-src/docs/glfwrm.tex +3034 -0
  33. data/glfw-src/docs/glfwug.tex +2024 -0
  34. data/glfw-src/docs/readme.txt +80 -0
  35. data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
  36. data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
  37. data/glfw-src/examples/Makefile.dos.djgpp +71 -0
  38. data/glfw-src/examples/Makefile.macosx.gcc +96 -0
  39. data/glfw-src/examples/Makefile.win32.bcc +75 -0
  40. data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
  41. data/glfw-src/examples/Makefile.win32.cygwin +79 -0
  42. data/glfw-src/examples/Makefile.win32.lcc +74 -0
  43. data/glfw-src/examples/Makefile.win32.mgw +75 -0
  44. data/glfw-src/examples/Makefile.win32.msvc +74 -0
  45. data/glfw-src/examples/Makefile.win32.ow +74 -0
  46. data/glfw-src/examples/Makefile.win32.pellesc +74 -0
  47. data/glfw-src/examples/Makefile.x11.in +54 -0
  48. data/glfw-src/examples/boing.c +606 -0
  49. data/glfw-src/examples/bundle.sh +46 -0
  50. data/glfw-src/examples/gears.c +382 -0
  51. data/glfw-src/examples/keytest.c +264 -0
  52. data/glfw-src/examples/listmodes.c +48 -0
  53. data/glfw-src/examples/mipmaps.c +126 -0
  54. data/glfw-src/examples/mipmaps.tga +0 -0
  55. data/glfw-src/examples/mtbench.c +301 -0
  56. data/glfw-src/examples/mthello.c +48 -0
  57. data/glfw-src/examples/particles.c +1148 -0
  58. data/glfw-src/examples/pong3d.c +839 -0
  59. data/glfw-src/examples/pong3d_field.tga +0 -0
  60. data/glfw-src/examples/pong3d_instr.tga +0 -0
  61. data/glfw-src/examples/pong3d_menu.tga +0 -0
  62. data/glfw-src/examples/pong3d_title.tga +0 -0
  63. data/glfw-src/examples/pong3d_winner1.tga +0 -0
  64. data/glfw-src/examples/pong3d_winner2.tga +0 -0
  65. data/glfw-src/examples/splitview.c +506 -0
  66. data/glfw-src/examples/triangle.c +108 -0
  67. data/glfw-src/examples/wave.c +397 -0
  68. data/glfw-src/images/opengl.gif +0 -0
  69. data/glfw-src/images/osicert.gif +0 -0
  70. data/glfw-src/include/GL/glfw.h +486 -0
  71. data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
  72. data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
  73. data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
  74. data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
  75. data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
  76. data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
  77. data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
  78. data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
  79. data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
  80. data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
  81. data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
  82. data/glfw-src/lib/amigaos/platform.h +337 -0
  83. data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
  84. data/glfw-src/lib/dos/dos_enable.c +51 -0
  85. data/glfw-src/lib/dos/dos_events.c +173 -0
  86. data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
  87. data/glfw-src/lib/dos/dos_glext.c +59 -0
  88. data/glfw-src/lib/dos/dos_init.c +105 -0
  89. data/glfw-src/lib/dos/dos_irq.s +246 -0
  90. data/glfw-src/lib/dos/dos_joystick.c +94 -0
  91. data/glfw-src/lib/dos/dos_keyboard.c +694 -0
  92. data/glfw-src/lib/dos/dos_mouse.c +337 -0
  93. data/glfw-src/lib/dos/dos_thread.c +267 -0
  94. data/glfw-src/lib/dos/dos_time.c +309 -0
  95. data/glfw-src/lib/dos/dos_window.c +563 -0
  96. data/glfw-src/lib/dos/platform.h +341 -0
  97. data/glfw-src/lib/enable.c +295 -0
  98. data/glfw-src/lib/fullscreen.c +95 -0
  99. data/glfw-src/lib/glext.c +201 -0
  100. data/glfw-src/lib/image.c +629 -0
  101. data/glfw-src/lib/init.c +108 -0
  102. data/glfw-src/lib/input.c +280 -0
  103. data/glfw-src/lib/internal.h +210 -0
  104. data/glfw-src/lib/joystick.c +101 -0
  105. data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
  106. data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
  107. data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
  108. data/glfw-src/lib/macosx/macosx_enable.c +42 -0
  109. data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
  110. data/glfw-src/lib/macosx/macosx_glext.c +52 -0
  111. data/glfw-src/lib/macosx/macosx_init.c +194 -0
  112. data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
  113. data/glfw-src/lib/macosx/macosx_thread.c +414 -0
  114. data/glfw-src/lib/macosx/macosx_time.c +112 -0
  115. data/glfw-src/lib/macosx/macosx_window.c +1279 -0
  116. data/glfw-src/lib/macosx/platform.h +349 -0
  117. data/glfw-src/lib/stream.c +194 -0
  118. data/glfw-src/lib/tga.c +405 -0
  119. data/glfw-src/lib/thread.c +340 -0
  120. data/glfw-src/lib/time.c +83 -0
  121. data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
  122. data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
  123. data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
  124. data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
  125. data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
  126. data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
  127. data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
  128. data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
  129. data/glfw-src/lib/win32/glfwdll.def +67 -0
  130. data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
  131. data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
  132. data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
  133. data/glfw-src/lib/win32/libglfw.pc.in +11 -0
  134. data/glfw-src/lib/win32/platform.h +474 -0
  135. data/glfw-src/lib/win32/win32_dllmain.c +60 -0
  136. data/glfw-src/lib/win32/win32_enable.c +155 -0
  137. data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
  138. data/glfw-src/lib/win32/win32_glext.c +85 -0
  139. data/glfw-src/lib/win32/win32_init.c +356 -0
  140. data/glfw-src/lib/win32/win32_joystick.c +234 -0
  141. data/glfw-src/lib/win32/win32_thread.c +511 -0
  142. data/glfw-src/lib/win32/win32_time.c +146 -0
  143. data/glfw-src/lib/win32/win32_window.c +1714 -0
  144. data/glfw-src/lib/window.c +727 -0
  145. data/glfw-src/lib/x11/Makefile.x11.in +243 -0
  146. data/glfw-src/lib/x11/platform.h +415 -0
  147. data/glfw-src/lib/x11/x11_enable.c +51 -0
  148. data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
  149. data/glfw-src/lib/x11/x11_glext.c +69 -0
  150. data/glfw-src/lib/x11/x11_init.c +275 -0
  151. data/glfw-src/lib/x11/x11_joystick.c +371 -0
  152. data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
  153. data/glfw-src/lib/x11/x11_thread.c +507 -0
  154. data/glfw-src/lib/x11/x11_time.c +154 -0
  155. data/glfw-src/lib/x11/x11_window.c +1746 -0
  156. data/glfw-src/license.txt +21 -0
  157. data/glfw-src/readme.html +927 -0
  158. data/glfw-src/support/d/examples/Makefile +59 -0
  159. data/glfw-src/support/d/examples/boing.d +610 -0
  160. data/glfw-src/support/d/examples/gears.d +379 -0
  161. data/glfw-src/support/d/examples/keytest.d +272 -0
  162. data/glfw-src/support/d/examples/listmodes.d +48 -0
  163. data/glfw-src/support/d/examples/mipmaps.d +126 -0
  164. data/glfw-src/support/d/examples/mtbench.d +304 -0
  165. data/glfw-src/support/d/examples/mthello.d +54 -0
  166. data/glfw-src/support/d/examples/particles.d +1150 -0
  167. data/glfw-src/support/d/examples/pong3d.d +840 -0
  168. data/glfw-src/support/d/examples/splitview.d +486 -0
  169. data/glfw-src/support/d/examples/triangle.d +108 -0
  170. data/glfw-src/support/d/examples/wave.d +400 -0
  171. data/glfw-src/support/d/imports/gl.d +4539 -0
  172. data/glfw-src/support/d/imports/glfw.d +349 -0
  173. data/glfw-src/support/d/imports/glu.d +328 -0
  174. data/glfw-src/support/d/lib/glfwdll.def +64 -0
  175. data/glfw-src/support/d/lib/glu32.def +56 -0
  176. data/glfw-src/support/d/lib/makefile +12 -0
  177. data/glfw-src/support/d/lib/opengl32.def +372 -0
  178. data/glfw-src/support/d/readme.html +83 -0
  179. data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
  180. data/glfw-src/support/delphi/lib/glfw.pas +437 -0
  181. data/glfw-src/support/delphi/readme.html +97 -0
  182. data/glfw-src/support/lua/examples/gears.lua +383 -0
  183. data/glfw-src/support/lua/examples/test1.lua +68 -0
  184. data/glfw-src/support/lua/readme.html +128 -0
  185. data/glfw-src/support/lua/src/luaglfw.c +1179 -0
  186. data/glfw-src/support/lua/src/luaglfw.h +48 -0
  187. data/glfw-src/support/lua/src/runlua.c +82 -0
  188. data/glfw-src/support/masm/examples/fpc.mac +47 -0
  189. data/glfw-src/support/masm/examples/makeit.bat +66 -0
  190. data/glfw-src/support/masm/examples/triangle.asm +232 -0
  191. data/glfw-src/support/masm/include/glfw.inc +326 -0
  192. data/glfw-src/support/masm/include/glu32.inc +55 -0
  193. data/glfw-src/support/masm/include/opengl32.inc +372 -0
  194. data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
  195. data/glfw-src/support/masm/readme.html +170 -0
  196. data/glfw-src/support/msvc80/GLFW.sln +26 -0
  197. data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
  198. data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
  199. data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
  200. data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
  201. data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
  202. data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
  203. data/glfw-src/support/visualbasic/readme.html +164 -0
  204. data/website/index.html +84 -0
  205. data/website/style.css +110 -0
  206. metadata +301 -0
@@ -0,0 +1,42 @@
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+ //========================================================================
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+ // GLFW - An OpenGL framework
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+ // File: macosx_enable.c
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+ // Platform: Mac OS X
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+ // API Version: 2.6
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+ // WWW: http://glfw.sourceforge.net
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+ //------------------------------------------------------------------------
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+ // Copyright (c) 2002-2006 Camilla Berglund
9
+ //
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+ // This software is provided 'as-is', without any express or implied
11
+ // warranty. In no event will the authors be held liable for any damages
12
+ // arising from the use of this software.
13
+ //
14
+ // Permission is granted to anyone to use this software for any purpose,
15
+ // including commercial applications, and to alter it and redistribute it
16
+ // freely, subject to the following restrictions:
17
+ //
18
+ // 1. The origin of this software must not be misrepresented; you must not
19
+ // claim that you wrote the original software. If you use this software
20
+ // in a product, an acknowledgment in the product documentation would
21
+ // be appreciated but is not required.
22
+ //
23
+ // 2. Altered source versions must be plainly marked as such, and must not
24
+ // be misrepresented as being the original software.
25
+ //
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+ // 3. This notice may not be removed or altered from any source
27
+ // distribution.
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+ //
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+ //========================================================================
30
+
31
+ void _glfwPlatformEnableSystemKeys( void )
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+ {
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+ // Nothing to do; event handling code checks the status of
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+ // _glfwWin.SysKeysDisabled to ensure this behavior.
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+ }
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+
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+ void _glfwPlatformDisableSystemKeys( void )
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+ {
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+ // Nothing to do; event handling code checks the status of
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+ // _glfwWin.SysKeysDisabled to ensure this behavior.
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+ }
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+
@@ -0,0 +1,126 @@
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+ //========================================================================
2
+ // GLFW - An OpenGL framework
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+ // File: macosx_fullscreen.c
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+ // Platform: Mac OS X
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+ // API Version: 2.6
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+ // WWW: http://glfw.sourceforge.net
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+ //------------------------------------------------------------------------
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+ // Copyright (c) 2002-2006 Camilla Berglund
9
+ //
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+ // This software is provided 'as-is', without any express or implied
11
+ // warranty. In no event will the authors be held liable for any damages
12
+ // arising from the use of this software.
13
+ //
14
+ // Permission is granted to anyone to use this software for any purpose,
15
+ // including commercial applications, and to alter it and redistribute it
16
+ // freely, subject to the following restrictions:
17
+ //
18
+ // 1. The origin of this software must not be misrepresented; you must not
19
+ // claim that you wrote the original software. If you use this software
20
+ // in a product, an acknowledgment in the product documentation would
21
+ // be appreciated but is not required.
22
+ //
23
+ // 2. Altered source versions must be plainly marked as such, and must not
24
+ // be misrepresented as being the original software.
25
+ //
26
+ // 3. This notice may not be removed or altered from any source
27
+ // distribution.
28
+ //
29
+ //========================================================================
30
+
31
+ #include "internal.h"
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+
33
+ //========================================================================
34
+ // _glfwVideoModesEqual() - Compares two video modes
35
+ //========================================================================
36
+
37
+ static int _glfwVideoModesEqual( GLFWvidmode* first,
38
+ GLFWvidmode* second )
39
+ {
40
+ if( first->Width != second->Width )
41
+ return 0;
42
+
43
+ if( first->Height != second->Height )
44
+ return 0;
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+
46
+ if( first->RedBits + first->GreenBits + first->BlueBits !=
47
+ second->RedBits + second->GreenBits + second->BlueBits )
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+ return 0;
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+
50
+ return 1;
51
+ }
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+
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+ //========================================================================
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+ // _glfwCGToGLFWVideoMode() - Converts a CG mode to a GLFW mode
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+ //========================================================================
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+
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+ static void _glfwCGToGLFWVideoMode( CFDictionaryRef cgMode,
58
+ GLFWvidmode* glfwMode )
59
+ {
60
+ int bitsPerSample;
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+
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+ CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayWidth ),
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+ kCFNumberIntType,
64
+ &(glfwMode->Width) );
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+ CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayHeight ),
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+ kCFNumberIntType,
67
+ &(glfwMode->Height) );
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+
69
+ CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayBitsPerSample ),
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+ kCFNumberIntType,
71
+ &bitsPerSample );
72
+
73
+ glfwMode->RedBits = bitsPerSample;
74
+ glfwMode->GreenBits = bitsPerSample;
75
+ glfwMode->BlueBits = bitsPerSample;
76
+ }
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+
78
+ //========================================================================
79
+ // _glfwPlatformGetVideoModes() - Get a list of available video modes
80
+ //========================================================================
81
+
82
+ int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
83
+ {
84
+ int i, j, maxModes, numModes;
85
+ GLFWvidmode mode;
86
+ CFArrayRef availableModes = CGDisplayAvailableModes( kCGDirectMainDisplay );
87
+ CFIndex numberOfAvailableModes = CFArrayGetCount( availableModes );
88
+
89
+ numModes = 0;
90
+ maxModes = ( numberOfAvailableModes < maxcount ?
91
+ numberOfAvailableModes :
92
+ maxcount );
93
+
94
+ for( i = 0; i < maxModes; ++i )
95
+ {
96
+ _glfwCGToGLFWVideoMode( CFArrayGetValueAtIndex( availableModes, i ),
97
+ &mode );
98
+
99
+ // Is it a valid mode? (only list depths >= 15 bpp)
100
+ if( mode.RedBits + mode.GreenBits + mode.BlueBits < 15 )
101
+ continue;
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+
103
+ // Check for duplicate of current mode in target list
104
+ for( j = 0; j < numModes; ++j )
105
+ {
106
+ if( _glfwVideoModesEqual( &mode, &(list[j]) ) )
107
+ break;
108
+ }
109
+
110
+ // If empty list or no match found
111
+ if( numModes == 0 || j == numModes )
112
+ list[numModes++] = mode;
113
+ }
114
+
115
+ return numModes;
116
+ }
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+
118
+ //========================================================================
119
+ // glfwGetDesktopMode() - Get the desktop video mode
120
+ //========================================================================
121
+
122
+ void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
123
+ {
124
+ _glfwCGToGLFWVideoMode( _glfwDesktopVideoMode, mode );
125
+ }
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+
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1
+ //========================================================================
2
+ // GLFW - An OpenGL framework
3
+ // File: macosx_glext.c
4
+ // Platform: Mac OS X
5
+ // API Version: 2.6
6
+ // WWW: http://glfw.sourceforge.net
7
+ //------------------------------------------------------------------------
8
+ // Copyright (c) 2002-2006 Camilla Berglund
9
+ //
10
+ // This software is provided 'as-is', without any express or implied
11
+ // warranty. In no event will the authors be held liable for any damages
12
+ // arising from the use of this software.
13
+ //
14
+ // Permission is granted to anyone to use this software for any purpose,
15
+ // including commercial applications, and to alter it and redistribute it
16
+ // freely, subject to the following restrictions:
17
+ //
18
+ // 1. The origin of this software must not be misrepresented; you must not
19
+ // claim that you wrote the original software. If you use this software
20
+ // in a product, an acknowledgment in the product documentation would
21
+ // be appreciated but is not required.
22
+ //
23
+ // 2. Altered source versions must be plainly marked as such, and must not
24
+ // be misrepresented as being the original software.
25
+ //
26
+ // 3. This notice may not be removed or altered from any source
27
+ // distribution.
28
+ //
29
+ //========================================================================
30
+
31
+ #include "internal.h"
32
+
33
+ int _glfwPlatformExtensionSupported( const char *extension )
34
+ {
35
+ // There are no AGL, CGL or NSGL extensions.
36
+ return GL_FALSE;
37
+ }
38
+
39
+ void * _glfwPlatformGetProcAddress( const char *procname )
40
+ {
41
+ CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault,
42
+ procname,
43
+ kCFStringEncodingASCII );
44
+
45
+ void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.Libs.OpenGLFramework,
46
+ symbolName );
47
+
48
+ CFRelease( symbolName );
49
+
50
+ return symbol;
51
+ }
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+
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+ //========================================================================
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+ // GLFW - An OpenGL framework
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+ // File: macosx_init.c
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+ // Platform: Mac OS X
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+ // API Version: 2.6
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+ // WWW: http://glfw.sourceforge.net
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+ //------------------------------------------------------------------------
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+ // Copyright (c) 2002-2006 Camilla Berglund
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+ //
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+ // This software is provided 'as-is', without any express or implied
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+ // warranty. In no event will the authors be held liable for any damages
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+ // arising from the use of this software.
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+ //
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+ // Permission is granted to anyone to use this software for any purpose,
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+ // including commercial applications, and to alter it and redistribute it
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+ // freely, subject to the following restrictions:
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+ //
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+ // 1. The origin of this software must not be misrepresented; you must not
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+ // claim that you wrote the original software. If you use this software
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+ // in a product, an acknowledgment in the product documentation would
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+ // be appreciated but is not required.
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+ //
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+ // 2. Altered source versions must be plainly marked as such, and must not
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+ // be misrepresented as being the original software.
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+ //
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+ // 3. This notice may not be removed or altered from any source
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+ // distribution.
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+ //
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+ //========================================================================
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+
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+ #include "internal.h"
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+
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+ #include <unistd.h>
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+
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+ //========================================================================
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+ // Global variables
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+ //========================================================================
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+
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+ // KCHR resource pointer for keycode translation
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+ void *KCHRPtr;
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+
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+
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+ //========================================================================
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+ // _glfwInitThreads() - Initialize GLFW thread package
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+ //========================================================================
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+
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+ static void _glfwInitThreads( void )
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+ {
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+ // Initialize critical section handle
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+ (void) pthread_mutex_init( &_glfwThrd.CriticalSection, NULL );
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+
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+ // The first thread (the main thread) has ID 0
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+ _glfwThrd.NextID = 0;
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+
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+ // Fill out information about the main thread (this thread)
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+ _glfwThrd.First.ID = _glfwThrd.NextID ++;
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+ _glfwThrd.First.Function = NULL;
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+ _glfwThrd.First.PosixID = pthread_self();
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+ _glfwThrd.First.Previous = NULL;
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+ _glfwThrd.First.Next = NULL;
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+ }
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+
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+ #define NO_BUNDLE_MESSAGE \
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+ "Working in unbundled mode. " \
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+ "You should build a .app wrapper for your Mac OS X applications.\n"
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+
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+ #define UNBUNDLED \
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+ fprintf(stderr, NO_BUNDLE_MESSAGE); \
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+ _glfwLibrary.Unbundled = 1; \
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+ return
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+
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+ void _glfwChangeToResourcesDirectory( void )
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+ {
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+ CFBundleRef mainBundle = CFBundleGetMainBundle();
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+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL( mainBundle );
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+ char resourcesPath[ _GLFW_MAX_PATH_LENGTH ];
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+
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+ CFStringRef lastComponent = CFURLCopyLastPathComponent( resourcesURL );
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+ if ( kCFCompareEqualTo != CFStringCompare(
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+ CFSTR( "Resources" ),
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+ lastComponent,
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+ 0 ) )
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+ {
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+ UNBUNDLED;
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+ }
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+
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+ CFRelease( lastComponent );
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+
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+ if( !CFURLGetFileSystemRepresentation( resourcesURL,
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+ TRUE,
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+ (UInt8*)resourcesPath,
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+ _GLFW_MAX_PATH_LENGTH ) )
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+ {
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+ CFRelease( resourcesURL );
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+ UNBUNDLED;
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+ }
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+
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+ CFRelease( resourcesURL );
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+
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+ if( chdir( resourcesPath ) != 0 )
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+ {
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+ UNBUNDLED;
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+ }
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+ }
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+
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+ int _glfwPlatformInit( void )
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+ {
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+ struct timeval tv;
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+ UInt32 nullDummy = 0;
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+
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+ _glfwWin.MacWindow = NULL;
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+ _glfwWin.AGLContext = NULL;
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+ _glfwWin.CGLContext = NULL;
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+ _glfwWin.WindowFunctions = NULL;
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+ _glfwWin.MouseUPP = NULL;
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+ _glfwWin.CommandUPP = NULL;
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+ _glfwWin.KeyboardUPP = NULL;
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+ _glfwWin.WindowUPP = NULL;
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+
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+ _glfwInput.Modifiers = 0;
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+
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+ _glfwLibrary.Unbundled = 0;
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+
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+ _glfwLibrary.Libs.OpenGLFramework
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+ = CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
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+ if( _glfwLibrary.Libs.OpenGLFramework == NULL )
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+ {
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+ fprintf(
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+ stderr,
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+ "glfwInit failing because you aren't linked to OpenGL\n" );
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+ return GL_FALSE;
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+ }
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+
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+ _glfwDesktopVideoMode = CGDisplayCurrentMode( kCGDirectMainDisplay );
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+ if( _glfwDesktopVideoMode == NULL )
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+ {
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+ fprintf(
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+ stderr,
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+ "glfwInit failing because it kind find the desktop display mode\n" );
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+ return GL_FALSE;
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+ }
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+
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+ _glfwInitThreads();
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+
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+ _glfwChangeToResourcesDirectory();
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+
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+ if( !_glfwInstallEventHandlers() )
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+ {
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+ fprintf(
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+ stderr,
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+ "glfwInit failing because it can't install event handlers\n" );
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+ _glfwPlatformTerminate();
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+ return GL_FALSE;
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+ }
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+
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+ // Ugly hack to reduce the nasty jump that occurs at the first non-
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+ // sys keypress, caused by OS X loading certain meta scripts used
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+ // for lexical- and raw keycode translation - instead of letting
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+ // this happen while our application is running, we do some blunt
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+ // function calls in advance just to get the script caching out of
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+ // the way BEFORE our window/screen is opened. These calls might
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+ // generate err return codes, but we don't care in this case.
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+ // NOTE: KCHRPtr is declared globally, because we need it later on.
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+ KCHRPtr = (void *)GetScriptVariable( smCurrentScript, smKCHRCache );
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+ KeyTranslate( KCHRPtr, 0, &nullDummy );
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+ UppercaseText( (char *)&nullDummy, 0, smSystemScript );
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+
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+ gettimeofday( &tv, NULL );
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+ _glfwLibrary.Timer.t0 = tv.tv_sec + (double) tv.tv_usec / 1000000.0;
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+
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+ return GL_TRUE;
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+ }
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+
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+ int _glfwPlatformTerminate( void )
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+ {
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+ if( _glfwWin.MouseUPP != NULL )
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+ {
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+ DisposeEventHandlerUPP( _glfwWin.MouseUPP );
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+ _glfwWin.MouseUPP = NULL;
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+ }
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+ if( _glfwWin.CommandUPP != NULL )
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+ {
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+ DisposeEventHandlerUPP( _glfwWin.CommandUPP );
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+ _glfwWin.CommandUPP = NULL;
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+ }
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+ if( _glfwWin.KeyboardUPP != NULL )
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+ {
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+ DisposeEventHandlerUPP( _glfwWin.KeyboardUPP );
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+ _glfwWin.KeyboardUPP = NULL;
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+ }
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+
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+ return GL_TRUE;
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+ }
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+
@@ -0,0 +1,50 @@
1
+ //========================================================================
2
+ // GLFW - An OpenGL framework
3
+ // File: macosx_joystick.c
4
+ // Platform: Mac OS X
5
+ // API Version: 2.6
6
+ // WWW: http://glfw.sourceforge.net
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+ //------------------------------------------------------------------------
8
+ // Copyright (c) 2002-2006 Camilla Berglund
9
+ //
10
+ // This software is provided 'as-is', without any express or implied
11
+ // warranty. In no event will the authors be held liable for any damages
12
+ // arising from the use of this software.
13
+ //
14
+ // Permission is granted to anyone to use this software for any purpose,
15
+ // including commercial applications, and to alter it and redistribute it
16
+ // freely, subject to the following restrictions:
17
+ //
18
+ // 1. The origin of this software must not be misrepresented; you must not
19
+ // claim that you wrote the original software. If you use this software
20
+ // in a product, an acknowledgment in the product documentation would
21
+ // be appreciated but is not required.
22
+ //
23
+ // 2. Altered source versions must be plainly marked as such, and must not
24
+ // be misrepresented as being the original software.
25
+ //
26
+ // 3. This notice may not be removed or altered from any source
27
+ // distribution.
28
+ //
29
+ //========================================================================
30
+
31
+ #include "internal.h"
32
+
33
+ // TO DO: use HID manager to implement joystick support.
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+
35
+ int _glfwPlatformGetJoystickParam( int joy, int param )
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+ {
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+ // GL_FALSE == 0
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+ return 0;
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+ }
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+
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+ int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
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+ {
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+ return 0;
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+ }
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+
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+ int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons )
47
+ {
48
+ return 0;
49
+ }
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+