warp-lang 1.7.0__py3-none-manylinux_2_28_x86_64.whl
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- warp/__init__.py +139 -0
- warp/__init__.pyi +1 -0
- warp/autograd.py +1142 -0
- warp/bin/warp-clang.so +0 -0
- warp/bin/warp.so +0 -0
- warp/build.py +557 -0
- warp/build_dll.py +405 -0
- warp/builtins.py +6855 -0
- warp/codegen.py +3969 -0
- warp/config.py +158 -0
- warp/constants.py +57 -0
- warp/context.py +6812 -0
- warp/dlpack.py +462 -0
- warp/examples/__init__.py +24 -0
- warp/examples/assets/bear.usd +0 -0
- warp/examples/assets/bunny.usd +0 -0
- warp/examples/assets/cartpole.urdf +110 -0
- warp/examples/assets/crazyflie.usd +0 -0
- warp/examples/assets/cube.usd +0 -0
- warp/examples/assets/nonuniform.usd +0 -0
- warp/examples/assets/nv_ant.xml +92 -0
- warp/examples/assets/nv_humanoid.xml +183 -0
- warp/examples/assets/nvidia_logo.png +0 -0
- warp/examples/assets/pixel.jpg +0 -0
- warp/examples/assets/quadruped.urdf +268 -0
- warp/examples/assets/rocks.nvdb +0 -0
- warp/examples/assets/rocks.usd +0 -0
- warp/examples/assets/sphere.usd +0 -0
- warp/examples/assets/square_cloth.usd +0 -0
- warp/examples/benchmarks/benchmark_api.py +389 -0
- warp/examples/benchmarks/benchmark_cloth.py +296 -0
- warp/examples/benchmarks/benchmark_cloth_cupy.py +96 -0
- warp/examples/benchmarks/benchmark_cloth_jax.py +105 -0
- warp/examples/benchmarks/benchmark_cloth_numba.py +161 -0
- warp/examples/benchmarks/benchmark_cloth_numpy.py +85 -0
- warp/examples/benchmarks/benchmark_cloth_paddle.py +94 -0
- warp/examples/benchmarks/benchmark_cloth_pytorch.py +94 -0
- warp/examples/benchmarks/benchmark_cloth_taichi.py +120 -0
- warp/examples/benchmarks/benchmark_cloth_warp.py +153 -0
- warp/examples/benchmarks/benchmark_gemm.py +164 -0
- warp/examples/benchmarks/benchmark_interop_paddle.py +166 -0
- warp/examples/benchmarks/benchmark_interop_torch.py +166 -0
- warp/examples/benchmarks/benchmark_launches.py +301 -0
- warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
- warp/examples/browse.py +37 -0
- warp/examples/core/example_cupy.py +86 -0
- warp/examples/core/example_dem.py +241 -0
- warp/examples/core/example_fluid.py +299 -0
- warp/examples/core/example_graph_capture.py +150 -0
- warp/examples/core/example_marching_cubes.py +194 -0
- warp/examples/core/example_mesh.py +180 -0
- warp/examples/core/example_mesh_intersect.py +211 -0
- warp/examples/core/example_nvdb.py +182 -0
- warp/examples/core/example_raycast.py +111 -0
- warp/examples/core/example_raymarch.py +205 -0
- warp/examples/core/example_render_opengl.py +193 -0
- warp/examples/core/example_sample_mesh.py +300 -0
- warp/examples/core/example_sph.py +411 -0
- warp/examples/core/example_torch.py +211 -0
- warp/examples/core/example_wave.py +269 -0
- warp/examples/fem/example_adaptive_grid.py +286 -0
- warp/examples/fem/example_apic_fluid.py +423 -0
- warp/examples/fem/example_burgers.py +261 -0
- warp/examples/fem/example_convection_diffusion.py +178 -0
- warp/examples/fem/example_convection_diffusion_dg.py +204 -0
- warp/examples/fem/example_deformed_geometry.py +172 -0
- warp/examples/fem/example_diffusion.py +196 -0
- warp/examples/fem/example_diffusion_3d.py +225 -0
- warp/examples/fem/example_diffusion_mgpu.py +220 -0
- warp/examples/fem/example_distortion_energy.py +228 -0
- warp/examples/fem/example_magnetostatics.py +240 -0
- warp/examples/fem/example_mixed_elasticity.py +291 -0
- warp/examples/fem/example_navier_stokes.py +261 -0
- warp/examples/fem/example_nonconforming_contact.py +298 -0
- warp/examples/fem/example_stokes.py +213 -0
- warp/examples/fem/example_stokes_transfer.py +262 -0
- warp/examples/fem/example_streamlines.py +352 -0
- warp/examples/fem/utils.py +1000 -0
- warp/examples/interop/example_jax_callable.py +116 -0
- warp/examples/interop/example_jax_ffi_callback.py +132 -0
- warp/examples/interop/example_jax_kernel.py +205 -0
- warp/examples/optim/example_bounce.py +266 -0
- warp/examples/optim/example_cloth_throw.py +228 -0
- warp/examples/optim/example_diffray.py +561 -0
- warp/examples/optim/example_drone.py +870 -0
- warp/examples/optim/example_fluid_checkpoint.py +497 -0
- warp/examples/optim/example_inverse_kinematics.py +182 -0
- warp/examples/optim/example_inverse_kinematics_torch.py +191 -0
- warp/examples/optim/example_softbody_properties.py +400 -0
- warp/examples/optim/example_spring_cage.py +245 -0
- warp/examples/optim/example_trajectory.py +227 -0
- warp/examples/sim/example_cartpole.py +143 -0
- warp/examples/sim/example_cloth.py +225 -0
- warp/examples/sim/example_cloth_self_contact.py +322 -0
- warp/examples/sim/example_granular.py +130 -0
- warp/examples/sim/example_granular_collision_sdf.py +202 -0
- warp/examples/sim/example_jacobian_ik.py +244 -0
- warp/examples/sim/example_particle_chain.py +124 -0
- warp/examples/sim/example_quadruped.py +203 -0
- warp/examples/sim/example_rigid_chain.py +203 -0
- warp/examples/sim/example_rigid_contact.py +195 -0
- warp/examples/sim/example_rigid_force.py +133 -0
- warp/examples/sim/example_rigid_gyroscopic.py +115 -0
- warp/examples/sim/example_rigid_soft_contact.py +140 -0
- warp/examples/sim/example_soft_body.py +196 -0
- warp/examples/tile/example_tile_cholesky.py +87 -0
- warp/examples/tile/example_tile_convolution.py +66 -0
- warp/examples/tile/example_tile_fft.py +55 -0
- warp/examples/tile/example_tile_filtering.py +113 -0
- warp/examples/tile/example_tile_matmul.py +85 -0
- warp/examples/tile/example_tile_mlp.py +383 -0
- warp/examples/tile/example_tile_nbody.py +199 -0
- warp/examples/tile/example_tile_walker.py +327 -0
- warp/fabric.py +355 -0
- warp/fem/__init__.py +106 -0
- warp/fem/adaptivity.py +508 -0
- warp/fem/cache.py +572 -0
- warp/fem/dirichlet.py +202 -0
- warp/fem/domain.py +411 -0
- warp/fem/field/__init__.py +125 -0
- warp/fem/field/field.py +619 -0
- warp/fem/field/nodal_field.py +326 -0
- warp/fem/field/restriction.py +37 -0
- warp/fem/field/virtual.py +848 -0
- warp/fem/geometry/__init__.py +32 -0
- warp/fem/geometry/adaptive_nanogrid.py +857 -0
- warp/fem/geometry/closest_point.py +84 -0
- warp/fem/geometry/deformed_geometry.py +221 -0
- warp/fem/geometry/element.py +776 -0
- warp/fem/geometry/geometry.py +362 -0
- warp/fem/geometry/grid_2d.py +392 -0
- warp/fem/geometry/grid_3d.py +452 -0
- warp/fem/geometry/hexmesh.py +911 -0
- warp/fem/geometry/nanogrid.py +571 -0
- warp/fem/geometry/partition.py +389 -0
- warp/fem/geometry/quadmesh.py +663 -0
- warp/fem/geometry/tetmesh.py +855 -0
- warp/fem/geometry/trimesh.py +806 -0
- warp/fem/integrate.py +2335 -0
- warp/fem/linalg.py +419 -0
- warp/fem/operator.py +293 -0
- warp/fem/polynomial.py +229 -0
- warp/fem/quadrature/__init__.py +17 -0
- warp/fem/quadrature/pic_quadrature.py +299 -0
- warp/fem/quadrature/quadrature.py +591 -0
- warp/fem/space/__init__.py +228 -0
- warp/fem/space/basis_function_space.py +468 -0
- warp/fem/space/basis_space.py +667 -0
- warp/fem/space/dof_mapper.py +251 -0
- warp/fem/space/function_space.py +309 -0
- warp/fem/space/grid_2d_function_space.py +177 -0
- warp/fem/space/grid_3d_function_space.py +227 -0
- warp/fem/space/hexmesh_function_space.py +257 -0
- warp/fem/space/nanogrid_function_space.py +201 -0
- warp/fem/space/partition.py +367 -0
- warp/fem/space/quadmesh_function_space.py +223 -0
- warp/fem/space/restriction.py +179 -0
- warp/fem/space/shape/__init__.py +143 -0
- warp/fem/space/shape/cube_shape_function.py +1105 -0
- warp/fem/space/shape/shape_function.py +133 -0
- warp/fem/space/shape/square_shape_function.py +926 -0
- warp/fem/space/shape/tet_shape_function.py +834 -0
- warp/fem/space/shape/triangle_shape_function.py +672 -0
- warp/fem/space/tetmesh_function_space.py +271 -0
- warp/fem/space/topology.py +424 -0
- warp/fem/space/trimesh_function_space.py +194 -0
- warp/fem/types.py +99 -0
- warp/fem/utils.py +420 -0
- warp/jax.py +187 -0
- warp/jax_experimental/__init__.py +16 -0
- warp/jax_experimental/custom_call.py +351 -0
- warp/jax_experimental/ffi.py +698 -0
- warp/jax_experimental/xla_ffi.py +602 -0
- warp/math.py +244 -0
- warp/native/array.h +1145 -0
- warp/native/builtin.h +1800 -0
- warp/native/bvh.cpp +492 -0
- warp/native/bvh.cu +791 -0
- warp/native/bvh.h +554 -0
- warp/native/clang/clang.cpp +536 -0
- warp/native/coloring.cpp +613 -0
- warp/native/crt.cpp +51 -0
- warp/native/crt.h +362 -0
- warp/native/cuda_crt.h +1058 -0
- warp/native/cuda_util.cpp +646 -0
- warp/native/cuda_util.h +307 -0
- warp/native/error.cpp +77 -0
- warp/native/error.h +36 -0
- warp/native/exports.h +1878 -0
- warp/native/fabric.h +245 -0
- warp/native/hashgrid.cpp +311 -0
- warp/native/hashgrid.cu +87 -0
- warp/native/hashgrid.h +240 -0
- warp/native/initializer_array.h +41 -0
- warp/native/intersect.h +1230 -0
- warp/native/intersect_adj.h +375 -0
- warp/native/intersect_tri.h +339 -0
- warp/native/marching.cpp +19 -0
- warp/native/marching.cu +514 -0
- warp/native/marching.h +19 -0
- warp/native/mat.h +2220 -0
- warp/native/mathdx.cpp +87 -0
- warp/native/matnn.h +343 -0
- warp/native/mesh.cpp +266 -0
- warp/native/mesh.cu +404 -0
- warp/native/mesh.h +1980 -0
- warp/native/nanovdb/GridHandle.h +366 -0
- warp/native/nanovdb/HostBuffer.h +590 -0
- warp/native/nanovdb/NanoVDB.h +6624 -0
- warp/native/nanovdb/PNanoVDB.h +3390 -0
- warp/native/noise.h +859 -0
- warp/native/quat.h +1371 -0
- warp/native/rand.h +342 -0
- warp/native/range.h +139 -0
- warp/native/reduce.cpp +174 -0
- warp/native/reduce.cu +364 -0
- warp/native/runlength_encode.cpp +79 -0
- warp/native/runlength_encode.cu +61 -0
- warp/native/scan.cpp +47 -0
- warp/native/scan.cu +53 -0
- warp/native/scan.h +23 -0
- warp/native/solid_angle.h +466 -0
- warp/native/sort.cpp +251 -0
- warp/native/sort.cu +277 -0
- warp/native/sort.h +33 -0
- warp/native/sparse.cpp +378 -0
- warp/native/sparse.cu +524 -0
- warp/native/spatial.h +657 -0
- warp/native/svd.h +702 -0
- warp/native/temp_buffer.h +46 -0
- warp/native/tile.h +2584 -0
- warp/native/tile_reduce.h +264 -0
- warp/native/vec.h +1426 -0
- warp/native/volume.cpp +501 -0
- warp/native/volume.cu +67 -0
- warp/native/volume.h +969 -0
- warp/native/volume_builder.cu +477 -0
- warp/native/volume_builder.h +52 -0
- warp/native/volume_impl.h +70 -0
- warp/native/warp.cpp +1082 -0
- warp/native/warp.cu +3636 -0
- warp/native/warp.h +381 -0
- warp/optim/__init__.py +17 -0
- warp/optim/adam.py +163 -0
- warp/optim/linear.py +1137 -0
- warp/optim/sgd.py +112 -0
- warp/paddle.py +407 -0
- warp/render/__init__.py +18 -0
- warp/render/render_opengl.py +3518 -0
- warp/render/render_usd.py +784 -0
- warp/render/utils.py +160 -0
- warp/sim/__init__.py +65 -0
- warp/sim/articulation.py +793 -0
- warp/sim/collide.py +2395 -0
- warp/sim/graph_coloring.py +300 -0
- warp/sim/import_mjcf.py +790 -0
- warp/sim/import_snu.py +227 -0
- warp/sim/import_urdf.py +579 -0
- warp/sim/import_usd.py +894 -0
- warp/sim/inertia.py +324 -0
- warp/sim/integrator.py +242 -0
- warp/sim/integrator_euler.py +1997 -0
- warp/sim/integrator_featherstone.py +2101 -0
- warp/sim/integrator_vbd.py +2048 -0
- warp/sim/integrator_xpbd.py +3292 -0
- warp/sim/model.py +4791 -0
- warp/sim/particles.py +121 -0
- warp/sim/render.py +427 -0
- warp/sim/utils.py +428 -0
- warp/sparse.py +2057 -0
- warp/stubs.py +3333 -0
- warp/tape.py +1203 -0
- warp/tests/__init__.py +1 -0
- warp/tests/__main__.py +4 -0
- warp/tests/assets/curlnoise_golden.npy +0 -0
- warp/tests/assets/mlp_golden.npy +0 -0
- warp/tests/assets/pixel.npy +0 -0
- warp/tests/assets/pnoise_golden.npy +0 -0
- warp/tests/assets/spiky.usd +0 -0
- warp/tests/assets/test_grid.nvdb +0 -0
- warp/tests/assets/test_index_grid.nvdb +0 -0
- warp/tests/assets/test_int32_grid.nvdb +0 -0
- warp/tests/assets/test_vec_grid.nvdb +0 -0
- warp/tests/assets/torus.nvdb +0 -0
- warp/tests/assets/torus.usda +105 -0
- warp/tests/aux_test_class_kernel.py +34 -0
- warp/tests/aux_test_compile_consts_dummy.py +18 -0
- warp/tests/aux_test_conditional_unequal_types_kernels.py +29 -0
- warp/tests/aux_test_dependent.py +29 -0
- warp/tests/aux_test_grad_customs.py +29 -0
- warp/tests/aux_test_instancing_gc.py +26 -0
- warp/tests/aux_test_module_unload.py +23 -0
- warp/tests/aux_test_name_clash1.py +40 -0
- warp/tests/aux_test_name_clash2.py +40 -0
- warp/tests/aux_test_reference.py +9 -0
- warp/tests/aux_test_reference_reference.py +8 -0
- warp/tests/aux_test_square.py +16 -0
- warp/tests/aux_test_unresolved_func.py +22 -0
- warp/tests/aux_test_unresolved_symbol.py +22 -0
- warp/tests/cuda/__init__.py +0 -0
- warp/tests/cuda/test_async.py +676 -0
- warp/tests/cuda/test_ipc.py +124 -0
- warp/tests/cuda/test_mempool.py +233 -0
- warp/tests/cuda/test_multigpu.py +169 -0
- warp/tests/cuda/test_peer.py +139 -0
- warp/tests/cuda/test_pinned.py +84 -0
- warp/tests/cuda/test_streams.py +634 -0
- warp/tests/geometry/__init__.py +0 -0
- warp/tests/geometry/test_bvh.py +200 -0
- warp/tests/geometry/test_hash_grid.py +221 -0
- warp/tests/geometry/test_marching_cubes.py +74 -0
- warp/tests/geometry/test_mesh.py +316 -0
- warp/tests/geometry/test_mesh_query_aabb.py +399 -0
- warp/tests/geometry/test_mesh_query_point.py +932 -0
- warp/tests/geometry/test_mesh_query_ray.py +311 -0
- warp/tests/geometry/test_volume.py +1103 -0
- warp/tests/geometry/test_volume_write.py +346 -0
- warp/tests/interop/__init__.py +0 -0
- warp/tests/interop/test_dlpack.py +729 -0
- warp/tests/interop/test_jax.py +371 -0
- warp/tests/interop/test_paddle.py +800 -0
- warp/tests/interop/test_torch.py +1001 -0
- warp/tests/run_coverage_serial.py +39 -0
- warp/tests/sim/__init__.py +0 -0
- warp/tests/sim/disabled_kinematics.py +244 -0
- warp/tests/sim/flaky_test_sim_grad.py +290 -0
- warp/tests/sim/test_collision.py +604 -0
- warp/tests/sim/test_coloring.py +258 -0
- warp/tests/sim/test_model.py +224 -0
- warp/tests/sim/test_sim_grad_bounce_linear.py +212 -0
- warp/tests/sim/test_sim_kinematics.py +98 -0
- warp/tests/sim/test_vbd.py +597 -0
- warp/tests/test_adam.py +163 -0
- warp/tests/test_arithmetic.py +1096 -0
- warp/tests/test_array.py +2972 -0
- warp/tests/test_array_reduce.py +156 -0
- warp/tests/test_assert.py +250 -0
- warp/tests/test_atomic.py +153 -0
- warp/tests/test_bool.py +220 -0
- warp/tests/test_builtins_resolution.py +1298 -0
- warp/tests/test_closest_point_edge_edge.py +327 -0
- warp/tests/test_codegen.py +810 -0
- warp/tests/test_codegen_instancing.py +1495 -0
- warp/tests/test_compile_consts.py +215 -0
- warp/tests/test_conditional.py +252 -0
- warp/tests/test_context.py +42 -0
- warp/tests/test_copy.py +238 -0
- warp/tests/test_ctypes.py +638 -0
- warp/tests/test_dense.py +73 -0
- warp/tests/test_devices.py +97 -0
- warp/tests/test_examples.py +482 -0
- warp/tests/test_fabricarray.py +996 -0
- warp/tests/test_fast_math.py +74 -0
- warp/tests/test_fem.py +2003 -0
- warp/tests/test_fp16.py +136 -0
- warp/tests/test_func.py +454 -0
- warp/tests/test_future_annotations.py +98 -0
- warp/tests/test_generics.py +656 -0
- warp/tests/test_grad.py +893 -0
- warp/tests/test_grad_customs.py +339 -0
- warp/tests/test_grad_debug.py +341 -0
- warp/tests/test_implicit_init.py +411 -0
- warp/tests/test_import.py +45 -0
- warp/tests/test_indexedarray.py +1140 -0
- warp/tests/test_intersect.py +73 -0
- warp/tests/test_iter.py +76 -0
- warp/tests/test_large.py +177 -0
- warp/tests/test_launch.py +411 -0
- warp/tests/test_lerp.py +151 -0
- warp/tests/test_linear_solvers.py +193 -0
- warp/tests/test_lvalue.py +427 -0
- warp/tests/test_mat.py +2089 -0
- warp/tests/test_mat_lite.py +122 -0
- warp/tests/test_mat_scalar_ops.py +2913 -0
- warp/tests/test_math.py +178 -0
- warp/tests/test_mlp.py +282 -0
- warp/tests/test_module_hashing.py +258 -0
- warp/tests/test_modules_lite.py +44 -0
- warp/tests/test_noise.py +252 -0
- warp/tests/test_operators.py +299 -0
- warp/tests/test_options.py +129 -0
- warp/tests/test_overwrite.py +551 -0
- warp/tests/test_print.py +339 -0
- warp/tests/test_quat.py +2315 -0
- warp/tests/test_rand.py +339 -0
- warp/tests/test_reload.py +302 -0
- warp/tests/test_rounding.py +185 -0
- warp/tests/test_runlength_encode.py +196 -0
- warp/tests/test_scalar_ops.py +105 -0
- warp/tests/test_smoothstep.py +108 -0
- warp/tests/test_snippet.py +318 -0
- warp/tests/test_sparse.py +582 -0
- warp/tests/test_spatial.py +2229 -0
- warp/tests/test_special_values.py +361 -0
- warp/tests/test_static.py +592 -0
- warp/tests/test_struct.py +734 -0
- warp/tests/test_tape.py +204 -0
- warp/tests/test_transient_module.py +93 -0
- warp/tests/test_triangle_closest_point.py +145 -0
- warp/tests/test_types.py +562 -0
- warp/tests/test_utils.py +588 -0
- warp/tests/test_vec.py +1487 -0
- warp/tests/test_vec_lite.py +80 -0
- warp/tests/test_vec_scalar_ops.py +2327 -0
- warp/tests/test_verify_fp.py +100 -0
- warp/tests/tile/__init__.py +0 -0
- warp/tests/tile/test_tile.py +780 -0
- warp/tests/tile/test_tile_load.py +407 -0
- warp/tests/tile/test_tile_mathdx.py +208 -0
- warp/tests/tile/test_tile_mlp.py +402 -0
- warp/tests/tile/test_tile_reduce.py +447 -0
- warp/tests/tile/test_tile_shared_memory.py +247 -0
- warp/tests/tile/test_tile_view.py +173 -0
- warp/tests/unittest_serial.py +47 -0
- warp/tests/unittest_suites.py +427 -0
- warp/tests/unittest_utils.py +468 -0
- warp/tests/walkthrough_debug.py +93 -0
- warp/thirdparty/__init__.py +0 -0
- warp/thirdparty/appdirs.py +598 -0
- warp/thirdparty/dlpack.py +145 -0
- warp/thirdparty/unittest_parallel.py +570 -0
- warp/torch.py +391 -0
- warp/types.py +5230 -0
- warp/utils.py +1137 -0
- warp_lang-1.7.0.dist-info/METADATA +516 -0
- warp_lang-1.7.0.dist-info/RECORD +429 -0
- warp_lang-1.7.0.dist-info/WHEEL +5 -0
- warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
- warp_lang-1.7.0.dist-info/top_level.txt +1 -0
warp/native/bvh.cu
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* SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "warp.h"
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#include "cuda_util.h"
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#include "bvh.h"
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#include "sort.h"
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+
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#include <vector>
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#include <algorithm>
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#include <cuda.h>
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#include <cuda_runtime_api.h>
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+
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#define THRUST_IGNORE_CUB_VERSION_CHECK
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+
#define REORDER_HOST_TREE
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+
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+
#include <cub/cub.cuh>
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33
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+
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34
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+
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35
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+
namespace wp
|
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36
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+
{
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37
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+
void bvh_create_host(vec3* lowers, vec3* uppers, int num_items, int constructor_type, BVH& bvh);
|
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38
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+
void bvh_destroy_host(BVH& bvh);
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39
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+
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40
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+
// for LBVH: this will start with some muted leaf nodes, but that is okay, we can still trace up because there parents information is still valid
|
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41
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+
// the only thing worth mentioning is that when the parent leaf node is also a leaf node, we need to recompute its bounds, since their child information are lost
|
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42
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+
// for a compact tree such as those from SAH or Median constructor, there is no muted leaf nodes
|
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43
|
+
__global__ void bvh_refit_kernel(int n, const int* __restrict__ parents, int* __restrict__ child_count, const int* __restrict__ primitive_indices, BVHPackedNodeHalf* __restrict__ node_lowers, BVHPackedNodeHalf* __restrict__ node_uppers, const vec3* __restrict__ item_lowers, const vec3* __restrict__ item_uppers)
|
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44
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+
{
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45
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+
int index = blockDim.x*blockIdx.x + threadIdx.x;
|
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46
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+
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47
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+
if (index < n)
|
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48
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+
{
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49
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+
bool leaf = node_lowers[index].b;
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50
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+
int parent = parents[index];
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51
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+
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if (leaf)
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+
{
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BVHPackedNodeHalf& lower = node_lowers[index];
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+
BVHPackedNodeHalf& upper = node_uppers[index];
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56
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+
// update the leaf node
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57
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+
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+
// only need to compute bound when this is a valid leaf node
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+
if (!node_lowers[parent].b)
|
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60
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+
{
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61
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+
const int start = lower.i;
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62
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+
const int end = upper.i;
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63
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+
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64
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+
bounds3 bound;
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65
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+
for (int primitive_counter = start; primitive_counter < end; primitive_counter++)
|
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66
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+
{
|
|
67
|
+
const int primitive = primitive_indices[primitive_counter];
|
|
68
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+
bound.add_bounds(item_lowers[primitive], item_uppers[primitive]);
|
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69
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+
}
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70
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(vec3&)lower = bound.lower;
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71
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+
(vec3&)upper = bound.upper;
|
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+
}
|
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73
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+
}
|
|
74
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+
else
|
|
75
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+
{
|
|
76
|
+
// only keep leaf threads
|
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77
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+
return;
|
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78
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+
}
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79
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+
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80
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+
// update hierarchy
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81
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+
for (;;)
|
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82
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+
{
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83
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+
parent = parents[index];
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84
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+
// reached root
|
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85
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+
if (parent == -1)
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86
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+
return;
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87
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+
|
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88
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+
// ensure all writes are visible
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89
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+
__threadfence();
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90
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+
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91
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+
int finished = atomicAdd(&child_count[parent], 1);
|
|
92
|
+
|
|
93
|
+
// if we have are the last thread (such that the parent node is now complete)
|
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94
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+
// then update its bounds and move onto the next parent in the hierarchy
|
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95
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+
if (finished == 1)
|
|
96
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+
{
|
|
97
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+
BVHPackedNodeHalf& parent_lower = node_lowers[parent];
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98
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+
BVHPackedNodeHalf& parent_upper = node_uppers[parent];
|
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99
|
+
if (parent_lower.b)
|
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100
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+
// a packed leaf node can still be a parent in LBVH, we need to recompute its bounds
|
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101
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+
// since we've lost its left and right child node index in the muting process
|
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102
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+
{
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103
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+
// update the leaf node
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+
int parent_parent = parents[parent];;
|
|
105
|
+
|
|
106
|
+
// only need to compute bound when this is a valid leaf node
|
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107
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+
if (!node_lowers[parent_parent].b)
|
|
108
|
+
{
|
|
109
|
+
const int start = parent_lower.i;
|
|
110
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+
const int end = parent_upper.i;
|
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111
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+
bounds3 bound;
|
|
112
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+
for (int primitive_counter = start; primitive_counter < end; primitive_counter++)
|
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113
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+
{
|
|
114
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+
const int primitive = primitive_indices[primitive_counter];
|
|
115
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+
bound.add_bounds(item_lowers[primitive], item_uppers[primitive]);
|
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116
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+
}
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117
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+
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118
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+
(vec3&)parent_lower = bound.lower;
|
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119
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+
(vec3&)parent_upper = bound.upper;
|
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120
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+
}
|
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121
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+
}
|
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122
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+
else
|
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123
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+
{
|
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124
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+
const int left_child = parent_lower.i;
|
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125
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+
const int right_child = parent_upper.i;
|
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126
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+
|
|
127
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+
vec3 left_lower = (vec3&)(node_lowers[left_child]);
|
|
128
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+
vec3 left_upper = (vec3&)(node_uppers[left_child]);
|
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129
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+
vec3 right_lower = (vec3&)(node_lowers[right_child]);
|
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130
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+
vec3 right_upper = (vec3&)(node_uppers[right_child]);
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131
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+
|
|
132
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+
// union of child bounds
|
|
133
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+
vec3 lower = min(left_lower, right_lower);
|
|
134
|
+
vec3 upper = max(left_upper, right_upper);
|
|
135
|
+
|
|
136
|
+
// write new BVH nodes
|
|
137
|
+
(vec3&)parent_lower = lower;
|
|
138
|
+
(vec3&)parent_upper = upper;
|
|
139
|
+
}
|
|
140
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+
// move onto processing the parent
|
|
141
|
+
index = parent;
|
|
142
|
+
}
|
|
143
|
+
else
|
|
144
|
+
{
|
|
145
|
+
// parent not ready (we are the first child), terminate thread
|
|
146
|
+
break;
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
|
|
153
|
+
void bvh_refit_device(BVH& bvh)
|
|
154
|
+
{
|
|
155
|
+
ContextGuard guard(bvh.context);
|
|
156
|
+
|
|
157
|
+
// clear child counters
|
|
158
|
+
memset_device(WP_CURRENT_CONTEXT, bvh.node_counts, 0, sizeof(int) * bvh.max_nodes);
|
|
159
|
+
wp_launch_device(WP_CURRENT_CONTEXT, bvh_refit_kernel, bvh.num_leaf_nodes, (bvh.num_leaf_nodes, bvh.node_parents, bvh.node_counts, bvh.primitive_indices, bvh.node_lowers, bvh.node_uppers, bvh.item_lowers, bvh.item_uppers));
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
|
|
163
|
+
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
164
|
+
|
|
165
|
+
// Create a linear BVH as described in Fast and Simple Agglomerative LBVH construction
|
|
166
|
+
// this is a bottom-up clustering method that outputs one node per-leaf
|
|
167
|
+
//
|
|
168
|
+
class LinearBVHBuilderGPU
|
|
169
|
+
{
|
|
170
|
+
public:
|
|
171
|
+
|
|
172
|
+
LinearBVHBuilderGPU();
|
|
173
|
+
~LinearBVHBuilderGPU();
|
|
174
|
+
|
|
175
|
+
// takes a bvh (host ref), and pointers to the GPU lower and upper bounds for each triangle
|
|
176
|
+
void build(BVH& bvh, const vec3* item_lowers, const vec3* item_uppers, int num_items, bounds3* total_bounds);
|
|
177
|
+
|
|
178
|
+
private:
|
|
179
|
+
|
|
180
|
+
// temporary data used during building
|
|
181
|
+
int* indices;
|
|
182
|
+
int* keys;
|
|
183
|
+
int* deltas;
|
|
184
|
+
int* range_lefts;
|
|
185
|
+
int* range_rights;
|
|
186
|
+
int* num_children;
|
|
187
|
+
|
|
188
|
+
// bounds data when total item bounds built on GPU
|
|
189
|
+
vec3* total_lower;
|
|
190
|
+
vec3* total_upper;
|
|
191
|
+
vec3* total_inv_edges;
|
|
192
|
+
};
|
|
193
|
+
|
|
194
|
+
////////////////////////////////////////////////////////
|
|
195
|
+
|
|
196
|
+
|
|
197
|
+
|
|
198
|
+
__global__ void compute_morton_codes(const vec3* __restrict__ item_lowers, const vec3* __restrict__ item_uppers, int n, const vec3* grid_lower, const vec3* grid_inv_edges, int* __restrict__ indices, int* __restrict__ keys)
|
|
199
|
+
{
|
|
200
|
+
const int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
201
|
+
|
|
202
|
+
if (index < n)
|
|
203
|
+
{
|
|
204
|
+
vec3 lower = item_lowers[index];
|
|
205
|
+
vec3 upper = item_uppers[index];
|
|
206
|
+
|
|
207
|
+
vec3 center = 0.5f*(lower+upper);
|
|
208
|
+
|
|
209
|
+
vec3 local = cw_mul((center-grid_lower[0]), grid_inv_edges[0]);
|
|
210
|
+
|
|
211
|
+
// 10-bit Morton codes stored in lower 30bits (1024^3 effective resolution)
|
|
212
|
+
int key = morton3<1024>(local[0], local[1], local[2]);
|
|
213
|
+
|
|
214
|
+
indices[index] = index;
|
|
215
|
+
keys[index] = key;
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
// calculate the index of the first differing bit between two adjacent Morton keys
|
|
220
|
+
__global__ void compute_key_deltas(const int* __restrict__ keys, int* __restrict__ deltas, int n)
|
|
221
|
+
{
|
|
222
|
+
const int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
223
|
+
|
|
224
|
+
if (index < n)
|
|
225
|
+
{
|
|
226
|
+
int a = keys[index];
|
|
227
|
+
int b = keys[index+1];
|
|
228
|
+
|
|
229
|
+
int x = a^b;
|
|
230
|
+
|
|
231
|
+
deltas[index] = x;// __clz(x);
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
__global__ void build_leaves(const vec3* __restrict__ item_lowers, const vec3* __restrict__ item_uppers, int n, const int* __restrict__ indices, int* __restrict__ range_lefts, int* __restrict__ range_rights, BVHPackedNodeHalf* __restrict__ lowers, BVHPackedNodeHalf* __restrict__ uppers)
|
|
236
|
+
{
|
|
237
|
+
const int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
238
|
+
|
|
239
|
+
if (index < n)
|
|
240
|
+
{
|
|
241
|
+
const int item = indices[index];
|
|
242
|
+
|
|
243
|
+
vec3 lower = item_lowers[item];
|
|
244
|
+
vec3 upper = item_uppers[item];
|
|
245
|
+
|
|
246
|
+
// write leaf nodes
|
|
247
|
+
lowers[index] = make_node(lower, item, true);
|
|
248
|
+
uppers[index] = make_node(upper, item, false);
|
|
249
|
+
|
|
250
|
+
// write leaf key ranges
|
|
251
|
+
range_lefts[index] = index;
|
|
252
|
+
range_rights[index] = index;
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
// this bottom-up process assigns left and right children and combines bounds to form internal nodes
|
|
257
|
+
// there is one thread launched per-leaf node, each thread calculates it's parent node and assigns
|
|
258
|
+
// itself to either the left or right parent slot, the last child to complete the parent and moves
|
|
259
|
+
// up the hierarchy
|
|
260
|
+
__global__ void build_hierarchy(int n, int* root, const int* __restrict__ deltas, int* __restrict__ num_children, const int* __restrict__ primitive_indices, volatile int* __restrict__ range_lefts, volatile int* __restrict__ range_rights, volatile int* __restrict__ parents, volatile BVHPackedNodeHalf* __restrict__ lowers, volatile BVHPackedNodeHalf* __restrict__ uppers)
|
|
261
|
+
{
|
|
262
|
+
int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
263
|
+
|
|
264
|
+
if (index < n)
|
|
265
|
+
{
|
|
266
|
+
const int internal_offset = n;
|
|
267
|
+
|
|
268
|
+
for (;;)
|
|
269
|
+
{
|
|
270
|
+
int left = range_lefts[index];
|
|
271
|
+
int right = range_rights[index];
|
|
272
|
+
|
|
273
|
+
// check if we are the root node, if so then store out our index and terminate
|
|
274
|
+
if (left == 0 && right == n-1)
|
|
275
|
+
{
|
|
276
|
+
*root = index;
|
|
277
|
+
parents[index] = -1;
|
|
278
|
+
|
|
279
|
+
break;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
int childCount = 0;
|
|
283
|
+
|
|
284
|
+
int parent;
|
|
285
|
+
|
|
286
|
+
bool parent_right = false;
|
|
287
|
+
if (left == 0)
|
|
288
|
+
{
|
|
289
|
+
parent_right = true;
|
|
290
|
+
}
|
|
291
|
+
else if ((right != n - 1 && deltas[right] <= deltas[left - 1]))
|
|
292
|
+
{
|
|
293
|
+
// tie breaking, this avoid always choosing the right node which can result in a very deep tree
|
|
294
|
+
// generate a pseudo-random binary value to randomly choose left or right groupings
|
|
295
|
+
// since the primitives with same Morton code are not sorted at all, determining order based on primitive_indices may also be unreliable.
|
|
296
|
+
// Here, the decision is made using the XOR result of whether the keys before and after the internal node are divisible by 2.
|
|
297
|
+
if (deltas[right] == deltas[left - 1])
|
|
298
|
+
{
|
|
299
|
+
parent_right = (primitive_indices[left - 1] % 2) ^ (primitive_indices[right] % 2);
|
|
300
|
+
}
|
|
301
|
+
else
|
|
302
|
+
{
|
|
303
|
+
parent_right = true;
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
if (parent_right)
|
|
308
|
+
{
|
|
309
|
+
parent = right + internal_offset;
|
|
310
|
+
|
|
311
|
+
// set parent left child
|
|
312
|
+
parents[index] = parent;
|
|
313
|
+
lowers[parent].i = index;
|
|
314
|
+
range_lefts[parent] = left;
|
|
315
|
+
|
|
316
|
+
// ensure above writes are visible to all threads
|
|
317
|
+
__threadfence();
|
|
318
|
+
|
|
319
|
+
childCount = atomicAdd(&num_children[parent], 1);
|
|
320
|
+
}
|
|
321
|
+
else
|
|
322
|
+
{
|
|
323
|
+
parent = left + internal_offset - 1;
|
|
324
|
+
|
|
325
|
+
// set parent right child
|
|
326
|
+
parents[index] = parent;
|
|
327
|
+
uppers[parent].i = index;
|
|
328
|
+
range_rights[parent] = right;
|
|
329
|
+
|
|
330
|
+
// ensure above writes are visible to all threads
|
|
331
|
+
__threadfence();
|
|
332
|
+
|
|
333
|
+
childCount = atomicAdd(&num_children[parent], 1);
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
// if we have are the last thread (such that the parent node is now complete)
|
|
337
|
+
// then update its bounds and move onto the next parent in the hierarchy
|
|
338
|
+
if (childCount == 1)
|
|
339
|
+
{
|
|
340
|
+
const int left_child = lowers[parent].i;
|
|
341
|
+
const int right_child = uppers[parent].i;
|
|
342
|
+
|
|
343
|
+
vec3 left_lower = vec3(lowers[left_child].x,
|
|
344
|
+
lowers[left_child].y,
|
|
345
|
+
lowers[left_child].z);
|
|
346
|
+
|
|
347
|
+
vec3 left_upper = vec3(uppers[left_child].x,
|
|
348
|
+
uppers[left_child].y,
|
|
349
|
+
uppers[left_child].z);
|
|
350
|
+
|
|
351
|
+
vec3 right_lower = vec3(lowers[right_child].x,
|
|
352
|
+
lowers[right_child].y,
|
|
353
|
+
lowers[right_child].z);
|
|
354
|
+
|
|
355
|
+
|
|
356
|
+
vec3 right_upper = vec3(uppers[right_child].x,
|
|
357
|
+
uppers[right_child].y,
|
|
358
|
+
uppers[right_child].z);
|
|
359
|
+
|
|
360
|
+
// bounds_union of child bounds
|
|
361
|
+
vec3 lower = min(left_lower, right_lower);
|
|
362
|
+
vec3 upper = max(left_upper, right_upper);
|
|
363
|
+
|
|
364
|
+
// write new BVH nodes
|
|
365
|
+
make_node(lowers+parent, lower, left_child, false);
|
|
366
|
+
make_node(uppers+parent, upper, right_child, false);
|
|
367
|
+
|
|
368
|
+
// move onto processing the parent
|
|
369
|
+
index = parent;
|
|
370
|
+
}
|
|
371
|
+
else
|
|
372
|
+
{
|
|
373
|
+
// parent not ready (we are the first child), terminate thread
|
|
374
|
+
break;
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
/*
|
|
381
|
+
* LBVH uses a bottom-up constructor which makes variable-sized leaf nodes more challenging to achieve.
|
|
382
|
+
* Simply splitting the ordered primitives into uniform groups of size BVH_LEAF_SIZE will result in poor
|
|
383
|
+
* quality. Instead, after the hierarchy is built, we convert any intermediate node whose size is
|
|
384
|
+
* <= BVH_LEAF_SIZE into a new leaf node. This process is done using the new kernel function called
|
|
385
|
+
* mark_packed_leaf_nodes .
|
|
386
|
+
*/
|
|
387
|
+
__global__ void mark_packed_leaf_nodes(int n, const int* __restrict__ range_lefts, const int* __restrict__ range_rights, const int* __restrict__ parents,
|
|
388
|
+
BVHPackedNodeHalf* __restrict__ lowers, BVHPackedNodeHalf* __restrict__ uppers)
|
|
389
|
+
{
|
|
390
|
+
int node_index = blockDim.x * blockIdx.x + threadIdx.x;
|
|
391
|
+
if (node_index < n)
|
|
392
|
+
{
|
|
393
|
+
// mark the node as leaf if its range is less than LEAF_SIZE_LBVH or it is deeper than BVH_QUERY_STACK_SIZE
|
|
394
|
+
// this will forever mute its child nodes so that they will never be accessed
|
|
395
|
+
|
|
396
|
+
// calculate depth
|
|
397
|
+
int depth = 1;
|
|
398
|
+
int parent = parents[node_index];
|
|
399
|
+
while (parent != -1)
|
|
400
|
+
{
|
|
401
|
+
int old_parent = parent;
|
|
402
|
+
parent = parents[parent];
|
|
403
|
+
depth++;
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
int left = range_lefts[node_index];
|
|
407
|
+
// the LBVH constructor's range is defined as left <= i <= right
|
|
408
|
+
// we need to convert it to our convention: left <= i < right
|
|
409
|
+
int right = range_rights[node_index] + 1;
|
|
410
|
+
if (right - left <= BVH_LEAF_SIZE || depth >= BVH_QUERY_STACK_SIZE)
|
|
411
|
+
{
|
|
412
|
+
lowers[node_index].b = 1;
|
|
413
|
+
lowers[node_index].i = left;
|
|
414
|
+
uppers[node_index].i = right;
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
|
|
420
|
+
CUDA_CALLABLE inline vec3 Vec3Max(const vec3& a, const vec3& b) { return wp::max(a, b); }
|
|
421
|
+
CUDA_CALLABLE inline vec3 Vec3Min(const vec3& a, const vec3& b) { return wp::min(a, b); }
|
|
422
|
+
|
|
423
|
+
__global__ void compute_total_bounds(const vec3* item_lowers, const vec3* item_uppers, vec3* total_lower, vec3* total_upper, int num_items)
|
|
424
|
+
{
|
|
425
|
+
typedef cub::BlockReduce<vec3, 256> BlockReduce;
|
|
426
|
+
|
|
427
|
+
__shared__ typename BlockReduce::TempStorage temp_storage;
|
|
428
|
+
|
|
429
|
+
const int blockStart = blockDim.x*blockIdx.x;
|
|
430
|
+
const int numValid = ::min(num_items-blockStart, blockDim.x);
|
|
431
|
+
|
|
432
|
+
const int tid = blockStart + threadIdx.x;
|
|
433
|
+
|
|
434
|
+
if (tid < num_items)
|
|
435
|
+
{
|
|
436
|
+
vec3 lower = item_lowers[tid];
|
|
437
|
+
vec3 upper = item_uppers[tid];
|
|
438
|
+
|
|
439
|
+
vec3 block_upper = BlockReduce(temp_storage).Reduce(upper, Vec3Max, numValid);
|
|
440
|
+
|
|
441
|
+
// sync threads because second reduce uses same temp storage as first
|
|
442
|
+
__syncthreads();
|
|
443
|
+
|
|
444
|
+
vec3 block_lower = BlockReduce(temp_storage).Reduce(lower, Vec3Min, numValid);
|
|
445
|
+
|
|
446
|
+
if (threadIdx.x == 0)
|
|
447
|
+
{
|
|
448
|
+
// write out block results, expanded by the radius
|
|
449
|
+
atomic_max(total_upper, block_upper);
|
|
450
|
+
atomic_min(total_lower, block_lower);
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
// compute inverse edge length, this is just done on the GPU to avoid a CPU->GPU sync point
|
|
456
|
+
__global__ void compute_total_inv_edges(const vec3* total_lower, const vec3* total_upper, vec3* total_inv_edges)
|
|
457
|
+
{
|
|
458
|
+
vec3 edges = (total_upper[0]-total_lower[0]);
|
|
459
|
+
edges += vec3(0.0001f);
|
|
460
|
+
|
|
461
|
+
total_inv_edges[0] = vec3(1.0f/edges[0], 1.0f/edges[1], 1.0f/edges[2]);
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
|
|
465
|
+
|
|
466
|
+
LinearBVHBuilderGPU::LinearBVHBuilderGPU()
|
|
467
|
+
: indices(NULL)
|
|
468
|
+
, keys(NULL)
|
|
469
|
+
, deltas(NULL)
|
|
470
|
+
, range_lefts(NULL)
|
|
471
|
+
, range_rights(NULL)
|
|
472
|
+
, num_children(NULL)
|
|
473
|
+
, total_lower(NULL)
|
|
474
|
+
, total_upper(NULL)
|
|
475
|
+
, total_inv_edges(NULL)
|
|
476
|
+
{
|
|
477
|
+
total_lower = (vec3*)alloc_device(WP_CURRENT_CONTEXT, sizeof(vec3));
|
|
478
|
+
total_upper = (vec3*)alloc_device(WP_CURRENT_CONTEXT, sizeof(vec3));
|
|
479
|
+
total_inv_edges = (vec3*)alloc_device(WP_CURRENT_CONTEXT, sizeof(vec3));
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
LinearBVHBuilderGPU::~LinearBVHBuilderGPU()
|
|
483
|
+
{
|
|
484
|
+
free_device(WP_CURRENT_CONTEXT, total_lower);
|
|
485
|
+
free_device(WP_CURRENT_CONTEXT, total_upper);
|
|
486
|
+
free_device(WP_CURRENT_CONTEXT, total_inv_edges);
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
|
|
490
|
+
|
|
491
|
+
void LinearBVHBuilderGPU::build(BVH& bvh, const vec3* item_lowers, const vec3* item_uppers, int num_items, bounds3* total_bounds)
|
|
492
|
+
{
|
|
493
|
+
// allocate temporary memory used during building
|
|
494
|
+
indices = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*num_items*2); // *2 for radix sort
|
|
495
|
+
keys = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*num_items*2); // *2 for radix sort
|
|
496
|
+
deltas = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*num_items); // highest differentiating bit between keys for item i and i+1
|
|
497
|
+
range_lefts = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh.max_nodes);
|
|
498
|
+
range_rights = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh.max_nodes);
|
|
499
|
+
num_children = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh.max_nodes);
|
|
500
|
+
|
|
501
|
+
// if total bounds supplied by the host then we just
|
|
502
|
+
// compute our edge length and upload it to the GPU directly
|
|
503
|
+
if (total_bounds)
|
|
504
|
+
{
|
|
505
|
+
// calculate Morton codes
|
|
506
|
+
vec3 edges = (*total_bounds).edges();
|
|
507
|
+
edges += vec3(0.0001f);
|
|
508
|
+
|
|
509
|
+
vec3 inv_edges = vec3(1.0f/edges[0], 1.0f/edges[1], 1.0f/edges[2]);
|
|
510
|
+
|
|
511
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_lower, &total_bounds->lower[0], sizeof(vec3));
|
|
512
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_upper, &total_bounds->upper[0], sizeof(vec3));
|
|
513
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_inv_edges, &inv_edges[0], sizeof(vec3));
|
|
514
|
+
}
|
|
515
|
+
else
|
|
516
|
+
{
|
|
517
|
+
static vec3 upper(-FLT_MAX);
|
|
518
|
+
static vec3 lower(FLT_MAX);
|
|
519
|
+
|
|
520
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_lower, &lower, sizeof(lower));
|
|
521
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_upper, &upper, sizeof(upper));
|
|
522
|
+
|
|
523
|
+
// compute the total bounds on the GPU
|
|
524
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_total_bounds, num_items, (item_lowers, item_uppers, total_lower, total_upper, num_items));
|
|
525
|
+
|
|
526
|
+
// compute the total edge length
|
|
527
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_total_inv_edges, 1, (total_lower, total_upper, total_inv_edges));
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
// assign 30-bit Morton code based on the centroid of each triangle and bounds for each leaf
|
|
531
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_morton_codes, num_items, (item_lowers, item_uppers, num_items, total_lower, total_inv_edges, indices, keys));
|
|
532
|
+
|
|
533
|
+
// sort items based on Morton key (note the 32-bit sort key corresponds to the template parameter to morton3, i.e. 3x9 bit keys combined)
|
|
534
|
+
radix_sort_pairs_device(WP_CURRENT_CONTEXT, keys, indices, num_items);
|
|
535
|
+
memcpy_d2d(WP_CURRENT_CONTEXT, bvh.primitive_indices, indices, sizeof(int) * num_items);
|
|
536
|
+
|
|
537
|
+
// calculate deltas between adjacent keys
|
|
538
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_key_deltas, num_items, (keys, deltas, num_items-1));
|
|
539
|
+
|
|
540
|
+
// initialize leaf nodes
|
|
541
|
+
wp_launch_device(WP_CURRENT_CONTEXT, build_leaves, num_items, (item_lowers, item_uppers, num_items, indices, range_lefts, range_rights, bvh.node_lowers, bvh.node_uppers));
|
|
542
|
+
|
|
543
|
+
// reset children count, this is our atomic counter so we know when an internal node is complete, only used during building
|
|
544
|
+
memset_device(WP_CURRENT_CONTEXT, num_children, 0, sizeof(int)*bvh.max_nodes);
|
|
545
|
+
|
|
546
|
+
// build the tree and internal node bounds
|
|
547
|
+
wp_launch_device(WP_CURRENT_CONTEXT, build_hierarchy, num_items, (num_items, bvh.root, deltas, num_children, bvh.primitive_indices, range_lefts, range_rights, bvh.node_parents, bvh.node_lowers, bvh.node_uppers));
|
|
548
|
+
wp_launch_device(WP_CURRENT_CONTEXT, mark_packed_leaf_nodes, bvh.max_nodes, (bvh.max_nodes, range_lefts, range_rights, bvh.node_parents, bvh.node_lowers, bvh.node_uppers));
|
|
549
|
+
|
|
550
|
+
// free temporary memory
|
|
551
|
+
free_device(WP_CURRENT_CONTEXT, indices);
|
|
552
|
+
free_device(WP_CURRENT_CONTEXT, keys);
|
|
553
|
+
free_device(WP_CURRENT_CONTEXT, deltas);
|
|
554
|
+
|
|
555
|
+
free_device(WP_CURRENT_CONTEXT, range_lefts);
|
|
556
|
+
free_device(WP_CURRENT_CONTEXT, range_rights);
|
|
557
|
+
free_device(WP_CURRENT_CONTEXT, num_children);
|
|
558
|
+
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
// buffer_size is the number of T, not the number of bytes
|
|
562
|
+
template<typename T>
|
|
563
|
+
T* make_device_buffer_of(void* context, T* host_buffer, size_t buffer_size)
|
|
564
|
+
{
|
|
565
|
+
T* device_buffer = (T*)alloc_device(context, sizeof(T) * buffer_size);;
|
|
566
|
+
memcpy_h2d(context, device_buffer, host_buffer, sizeof(T) * buffer_size);
|
|
567
|
+
|
|
568
|
+
return device_buffer;
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
void copy_host_tree_to_device(void* context, BVH& bvh_host, BVH& bvh_device_on_host)
|
|
572
|
+
{
|
|
573
|
+
#ifdef REORDER_HOST_TREE
|
|
574
|
+
|
|
575
|
+
|
|
576
|
+
// reorder bvh_host such that its nodes are in the front
|
|
577
|
+
// this is essential for the device refit
|
|
578
|
+
BVHPackedNodeHalf* node_lowers_reordered = new BVHPackedNodeHalf[bvh_host.max_nodes];
|
|
579
|
+
BVHPackedNodeHalf* node_uppers_reordered = new BVHPackedNodeHalf[bvh_host.max_nodes];
|
|
580
|
+
|
|
581
|
+
int* node_parents_reordered = new int[bvh_host.max_nodes];
|
|
582
|
+
|
|
583
|
+
std::vector<int> old_to_new(bvh_host.max_nodes, -1);
|
|
584
|
+
|
|
585
|
+
// We will place nodes in this order:
|
|
586
|
+
// Pass 1: leaf nodes (except if it's the root index)
|
|
587
|
+
// Pass 2: non-leaf, non-root
|
|
588
|
+
// Pass 3: root node
|
|
589
|
+
int next_pos = 0;
|
|
590
|
+
|
|
591
|
+
const int root_index = *bvh_host.root;
|
|
592
|
+
// Pass 1: place leaf nodes at the front
|
|
593
|
+
for (int i = 0; i < bvh_host.num_nodes; ++i)
|
|
594
|
+
{
|
|
595
|
+
if (bvh_host.node_lowers[i].b)
|
|
596
|
+
{
|
|
597
|
+
node_lowers_reordered[next_pos] = bvh_host.node_lowers[i];
|
|
598
|
+
node_uppers_reordered[next_pos] = bvh_host.node_uppers[i];
|
|
599
|
+
old_to_new[i] = next_pos;
|
|
600
|
+
next_pos++;
|
|
601
|
+
}
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
// Pass 2: place non-leaf, non-root nodes
|
|
605
|
+
for (int i = 0; i < bvh_host.num_nodes; ++i)
|
|
606
|
+
{
|
|
607
|
+
if (i == root_index)
|
|
608
|
+
{
|
|
609
|
+
if (bvh_host.node_lowers[i].b)
|
|
610
|
+
// if root node is leaf node, there must be only be one node
|
|
611
|
+
{
|
|
612
|
+
*bvh_host.root = 0;
|
|
613
|
+
}
|
|
614
|
+
else
|
|
615
|
+
{
|
|
616
|
+
*bvh_host.root = next_pos;
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
if (!bvh_host.node_lowers[i].b)
|
|
620
|
+
{
|
|
621
|
+
node_lowers_reordered[next_pos] = bvh_host.node_lowers[i];
|
|
622
|
+
node_uppers_reordered[next_pos] = bvh_host.node_uppers[i];
|
|
623
|
+
old_to_new[i] = next_pos;
|
|
624
|
+
next_pos++;
|
|
625
|
+
}
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
// We can do that by enumerating all old->new pairs:
|
|
629
|
+
for (int old_index = 0; old_index < bvh_host.num_nodes; ++old_index) {
|
|
630
|
+
int new_index = old_to_new[old_index]; // new index
|
|
631
|
+
|
|
632
|
+
int old_parent = bvh_host.node_parents[old_index];
|
|
633
|
+
if (old_parent != -1)
|
|
634
|
+
{
|
|
635
|
+
node_parents_reordered[new_index] = old_to_new[old_parent];
|
|
636
|
+
}
|
|
637
|
+
else
|
|
638
|
+
{
|
|
639
|
+
node_parents_reordered[new_index] = -1;
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
// only need to modify the child index of non-leaf nodes
|
|
643
|
+
if (!bvh_host.node_lowers[old_index].b)
|
|
644
|
+
{
|
|
645
|
+
node_lowers_reordered[new_index].i = old_to_new[bvh_host.node_lowers[old_index].i];
|
|
646
|
+
node_uppers_reordered[new_index].i = old_to_new[bvh_host.node_uppers[old_index].i];
|
|
647
|
+
}
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
delete[] bvh_host.node_lowers;
|
|
651
|
+
delete[] bvh_host.node_uppers;
|
|
652
|
+
delete[] bvh_host.node_parents;
|
|
653
|
+
|
|
654
|
+
bvh_host.node_lowers = node_lowers_reordered;
|
|
655
|
+
bvh_host.node_uppers = node_uppers_reordered;
|
|
656
|
+
bvh_host.node_parents = node_parents_reordered;
|
|
657
|
+
#endif // REORDER_HOST_TREE
|
|
658
|
+
|
|
659
|
+
bvh_device_on_host.num_nodes = bvh_host.num_nodes;
|
|
660
|
+
bvh_device_on_host.num_leaf_nodes = bvh_host.num_leaf_nodes;
|
|
661
|
+
bvh_device_on_host.max_nodes = bvh_host.max_nodes;
|
|
662
|
+
bvh_device_on_host.num_items = bvh_host.num_items;
|
|
663
|
+
bvh_device_on_host.max_depth = bvh_host.max_depth;
|
|
664
|
+
|
|
665
|
+
bvh_device_on_host.root = (int*)alloc_device(context, sizeof(int));
|
|
666
|
+
memcpy_h2d(context, bvh_device_on_host.root, bvh_host.root, sizeof(int));
|
|
667
|
+
bvh_device_on_host.context = context;
|
|
668
|
+
|
|
669
|
+
bvh_device_on_host.node_lowers = make_device_buffer_of(context, bvh_host.node_lowers, bvh_host.max_nodes);
|
|
670
|
+
bvh_device_on_host.node_uppers = make_device_buffer_of(context, bvh_host.node_uppers, bvh_host.max_nodes);
|
|
671
|
+
bvh_device_on_host.node_parents = make_device_buffer_of(context, bvh_host.node_parents, bvh_host.max_nodes);
|
|
672
|
+
bvh_device_on_host.primitive_indices = make_device_buffer_of(context, bvh_host.primitive_indices, bvh_host.num_items);
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
// create in-place given existing descriptor
|
|
676
|
+
void bvh_create_device(void* context, vec3* lowers, vec3* uppers, int num_items, int constructor_type, BVH& bvh_device_on_host)
|
|
677
|
+
{
|
|
678
|
+
ContextGuard guard(context);
|
|
679
|
+
if (constructor_type == BVH_CONSTRUCTOR_SAH || constructor_type == BVH_CONSTRUCTOR_MEDIAN)
|
|
680
|
+
// CPU based constructors
|
|
681
|
+
{
|
|
682
|
+
// copy bounds back to CPU
|
|
683
|
+
std::vector<vec3> lowers_host(num_items);
|
|
684
|
+
std::vector<vec3> uppers_host(num_items);
|
|
685
|
+
memcpy_d2h(WP_CURRENT_CONTEXT, lowers_host.data(), lowers, sizeof(vec3) * num_items);
|
|
686
|
+
memcpy_d2h(WP_CURRENT_CONTEXT, uppers_host.data(), uppers, sizeof(vec3) * num_items);
|
|
687
|
+
|
|
688
|
+
// run CPU based constructor
|
|
689
|
+
wp::BVH bvh_host;
|
|
690
|
+
bvh_create_host(lowers_host.data(), uppers_host.data(), num_items, constructor_type, bvh_host);
|
|
691
|
+
|
|
692
|
+
// copy host tree to device
|
|
693
|
+
wp::copy_host_tree_to_device(WP_CURRENT_CONTEXT, bvh_host, bvh_device_on_host);
|
|
694
|
+
// replace host bounds with device bounds
|
|
695
|
+
bvh_device_on_host.item_lowers = lowers;
|
|
696
|
+
bvh_device_on_host.item_uppers = uppers;
|
|
697
|
+
// node_counts is not allocated for host tree
|
|
698
|
+
bvh_device_on_host.node_counts = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * bvh_device_on_host.max_nodes);
|
|
699
|
+
bvh_destroy_host(bvh_host);
|
|
700
|
+
}
|
|
701
|
+
else if (constructor_type == BVH_CONSTRUCTOR_LBVH)
|
|
702
|
+
{
|
|
703
|
+
bvh_device_on_host.num_items = num_items;
|
|
704
|
+
bvh_device_on_host.max_nodes = 2 * num_items - 1;
|
|
705
|
+
bvh_device_on_host.num_leaf_nodes = num_items;
|
|
706
|
+
bvh_device_on_host.node_lowers = (BVHPackedNodeHalf*)alloc_device(WP_CURRENT_CONTEXT, sizeof(BVHPackedNodeHalf) * bvh_device_on_host.max_nodes);
|
|
707
|
+
memset_device(WP_CURRENT_CONTEXT, bvh_device_on_host.node_lowers, 0, sizeof(BVHPackedNodeHalf) * bvh_device_on_host.max_nodes);
|
|
708
|
+
bvh_device_on_host.node_uppers = (BVHPackedNodeHalf*)alloc_device(WP_CURRENT_CONTEXT, sizeof(BVHPackedNodeHalf) * bvh_device_on_host.max_nodes);
|
|
709
|
+
memset_device(WP_CURRENT_CONTEXT, bvh_device_on_host.node_uppers, 0, sizeof(BVHPackedNodeHalf) * bvh_device_on_host.max_nodes);
|
|
710
|
+
bvh_device_on_host.node_parents = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * bvh_device_on_host.max_nodes);
|
|
711
|
+
bvh_device_on_host.node_counts = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * bvh_device_on_host.max_nodes);
|
|
712
|
+
bvh_device_on_host.root = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int));
|
|
713
|
+
bvh_device_on_host.primitive_indices = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * num_items);
|
|
714
|
+
bvh_device_on_host.item_lowers = lowers;
|
|
715
|
+
bvh_device_on_host.item_uppers = uppers;
|
|
716
|
+
|
|
717
|
+
bvh_device_on_host.context = context ? context : cuda_context_get_current();
|
|
718
|
+
|
|
719
|
+
LinearBVHBuilderGPU builder;
|
|
720
|
+
builder.build(bvh_device_on_host, lowers, uppers, num_items, NULL);
|
|
721
|
+
}
|
|
722
|
+
else
|
|
723
|
+
{
|
|
724
|
+
printf("Unrecognized Constructor type: %d! For GPU constructor it should be SAH (0), Median (1), or LBVH (2)!\n", constructor_type);
|
|
725
|
+
}
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
void bvh_destroy_device(BVH& bvh)
|
|
729
|
+
{
|
|
730
|
+
ContextGuard guard(bvh.context);
|
|
731
|
+
|
|
732
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_lowers); bvh.node_lowers = NULL;
|
|
733
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_uppers); bvh.node_uppers = NULL;
|
|
734
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_parents); bvh.node_parents = NULL;
|
|
735
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_counts); bvh.node_counts = NULL;
|
|
736
|
+
free_device(WP_CURRENT_CONTEXT, bvh.primitive_indices); bvh.primitive_indices = NULL;
|
|
737
|
+
free_device(WP_CURRENT_CONTEXT, bvh.root); bvh.root = NULL;
|
|
738
|
+
}
|
|
739
|
+
|
|
740
|
+
|
|
741
|
+
} // namespace wp
|
|
742
|
+
|
|
743
|
+
|
|
744
|
+
void bvh_refit_device(uint64_t id)
|
|
745
|
+
{
|
|
746
|
+
wp::BVH bvh;
|
|
747
|
+
if (bvh_get_descriptor(id, bvh))
|
|
748
|
+
{
|
|
749
|
+
ContextGuard guard(bvh.context);
|
|
750
|
+
|
|
751
|
+
bvh_refit_device(bvh);
|
|
752
|
+
}
|
|
753
|
+
}
|
|
754
|
+
|
|
755
|
+
/*
|
|
756
|
+
* Since we don't even know the number of true leaf nodes, never mention where they are, we will launch
|
|
757
|
+
* the num_items threads, which are identical to the number of leaf nodes in the original tree. The
|
|
758
|
+
* refitting threads will start from the nodes corresponding to the original leaf nodes, which might be
|
|
759
|
+
* muted. However, the muted leaf nodes will still have the pointer to their parents, thus the up-tracing
|
|
760
|
+
* can still work. We will only compute the bounding box of a leaf node if its parent is not a leaf node.
|
|
761
|
+
*/
|
|
762
|
+
uint64_t bvh_create_device(void* context, wp::vec3* lowers, wp::vec3* uppers, int num_items, int constructor_type)
|
|
763
|
+
{
|
|
764
|
+
ContextGuard guard(context);
|
|
765
|
+
wp::BVH bvh_device_on_host;
|
|
766
|
+
wp::BVH* bvh_device_ptr = nullptr;
|
|
767
|
+
|
|
768
|
+
bvh_create_device(WP_CURRENT_CONTEXT, lowers, uppers, num_items, constructor_type, bvh_device_on_host);
|
|
769
|
+
|
|
770
|
+
// create device-side BVH descriptor
|
|
771
|
+
bvh_device_ptr = (wp::BVH*)alloc_device(WP_CURRENT_CONTEXT, sizeof(wp::BVH));
|
|
772
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, bvh_device_ptr, &bvh_device_on_host, sizeof(wp::BVH));
|
|
773
|
+
|
|
774
|
+
uint64_t bvh_id = (uint64_t)bvh_device_ptr;
|
|
775
|
+
wp::bvh_add_descriptor(bvh_id, bvh_device_on_host);
|
|
776
|
+
return bvh_id;
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
|
|
780
|
+
void bvh_destroy_device(uint64_t id)
|
|
781
|
+
{
|
|
782
|
+
wp::BVH bvh;
|
|
783
|
+
if (wp::bvh_get_descriptor(id, bvh))
|
|
784
|
+
{
|
|
785
|
+
wp::bvh_destroy_device(bvh);
|
|
786
|
+
wp::bvh_rem_descriptor(id);
|
|
787
|
+
|
|
788
|
+
// free descriptor
|
|
789
|
+
free_device(WP_CURRENT_CONTEXT, (void*)id);
|
|
790
|
+
}
|
|
791
|
+
}
|