warp-lang 1.7.0__py3-none-manylinux_2_28_x86_64.whl

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Files changed (429) hide show
  1. warp/__init__.py +139 -0
  2. warp/__init__.pyi +1 -0
  3. warp/autograd.py +1142 -0
  4. warp/bin/warp-clang.so +0 -0
  5. warp/bin/warp.so +0 -0
  6. warp/build.py +557 -0
  7. warp/build_dll.py +405 -0
  8. warp/builtins.py +6855 -0
  9. warp/codegen.py +3969 -0
  10. warp/config.py +158 -0
  11. warp/constants.py +57 -0
  12. warp/context.py +6812 -0
  13. warp/dlpack.py +462 -0
  14. warp/examples/__init__.py +24 -0
  15. warp/examples/assets/bear.usd +0 -0
  16. warp/examples/assets/bunny.usd +0 -0
  17. warp/examples/assets/cartpole.urdf +110 -0
  18. warp/examples/assets/crazyflie.usd +0 -0
  19. warp/examples/assets/cube.usd +0 -0
  20. warp/examples/assets/nonuniform.usd +0 -0
  21. warp/examples/assets/nv_ant.xml +92 -0
  22. warp/examples/assets/nv_humanoid.xml +183 -0
  23. warp/examples/assets/nvidia_logo.png +0 -0
  24. warp/examples/assets/pixel.jpg +0 -0
  25. warp/examples/assets/quadruped.urdf +268 -0
  26. warp/examples/assets/rocks.nvdb +0 -0
  27. warp/examples/assets/rocks.usd +0 -0
  28. warp/examples/assets/sphere.usd +0 -0
  29. warp/examples/assets/square_cloth.usd +0 -0
  30. warp/examples/benchmarks/benchmark_api.py +389 -0
  31. warp/examples/benchmarks/benchmark_cloth.py +296 -0
  32. warp/examples/benchmarks/benchmark_cloth_cupy.py +96 -0
  33. warp/examples/benchmarks/benchmark_cloth_jax.py +105 -0
  34. warp/examples/benchmarks/benchmark_cloth_numba.py +161 -0
  35. warp/examples/benchmarks/benchmark_cloth_numpy.py +85 -0
  36. warp/examples/benchmarks/benchmark_cloth_paddle.py +94 -0
  37. warp/examples/benchmarks/benchmark_cloth_pytorch.py +94 -0
  38. warp/examples/benchmarks/benchmark_cloth_taichi.py +120 -0
  39. warp/examples/benchmarks/benchmark_cloth_warp.py +153 -0
  40. warp/examples/benchmarks/benchmark_gemm.py +164 -0
  41. warp/examples/benchmarks/benchmark_interop_paddle.py +166 -0
  42. warp/examples/benchmarks/benchmark_interop_torch.py +166 -0
  43. warp/examples/benchmarks/benchmark_launches.py +301 -0
  44. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  45. warp/examples/browse.py +37 -0
  46. warp/examples/core/example_cupy.py +86 -0
  47. warp/examples/core/example_dem.py +241 -0
  48. warp/examples/core/example_fluid.py +299 -0
  49. warp/examples/core/example_graph_capture.py +150 -0
  50. warp/examples/core/example_marching_cubes.py +194 -0
  51. warp/examples/core/example_mesh.py +180 -0
  52. warp/examples/core/example_mesh_intersect.py +211 -0
  53. warp/examples/core/example_nvdb.py +182 -0
  54. warp/examples/core/example_raycast.py +111 -0
  55. warp/examples/core/example_raymarch.py +205 -0
  56. warp/examples/core/example_render_opengl.py +193 -0
  57. warp/examples/core/example_sample_mesh.py +300 -0
  58. warp/examples/core/example_sph.py +411 -0
  59. warp/examples/core/example_torch.py +211 -0
  60. warp/examples/core/example_wave.py +269 -0
  61. warp/examples/fem/example_adaptive_grid.py +286 -0
  62. warp/examples/fem/example_apic_fluid.py +423 -0
  63. warp/examples/fem/example_burgers.py +261 -0
  64. warp/examples/fem/example_convection_diffusion.py +178 -0
  65. warp/examples/fem/example_convection_diffusion_dg.py +204 -0
  66. warp/examples/fem/example_deformed_geometry.py +172 -0
  67. warp/examples/fem/example_diffusion.py +196 -0
  68. warp/examples/fem/example_diffusion_3d.py +225 -0
  69. warp/examples/fem/example_diffusion_mgpu.py +220 -0
  70. warp/examples/fem/example_distortion_energy.py +228 -0
  71. warp/examples/fem/example_magnetostatics.py +240 -0
  72. warp/examples/fem/example_mixed_elasticity.py +291 -0
  73. warp/examples/fem/example_navier_stokes.py +261 -0
  74. warp/examples/fem/example_nonconforming_contact.py +298 -0
  75. warp/examples/fem/example_stokes.py +213 -0
  76. warp/examples/fem/example_stokes_transfer.py +262 -0
  77. warp/examples/fem/example_streamlines.py +352 -0
  78. warp/examples/fem/utils.py +1000 -0
  79. warp/examples/interop/example_jax_callable.py +116 -0
  80. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  81. warp/examples/interop/example_jax_kernel.py +205 -0
  82. warp/examples/optim/example_bounce.py +266 -0
  83. warp/examples/optim/example_cloth_throw.py +228 -0
  84. warp/examples/optim/example_diffray.py +561 -0
  85. warp/examples/optim/example_drone.py +870 -0
  86. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  87. warp/examples/optim/example_inverse_kinematics.py +182 -0
  88. warp/examples/optim/example_inverse_kinematics_torch.py +191 -0
  89. warp/examples/optim/example_softbody_properties.py +400 -0
  90. warp/examples/optim/example_spring_cage.py +245 -0
  91. warp/examples/optim/example_trajectory.py +227 -0
  92. warp/examples/sim/example_cartpole.py +143 -0
  93. warp/examples/sim/example_cloth.py +225 -0
  94. warp/examples/sim/example_cloth_self_contact.py +322 -0
  95. warp/examples/sim/example_granular.py +130 -0
  96. warp/examples/sim/example_granular_collision_sdf.py +202 -0
  97. warp/examples/sim/example_jacobian_ik.py +244 -0
  98. warp/examples/sim/example_particle_chain.py +124 -0
  99. warp/examples/sim/example_quadruped.py +203 -0
  100. warp/examples/sim/example_rigid_chain.py +203 -0
  101. warp/examples/sim/example_rigid_contact.py +195 -0
  102. warp/examples/sim/example_rigid_force.py +133 -0
  103. warp/examples/sim/example_rigid_gyroscopic.py +115 -0
  104. warp/examples/sim/example_rigid_soft_contact.py +140 -0
  105. warp/examples/sim/example_soft_body.py +196 -0
  106. warp/examples/tile/example_tile_cholesky.py +87 -0
  107. warp/examples/tile/example_tile_convolution.py +66 -0
  108. warp/examples/tile/example_tile_fft.py +55 -0
  109. warp/examples/tile/example_tile_filtering.py +113 -0
  110. warp/examples/tile/example_tile_matmul.py +85 -0
  111. warp/examples/tile/example_tile_mlp.py +383 -0
  112. warp/examples/tile/example_tile_nbody.py +199 -0
  113. warp/examples/tile/example_tile_walker.py +327 -0
  114. warp/fabric.py +355 -0
  115. warp/fem/__init__.py +106 -0
  116. warp/fem/adaptivity.py +508 -0
  117. warp/fem/cache.py +572 -0
  118. warp/fem/dirichlet.py +202 -0
  119. warp/fem/domain.py +411 -0
  120. warp/fem/field/__init__.py +125 -0
  121. warp/fem/field/field.py +619 -0
  122. warp/fem/field/nodal_field.py +326 -0
  123. warp/fem/field/restriction.py +37 -0
  124. warp/fem/field/virtual.py +848 -0
  125. warp/fem/geometry/__init__.py +32 -0
  126. warp/fem/geometry/adaptive_nanogrid.py +857 -0
  127. warp/fem/geometry/closest_point.py +84 -0
  128. warp/fem/geometry/deformed_geometry.py +221 -0
  129. warp/fem/geometry/element.py +776 -0
  130. warp/fem/geometry/geometry.py +362 -0
  131. warp/fem/geometry/grid_2d.py +392 -0
  132. warp/fem/geometry/grid_3d.py +452 -0
  133. warp/fem/geometry/hexmesh.py +911 -0
  134. warp/fem/geometry/nanogrid.py +571 -0
  135. warp/fem/geometry/partition.py +389 -0
  136. warp/fem/geometry/quadmesh.py +663 -0
  137. warp/fem/geometry/tetmesh.py +855 -0
  138. warp/fem/geometry/trimesh.py +806 -0
  139. warp/fem/integrate.py +2335 -0
  140. warp/fem/linalg.py +419 -0
  141. warp/fem/operator.py +293 -0
  142. warp/fem/polynomial.py +229 -0
  143. warp/fem/quadrature/__init__.py +17 -0
  144. warp/fem/quadrature/pic_quadrature.py +299 -0
  145. warp/fem/quadrature/quadrature.py +591 -0
  146. warp/fem/space/__init__.py +228 -0
  147. warp/fem/space/basis_function_space.py +468 -0
  148. warp/fem/space/basis_space.py +667 -0
  149. warp/fem/space/dof_mapper.py +251 -0
  150. warp/fem/space/function_space.py +309 -0
  151. warp/fem/space/grid_2d_function_space.py +177 -0
  152. warp/fem/space/grid_3d_function_space.py +227 -0
  153. warp/fem/space/hexmesh_function_space.py +257 -0
  154. warp/fem/space/nanogrid_function_space.py +201 -0
  155. warp/fem/space/partition.py +367 -0
  156. warp/fem/space/quadmesh_function_space.py +223 -0
  157. warp/fem/space/restriction.py +179 -0
  158. warp/fem/space/shape/__init__.py +143 -0
  159. warp/fem/space/shape/cube_shape_function.py +1105 -0
  160. warp/fem/space/shape/shape_function.py +133 -0
  161. warp/fem/space/shape/square_shape_function.py +926 -0
  162. warp/fem/space/shape/tet_shape_function.py +834 -0
  163. warp/fem/space/shape/triangle_shape_function.py +672 -0
  164. warp/fem/space/tetmesh_function_space.py +271 -0
  165. warp/fem/space/topology.py +424 -0
  166. warp/fem/space/trimesh_function_space.py +194 -0
  167. warp/fem/types.py +99 -0
  168. warp/fem/utils.py +420 -0
  169. warp/jax.py +187 -0
  170. warp/jax_experimental/__init__.py +16 -0
  171. warp/jax_experimental/custom_call.py +351 -0
  172. warp/jax_experimental/ffi.py +698 -0
  173. warp/jax_experimental/xla_ffi.py +602 -0
  174. warp/math.py +244 -0
  175. warp/native/array.h +1145 -0
  176. warp/native/builtin.h +1800 -0
  177. warp/native/bvh.cpp +492 -0
  178. warp/native/bvh.cu +791 -0
  179. warp/native/bvh.h +554 -0
  180. warp/native/clang/clang.cpp +536 -0
  181. warp/native/coloring.cpp +613 -0
  182. warp/native/crt.cpp +51 -0
  183. warp/native/crt.h +362 -0
  184. warp/native/cuda_crt.h +1058 -0
  185. warp/native/cuda_util.cpp +646 -0
  186. warp/native/cuda_util.h +307 -0
  187. warp/native/error.cpp +77 -0
  188. warp/native/error.h +36 -0
  189. warp/native/exports.h +1878 -0
  190. warp/native/fabric.h +245 -0
  191. warp/native/hashgrid.cpp +311 -0
  192. warp/native/hashgrid.cu +87 -0
  193. warp/native/hashgrid.h +240 -0
  194. warp/native/initializer_array.h +41 -0
  195. warp/native/intersect.h +1230 -0
  196. warp/native/intersect_adj.h +375 -0
  197. warp/native/intersect_tri.h +339 -0
  198. warp/native/marching.cpp +19 -0
  199. warp/native/marching.cu +514 -0
  200. warp/native/marching.h +19 -0
  201. warp/native/mat.h +2220 -0
  202. warp/native/mathdx.cpp +87 -0
  203. warp/native/matnn.h +343 -0
  204. warp/native/mesh.cpp +266 -0
  205. warp/native/mesh.cu +404 -0
  206. warp/native/mesh.h +1980 -0
  207. warp/native/nanovdb/GridHandle.h +366 -0
  208. warp/native/nanovdb/HostBuffer.h +590 -0
  209. warp/native/nanovdb/NanoVDB.h +6624 -0
  210. warp/native/nanovdb/PNanoVDB.h +3390 -0
  211. warp/native/noise.h +859 -0
  212. warp/native/quat.h +1371 -0
  213. warp/native/rand.h +342 -0
  214. warp/native/range.h +139 -0
  215. warp/native/reduce.cpp +174 -0
  216. warp/native/reduce.cu +364 -0
  217. warp/native/runlength_encode.cpp +79 -0
  218. warp/native/runlength_encode.cu +61 -0
  219. warp/native/scan.cpp +47 -0
  220. warp/native/scan.cu +53 -0
  221. warp/native/scan.h +23 -0
  222. warp/native/solid_angle.h +466 -0
  223. warp/native/sort.cpp +251 -0
  224. warp/native/sort.cu +277 -0
  225. warp/native/sort.h +33 -0
  226. warp/native/sparse.cpp +378 -0
  227. warp/native/sparse.cu +524 -0
  228. warp/native/spatial.h +657 -0
  229. warp/native/svd.h +702 -0
  230. warp/native/temp_buffer.h +46 -0
  231. warp/native/tile.h +2584 -0
  232. warp/native/tile_reduce.h +264 -0
  233. warp/native/vec.h +1426 -0
  234. warp/native/volume.cpp +501 -0
  235. warp/native/volume.cu +67 -0
  236. warp/native/volume.h +969 -0
  237. warp/native/volume_builder.cu +477 -0
  238. warp/native/volume_builder.h +52 -0
  239. warp/native/volume_impl.h +70 -0
  240. warp/native/warp.cpp +1082 -0
  241. warp/native/warp.cu +3636 -0
  242. warp/native/warp.h +381 -0
  243. warp/optim/__init__.py +17 -0
  244. warp/optim/adam.py +163 -0
  245. warp/optim/linear.py +1137 -0
  246. warp/optim/sgd.py +112 -0
  247. warp/paddle.py +407 -0
  248. warp/render/__init__.py +18 -0
  249. warp/render/render_opengl.py +3518 -0
  250. warp/render/render_usd.py +784 -0
  251. warp/render/utils.py +160 -0
  252. warp/sim/__init__.py +65 -0
  253. warp/sim/articulation.py +793 -0
  254. warp/sim/collide.py +2395 -0
  255. warp/sim/graph_coloring.py +300 -0
  256. warp/sim/import_mjcf.py +790 -0
  257. warp/sim/import_snu.py +227 -0
  258. warp/sim/import_urdf.py +579 -0
  259. warp/sim/import_usd.py +894 -0
  260. warp/sim/inertia.py +324 -0
  261. warp/sim/integrator.py +242 -0
  262. warp/sim/integrator_euler.py +1997 -0
  263. warp/sim/integrator_featherstone.py +2101 -0
  264. warp/sim/integrator_vbd.py +2048 -0
  265. warp/sim/integrator_xpbd.py +3292 -0
  266. warp/sim/model.py +4791 -0
  267. warp/sim/particles.py +121 -0
  268. warp/sim/render.py +427 -0
  269. warp/sim/utils.py +428 -0
  270. warp/sparse.py +2057 -0
  271. warp/stubs.py +3333 -0
  272. warp/tape.py +1203 -0
  273. warp/tests/__init__.py +1 -0
  274. warp/tests/__main__.py +4 -0
  275. warp/tests/assets/curlnoise_golden.npy +0 -0
  276. warp/tests/assets/mlp_golden.npy +0 -0
  277. warp/tests/assets/pixel.npy +0 -0
  278. warp/tests/assets/pnoise_golden.npy +0 -0
  279. warp/tests/assets/spiky.usd +0 -0
  280. warp/tests/assets/test_grid.nvdb +0 -0
  281. warp/tests/assets/test_index_grid.nvdb +0 -0
  282. warp/tests/assets/test_int32_grid.nvdb +0 -0
  283. warp/tests/assets/test_vec_grid.nvdb +0 -0
  284. warp/tests/assets/torus.nvdb +0 -0
  285. warp/tests/assets/torus.usda +105 -0
  286. warp/tests/aux_test_class_kernel.py +34 -0
  287. warp/tests/aux_test_compile_consts_dummy.py +18 -0
  288. warp/tests/aux_test_conditional_unequal_types_kernels.py +29 -0
  289. warp/tests/aux_test_dependent.py +29 -0
  290. warp/tests/aux_test_grad_customs.py +29 -0
  291. warp/tests/aux_test_instancing_gc.py +26 -0
  292. warp/tests/aux_test_module_unload.py +23 -0
  293. warp/tests/aux_test_name_clash1.py +40 -0
  294. warp/tests/aux_test_name_clash2.py +40 -0
  295. warp/tests/aux_test_reference.py +9 -0
  296. warp/tests/aux_test_reference_reference.py +8 -0
  297. warp/tests/aux_test_square.py +16 -0
  298. warp/tests/aux_test_unresolved_func.py +22 -0
  299. warp/tests/aux_test_unresolved_symbol.py +22 -0
  300. warp/tests/cuda/__init__.py +0 -0
  301. warp/tests/cuda/test_async.py +676 -0
  302. warp/tests/cuda/test_ipc.py +124 -0
  303. warp/tests/cuda/test_mempool.py +233 -0
  304. warp/tests/cuda/test_multigpu.py +169 -0
  305. warp/tests/cuda/test_peer.py +139 -0
  306. warp/tests/cuda/test_pinned.py +84 -0
  307. warp/tests/cuda/test_streams.py +634 -0
  308. warp/tests/geometry/__init__.py +0 -0
  309. warp/tests/geometry/test_bvh.py +200 -0
  310. warp/tests/geometry/test_hash_grid.py +221 -0
  311. warp/tests/geometry/test_marching_cubes.py +74 -0
  312. warp/tests/geometry/test_mesh.py +316 -0
  313. warp/tests/geometry/test_mesh_query_aabb.py +399 -0
  314. warp/tests/geometry/test_mesh_query_point.py +932 -0
  315. warp/tests/geometry/test_mesh_query_ray.py +311 -0
  316. warp/tests/geometry/test_volume.py +1103 -0
  317. warp/tests/geometry/test_volume_write.py +346 -0
  318. warp/tests/interop/__init__.py +0 -0
  319. warp/tests/interop/test_dlpack.py +729 -0
  320. warp/tests/interop/test_jax.py +371 -0
  321. warp/tests/interop/test_paddle.py +800 -0
  322. warp/tests/interop/test_torch.py +1001 -0
  323. warp/tests/run_coverage_serial.py +39 -0
  324. warp/tests/sim/__init__.py +0 -0
  325. warp/tests/sim/disabled_kinematics.py +244 -0
  326. warp/tests/sim/flaky_test_sim_grad.py +290 -0
  327. warp/tests/sim/test_collision.py +604 -0
  328. warp/tests/sim/test_coloring.py +258 -0
  329. warp/tests/sim/test_model.py +224 -0
  330. warp/tests/sim/test_sim_grad_bounce_linear.py +212 -0
  331. warp/tests/sim/test_sim_kinematics.py +98 -0
  332. warp/tests/sim/test_vbd.py +597 -0
  333. warp/tests/test_adam.py +163 -0
  334. warp/tests/test_arithmetic.py +1096 -0
  335. warp/tests/test_array.py +2972 -0
  336. warp/tests/test_array_reduce.py +156 -0
  337. warp/tests/test_assert.py +250 -0
  338. warp/tests/test_atomic.py +153 -0
  339. warp/tests/test_bool.py +220 -0
  340. warp/tests/test_builtins_resolution.py +1298 -0
  341. warp/tests/test_closest_point_edge_edge.py +327 -0
  342. warp/tests/test_codegen.py +810 -0
  343. warp/tests/test_codegen_instancing.py +1495 -0
  344. warp/tests/test_compile_consts.py +215 -0
  345. warp/tests/test_conditional.py +252 -0
  346. warp/tests/test_context.py +42 -0
  347. warp/tests/test_copy.py +238 -0
  348. warp/tests/test_ctypes.py +638 -0
  349. warp/tests/test_dense.py +73 -0
  350. warp/tests/test_devices.py +97 -0
  351. warp/tests/test_examples.py +482 -0
  352. warp/tests/test_fabricarray.py +996 -0
  353. warp/tests/test_fast_math.py +74 -0
  354. warp/tests/test_fem.py +2003 -0
  355. warp/tests/test_fp16.py +136 -0
  356. warp/tests/test_func.py +454 -0
  357. warp/tests/test_future_annotations.py +98 -0
  358. warp/tests/test_generics.py +656 -0
  359. warp/tests/test_grad.py +893 -0
  360. warp/tests/test_grad_customs.py +339 -0
  361. warp/tests/test_grad_debug.py +341 -0
  362. warp/tests/test_implicit_init.py +411 -0
  363. warp/tests/test_import.py +45 -0
  364. warp/tests/test_indexedarray.py +1140 -0
  365. warp/tests/test_intersect.py +73 -0
  366. warp/tests/test_iter.py +76 -0
  367. warp/tests/test_large.py +177 -0
  368. warp/tests/test_launch.py +411 -0
  369. warp/tests/test_lerp.py +151 -0
  370. warp/tests/test_linear_solvers.py +193 -0
  371. warp/tests/test_lvalue.py +427 -0
  372. warp/tests/test_mat.py +2089 -0
  373. warp/tests/test_mat_lite.py +122 -0
  374. warp/tests/test_mat_scalar_ops.py +2913 -0
  375. warp/tests/test_math.py +178 -0
  376. warp/tests/test_mlp.py +282 -0
  377. warp/tests/test_module_hashing.py +258 -0
  378. warp/tests/test_modules_lite.py +44 -0
  379. warp/tests/test_noise.py +252 -0
  380. warp/tests/test_operators.py +299 -0
  381. warp/tests/test_options.py +129 -0
  382. warp/tests/test_overwrite.py +551 -0
  383. warp/tests/test_print.py +339 -0
  384. warp/tests/test_quat.py +2315 -0
  385. warp/tests/test_rand.py +339 -0
  386. warp/tests/test_reload.py +302 -0
  387. warp/tests/test_rounding.py +185 -0
  388. warp/tests/test_runlength_encode.py +196 -0
  389. warp/tests/test_scalar_ops.py +105 -0
  390. warp/tests/test_smoothstep.py +108 -0
  391. warp/tests/test_snippet.py +318 -0
  392. warp/tests/test_sparse.py +582 -0
  393. warp/tests/test_spatial.py +2229 -0
  394. warp/tests/test_special_values.py +361 -0
  395. warp/tests/test_static.py +592 -0
  396. warp/tests/test_struct.py +734 -0
  397. warp/tests/test_tape.py +204 -0
  398. warp/tests/test_transient_module.py +93 -0
  399. warp/tests/test_triangle_closest_point.py +145 -0
  400. warp/tests/test_types.py +562 -0
  401. warp/tests/test_utils.py +588 -0
  402. warp/tests/test_vec.py +1487 -0
  403. warp/tests/test_vec_lite.py +80 -0
  404. warp/tests/test_vec_scalar_ops.py +2327 -0
  405. warp/tests/test_verify_fp.py +100 -0
  406. warp/tests/tile/__init__.py +0 -0
  407. warp/tests/tile/test_tile.py +780 -0
  408. warp/tests/tile/test_tile_load.py +407 -0
  409. warp/tests/tile/test_tile_mathdx.py +208 -0
  410. warp/tests/tile/test_tile_mlp.py +402 -0
  411. warp/tests/tile/test_tile_reduce.py +447 -0
  412. warp/tests/tile/test_tile_shared_memory.py +247 -0
  413. warp/tests/tile/test_tile_view.py +173 -0
  414. warp/tests/unittest_serial.py +47 -0
  415. warp/tests/unittest_suites.py +427 -0
  416. warp/tests/unittest_utils.py +468 -0
  417. warp/tests/walkthrough_debug.py +93 -0
  418. warp/thirdparty/__init__.py +0 -0
  419. warp/thirdparty/appdirs.py +598 -0
  420. warp/thirdparty/dlpack.py +145 -0
  421. warp/thirdparty/unittest_parallel.py +570 -0
  422. warp/torch.py +391 -0
  423. warp/types.py +5230 -0
  424. warp/utils.py +1137 -0
  425. warp_lang-1.7.0.dist-info/METADATA +516 -0
  426. warp_lang-1.7.0.dist-info/RECORD +429 -0
  427. warp_lang-1.7.0.dist-info/WHEEL +5 -0
  428. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  429. warp_lang-1.7.0.dist-info/top_level.txt +1 -0
warp/sim/particles.py ADDED
@@ -0,0 +1,121 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
16
+ import warp as wp
17
+
18
+ from .model import PARTICLE_FLAG_ACTIVE
19
+
20
+
21
+ @wp.func
22
+ def particle_force(n: wp.vec3, v: wp.vec3, c: float, k_n: float, k_d: float, k_f: float, k_mu: float):
23
+ # compute normal and tangential friction force for a single contact
24
+ vn = wp.dot(n, v)
25
+ jn = c * k_n
26
+ jd = min(vn, 0.0) * k_d
27
+
28
+ # contact force
29
+ fn = jn + jd
30
+
31
+ # friction force
32
+ vt = v - n * vn
33
+ vs = wp.length(vt)
34
+
35
+ if vs > 0.0:
36
+ vt = vt / vs
37
+
38
+ # Coulomb condition
39
+ ft = wp.min(vs * k_f, k_mu * wp.abs(fn))
40
+
41
+ # total force
42
+ return -n * fn - vt * ft
43
+
44
+
45
+ @wp.kernel
46
+ def eval_particle_forces_kernel(
47
+ grid: wp.uint64,
48
+ particle_x: wp.array(dtype=wp.vec3),
49
+ particle_v: wp.array(dtype=wp.vec3),
50
+ particle_radius: wp.array(dtype=float),
51
+ particle_flags: wp.array(dtype=wp.uint32),
52
+ k_contact: float,
53
+ k_damp: float,
54
+ k_friction: float,
55
+ k_mu: float,
56
+ k_cohesion: float,
57
+ max_radius: float,
58
+ # outputs
59
+ particle_f: wp.array(dtype=wp.vec3),
60
+ ):
61
+ tid = wp.tid()
62
+
63
+ # order threads by cell
64
+ i = wp.hash_grid_point_id(grid, tid)
65
+ if i == -1:
66
+ # hash grid has not been built yet
67
+ return
68
+ if (particle_flags[i] & PARTICLE_FLAG_ACTIVE) == 0:
69
+ return
70
+
71
+ x = particle_x[i]
72
+ v = particle_v[i]
73
+ radius = particle_radius[i]
74
+
75
+ f = wp.vec3()
76
+
77
+ # particle contact
78
+ query = wp.hash_grid_query(grid, x, radius + max_radius + k_cohesion)
79
+ index = int(0)
80
+
81
+ count = int(0)
82
+
83
+ while wp.hash_grid_query_next(query, index):
84
+ if (particle_flags[index] & PARTICLE_FLAG_ACTIVE) != 0 and index != i:
85
+ # compute distance to point
86
+ n = x - particle_x[index]
87
+ d = wp.length(n)
88
+ err = d - radius - particle_radius[index]
89
+
90
+ count += 1
91
+
92
+ if err <= k_cohesion:
93
+ n = n / d
94
+ vrel = v - particle_v[index]
95
+
96
+ f = f + particle_force(n, vrel, err, k_contact, k_damp, k_friction, k_mu)
97
+
98
+ particle_f[i] = f
99
+
100
+
101
+ def eval_particle_forces(model, state, forces):
102
+ if model.particle_count > 1 and model.particle_max_radius > 0.0:
103
+ wp.launch(
104
+ kernel=eval_particle_forces_kernel,
105
+ dim=model.particle_count,
106
+ inputs=[
107
+ model.particle_grid.id,
108
+ state.particle_q,
109
+ state.particle_qd,
110
+ model.particle_radius,
111
+ model.particle_flags,
112
+ model.particle_ke,
113
+ model.particle_kd,
114
+ model.particle_kf,
115
+ model.particle_mu,
116
+ model.particle_cohesion,
117
+ model.particle_max_radius,
118
+ ],
119
+ outputs=[forces],
120
+ device=model.device,
121
+ )
warp/sim/render.py ADDED
@@ -0,0 +1,427 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
16
+ from collections import defaultdict
17
+
18
+ import numpy as np
19
+
20
+ import warp as wp
21
+ import warp.render
22
+ import warp.sim
23
+ from warp.render.utils import solidify_mesh, tab10_color_map
24
+
25
+ # TODO allow NaNs in Warp kernels
26
+ NAN = wp.constant(-1.0e8)
27
+
28
+
29
+ @wp.kernel
30
+ def compute_contact_points(
31
+ body_q: wp.array(dtype=wp.transform),
32
+ shape_body: wp.array(dtype=int),
33
+ contact_count: wp.array(dtype=int),
34
+ contact_shape0: wp.array(dtype=int),
35
+ contact_shape1: wp.array(dtype=int),
36
+ contact_point0: wp.array(dtype=wp.vec3),
37
+ contact_point1: wp.array(dtype=wp.vec3),
38
+ # outputs
39
+ contact_pos0: wp.array(dtype=wp.vec3),
40
+ contact_pos1: wp.array(dtype=wp.vec3),
41
+ ):
42
+ tid = wp.tid()
43
+ count = contact_count[0]
44
+ if tid >= count:
45
+ contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
46
+ contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
47
+ return
48
+ shape_a = contact_shape0[tid]
49
+ shape_b = contact_shape1[tid]
50
+ if shape_a == shape_b:
51
+ contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
52
+ contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
53
+ return
54
+
55
+ body_a = shape_body[shape_a]
56
+ body_b = shape_body[shape_b]
57
+ X_wb_a = wp.transform_identity()
58
+ X_wb_b = wp.transform_identity()
59
+ if body_a >= 0:
60
+ X_wb_a = body_q[body_a]
61
+ if body_b >= 0:
62
+ X_wb_b = body_q[body_b]
63
+
64
+ contact_pos0[tid] = wp.transform_point(X_wb_a, contact_point0[tid])
65
+ contact_pos1[tid] = wp.transform_point(X_wb_b, contact_point1[tid])
66
+
67
+
68
+ def CreateSimRenderer(renderer):
69
+ class SimRenderer(renderer):
70
+ use_unique_colors = True
71
+
72
+ def __init__(
73
+ self,
74
+ model: warp.sim.Model,
75
+ path,
76
+ scaling=1.0,
77
+ fps=60,
78
+ up_axis=None,
79
+ show_rigid_contact_points=False,
80
+ contact_points_radius=1e-3,
81
+ show_joints=False,
82
+ **render_kwargs,
83
+ ):
84
+ # create USD stage
85
+ if up_axis is None:
86
+ up_axis = "XYZ"[model.up_axis]
87
+ super().__init__(path, scaling=scaling, fps=fps, up_axis=up_axis, **render_kwargs)
88
+ self.scaling = scaling
89
+ self.cam_axis = "XYZ".index(up_axis.upper())
90
+ self.show_rigid_contact_points = show_rigid_contact_points
91
+ self.show_joints = show_joints
92
+ self.contact_points_radius = contact_points_radius
93
+ self.populate(model)
94
+
95
+ def populate(self, model: warp.sim.Model):
96
+ self.skip_rendering = False
97
+
98
+ self.model = model
99
+ self.num_envs = model.num_envs
100
+ self.body_names = []
101
+
102
+ if self.show_rigid_contact_points and model.rigid_contact_max:
103
+ self.contact_points0 = wp.array(
104
+ np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
105
+ )
106
+ self.contact_points1 = wp.array(
107
+ np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
108
+ )
109
+
110
+ self.contact_points0_colors = [(1.0, 0.5, 0.0)] * model.rigid_contact_max
111
+ self.contact_points1_colors = [(0.0, 0.5, 1.0)] * model.rigid_contact_max
112
+
113
+ self.body_env = [] # mapping from body index to its environment index
114
+ env_id = 0
115
+ self.bodies_per_env = model.body_count // self.num_envs
116
+ # create rigid body nodes
117
+ for b in range(model.body_count):
118
+ body_name = f"body_{b}_{self.model.body_name[b].replace(' ', '_')}"
119
+ self.body_names.append(body_name)
120
+ self.register_body(body_name)
121
+ if b > 0 and b % self.bodies_per_env == 0:
122
+ env_id += 1
123
+ self.body_env.append(env_id)
124
+
125
+ # create rigid shape children
126
+ if self.model.shape_count:
127
+ # mapping from hash of geometry to shape ID
128
+ self.geo_shape = {}
129
+
130
+ self.instance_count = 0
131
+
132
+ self.body_name = {} # mapping from body name to its body ID
133
+ self.body_shapes = defaultdict(list) # mapping from body index to its shape IDs
134
+
135
+ shape_body = model.shape_body.numpy()
136
+ shape_geo_src = model.shape_geo_src
137
+ shape_geo_type = model.shape_geo.type.numpy()
138
+ shape_geo_scale = model.shape_geo.scale.numpy()
139
+ shape_geo_thickness = model.shape_geo.thickness.numpy()
140
+ shape_geo_is_solid = model.shape_geo.is_solid.numpy()
141
+ shape_transform = model.shape_transform.numpy()
142
+ shape_visible = model.shape_visible.numpy()
143
+
144
+ p = np.zeros(3, dtype=np.float32)
145
+ q = np.array([0.0, 0.0, 0.0, 1.0], dtype=np.float32)
146
+ scale = np.ones(3)
147
+ color = (1.0, 1.0, 1.0)
148
+ # loop over shapes excluding the ground plane
149
+ for s in range(model.shape_count - 1):
150
+ geo_type = shape_geo_type[s]
151
+ geo_scale = [float(v) for v in shape_geo_scale[s]]
152
+ geo_thickness = float(shape_geo_thickness[s])
153
+ geo_is_solid = bool(shape_geo_is_solid[s])
154
+ geo_src = shape_geo_src[s]
155
+ name = f"shape_{s}"
156
+
157
+ # shape transform in body frame
158
+ body = int(shape_body[s])
159
+ if body >= 0 and body < len(self.body_names):
160
+ body = self.body_names[body]
161
+ else:
162
+ body = None
163
+
164
+ if self.use_unique_colors and body is not None:
165
+ color = self._get_new_color()
166
+
167
+ # shape transform in body frame
168
+ X_bs = wp.transform_expand(shape_transform[s])
169
+ # check whether we can instance an already created shape with the same geometry
170
+ geo_hash = hash((int(geo_type), geo_src, *geo_scale, geo_thickness, geo_is_solid))
171
+ if geo_hash in self.geo_shape:
172
+ shape = self.geo_shape[geo_hash]
173
+ else:
174
+ if geo_type == warp.sim.GEO_PLANE:
175
+ if s == model.shape_count - 1 and not model.ground:
176
+ continue # hide ground plane
177
+
178
+ # plane mesh
179
+ width = geo_scale[0] if geo_scale[0] > 0.0 else 100.0
180
+ length = geo_scale[1] if geo_scale[1] > 0.0 else 100.0
181
+
182
+ shape = self.render_plane(
183
+ name, p, q, width, length, color, parent_body=body, is_template=True
184
+ )
185
+
186
+ elif geo_type == warp.sim.GEO_SPHERE:
187
+ shape = self.render_sphere(
188
+ name, p, q, geo_scale[0], parent_body=body, is_template=True, color=color
189
+ )
190
+
191
+ elif geo_type == warp.sim.GEO_CAPSULE:
192
+ shape = self.render_capsule(
193
+ name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
194
+ )
195
+
196
+ elif geo_type == warp.sim.GEO_CYLINDER:
197
+ shape = self.render_cylinder(
198
+ name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
199
+ )
200
+
201
+ elif geo_type == warp.sim.GEO_CONE:
202
+ shape = self.render_cone(
203
+ name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
204
+ )
205
+
206
+ elif geo_type == warp.sim.GEO_BOX:
207
+ shape = self.render_box(
208
+ name, p, q, geo_scale, parent_body=body, is_template=True, color=color
209
+ )
210
+
211
+ elif geo_type == warp.sim.GEO_MESH:
212
+ if not geo_is_solid:
213
+ faces, vertices = solidify_mesh(geo_src.indices, geo_src.vertices, geo_thickness)
214
+ else:
215
+ faces, vertices = geo_src.indices, geo_src.vertices
216
+
217
+ shape = self.render_mesh(
218
+ name,
219
+ vertices,
220
+ faces,
221
+ pos=p,
222
+ rot=q,
223
+ scale=geo_scale,
224
+ colors=color,
225
+ parent_body=body,
226
+ is_template=True,
227
+ )
228
+
229
+ elif geo_type == warp.sim.GEO_SDF:
230
+ continue
231
+
232
+ self.geo_shape[geo_hash] = shape
233
+
234
+ if shape_visible[s]:
235
+ # TODO support dynamic visibility
236
+ self.add_shape_instance(
237
+ name, shape, body, X_bs.p, X_bs.q, scale, custom_index=s, visible=shape_visible[s]
238
+ )
239
+ self.instance_count += 1
240
+
241
+ if self.show_joints and model.joint_count:
242
+ joint_type = model.joint_type.numpy()
243
+ joint_axis = model.joint_axis.numpy()
244
+ joint_axis_start = model.joint_axis_start.numpy()
245
+ joint_axis_dim = model.joint_axis_dim.numpy()
246
+ joint_parent = model.joint_parent.numpy()
247
+ joint_child = model.joint_child.numpy()
248
+ joint_tf = model.joint_X_p.numpy()
249
+ shape_collision_radius = model.shape_collision_radius.numpy()
250
+ y_axis = wp.vec3(0.0, 1.0, 0.0)
251
+ color = (1.0, 0.0, 1.0)
252
+
253
+ shape = self.render_arrow(
254
+ "joint_arrow",
255
+ None,
256
+ None,
257
+ base_radius=0.01,
258
+ base_height=0.4,
259
+ cap_radius=0.02,
260
+ cap_height=0.1,
261
+ parent_body=None,
262
+ is_template=True,
263
+ color=color,
264
+ )
265
+ for i, t in enumerate(joint_type):
266
+ if t not in {
267
+ warp.sim.JOINT_REVOLUTE,
268
+ # warp.sim.JOINT_PRISMATIC,
269
+ warp.sim.JOINT_UNIVERSAL,
270
+ warp.sim.JOINT_COMPOUND,
271
+ warp.sim.JOINT_D6,
272
+ }:
273
+ continue
274
+ tf = joint_tf[i]
275
+ body = int(joint_parent[i])
276
+ # if body == -1:
277
+ # continue
278
+ num_linear_axes = int(joint_axis_dim[i][0])
279
+ num_angular_axes = int(joint_axis_dim[i][1])
280
+
281
+ # find a good scale for the arrow based on the average radius
282
+ # of the shapes attached to the joint child body
283
+ scale = np.ones(3)
284
+ child = int(joint_child[i])
285
+ if child >= 0:
286
+ radii = []
287
+ for s in model.body_shapes[child]:
288
+ radii.append(shape_collision_radius[s])
289
+ if len(radii) > 0:
290
+ scale *= np.mean(radii) * 2.0
291
+
292
+ for a in range(num_linear_axes, num_linear_axes + num_angular_axes):
293
+ index = joint_axis_start[i] + a
294
+ axis = joint_axis[index]
295
+ if np.linalg.norm(axis) < 1e-6:
296
+ continue
297
+ p = wp.vec3(tf[:3])
298
+ q = wp.quat(tf[3:])
299
+ # compute rotation between axis and y
300
+ axis = axis / np.linalg.norm(axis)
301
+ q = q * wp.quat_between_vectors(wp.vec3(axis), y_axis)
302
+ name = f"joint_{i}_{a}"
303
+ self.add_shape_instance(name, shape, body, p, q, scale, color1=color, color2=color)
304
+ self.instance_count += 1
305
+
306
+ if model.ground:
307
+ self.render_ground(plane=model.ground_plane_params)
308
+
309
+ if hasattr(self, "complete_setup"):
310
+ self.complete_setup()
311
+
312
+ def _get_new_color(self):
313
+ return tab10_color_map(self.instance_count)
314
+
315
+ def render(self, state: warp.sim.State):
316
+ """
317
+ Updates the renderer with the given simulation state.
318
+
319
+ Args:
320
+ state (warp.sim.State): The simulation state to render.
321
+ """
322
+ if self.skip_rendering:
323
+ return
324
+
325
+ if self.model.particle_count:
326
+ particle_q = state.particle_q.numpy()
327
+
328
+ # render particles
329
+ self.render_points(
330
+ "particles", particle_q, radius=self.model.particle_radius.numpy(), colors=(0.8, 0.3, 0.2)
331
+ )
332
+
333
+ # render tris
334
+ if self.model.tri_count:
335
+ self.render_mesh(
336
+ "surface",
337
+ particle_q,
338
+ self.model.tri_indices.numpy().flatten(),
339
+ colors=(0.75, 0.25, 0.0),
340
+ )
341
+
342
+ # render springs
343
+ if self.model.spring_count:
344
+ self.render_line_list(
345
+ "springs", particle_q, self.model.spring_indices.numpy().flatten(), (0.25, 0.5, 0.25), 0.02
346
+ )
347
+
348
+ # render muscles
349
+ if self.model.muscle_count:
350
+ body_q = state.body_q.numpy()
351
+
352
+ muscle_start = self.model.muscle_start.numpy()
353
+ muscle_links = self.model.muscle_bodies.numpy()
354
+ muscle_points = self.model.muscle_points.numpy()
355
+ muscle_activation = self.model.muscle_activation.numpy()
356
+
357
+ # for s in self.skeletons:
358
+
359
+ # # for mesh, link in s.mesh_map.items():
360
+
361
+ # # if link != -1:
362
+ # # X_sc = wp.transform_expand(self.state.body_X_sc[link].tolist())
363
+
364
+ # # #self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
365
+ # # self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
366
+
367
+ for m in range(self.model.muscle_count):
368
+ start = int(muscle_start[m])
369
+ end = int(muscle_start[m + 1])
370
+
371
+ points = []
372
+
373
+ for w in range(start, end):
374
+ link = muscle_links[w]
375
+ point = muscle_points[w]
376
+
377
+ X_sc = wp.transform_expand(body_q[link][0])
378
+
379
+ points.append(wp.transform_point(X_sc, point).tolist())
380
+
381
+ self.render_line_strip(
382
+ name=f"muscle_{m}", vertices=points, radius=0.0075, color=(muscle_activation[m], 0.2, 0.5)
383
+ )
384
+
385
+ # update bodies
386
+ if self.model.body_count:
387
+ self.update_body_transforms(state.body_q)
388
+
389
+ if self.show_rigid_contact_points and self.model.rigid_contact_max:
390
+ wp.launch(
391
+ kernel=compute_contact_points,
392
+ dim=self.model.rigid_contact_max,
393
+ inputs=[
394
+ state.body_q,
395
+ self.model.shape_body,
396
+ self.model.rigid_contact_count,
397
+ self.model.rigid_contact_shape0,
398
+ self.model.rigid_contact_shape1,
399
+ self.model.rigid_contact_point0,
400
+ self.model.rigid_contact_point1,
401
+ ],
402
+ outputs=[
403
+ self.contact_points0,
404
+ self.contact_points1,
405
+ ],
406
+ device=self.model.device,
407
+ )
408
+
409
+ self.render_points(
410
+ "contact_points0",
411
+ self.contact_points0.numpy(),
412
+ radius=self.contact_points_radius * self.scaling,
413
+ colors=self.contact_points0_colors,
414
+ )
415
+ self.render_points(
416
+ "contact_points1",
417
+ self.contact_points1.numpy(),
418
+ radius=self.contact_points_radius * self.scaling,
419
+ colors=self.contact_points1_colors,
420
+ )
421
+
422
+ return SimRenderer
423
+
424
+
425
+ SimRendererUsd = CreateSimRenderer(wp.render.UsdRenderer)
426
+ SimRendererOpenGL = CreateSimRenderer(wp.render.OpenGLRenderer)
427
+ SimRenderer = SimRendererUsd