ruby-glfw 0.9

Sign up to get free protection for your applications and to get access to all the features.
Files changed (206) hide show
  1. data/README +1 -0
  2. data/README.API +73 -0
  3. data/Rakefile +120 -0
  4. data/examples/boing.rb +519 -0
  5. data/examples/gears.rb +327 -0
  6. data/examples/keytest.rb +117 -0
  7. data/examples/listmodes.rb +20 -0
  8. data/examples/mipmaps.rb +104 -0
  9. data/examples/mipmaps.tga +0 -0
  10. data/examples/particles.rb +837 -0
  11. data/examples/pong3d.rb +741 -0
  12. data/examples/pong3d_field.tga +0 -0
  13. data/examples/pong3d_instr.tga +0 -0
  14. data/examples/pong3d_menu.tga +0 -0
  15. data/examples/pong3d_title.tga +0 -0
  16. data/examples/pong3d_winner1.tga +0 -0
  17. data/examples/pong3d_winner2.tga +0 -0
  18. data/examples/splitview.rb +432 -0
  19. data/examples/triangle.rb +89 -0
  20. data/examples/wave.rb +294 -0
  21. data/ext/glfw/glfw.c +1094 -0
  22. data/ext/glfw/mkrf_conf.rb +70 -0
  23. data/glfw-src/Makefile +220 -0
  24. data/glfw-src/compile.ami +61 -0
  25. data/glfw-src/compile.bat +217 -0
  26. data/glfw-src/compile.sh +607 -0
  27. data/glfw-src/docs/Makefile +57 -0
  28. data/glfw-src/docs/Reference.pdf +0 -0
  29. data/glfw-src/docs/UsersGuide.pdf +0 -0
  30. data/glfw-src/docs/cleanup.bat +22 -0
  31. data/glfw-src/docs/glfwdoc.sty +80 -0
  32. data/glfw-src/docs/glfwrm.tex +3034 -0
  33. data/glfw-src/docs/glfwug.tex +2024 -0
  34. data/glfw-src/docs/readme.txt +80 -0
  35. data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
  36. data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
  37. data/glfw-src/examples/Makefile.dos.djgpp +71 -0
  38. data/glfw-src/examples/Makefile.macosx.gcc +96 -0
  39. data/glfw-src/examples/Makefile.win32.bcc +75 -0
  40. data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
  41. data/glfw-src/examples/Makefile.win32.cygwin +79 -0
  42. data/glfw-src/examples/Makefile.win32.lcc +74 -0
  43. data/glfw-src/examples/Makefile.win32.mgw +75 -0
  44. data/glfw-src/examples/Makefile.win32.msvc +74 -0
  45. data/glfw-src/examples/Makefile.win32.ow +74 -0
  46. data/glfw-src/examples/Makefile.win32.pellesc +74 -0
  47. data/glfw-src/examples/Makefile.x11.in +54 -0
  48. data/glfw-src/examples/boing.c +606 -0
  49. data/glfw-src/examples/bundle.sh +46 -0
  50. data/glfw-src/examples/gears.c +382 -0
  51. data/glfw-src/examples/keytest.c +264 -0
  52. data/glfw-src/examples/listmodes.c +48 -0
  53. data/glfw-src/examples/mipmaps.c +126 -0
  54. data/glfw-src/examples/mipmaps.tga +0 -0
  55. data/glfw-src/examples/mtbench.c +301 -0
  56. data/glfw-src/examples/mthello.c +48 -0
  57. data/glfw-src/examples/particles.c +1148 -0
  58. data/glfw-src/examples/pong3d.c +839 -0
  59. data/glfw-src/examples/pong3d_field.tga +0 -0
  60. data/glfw-src/examples/pong3d_instr.tga +0 -0
  61. data/glfw-src/examples/pong3d_menu.tga +0 -0
  62. data/glfw-src/examples/pong3d_title.tga +0 -0
  63. data/glfw-src/examples/pong3d_winner1.tga +0 -0
  64. data/glfw-src/examples/pong3d_winner2.tga +0 -0
  65. data/glfw-src/examples/splitview.c +506 -0
  66. data/glfw-src/examples/triangle.c +108 -0
  67. data/glfw-src/examples/wave.c +397 -0
  68. data/glfw-src/images/opengl.gif +0 -0
  69. data/glfw-src/images/osicert.gif +0 -0
  70. data/glfw-src/include/GL/glfw.h +486 -0
  71. data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
  72. data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
  73. data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
  74. data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
  75. data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
  76. data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
  77. data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
  78. data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
  79. data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
  80. data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
  81. data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
  82. data/glfw-src/lib/amigaos/platform.h +337 -0
  83. data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
  84. data/glfw-src/lib/dos/dos_enable.c +51 -0
  85. data/glfw-src/lib/dos/dos_events.c +173 -0
  86. data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
  87. data/glfw-src/lib/dos/dos_glext.c +59 -0
  88. data/glfw-src/lib/dos/dos_init.c +105 -0
  89. data/glfw-src/lib/dos/dos_irq.s +246 -0
  90. data/glfw-src/lib/dos/dos_joystick.c +94 -0
  91. data/glfw-src/lib/dos/dos_keyboard.c +694 -0
  92. data/glfw-src/lib/dos/dos_mouse.c +337 -0
  93. data/glfw-src/lib/dos/dos_thread.c +267 -0
  94. data/glfw-src/lib/dos/dos_time.c +309 -0
  95. data/glfw-src/lib/dos/dos_window.c +563 -0
  96. data/glfw-src/lib/dos/platform.h +341 -0
  97. data/glfw-src/lib/enable.c +295 -0
  98. data/glfw-src/lib/fullscreen.c +95 -0
  99. data/glfw-src/lib/glext.c +201 -0
  100. data/glfw-src/lib/image.c +629 -0
  101. data/glfw-src/lib/init.c +108 -0
  102. data/glfw-src/lib/input.c +280 -0
  103. data/glfw-src/lib/internal.h +210 -0
  104. data/glfw-src/lib/joystick.c +101 -0
  105. data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
  106. data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
  107. data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
  108. data/glfw-src/lib/macosx/macosx_enable.c +42 -0
  109. data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
  110. data/glfw-src/lib/macosx/macosx_glext.c +52 -0
  111. data/glfw-src/lib/macosx/macosx_init.c +194 -0
  112. data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
  113. data/glfw-src/lib/macosx/macosx_thread.c +414 -0
  114. data/glfw-src/lib/macosx/macosx_time.c +112 -0
  115. data/glfw-src/lib/macosx/macosx_window.c +1279 -0
  116. data/glfw-src/lib/macosx/platform.h +349 -0
  117. data/glfw-src/lib/stream.c +194 -0
  118. data/glfw-src/lib/tga.c +405 -0
  119. data/glfw-src/lib/thread.c +340 -0
  120. data/glfw-src/lib/time.c +83 -0
  121. data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
  122. data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
  123. data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
  124. data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
  125. data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
  126. data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
  127. data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
  128. data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
  129. data/glfw-src/lib/win32/glfwdll.def +67 -0
  130. data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
  131. data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
  132. data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
  133. data/glfw-src/lib/win32/libglfw.pc.in +11 -0
  134. data/glfw-src/lib/win32/platform.h +474 -0
  135. data/glfw-src/lib/win32/win32_dllmain.c +60 -0
  136. data/glfw-src/lib/win32/win32_enable.c +155 -0
  137. data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
  138. data/glfw-src/lib/win32/win32_glext.c +85 -0
  139. data/glfw-src/lib/win32/win32_init.c +356 -0
  140. data/glfw-src/lib/win32/win32_joystick.c +234 -0
  141. data/glfw-src/lib/win32/win32_thread.c +511 -0
  142. data/glfw-src/lib/win32/win32_time.c +146 -0
  143. data/glfw-src/lib/win32/win32_window.c +1714 -0
  144. data/glfw-src/lib/window.c +727 -0
  145. data/glfw-src/lib/x11/Makefile.x11.in +243 -0
  146. data/glfw-src/lib/x11/platform.h +415 -0
  147. data/glfw-src/lib/x11/x11_enable.c +51 -0
  148. data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
  149. data/glfw-src/lib/x11/x11_glext.c +69 -0
  150. data/glfw-src/lib/x11/x11_init.c +275 -0
  151. data/glfw-src/lib/x11/x11_joystick.c +371 -0
  152. data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
  153. data/glfw-src/lib/x11/x11_thread.c +507 -0
  154. data/glfw-src/lib/x11/x11_time.c +154 -0
  155. data/glfw-src/lib/x11/x11_window.c +1746 -0
  156. data/glfw-src/license.txt +21 -0
  157. data/glfw-src/readme.html +927 -0
  158. data/glfw-src/support/d/examples/Makefile +59 -0
  159. data/glfw-src/support/d/examples/boing.d +610 -0
  160. data/glfw-src/support/d/examples/gears.d +379 -0
  161. data/glfw-src/support/d/examples/keytest.d +272 -0
  162. data/glfw-src/support/d/examples/listmodes.d +48 -0
  163. data/glfw-src/support/d/examples/mipmaps.d +126 -0
  164. data/glfw-src/support/d/examples/mtbench.d +304 -0
  165. data/glfw-src/support/d/examples/mthello.d +54 -0
  166. data/glfw-src/support/d/examples/particles.d +1150 -0
  167. data/glfw-src/support/d/examples/pong3d.d +840 -0
  168. data/glfw-src/support/d/examples/splitview.d +486 -0
  169. data/glfw-src/support/d/examples/triangle.d +108 -0
  170. data/glfw-src/support/d/examples/wave.d +400 -0
  171. data/glfw-src/support/d/imports/gl.d +4539 -0
  172. data/glfw-src/support/d/imports/glfw.d +349 -0
  173. data/glfw-src/support/d/imports/glu.d +328 -0
  174. data/glfw-src/support/d/lib/glfwdll.def +64 -0
  175. data/glfw-src/support/d/lib/glu32.def +56 -0
  176. data/glfw-src/support/d/lib/makefile +12 -0
  177. data/glfw-src/support/d/lib/opengl32.def +372 -0
  178. data/glfw-src/support/d/readme.html +83 -0
  179. data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
  180. data/glfw-src/support/delphi/lib/glfw.pas +437 -0
  181. data/glfw-src/support/delphi/readme.html +97 -0
  182. data/glfw-src/support/lua/examples/gears.lua +383 -0
  183. data/glfw-src/support/lua/examples/test1.lua +68 -0
  184. data/glfw-src/support/lua/readme.html +128 -0
  185. data/glfw-src/support/lua/src/luaglfw.c +1179 -0
  186. data/glfw-src/support/lua/src/luaglfw.h +48 -0
  187. data/glfw-src/support/lua/src/runlua.c +82 -0
  188. data/glfw-src/support/masm/examples/fpc.mac +47 -0
  189. data/glfw-src/support/masm/examples/makeit.bat +66 -0
  190. data/glfw-src/support/masm/examples/triangle.asm +232 -0
  191. data/glfw-src/support/masm/include/glfw.inc +326 -0
  192. data/glfw-src/support/masm/include/glu32.inc +55 -0
  193. data/glfw-src/support/masm/include/opengl32.inc +372 -0
  194. data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
  195. data/glfw-src/support/masm/readme.html +170 -0
  196. data/glfw-src/support/msvc80/GLFW.sln +26 -0
  197. data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
  198. data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
  199. data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
  200. data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
  201. data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
  202. data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
  203. data/glfw-src/support/visualbasic/readme.html +164 -0
  204. data/website/index.html +84 -0
  205. data/website/style.css +110 -0
  206. metadata +301 -0
@@ -0,0 +1,379 @@
1
+ /*
2
+ * 3-D gear wheels. This program is in the public domain.
3
+ *
4
+ * Command line options:
5
+ * -info print GL implementation information
6
+ * -exit automatically exit after 30 seconds
7
+ *
8
+ *
9
+ * Brian Paul
10
+ *
11
+ *
12
+ * Marcus Geelnard:
13
+ * - Conversion to GLFW
14
+ * - Time based rendering (frame rate independent)
15
+ * - Slightly modified camera that should work better for stereo viewing
16
+ */
17
+
18
+ import std.math;
19
+ import std.c.string;
20
+ import glfw;
21
+
22
+ static int running = 1;
23
+ static double t0 = 0.0;
24
+ static double t = 0.0;
25
+ static double dt = 0.0;
26
+
27
+ static int Frames = 0;
28
+ static int autoexit = 0;
29
+
30
+ /**
31
+
32
+ Draw a gear wheel. You'll probably want to call this function when
33
+ building a display list since we do a lot of trig here.
34
+
35
+ Input: inner_radius - radius of hole at center
36
+ outer_radius - radius at center of teeth
37
+ width - width of gear
38
+ teeth - number of teeth
39
+ tooth_depth - depth of tooth
40
+
41
+ **/
42
+
43
+ static void
44
+ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
45
+ GLint teeth, GLfloat tooth_depth)
46
+ {
47
+ GLint i;
48
+ GLfloat r0, r1, r2;
49
+ GLfloat angle, da;
50
+ GLfloat u, v, len;
51
+
52
+ r0 = inner_radius;
53
+ r1 = outer_radius - tooth_depth / 2.0;
54
+ r2 = outer_radius + tooth_depth / 2.0;
55
+
56
+ da = 2.0 * PI / teeth / 4.0;
57
+
58
+ glShadeModel(GL_FLAT);
59
+
60
+ glNormal3f(0.0, 0.0, 1.0);
61
+
62
+ /* draw front face */
63
+ glBegin(GL_QUAD_STRIP);
64
+ for (i = 0; i <= teeth; i++) {
65
+ angle = i * 2.0 * PI / teeth;
66
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
67
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
68
+ if (i < teeth) {
69
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
70
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
71
+ }
72
+ }
73
+ glEnd();
74
+
75
+ /* draw front sides of teeth */
76
+ glBegin(GL_QUADS);
77
+ da = 2.0 * PI / teeth / 4.0;
78
+ for (i = 0; i < teeth; i++) {
79
+ angle = i * 2.0 * PI / teeth;
80
+
81
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
82
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
83
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
84
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
85
+ }
86
+ glEnd();
87
+
88
+ glNormal3f(0.0, 0.0, -1.0);
89
+
90
+ /* draw back face */
91
+ glBegin(GL_QUAD_STRIP);
92
+ for (i = 0; i <= teeth; i++) {
93
+ angle = i * 2.0 * PI / teeth;
94
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
95
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
96
+ if (i < teeth) {
97
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
98
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
99
+ }
100
+ }
101
+ glEnd();
102
+
103
+ /* draw back sides of teeth */
104
+ glBegin(GL_QUADS);
105
+ da = 2.0 * PI / teeth / 4.0;
106
+ for (i = 0; i < teeth; i++) {
107
+ angle = i * 2.0 * PI / teeth;
108
+
109
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
110
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
111
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
112
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
113
+ }
114
+ glEnd();
115
+
116
+ /* draw outward faces of teeth */
117
+ glBegin(GL_QUAD_STRIP);
118
+ for (i = 0; i < teeth; i++) {
119
+ angle = i * 2.0 * PI / teeth;
120
+
121
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
122
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
123
+ u = r2 * cos(angle + da) - r1 * cos(angle);
124
+ v = r2 * sin(angle + da) - r1 * sin(angle);
125
+ len = sqrt(u * u + v * v);
126
+ u /= len;
127
+ v /= len;
128
+ glNormal3f(v, -u, 0.0);
129
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
130
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
131
+ glNormal3f(cos(angle), sin(angle), 0.0);
132
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
133
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
134
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
135
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
136
+ glNormal3f(v, -u, 0.0);
137
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
138
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
139
+ glNormal3f(cos(angle), sin(angle), 0.0);
140
+ }
141
+
142
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
143
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
144
+
145
+ glEnd();
146
+
147
+ glShadeModel(GL_SMOOTH);
148
+
149
+ /* draw inside radius cylinder */
150
+ glBegin(GL_QUAD_STRIP);
151
+ for (i = 0; i <= teeth; i++) {
152
+ angle = i * 2.0 * PI / teeth;
153
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
154
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
155
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
156
+ }
157
+ glEnd();
158
+
159
+ }
160
+
161
+
162
+ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
163
+ static GLint gear1, gear2, gear3;
164
+ static GLfloat angle = 0.0;
165
+
166
+ /* OpenGL draw function & timing */
167
+ static void draw()
168
+ {
169
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
170
+
171
+ glPushMatrix();
172
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
173
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
174
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
175
+
176
+ glPushMatrix();
177
+ glTranslatef(-3.0, -2.0, 0.0);
178
+ glRotatef(cast(GLfloat)angle, 0.0, 0.0, 1.0);
179
+ glCallList(gear1);
180
+ glPopMatrix();
181
+
182
+ glPushMatrix();
183
+ glTranslatef(3.1, -2.0, 0.0);
184
+ glRotatef(cast(GLfloat)(-2.0 * angle - 9.0), 0.0, 0.0, 1.0);
185
+ glCallList(gear2);
186
+ glPopMatrix();
187
+
188
+ glPushMatrix();
189
+ glTranslatef(-3.1, 4.2, 0.0);
190
+ glRotatef(cast(GLfloat)(-2.0 * angle - 25.0), 0.0, 0.0, 1.0);
191
+ glCallList(gear3);
192
+ glPopMatrix();
193
+
194
+ glPopMatrix();
195
+
196
+ Frames++;
197
+
198
+ {
199
+ double t_new = glfwGetTime();
200
+ dt = t_new - t;
201
+ t = t_new;
202
+
203
+ if (t - t0 >= 5.0)
204
+ {
205
+ double seconds = t - t0;
206
+ double fps = Frames / seconds;
207
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
208
+ t0 = t;
209
+ Frames = 0;
210
+ if ((t >= 0.999 * autoexit) && (autoexit))
211
+ {
212
+ running = 0;
213
+ }
214
+ }
215
+ }
216
+ }
217
+
218
+
219
+ /* update animation parameters */
220
+ static void animate()
221
+ {
222
+ angle += 100.0*dt;
223
+ }
224
+
225
+
226
+ /* change view angle, exit upon ESC */
227
+ extern (Windows)
228
+ {
229
+ void key( int k, int action )
230
+ {
231
+ if( action != GLFW_PRESS ) return;
232
+
233
+ switch (k) {
234
+ case 'Z':
235
+ if( glfwGetKey( GLFW_KEY_LSHIFT ) )
236
+ view_rotz -= 5.0;
237
+ else
238
+ view_rotz += 5.0;
239
+ break;
240
+ case GLFW_KEY_ESC:
241
+ running = 0;
242
+ break;
243
+ case GLFW_KEY_UP:
244
+ view_rotx += 5.0;
245
+ break;
246
+ case GLFW_KEY_DOWN:
247
+ view_rotx -= 5.0;
248
+ break;
249
+ case GLFW_KEY_LEFT:
250
+ view_roty += 5.0;
251
+ break;
252
+ case GLFW_KEY_RIGHT:
253
+ view_roty -= 5.0;
254
+ break;
255
+ default:
256
+ return;
257
+ }
258
+ }
259
+ }
260
+
261
+ /* new window size */
262
+ extern (Windows)
263
+ {
264
+ void reshape( int width, int height )
265
+ {
266
+ GLfloat h = cast(GLfloat) height / cast(GLfloat) width;
267
+ GLfloat xmax, znear, zfar;
268
+
269
+ znear = 5.0f;
270
+ zfar = 30.0f;
271
+ xmax = znear * 0.5;
272
+
273
+ glViewport( 0, 0, cast(GLint) width, cast(GLint) height );
274
+ glMatrixMode( GL_PROJECTION );
275
+ glLoadIdentity();
276
+ glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar );
277
+ glMatrixMode( GL_MODELVIEW );
278
+ glLoadIdentity();
279
+ glTranslatef( 0.0, 0.0, -20.0 );
280
+ }
281
+ }
282
+
283
+ /* program & OpenGL initialization */
284
+ static void init(char[][] args)
285
+ {
286
+ static const GLfloat[4] pos = [5.0, 5.0, 10.0, 0.0];
287
+ static const GLfloat[4] red = [0.8, 0.1, 0.0, 1.0];
288
+ static const GLfloat[4] green = [0.0, 0.8, 0.2, 1.0];
289
+ static const GLfloat[4] blue = [0.2, 0.2, 1.0, 1.0];
290
+ GLint i;
291
+
292
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
293
+ glEnable(GL_CULL_FACE);
294
+ glEnable(GL_LIGHTING);
295
+ glEnable(GL_LIGHT0);
296
+ glEnable(GL_DEPTH_TEST);
297
+
298
+ /* make the gears */
299
+ gear1 = glGenLists(1);
300
+ glNewList(gear1, GL_COMPILE);
301
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
302
+ gear(1.0, 4.0, 1.0, 20, 0.7);
303
+ glEndList();
304
+
305
+ gear2 = glGenLists(1);
306
+ glNewList(gear2, GL_COMPILE);
307
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
308
+ gear(0.5, 2.0, 2.0, 10, 0.7);
309
+ glEndList();
310
+
311
+ gear3 = glGenLists(1);
312
+ glNewList(gear3, GL_COMPILE);
313
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
314
+ gear(1.3, 2.0, 0.5, 10, 0.7);
315
+ glEndList();
316
+
317
+ glEnable(GL_NORMALIZE);
318
+
319
+ for ( i=1; i<args.length; i++ ) {
320
+ if (strcmp(args[i], "-info")==0) {
321
+ printf("GL_RENDERER = %s\n", cast(char *) glGetString(GL_RENDERER));
322
+ printf("GL_VERSION = %s\n", cast(char *) glGetString(GL_VERSION));
323
+ printf("GL_VENDOR = %s\n", cast(char *) glGetString(GL_VENDOR));
324
+ printf("GL_EXTENSIONS = %s\n", cast(char *) glGetString(GL_EXTENSIONS));
325
+ }
326
+ else if ( strcmp(args[i], "-exit")==0) {
327
+ autoexit = 30;
328
+ printf("Auto Exit after %i seconds.\n", autoexit );
329
+ }
330
+ }
331
+ }
332
+
333
+
334
+ /* program entry */
335
+ int main(char[][] args)
336
+ {
337
+ // Init GLFW and open window
338
+ glfwInit();
339
+ if( !glfwOpenWindow( 300,300, 0,0,0,0, 16,0, GLFW_WINDOW ) )
340
+ {
341
+ glfwTerminate();
342
+ return 0;
343
+ }
344
+ glfwSetWindowTitle( "Gears" );
345
+ glfwEnable( GLFW_KEY_REPEAT );
346
+ glfwSwapInterval( 0 );
347
+
348
+ // Special args?
349
+ init(args);
350
+
351
+ // Set callback functions
352
+ glfwSetWindowSizeCallback( &reshape );
353
+ glfwSetKeyCallback( &key );
354
+
355
+ // Main loop
356
+ while( running )
357
+ {
358
+ // Draw gears
359
+ draw();
360
+
361
+ // Update animation
362
+ animate();
363
+
364
+ // Swap buffers
365
+ glfwSwapBuffers();
366
+
367
+ // Was the window closed?
368
+ if( !glfwGetWindowParam( GLFW_OPENED ) )
369
+ {
370
+ running = 0;
371
+ }
372
+ }
373
+
374
+ // Terminate GLFW
375
+ glfwTerminate();
376
+
377
+ // Exit program
378
+ return 0;
379
+ }
@@ -0,0 +1,272 @@
1
+ //========================================================================
2
+ // This is a small test application for GLFW.
3
+ // Keyboard input test.
4
+ //========================================================================
5
+
6
+ import glfw;
7
+ import std.math;
8
+ import std.string;
9
+ import std.c.stdio;
10
+
11
+ int running = 0;
12
+ int keyrepeat = 0;
13
+ int systemkeys = 1;
14
+
15
+
16
+ //========================================================================
17
+ // main()
18
+ //========================================================================
19
+
20
+ int main( )
21
+ {
22
+ int width, height;
23
+ double t;
24
+
25
+ // Initialise GLFW
26
+ glfwInit();
27
+
28
+ // Open OpenGL window
29
+ if( !glfwOpenWindow( 250,100, 0,0,0,0, 0,0, GLFW_WINDOW ) )
30
+ {
31
+ glfwTerminate();
32
+ return 0;
33
+ }
34
+
35
+ // Set key callback function
36
+ glfwSetKeyCallback( &keyfun );
37
+
38
+ // Set tile
39
+ glfwSetWindowTitle( "Press some keys!" );
40
+
41
+ // Main loop
42
+ running = GL_TRUE;
43
+ while( running )
44
+ {
45
+ // Get time and mouse position
46
+ t = glfwGetTime();
47
+
48
+ // Get window size (may be different than the requested size)
49
+ glfwGetWindowSize( &width, &height );
50
+ height = height > 0 ? height : 1;
51
+
52
+ // Set viewport
53
+ glViewport( 0, 0, width, height );
54
+
55
+ // Clear color buffer
56
+ glClearColor( cast(GLfloat)(0.5+0.5*sin(3.0*t)), 0.0f, 0.0f, 0.0f);
57
+ glClear( GL_COLOR_BUFFER_BIT );
58
+
59
+ // Swap buffers
60
+ glfwSwapBuffers();
61
+
62
+ // Check if the window was closed
63
+ running = running && glfwGetWindowParam( GLFW_OPENED );
64
+ }
65
+
66
+ // Close OpenGL window and terminate GLFW
67
+ glfwTerminate();
68
+
69
+ return 0;
70
+ }
71
+
72
+ //========================================================================
73
+ // keyfun()
74
+ //========================================================================
75
+
76
+ version(Windows) {
77
+ extern(Windows):
78
+ } else {
79
+ extern(C):
80
+ }
81
+
82
+ void keyfun( int key, int action )
83
+ {
84
+ if( action != GLFW_PRESS )
85
+ {
86
+ return;
87
+ }
88
+
89
+ switch( key )
90
+ {
91
+ case GLFW_KEY_ESC:
92
+ printf( "ESC => quit program\n" );
93
+ running = GL_FALSE;
94
+ break;
95
+ case GLFW_KEY_F1:
96
+ case GLFW_KEY_F2:
97
+ case GLFW_KEY_F3:
98
+ case GLFW_KEY_F4:
99
+ case GLFW_KEY_F5:
100
+ case GLFW_KEY_F6:
101
+ case GLFW_KEY_F7:
102
+ case GLFW_KEY_F8:
103
+ case GLFW_KEY_F9:
104
+ case GLFW_KEY_F10:
105
+ case GLFW_KEY_F11:
106
+ case GLFW_KEY_F12:
107
+ case GLFW_KEY_F13:
108
+ case GLFW_KEY_F14:
109
+ case GLFW_KEY_F15:
110
+ case GLFW_KEY_F16:
111
+ case GLFW_KEY_F17:
112
+ case GLFW_KEY_F18:
113
+ case GLFW_KEY_F19:
114
+ case GLFW_KEY_F20:
115
+ case GLFW_KEY_F21:
116
+ case GLFW_KEY_F22:
117
+ case GLFW_KEY_F23:
118
+ case GLFW_KEY_F24:
119
+ case GLFW_KEY_F25:
120
+ printf( "F%d\n", 1 + key - GLFW_KEY_F1 );
121
+ break;
122
+ case GLFW_KEY_UP:
123
+ printf( "UP\n" );
124
+ break;
125
+ case GLFW_KEY_DOWN:
126
+ printf( "DOWN\n" );
127
+ break;
128
+ case GLFW_KEY_LEFT:
129
+ printf( "LEFT\n" );
130
+ break;
131
+ case GLFW_KEY_RIGHT:
132
+ printf( "RIGHT\n" );
133
+ break;
134
+ case GLFW_KEY_LSHIFT:
135
+ printf( "LSHIFT\n" );
136
+ break;
137
+ case GLFW_KEY_RSHIFT:
138
+ printf( "RSHIFT\n" );
139
+ break;
140
+ case GLFW_KEY_LCTRL:
141
+ printf( "LCTRL\n" );
142
+ break;
143
+ case GLFW_KEY_RCTRL:
144
+ printf( "RCTRL\n" );
145
+ break;
146
+ case GLFW_KEY_LALT:
147
+ printf( "LALT\n" );
148
+ break;
149
+ case GLFW_KEY_RALT:
150
+ printf( "RALT\n" );
151
+ break;
152
+ case GLFW_KEY_TAB:
153
+ printf( "TAB\n" );
154
+ break;
155
+ case GLFW_KEY_ENTER:
156
+ printf( "ENTER\n" );
157
+ break;
158
+ case GLFW_KEY_BACKSPACE:
159
+ printf( "BACKSPACE\n" );
160
+ break;
161
+ case GLFW_KEY_INSERT:
162
+ printf( "INSERT\n" );
163
+ break;
164
+ case GLFW_KEY_DEL:
165
+ printf( "DEL\n" );
166
+ break;
167
+ case GLFW_KEY_PAGEUP:
168
+ printf( "PAGEUP\n" );
169
+ break;
170
+ case GLFW_KEY_PAGEDOWN:
171
+ printf( "PAGEDOWN\n" );
172
+ break;
173
+ case GLFW_KEY_HOME:
174
+ printf( "HOME\n" );
175
+ break;
176
+ case GLFW_KEY_END:
177
+ printf( "END\n" );
178
+ break;
179
+ case GLFW_KEY_KP_0:
180
+ printf( "KEYPAD 0\n" );
181
+ break;
182
+ case GLFW_KEY_KP_1:
183
+ printf( "KEYPAD 1\n" );
184
+ break;
185
+ case GLFW_KEY_KP_2:
186
+ printf( "KEYPAD 2\n" );
187
+ break;
188
+ case GLFW_KEY_KP_3:
189
+ printf( "KEYPAD 3\n" );
190
+ break;
191
+ case GLFW_KEY_KP_4:
192
+ printf( "KEYPAD 4\n" );
193
+ break;
194
+ case GLFW_KEY_KP_5:
195
+ printf( "KEYPAD 5\n" );
196
+ break;
197
+ case GLFW_KEY_KP_6:
198
+ printf( "KEYPAD 6\n" );
199
+ break;
200
+ case GLFW_KEY_KP_7:
201
+ printf( "KEYPAD 7\n" );
202
+ break;
203
+ case GLFW_KEY_KP_8:
204
+ printf( "KEYPAD 8\n" );
205
+ break;
206
+ case GLFW_KEY_KP_9:
207
+ printf( "KEYPAD 9\n" );
208
+ break;
209
+ case GLFW_KEY_KP_DIVIDE:
210
+ printf( "KEYPAD DIVIDE\n" );
211
+ break;
212
+ case GLFW_KEY_KP_MULTIPLY:
213
+ printf( "KEYPAD MULTIPLY\n" );
214
+ break;
215
+ case GLFW_KEY_KP_SUBTRACT:
216
+ printf( "KEYPAD SUBTRACT\n" );
217
+ break;
218
+ case GLFW_KEY_KP_ADD:
219
+ printf( "KEYPAD ADD\n" );
220
+ break;
221
+ case GLFW_KEY_KP_DECIMAL:
222
+ printf( "KEYPAD DECIMAL\n" );
223
+ break;
224
+ case GLFW_KEY_KP_EQUAL:
225
+ printf( "KEYPAD =\n" );
226
+ break;
227
+ case GLFW_KEY_KP_ENTER:
228
+ printf( "KEYPAD ENTER\n" );
229
+ break;
230
+ case GLFW_KEY_SPACE:
231
+ printf( "SPACE\n" );
232
+ break;
233
+ case 'R':
234
+ keyrepeat = (keyrepeat+1) & 1;
235
+ if( keyrepeat )
236
+ {
237
+ glfwEnable( GLFW_KEY_REPEAT );
238
+ }
239
+ else
240
+ {
241
+ glfwDisable( GLFW_KEY_REPEAT );
242
+ }
243
+ printf( "R => Key repeat: %s\n", keyrepeat ? toStringz("ON") : toStringz("OFF") );
244
+ break;
245
+ case 'S':
246
+ systemkeys = (systemkeys+1) & 1;
247
+ if( systemkeys )
248
+ {
249
+ glfwEnable( GLFW_SYSTEM_KEYS );
250
+ }
251
+ else
252
+ {
253
+ glfwDisable( GLFW_SYSTEM_KEYS );
254
+ }
255
+ printf( "S => System keys: %s\n", systemkeys ? "ON" : "OFF" );
256
+ break;
257
+ default:
258
+ if( key > 0 && key < 256 )
259
+ {
260
+ printf( "%c\n", cast(char) key );
261
+ }
262
+ else
263
+ {
264
+ printf( "???\n" );
265
+ }
266
+ break;
267
+ }
268
+
269
+ fflush( stdout );
270
+ }
271
+
272
+