warp-lang 1.7.0__py3-none-manylinux_2_28_x86_64.whl

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Files changed (429) hide show
  1. warp/__init__.py +139 -0
  2. warp/__init__.pyi +1 -0
  3. warp/autograd.py +1142 -0
  4. warp/bin/warp-clang.so +0 -0
  5. warp/bin/warp.so +0 -0
  6. warp/build.py +557 -0
  7. warp/build_dll.py +405 -0
  8. warp/builtins.py +6855 -0
  9. warp/codegen.py +3969 -0
  10. warp/config.py +158 -0
  11. warp/constants.py +57 -0
  12. warp/context.py +6812 -0
  13. warp/dlpack.py +462 -0
  14. warp/examples/__init__.py +24 -0
  15. warp/examples/assets/bear.usd +0 -0
  16. warp/examples/assets/bunny.usd +0 -0
  17. warp/examples/assets/cartpole.urdf +110 -0
  18. warp/examples/assets/crazyflie.usd +0 -0
  19. warp/examples/assets/cube.usd +0 -0
  20. warp/examples/assets/nonuniform.usd +0 -0
  21. warp/examples/assets/nv_ant.xml +92 -0
  22. warp/examples/assets/nv_humanoid.xml +183 -0
  23. warp/examples/assets/nvidia_logo.png +0 -0
  24. warp/examples/assets/pixel.jpg +0 -0
  25. warp/examples/assets/quadruped.urdf +268 -0
  26. warp/examples/assets/rocks.nvdb +0 -0
  27. warp/examples/assets/rocks.usd +0 -0
  28. warp/examples/assets/sphere.usd +0 -0
  29. warp/examples/assets/square_cloth.usd +0 -0
  30. warp/examples/benchmarks/benchmark_api.py +389 -0
  31. warp/examples/benchmarks/benchmark_cloth.py +296 -0
  32. warp/examples/benchmarks/benchmark_cloth_cupy.py +96 -0
  33. warp/examples/benchmarks/benchmark_cloth_jax.py +105 -0
  34. warp/examples/benchmarks/benchmark_cloth_numba.py +161 -0
  35. warp/examples/benchmarks/benchmark_cloth_numpy.py +85 -0
  36. warp/examples/benchmarks/benchmark_cloth_paddle.py +94 -0
  37. warp/examples/benchmarks/benchmark_cloth_pytorch.py +94 -0
  38. warp/examples/benchmarks/benchmark_cloth_taichi.py +120 -0
  39. warp/examples/benchmarks/benchmark_cloth_warp.py +153 -0
  40. warp/examples/benchmarks/benchmark_gemm.py +164 -0
  41. warp/examples/benchmarks/benchmark_interop_paddle.py +166 -0
  42. warp/examples/benchmarks/benchmark_interop_torch.py +166 -0
  43. warp/examples/benchmarks/benchmark_launches.py +301 -0
  44. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  45. warp/examples/browse.py +37 -0
  46. warp/examples/core/example_cupy.py +86 -0
  47. warp/examples/core/example_dem.py +241 -0
  48. warp/examples/core/example_fluid.py +299 -0
  49. warp/examples/core/example_graph_capture.py +150 -0
  50. warp/examples/core/example_marching_cubes.py +194 -0
  51. warp/examples/core/example_mesh.py +180 -0
  52. warp/examples/core/example_mesh_intersect.py +211 -0
  53. warp/examples/core/example_nvdb.py +182 -0
  54. warp/examples/core/example_raycast.py +111 -0
  55. warp/examples/core/example_raymarch.py +205 -0
  56. warp/examples/core/example_render_opengl.py +193 -0
  57. warp/examples/core/example_sample_mesh.py +300 -0
  58. warp/examples/core/example_sph.py +411 -0
  59. warp/examples/core/example_torch.py +211 -0
  60. warp/examples/core/example_wave.py +269 -0
  61. warp/examples/fem/example_adaptive_grid.py +286 -0
  62. warp/examples/fem/example_apic_fluid.py +423 -0
  63. warp/examples/fem/example_burgers.py +261 -0
  64. warp/examples/fem/example_convection_diffusion.py +178 -0
  65. warp/examples/fem/example_convection_diffusion_dg.py +204 -0
  66. warp/examples/fem/example_deformed_geometry.py +172 -0
  67. warp/examples/fem/example_diffusion.py +196 -0
  68. warp/examples/fem/example_diffusion_3d.py +225 -0
  69. warp/examples/fem/example_diffusion_mgpu.py +220 -0
  70. warp/examples/fem/example_distortion_energy.py +228 -0
  71. warp/examples/fem/example_magnetostatics.py +240 -0
  72. warp/examples/fem/example_mixed_elasticity.py +291 -0
  73. warp/examples/fem/example_navier_stokes.py +261 -0
  74. warp/examples/fem/example_nonconforming_contact.py +298 -0
  75. warp/examples/fem/example_stokes.py +213 -0
  76. warp/examples/fem/example_stokes_transfer.py +262 -0
  77. warp/examples/fem/example_streamlines.py +352 -0
  78. warp/examples/fem/utils.py +1000 -0
  79. warp/examples/interop/example_jax_callable.py +116 -0
  80. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  81. warp/examples/interop/example_jax_kernel.py +205 -0
  82. warp/examples/optim/example_bounce.py +266 -0
  83. warp/examples/optim/example_cloth_throw.py +228 -0
  84. warp/examples/optim/example_diffray.py +561 -0
  85. warp/examples/optim/example_drone.py +870 -0
  86. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  87. warp/examples/optim/example_inverse_kinematics.py +182 -0
  88. warp/examples/optim/example_inverse_kinematics_torch.py +191 -0
  89. warp/examples/optim/example_softbody_properties.py +400 -0
  90. warp/examples/optim/example_spring_cage.py +245 -0
  91. warp/examples/optim/example_trajectory.py +227 -0
  92. warp/examples/sim/example_cartpole.py +143 -0
  93. warp/examples/sim/example_cloth.py +225 -0
  94. warp/examples/sim/example_cloth_self_contact.py +322 -0
  95. warp/examples/sim/example_granular.py +130 -0
  96. warp/examples/sim/example_granular_collision_sdf.py +202 -0
  97. warp/examples/sim/example_jacobian_ik.py +244 -0
  98. warp/examples/sim/example_particle_chain.py +124 -0
  99. warp/examples/sim/example_quadruped.py +203 -0
  100. warp/examples/sim/example_rigid_chain.py +203 -0
  101. warp/examples/sim/example_rigid_contact.py +195 -0
  102. warp/examples/sim/example_rigid_force.py +133 -0
  103. warp/examples/sim/example_rigid_gyroscopic.py +115 -0
  104. warp/examples/sim/example_rigid_soft_contact.py +140 -0
  105. warp/examples/sim/example_soft_body.py +196 -0
  106. warp/examples/tile/example_tile_cholesky.py +87 -0
  107. warp/examples/tile/example_tile_convolution.py +66 -0
  108. warp/examples/tile/example_tile_fft.py +55 -0
  109. warp/examples/tile/example_tile_filtering.py +113 -0
  110. warp/examples/tile/example_tile_matmul.py +85 -0
  111. warp/examples/tile/example_tile_mlp.py +383 -0
  112. warp/examples/tile/example_tile_nbody.py +199 -0
  113. warp/examples/tile/example_tile_walker.py +327 -0
  114. warp/fabric.py +355 -0
  115. warp/fem/__init__.py +106 -0
  116. warp/fem/adaptivity.py +508 -0
  117. warp/fem/cache.py +572 -0
  118. warp/fem/dirichlet.py +202 -0
  119. warp/fem/domain.py +411 -0
  120. warp/fem/field/__init__.py +125 -0
  121. warp/fem/field/field.py +619 -0
  122. warp/fem/field/nodal_field.py +326 -0
  123. warp/fem/field/restriction.py +37 -0
  124. warp/fem/field/virtual.py +848 -0
  125. warp/fem/geometry/__init__.py +32 -0
  126. warp/fem/geometry/adaptive_nanogrid.py +857 -0
  127. warp/fem/geometry/closest_point.py +84 -0
  128. warp/fem/geometry/deformed_geometry.py +221 -0
  129. warp/fem/geometry/element.py +776 -0
  130. warp/fem/geometry/geometry.py +362 -0
  131. warp/fem/geometry/grid_2d.py +392 -0
  132. warp/fem/geometry/grid_3d.py +452 -0
  133. warp/fem/geometry/hexmesh.py +911 -0
  134. warp/fem/geometry/nanogrid.py +571 -0
  135. warp/fem/geometry/partition.py +389 -0
  136. warp/fem/geometry/quadmesh.py +663 -0
  137. warp/fem/geometry/tetmesh.py +855 -0
  138. warp/fem/geometry/trimesh.py +806 -0
  139. warp/fem/integrate.py +2335 -0
  140. warp/fem/linalg.py +419 -0
  141. warp/fem/operator.py +293 -0
  142. warp/fem/polynomial.py +229 -0
  143. warp/fem/quadrature/__init__.py +17 -0
  144. warp/fem/quadrature/pic_quadrature.py +299 -0
  145. warp/fem/quadrature/quadrature.py +591 -0
  146. warp/fem/space/__init__.py +228 -0
  147. warp/fem/space/basis_function_space.py +468 -0
  148. warp/fem/space/basis_space.py +667 -0
  149. warp/fem/space/dof_mapper.py +251 -0
  150. warp/fem/space/function_space.py +309 -0
  151. warp/fem/space/grid_2d_function_space.py +177 -0
  152. warp/fem/space/grid_3d_function_space.py +227 -0
  153. warp/fem/space/hexmesh_function_space.py +257 -0
  154. warp/fem/space/nanogrid_function_space.py +201 -0
  155. warp/fem/space/partition.py +367 -0
  156. warp/fem/space/quadmesh_function_space.py +223 -0
  157. warp/fem/space/restriction.py +179 -0
  158. warp/fem/space/shape/__init__.py +143 -0
  159. warp/fem/space/shape/cube_shape_function.py +1105 -0
  160. warp/fem/space/shape/shape_function.py +133 -0
  161. warp/fem/space/shape/square_shape_function.py +926 -0
  162. warp/fem/space/shape/tet_shape_function.py +834 -0
  163. warp/fem/space/shape/triangle_shape_function.py +672 -0
  164. warp/fem/space/tetmesh_function_space.py +271 -0
  165. warp/fem/space/topology.py +424 -0
  166. warp/fem/space/trimesh_function_space.py +194 -0
  167. warp/fem/types.py +99 -0
  168. warp/fem/utils.py +420 -0
  169. warp/jax.py +187 -0
  170. warp/jax_experimental/__init__.py +16 -0
  171. warp/jax_experimental/custom_call.py +351 -0
  172. warp/jax_experimental/ffi.py +698 -0
  173. warp/jax_experimental/xla_ffi.py +602 -0
  174. warp/math.py +244 -0
  175. warp/native/array.h +1145 -0
  176. warp/native/builtin.h +1800 -0
  177. warp/native/bvh.cpp +492 -0
  178. warp/native/bvh.cu +791 -0
  179. warp/native/bvh.h +554 -0
  180. warp/native/clang/clang.cpp +536 -0
  181. warp/native/coloring.cpp +613 -0
  182. warp/native/crt.cpp +51 -0
  183. warp/native/crt.h +362 -0
  184. warp/native/cuda_crt.h +1058 -0
  185. warp/native/cuda_util.cpp +646 -0
  186. warp/native/cuda_util.h +307 -0
  187. warp/native/error.cpp +77 -0
  188. warp/native/error.h +36 -0
  189. warp/native/exports.h +1878 -0
  190. warp/native/fabric.h +245 -0
  191. warp/native/hashgrid.cpp +311 -0
  192. warp/native/hashgrid.cu +87 -0
  193. warp/native/hashgrid.h +240 -0
  194. warp/native/initializer_array.h +41 -0
  195. warp/native/intersect.h +1230 -0
  196. warp/native/intersect_adj.h +375 -0
  197. warp/native/intersect_tri.h +339 -0
  198. warp/native/marching.cpp +19 -0
  199. warp/native/marching.cu +514 -0
  200. warp/native/marching.h +19 -0
  201. warp/native/mat.h +2220 -0
  202. warp/native/mathdx.cpp +87 -0
  203. warp/native/matnn.h +343 -0
  204. warp/native/mesh.cpp +266 -0
  205. warp/native/mesh.cu +404 -0
  206. warp/native/mesh.h +1980 -0
  207. warp/native/nanovdb/GridHandle.h +366 -0
  208. warp/native/nanovdb/HostBuffer.h +590 -0
  209. warp/native/nanovdb/NanoVDB.h +6624 -0
  210. warp/native/nanovdb/PNanoVDB.h +3390 -0
  211. warp/native/noise.h +859 -0
  212. warp/native/quat.h +1371 -0
  213. warp/native/rand.h +342 -0
  214. warp/native/range.h +139 -0
  215. warp/native/reduce.cpp +174 -0
  216. warp/native/reduce.cu +364 -0
  217. warp/native/runlength_encode.cpp +79 -0
  218. warp/native/runlength_encode.cu +61 -0
  219. warp/native/scan.cpp +47 -0
  220. warp/native/scan.cu +53 -0
  221. warp/native/scan.h +23 -0
  222. warp/native/solid_angle.h +466 -0
  223. warp/native/sort.cpp +251 -0
  224. warp/native/sort.cu +277 -0
  225. warp/native/sort.h +33 -0
  226. warp/native/sparse.cpp +378 -0
  227. warp/native/sparse.cu +524 -0
  228. warp/native/spatial.h +657 -0
  229. warp/native/svd.h +702 -0
  230. warp/native/temp_buffer.h +46 -0
  231. warp/native/tile.h +2584 -0
  232. warp/native/tile_reduce.h +264 -0
  233. warp/native/vec.h +1426 -0
  234. warp/native/volume.cpp +501 -0
  235. warp/native/volume.cu +67 -0
  236. warp/native/volume.h +969 -0
  237. warp/native/volume_builder.cu +477 -0
  238. warp/native/volume_builder.h +52 -0
  239. warp/native/volume_impl.h +70 -0
  240. warp/native/warp.cpp +1082 -0
  241. warp/native/warp.cu +3636 -0
  242. warp/native/warp.h +381 -0
  243. warp/optim/__init__.py +17 -0
  244. warp/optim/adam.py +163 -0
  245. warp/optim/linear.py +1137 -0
  246. warp/optim/sgd.py +112 -0
  247. warp/paddle.py +407 -0
  248. warp/render/__init__.py +18 -0
  249. warp/render/render_opengl.py +3518 -0
  250. warp/render/render_usd.py +784 -0
  251. warp/render/utils.py +160 -0
  252. warp/sim/__init__.py +65 -0
  253. warp/sim/articulation.py +793 -0
  254. warp/sim/collide.py +2395 -0
  255. warp/sim/graph_coloring.py +300 -0
  256. warp/sim/import_mjcf.py +790 -0
  257. warp/sim/import_snu.py +227 -0
  258. warp/sim/import_urdf.py +579 -0
  259. warp/sim/import_usd.py +894 -0
  260. warp/sim/inertia.py +324 -0
  261. warp/sim/integrator.py +242 -0
  262. warp/sim/integrator_euler.py +1997 -0
  263. warp/sim/integrator_featherstone.py +2101 -0
  264. warp/sim/integrator_vbd.py +2048 -0
  265. warp/sim/integrator_xpbd.py +3292 -0
  266. warp/sim/model.py +4791 -0
  267. warp/sim/particles.py +121 -0
  268. warp/sim/render.py +427 -0
  269. warp/sim/utils.py +428 -0
  270. warp/sparse.py +2057 -0
  271. warp/stubs.py +3333 -0
  272. warp/tape.py +1203 -0
  273. warp/tests/__init__.py +1 -0
  274. warp/tests/__main__.py +4 -0
  275. warp/tests/assets/curlnoise_golden.npy +0 -0
  276. warp/tests/assets/mlp_golden.npy +0 -0
  277. warp/tests/assets/pixel.npy +0 -0
  278. warp/tests/assets/pnoise_golden.npy +0 -0
  279. warp/tests/assets/spiky.usd +0 -0
  280. warp/tests/assets/test_grid.nvdb +0 -0
  281. warp/tests/assets/test_index_grid.nvdb +0 -0
  282. warp/tests/assets/test_int32_grid.nvdb +0 -0
  283. warp/tests/assets/test_vec_grid.nvdb +0 -0
  284. warp/tests/assets/torus.nvdb +0 -0
  285. warp/tests/assets/torus.usda +105 -0
  286. warp/tests/aux_test_class_kernel.py +34 -0
  287. warp/tests/aux_test_compile_consts_dummy.py +18 -0
  288. warp/tests/aux_test_conditional_unequal_types_kernels.py +29 -0
  289. warp/tests/aux_test_dependent.py +29 -0
  290. warp/tests/aux_test_grad_customs.py +29 -0
  291. warp/tests/aux_test_instancing_gc.py +26 -0
  292. warp/tests/aux_test_module_unload.py +23 -0
  293. warp/tests/aux_test_name_clash1.py +40 -0
  294. warp/tests/aux_test_name_clash2.py +40 -0
  295. warp/tests/aux_test_reference.py +9 -0
  296. warp/tests/aux_test_reference_reference.py +8 -0
  297. warp/tests/aux_test_square.py +16 -0
  298. warp/tests/aux_test_unresolved_func.py +22 -0
  299. warp/tests/aux_test_unresolved_symbol.py +22 -0
  300. warp/tests/cuda/__init__.py +0 -0
  301. warp/tests/cuda/test_async.py +676 -0
  302. warp/tests/cuda/test_ipc.py +124 -0
  303. warp/tests/cuda/test_mempool.py +233 -0
  304. warp/tests/cuda/test_multigpu.py +169 -0
  305. warp/tests/cuda/test_peer.py +139 -0
  306. warp/tests/cuda/test_pinned.py +84 -0
  307. warp/tests/cuda/test_streams.py +634 -0
  308. warp/tests/geometry/__init__.py +0 -0
  309. warp/tests/geometry/test_bvh.py +200 -0
  310. warp/tests/geometry/test_hash_grid.py +221 -0
  311. warp/tests/geometry/test_marching_cubes.py +74 -0
  312. warp/tests/geometry/test_mesh.py +316 -0
  313. warp/tests/geometry/test_mesh_query_aabb.py +399 -0
  314. warp/tests/geometry/test_mesh_query_point.py +932 -0
  315. warp/tests/geometry/test_mesh_query_ray.py +311 -0
  316. warp/tests/geometry/test_volume.py +1103 -0
  317. warp/tests/geometry/test_volume_write.py +346 -0
  318. warp/tests/interop/__init__.py +0 -0
  319. warp/tests/interop/test_dlpack.py +729 -0
  320. warp/tests/interop/test_jax.py +371 -0
  321. warp/tests/interop/test_paddle.py +800 -0
  322. warp/tests/interop/test_torch.py +1001 -0
  323. warp/tests/run_coverage_serial.py +39 -0
  324. warp/tests/sim/__init__.py +0 -0
  325. warp/tests/sim/disabled_kinematics.py +244 -0
  326. warp/tests/sim/flaky_test_sim_grad.py +290 -0
  327. warp/tests/sim/test_collision.py +604 -0
  328. warp/tests/sim/test_coloring.py +258 -0
  329. warp/tests/sim/test_model.py +224 -0
  330. warp/tests/sim/test_sim_grad_bounce_linear.py +212 -0
  331. warp/tests/sim/test_sim_kinematics.py +98 -0
  332. warp/tests/sim/test_vbd.py +597 -0
  333. warp/tests/test_adam.py +163 -0
  334. warp/tests/test_arithmetic.py +1096 -0
  335. warp/tests/test_array.py +2972 -0
  336. warp/tests/test_array_reduce.py +156 -0
  337. warp/tests/test_assert.py +250 -0
  338. warp/tests/test_atomic.py +153 -0
  339. warp/tests/test_bool.py +220 -0
  340. warp/tests/test_builtins_resolution.py +1298 -0
  341. warp/tests/test_closest_point_edge_edge.py +327 -0
  342. warp/tests/test_codegen.py +810 -0
  343. warp/tests/test_codegen_instancing.py +1495 -0
  344. warp/tests/test_compile_consts.py +215 -0
  345. warp/tests/test_conditional.py +252 -0
  346. warp/tests/test_context.py +42 -0
  347. warp/tests/test_copy.py +238 -0
  348. warp/tests/test_ctypes.py +638 -0
  349. warp/tests/test_dense.py +73 -0
  350. warp/tests/test_devices.py +97 -0
  351. warp/tests/test_examples.py +482 -0
  352. warp/tests/test_fabricarray.py +996 -0
  353. warp/tests/test_fast_math.py +74 -0
  354. warp/tests/test_fem.py +2003 -0
  355. warp/tests/test_fp16.py +136 -0
  356. warp/tests/test_func.py +454 -0
  357. warp/tests/test_future_annotations.py +98 -0
  358. warp/tests/test_generics.py +656 -0
  359. warp/tests/test_grad.py +893 -0
  360. warp/tests/test_grad_customs.py +339 -0
  361. warp/tests/test_grad_debug.py +341 -0
  362. warp/tests/test_implicit_init.py +411 -0
  363. warp/tests/test_import.py +45 -0
  364. warp/tests/test_indexedarray.py +1140 -0
  365. warp/tests/test_intersect.py +73 -0
  366. warp/tests/test_iter.py +76 -0
  367. warp/tests/test_large.py +177 -0
  368. warp/tests/test_launch.py +411 -0
  369. warp/tests/test_lerp.py +151 -0
  370. warp/tests/test_linear_solvers.py +193 -0
  371. warp/tests/test_lvalue.py +427 -0
  372. warp/tests/test_mat.py +2089 -0
  373. warp/tests/test_mat_lite.py +122 -0
  374. warp/tests/test_mat_scalar_ops.py +2913 -0
  375. warp/tests/test_math.py +178 -0
  376. warp/tests/test_mlp.py +282 -0
  377. warp/tests/test_module_hashing.py +258 -0
  378. warp/tests/test_modules_lite.py +44 -0
  379. warp/tests/test_noise.py +252 -0
  380. warp/tests/test_operators.py +299 -0
  381. warp/tests/test_options.py +129 -0
  382. warp/tests/test_overwrite.py +551 -0
  383. warp/tests/test_print.py +339 -0
  384. warp/tests/test_quat.py +2315 -0
  385. warp/tests/test_rand.py +339 -0
  386. warp/tests/test_reload.py +302 -0
  387. warp/tests/test_rounding.py +185 -0
  388. warp/tests/test_runlength_encode.py +196 -0
  389. warp/tests/test_scalar_ops.py +105 -0
  390. warp/tests/test_smoothstep.py +108 -0
  391. warp/tests/test_snippet.py +318 -0
  392. warp/tests/test_sparse.py +582 -0
  393. warp/tests/test_spatial.py +2229 -0
  394. warp/tests/test_special_values.py +361 -0
  395. warp/tests/test_static.py +592 -0
  396. warp/tests/test_struct.py +734 -0
  397. warp/tests/test_tape.py +204 -0
  398. warp/tests/test_transient_module.py +93 -0
  399. warp/tests/test_triangle_closest_point.py +145 -0
  400. warp/tests/test_types.py +562 -0
  401. warp/tests/test_utils.py +588 -0
  402. warp/tests/test_vec.py +1487 -0
  403. warp/tests/test_vec_lite.py +80 -0
  404. warp/tests/test_vec_scalar_ops.py +2327 -0
  405. warp/tests/test_verify_fp.py +100 -0
  406. warp/tests/tile/__init__.py +0 -0
  407. warp/tests/tile/test_tile.py +780 -0
  408. warp/tests/tile/test_tile_load.py +407 -0
  409. warp/tests/tile/test_tile_mathdx.py +208 -0
  410. warp/tests/tile/test_tile_mlp.py +402 -0
  411. warp/tests/tile/test_tile_reduce.py +447 -0
  412. warp/tests/tile/test_tile_shared_memory.py +247 -0
  413. warp/tests/tile/test_tile_view.py +173 -0
  414. warp/tests/unittest_serial.py +47 -0
  415. warp/tests/unittest_suites.py +427 -0
  416. warp/tests/unittest_utils.py +468 -0
  417. warp/tests/walkthrough_debug.py +93 -0
  418. warp/thirdparty/__init__.py +0 -0
  419. warp/thirdparty/appdirs.py +598 -0
  420. warp/thirdparty/dlpack.py +145 -0
  421. warp/thirdparty/unittest_parallel.py +570 -0
  422. warp/torch.py +391 -0
  423. warp/types.py +5230 -0
  424. warp/utils.py +1137 -0
  425. warp_lang-1.7.0.dist-info/METADATA +516 -0
  426. warp_lang-1.7.0.dist-info/RECORD +429 -0
  427. warp_lang-1.7.0.dist-info/WHEEL +5 -0
  428. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  429. warp_lang-1.7.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,870 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
16
+ ###########################################################################
17
+ # Example Drone
18
+ #
19
+ # A drone and its 4 propellers is simulated with the goal of reaching
20
+ # different targets via model-predictive control (MPC) that continuously
21
+ # optimizes the control trajectory.
22
+ #
23
+ ###########################################################################
24
+
25
+ import os
26
+ from typing import Optional, Tuple
27
+
28
+ import numpy as np
29
+
30
+ import warp as wp
31
+ import warp.examples
32
+ import warp.optim
33
+ import warp.sim
34
+ import warp.sim.render
35
+ from warp.sim.collide import box_sdf, capsule_sdf, cone_sdf, cylinder_sdf, mesh_sdf, plane_sdf, sphere_sdf
36
+
37
+ DEFAULT_DRONE_PATH = os.path.join(warp.examples.get_asset_directory(), "crazyflie.usd") # Path to input drone asset
38
+
39
+
40
+ @wp.struct
41
+ class Propeller:
42
+ body: int
43
+ pos: wp.vec3
44
+ dir: wp.vec3
45
+ thrust: float
46
+ power: float
47
+ diameter: float
48
+ height: float
49
+ max_rpm: float
50
+ max_thrust: float
51
+ max_torque: float
52
+ turning_direction: float
53
+ max_speed_square: float
54
+
55
+
56
+ @wp.kernel
57
+ def increment_seed(
58
+ seed: wp.array(dtype=int),
59
+ ):
60
+ seed[0] += 1
61
+
62
+
63
+ @wp.kernel
64
+ def sample_gaussian(
65
+ mean_trajectory: wp.array(dtype=float, ndim=3),
66
+ noise_scale: float,
67
+ num_control_points: int,
68
+ control_dim: int,
69
+ control_limits: wp.array(dtype=float, ndim=2),
70
+ seed: wp.array(dtype=int),
71
+ rollout_trajectories: wp.array(dtype=float, ndim=3),
72
+ ):
73
+ env_id, point_id, control_id = wp.tid()
74
+ unique_id = (env_id * num_control_points + point_id) * control_dim + control_id
75
+ r = wp.rand_init(seed[0], unique_id)
76
+ mean = mean_trajectory[0, point_id, control_id]
77
+ lo, hi = control_limits[control_id, 0], control_limits[control_id, 1]
78
+ sample = mean + noise_scale * wp.randn(r)
79
+ for _i in range(10):
80
+ if sample < lo or sample > hi:
81
+ sample = mean + noise_scale * wp.randn(r)
82
+ else:
83
+ break
84
+ rollout_trajectories[env_id, point_id, control_id] = wp.clamp(sample, lo, hi)
85
+
86
+
87
+ @wp.kernel
88
+ def replicate_states(
89
+ body_q_in: wp.array(dtype=wp.transform),
90
+ body_qd_in: wp.array(dtype=wp.spatial_vector),
91
+ bodies_per_env: int,
92
+ body_q_out: wp.array(dtype=wp.transform),
93
+ body_qd_out: wp.array(dtype=wp.spatial_vector),
94
+ ):
95
+ tid = wp.tid()
96
+ env_offset = tid * bodies_per_env
97
+ for i in range(bodies_per_env):
98
+ body_q_out[env_offset + i] = body_q_in[i]
99
+ body_qd_out[env_offset + i] = body_qd_in[i]
100
+
101
+
102
+ @wp.kernel
103
+ def drone_cost(
104
+ body_q: wp.array(dtype=wp.transform),
105
+ body_qd: wp.array(dtype=wp.spatial_vector),
106
+ targets: wp.array(dtype=wp.vec3),
107
+ prop_control: wp.array(dtype=float),
108
+ step: int,
109
+ horizon_length: int,
110
+ weighting: float,
111
+ cost: wp.array(dtype=wp.float32),
112
+ ):
113
+ env_id = wp.tid()
114
+ tf = body_q[env_id]
115
+ target = targets[0]
116
+
117
+ pos_drone = wp.transform_get_translation(tf)
118
+ pos_cost = wp.length_sq(pos_drone - target)
119
+ altitude_cost = wp.max(pos_drone[1] - 0.75, 0.0) + wp.max(0.25 - pos_drone[1], 0.0)
120
+ upvector = wp.vec3(0.0, 1.0, 0.0)
121
+ drone_up = wp.transform_vector(tf, upvector)
122
+ upright_cost = 1.0 - wp.dot(drone_up, upvector)
123
+
124
+ vel_drone = body_qd[env_id]
125
+
126
+ # Encourage zero velocity.
127
+ vel_cost = wp.length_sq(vel_drone)
128
+
129
+ control = wp.vec4(
130
+ prop_control[env_id * 4 + 0],
131
+ prop_control[env_id * 4 + 1],
132
+ prop_control[env_id * 4 + 2],
133
+ prop_control[env_id * 4 + 3],
134
+ )
135
+ control_cost = wp.dot(control, control)
136
+
137
+ discount = 0.8 ** wp.float(horizon_length - step - 1) / wp.float(horizon_length) ** 2.0
138
+
139
+ pos_weight = 1000.0
140
+ altitude_weight = 100.0
141
+ control_weight = 0.05
142
+ vel_weight = 0.1
143
+ upright_weight = 10.0
144
+ total_weight = pos_weight + altitude_weight + control_weight + vel_weight + upright_weight
145
+
146
+ wp.atomic_add(
147
+ cost,
148
+ env_id,
149
+ (
150
+ pos_cost * pos_weight
151
+ + altitude_cost * altitude_weight
152
+ + control_cost * control_weight
153
+ + vel_cost * vel_weight
154
+ + upright_cost * upright_weight
155
+ )
156
+ * (weighting / total_weight)
157
+ * discount,
158
+ )
159
+
160
+
161
+ @wp.kernel
162
+ def collision_cost(
163
+ body_q: wp.array(dtype=wp.transform),
164
+ obstacle_ids: wp.array(dtype=int, ndim=2),
165
+ shape_X_bs: wp.array(dtype=wp.transform),
166
+ geo: wp.sim.ModelShapeGeometry,
167
+ margin: float,
168
+ weighting: float,
169
+ cost: wp.array(dtype=wp.float32),
170
+ ):
171
+ env_id, obs_id = wp.tid()
172
+ shape_index = obstacle_ids[env_id, obs_id]
173
+
174
+ px = wp.transform_get_translation(body_q[env_id])
175
+
176
+ X_bs = shape_X_bs[shape_index]
177
+
178
+ # transform particle position to shape local space
179
+ x_local = wp.transform_point(wp.transform_inverse(X_bs), px)
180
+
181
+ # geo description
182
+ geo_type = geo.type[shape_index]
183
+ geo_scale = geo.scale[shape_index]
184
+
185
+ # evaluate shape sdf
186
+ d = 1e6
187
+
188
+ if geo_type == wp.sim.GEO_SPHERE:
189
+ d = sphere_sdf(wp.vec3(), geo_scale[0], x_local)
190
+ elif geo_type == wp.sim.GEO_BOX:
191
+ d = box_sdf(geo_scale, x_local)
192
+ elif geo_type == wp.sim.GEO_CAPSULE:
193
+ d = capsule_sdf(geo_scale[0], geo_scale[1], x_local)
194
+ elif geo_type == wp.sim.GEO_CYLINDER:
195
+ d = cylinder_sdf(geo_scale[0], geo_scale[1], x_local)
196
+ elif geo_type == wp.sim.GEO_CONE:
197
+ d = cone_sdf(geo_scale[0], geo_scale[1], x_local)
198
+ elif geo_type == wp.sim.GEO_MESH:
199
+ mesh = geo.source[shape_index]
200
+ min_scale = wp.min(geo_scale)
201
+ max_dist = margin / min_scale
202
+ d = mesh_sdf(mesh, wp.cw_div(x_local, geo_scale), max_dist)
203
+ d *= min_scale # TODO fix this, mesh scaling needs to be handled properly
204
+ elif geo_type == wp.sim.GEO_SDF:
205
+ volume = geo.source[shape_index]
206
+ xpred_local = wp.volume_world_to_index(volume, wp.cw_div(x_local, geo_scale))
207
+ nn = wp.vec3(0.0, 0.0, 0.0)
208
+ d = wp.volume_sample_grad_f(volume, xpred_local, wp.Volume.LINEAR, nn)
209
+ elif geo_type == wp.sim.GEO_PLANE:
210
+ d = plane_sdf(geo_scale[0], geo_scale[1], x_local)
211
+
212
+ d = wp.max(d, 0.0)
213
+ if d < margin:
214
+ c = margin - d
215
+ wp.atomic_add(cost, env_id, weighting * c)
216
+
217
+
218
+ @wp.kernel
219
+ def enforce_control_limits(
220
+ control_limits: wp.array(dtype=float, ndim=2),
221
+ control_points: wp.array(dtype=float, ndim=3),
222
+ ):
223
+ env_id, t_id, control_id = wp.tid()
224
+ lo, hi = control_limits[control_id, 0], control_limits[control_id, 1]
225
+ control_points[env_id, t_id, control_id] = wp.clamp(control_points[env_id, t_id, control_id], lo, hi)
226
+
227
+
228
+ @wp.kernel
229
+ def pick_best_trajectory(
230
+ rollout_trajectories: wp.array(dtype=float, ndim=3),
231
+ lowest_cost_id: int,
232
+ best_traj: wp.array(dtype=float, ndim=3),
233
+ ):
234
+ t_id, control_id = wp.tid()
235
+ best_traj[0, t_id, control_id] = rollout_trajectories[lowest_cost_id, t_id, control_id]
236
+
237
+
238
+ @wp.kernel
239
+ def interpolate_control_linear(
240
+ control_points: wp.array(dtype=float, ndim=3),
241
+ control_dofs: wp.array(dtype=int),
242
+ control_gains: wp.array(dtype=float),
243
+ t: float,
244
+ torque_dim: int,
245
+ torques: wp.array(dtype=float),
246
+ ):
247
+ env_id, control_id = wp.tid()
248
+ t_id = int(t)
249
+ frac = t - wp.floor(t)
250
+ control_left = control_points[env_id, t_id, control_id]
251
+ control_right = control_points[env_id, t_id + 1, control_id]
252
+ torque_id = env_id * torque_dim + control_dofs[control_id]
253
+ action = control_left * (1.0 - frac) + control_right * frac
254
+ torques[torque_id] = action * control_gains[control_id]
255
+
256
+
257
+ @wp.kernel
258
+ def compute_prop_wrenches(
259
+ props: wp.array(dtype=Propeller),
260
+ controls: wp.array(dtype=float),
261
+ body_q: wp.array(dtype=wp.transform),
262
+ body_com: wp.array(dtype=wp.vec3),
263
+ body_f: wp.array(dtype=wp.spatial_vector),
264
+ ):
265
+ tid = wp.tid()
266
+ prop = props[tid]
267
+ control = controls[tid]
268
+ tf = body_q[prop.body]
269
+ dir = wp.transform_vector(tf, prop.dir)
270
+ force = dir * prop.max_thrust * control
271
+ torque = dir * prop.max_torque * control * prop.turning_direction
272
+ moment_arm = wp.transform_point(tf, prop.pos) - wp.transform_point(tf, body_com[prop.body])
273
+ torque += wp.cross(moment_arm, force)
274
+ # Apply angular damping.
275
+ torque *= 0.8
276
+ wp.atomic_add(body_f, prop.body, wp.spatial_vector(torque, force))
277
+
278
+
279
+ def define_propeller(
280
+ drone: int,
281
+ pos: wp.vec3,
282
+ fps: float,
283
+ thrust: float = 0.109919,
284
+ power: float = 0.040164,
285
+ diameter: float = 0.2286,
286
+ height: float = 0.01,
287
+ max_rpm: float = 6396.667,
288
+ turning_direction: float = 1.0,
289
+ ):
290
+ # Air density at sea level.
291
+ air_density = 1.225 # kg / m^3
292
+
293
+ rps = max_rpm / fps
294
+ max_speed = rps * wp.TAU # radians / sec
295
+ rps_square = rps**2
296
+
297
+ prop = Propeller()
298
+ prop.body = drone
299
+ prop.pos = pos
300
+ prop.dir = wp.vec3(0.0, 1.0, 0.0)
301
+ prop.thrust = thrust
302
+ prop.power = power
303
+ prop.diameter = diameter
304
+ prop.height = height
305
+ prop.max_rpm = max_rpm
306
+ prop.max_thrust = thrust * air_density * rps_square * diameter**4
307
+ prop.max_torque = power * air_density * rps_square * diameter**5 / wp.TAU
308
+ prop.turning_direction = turning_direction
309
+ prop.max_speed_square = max_speed**2
310
+
311
+ return prop
312
+
313
+
314
+ class Drone:
315
+ def __init__(
316
+ self,
317
+ name: str,
318
+ fps: float,
319
+ trajectory_shape: Tuple[int, int],
320
+ variation_count: int = 1,
321
+ size: float = 1.0,
322
+ requires_grad: bool = False,
323
+ state_count: Optional[int] = None,
324
+ ) -> None:
325
+ self.variation_count = variation_count
326
+ self.requires_grad = requires_grad
327
+
328
+ # Current tick of the simulation, including substeps.
329
+ self.sim_tick = 0
330
+
331
+ # Initialize the helper to build a physics scene.
332
+ builder = wp.sim.ModelBuilder()
333
+ builder.rigid_contact_margin = 0.05
334
+
335
+ # Initialize the rigid bodies, propellers, and colliders.
336
+ props = []
337
+ colliders = []
338
+ crossbar_length = size
339
+ crossbar_height = size * 0.05
340
+ crossbar_width = size * 0.05
341
+ carbon_fiber_density = 1750.0 # kg / m^3
342
+ for i in range(variation_count):
343
+ # Register the drone as a rigid body in the simulation model.
344
+ body = builder.add_body(name=f"{name}_{i}")
345
+
346
+ # Define the shapes making up the drone's rigid body.
347
+ builder.add_shape_box(
348
+ body,
349
+ hx=crossbar_length,
350
+ hy=crossbar_height,
351
+ hz=crossbar_width,
352
+ density=carbon_fiber_density,
353
+ collision_group=i,
354
+ )
355
+ builder.add_shape_box(
356
+ body,
357
+ hx=crossbar_width,
358
+ hy=crossbar_height,
359
+ hz=crossbar_length,
360
+ density=carbon_fiber_density,
361
+ collision_group=i,
362
+ )
363
+
364
+ # Initialize the propellers.
365
+ props.extend(
366
+ (
367
+ define_propeller(
368
+ body,
369
+ wp.vec3(crossbar_length, 0.0, 0.0),
370
+ fps,
371
+ turning_direction=-1.0,
372
+ ),
373
+ define_propeller(
374
+ body,
375
+ wp.vec3(-crossbar_length, 0.0, 0.0),
376
+ fps,
377
+ turning_direction=1.0,
378
+ ),
379
+ define_propeller(
380
+ body,
381
+ wp.vec3(0.0, 0.0, crossbar_length),
382
+ fps,
383
+ turning_direction=1.0,
384
+ ),
385
+ define_propeller(
386
+ body,
387
+ wp.vec3(0.0, 0.0, -crossbar_length),
388
+ fps,
389
+ turning_direction=-1.0,
390
+ ),
391
+ ),
392
+ )
393
+
394
+ # Initialize the colliders.
395
+ colliders.append(
396
+ (
397
+ builder.add_shape_capsule(
398
+ -1,
399
+ pos=(0.5, 2.0, 0.5),
400
+ radius=0.15,
401
+ half_height=2.0,
402
+ collision_group=i,
403
+ ),
404
+ ),
405
+ )
406
+ self.props = wp.array(props, dtype=Propeller)
407
+ self.colliders = wp.array(colliders, dtype=int)
408
+
409
+ # Build the model and set-up its properties.
410
+ self.model = builder.finalize(requires_grad=requires_grad)
411
+ self.model.ground = False
412
+
413
+ # Initialize the required simulation states.
414
+ if requires_grad:
415
+ self.states = tuple(self.model.state() for _ in range(state_count + 1))
416
+ self.controls = tuple(self.model.control() for _ in range(state_count))
417
+ else:
418
+ # When only running a forward simulation, we don't need to store
419
+ # the history of the states at each step, instead we use double
420
+ # buffering to represent the previous and next states.
421
+ self.states = [self.model.state(), self.model.state()]
422
+ self.controls = (self.model.control(),)
423
+
424
+ # create array for the propeller controls
425
+ for control in self.controls:
426
+ control.prop_controls = wp.zeros(len(self.props), dtype=float, requires_grad=requires_grad)
427
+
428
+ # Define the trajectories as arrays of control points.
429
+ # The point data has an additional item to support linear interpolation.
430
+ self.trajectories = wp.zeros(
431
+ (variation_count, trajectory_shape[0], trajectory_shape[1]),
432
+ dtype=float,
433
+ requires_grad=requires_grad,
434
+ )
435
+
436
+ # Store some miscellaneous info.
437
+ self.body_count = len(builder.body_q)
438
+ self.collider_count = self.colliders.shape[1]
439
+ self.collision_radius = crossbar_length
440
+
441
+ @property
442
+ def state(self) -> wp.sim.State:
443
+ return self.states[self.sim_tick if self.requires_grad else 0]
444
+
445
+ @property
446
+ def next_state(self) -> wp.sim.State:
447
+ return self.states[self.sim_tick + 1 if self.requires_grad else 1]
448
+
449
+ @property
450
+ def control(self) -> wp.sim.Control:
451
+ return self.controls[min(len(self.controls) - 1, self.sim_tick) if self.requires_grad else 0]
452
+
453
+
454
+ class Example:
455
+ def __init__(
456
+ self,
457
+ stage_path="example_drone.usd",
458
+ verbose=False,
459
+ render_rollouts=False,
460
+ drone_path=DEFAULT_DRONE_PATH,
461
+ num_frames=360,
462
+ num_rollouts=16,
463
+ headless=True,
464
+ ) -> None:
465
+ # Number of frames per second.
466
+ self.fps = 60
467
+
468
+ # Duration of the simulation in number of frames.
469
+ self.num_frames = num_frames
470
+
471
+ # Number of simulation substeps to take per step.
472
+ self.sim_substep_count = 1
473
+
474
+ # Delta time between each simulation substep.
475
+ self.frame_dt = 1.0 / self.fps
476
+
477
+ # Delta time between each simulation substep.
478
+ self.sim_dt = self.frame_dt / self.sim_substep_count
479
+
480
+ # Frame number used for simulation and rendering.
481
+ self.frame = 0
482
+
483
+ # Targets positions that the drone will try to reach in turn.
484
+ self.targets = (
485
+ wp.vec3(0.0, 0.5, 1.0),
486
+ wp.vec3(1.0, 0.5, 0.0),
487
+ )
488
+
489
+ # Define the index of the active target.
490
+ # We start with -1 since it'll be incremented on the first frame.
491
+ self.target_idx = -1
492
+ # use a Warp array to store the current target so that we can assign
493
+ # a new target to it while retaining the original CUDA graph.
494
+ self.current_target = wp.array([self.targets[self.target_idx + 1]], dtype=wp.vec3)
495
+
496
+ # Number of steps to run at each frame for the optimisation pass.
497
+ self.optim_step_count = 20
498
+
499
+ # Time steps between control points.
500
+ self.control_point_step = 10
501
+
502
+ # Number of control horizon points to interpolate between.
503
+ self.control_point_count = 3
504
+
505
+ self.control_point_data_count = self.control_point_count + 1
506
+ self.control_dofs = wp.array((0, 1, 2, 3), dtype=int)
507
+ self.control_dim = len(self.control_dofs)
508
+ self.control_gains = wp.array((0.8,) * self.control_dim, dtype=float)
509
+ self.control_limits = wp.array(((0.1, 1.0),) * self.control_dim, dtype=float)
510
+
511
+ drone_size = 0.2
512
+
513
+ # Declare the reference drone.
514
+ self.drone = Drone(
515
+ "drone",
516
+ self.fps,
517
+ (self.control_point_data_count, self.control_dim),
518
+ size=drone_size,
519
+ )
520
+
521
+ # Declare the drone's rollouts.
522
+ # These allow to run parallel simulations in order to find the best
523
+ # trajectory at each control point.
524
+ self.rollout_count = num_rollouts
525
+ self.rollout_step_count = self.control_point_step * self.control_point_count
526
+ self.rollouts = Drone(
527
+ "rollout",
528
+ self.fps,
529
+ (self.control_point_data_count, self.control_dim),
530
+ variation_count=self.rollout_count,
531
+ size=drone_size,
532
+ requires_grad=True,
533
+ state_count=self.rollout_step_count * self.sim_substep_count,
534
+ )
535
+
536
+ self.seed = wp.zeros(1, dtype=int)
537
+ self.rollout_costs = wp.zeros(self.rollout_count, dtype=float, requires_grad=True)
538
+
539
+ # Use the Euler integrator for stepping through the simulation.
540
+ self.integrator = wp.sim.SemiImplicitIntegrator()
541
+
542
+ self.optimizer = wp.optim.SGD(
543
+ [self.rollouts.trajectories.flatten()],
544
+ lr=1e-2,
545
+ nesterov=False,
546
+ momentum=0.0,
547
+ )
548
+
549
+ self.tape = None
550
+
551
+ if stage_path:
552
+ if not headless:
553
+ self.renderer = wp.sim.render.SimRendererOpenGL(self.drone.model, stage_path, fps=self.fps)
554
+ else:
555
+ # Helper to render the physics scene as a USD file.
556
+ self.renderer = wp.sim.render.SimRenderer(self.drone.model, stage_path, fps=self.fps)
557
+
558
+ if isinstance(self.renderer, warp.sim.render.SimRendererUsd):
559
+ from pxr import UsdGeom
560
+
561
+ # Remove the default drone geometries.
562
+ drone_root_prim = self.renderer.stage.GetPrimAtPath("/root/body_0_drone_0")
563
+ for prim in drone_root_prim.GetChildren():
564
+ self.renderer.stage.RemovePrim(prim.GetPath())
565
+
566
+ # Add a reference to the drone geometry.
567
+ drone_prim = self.renderer.stage.OverridePrim(f"{drone_root_prim.GetPath()}/crazyflie")
568
+ drone_prim.GetReferences().AddReference(drone_path)
569
+ drone_xform = UsdGeom.Xform(drone_prim)
570
+ drone_xform.AddTranslateOp().Set((0.0, -0.05, 0.0))
571
+ drone_xform.AddRotateYOp().Set(45.0)
572
+ drone_xform.AddScaleOp().Set((drone_size * 20.0,) * 3)
573
+
574
+ # Get the propellers to spin
575
+ for turning_direction in ("cw", "ccw"):
576
+ spin = 100.0 * 360.0 * self.num_frames / self.fps
577
+ spin = spin if turning_direction == "ccw" else -spin
578
+ for side in ("back", "front"):
579
+ prop_prim = self.renderer.stage.OverridePrim(
580
+ f"{drone_prim.GetPath()}/propeller_{turning_direction}_{side}"
581
+ )
582
+ prop_xform = UsdGeom.Xform(prop_prim)
583
+ rot = prop_xform.AddRotateYOp()
584
+ rot.Set(0.0, 0.0)
585
+ rot.Set(spin, self.num_frames)
586
+ else:
587
+ self.renderer = None
588
+
589
+ self.use_cuda_graph = wp.get_device().is_cuda
590
+ self.optim_graph = None
591
+
592
+ self.render_rollouts = render_rollouts
593
+ self.verbose = verbose
594
+
595
+ def update_drone(self, drone: Drone) -> None:
596
+ drone.state.clear_forces()
597
+
598
+ wp.launch(
599
+ interpolate_control_linear,
600
+ dim=(
601
+ drone.variation_count,
602
+ self.control_dim,
603
+ ),
604
+ inputs=(
605
+ drone.trajectories,
606
+ self.control_dofs,
607
+ self.control_gains,
608
+ drone.sim_tick / (self.sim_substep_count * self.control_point_step),
609
+ self.control_dim,
610
+ ),
611
+ outputs=(drone.control.prop_controls,),
612
+ )
613
+
614
+ wp.launch(
615
+ compute_prop_wrenches,
616
+ dim=len(drone.props),
617
+ inputs=(
618
+ drone.props,
619
+ drone.control.prop_controls,
620
+ drone.state.body_q,
621
+ drone.model.body_com,
622
+ ),
623
+ outputs=(drone.state.body_f,),
624
+ )
625
+
626
+ self.integrator.simulate(
627
+ drone.model,
628
+ drone.state,
629
+ drone.next_state,
630
+ self.sim_dt,
631
+ drone.control,
632
+ )
633
+
634
+ drone.sim_tick += 1
635
+
636
+ def forward(self):
637
+ # Evaluate the rollouts with their costs.
638
+ self.rollouts.sim_tick = 0
639
+ self.rollout_costs.zero_()
640
+ wp.launch(
641
+ replicate_states,
642
+ dim=self.rollout_count,
643
+ inputs=(
644
+ self.drone.state.body_q,
645
+ self.drone.state.body_qd,
646
+ self.drone.body_count,
647
+ ),
648
+ outputs=(
649
+ self.rollouts.state.body_q,
650
+ self.rollouts.state.body_qd,
651
+ ),
652
+ )
653
+
654
+ for i in range(self.rollout_step_count):
655
+ for _ in range(self.sim_substep_count):
656
+ self.update_drone(self.rollouts)
657
+
658
+ wp.launch(
659
+ drone_cost,
660
+ dim=self.rollout_count,
661
+ inputs=(
662
+ self.rollouts.state.body_q,
663
+ self.rollouts.state.body_qd,
664
+ self.current_target,
665
+ self.rollouts.control.prop_controls,
666
+ i,
667
+ self.rollout_step_count,
668
+ 1e3,
669
+ ),
670
+ outputs=(self.rollout_costs,),
671
+ )
672
+ wp.launch(
673
+ collision_cost,
674
+ dim=(
675
+ self.rollout_count,
676
+ self.rollouts.collider_count,
677
+ ),
678
+ inputs=(
679
+ self.rollouts.state.body_q,
680
+ self.rollouts.colliders,
681
+ self.rollouts.model.shape_transform,
682
+ self.rollouts.model.shape_geo,
683
+ self.rollouts.collision_radius,
684
+ 1e4,
685
+ ),
686
+ outputs=(self.rollout_costs,),
687
+ )
688
+
689
+ def step_optimizer(self):
690
+ if self.optim_graph is None:
691
+ self.tape = wp.Tape()
692
+ with self.tape:
693
+ self.forward()
694
+ self.rollout_costs.grad.fill_(1.0)
695
+ self.tape.backward()
696
+ else:
697
+ wp.capture_launch(self.optim_graph)
698
+
699
+ self.optimizer.step([self.rollouts.trajectories.grad.flatten()])
700
+
701
+ # Enforce limits on the control points.
702
+ wp.launch(
703
+ enforce_control_limits,
704
+ dim=self.rollouts.trajectories.shape,
705
+ inputs=(self.control_limits,),
706
+ outputs=(self.rollouts.trajectories,),
707
+ )
708
+ self.tape.zero()
709
+
710
+ def step(self):
711
+ if self.frame % int((self.num_frames / len(self.targets))) == 0:
712
+ if self.verbose:
713
+ print(f"Choosing new flight target: {self.target_idx + 1}")
714
+
715
+ self.target_idx += 1
716
+ self.target_idx %= len(self.targets)
717
+
718
+ # Assign the new target to the current target array.
719
+ self.current_target.assign([self.targets[self.target_idx]])
720
+
721
+ if self.use_cuda_graph and self.optim_graph is None:
722
+ with wp.ScopedCapture() as capture:
723
+ self.tape = wp.Tape()
724
+ with self.tape:
725
+ self.forward()
726
+ self.rollout_costs.grad.fill_(1.0)
727
+ self.tape.backward()
728
+ self.optim_graph = capture.graph
729
+
730
+ # Sample control waypoints around the nominal trajectory.
731
+ noise_scale = 0.15
732
+ wp.launch(
733
+ sample_gaussian,
734
+ dim=(
735
+ self.rollouts.trajectories.shape[0] - 1,
736
+ self.rollouts.trajectories.shape[1],
737
+ self.rollouts.trajectories.shape[2],
738
+ ),
739
+ inputs=(
740
+ self.drone.trajectories,
741
+ noise_scale,
742
+ self.control_point_data_count,
743
+ self.control_dim,
744
+ self.control_limits,
745
+ self.seed,
746
+ ),
747
+ outputs=(self.rollouts.trajectories,),
748
+ )
749
+
750
+ wp.launch(
751
+ increment_seed,
752
+ dim=1,
753
+ inputs=(),
754
+ outputs=(self.seed,),
755
+ )
756
+
757
+ for _ in range(self.optim_step_count):
758
+ self.step_optimizer()
759
+
760
+ # Pick the best trajectory.
761
+ wp.synchronize()
762
+ lowest_cost_id = np.argmin(self.rollout_costs.numpy())
763
+ wp.launch(
764
+ pick_best_trajectory,
765
+ dim=(
766
+ self.control_point_data_count,
767
+ self.control_dim,
768
+ ),
769
+ inputs=(
770
+ self.rollouts.trajectories,
771
+ lowest_cost_id,
772
+ ),
773
+ outputs=(self.drone.trajectories,),
774
+ )
775
+ self.rollouts.trajectories[-1].assign(self.drone.trajectories[0])
776
+
777
+ # Simulate the drone.
778
+ self.drone.sim_tick = 0
779
+ for _ in range(self.sim_substep_count):
780
+ self.update_drone(self.drone)
781
+
782
+ # Swap the drone's states.
783
+ (self.drone.states[0], self.drone.states[1]) = (self.drone.states[1], self.drone.states[0])
784
+
785
+ def render(self):
786
+ if self.renderer is None:
787
+ return
788
+
789
+ self.renderer.begin_frame(self.frame / self.fps)
790
+ self.renderer.render(self.drone.state)
791
+
792
+ # Render a sphere as the current target.
793
+ self.renderer.render_sphere(
794
+ "target",
795
+ self.targets[self.target_idx],
796
+ wp.quat_identity(),
797
+ 0.05,
798
+ color=(1.0, 0.0, 0.0),
799
+ )
800
+
801
+ # Render the rollout trajectories.
802
+ if self.render_rollouts:
803
+ costs = self.rollout_costs.numpy()
804
+
805
+ positions = np.array([x.body_q.numpy()[:, :3] for x in self.rollouts.states])
806
+
807
+ min_cost = np.min(costs)
808
+ max_cost = np.max(costs)
809
+ for i in range(self.rollout_count):
810
+ # Flip colors, so red means best trajectory, blue worst.
811
+ color = wp.render.bourke_color_map(-max_cost, -min_cost, -costs[i])
812
+ self.renderer.render_line_strip(
813
+ name=f"rollout_{i}",
814
+ vertices=positions[:, i],
815
+ color=color,
816
+ radius=0.001,
817
+ )
818
+
819
+ self.renderer.end_frame()
820
+
821
+
822
+ if __name__ == "__main__":
823
+ import argparse
824
+
825
+ parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
826
+ parser.add_argument("--device", type=str, default=None, help="Override the default Warp device.")
827
+ parser.add_argument(
828
+ "--stage_path",
829
+ type=lambda x: None if x == "None" else str(x),
830
+ default="example_drone.usd",
831
+ help="Path to the output USD file.",
832
+ )
833
+ parser.add_argument("--num_frames", type=int, default=360, help="Total number of frames.")
834
+ parser.add_argument("--num_rollouts", type=int, default=16, help="Number of drone rollouts.")
835
+ parser.add_argument(
836
+ "--drone_path",
837
+ type=str,
838
+ default=os.path.join(warp.examples.get_asset_directory(), "crazyflie.usd"),
839
+ help="Path to the USD file to use as the reference for the drone prim in the output stage.",
840
+ )
841
+ parser.add_argument("--render_rollouts", action="store_true", help="Add rollout trajectories to the output stage.")
842
+ parser.add_argument(
843
+ "--headless",
844
+ action="store_true",
845
+ help="Run in headless mode, suppressing the opening of any graphical windows.",
846
+ )
847
+ parser.add_argument("--verbose", action="store_true", help="Print out additional status messages during execution.")
848
+
849
+ args = parser.parse_known_args()[0]
850
+
851
+ with wp.ScopedDevice(args.device):
852
+ example = Example(
853
+ stage_path=args.stage_path,
854
+ verbose=args.verbose,
855
+ render_rollouts=args.render_rollouts,
856
+ drone_path=args.drone_path,
857
+ num_frames=args.num_frames,
858
+ num_rollouts=args.num_rollouts,
859
+ headless=args.headless,
860
+ )
861
+ for _i in range(args.num_frames):
862
+ example.step()
863
+ example.render()
864
+ example.frame += 1
865
+
866
+ loss = np.min(example.rollout_costs.numpy())
867
+ print(f"[{example.frame:3d}/{example.num_frames}] loss={loss:.8f}")
868
+
869
+ if example.renderer is not None:
870
+ example.renderer.save()