warp-lang 1.7.0__py3-none-manylinux_2_28_x86_64.whl

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Files changed (429) hide show
  1. warp/__init__.py +139 -0
  2. warp/__init__.pyi +1 -0
  3. warp/autograd.py +1142 -0
  4. warp/bin/warp-clang.so +0 -0
  5. warp/bin/warp.so +0 -0
  6. warp/build.py +557 -0
  7. warp/build_dll.py +405 -0
  8. warp/builtins.py +6855 -0
  9. warp/codegen.py +3969 -0
  10. warp/config.py +158 -0
  11. warp/constants.py +57 -0
  12. warp/context.py +6812 -0
  13. warp/dlpack.py +462 -0
  14. warp/examples/__init__.py +24 -0
  15. warp/examples/assets/bear.usd +0 -0
  16. warp/examples/assets/bunny.usd +0 -0
  17. warp/examples/assets/cartpole.urdf +110 -0
  18. warp/examples/assets/crazyflie.usd +0 -0
  19. warp/examples/assets/cube.usd +0 -0
  20. warp/examples/assets/nonuniform.usd +0 -0
  21. warp/examples/assets/nv_ant.xml +92 -0
  22. warp/examples/assets/nv_humanoid.xml +183 -0
  23. warp/examples/assets/nvidia_logo.png +0 -0
  24. warp/examples/assets/pixel.jpg +0 -0
  25. warp/examples/assets/quadruped.urdf +268 -0
  26. warp/examples/assets/rocks.nvdb +0 -0
  27. warp/examples/assets/rocks.usd +0 -0
  28. warp/examples/assets/sphere.usd +0 -0
  29. warp/examples/assets/square_cloth.usd +0 -0
  30. warp/examples/benchmarks/benchmark_api.py +389 -0
  31. warp/examples/benchmarks/benchmark_cloth.py +296 -0
  32. warp/examples/benchmarks/benchmark_cloth_cupy.py +96 -0
  33. warp/examples/benchmarks/benchmark_cloth_jax.py +105 -0
  34. warp/examples/benchmarks/benchmark_cloth_numba.py +161 -0
  35. warp/examples/benchmarks/benchmark_cloth_numpy.py +85 -0
  36. warp/examples/benchmarks/benchmark_cloth_paddle.py +94 -0
  37. warp/examples/benchmarks/benchmark_cloth_pytorch.py +94 -0
  38. warp/examples/benchmarks/benchmark_cloth_taichi.py +120 -0
  39. warp/examples/benchmarks/benchmark_cloth_warp.py +153 -0
  40. warp/examples/benchmarks/benchmark_gemm.py +164 -0
  41. warp/examples/benchmarks/benchmark_interop_paddle.py +166 -0
  42. warp/examples/benchmarks/benchmark_interop_torch.py +166 -0
  43. warp/examples/benchmarks/benchmark_launches.py +301 -0
  44. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  45. warp/examples/browse.py +37 -0
  46. warp/examples/core/example_cupy.py +86 -0
  47. warp/examples/core/example_dem.py +241 -0
  48. warp/examples/core/example_fluid.py +299 -0
  49. warp/examples/core/example_graph_capture.py +150 -0
  50. warp/examples/core/example_marching_cubes.py +194 -0
  51. warp/examples/core/example_mesh.py +180 -0
  52. warp/examples/core/example_mesh_intersect.py +211 -0
  53. warp/examples/core/example_nvdb.py +182 -0
  54. warp/examples/core/example_raycast.py +111 -0
  55. warp/examples/core/example_raymarch.py +205 -0
  56. warp/examples/core/example_render_opengl.py +193 -0
  57. warp/examples/core/example_sample_mesh.py +300 -0
  58. warp/examples/core/example_sph.py +411 -0
  59. warp/examples/core/example_torch.py +211 -0
  60. warp/examples/core/example_wave.py +269 -0
  61. warp/examples/fem/example_adaptive_grid.py +286 -0
  62. warp/examples/fem/example_apic_fluid.py +423 -0
  63. warp/examples/fem/example_burgers.py +261 -0
  64. warp/examples/fem/example_convection_diffusion.py +178 -0
  65. warp/examples/fem/example_convection_diffusion_dg.py +204 -0
  66. warp/examples/fem/example_deformed_geometry.py +172 -0
  67. warp/examples/fem/example_diffusion.py +196 -0
  68. warp/examples/fem/example_diffusion_3d.py +225 -0
  69. warp/examples/fem/example_diffusion_mgpu.py +220 -0
  70. warp/examples/fem/example_distortion_energy.py +228 -0
  71. warp/examples/fem/example_magnetostatics.py +240 -0
  72. warp/examples/fem/example_mixed_elasticity.py +291 -0
  73. warp/examples/fem/example_navier_stokes.py +261 -0
  74. warp/examples/fem/example_nonconforming_contact.py +298 -0
  75. warp/examples/fem/example_stokes.py +213 -0
  76. warp/examples/fem/example_stokes_transfer.py +262 -0
  77. warp/examples/fem/example_streamlines.py +352 -0
  78. warp/examples/fem/utils.py +1000 -0
  79. warp/examples/interop/example_jax_callable.py +116 -0
  80. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  81. warp/examples/interop/example_jax_kernel.py +205 -0
  82. warp/examples/optim/example_bounce.py +266 -0
  83. warp/examples/optim/example_cloth_throw.py +228 -0
  84. warp/examples/optim/example_diffray.py +561 -0
  85. warp/examples/optim/example_drone.py +870 -0
  86. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  87. warp/examples/optim/example_inverse_kinematics.py +182 -0
  88. warp/examples/optim/example_inverse_kinematics_torch.py +191 -0
  89. warp/examples/optim/example_softbody_properties.py +400 -0
  90. warp/examples/optim/example_spring_cage.py +245 -0
  91. warp/examples/optim/example_trajectory.py +227 -0
  92. warp/examples/sim/example_cartpole.py +143 -0
  93. warp/examples/sim/example_cloth.py +225 -0
  94. warp/examples/sim/example_cloth_self_contact.py +322 -0
  95. warp/examples/sim/example_granular.py +130 -0
  96. warp/examples/sim/example_granular_collision_sdf.py +202 -0
  97. warp/examples/sim/example_jacobian_ik.py +244 -0
  98. warp/examples/sim/example_particle_chain.py +124 -0
  99. warp/examples/sim/example_quadruped.py +203 -0
  100. warp/examples/sim/example_rigid_chain.py +203 -0
  101. warp/examples/sim/example_rigid_contact.py +195 -0
  102. warp/examples/sim/example_rigid_force.py +133 -0
  103. warp/examples/sim/example_rigid_gyroscopic.py +115 -0
  104. warp/examples/sim/example_rigid_soft_contact.py +140 -0
  105. warp/examples/sim/example_soft_body.py +196 -0
  106. warp/examples/tile/example_tile_cholesky.py +87 -0
  107. warp/examples/tile/example_tile_convolution.py +66 -0
  108. warp/examples/tile/example_tile_fft.py +55 -0
  109. warp/examples/tile/example_tile_filtering.py +113 -0
  110. warp/examples/tile/example_tile_matmul.py +85 -0
  111. warp/examples/tile/example_tile_mlp.py +383 -0
  112. warp/examples/tile/example_tile_nbody.py +199 -0
  113. warp/examples/tile/example_tile_walker.py +327 -0
  114. warp/fabric.py +355 -0
  115. warp/fem/__init__.py +106 -0
  116. warp/fem/adaptivity.py +508 -0
  117. warp/fem/cache.py +572 -0
  118. warp/fem/dirichlet.py +202 -0
  119. warp/fem/domain.py +411 -0
  120. warp/fem/field/__init__.py +125 -0
  121. warp/fem/field/field.py +619 -0
  122. warp/fem/field/nodal_field.py +326 -0
  123. warp/fem/field/restriction.py +37 -0
  124. warp/fem/field/virtual.py +848 -0
  125. warp/fem/geometry/__init__.py +32 -0
  126. warp/fem/geometry/adaptive_nanogrid.py +857 -0
  127. warp/fem/geometry/closest_point.py +84 -0
  128. warp/fem/geometry/deformed_geometry.py +221 -0
  129. warp/fem/geometry/element.py +776 -0
  130. warp/fem/geometry/geometry.py +362 -0
  131. warp/fem/geometry/grid_2d.py +392 -0
  132. warp/fem/geometry/grid_3d.py +452 -0
  133. warp/fem/geometry/hexmesh.py +911 -0
  134. warp/fem/geometry/nanogrid.py +571 -0
  135. warp/fem/geometry/partition.py +389 -0
  136. warp/fem/geometry/quadmesh.py +663 -0
  137. warp/fem/geometry/tetmesh.py +855 -0
  138. warp/fem/geometry/trimesh.py +806 -0
  139. warp/fem/integrate.py +2335 -0
  140. warp/fem/linalg.py +419 -0
  141. warp/fem/operator.py +293 -0
  142. warp/fem/polynomial.py +229 -0
  143. warp/fem/quadrature/__init__.py +17 -0
  144. warp/fem/quadrature/pic_quadrature.py +299 -0
  145. warp/fem/quadrature/quadrature.py +591 -0
  146. warp/fem/space/__init__.py +228 -0
  147. warp/fem/space/basis_function_space.py +468 -0
  148. warp/fem/space/basis_space.py +667 -0
  149. warp/fem/space/dof_mapper.py +251 -0
  150. warp/fem/space/function_space.py +309 -0
  151. warp/fem/space/grid_2d_function_space.py +177 -0
  152. warp/fem/space/grid_3d_function_space.py +227 -0
  153. warp/fem/space/hexmesh_function_space.py +257 -0
  154. warp/fem/space/nanogrid_function_space.py +201 -0
  155. warp/fem/space/partition.py +367 -0
  156. warp/fem/space/quadmesh_function_space.py +223 -0
  157. warp/fem/space/restriction.py +179 -0
  158. warp/fem/space/shape/__init__.py +143 -0
  159. warp/fem/space/shape/cube_shape_function.py +1105 -0
  160. warp/fem/space/shape/shape_function.py +133 -0
  161. warp/fem/space/shape/square_shape_function.py +926 -0
  162. warp/fem/space/shape/tet_shape_function.py +834 -0
  163. warp/fem/space/shape/triangle_shape_function.py +672 -0
  164. warp/fem/space/tetmesh_function_space.py +271 -0
  165. warp/fem/space/topology.py +424 -0
  166. warp/fem/space/trimesh_function_space.py +194 -0
  167. warp/fem/types.py +99 -0
  168. warp/fem/utils.py +420 -0
  169. warp/jax.py +187 -0
  170. warp/jax_experimental/__init__.py +16 -0
  171. warp/jax_experimental/custom_call.py +351 -0
  172. warp/jax_experimental/ffi.py +698 -0
  173. warp/jax_experimental/xla_ffi.py +602 -0
  174. warp/math.py +244 -0
  175. warp/native/array.h +1145 -0
  176. warp/native/builtin.h +1800 -0
  177. warp/native/bvh.cpp +492 -0
  178. warp/native/bvh.cu +791 -0
  179. warp/native/bvh.h +554 -0
  180. warp/native/clang/clang.cpp +536 -0
  181. warp/native/coloring.cpp +613 -0
  182. warp/native/crt.cpp +51 -0
  183. warp/native/crt.h +362 -0
  184. warp/native/cuda_crt.h +1058 -0
  185. warp/native/cuda_util.cpp +646 -0
  186. warp/native/cuda_util.h +307 -0
  187. warp/native/error.cpp +77 -0
  188. warp/native/error.h +36 -0
  189. warp/native/exports.h +1878 -0
  190. warp/native/fabric.h +245 -0
  191. warp/native/hashgrid.cpp +311 -0
  192. warp/native/hashgrid.cu +87 -0
  193. warp/native/hashgrid.h +240 -0
  194. warp/native/initializer_array.h +41 -0
  195. warp/native/intersect.h +1230 -0
  196. warp/native/intersect_adj.h +375 -0
  197. warp/native/intersect_tri.h +339 -0
  198. warp/native/marching.cpp +19 -0
  199. warp/native/marching.cu +514 -0
  200. warp/native/marching.h +19 -0
  201. warp/native/mat.h +2220 -0
  202. warp/native/mathdx.cpp +87 -0
  203. warp/native/matnn.h +343 -0
  204. warp/native/mesh.cpp +266 -0
  205. warp/native/mesh.cu +404 -0
  206. warp/native/mesh.h +1980 -0
  207. warp/native/nanovdb/GridHandle.h +366 -0
  208. warp/native/nanovdb/HostBuffer.h +590 -0
  209. warp/native/nanovdb/NanoVDB.h +6624 -0
  210. warp/native/nanovdb/PNanoVDB.h +3390 -0
  211. warp/native/noise.h +859 -0
  212. warp/native/quat.h +1371 -0
  213. warp/native/rand.h +342 -0
  214. warp/native/range.h +139 -0
  215. warp/native/reduce.cpp +174 -0
  216. warp/native/reduce.cu +364 -0
  217. warp/native/runlength_encode.cpp +79 -0
  218. warp/native/runlength_encode.cu +61 -0
  219. warp/native/scan.cpp +47 -0
  220. warp/native/scan.cu +53 -0
  221. warp/native/scan.h +23 -0
  222. warp/native/solid_angle.h +466 -0
  223. warp/native/sort.cpp +251 -0
  224. warp/native/sort.cu +277 -0
  225. warp/native/sort.h +33 -0
  226. warp/native/sparse.cpp +378 -0
  227. warp/native/sparse.cu +524 -0
  228. warp/native/spatial.h +657 -0
  229. warp/native/svd.h +702 -0
  230. warp/native/temp_buffer.h +46 -0
  231. warp/native/tile.h +2584 -0
  232. warp/native/tile_reduce.h +264 -0
  233. warp/native/vec.h +1426 -0
  234. warp/native/volume.cpp +501 -0
  235. warp/native/volume.cu +67 -0
  236. warp/native/volume.h +969 -0
  237. warp/native/volume_builder.cu +477 -0
  238. warp/native/volume_builder.h +52 -0
  239. warp/native/volume_impl.h +70 -0
  240. warp/native/warp.cpp +1082 -0
  241. warp/native/warp.cu +3636 -0
  242. warp/native/warp.h +381 -0
  243. warp/optim/__init__.py +17 -0
  244. warp/optim/adam.py +163 -0
  245. warp/optim/linear.py +1137 -0
  246. warp/optim/sgd.py +112 -0
  247. warp/paddle.py +407 -0
  248. warp/render/__init__.py +18 -0
  249. warp/render/render_opengl.py +3518 -0
  250. warp/render/render_usd.py +784 -0
  251. warp/render/utils.py +160 -0
  252. warp/sim/__init__.py +65 -0
  253. warp/sim/articulation.py +793 -0
  254. warp/sim/collide.py +2395 -0
  255. warp/sim/graph_coloring.py +300 -0
  256. warp/sim/import_mjcf.py +790 -0
  257. warp/sim/import_snu.py +227 -0
  258. warp/sim/import_urdf.py +579 -0
  259. warp/sim/import_usd.py +894 -0
  260. warp/sim/inertia.py +324 -0
  261. warp/sim/integrator.py +242 -0
  262. warp/sim/integrator_euler.py +1997 -0
  263. warp/sim/integrator_featherstone.py +2101 -0
  264. warp/sim/integrator_vbd.py +2048 -0
  265. warp/sim/integrator_xpbd.py +3292 -0
  266. warp/sim/model.py +4791 -0
  267. warp/sim/particles.py +121 -0
  268. warp/sim/render.py +427 -0
  269. warp/sim/utils.py +428 -0
  270. warp/sparse.py +2057 -0
  271. warp/stubs.py +3333 -0
  272. warp/tape.py +1203 -0
  273. warp/tests/__init__.py +1 -0
  274. warp/tests/__main__.py +4 -0
  275. warp/tests/assets/curlnoise_golden.npy +0 -0
  276. warp/tests/assets/mlp_golden.npy +0 -0
  277. warp/tests/assets/pixel.npy +0 -0
  278. warp/tests/assets/pnoise_golden.npy +0 -0
  279. warp/tests/assets/spiky.usd +0 -0
  280. warp/tests/assets/test_grid.nvdb +0 -0
  281. warp/tests/assets/test_index_grid.nvdb +0 -0
  282. warp/tests/assets/test_int32_grid.nvdb +0 -0
  283. warp/tests/assets/test_vec_grid.nvdb +0 -0
  284. warp/tests/assets/torus.nvdb +0 -0
  285. warp/tests/assets/torus.usda +105 -0
  286. warp/tests/aux_test_class_kernel.py +34 -0
  287. warp/tests/aux_test_compile_consts_dummy.py +18 -0
  288. warp/tests/aux_test_conditional_unequal_types_kernels.py +29 -0
  289. warp/tests/aux_test_dependent.py +29 -0
  290. warp/tests/aux_test_grad_customs.py +29 -0
  291. warp/tests/aux_test_instancing_gc.py +26 -0
  292. warp/tests/aux_test_module_unload.py +23 -0
  293. warp/tests/aux_test_name_clash1.py +40 -0
  294. warp/tests/aux_test_name_clash2.py +40 -0
  295. warp/tests/aux_test_reference.py +9 -0
  296. warp/tests/aux_test_reference_reference.py +8 -0
  297. warp/tests/aux_test_square.py +16 -0
  298. warp/tests/aux_test_unresolved_func.py +22 -0
  299. warp/tests/aux_test_unresolved_symbol.py +22 -0
  300. warp/tests/cuda/__init__.py +0 -0
  301. warp/tests/cuda/test_async.py +676 -0
  302. warp/tests/cuda/test_ipc.py +124 -0
  303. warp/tests/cuda/test_mempool.py +233 -0
  304. warp/tests/cuda/test_multigpu.py +169 -0
  305. warp/tests/cuda/test_peer.py +139 -0
  306. warp/tests/cuda/test_pinned.py +84 -0
  307. warp/tests/cuda/test_streams.py +634 -0
  308. warp/tests/geometry/__init__.py +0 -0
  309. warp/tests/geometry/test_bvh.py +200 -0
  310. warp/tests/geometry/test_hash_grid.py +221 -0
  311. warp/tests/geometry/test_marching_cubes.py +74 -0
  312. warp/tests/geometry/test_mesh.py +316 -0
  313. warp/tests/geometry/test_mesh_query_aabb.py +399 -0
  314. warp/tests/geometry/test_mesh_query_point.py +932 -0
  315. warp/tests/geometry/test_mesh_query_ray.py +311 -0
  316. warp/tests/geometry/test_volume.py +1103 -0
  317. warp/tests/geometry/test_volume_write.py +346 -0
  318. warp/tests/interop/__init__.py +0 -0
  319. warp/tests/interop/test_dlpack.py +729 -0
  320. warp/tests/interop/test_jax.py +371 -0
  321. warp/tests/interop/test_paddle.py +800 -0
  322. warp/tests/interop/test_torch.py +1001 -0
  323. warp/tests/run_coverage_serial.py +39 -0
  324. warp/tests/sim/__init__.py +0 -0
  325. warp/tests/sim/disabled_kinematics.py +244 -0
  326. warp/tests/sim/flaky_test_sim_grad.py +290 -0
  327. warp/tests/sim/test_collision.py +604 -0
  328. warp/tests/sim/test_coloring.py +258 -0
  329. warp/tests/sim/test_model.py +224 -0
  330. warp/tests/sim/test_sim_grad_bounce_linear.py +212 -0
  331. warp/tests/sim/test_sim_kinematics.py +98 -0
  332. warp/tests/sim/test_vbd.py +597 -0
  333. warp/tests/test_adam.py +163 -0
  334. warp/tests/test_arithmetic.py +1096 -0
  335. warp/tests/test_array.py +2972 -0
  336. warp/tests/test_array_reduce.py +156 -0
  337. warp/tests/test_assert.py +250 -0
  338. warp/tests/test_atomic.py +153 -0
  339. warp/tests/test_bool.py +220 -0
  340. warp/tests/test_builtins_resolution.py +1298 -0
  341. warp/tests/test_closest_point_edge_edge.py +327 -0
  342. warp/tests/test_codegen.py +810 -0
  343. warp/tests/test_codegen_instancing.py +1495 -0
  344. warp/tests/test_compile_consts.py +215 -0
  345. warp/tests/test_conditional.py +252 -0
  346. warp/tests/test_context.py +42 -0
  347. warp/tests/test_copy.py +238 -0
  348. warp/tests/test_ctypes.py +638 -0
  349. warp/tests/test_dense.py +73 -0
  350. warp/tests/test_devices.py +97 -0
  351. warp/tests/test_examples.py +482 -0
  352. warp/tests/test_fabricarray.py +996 -0
  353. warp/tests/test_fast_math.py +74 -0
  354. warp/tests/test_fem.py +2003 -0
  355. warp/tests/test_fp16.py +136 -0
  356. warp/tests/test_func.py +454 -0
  357. warp/tests/test_future_annotations.py +98 -0
  358. warp/tests/test_generics.py +656 -0
  359. warp/tests/test_grad.py +893 -0
  360. warp/tests/test_grad_customs.py +339 -0
  361. warp/tests/test_grad_debug.py +341 -0
  362. warp/tests/test_implicit_init.py +411 -0
  363. warp/tests/test_import.py +45 -0
  364. warp/tests/test_indexedarray.py +1140 -0
  365. warp/tests/test_intersect.py +73 -0
  366. warp/tests/test_iter.py +76 -0
  367. warp/tests/test_large.py +177 -0
  368. warp/tests/test_launch.py +411 -0
  369. warp/tests/test_lerp.py +151 -0
  370. warp/tests/test_linear_solvers.py +193 -0
  371. warp/tests/test_lvalue.py +427 -0
  372. warp/tests/test_mat.py +2089 -0
  373. warp/tests/test_mat_lite.py +122 -0
  374. warp/tests/test_mat_scalar_ops.py +2913 -0
  375. warp/tests/test_math.py +178 -0
  376. warp/tests/test_mlp.py +282 -0
  377. warp/tests/test_module_hashing.py +258 -0
  378. warp/tests/test_modules_lite.py +44 -0
  379. warp/tests/test_noise.py +252 -0
  380. warp/tests/test_operators.py +299 -0
  381. warp/tests/test_options.py +129 -0
  382. warp/tests/test_overwrite.py +551 -0
  383. warp/tests/test_print.py +339 -0
  384. warp/tests/test_quat.py +2315 -0
  385. warp/tests/test_rand.py +339 -0
  386. warp/tests/test_reload.py +302 -0
  387. warp/tests/test_rounding.py +185 -0
  388. warp/tests/test_runlength_encode.py +196 -0
  389. warp/tests/test_scalar_ops.py +105 -0
  390. warp/tests/test_smoothstep.py +108 -0
  391. warp/tests/test_snippet.py +318 -0
  392. warp/tests/test_sparse.py +582 -0
  393. warp/tests/test_spatial.py +2229 -0
  394. warp/tests/test_special_values.py +361 -0
  395. warp/tests/test_static.py +592 -0
  396. warp/tests/test_struct.py +734 -0
  397. warp/tests/test_tape.py +204 -0
  398. warp/tests/test_transient_module.py +93 -0
  399. warp/tests/test_triangle_closest_point.py +145 -0
  400. warp/tests/test_types.py +562 -0
  401. warp/tests/test_utils.py +588 -0
  402. warp/tests/test_vec.py +1487 -0
  403. warp/tests/test_vec_lite.py +80 -0
  404. warp/tests/test_vec_scalar_ops.py +2327 -0
  405. warp/tests/test_verify_fp.py +100 -0
  406. warp/tests/tile/__init__.py +0 -0
  407. warp/tests/tile/test_tile.py +780 -0
  408. warp/tests/tile/test_tile_load.py +407 -0
  409. warp/tests/tile/test_tile_mathdx.py +208 -0
  410. warp/tests/tile/test_tile_mlp.py +402 -0
  411. warp/tests/tile/test_tile_reduce.py +447 -0
  412. warp/tests/tile/test_tile_shared_memory.py +247 -0
  413. warp/tests/tile/test_tile_view.py +173 -0
  414. warp/tests/unittest_serial.py +47 -0
  415. warp/tests/unittest_suites.py +427 -0
  416. warp/tests/unittest_utils.py +468 -0
  417. warp/tests/walkthrough_debug.py +93 -0
  418. warp/thirdparty/__init__.py +0 -0
  419. warp/thirdparty/appdirs.py +598 -0
  420. warp/thirdparty/dlpack.py +145 -0
  421. warp/thirdparty/unittest_parallel.py +570 -0
  422. warp/torch.py +391 -0
  423. warp/types.py +5230 -0
  424. warp/utils.py +1137 -0
  425. warp_lang-1.7.0.dist-info/METADATA +516 -0
  426. warp_lang-1.7.0.dist-info/RECORD +429 -0
  427. warp_lang-1.7.0.dist-info/WHEEL +5 -0
  428. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  429. warp_lang-1.7.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,300 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
16
+ ###########################################################################
17
+ # Example Sample Mesh
18
+ #
19
+ # Shows how to sample points on a mesh's surface using
20
+ # a Cumulative Distribution Function (CDF).
21
+ #
22
+ # The CDF enables uniform sampling of points across the mesh's surface,
23
+ # even when the density of triangles varies. It represents the cumulative
24
+ # probability of selecting a triangle from the mesh, with each triangle
25
+ # weighted by its area relative to the total surface area of the mesh.
26
+ #
27
+ ###########################################################################
28
+
29
+ import numpy as np
30
+
31
+ import warp as wp
32
+ import warp.render
33
+
34
+ # fmt: off
35
+ POINTS = np.array(
36
+ (
37
+ (-0.986598, -0.400638, -0.175759), (-0.81036 , -0.482105, -0.541125),
38
+ (-1.079616, 0.022652, -0.023381), (-0.894468, -0.080795, -0.618379),
39
+ (-0.607365, -0.702012, -0.556551), (-0.366107, -0.800096, -0.620734),
40
+ (-0.801777, -0.690991, -0.239593), (-0.553576, -0.871746, -0.335518),
41
+ (-0.309133, -0.370805, -0.965784), (-0.288299, -0.956987, -0.402091),
42
+ (-0.051878, -0.894342, -0.597583), (-0.386774, -1.003107, -0.145116),
43
+ (-0.19062 , -1.061165, 0.012418), (-0.176053, -1.044838, -0.217194),
44
+ ( 0.001479, -1.020045, -0.356905), (-0.105375, -0.655117, -0.861365),
45
+ (-0.542102, -0.517255, -0.795259), (-0.476599, -0.105709, -0.981171),
46
+ (-1.047915, -0.121584, 0.322098), (-0.527852, 0.137252, 0.501813),
47
+ (-0.721762, -0.803275, 0.117162), (-0.904992, -0.573281, 0.168408),
48
+ (-0.796762, -0.473428, 0.569649), (-0.606446, -0.753374, 0.492938),
49
+ (-0.466481, -0.576566, 0.802562), (-0.50476 , -0.908596, 0.300064),
50
+ (-0.337425, -1.008902, 0.170911), (-0.048676, -1.055594, 0.246732),
51
+ (-0.212871, -0.760442, 0.738447), (-0.281356, -0.9322 , 0.474965),
52
+ (-0.560476, 0.062512, -0.561019), (-0.003252, 0.083237, -1.049784),
53
+ (-0.009392, 0.593703, -0.522479), (-0.530465, 0.577231, 0.007172),
54
+ (-0.02106 , 0.064189, 1.066722), (-0.003512, 0.59714 , 0.516904),
55
+ ( 0.000194, 1.093899, 0.001113), ( 0.256861, -0.955856, -0.445325),
56
+ ( 0.251205, -1.038759, -0.174212), ( 0.170201, -0.800019, -0.712158),
57
+ ( 0.364385, -0.560298, -0.866843), ( 0.092809, -0.269437, -1.058467),
58
+ ( 0.628127, -0.12359 , -0.9012 ), ( 0.507433, -0.930658, -0.215908),
59
+ ( 0.496448, -0.800205, -0.545904), ( 0.757415, -0.527449, -0.565395),
60
+ ( 0.908704, -0.596257, 0.028995), ( 0.754069, -0.731365, -0.256687),
61
+ ( 0.921362, -0.09028 , -0.546421), ( 1.017846, -0.335787, -0.263017),
62
+ ( 0.016768, -1.080014, -0.058473), ( 0.204245, -1.056388, 0.078346),
63
+ ( 0.260892, -1.001704, 0.322104), ( 0.16608 , -0.739172, 0.788097),
64
+ ( 0.021091, -0.931327, 0.557789), (-0.046158, -0.408417, 1.011046),
65
+ ( 0.429623, -0.987237, 0.088537), ( 0.704993, -0.739396, 0.386838),
66
+ ( 0.37277 , -0.825639, 0.591102), ( 0.493947, -0.896091, 0.339163),
67
+ ( 0.321112, -0.540547, 0.890161), ( 0.654753, -0.520495, 0.690104),
68
+ ( 0.922472, -0.124429, 0.530498), ( 0.662544, -0.85601 , 0.054375),
69
+ ( 0.950976, -0.422783, 0.327726), ( 0.536849, 0.109943, -0.52279 ),
70
+ ( 0.517242, 0.120634, 0.535708), ( 0.532707, 0.598943, -0.000767),
71
+ ( 1.086691, 0.048722, 0.032517), ( 0.528734, -0.109809, 0.96863 ),
72
+ (-0.581832, -0.916941, -0.027829), (-0.625071, -0.14445 , 0.906538),
73
+ ),
74
+ dtype=np.float32,
75
+ )
76
+
77
+ FACE_VERTEX_INDICES = np.array(
78
+ (
79
+ 6, 0, 1, 6, 21, 0, 2, 0, 18, 0, 3, 1, 2, 3, 0, 5,
80
+ 7, 4, 70, 7, 11, 4, 6, 1, 16, 1, 3, 7, 6, 4, 4, 1,
81
+ 16, 9, 7, 5, 3, 17, 16, 16, 17, 8, 41, 8, 17, 30, 17, 3,
82
+ 10, 14, 9, 5, 10, 9, 10, 37, 14, 15, 10, 5, 7, 9, 11, 11,
83
+ 9, 13, 11, 13, 12, 50, 12, 13, 9, 14, 13, 15, 16, 8, 15, 8,
84
+ 41, 16, 5, 4, 16, 15, 5, 17, 31, 41, 21, 22, 18, 20, 21, 6,
85
+ 18, 0, 21, 20, 25, 23, 20, 70, 25, 70, 11, 26, 26, 25, 70, 25,
86
+ 29, 23, 21, 20, 23, 21, 23, 22, 23, 24, 22, 24, 71, 22, 26, 29,
87
+ 25, 26, 11, 12, 12, 27, 26, 26, 27, 29, 27, 54, 29, 27, 12, 50,
88
+ 28, 29, 54, 54, 53, 28, 23, 28, 24, 29, 28, 23, 28, 55, 24, 28,
89
+ 53, 55, 53, 60, 55, 24, 55, 71, 55, 34, 71, 30, 3, 2, 2, 33,
90
+ 30, 17, 30, 31, 32, 31, 30, 33, 36, 32, 19, 33, 2, 19, 35, 33,
91
+ 19, 71, 34, 35, 19, 34, 34, 66, 35, 35, 36, 33, 35, 67, 36, 15,
92
+ 39, 10, 10, 39, 37, 44, 37, 39, 14, 50, 13, 14, 38, 50, 14, 37,
93
+ 38, 37, 43, 38, 40, 15, 41, 40, 39, 15, 41, 42, 40, 44, 39, 40,
94
+ 31, 42, 41, 38, 43, 56, 44, 43, 37, 44, 47, 43, 47, 63, 43, 44,
95
+ 40, 45, 42, 45, 40, 46, 63, 47, 45, 47, 44, 65, 48, 42, 46, 47,
96
+ 49, 49, 47, 45, 48, 45, 42, 45, 48, 49, 68, 49, 48, 27, 52, 54,
97
+ 50, 51, 27, 27, 51, 52, 50, 38, 51, 38, 56, 51, 51, 56, 52, 54,
98
+ 52, 58, 52, 59, 58, 53, 54, 58, 60, 69, 55, 55, 69, 34, 43, 63,
99
+ 56, 59, 52, 56, 63, 59, 56, 63, 57, 59, 58, 60, 53, 57, 58, 59,
100
+ 58, 57, 61, 60, 58, 61, 57, 64, 61, 62, 61, 64, 60, 61, 69, 62,
101
+ 69, 61, 46, 57, 63, 64, 57, 46, 46, 49, 64, 68, 64, 49, 62, 64,
102
+ 68, 32, 65, 31, 65, 32, 67, 32, 36, 67, 65, 42, 31, 67, 68, 65,
103
+ 48, 65, 68, 34, 69, 66, 67, 35, 66, 68, 66, 62, 66, 69, 62, 67,
104
+ 66, 68, 33, 32, 30, 19, 2, 18, 20, 6, 70, 7, 70, 6, 18, 71,
105
+ 19, 22, 71, 18,
106
+ ),
107
+ dtype=np.int32,
108
+ )
109
+ # fmt: on
110
+
111
+
112
+ @wp.kernel(enable_backward=False)
113
+ def compute_tri_areas(
114
+ points: wp.array(dtype=wp.vec3),
115
+ face_vertex_indices: wp.array(dtype=wp.int32),
116
+ out_tri_areas: wp.array(dtype=wp.float32),
117
+ out_total_area: wp.array(dtype=wp.float32),
118
+ ):
119
+ tri = wp.tid()
120
+
121
+ # Retrieve the indices of the three vertices that form the current triangle.
122
+ vtx_0 = face_vertex_indices[tri * 3]
123
+ vtx_1 = face_vertex_indices[tri * 3 + 1]
124
+ vtx_2 = face_vertex_indices[tri * 3 + 2]
125
+
126
+ # Retrieve their 3D position.
127
+ pt_0 = points[vtx_0]
128
+ pt_1 = points[vtx_1]
129
+ pt_2 = points[vtx_2]
130
+
131
+ # Calculate the cross product of two edges of the triangle,
132
+ # which gives a vector whose magnitude is twice the area of the triangle.
133
+ cross = wp.cross((pt_1 - pt_0), (pt_2 - pt_0))
134
+ area = wp.length(cross) * 0.5
135
+
136
+ # Store the result.
137
+ out_tri_areas[tri] = area
138
+ wp.atomic_add(out_total_area, 0, area)
139
+
140
+
141
+ @wp.kernel(enable_backward=False)
142
+ def compute_probability_distribution(
143
+ tri_areas: wp.array(dtype=wp.float32),
144
+ total_area: wp.array(dtype=wp.float32),
145
+ out_probabilities: wp.array(dtype=wp.float32),
146
+ ):
147
+ tri = wp.tid()
148
+
149
+ # Calculate the probability of selecting this triangle,
150
+ # which is proportional to the triangle's area relative to total mesh area.
151
+ out_probabilities[tri] = tri_areas[tri] / total_area[0]
152
+
153
+
154
+ @wp.kernel(enable_backward=False)
155
+ def accumulate_cdf(
156
+ tri_count: wp.int32,
157
+ out_cdf: wp.array(dtype=wp.float32),
158
+ ):
159
+ # Transform probability values into a Cumulative Distribution Function (CDF).
160
+ for tri in range(1, tri_count):
161
+ out_cdf[tri] += out_cdf[tri - 1]
162
+
163
+
164
+ @wp.kernel(enable_backward=False)
165
+ def sample_mesh(
166
+ mesh: wp.uint64,
167
+ cdf: wp.array(dtype=wp.float32),
168
+ seed: wp.int32,
169
+ out_points: wp.array(dtype=wp.vec3),
170
+ ):
171
+ tid = wp.tid()
172
+
173
+ rng = wp.rand_init(seed, tid)
174
+
175
+ # Sample the triangle index using the CDF.
176
+ sample = wp.randf(rng)
177
+ tri = wp.lower_bound(cdf, sample)
178
+
179
+ # Sample the location in that triangle using random barycentric cordinates.
180
+ ru = wp.randf(rng)
181
+ rv = wp.randf(rng)
182
+ tri_u = 1.0 - wp.sqrt(ru)
183
+ tri_v = wp.sqrt(ru) * (1.0 - rv)
184
+ pos = wp.mesh_eval_position(mesh, tri, tri_u, tri_v)
185
+
186
+ # Store the result.
187
+ out_points[tid] = pos
188
+
189
+
190
+ class Example:
191
+ def __init__(self, stage_path="example_sample_mesh.usd"):
192
+ self.mesh = wp.Mesh(
193
+ points=wp.array(POINTS, dtype=wp.vec3),
194
+ indices=wp.array(FACE_VERTEX_INDICES, dtype=wp.int32),
195
+ )
196
+ self.tri_count = len(FACE_VERTEX_INDICES) // 3
197
+
198
+ # Compute the area of each triangle and the total area of the mesh.
199
+ tri_areas = wp.empty(shape=(self.tri_count,), dtype=wp.float32)
200
+ total_area = wp.zeros(shape=(1,), dtype=wp.float32)
201
+ wp.launch(
202
+ compute_tri_areas,
203
+ dim=tri_areas.shape,
204
+ inputs=(
205
+ self.mesh.points,
206
+ self.mesh.indices,
207
+ ),
208
+ outputs=(
209
+ tri_areas,
210
+ total_area,
211
+ ),
212
+ )
213
+
214
+ # Build a Cumulative Distribution Function (CDF) where the probability
215
+ # of sampling a given triangle is proportional to its area.
216
+ self.cdf = wp.empty(shape=(self.tri_count,), dtype=wp.float32)
217
+ wp.launch(
218
+ compute_probability_distribution,
219
+ dim=self.cdf.shape,
220
+ inputs=(
221
+ tri_areas,
222
+ total_area,
223
+ ),
224
+ outputs=(self.cdf,),
225
+ )
226
+ wp.launch(
227
+ accumulate_cdf,
228
+ dim=(1,),
229
+ inputs=(self.tri_count,),
230
+ outputs=(self.cdf,),
231
+ )
232
+
233
+ # Array to store the sampled points.
234
+ self.points = wp.empty(shape=(100,), dtype=wp.vec3)
235
+
236
+ self.fps = 4
237
+ self.frame = 0
238
+
239
+ if stage_path:
240
+ self.renderer = wp.render.UsdRenderer(stage_path, fps=self.fps)
241
+ else:
242
+ self.renderer = None
243
+
244
+ def step(self):
245
+ with wp.ScopedTimer("step"):
246
+ # Sample new points on the mesh using the CDF and the current frame
247
+ # number as seed to ensure different samples each frame.
248
+ wp.launch(
249
+ sample_mesh,
250
+ dim=self.points.shape,
251
+ inputs=(
252
+ self.mesh.id,
253
+ self.cdf,
254
+ self.frame,
255
+ ),
256
+ outputs=(self.points,),
257
+ )
258
+
259
+ self.frame += 1
260
+
261
+ def render(self):
262
+ if self.renderer is None:
263
+ return
264
+
265
+ with wp.ScopedTimer("render"):
266
+ self.renderer.begin_frame(self.frame / self.fps)
267
+ self.renderer.render_mesh(
268
+ name="mesh",
269
+ points=self.mesh.points.numpy(),
270
+ indices=self.mesh.indices.numpy(),
271
+ colors=(0.35, 0.55, 0.9),
272
+ )
273
+ self.renderer.render_points(name="points", points=self.points.numpy(), radius=0.05, colors=(0.8, 0.3, 0.2))
274
+ self.renderer.end_frame()
275
+
276
+
277
+ if __name__ == "__main__":
278
+ import argparse
279
+
280
+ parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
281
+ parser.add_argument("--device", type=str, default=None, help="Override the default Warp device.")
282
+ parser.add_argument(
283
+ "--stage_path",
284
+ type=lambda x: None if x == "None" else str(x),
285
+ default="example_sample_mesh.usd",
286
+ help="Path to the output USD file.",
287
+ )
288
+ parser.add_argument("--num_frames", type=int, default=16, help="Total number of frames.")
289
+
290
+ args = parser.parse_known_args()[0]
291
+
292
+ with wp.ScopedDevice(args.device):
293
+ example = Example(stage_path=args.stage_path)
294
+
295
+ for _ in range(args.num_frames):
296
+ example.step()
297
+ example.render()
298
+
299
+ if example.renderer:
300
+ example.renderer.save()
@@ -0,0 +1,411 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
16
+ ###########################################################################
17
+ # Example Smoothed Particle Hydrodynamics
18
+ #
19
+ # Shows how to implement a SPH fluid simulation.
20
+ #
21
+ # Neighbors are found using the wp.HashGrid class, and
22
+ # wp.hash_grid_query(), wp.hash_grid_query_next() kernel methods.
23
+ #
24
+ # Reference Publication
25
+ # Matthias Müller, David Charypar, and Markus H. Gross.
26
+ # "Particle-based fluid simulation for interactive applications."
27
+ # Symposium on Computer animation. Vol. 2. 2003.
28
+ #
29
+ ###########################################################################
30
+
31
+ import numpy as np
32
+
33
+ import warp as wp
34
+ import warp.render
35
+
36
+
37
+ @wp.func
38
+ def square(x: float):
39
+ return x * x
40
+
41
+
42
+ @wp.func
43
+ def cube(x: float):
44
+ return x * x * x
45
+
46
+
47
+ @wp.func
48
+ def fifth(x: float):
49
+ return x * x * x * x * x
50
+
51
+
52
+ @wp.func
53
+ def density_kernel(xyz: wp.vec3, smoothing_length: float):
54
+ # calculate distance
55
+ distance = wp.dot(xyz, xyz)
56
+
57
+ return wp.max(cube(square(smoothing_length) - distance), 0.0)
58
+
59
+
60
+ @wp.func
61
+ def diff_pressure_kernel(
62
+ xyz: wp.vec3, pressure: float, neighbor_pressure: float, neighbor_rho: float, smoothing_length: float
63
+ ):
64
+ # calculate distance
65
+ distance = wp.sqrt(wp.dot(xyz, xyz))
66
+
67
+ if distance < smoothing_length:
68
+ # calculate terms of kernel
69
+ term_1 = -xyz / distance
70
+ term_2 = (neighbor_pressure + pressure) / (2.0 * neighbor_rho)
71
+ term_3 = square(smoothing_length - distance)
72
+ return term_1 * term_2 * term_3
73
+ else:
74
+ return wp.vec3()
75
+
76
+
77
+ @wp.func
78
+ def diff_viscous_kernel(xyz: wp.vec3, v: wp.vec3, neighbor_v: wp.vec3, neighbor_rho: float, smoothing_length: float):
79
+ # calculate distance
80
+ distance = wp.sqrt(wp.dot(xyz, xyz))
81
+
82
+ # calculate terms of kernel
83
+ if distance < smoothing_length:
84
+ term_1 = (neighbor_v - v) / neighbor_rho
85
+ term_2 = smoothing_length - distance
86
+ return term_1 * term_2
87
+ else:
88
+ return wp.vec3()
89
+
90
+
91
+ @wp.kernel
92
+ def compute_density(
93
+ grid: wp.uint64,
94
+ particle_x: wp.array(dtype=wp.vec3),
95
+ particle_rho: wp.array(dtype=float),
96
+ density_normalization: float,
97
+ smoothing_length: float,
98
+ ):
99
+ tid = wp.tid()
100
+
101
+ # order threads by cell
102
+ i = wp.hash_grid_point_id(grid, tid)
103
+
104
+ # get local particle variables
105
+ x = particle_x[i]
106
+
107
+ # store density
108
+ rho = float(0.0)
109
+
110
+ # particle contact
111
+ neighbors = wp.hash_grid_query(grid, x, smoothing_length)
112
+
113
+ # loop through neighbors to compute density
114
+ for index in neighbors:
115
+ # compute distance
116
+ distance = x - particle_x[index]
117
+
118
+ # compute kernel derivative
119
+ rho += density_kernel(distance, smoothing_length)
120
+
121
+ # add external potential
122
+ particle_rho[i] = density_normalization * rho
123
+
124
+
125
+ @wp.kernel
126
+ def get_acceleration(
127
+ grid: wp.uint64,
128
+ particle_x: wp.array(dtype=wp.vec3),
129
+ particle_v: wp.array(dtype=wp.vec3),
130
+ particle_rho: wp.array(dtype=float),
131
+ particle_a: wp.array(dtype=wp.vec3),
132
+ isotropic_exp: float,
133
+ base_density: float,
134
+ gravity: float,
135
+ pressure_normalization: float,
136
+ viscous_normalization: float,
137
+ smoothing_length: float,
138
+ ):
139
+ tid = wp.tid()
140
+
141
+ # order threads by cell
142
+ i = wp.hash_grid_point_id(grid, tid)
143
+
144
+ # get local particle variables
145
+ x = particle_x[i]
146
+ v = particle_v[i]
147
+ rho = particle_rho[i]
148
+ pressure = isotropic_exp * (rho - base_density)
149
+
150
+ # store forces
151
+ pressure_force = wp.vec3()
152
+ viscous_force = wp.vec3()
153
+
154
+ # particle contact
155
+ neighbors = wp.hash_grid_query(grid, x, smoothing_length)
156
+
157
+ # loop through neighbors to compute acceleration
158
+ for index in neighbors:
159
+ if index != i:
160
+ # get neighbor velocity
161
+ neighbor_v = particle_v[index]
162
+
163
+ # get neighbor density and pressures
164
+ neighbor_rho = particle_rho[index]
165
+ neighbor_pressure = isotropic_exp * (neighbor_rho - base_density)
166
+
167
+ # compute relative position
168
+ relative_position = particle_x[index] - x
169
+
170
+ # calculate pressure force
171
+ pressure_force += diff_pressure_kernel(
172
+ relative_position, pressure, neighbor_pressure, neighbor_rho, smoothing_length
173
+ )
174
+
175
+ # compute kernel derivative
176
+ viscous_force += diff_viscous_kernel(relative_position, v, neighbor_v, neighbor_rho, smoothing_length)
177
+
178
+ # sum all forces
179
+ force = pressure_normalization * pressure_force + viscous_normalization * viscous_force
180
+
181
+ # add external potential
182
+ particle_a[i] = force / rho + wp.vec3(0.0, gravity, 0.0)
183
+
184
+
185
+ @wp.kernel
186
+ def apply_bounds(
187
+ particle_x: wp.array(dtype=wp.vec3),
188
+ particle_v: wp.array(dtype=wp.vec3),
189
+ damping_coef: float,
190
+ width: float,
191
+ height: float,
192
+ length: float,
193
+ ):
194
+ tid = wp.tid()
195
+
196
+ # get pos and velocity
197
+ x = particle_x[tid]
198
+ v = particle_v[tid]
199
+
200
+ # clamp x left
201
+ if x[0] < 0.0:
202
+ x = wp.vec3(0.0, x[1], x[2])
203
+ v = wp.vec3(v[0] * damping_coef, v[1], v[2])
204
+
205
+ # clamp x right
206
+ if x[0] > width:
207
+ x = wp.vec3(width, x[1], x[2])
208
+ v = wp.vec3(v[0] * damping_coef, v[1], v[2])
209
+
210
+ # clamp y bot
211
+ if x[1] < 0.0:
212
+ x = wp.vec3(x[0], 0.0, x[2])
213
+ v = wp.vec3(v[0], v[1] * damping_coef, v[2])
214
+
215
+ # clamp z left
216
+ if x[2] < 0.0:
217
+ x = wp.vec3(x[0], x[1], 0.0)
218
+ v = wp.vec3(v[0], v[1], v[2] * damping_coef)
219
+
220
+ # clamp z right
221
+ if x[2] > length:
222
+ x = wp.vec3(x[0], x[1], length)
223
+ v = wp.vec3(v[0], v[1], v[2] * damping_coef)
224
+
225
+ # apply clamps
226
+ particle_x[tid] = x
227
+ particle_v[tid] = v
228
+
229
+
230
+ @wp.kernel
231
+ def kick(particle_v: wp.array(dtype=wp.vec3), particle_a: wp.array(dtype=wp.vec3), dt: float):
232
+ tid = wp.tid()
233
+ v = particle_v[tid]
234
+ particle_v[tid] = v + particle_a[tid] * dt
235
+
236
+
237
+ @wp.kernel
238
+ def drift(particle_x: wp.array(dtype=wp.vec3), particle_v: wp.array(dtype=wp.vec3), dt: float):
239
+ tid = wp.tid()
240
+ x = particle_x[tid]
241
+ particle_x[tid] = x + particle_v[tid] * dt
242
+
243
+
244
+ @wp.kernel
245
+ def initialize_particles(
246
+ particle_x: wp.array(dtype=wp.vec3), smoothing_length: float, width: float, height: float, length: float
247
+ ):
248
+ tid = wp.tid()
249
+
250
+ # grid size
251
+ nr_x = wp.int32(width / 4.0 / smoothing_length)
252
+ nr_y = wp.int32(height / smoothing_length)
253
+ nr_z = wp.int32(length / 4.0 / smoothing_length)
254
+
255
+ # calculate particle position
256
+ z = wp.float(tid % nr_z)
257
+ y = wp.float((tid // nr_z) % nr_y)
258
+ x = wp.float((tid // (nr_z * nr_y)) % nr_x)
259
+ pos = smoothing_length * wp.vec3(x, y, z)
260
+
261
+ # add small jitter
262
+ state = wp.rand_init(123, tid)
263
+ pos = pos + 0.001 * smoothing_length * wp.vec3(wp.randn(state), wp.randn(state), wp.randn(state))
264
+
265
+ # set position
266
+ particle_x[tid] = pos
267
+
268
+
269
+ class Example:
270
+ def __init__(self, stage_path="example_sph.usd", verbose=False):
271
+ self.verbose = verbose
272
+
273
+ # render params
274
+ fps = 60
275
+ self.frame_dt = 1.0 / fps
276
+ self.sim_time = 0.0
277
+
278
+ # simulation params
279
+ self.smoothing_length = 0.8 # NOTE change this to adjust number of particles
280
+ self.width = 80.0 # x
281
+ self.height = 80.0 # y
282
+ self.length = 80.0 # z
283
+ self.isotropic_exp = 20
284
+ self.base_density = 1.0
285
+ self.particle_mass = 0.01 * self.smoothing_length**3 # reduce according to smoothing length
286
+ self.dt = 0.01 * self.smoothing_length # decrease sim dt by smoothing length
287
+ self.dynamic_visc = 0.025
288
+ self.damping_coef = -0.95
289
+ self.gravity = -0.1
290
+ self.n = int(
291
+ self.height * (self.width / 4.0) * (self.height / 4.0) / (self.smoothing_length**3)
292
+ ) # number particles (small box in corner)
293
+ self.sim_step_to_frame_ratio = int(32 / self.smoothing_length)
294
+
295
+ # constants
296
+ self.density_normalization = (315.0 * self.particle_mass) / (
297
+ 64.0 * np.pi * self.smoothing_length**9
298
+ ) # integrate density kernel
299
+ self.pressure_normalization = -(45.0 * self.particle_mass) / (np.pi * self.smoothing_length**6)
300
+ self.viscous_normalization = (45.0 * self.dynamic_visc * self.particle_mass) / (
301
+ np.pi * self.smoothing_length**6
302
+ )
303
+
304
+ # allocate arrays
305
+ self.x = wp.empty(self.n, dtype=wp.vec3)
306
+ self.v = wp.zeros(self.n, dtype=wp.vec3)
307
+ self.rho = wp.zeros(self.n, dtype=float)
308
+ self.a = wp.zeros(self.n, dtype=wp.vec3)
309
+
310
+ # set random positions
311
+ wp.launch(
312
+ kernel=initialize_particles,
313
+ dim=self.n,
314
+ inputs=[self.x, self.smoothing_length, self.width, self.height, self.length],
315
+ ) # initialize in small area
316
+
317
+ # create hash array
318
+ grid_size = int(self.height / (4.0 * self.smoothing_length))
319
+ self.grid = wp.HashGrid(grid_size, grid_size, grid_size)
320
+
321
+ # renderer
322
+ self.renderer = None
323
+ if stage_path:
324
+ self.renderer = wp.render.UsdRenderer(stage_path)
325
+
326
+ def step(self):
327
+ with wp.ScopedTimer("step"):
328
+ for _ in range(self.sim_step_to_frame_ratio):
329
+ with wp.ScopedTimer("grid build", active=self.verbose):
330
+ # build grid
331
+ self.grid.build(self.x, self.smoothing_length)
332
+
333
+ with wp.ScopedTimer("forces", active=self.verbose):
334
+ # compute density of points
335
+ wp.launch(
336
+ kernel=compute_density,
337
+ dim=self.n,
338
+ inputs=[self.grid.id, self.x, self.rho, self.density_normalization, self.smoothing_length],
339
+ )
340
+
341
+ # get new acceleration
342
+ wp.launch(
343
+ kernel=get_acceleration,
344
+ dim=self.n,
345
+ inputs=[
346
+ self.grid.id,
347
+ self.x,
348
+ self.v,
349
+ self.rho,
350
+ self.a,
351
+ self.isotropic_exp,
352
+ self.base_density,
353
+ self.gravity,
354
+ self.pressure_normalization,
355
+ self.viscous_normalization,
356
+ self.smoothing_length,
357
+ ],
358
+ )
359
+
360
+ # apply bounds
361
+ wp.launch(
362
+ kernel=apply_bounds,
363
+ dim=self.n,
364
+ inputs=[self.x, self.v, self.damping_coef, self.width, self.height, self.length],
365
+ )
366
+
367
+ # kick
368
+ wp.launch(kernel=kick, dim=self.n, inputs=[self.v, self.a, self.dt])
369
+
370
+ # drift
371
+ wp.launch(kernel=drift, dim=self.n, inputs=[self.x, self.v, self.dt])
372
+
373
+ self.sim_time += self.frame_dt
374
+
375
+ def render(self):
376
+ if self.renderer is None:
377
+ return
378
+
379
+ with wp.ScopedTimer("render"):
380
+ self.renderer.begin_frame(self.sim_time)
381
+ self.renderer.render_points(
382
+ points=self.x.numpy(), radius=self.smoothing_length, name="points", colors=(0.8, 0.3, 0.2)
383
+ )
384
+ self.renderer.end_frame()
385
+
386
+
387
+ if __name__ == "__main__":
388
+ import argparse
389
+
390
+ parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
391
+ parser.add_argument("--device", type=str, default=None, help="Override the default Warp device.")
392
+ parser.add_argument(
393
+ "--stage_path",
394
+ type=lambda x: None if x == "None" else str(x),
395
+ default="example_sph.usd",
396
+ help="Path to the output USD file.",
397
+ )
398
+ parser.add_argument("--num_frames", type=int, default=480, help="Total number of frames.")
399
+ parser.add_argument("--verbose", action="store_true", help="Print out additional status messages during execution.")
400
+
401
+ args = parser.parse_known_args()[0]
402
+
403
+ with wp.ScopedDevice(args.device):
404
+ example = Example(stage_path=args.stage_path, verbose=args.verbose)
405
+
406
+ for _ in range(args.num_frames):
407
+ example.render()
408
+ example.step()
409
+
410
+ if example.renderer:
411
+ example.renderer.save()