ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
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//========================================================================
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// This is a small test application for GLFW.
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// The program opens a window (640x480), and renders a spinning colored
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// triangle (it is controlled with both the GLFW timer and the mouse). It
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// also calculates the rendering speed (FPS), which is displayed in the
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// window title bar.
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//========================================================================
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import std.string;
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import glfw;
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//========================================================================
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// main()
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//========================================================================
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int main()
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{
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int width, height, running, frames, x, y;
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double t, t0, fps;
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char[] titlestr;
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// Initialise GLFW
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glfwInit();
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// Open OpenGL window
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if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) )
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{
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glfwTerminate();
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return 0;
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}
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// Enable sticky keys
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glfwEnable( GLFW_STICKY_KEYS );
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// Disable vertical sync (on cards that support it)
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glfwSwapInterval( 0 );
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// Main loop
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running = GL_TRUE;
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frames = 0;
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t0 = glfwGetTime();
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while( running )
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{
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// Get time and mouse position
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t = glfwGetTime();
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glfwGetMousePos( &x, &y );
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// Calculate and display FPS (frames per second)
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if( (t-t0) > 1.0 || frames == 0 )
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{
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fps = cast(double)frames / (t-t0);
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titlestr = "Spinning Triangle (" ~ toString(fps) ~ " FPS)\0";
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glfwSetWindowTitle( titlestr );
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t0 = t;
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frames = 0;
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}
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frames ++;
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// Get window size (may be different than the requested size)
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glfwGetWindowSize( &width, &height );
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height = height > 0 ? height : 1;
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// Set viewport
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glViewport( 0, 0, width, height );
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// Clear color buffer
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glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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// Select and setup the projection matrix
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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gluPerspective( 65.0f, cast(GLfloat)width/cast(GLfloat)height, 1.0f,
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100.0f );
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// Select and setup the modelview matrix
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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gluLookAt( 0.0f, 1.0f, 0.0f, // Eye-position
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0.0f, 20.0f, 0.0f, // View-point
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0.0f, 0.0f, 1.0f ); // Up-vector
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// Draw a rotating colorful triangle
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glTranslatef( 0.0f, 14.0f, 0.0f );
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glRotatef( 0.3*cast(GLfloat)x + cast(GLfloat)t*100.0f, 0.0f, 0.0f, 1.0f );
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glBegin( GL_TRIANGLES );
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glColor3f( 1.0f, 0.0f, 0.0f );
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glVertex3f( -5.0f, 0.0f, -4.0f );
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glColor3f( 0.0f, 1.0f, 0.0f );
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glVertex3f( 5.0f, 0.0f, -4.0f );
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glColor3f( 0.0f, 0.0f, 1.0f );
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glVertex3f( 0.0f, 0.0f, 6.0f );
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glEnd();
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// Swap buffers
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glfwSwapBuffers();
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// Check if the ESC key was pressed or the window was closed
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running = !glfwGetKey( GLFW_KEY_ESC ) &&
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glfwGetWindowParam( GLFW_OPENED );
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}
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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return 0;
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}
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/*****************************************************************************
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* Wave Simulation in OpenGL
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* (C) 2002 Jakob Thomsen
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* http://home.in.tum.de/~thomsen
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* Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com
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* Modified for variable frame rate by Marcus Geelnard
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* 2003-Jan-31: Minor cleanups and speedups / MG
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*****************************************************************************/
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import glfw;
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import std.math;
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import std.c.stdlib;
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import std.c.stdio;
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/* Maximum delta T to allow for differential calculations */
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const float MAX_DELTA_T = 0.01;
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/* Animation speed (10.0 looks good) */
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const float ANIMATION_SPEED = 10.0;
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GLfloat alpha = 210.0f, beta = -70.0f;
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GLfloat zoom = 2.0f;
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int running = 1;
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struct Vertex
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{
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GLfloat x,y,z;
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GLfloat r,g,b;
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}
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const int GRIDW = 50;
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const int GRIDH = 50;
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const int VERTEXNUM = (GRIDW*GRIDH);
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const int QUADW = (GRIDW-1);
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const int QUADH = (GRIDH-1);
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const int QUADNUM = (QUADW*QUADH);
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GLuint quad[4*QUADNUM];
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Vertex vertex[VERTEXNUM];
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/* The grid will look like this:
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*
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* 3 4 5
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* *---*---*
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* | | |
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* | 0 | 1 |
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* | | |
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* *---*---*
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* 0 1 2
|
53
|
+
*/
|
54
|
+
|
55
|
+
void initVertices( )
|
56
|
+
{
|
57
|
+
int x,y,p;
|
58
|
+
|
59
|
+
/* place the vertices in a grid */
|
60
|
+
for(y=0;y<GRIDH;y++)
|
61
|
+
for(x=0;x<GRIDW;x++)
|
62
|
+
{
|
63
|
+
p = y*GRIDW + x;
|
64
|
+
|
65
|
+
//vertex[p].x = (-GRIDW/2)+x+sin(2.0*M_PI*(double)y/(double)GRIDH);
|
66
|
+
//vertex[p].y = (-GRIDH/2)+y+cos(2.0*M_PI*(double)x/(double)GRIDW);
|
67
|
+
vertex[p].x = cast(GLfloat)(x-GRIDW/2)/cast(GLfloat)(GRIDW/2);
|
68
|
+
vertex[p].y = cast(GLfloat)(y-GRIDH/2)/cast(GLfloat)(GRIDH/2);
|
69
|
+
vertex[p].z = 0;//sin(d*M_PI);
|
70
|
+
//vertex[p].r = (GLfloat)x/(GLfloat)GRIDW;
|
71
|
+
//vertex[p].g = (GLfloat)y/(GLfloat)GRIDH;
|
72
|
+
//vertex[p].b = 1.0-((GLfloat)x/(GLfloat)GRIDW+(GLfloat)y/(GLfloat)GRIDH)/2.0;
|
73
|
+
if((x%4<2)^(y%4<2))
|
74
|
+
{
|
75
|
+
vertex[p].r = 0.0;
|
76
|
+
}
|
77
|
+
else
|
78
|
+
{
|
79
|
+
vertex[p].r=1.0;
|
80
|
+
}
|
81
|
+
|
82
|
+
vertex[p].g = cast(GLfloat)y/cast(GLfloat)GRIDH;
|
83
|
+
vertex[p].b = 1.0-(cast(GLfloat)x/cast(GLfloat)GRIDW+cast(GLfloat)y/cast(GLfloat)GRIDH)/2.0;
|
84
|
+
}
|
85
|
+
|
86
|
+
for(y=0;y<QUADH;y++)
|
87
|
+
for(x=0;x<QUADW;x++)
|
88
|
+
{
|
89
|
+
p = 4*(y*QUADW + x);
|
90
|
+
|
91
|
+
/* first quad */
|
92
|
+
quad[p+0] = y *GRIDW+x; /* some point */
|
93
|
+
quad[p+1] = y *GRIDW+x+1; /* neighbor at the right side */
|
94
|
+
quad[p+2] = (y+1)*GRIDW+x+1; /* upper right neighbor */
|
95
|
+
quad[p+3] = (y+1)*GRIDW+x; /* upper neighbor */
|
96
|
+
}
|
97
|
+
}
|
98
|
+
|
99
|
+
double dt;
|
100
|
+
double p[GRIDW][GRIDH];
|
101
|
+
double vx[GRIDW][GRIDH];
|
102
|
+
double vy[GRIDW][GRIDH];
|
103
|
+
double ax[GRIDW][GRIDH];
|
104
|
+
double ay[GRIDW][GRIDH];
|
105
|
+
|
106
|
+
|
107
|
+
|
108
|
+
void initSurface( )
|
109
|
+
{
|
110
|
+
int x, y;
|
111
|
+
double dx, dy, d;
|
112
|
+
|
113
|
+
for(y = 0; y<GRIDH; y++)
|
114
|
+
{
|
115
|
+
for(x = 0; x<GRIDW; x++)
|
116
|
+
{
|
117
|
+
dx = cast(double)(x-GRIDW/2);
|
118
|
+
dy = cast(double)(y-GRIDH/2);
|
119
|
+
d = sqrt( dx*dx + dy*dy );
|
120
|
+
if(d < 0.1 * cast(double)(GRIDW/2))
|
121
|
+
{
|
122
|
+
d = d * 10.0;
|
123
|
+
p[x][y] = -cos(d * (PI / cast(double)(GRIDW * 4))) * 100.0;
|
124
|
+
}
|
125
|
+
else
|
126
|
+
{
|
127
|
+
p[x][y] = 0.0;
|
128
|
+
}
|
129
|
+
vx[x][y] = 0.0;
|
130
|
+
vy[x][y] = 0.0;
|
131
|
+
}
|
132
|
+
}
|
133
|
+
}
|
134
|
+
|
135
|
+
|
136
|
+
/* Draw view */
|
137
|
+
void draw_screen( )
|
138
|
+
{
|
139
|
+
/* Clear the color and depth buffers. */
|
140
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
141
|
+
|
142
|
+
/* We don't want to modify the projection matrix. */
|
143
|
+
glMatrixMode(GL_MODELVIEW);
|
144
|
+
glLoadIdentity();
|
145
|
+
|
146
|
+
/* Move back. */
|
147
|
+
glTranslatef(0.0, 0.0, -zoom);
|
148
|
+
/* Rotate the view */
|
149
|
+
glRotatef(beta, 1.0, 0.0, 0.0);
|
150
|
+
glRotatef(alpha, 0.0, 0.0, 1.0);
|
151
|
+
|
152
|
+
//glDrawArrays(GL_POINTS,0,VERTEXNUM); /* Points only */
|
153
|
+
glDrawElements(GL_QUADS, 4*QUADNUM, GL_UNSIGNED_INT, quad);
|
154
|
+
//glDrawElements(GL_LINES, QUADNUM, GL_UNSIGNED_INT, quad);
|
155
|
+
|
156
|
+
glfwSwapBuffers();
|
157
|
+
}
|
158
|
+
|
159
|
+
|
160
|
+
/* Initialize OpenGL */
|
161
|
+
void setup_opengl( )
|
162
|
+
{
|
163
|
+
/* Our shading model--Gouraud (smooth). */
|
164
|
+
glShadeModel(GL_SMOOTH);
|
165
|
+
|
166
|
+
/* Culling. */
|
167
|
+
//glCullFace(GL_BACK);
|
168
|
+
//glFrontFace(GL_CCW);
|
169
|
+
//glEnable(GL_CULL_FACE);
|
170
|
+
|
171
|
+
/* Switch on the z-buffer. */
|
172
|
+
glEnable(GL_DEPTH_TEST);
|
173
|
+
|
174
|
+
glEnableClientState(GL_VERTEX_ARRAY);
|
175
|
+
glEnableClientState(GL_COLOR_ARRAY);
|
176
|
+
glVertexPointer(3/*3 components per vertex (x,y,z)*/, GL_FLOAT, Vertex.sizeof, vertex);
|
177
|
+
glColorPointer(3/*3 components per vertex (r,g,b)*/, GL_FLOAT, Vertex.sizeof, &vertex[0].r); //Pointer to the first color
|
178
|
+
glPointSize(2.0);
|
179
|
+
|
180
|
+
/* Background color is black. */
|
181
|
+
glClearColor(0, 0, 0, 0);
|
182
|
+
}
|
183
|
+
|
184
|
+
|
185
|
+
/* Modify the height of each vertex according to the pressure. */
|
186
|
+
void adjustGrid( )
|
187
|
+
{
|
188
|
+
int pos;
|
189
|
+
int x, y;
|
190
|
+
|
191
|
+
for(y = 0; y<GRIDH; y++)
|
192
|
+
{
|
193
|
+
for(x = 0; x<GRIDW; x++)
|
194
|
+
{
|
195
|
+
pos = y*GRIDW + x;
|
196
|
+
vertex[pos].z = cast(float) (p[x][y]*(1.0/50.0));
|
197
|
+
}
|
198
|
+
}
|
199
|
+
}
|
200
|
+
|
201
|
+
|
202
|
+
/* Calculate wave propagation */
|
203
|
+
void calc( )
|
204
|
+
{
|
205
|
+
int x, y, x2, y2;
|
206
|
+
double time_step = dt * ANIMATION_SPEED;
|
207
|
+
|
208
|
+
/* compute accelerations */
|
209
|
+
for(x = 0; x < GRIDW; x++)
|
210
|
+
{
|
211
|
+
x2 = (x + 1) % GRIDW;
|
212
|
+
for(y = 0; y < GRIDH; y++)
|
213
|
+
{
|
214
|
+
ax[x][y] = p[x][y] - p[x2][y];
|
215
|
+
}
|
216
|
+
}
|
217
|
+
|
218
|
+
for(y = 0; y < GRIDH;y++)
|
219
|
+
{
|
220
|
+
y2 = (y + 1) % GRIDH;
|
221
|
+
for(x = 0; x < GRIDW; x++)
|
222
|
+
{
|
223
|
+
ay[x][y] = p[x][y] - p[x][y2];
|
224
|
+
}
|
225
|
+
}
|
226
|
+
|
227
|
+
/* compute speeds */
|
228
|
+
for(x = 0; x < GRIDW; x++)
|
229
|
+
{
|
230
|
+
for(y = 0; y < GRIDH; y++)
|
231
|
+
{
|
232
|
+
vx[x][y] = vx[x][y] + ax[x][y] * time_step;
|
233
|
+
vy[x][y] = vy[x][y] + ay[x][y] * time_step;
|
234
|
+
}
|
235
|
+
}
|
236
|
+
|
237
|
+
/* compute pressure */
|
238
|
+
for(x = 1; x < GRIDW; x++)
|
239
|
+
{
|
240
|
+
x2 = x - 1;
|
241
|
+
for(y = 1; y < GRIDH; y++)
|
242
|
+
{
|
243
|
+
y2 = y - 1;
|
244
|
+
p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step;
|
245
|
+
}
|
246
|
+
}
|
247
|
+
}
|
248
|
+
|
249
|
+
|
250
|
+
/* Program entry point */
|
251
|
+
int main(char[][] args)
|
252
|
+
{
|
253
|
+
/* Dimensions of our window. */
|
254
|
+
int width, height;
|
255
|
+
/* Style of our window. */
|
256
|
+
int mode;
|
257
|
+
/* Frame time */
|
258
|
+
double t, t_old, dt_total;
|
259
|
+
|
260
|
+
/* Initialize GLFW */
|
261
|
+
if(glfwInit() == GL_FALSE)
|
262
|
+
{
|
263
|
+
fprintf(stderr, "GLFW initialization failed\n");
|
264
|
+
exit(-1);
|
265
|
+
}
|
266
|
+
|
267
|
+
/* Desired window properties */
|
268
|
+
width = 640;
|
269
|
+
height = 480;
|
270
|
+
mode = GLFW_WINDOW;
|
271
|
+
|
272
|
+
/* Open window */
|
273
|
+
if( glfwOpenWindow(width,height,0,0,0,0,16,0,mode) == GL_FALSE )
|
274
|
+
{
|
275
|
+
fprintf(stderr, "Could not open window\n");
|
276
|
+
glfwTerminate();
|
277
|
+
exit(-1);
|
278
|
+
}
|
279
|
+
|
280
|
+
/* Set title */
|
281
|
+
glfwSetWindowTitle( "Wave Simulation" );
|
282
|
+
|
283
|
+
/* Keyboard handler */
|
284
|
+
glfwSetKeyCallback( &handle_key_down );
|
285
|
+
glfwEnable( GLFW_KEY_REPEAT );
|
286
|
+
|
287
|
+
/* Window resize handler */
|
288
|
+
glfwSetWindowSizeCallback( &handle_resize );
|
289
|
+
|
290
|
+
/* Initialize OpenGL */
|
291
|
+
setup_opengl();
|
292
|
+
|
293
|
+
/* Initialize simulation */
|
294
|
+
initVertices();
|
295
|
+
initSurface();
|
296
|
+
adjustGrid();
|
297
|
+
|
298
|
+
/* Initialize timer */
|
299
|
+
t_old = glfwGetTime() - 0.01;
|
300
|
+
|
301
|
+
/* Main loop */
|
302
|
+
while(running)
|
303
|
+
{
|
304
|
+
/* Timing */
|
305
|
+
t = glfwGetTime();
|
306
|
+
dt_total = t - t_old;
|
307
|
+
t_old = t;
|
308
|
+
|
309
|
+
/* Safety - iterate if dt_total is too large */
|
310
|
+
while( dt_total > 0.0f )
|
311
|
+
{
|
312
|
+
/* Select iteration time step */
|
313
|
+
dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
314
|
+
dt_total -= dt;
|
315
|
+
|
316
|
+
/* Calculate wave propagation */
|
317
|
+
calc();
|
318
|
+
}
|
319
|
+
|
320
|
+
/* Compute height of each vertex */
|
321
|
+
adjustGrid();
|
322
|
+
|
323
|
+
/* Draw wave grid to OpenGL display */
|
324
|
+
draw_screen();
|
325
|
+
|
326
|
+
/* Still running? */
|
327
|
+
running = running && glfwGetWindowParam( GLFW_OPENED );
|
328
|
+
}
|
329
|
+
|
330
|
+
glfwTerminate();
|
331
|
+
|
332
|
+
return 0;
|
333
|
+
}
|
334
|
+
|
335
|
+
version(Windows) {
|
336
|
+
extern(Windows):
|
337
|
+
} else {
|
338
|
+
extern(C):
|
339
|
+
}
|
340
|
+
/* Handle key strokes */
|
341
|
+
void handle_key_down(int key, int action)
|
342
|
+
{
|
343
|
+
if( action != GLFW_PRESS )
|
344
|
+
{
|
345
|
+
return;
|
346
|
+
}
|
347
|
+
|
348
|
+
switch(key) {
|
349
|
+
case GLFW_KEY_ESC:
|
350
|
+
running = 0;
|
351
|
+
break;
|
352
|
+
case GLFW_KEY_SPACE:
|
353
|
+
initSurface();
|
354
|
+
break;
|
355
|
+
case GLFW_KEY_LEFT:
|
356
|
+
alpha+=5;
|
357
|
+
break;
|
358
|
+
case GLFW_KEY_RIGHT:
|
359
|
+
alpha-=5;
|
360
|
+
break;
|
361
|
+
case GLFW_KEY_UP:
|
362
|
+
beta-=5;
|
363
|
+
break;
|
364
|
+
case GLFW_KEY_DOWN:
|
365
|
+
beta+=5;
|
366
|
+
break;
|
367
|
+
case GLFW_KEY_PAGEUP:
|
368
|
+
if(zoom>1) zoom-=1;
|
369
|
+
break;
|
370
|
+
case GLFW_KEY_PAGEDOWN:
|
371
|
+
zoom+=1;
|
372
|
+
break;
|
373
|
+
default:
|
374
|
+
break;
|
375
|
+
}
|
376
|
+
}
|
377
|
+
|
378
|
+
|
379
|
+
/* Callback function for window resize events */
|
380
|
+
void handle_resize( int width, int height )
|
381
|
+
{
|
382
|
+
float ratio = 1.0f;
|
383
|
+
|
384
|
+
if( height > 0 )
|
385
|
+
{
|
386
|
+
ratio = cast(float) width / cast(float) height;
|
387
|
+
}
|
388
|
+
|
389
|
+
/* Setup viewport (Place where the stuff will appear in the main window). */
|
390
|
+
glViewport(0, 0, width, height);
|
391
|
+
|
392
|
+
/*
|
393
|
+
* Change to the projection matrix and set
|
394
|
+
* our viewing volume.
|
395
|
+
*/
|
396
|
+
glMatrixMode(GL_PROJECTION);
|
397
|
+
glLoadIdentity();
|
398
|
+
gluPerspective(60.0, ratio, 1.0, 1024.0);
|
399
|
+
}
|
400
|
+
|