ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
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#========================================================================
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# This is a small test application for GLFW.
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# The program uses a "split window" view, rendering four views of the
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# same scene in one window (e.g. uesful for 3D modelling software). This
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# demo uses scissors to separete the four different rendering areas from
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# each other.
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#
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# (If the code seems a little bit strange here and there, it may be
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# because I am not a friend of orthogonal projections)
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#========================================================================
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# Converted to ruby from GLFW example splitview.c
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require 'opengl'
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require 'glfw'
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include Gl,Glu,Glfw,Math
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#========================================================================
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# Global variables
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#========================================================================
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# Mouse position
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$xpos,$ypos = 0,0
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# Window size
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$width,$height = 0,0
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# Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left,
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# 4 = lower right
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$active_view = 0
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# Rotation around each axis
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$rot_x,$rot_y,$rot_z = 0,0,0
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# Do redraw?
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$do_redraw = 1
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#========================================================================
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# DrawTorus() - Draw a solid torus (use a display list for the model)
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#========================================================================
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TORUS_MAJOR = 1.5
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TORUS_MINOR = 0.5
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TORUS_MAJOR_RES = 32
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TORUS_MINOR_RES = 32
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def DrawTorus
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@@torus_list ||= 0 # static(class) variable, initialize or no-op if already initialized
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if (@@torus_list==0)
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# Start recording displaylist
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@@torus_list = glGenLists( 1 )
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glNewList( @@torus_list, GL_COMPILE_AND_EXECUTE )
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# Draw torus
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twopi = 2.0 * PI;
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TORUS_MINOR_RES.times do |i|
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glBegin(GL_QUAD_STRIP)
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0.upto(TORUS_MAJOR_RES) do |j|
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1.downto(0) do |k| # inclusive row
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s = (i + k) % TORUS_MINOR_RES + 0.5
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t = j % TORUS_MAJOR_RES
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# Calculate point on surface
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x = (TORUS_MAJOR+TORUS_MINOR*cos(s*twopi/TORUS_MINOR_RES))*cos(t*twopi/TORUS_MAJOR_RES)
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y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES);
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z = (TORUS_MAJOR+TORUS_MINOR*cos(s*twopi/TORUS_MINOR_RES))*sin(t*twopi/TORUS_MAJOR_RES)
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# Calculate surface normal
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nx = x - TORUS_MAJOR*cos(t*twopi/TORUS_MAJOR_RES)
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ny = y
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nz = z - TORUS_MAJOR*sin(t*twopi/TORUS_MAJOR_RES)
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scale = 1.0 / sqrt( nx*nx + ny*ny + nz*nz )
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nx *= scale
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ny *= scale
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nz *= scale
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glNormal3f( nx, ny, nz )
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glVertex3f( x, y, z )
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end
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end
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glEnd()
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end
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# Stop recording displaylist
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glEndList()
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else
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# Playback displaylist
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glCallList( @@torus_list )
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end
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end
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#========================================================================
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# DrawScene() - Draw the scene (a rotating torus)
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#========================================================================
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def DrawScene
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model_diffuse = [1.0, 0.8, 0.8, 1.0]
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model_specular = [0.6, 0.6, 0.6, 1.0]
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model_shininess = 20.0
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glPushMatrix()
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# Rotate the object
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glRotatef( $rot_x*0.5, 1.0, 0.0, 0.0 )
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glRotatef( $rot_y*0.5, 0.0, 1.0, 0.0 )
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glRotatef( $rot_z*0.5, 0.0, 0.0, 1.0 )
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# Set model color (used for orthogonal views, lighting disabled)
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glColor4fv( model_diffuse )
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# Set model material (used for perspective view, lighting enabled)
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glMaterialfv( GL_FRONT, GL_DIFFUSE, model_diffuse )
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glMaterialfv( GL_FRONT, GL_SPECULAR, model_specular )
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glMaterialf( GL_FRONT, GL_SHININESS, model_shininess )
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# Draw torus
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DrawTorus()
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glPopMatrix()
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end
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#========================================================================
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# DrawGrid() - Draw a 2D grid (used for orthogonal views)
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#========================================================================
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def DrawGrid(scale,steps)
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glPushMatrix()
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# Set background to some dark bluish grey
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glClearColor( 0.05, 0.05, 0.2, 0.0)
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glClear( GL_COLOR_BUFFER_BIT )
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# Setup modelview matrix (flat XY view)
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glLoadIdentity()
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gluLookAt( 0.0, 0.0, 1.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0 )
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# We don't want to update the Z-buffer
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glDepthMask( GL_FALSE )
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# Set grid color
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glColor3f( 0.0, 0.5, 0.5 )
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glBegin( GL_LINES )
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# Horizontal lines
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x = scale * 0.5 * (steps-1)
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y = -scale * 0.5 * (steps-1)
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steps.times do |i|
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glVertex3f( -x, y, 0.0 )
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glVertex3f( x, y, 0.0 )
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y += scale
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end
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# Vertical lines
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|
+
x = -scale * 0.5 * (steps-1)
|
154
|
+
y = scale * 0.5 * (steps-1)
|
155
|
+
steps.times do |i|
|
156
|
+
glVertex3f( x, -y, 0.0 )
|
157
|
+
glVertex3f( x, y, 0.0 )
|
158
|
+
x += scale
|
159
|
+
end
|
160
|
+
glEnd();
|
161
|
+
|
162
|
+
# Enable Z-buffer writing again
|
163
|
+
glDepthMask( GL_TRUE )
|
164
|
+
|
165
|
+
glPopMatrix()
|
166
|
+
end
|
167
|
+
|
168
|
+
#========================================================================
|
169
|
+
# DrawAllViews()
|
170
|
+
#========================================================================
|
171
|
+
def DrawAllViews
|
172
|
+
light_position = [0.0, 8.0, 8.0, 1.0]
|
173
|
+
light_diffuse = [1.0, 1.0, 1.0, 1.0]
|
174
|
+
light_specular = [1.0, 1.0, 1.0, 1.0]
|
175
|
+
light_ambient = [0.2, 0.2, 0.3, 1.0]
|
176
|
+
|
177
|
+
# Calculate aspect of window
|
178
|
+
if( $height > 0 )
|
179
|
+
aspect = $width.to_f / $height.to_f
|
180
|
+
else
|
181
|
+
aspect = 1.0
|
182
|
+
end
|
183
|
+
|
184
|
+
# Clear screen
|
185
|
+
glClearColor( 0.0, 0.0, 0.0, 0.0)
|
186
|
+
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
|
187
|
+
|
188
|
+
# Enable scissor test
|
189
|
+
glEnable( GL_SCISSOR_TEST )
|
190
|
+
|
191
|
+
# Enable depth test
|
192
|
+
glEnable( GL_DEPTH_TEST )
|
193
|
+
glDepthFunc( GL_LEQUAL )
|
194
|
+
|
195
|
+
|
196
|
+
# ** ORTHOGONAL VIEWS **
|
197
|
+
|
198
|
+
# For orthogonal views, use wireframe rendering
|
199
|
+
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE )
|
200
|
+
|
201
|
+
# Enable line anti-aliasing
|
202
|
+
glEnable( GL_LINE_SMOOTH )
|
203
|
+
glEnable( GL_BLEND )
|
204
|
+
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA )
|
205
|
+
|
206
|
+
# Setup orthogonal projection matrix
|
207
|
+
glMatrixMode( GL_PROJECTION )
|
208
|
+
glLoadIdentity()
|
209
|
+
glOrtho( -3.0*aspect, 3.0*aspect, -3.0, 3.0, 1.0, 50.0 )
|
210
|
+
|
211
|
+
# Upper left view (TOP VIEW)
|
212
|
+
glViewport( 0, $height/2, $width/2, $height/2 )
|
213
|
+
glScissor( 0, $height/2, $width/2, $height/2 )
|
214
|
+
glMatrixMode( GL_MODELVIEW )
|
215
|
+
glLoadIdentity()
|
216
|
+
gluLookAt( 0.0, 10.0, 1e-3, # Eye-position (above)
|
217
|
+
0.0, 0.0, 0.0, # View-point
|
218
|
+
0.0, 1.0, 0.0 ) # Up-vector
|
219
|
+
DrawGrid( 0.5, 12 )
|
220
|
+
DrawScene()
|
221
|
+
|
222
|
+
# Lower left view (FRONT VIEW)
|
223
|
+
glViewport( 0, 0, $width/2, $height/2 )
|
224
|
+
glScissor( 0, 0, $width/2, $height/2 )
|
225
|
+
glMatrixMode( GL_MODELVIEW )
|
226
|
+
glLoadIdentity()
|
227
|
+
gluLookAt( 0.0, 0.0, 10.0, # Eye-position (in front of)
|
228
|
+
0.0, 0.0, 0.0, # View-point
|
229
|
+
0.0, 1.0, 0.0 ) # Up-vector
|
230
|
+
DrawGrid( 0.5, 12 )
|
231
|
+
DrawScene()
|
232
|
+
|
233
|
+
# Lower right view (SIDE VIEW)
|
234
|
+
glViewport( $width/2, 0, $width/2, $height/2 )
|
235
|
+
glScissor( $width/2, 0, $width/2, $height/2 )
|
236
|
+
glMatrixMode( GL_MODELVIEW )
|
237
|
+
glLoadIdentity()
|
238
|
+
gluLookAt( 10.0, 0.0, 0.0, # Eye-position (to the right)
|
239
|
+
0.0, 0.0, 0.0, # View-point
|
240
|
+
0.0, 1.0, 0.0 ) # Up-vector
|
241
|
+
DrawGrid( 0.5, 12 )
|
242
|
+
DrawScene()
|
243
|
+
|
244
|
+
# Disable line anti-aliasing
|
245
|
+
glDisable( GL_LINE_SMOOTH )
|
246
|
+
glDisable( GL_BLEND )
|
247
|
+
|
248
|
+
# ** PERSPECTIVE VIEW **
|
249
|
+
|
250
|
+
# For perspective view, use solid rendering
|
251
|
+
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL )
|
252
|
+
|
253
|
+
# Enable face culling (faster rendering)
|
254
|
+
glEnable( GL_CULL_FACE )
|
255
|
+
glCullFace( GL_BACK )
|
256
|
+
glFrontFace( GL_CW )
|
257
|
+
|
258
|
+
# Setup perspective projection matrix
|
259
|
+
glMatrixMode( GL_PROJECTION )
|
260
|
+
glLoadIdentity()
|
261
|
+
gluPerspective( 65.0, aspect, 1.0, 50.0 )
|
262
|
+
|
263
|
+
# Upper right view (PERSPECTIVE VIEW)
|
264
|
+
glViewport( $width/2, $height/2, $width/2, $height/2 )
|
265
|
+
glScissor( $width/2, $height/2, $width/2, $height/2 )
|
266
|
+
glMatrixMode( GL_MODELVIEW )
|
267
|
+
glLoadIdentity()
|
268
|
+
gluLookAt( 3.0, 1.5, 3.0, # Eye-position
|
269
|
+
0.0, 0.0, 0.0, # View-point
|
270
|
+
0.0, 1.0, 0.0 ) # Up-vector
|
271
|
+
|
272
|
+
# Configure and enable light source 1
|
273
|
+
glLightfv( GL_LIGHT1, GL_POSITION, light_position )
|
274
|
+
glLightfv( GL_LIGHT1, GL_AMBIENT, light_ambient )
|
275
|
+
glLightfv( GL_LIGHT1, GL_DIFFUSE, light_diffuse )
|
276
|
+
glLightfv( GL_LIGHT1, GL_SPECULAR, light_specular )
|
277
|
+
glEnable( GL_LIGHT1 )
|
278
|
+
glEnable( GL_LIGHTING )
|
279
|
+
|
280
|
+
# Draw scene
|
281
|
+
DrawScene()
|
282
|
+
|
283
|
+
# Disable lighting
|
284
|
+
glDisable( GL_LIGHTING )
|
285
|
+
|
286
|
+
# Disable face culling
|
287
|
+
glDisable( GL_CULL_FACE )
|
288
|
+
|
289
|
+
# Disable depth test
|
290
|
+
glDisable( GL_DEPTH_TEST )
|
291
|
+
|
292
|
+
# Disable scissor test
|
293
|
+
glDisable( GL_SCISSOR_TEST )
|
294
|
+
|
295
|
+
# Draw a border around the active view
|
296
|
+
if( $active_view > 0 && $active_view != 2 )
|
297
|
+
glViewport( 0, 0, $width, $height )
|
298
|
+
glMatrixMode( GL_PROJECTION )
|
299
|
+
glLoadIdentity()
|
300
|
+
glOrtho( 0.0, 2.0, 0.0, 2.0, 0.0, 1.0 )
|
301
|
+
glMatrixMode( GL_MODELVIEW )
|
302
|
+
glLoadIdentity()
|
303
|
+
glColor3f( 1.0, 1.0, 0.6 )
|
304
|
+
glTranslatef( ($active_view-1)&1, 1-($active_view-1)/2, 0.0 )
|
305
|
+
glBegin( GL_LINE_STRIP )
|
306
|
+
glVertex2i( 0, 0 )
|
307
|
+
glVertex2i( 1, 0 )
|
308
|
+
glVertex2i( 1, 1 )
|
309
|
+
glVertex2i( 0, 1 )
|
310
|
+
glVertex2i( 0, 0 )
|
311
|
+
glEnd()
|
312
|
+
end
|
313
|
+
end
|
314
|
+
|
315
|
+
#=======================================================================
|
316
|
+
# WindowSizeFun() - Window size callback function
|
317
|
+
#========================================================================
|
318
|
+
|
319
|
+
WindowSizeFun = lambda do |w,h|
|
320
|
+
$width = w
|
321
|
+
$height = h > 0 ? h : 1
|
322
|
+
$do_redraw = 1
|
323
|
+
end
|
324
|
+
|
325
|
+
#========================================================================
|
326
|
+
# WindowRefreshFun() - Window refresh callback function
|
327
|
+
#========================================================================
|
328
|
+
|
329
|
+
WindowRefreshFun = lambda do
|
330
|
+
$do_redraw = 1
|
331
|
+
end
|
332
|
+
|
333
|
+
|
334
|
+
#========================================================================
|
335
|
+
# MousePosFun() - Mouse position callback function
|
336
|
+
#========================================================================
|
337
|
+
|
338
|
+
MousePosFun = lambda do |x,y|
|
339
|
+
case $active_view
|
340
|
+
when 1:
|
341
|
+
$rot_x += y - $ypos
|
342
|
+
$rot_z += x - $xpos
|
343
|
+
$do_redraw = 1
|
344
|
+
when 3:
|
345
|
+
$rot_x += y - $ypos
|
346
|
+
$rot_y += x - $xpos
|
347
|
+
$do_redraw = 1
|
348
|
+
when 4:
|
349
|
+
$rot_y += x - $xpos
|
350
|
+
$rot_z += y - $ypos
|
351
|
+
$do_redraw = 1
|
352
|
+
else
|
353
|
+
# Do nothing for perspective view, or if no view is selected
|
354
|
+
end
|
355
|
+
$xpos = x
|
356
|
+
$ypos = y
|
357
|
+
end
|
358
|
+
|
359
|
+
#========================================================================
|
360
|
+
# MouseButtonFun() - Mouse button callback function
|
361
|
+
#========================================================================
|
362
|
+
|
363
|
+
MouseButtonFun = lambda do |button,action|
|
364
|
+
# Button clicked?
|
365
|
+
if( ( button == GLFW_MOUSE_BUTTON_LEFT ) && action == GLFW_PRESS )
|
366
|
+
# Detect which of the four views was clicked
|
367
|
+
$active_view = 1
|
368
|
+
if( $xpos >= $width/2 )
|
369
|
+
$active_view += 1
|
370
|
+
end
|
371
|
+
if( $ypos >= $height/2 )
|
372
|
+
$active_view += 2
|
373
|
+
end
|
374
|
+
|
375
|
+
# Button released?
|
376
|
+
elsif( button == GLFW_MOUSE_BUTTON_LEFT )
|
377
|
+
# Deselect any previously selected view
|
378
|
+
$active_view = 0
|
379
|
+
end
|
380
|
+
|
381
|
+
$do_redraw = 1
|
382
|
+
end
|
383
|
+
|
384
|
+
#========================================================================
|
385
|
+
# main()
|
386
|
+
#========================================================================
|
387
|
+
|
388
|
+
running = true
|
389
|
+
|
390
|
+
# Open OpenGL window
|
391
|
+
if( glfwOpenWindow( 500, 500, 0,0,0,0, 16,0, GLFW_WINDOW ) == false )
|
392
|
+
exit
|
393
|
+
end
|
394
|
+
|
395
|
+
# Set window title
|
396
|
+
glfwSetWindowTitle( "Split view demo" )
|
397
|
+
|
398
|
+
# Enable sticky keys
|
399
|
+
glfwEnable( GLFW_STICKY_KEYS )
|
400
|
+
|
401
|
+
# Enable mouse cursor (only needed for fullscreen mode)
|
402
|
+
glfwEnable( GLFW_MOUSE_CURSOR )
|
403
|
+
|
404
|
+
# Disable automatic event polling
|
405
|
+
glfwDisable( GLFW_AUTO_POLL_EVENTS )
|
406
|
+
|
407
|
+
# Set callback functions
|
408
|
+
glfwSetWindowSizeCallback( WindowSizeFun )
|
409
|
+
glfwSetWindowRefreshCallback( WindowRefreshFun )
|
410
|
+
glfwSetMousePosCallback( MousePosFun )
|
411
|
+
glfwSetMouseButtonCallback( MouseButtonFun )
|
412
|
+
|
413
|
+
# Main loop
|
414
|
+
while running
|
415
|
+
# Only redraw if we need to
|
416
|
+
if( $do_redraw )
|
417
|
+
# Draw all views
|
418
|
+
DrawAllViews()
|
419
|
+
|
420
|
+
# Swap buffers
|
421
|
+
glfwSwapBuffers()
|
422
|
+
|
423
|
+
$do_redraw = 0
|
424
|
+
end
|
425
|
+
|
426
|
+
# Wait for new events
|
427
|
+
glfwWaitEvents()
|
428
|
+
|
429
|
+
# Check if the ESC key was pressed or the window was closed
|
430
|
+
running = (glfwGetKey( GLFW_KEY_ESC ) == GLFW_RELEASE) &&
|
431
|
+
(glfwGetWindowParam( GLFW_OPENED ) == true)
|
432
|
+
end
|
@@ -0,0 +1,89 @@
|
|
1
|
+
#========================================================================
|
2
|
+
# This is a small test application for GLFW.
|
3
|
+
# The program opens a window (640x480), and renders a spinning colored
|
4
|
+
# triangle (it is controlled with both the GLFW timer and the mouse). It
|
5
|
+
# also calculates the rendering speed (FPS), which is displayed in the
|
6
|
+
# window title bar.
|
7
|
+
#========================================================================
|
8
|
+
# Converted to ruby from GLFW example triangle.c
|
9
|
+
|
10
|
+
require 'opengl'
|
11
|
+
require 'glfw'
|
12
|
+
include Gl,Glu,Glfw
|
13
|
+
|
14
|
+
# main
|
15
|
+
|
16
|
+
# Open OpenGL window
|
17
|
+
if (glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) == false)
|
18
|
+
exit
|
19
|
+
end
|
20
|
+
|
21
|
+
# Enable sticky keys
|
22
|
+
glfwEnable( GLFW_STICKY_KEYS )
|
23
|
+
|
24
|
+
# Disable vertical sync (on cards that support it)
|
25
|
+
glfwSwapInterval( 0 )
|
26
|
+
|
27
|
+
# Main loop
|
28
|
+
running = true
|
29
|
+
frames = 0
|
30
|
+
t0 = glfwGetTime()
|
31
|
+
|
32
|
+
while running == true
|
33
|
+
# Get time and mouse position
|
34
|
+
t = glfwGetTime()
|
35
|
+
x,y = glfwGetMousePos()
|
36
|
+
|
37
|
+
# Calculate and display FPS (frames per second)
|
38
|
+
if( (t-t0) > 1.0 || frames == 0 )
|
39
|
+
fps = frames.to_f / (t-t0)
|
40
|
+
titlestr = sprintf("Spinning Triangle (%.1f FPS)", fps )
|
41
|
+
glfwSetWindowTitle( titlestr )
|
42
|
+
t0 = t
|
43
|
+
frames = 0
|
44
|
+
end
|
45
|
+
frames += 1
|
46
|
+
|
47
|
+
# Get window size (may be different than the requested size)
|
48
|
+
width,height = glfwGetWindowSize()
|
49
|
+
height = height > 0 ? height : 1
|
50
|
+
|
51
|
+
# Set viewport
|
52
|
+
glViewport( 0, 0, width, height )
|
53
|
+
|
54
|
+
# Clear color buffer
|
55
|
+
glClearColor( 0.0, 0.0, 0.0, 0.0 )
|
56
|
+
glClear( GL_COLOR_BUFFER_BIT )
|
57
|
+
|
58
|
+
# Select and setup the projection matrix
|
59
|
+
glMatrixMode( GL_PROJECTION )
|
60
|
+
glLoadIdentity()
|
61
|
+
gluPerspective( 65.0, width.to_f/height.to_f, 1.0, 100.0 )
|
62
|
+
|
63
|
+
# Select and setup the modelview matrix
|
64
|
+
glMatrixMode( GL_MODELVIEW )
|
65
|
+
glLoadIdentity()
|
66
|
+
gluLookAt( 0.0, 1.0, 0.0, # Eye-position
|
67
|
+
0.0, 20.0, 0.0, # View-point
|
68
|
+
0.0, 0.0, 1.0 ) # Up-vector
|
69
|
+
|
70
|
+
# Draw a rotating colorful triangle
|
71
|
+
glTranslatef( 0.0, 14.0, 0.0 )
|
72
|
+
glRotatef( 0.3*x.to_f + t.to_f*100.0, 0.0, 0.0, 1.0 )
|
73
|
+
glBegin( GL_TRIANGLES )
|
74
|
+
glColor3f( 1.0, 0.0, 0.0 )
|
75
|
+
glVertex3f( -5.0, 0.0, -4.0 )
|
76
|
+
glColor3f( 0.0, 1.0, 0.0 )
|
77
|
+
glVertex3f( 5.0, 0.0, -4.0 )
|
78
|
+
glColor3f( 0.0, 0.0, 1.0 )
|
79
|
+
glVertex3f( 0.0, 0.0, 6.0 )
|
80
|
+
glEnd()
|
81
|
+
|
82
|
+
# Swap buffers
|
83
|
+
glfwSwapBuffers()
|
84
|
+
|
85
|
+
# Check if the ESC key was pressed or the window was closed
|
86
|
+
running = ( glfwGetKey( GLFW_KEY_ESC ) == GLFW_RELEASE &&
|
87
|
+
glfwGetWindowParam( GLFW_OPENED ) == true )
|
88
|
+
end
|
89
|
+
|