ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
data/examples/mipmaps.rb
ADDED
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#========================================================================
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# This is a small test application for GLFW.
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# The program shows texture loading with mipmap generation and trilienar
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# filtering.
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# Note: For OpenGL 1.0 compability, we do not use texture objects (this
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# is no issue, since we only have one texture).
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#========================================================================
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# Converted to ruby from GLFW example mipmaps.c
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require 'opengl'
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require 'glfw'
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include Gl,Glu,Glfw
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# Open OpenGL window
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if( glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) == false )
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exit
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end
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# Enable sticky keys
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glfwEnable( GLFW_STICKY_KEYS )
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# Disable vertical sync (on cards that support it)
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glfwSwapInterval( 0 )
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# Load texture from file, and build all mipmap levels. The
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# texture is automatically uploaded to texture memory.
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if( glfwLoadTexture2D( "mipmaps.tga", GLFW_BUILD_MIPMAPS_BIT ) == false )
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exit
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end
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# Use trilinear interpolation (GL_LINEAR_MIPMAP_LINEAR)
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR )
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR )
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# Enable texturing
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glEnable( GL_TEXTURE_2D )
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# Main loop
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running = true
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frames = 0
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t0 = glfwGetTime()
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while running
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# Get time and mouse position
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t = glfwGetTime()
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x,y = glfwGetMousePos()
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# Calculate and display FPS (frames per second)
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if( (t-t0) > 1.0 || frames == 0 )
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fps = frames.to_f / (t-t0)
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titlestr = sprintf("Trilinear interpolation (%.1f FPS)", fps )
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glfwSetWindowTitle( titlestr )
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t0 = t
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frames = 0
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end
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frames += 1
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# Get window size (may be different than the requested size)
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width,height = glfwGetWindowSize()
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height = height > 0 ? height : 1
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# Set viewport
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glViewport( 0, 0, width, height )
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# Clear color buffer
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glClearColor( 0.0, 0.0, 0.0, 0.0 )
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glClear( GL_COLOR_BUFFER_BIT )
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# Select and setup the projection matrix
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glMatrixMode( GL_PROJECTION )
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glLoadIdentity()
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gluPerspective( 65.0, width.to_f/height.to_f, 1.0, 50.0 )
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# Select and setup the modelview matrix
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glMatrixMode( GL_MODELVIEW )
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glLoadIdentity()
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gluLookAt( 0.0, 3.0, -20.0, # Eye-position
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0.0, -4.0, -11.0, # View-point
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0.0, 1.0, 0.0 ) # Up-vector
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# Draw a textured quad
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glRotatef( 0.05*x.to_f + t.to_f*5.0, 0.0, 1.0, 0.0 )
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glBegin( GL_QUADS )
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glTexCoord2f( -20.0, 20.0 )
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glVertex3f( -50.0, 0.0, -50.0 )
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glTexCoord2f( 20.0, 20.0 )
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glVertex3f( 50.0, 0.0, -50.0 )
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glTexCoord2f( 20.0, -20.0 )
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glVertex3f( 50.0, 0.0, 50.0 )
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glTexCoord2f( -20.0, -20.0 )
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glVertex3f( -50.0, 0.0, 50.0 )
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glEnd()
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# Swap buffers
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glfwSwapBuffers()
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# Check if the ESC key was pressed or the window was closed
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running = ( glfwGetKey( GLFW_KEY_ESC ) == GLFW_RELEASE &&
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glfwGetWindowParam( GLFW_OPENED ) == true )
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end
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Binary file
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#========================================================================
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# This is a simple, but cool particle engine (buzz-word meaning many
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# small objects that are treated as points and drawn as textures
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# projected on simple geometry).
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#
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# This demonstration generates a colorful fountain-like animation. It
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# uses several advanced OpenGL teqhniques:
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#
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# 1) Lighting (per vertex)
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# 2) Alpha blending
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# 3) Fog
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# 4) Texturing
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# 5) Display lists (for drawing the static environment geometry)
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# 6) OpenGL 2.0 point sprites (for particle drawing if available)
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# 7) GL_EXT_separate_specular_color is used (if available)
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#
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# To run a fixed length benchmark (60 s), use the command line switch -b.
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#
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# One more thing: Press 'w' during the demo to toggle wireframe mode.
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#========================================================================
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#
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# Converted to ruby from GLFW example particles.c
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#
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# Ruby version notes:
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#
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# Number of particles had to be decreased 10-fold to accomodate for ruby
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# speed (or lack of thereof) - interpreted languages are not exactly suited
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# for realtime processing of large amounts of data, and ruby is no exception.
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#
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# Using point sprites and immediate mode, the ruby version is about 60x
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# slower then the C version (assuming equal number of particles). If
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# you need large-scale particle system, better solution would be to
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# either offload as much as possible to the GPU or write it in C as
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# ruby extension/module.
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#
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# Also I didn't use vertex arrays/buffers, because converting between ruby
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# and C representation of variables each frame is actually slower then the
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# function call overhead of OpenGL immediate mode.
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require 'opengl'
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require 'glfw'
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include Gl,Glu,Glfw,Math
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# Desired fullscreen resolution
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WIDTH = 640
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+
HEIGHT = 480
|
47
|
+
|
48
|
+
#========================================================================
|
49
|
+
# Type definitions
|
50
|
+
#========================================================================
|
51
|
+
|
52
|
+
class Vec
|
53
|
+
attr_accessor :x,:y,:z
|
54
|
+
end
|
55
|
+
|
56
|
+
#========================================================================
|
57
|
+
# Program control global variables
|
58
|
+
#========================================================================
|
59
|
+
|
60
|
+
# "Running" flag (true if program shall continue to run)
|
61
|
+
$running = true
|
62
|
+
|
63
|
+
# Window dimensions
|
64
|
+
$width = 0
|
65
|
+
$height = 0
|
66
|
+
|
67
|
+
# "wireframe" flag (true if we use wireframe view)
|
68
|
+
$wireframe = false
|
69
|
+
|
70
|
+
#========================================================================
|
71
|
+
# Texture declarations (we hard-code them into the source code, since
|
72
|
+
# they are so simple)
|
73
|
+
#========================================================================
|
74
|
+
|
75
|
+
P_TEX_WIDTH = 8 # Particle texture dimensions
|
76
|
+
P_TEX_HEIGHT = 8
|
77
|
+
F_TEX_WIDTH = 16 # Floor texture dimensions
|
78
|
+
F_TEX_HEIGHT = 16
|
79
|
+
|
80
|
+
# Texture object IDs
|
81
|
+
$particle_tex_id = 0
|
82
|
+
$floor_tex_id = 0
|
83
|
+
|
84
|
+
# Particle texture (a simple spot)
|
85
|
+
$particle_texture = [
|
86
|
+
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
87
|
+
0x00, 0x00, 0x11, 0x22, 0x22, 0x11, 0x00, 0x00,
|
88
|
+
0x00, 0x11, 0x33, 0x88, 0x77, 0x33, 0x11, 0x00,
|
89
|
+
0x00, 0x22, 0x88, 0xff, 0xee, 0x77, 0x22, 0x00,
|
90
|
+
0x00, 0x22, 0x77, 0xee, 0xff, 0x88, 0x22, 0x00,
|
91
|
+
0x00, 0x11, 0x33, 0x77, 0x88, 0x33, 0x11, 0x00,
|
92
|
+
0x00, 0x00, 0x11, 0x33, 0x22, 0x11, 0x00, 0x00,
|
93
|
+
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
94
|
+
]
|
95
|
+
|
96
|
+
# Floor texture (your basic checkered floor)
|
97
|
+
$floor_texture = [
|
98
|
+
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
99
|
+
0xff, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
100
|
+
0xf0, 0xcc, 0xee, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x66, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30,
|
101
|
+
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xee, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
102
|
+
0xf0, 0xf0, 0xf0, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x55, 0x30, 0x30, 0x44, 0x30, 0x30,
|
103
|
+
0xf0, 0xdd, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
104
|
+
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x60, 0x30,
|
105
|
+
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
106
|
+
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x33, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
|
107
|
+
0x30, 0x30, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xff, 0xf0, 0xf0, 0xdd, 0xf0, 0xf0, 0xff,
|
108
|
+
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x55, 0x33, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0,
|
109
|
+
0x30, 0x44, 0x66, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
|
110
|
+
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xaa, 0xf0, 0xf0, 0xcc, 0xf0,
|
111
|
+
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xdd, 0xf0,
|
112
|
+
0x30, 0x30, 0x30, 0x77, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
|
113
|
+
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0
|
114
|
+
]
|
115
|
+
|
116
|
+
#========================================================================
|
117
|
+
# These are fixed constants that control the particle engine. In a
|
118
|
+
# modular world, these values should be variables...
|
119
|
+
#========================================================================
|
120
|
+
|
121
|
+
# Maximum number of particles
|
122
|
+
MAX_PARTICLES = 300
|
123
|
+
|
124
|
+
# Life span of a particle (in seconds)
|
125
|
+
LIFE_SPAN = 8.0
|
126
|
+
|
127
|
+
# A new particle is born every [BIRTH_INTERVAL] second
|
128
|
+
BIRTH_INTERVAL = (LIFE_SPAN/MAX_PARTICLES.to_f)
|
129
|
+
|
130
|
+
# Particle size (meters)
|
131
|
+
PARTICLE_SIZE = 0.7
|
132
|
+
|
133
|
+
# Gravitational constant (m/s^2)
|
134
|
+
GRAVITY = 9.8
|
135
|
+
|
136
|
+
# Base initial velocity (m/s)
|
137
|
+
VELOCITY = 8.0
|
138
|
+
|
139
|
+
# Bounce friction (1.0 = no friction, 0.0 = maximum friction)
|
140
|
+
FRICTION = 0.75
|
141
|
+
|
142
|
+
# "Fountain" height (m)
|
143
|
+
FOUNTAIN_HEIGHT = 3.0
|
144
|
+
|
145
|
+
# Fountain radius (m)
|
146
|
+
FOUNTAIN_RADIUS = 1.6
|
147
|
+
|
148
|
+
# Minimum delta-time for particle phisics (s)
|
149
|
+
MIN_DELTA_T = (BIRTH_INTERVAL*1.0)
|
150
|
+
|
151
|
+
#========================================================================
|
152
|
+
# Particle system global variables
|
153
|
+
#========================================================================
|
154
|
+
|
155
|
+
# This structure holds all state for a single particle
|
156
|
+
class Particle
|
157
|
+
attr_accessor :x,:y,:z # Position in space
|
158
|
+
attr_accessor :vx,:vy,:vz # Velocity vector
|
159
|
+
attr_accessor :r,:g,:b # Color of particle
|
160
|
+
attr_accessor :life # Life of particle (1.0 = newborn, < 0.0 = dead)
|
161
|
+
attr_accessor :active # Tells if this particle is active
|
162
|
+
end
|
163
|
+
|
164
|
+
# Global vectors holding all particles. We use two vectors for double
|
165
|
+
# buffering.
|
166
|
+
$particles = Array.new(MAX_PARTICLES).collect {Particle.new}
|
167
|
+
|
168
|
+
# Global variable holding the age of the youngest particle
|
169
|
+
$min_age = 0
|
170
|
+
|
171
|
+
# Color of latest born particle (used for fountain lighting)
|
172
|
+
$glow_color = []
|
173
|
+
|
174
|
+
# Position of latest born particle (used for fountain lighting)
|
175
|
+
$glow_pos = []
|
176
|
+
|
177
|
+
#========================================================================
|
178
|
+
# Object material and fog configuration constants
|
179
|
+
#========================================================================
|
180
|
+
|
181
|
+
$fountain_diffuse = [0.7,1.0,1.0,1.0]
|
182
|
+
$fountain_specular = [1.0,1.0,1.0,1.0]
|
183
|
+
$fountain_shininess = 12.0
|
184
|
+
$floor_diffuse = [1.0,0.6,0.6,1.0]
|
185
|
+
$floor_specular = [0.6,0.6,0.6,1.0]
|
186
|
+
$floor_shininess = 18.0
|
187
|
+
$fog_color = [0.1, 0.1, 0.1, 1.0]
|
188
|
+
|
189
|
+
#========================================================================
|
190
|
+
# InitParticle() - Initialize a new particle
|
191
|
+
#========================================================================
|
192
|
+
|
193
|
+
def InitParticle( p, t )
|
194
|
+
# Start position of particle is at the fountain blow-out
|
195
|
+
p.x = 0.0
|
196
|
+
p.y = 0.0
|
197
|
+
p.z = FOUNTAIN_HEIGHT
|
198
|
+
|
199
|
+
# Start velocity is up (Z)...
|
200
|
+
p.vz = 0.7 + 0.3 * rand()
|
201
|
+
|
202
|
+
# ...and a randomly chosen X/Y direction
|
203
|
+
xy_angle = (2.0*PI) * rand()
|
204
|
+
p.vx = 0.4 * cos( xy_angle )
|
205
|
+
p.vy = 0.4 * sin( xy_angle )
|
206
|
+
|
207
|
+
# Scale velocity vector according to a time-varying velocity
|
208
|
+
velocity = VELOCITY*(0.8 + 0.1* (sin( 0.5*t )+sin( 1.31*t )))
|
209
|
+
p.vx *= velocity
|
210
|
+
p.vy *= velocity
|
211
|
+
p.vz *= velocity
|
212
|
+
|
213
|
+
# Color is time-varying
|
214
|
+
p.r = 0.7 + 0.3 * sin( 0.34*t + 0.1 )
|
215
|
+
p.g = 0.6 + 0.4 * sin( 0.63*t + 1.1 )
|
216
|
+
p.b = 0.6 + 0.4 * sin( 0.91*t + 2.1 )
|
217
|
+
|
218
|
+
# Store settings for fountain glow lighting
|
219
|
+
$glow_pos[0] = 0.4 * sin( 1.34*t )
|
220
|
+
$glow_pos[1] = 0.4 * sin( 3.11*t )
|
221
|
+
$glow_pos[2] = FOUNTAIN_HEIGHT + 1.0
|
222
|
+
$glow_pos[3] = 1.0
|
223
|
+
$glow_color[0] = p.r
|
224
|
+
$glow_color[1] = p.g
|
225
|
+
$glow_color[2] = p.b
|
226
|
+
$glow_color[3] = 1.0
|
227
|
+
|
228
|
+
# The particle is new-born and active
|
229
|
+
p.life = 1.0
|
230
|
+
p.active = true
|
231
|
+
end
|
232
|
+
|
233
|
+
#========================================================================
|
234
|
+
# UpdateParticle() - Update a particle
|
235
|
+
#========================================================================
|
236
|
+
|
237
|
+
FOUNTAIN_R2 = (FOUNTAIN_RADIUS+PARTICLE_SIZE/2)*(FOUNTAIN_RADIUS+PARTICLE_SIZE/2)
|
238
|
+
|
239
|
+
def UpdateParticle( p, dt )
|
240
|
+
# If the particle is not active, we need not do anything
|
241
|
+
return if( !p.active )
|
242
|
+
|
243
|
+
# The particle is getting older...
|
244
|
+
p.life = p.life - dt * (1.0 / LIFE_SPAN)
|
245
|
+
|
246
|
+
# Did the particle die?
|
247
|
+
if( p.life <= 0.0 )
|
248
|
+
p.active = false
|
249
|
+
return
|
250
|
+
end
|
251
|
+
|
252
|
+
# Update particle velocity (apply gravity)
|
253
|
+
p.vz = p.vz - GRAVITY * dt
|
254
|
+
|
255
|
+
# Update particle position
|
256
|
+
p.x = p.x + p.vx * dt;
|
257
|
+
p.y = p.y + p.vy * dt;
|
258
|
+
p.z = p.z + p.vz * dt;
|
259
|
+
|
260
|
+
# Simple collision detection + response
|
261
|
+
if( p.vz < 0.0 )
|
262
|
+
# Particles should bounce on the fountain (with friction)
|
263
|
+
if( (p.x*p.x + p.y*p.y) < FOUNTAIN_R2 &&
|
264
|
+
p.z < (FOUNTAIN_HEIGHT + PARTICLE_SIZE/2) )
|
265
|
+
p.vz = -FRICTION * p.vz
|
266
|
+
p.z = FOUNTAIN_HEIGHT + PARTICLE_SIZE/2 +
|
267
|
+
FRICTION * (FOUNTAIN_HEIGHT +
|
268
|
+
PARTICLE_SIZE/2 - p.z)
|
269
|
+
|
270
|
+
# Particles should bounce on the floor (with friction)
|
271
|
+
elsif( p.z < PARTICLE_SIZE/2 )
|
272
|
+
p.vz = -FRICTION * p.vz
|
273
|
+
p.z = PARTICLE_SIZE/2 +
|
274
|
+
FRICTION * (PARTICLE_SIZE/2 - p.z)
|
275
|
+
end
|
276
|
+
end
|
277
|
+
end
|
278
|
+
|
279
|
+
#========================================================================
|
280
|
+
# ParticleEngine() - The main frame for the particle engine. Called once
|
281
|
+
# per frame.
|
282
|
+
#========================================================================
|
283
|
+
|
284
|
+
def ParticleEngine( t, dt)
|
285
|
+
# Update particles (iterated several times per frame if dt is too
|
286
|
+
# large)
|
287
|
+
while( dt > 0.0 )
|
288
|
+
# Calculate delta time for this iteration
|
289
|
+
dt2 = dt < MIN_DELTA_T ? dt : MIN_DELTA_T
|
290
|
+
|
291
|
+
# Update particles
|
292
|
+
MAX_PARTICLES.times do |i|
|
293
|
+
UpdateParticle( $particles[ i ], dt2 )
|
294
|
+
end
|
295
|
+
|
296
|
+
# Increase minimum age
|
297
|
+
$min_age += dt2
|
298
|
+
|
299
|
+
# Should we create any new particle(s)?
|
300
|
+
while( $min_age >= BIRTH_INTERVAL )
|
301
|
+
$min_age -= BIRTH_INTERVAL
|
302
|
+
|
303
|
+
# Find a dead particle to replace with a new one
|
304
|
+
MAX_PARTICLES.times do |i|
|
305
|
+
if( !$particles[ i ].active )
|
306
|
+
InitParticle( $particles[ i ], t + $min_age )
|
307
|
+
UpdateParticle( $particles[ i ], $min_age )
|
308
|
+
break
|
309
|
+
end
|
310
|
+
end
|
311
|
+
end
|
312
|
+
|
313
|
+
# Decrease frame delta time
|
314
|
+
dt -= dt2
|
315
|
+
end
|
316
|
+
end
|
317
|
+
|
318
|
+
#========================================================================
|
319
|
+
# DrawParticles() - Draw all active particles. We use OpenGL 1.1 vertex
|
320
|
+
# arrays for this in order to accelerate the drawing.
|
321
|
+
#========================================================================
|
322
|
+
|
323
|
+
BATCH_PARTICLES = 70 # Number of particles to draw in each batch
|
324
|
+
# (70 corresponds to 7.5 KB = will not blow
|
325
|
+
# the L1 data cache on most CPUs)
|
326
|
+
PARTICLE_VERTS = 4 # Number of vertices per particle
|
327
|
+
|
328
|
+
def DrawParticles(t,dt)
|
329
|
+
# Don't update z-buffer, since all particles are transparent!
|
330
|
+
glDepthMask( GL_FALSE )
|
331
|
+
|
332
|
+
# Enable blending
|
333
|
+
glEnable( GL_BLEND )
|
334
|
+
glBlendFunc( GL_SRC_ALPHA, GL_ONE )
|
335
|
+
|
336
|
+
# Select particle texture
|
337
|
+
if( !$wireframe )
|
338
|
+
glEnable( GL_TEXTURE_2D )
|
339
|
+
glBindTexture( GL_TEXTURE_2D, $particle_tex_id )
|
340
|
+
end
|
341
|
+
|
342
|
+
# Perform particle physics in this thread
|
343
|
+
ParticleEngine( t, dt )
|
344
|
+
|
345
|
+
if (Gl.is_available?(2.0)) # use point sprites if available
|
346
|
+
glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, [1.0,0.0,0.01] )
|
347
|
+
glPointParameterf( GL_POINT_FADE_THRESHOLD_SIZE, 60.0 )
|
348
|
+
glPointParameterf( GL_POINT_SIZE_MIN, 1.0 )
|
349
|
+
glPointParameterf( GL_POINT_SIZE_MAX, 1024.0 )
|
350
|
+
|
351
|
+
glTexEnvf( GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE )
|
352
|
+
|
353
|
+
|
354
|
+
glEnable( GL_POINT_SPRITE)
|
355
|
+
|
356
|
+
glPointSize( $height/14.0 )
|
357
|
+
|
358
|
+
glBegin( GL_POINTS );
|
359
|
+
$particles.each do |p|
|
360
|
+
next if !p.active
|
361
|
+
|
362
|
+
alpha = 4.0 * p.life
|
363
|
+
alpha = 1.0 if alpha > 1.0
|
364
|
+
|
365
|
+
glColor4f(p.r,p.g,p.b,alpha)
|
366
|
+
glVertex3f(p.x,p.y,p.z)
|
367
|
+
end
|
368
|
+
glEnd()
|
369
|
+
|
370
|
+
glDisable( GL_POINT_SPRITE )
|
371
|
+
else
|
372
|
+
quad_lower_left = Vec.new
|
373
|
+
quad_lower_right = Vec.new
|
374
|
+
|
375
|
+
mat = glGetFloatv( GL_MODELVIEW_MATRIX )
|
376
|
+
mat.flatten!
|
377
|
+
quad_lower_left.x = (-PARTICLE_SIZE/2) * (mat[0] + mat[1])
|
378
|
+
quad_lower_left.y = (-PARTICLE_SIZE/2) * (mat[4] + mat[5])
|
379
|
+
quad_lower_left.z = (-PARTICLE_SIZE/2) * (mat[8] + mat[9])
|
380
|
+
quad_lower_right.x = (PARTICLE_SIZE/2) * (mat[0] - mat[1])
|
381
|
+
quad_lower_right.y = (PARTICLE_SIZE/2) * (mat[4] - mat[5])
|
382
|
+
quad_lower_right.z = (PARTICLE_SIZE/2) * (mat[8] - mat[9])
|
383
|
+
|
384
|
+
glBegin(GL_QUADS)
|
385
|
+
$particles.each do |p|
|
386
|
+
next if !p.active
|
387
|
+
# Calculate particle intensity (we set it to max during 75%
|
388
|
+
# of its life, then it fades out)
|
389
|
+
alpha = 4.0 * p.life
|
390
|
+
alpha = 1.0 if alpha > 1.0
|
391
|
+
|
392
|
+
glColor4f(p.r,p.g,p.b,alpha)
|
393
|
+
glTexCoord2f(0.0,0.0)
|
394
|
+
glVertex3f(p.x + quad_lower_left.x,
|
395
|
+
p.y + quad_lower_left.y,
|
396
|
+
p.z + quad_lower_left.z)
|
397
|
+
|
398
|
+
glTexCoord2f(1.0,0.0)
|
399
|
+
glVertex3f(p.x + quad_lower_right.x,
|
400
|
+
p.y + quad_lower_right.y,
|
401
|
+
p.z + quad_lower_right.z)
|
402
|
+
|
403
|
+
|
404
|
+
glTexCoord2f(1.0,1.0)
|
405
|
+
glVertex3f(p.x - quad_lower_left.x,
|
406
|
+
p.y - quad_lower_left.y,
|
407
|
+
p.z - quad_lower_left.z)
|
408
|
+
|
409
|
+
glTexCoord2f(0.0,1.0)
|
410
|
+
glVertex3f(p.x - quad_lower_right.x,
|
411
|
+
p.y - quad_lower_right.y,
|
412
|
+
p.z - quad_lower_right.z)
|
413
|
+
end
|
414
|
+
glEnd()
|
415
|
+
end
|
416
|
+
|
417
|
+
# Disable texturing and blending
|
418
|
+
glDisable( GL_TEXTURE_2D )
|
419
|
+
glDisable( GL_BLEND )
|
420
|
+
|
421
|
+
# Allow Z-buffer updates again
|
422
|
+
glDepthMask( GL_TRUE )
|
423
|
+
end
|
424
|
+
|
425
|
+
#========================================================================
|
426
|
+
# Fountain geometry specification
|
427
|
+
#========================================================================
|
428
|
+
|
429
|
+
FOUNTAIN_SIDE_POINTS = 14
|
430
|
+
FOUNTAIN_SWEEP_STEPS = 32
|
431
|
+
|
432
|
+
$fountain_side = [
|
433
|
+
1.2, 0.0, 1.0, 0.2, 0.41, 0.3, 0.4, 0.35,
|
434
|
+
0.4, 1.95, 0.41, 2.0, 0.8, 2.2, 1.2, 2.4,
|
435
|
+
1.5, 2.7, 1.55, 2.95, 1.6, 3.0, 1.0, 3.0,
|
436
|
+
0.5, 3.0, 0.0, 3.0
|
437
|
+
]
|
438
|
+
|
439
|
+
$fountain_normal = [
|
440
|
+
1.0000, 0.0000, 0.6428, 0.7660, 0.3420, 0.9397, 1.0000, 0.0000,
|
441
|
+
1.0000, 0.0000, 0.3420,-0.9397, 0.4226,-0.9063, 0.5000,-0.8660,
|
442
|
+
0.7660,-0.6428, 0.9063,-0.4226, 0.0000,1.00000, 0.0000,1.00000,
|
443
|
+
0.0000,1.00000, 0.0000,1.00000
|
444
|
+
]
|
445
|
+
|
446
|
+
#========================================================================
|
447
|
+
# DrawFountain() - Draw a fountain
|
448
|
+
#========================================================================
|
449
|
+
|
450
|
+
def DrawFountain
|
451
|
+
@@fountain_list ||= 0 # static variable
|
452
|
+
|
453
|
+
# The first time, we build the fountain display list
|
454
|
+
if( @@fountain_list == 0)
|
455
|
+
# Start recording of a new display list
|
456
|
+
@@fountain_list = glGenLists( 1 )
|
457
|
+
glNewList( @@fountain_list, GL_COMPILE_AND_EXECUTE )
|
458
|
+
|
459
|
+
# Set fountain material
|
460
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, $fountain_diffuse )
|
461
|
+
glMaterialfv( GL_FRONT, GL_SPECULAR, $fountain_specular )
|
462
|
+
glMaterialf( GL_FRONT, GL_SHININESS, $fountain_shininess )
|
463
|
+
|
464
|
+
# Build fountain using triangle strips
|
465
|
+
0.upto(FOUNTAIN_SIDE_POINTS-1-1) do |n|
|
466
|
+
glBegin( GL_TRIANGLE_STRIP );
|
467
|
+
0.upto(FOUNTAIN_SWEEP_STEPS) do |m|
|
468
|
+
angle = m * (2.0*PI/FOUNTAIN_SWEEP_STEPS.to_f)
|
469
|
+
x = cos( angle )
|
470
|
+
y = sin( angle )
|
471
|
+
|
472
|
+
# Draw triangle strip
|
473
|
+
glNormal3f( x * $fountain_normal[ n*2+2 ],
|
474
|
+
y * $fountain_normal[ n*2+2 ],
|
475
|
+
$fountain_normal[ n*2+3 ] )
|
476
|
+
glVertex3f( x * $fountain_side[ n*2+2 ],
|
477
|
+
y * $fountain_side[ n*2+2 ],
|
478
|
+
$fountain_side[ n*2+3 ] )
|
479
|
+
glNormal3f( x * $fountain_normal[ n*2 ],
|
480
|
+
y * $fountain_normal[ n*2 ],
|
481
|
+
$fountain_normal[ n*2+1 ] )
|
482
|
+
glVertex3f( x * $fountain_side[ n*2 ],
|
483
|
+
y * $fountain_side[ n*2 ],
|
484
|
+
$fountain_side[ n*2+1 ] )
|
485
|
+
end
|
486
|
+
glEnd()
|
487
|
+
end
|
488
|
+
|
489
|
+
# End recording of display list
|
490
|
+
glEndList()
|
491
|
+
else
|
492
|
+
# Playback display list
|
493
|
+
glCallList( @@fountain_list )
|
494
|
+
end
|
495
|
+
end
|
496
|
+
|
497
|
+
#========================================================================
|
498
|
+
# TesselateFloor() - Recursive function for building variable tesselated
|
499
|
+
# floor
|
500
|
+
#========================================================================
|
501
|
+
|
502
|
+
def TesselateFloor( x1,y1,x2,y2,recursion )
|
503
|
+
# Last recursion?
|
504
|
+
if( recursion >= 5 )
|
505
|
+
delta = 999999.0
|
506
|
+
else
|
507
|
+
x = x1.abs < x2.abs ? x1.abs : x2.abs
|
508
|
+
y = y1.abs < y2.abs ? y1.abs : y2.abs
|
509
|
+
delta = x*x + y*y
|
510
|
+
end
|
511
|
+
|
512
|
+
# Recurse further?
|
513
|
+
if( delta < 0.1 )
|
514
|
+
x = (x1+x2) * 0.5;
|
515
|
+
y = (y1+y2) * 0.5;
|
516
|
+
TesselateFloor( x1,y1, x, y, recursion + 1 )
|
517
|
+
TesselateFloor( x,y1, x2, y, recursion + 1 )
|
518
|
+
TesselateFloor( x1, y, x,y2, recursion + 1 )
|
519
|
+
TesselateFloor( x, y, x2,y2, recursion + 1 )
|
520
|
+
else
|
521
|
+
glTexCoord2f( x1*30.0, y1*30.0 )
|
522
|
+
glVertex3f( x1*80.0, y1*80.0 , 0.0 )
|
523
|
+
glTexCoord2f( x2*30.0, y1*30.0 )
|
524
|
+
glVertex3f( x2*80.0, y1*80.0 , 0.0 )
|
525
|
+
glTexCoord2f( x2*30.0, y2*30.0 )
|
526
|
+
glVertex3f( x2*80.0, y2*80.0 , 0.0 )
|
527
|
+
glTexCoord2f( x1*30.0, y2*30.0 )
|
528
|
+
glVertex3f( x1*80.0, y2*80.0 , 0.0 )
|
529
|
+
end
|
530
|
+
end
|
531
|
+
|
532
|
+
#========================================================================
|
533
|
+
# DrawFloor() - Draw floor. We builde the floor recursively, and let the
|
534
|
+
# tesselation in the centre (near x,y=0,0) be high, while the selleation
|
535
|
+
# around the edges be low.
|
536
|
+
#========================================================================
|
537
|
+
|
538
|
+
def DrawFloor
|
539
|
+
@@floor_list ||= 0
|
540
|
+
|
541
|
+
# Select floor texture
|
542
|
+
if( !$wireframe )
|
543
|
+
glEnable( GL_TEXTURE_2D )
|
544
|
+
glBindTexture( GL_TEXTURE_2D, $floor_tex_id )
|
545
|
+
end
|
546
|
+
|
547
|
+
# The first time, we build the floor display list
|
548
|
+
if( @@floor_list == 0)
|
549
|
+
# Start recording of a new display list
|
550
|
+
@@floor_list = glGenLists( 1 )
|
551
|
+
glNewList( @@floor_list, GL_COMPILE_AND_EXECUTE )
|
552
|
+
|
553
|
+
# Set floor material
|
554
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, $floor_diffuse )
|
555
|
+
glMaterialfv( GL_FRONT, GL_SPECULAR, $floor_specular )
|
556
|
+
glMaterialf( GL_FRONT, GL_SHININESS, $floor_shininess )
|
557
|
+
|
558
|
+
# Draw floor as a bunch of triangle strips (high tesselation
|
559
|
+
# improves lighting)
|
560
|
+
glNormal3f( 0.0, 0.0, 1.0 )
|
561
|
+
glBegin( GL_QUADS )
|
562
|
+
TesselateFloor( -1.0,-1.0, 0.0,0.0, 0 )
|
563
|
+
TesselateFloor( 0.0,-1.0, 1.0,0.0, 0 )
|
564
|
+
TesselateFloor( 0.0, 0.0, 1.0,1.0, 0 )
|
565
|
+
TesselateFloor( -1.0, 0.0, 0.0,1.0, 0 )
|
566
|
+
glEnd()
|
567
|
+
|
568
|
+
# End recording of display list
|
569
|
+
glEndList()
|
570
|
+
else
|
571
|
+
# Playback display list
|
572
|
+
glCallList( @@floor_list )
|
573
|
+
end
|
574
|
+
|
575
|
+
glDisable( GL_TEXTURE_2D )
|
576
|
+
end
|
577
|
+
|
578
|
+
#========================================================================
|
579
|
+
# SetupLights() - Position and configure light sources
|
580
|
+
#========================================================================
|
581
|
+
|
582
|
+
def SetupLights
|
583
|
+
# Set light source 1 parameters
|
584
|
+
l1pos = [0.0,-9.0, 8.0, 1.0]
|
585
|
+
l1amb = [0.2, 0.2, 0.2, 1.0]
|
586
|
+
l1dif = [0.8, 0.4, 0.2, 1.0]
|
587
|
+
l1spec = [1.0, 0.6, 0.2, 0.0]
|
588
|
+
|
589
|
+
# Set light source 2 parameters
|
590
|
+
l2pos = [-15.0,12.0, 1.5, 1.0]
|
591
|
+
l2amb = [0.0, 0.0, 0.0, 1.0]
|
592
|
+
l2dif = [0.2, 0.4, 0.8, 1.0]
|
593
|
+
l2spec = [0.2, 0.6, 1.0, 0.0]
|
594
|
+
|
595
|
+
# Configure light sources in OpenGL
|
596
|
+
glLightfv( GL_LIGHT1, GL_POSITION, l1pos )
|
597
|
+
glLightfv( GL_LIGHT1, GL_AMBIENT, l1amb )
|
598
|
+
glLightfv( GL_LIGHT1, GL_DIFFUSE, l1dif )
|
599
|
+
glLightfv( GL_LIGHT1, GL_SPECULAR, l1spec )
|
600
|
+
glLightfv( GL_LIGHT2, GL_POSITION, l2pos )
|
601
|
+
glLightfv( GL_LIGHT2, GL_AMBIENT, l2amb )
|
602
|
+
glLightfv( GL_LIGHT2, GL_DIFFUSE, l2dif )
|
603
|
+
glLightfv( GL_LIGHT2, GL_SPECULAR, l2spec )
|
604
|
+
glLightfv( GL_LIGHT3, GL_POSITION, $glow_pos )
|
605
|
+
glLightfv( GL_LIGHT3, GL_DIFFUSE, $glow_color )
|
606
|
+
glLightfv( GL_LIGHT3, GL_SPECULAR, $glow_color )
|
607
|
+
|
608
|
+
# Enable light sources
|
609
|
+
glEnable( GL_LIGHT1 )
|
610
|
+
glEnable( GL_LIGHT2 )
|
611
|
+
glEnable( GL_LIGHT3 )
|
612
|
+
end
|
613
|
+
|
614
|
+
#========================================================================
|
615
|
+
# Draw() - Main rendering function
|
616
|
+
#========================================================================
|
617
|
+
|
618
|
+
def Draw( t )
|
619
|
+
@@t_old ||= 0.0
|
620
|
+
|
621
|
+
# Calculate frame-to-frame delta time
|
622
|
+
dt = (t-@@t_old)
|
623
|
+
@@t_old = t
|
624
|
+
|
625
|
+
# Setup viewport
|
626
|
+
glViewport( 0, 0, $width, $height )
|
627
|
+
|
628
|
+
# Clear color and Z-buffer
|
629
|
+
glClearColor( 0.1, 0.1, 0.1, 1.0 )
|
630
|
+
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
|
631
|
+
|
632
|
+
# Setup projection
|
633
|
+
glMatrixMode( GL_PROJECTION )
|
634
|
+
glLoadIdentity()
|
635
|
+
gluPerspective( 65.0, $width.to_f/$height.to_f, 1.0, 60.0 )
|
636
|
+
|
637
|
+
# Setup camera
|
638
|
+
glMatrixMode( GL_MODELVIEW )
|
639
|
+
glLoadIdentity()
|
640
|
+
|
641
|
+
# Rotate camera
|
642
|
+
angle_x = 90.0 - 10.0
|
643
|
+
angle_y = 10.0 * sin( 0.3 * t )
|
644
|
+
angle_z = 10.0 * t
|
645
|
+
glRotated( -angle_x, 1.0, 0.0, 0.0 )
|
646
|
+
glRotated( -angle_y, 0.0, 1.0, 0.0 )
|
647
|
+
glRotated( -angle_z, 0.0, 0.0, 1.0 )
|
648
|
+
|
649
|
+
# Translate camera
|
650
|
+
xpos = 15.0 * sin( (PI/180.0) * angle_z ) +
|
651
|
+
2.0 * sin( (PI/180.0) * 3.1 * t )
|
652
|
+
ypos = -15.0 * cos( (PI/180.0) * angle_z ) +
|
653
|
+
2.0 * cos( (PI/180.0) * 2.9 * t )
|
654
|
+
zpos = 4.0 + 2.0 * cos( (PI/180.0) * 4.9 * t )
|
655
|
+
glTranslated( -xpos, -ypos, -zpos )
|
656
|
+
|
657
|
+
# Enable face culling
|
658
|
+
glFrontFace( GL_CCW )
|
659
|
+
glCullFace( GL_BACK )
|
660
|
+
glEnable( GL_CULL_FACE )
|
661
|
+
|
662
|
+
# Enable lighting
|
663
|
+
SetupLights()
|
664
|
+
glEnable( GL_LIGHTING )
|
665
|
+
|
666
|
+
# Enable fog (dim details far away)
|
667
|
+
glEnable( GL_FOG )
|
668
|
+
glFogi( GL_FOG_MODE, GL_EXP )
|
669
|
+
glFogf( GL_FOG_DENSITY, 0.05 )
|
670
|
+
glFogfv( GL_FOG_COLOR, $fog_color )
|
671
|
+
|
672
|
+
# Draw floor
|
673
|
+
DrawFloor()
|
674
|
+
|
675
|
+
# Enable Z-buffering
|
676
|
+
glEnable( GL_DEPTH_TEST )
|
677
|
+
glDepthFunc( GL_LEQUAL )
|
678
|
+
glDepthMask( GL_TRUE )
|
679
|
+
|
680
|
+
# Draw fountain
|
681
|
+
DrawFountain()
|
682
|
+
|
683
|
+
# Disable fog & lighting
|
684
|
+
glDisable( GL_LIGHTING )
|
685
|
+
glDisable( GL_FOG )
|
686
|
+
|
687
|
+
# Draw all particles (must be drawn after all solid objects have been
|
688
|
+
# drawn!)
|
689
|
+
DrawParticles( t, dt )
|
690
|
+
|
691
|
+
# Z-buffer not needed anymore
|
692
|
+
glDisable( GL_DEPTH_TEST )
|
693
|
+
end
|
694
|
+
|
695
|
+
#========================================================================
|
696
|
+
# Resize() - GLFW window resize callback function
|
697
|
+
#========================================================================
|
698
|
+
|
699
|
+
Resize = lambda do |x,y|
|
700
|
+
$width = x
|
701
|
+
$height = y > 0 ? y : 1 # Prevent division by zero in aspect calc.
|
702
|
+
end
|
703
|
+
|
704
|
+
#========================================================================
|
705
|
+
# Input callback functions
|
706
|
+
#========================================================================
|
707
|
+
|
708
|
+
KeyFun = lambda do |key,action|
|
709
|
+
if( action == GLFW_PRESS )
|
710
|
+
case ( key )
|
711
|
+
when GLFW_KEY_ESC
|
712
|
+
$running = false
|
713
|
+
when ?W
|
714
|
+
$wireframe = !$wireframe
|
715
|
+
glPolygonMode( GL_FRONT_AND_BACK,
|
716
|
+
$wireframe ? GL_LINE : GL_FILL )
|
717
|
+
else
|
718
|
+
end
|
719
|
+
end
|
720
|
+
end
|
721
|
+
|
722
|
+
#========================================================================
|
723
|
+
# main()
|
724
|
+
#========================================================================
|
725
|
+
|
726
|
+
benchmark = false
|
727
|
+
|
728
|
+
# Check command line arguments
|
729
|
+
ARGV.each do |arg|
|
730
|
+
case arg
|
731
|
+
when "-b" # Use benchmarking?
|
732
|
+
benchmark = true
|
733
|
+
when /psn_/
|
734
|
+
# With a Finder launch on Mac OS X we get a bogus -psn_0_46268417
|
735
|
+
# kind of argument (actual numbers vary). Ignore it.
|
736
|
+
else
|
737
|
+
puts "Usage: #{$0} [options]"
|
738
|
+
puts ""
|
739
|
+
puts "Options:"
|
740
|
+
puts " -b Benchmark (run program for 60 s)"
|
741
|
+
puts " -s Run program as single thread (default is to use two threads)"
|
742
|
+
puts " -? Display this text"
|
743
|
+
puts ""
|
744
|
+
puts "Program runtime controls:"
|
745
|
+
puts " w Toggle wireframe mode"
|
746
|
+
puts " ESC Exit program"
|
747
|
+
exit
|
748
|
+
end
|
749
|
+
end
|
750
|
+
|
751
|
+
# Open OpenGL fullscreen window
|
752
|
+
if( glfwOpenWindow( WIDTH, HEIGHT, 5,6,5,0, 16,0, GLFW_FULLSCREEN ) == false)
|
753
|
+
exit
|
754
|
+
end
|
755
|
+
|
756
|
+
# Set window title
|
757
|
+
glfwSetWindowTitle( "Particle engine" )
|
758
|
+
|
759
|
+
# Disable VSync (we want to get as high FPS as possible!)
|
760
|
+
glfwSwapInterval( 0 )
|
761
|
+
|
762
|
+
# Window resize callback function
|
763
|
+
glfwSetWindowSizeCallback( Resize )
|
764
|
+
|
765
|
+
# Set keyboard input callback function
|
766
|
+
glfwSetKeyCallback( KeyFun )
|
767
|
+
|
768
|
+
# Upload particle texture
|
769
|
+
$particle_tex_id,* = glGenTextures( 1 )
|
770
|
+
glBindTexture( GL_TEXTURE_2D, $particle_tex_id )
|
771
|
+
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 )
|
772
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP )
|
773
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP )
|
774
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR )
|
775
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR )
|
776
|
+
glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT,
|
777
|
+
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, $particle_texture.pack("C*") )
|
778
|
+
|
779
|
+
# Upload floor texture
|
780
|
+
$floor_tex_id,* = glGenTextures( 1)
|
781
|
+
glBindTexture( GL_TEXTURE_2D, $floor_tex_id )
|
782
|
+
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 )
|
783
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT )
|
784
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT )
|
785
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR )
|
786
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR )
|
787
|
+
glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT,
|
788
|
+
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, $floor_texture.pack("C*") )
|
789
|
+
|
790
|
+
# Check if we have GL_EXT_separate_specular_color, and if so use it
|
791
|
+
# (This extension should ALWAYS be used when OpenGL lighting is used
|
792
|
+
# together with texturing, since it gives more realistic results)
|
793
|
+
if( Gl.is_available?( "GL_EXT_separate_specular_color" ) )
|
794
|
+
glLightModeli( GL_LIGHT_MODEL_COLOR_CONTROL_EXT,
|
795
|
+
GL_SEPARATE_SPECULAR_COLOR_EXT )
|
796
|
+
end
|
797
|
+
|
798
|
+
# Set filled polygon mode as default (not wireframe)
|
799
|
+
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL )
|
800
|
+
$wireframe = false
|
801
|
+
|
802
|
+
# Clear particle system
|
803
|
+
MAX_PARTICLES.times do |i|
|
804
|
+
$particles[ i ].active = false
|
805
|
+
end
|
806
|
+
$min_age = 0.0
|
807
|
+
|
808
|
+
# Main loop
|
809
|
+
t0 = glfwGetTime()
|
810
|
+
frames = 0
|
811
|
+
while( $running )
|
812
|
+
# Get frame time
|
813
|
+
t = glfwGetTime() - t0
|
814
|
+
|
815
|
+
# Draw...
|
816
|
+
Draw( t )
|
817
|
+
|
818
|
+
# Swap buffers
|
819
|
+
glfwSwapBuffers()
|
820
|
+
|
821
|
+
# Check if window was closed
|
822
|
+
$running = $running && (glfwGetWindowParam( GLFW_OPENED ) == true)
|
823
|
+
|
824
|
+
# Increase frame count
|
825
|
+
frames += 1
|
826
|
+
|
827
|
+
# End of benchmark?
|
828
|
+
if( benchmark && t >= 60.0 )
|
829
|
+
$running = false
|
830
|
+
end
|
831
|
+
end
|
832
|
+
t = glfwGetTime() - t0
|
833
|
+
|
834
|
+
|
835
|
+
# Display profiling information
|
836
|
+
printf( "%d frames in %.2f seconds = %.1f FPS\n\n", frames, t, frames.to_f / t )
|
837
|
+
|