super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,354 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import LightingNode from './LightingNode.js';
3
+ import { NodeUpdateType } from '../core/constants.js';
4
+ import { uniform } from '../core/UniformNode.js';
5
+ import { float, vec2, vec3, vec4 } from '../tsl/TSLBase.js';
6
+ import { reference } from '../accessors/ReferenceNode.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { positionWorld } from '../accessors/Position.js';
9
+ import { normalWorld } from '../accessors/Normal.js';
10
+ import { mix, fract } from '../math/MathNode.js';
11
+ import { add } from '../math/OperatorNode.js';
12
+ import { Color } from '../../math/Color.js';
13
+ import { DepthTexture } from '../../textures/DepthTexture.js';
14
+ import { Fn } from '../tsl/TSLBase.js';
15
+ import { LessCompare, WebGPUCoordinateSystem } from '../../constants.js';
16
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
17
+
18
+ const BasicShadowMap = Fn( ( { depthTexture, shadowCoord } ) => {
19
+
20
+ return texture( depthTexture, shadowCoord.xy ).compare( shadowCoord.z );
21
+
22
+ } );
23
+
24
+ const PCFShadowMap = Fn( ( { depthTexture, shadowCoord, shadow } ) => {
25
+
26
+ const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
27
+
28
+ const mapSize = reference( 'mapSize', 'vec2', shadow );
29
+ const radius = reference( 'radius', 'float', shadow );
30
+
31
+ const texelSize = vec2( 1 ).div( mapSize );
32
+ const dx0 = texelSize.x.negate().mul( radius );
33
+ const dy0 = texelSize.y.negate().mul( radius );
34
+ const dx1 = texelSize.x.mul( radius );
35
+ const dy1 = texelSize.y.mul( radius );
36
+ const dx2 = dx0.div( 2 );
37
+ const dy2 = dy0.div( 2 );
38
+ const dx3 = dx1.div( 2 );
39
+ const dy3 = dy1.div( 2 );
40
+
41
+ return add(
42
+ depthCompare( shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
43
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
44
+ depthCompare( shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
45
+ depthCompare( shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
46
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
47
+ depthCompare( shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
48
+ depthCompare( shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
49
+ depthCompare( shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
50
+ depthCompare( shadowCoord.xy, shadowCoord.z ),
51
+ depthCompare( shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
52
+ depthCompare( shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
53
+ depthCompare( shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
54
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
55
+ depthCompare( shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
56
+ depthCompare( shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
57
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
58
+ depthCompare( shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
59
+ ).mul( 1 / 17 );
60
+
61
+ } );
62
+
63
+ const PCFSoftShadowMap = Fn( ( { depthTexture, shadowCoord, shadow } ) => {
64
+
65
+ const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
66
+
67
+ const mapSize = reference( 'mapSize', 'vec2', shadow );
68
+
69
+ const texelSize = vec2( 1 ).div( mapSize );
70
+ const dx = texelSize.x;
71
+ const dy = texelSize.y;
72
+
73
+ const uv = shadowCoord.xy;
74
+ const f = fract( uv.mul( mapSize ).add( 0.5 ) );
75
+ uv.subAssign( f.mul( texelSize ) );
76
+
77
+ return add(
78
+ depthCompare( uv, shadowCoord.z ),
79
+ depthCompare( uv.add( vec2( dx, 0 ) ), shadowCoord.z ),
80
+ depthCompare( uv.add( vec2( 0, dy ) ), shadowCoord.z ),
81
+ depthCompare( uv.add( texelSize ), shadowCoord.z ),
82
+ mix(
83
+ depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
84
+ depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
85
+ f.x
86
+ ),
87
+ mix(
88
+ depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
89
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
90
+ f.x
91
+ ),
92
+ mix(
93
+ depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
94
+ depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
95
+ f.y
96
+ ),
97
+ mix(
98
+ depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
99
+ depthCompare( uv.add( vec2( dx, dy.mul( 2 ) ) ), shadowCoord.z ),
100
+ f.y
101
+ ),
102
+ mix(
103
+ mix(
104
+ depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
105
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
106
+ f.x
107
+ ),
108
+ mix(
109
+ depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
110
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy.mul( 2 ) ) ), shadowCoord.z ),
111
+ f.x
112
+ ),
113
+ f.y
114
+ )
115
+ ).mul( 1 / 9 );
116
+
117
+ } );
118
+
119
+ const shadowFilterLib = [ BasicShadowMap, PCFShadowMap, PCFSoftShadowMap ];
120
+
121
+ //
122
+
123
+ let overrideMaterial = null;
124
+
125
+ class AnalyticLightNode extends LightingNode {
126
+
127
+ constructor( light = null ) {
128
+
129
+ super();
130
+
131
+ this.updateType = NodeUpdateType.FRAME;
132
+
133
+ this.light = light;
134
+
135
+ this.color = new Color();
136
+ this.colorNode = uniform( this.color );
137
+
138
+ this.baseColorNode = null;
139
+
140
+ this.shadowMap = null;
141
+ this.shadowNode = null;
142
+ this.shadowColorNode = null;
143
+
144
+ this.isAnalyticLightNode = true;
145
+
146
+ }
147
+
148
+ getCacheKey() {
149
+
150
+ return super.getCacheKey() + '-' + ( this.light.id + '-' + ( this.light.castShadow ? '1' : '0' ) );
151
+
152
+ }
153
+
154
+ getHash() {
155
+
156
+ return this.light.uuid;
157
+
158
+ }
159
+
160
+ setupShadow( builder ) {
161
+
162
+ const { object, renderer } = builder;
163
+
164
+ let shadowColorNode = this.shadowColorNode;
165
+
166
+ if ( shadowColorNode === null ) {
167
+
168
+ if ( overrideMaterial === null ) {
169
+
170
+ overrideMaterial = new NodeMaterial();
171
+ overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
172
+ overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
173
+ overrideMaterial.name = 'ShadowMaterial';
174
+
175
+ }
176
+
177
+ const depthTexture = new DepthTexture();
178
+ depthTexture.compareFunction = LessCompare;
179
+
180
+ const shadow = this.light.shadow;
181
+ const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
182
+ shadowMap.depthTexture = depthTexture;
183
+
184
+ shadow.camera.updateProjectionMatrix();
185
+
186
+ //
187
+
188
+ const shadowIntensity = reference( 'intensity', 'float', shadow );
189
+ const bias = reference( 'bias', 'float', shadow );
190
+ const normalBias = reference( 'normalBias', 'float', shadow );
191
+
192
+ const position = object.material.shadowPositionNode || positionWorld;
193
+
194
+ let shadowCoord = uniform( shadow.matrix ).mul( position.add( normalWorld.mul( normalBias ) ) );
195
+ shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
196
+
197
+ let coordZ = shadowCoord.z.add( bias );
198
+
199
+ if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) {
200
+
201
+ coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
202
+
203
+ }
204
+
205
+ shadowCoord = vec3(
206
+ shadowCoord.x,
207
+ shadowCoord.y.oneMinus(), // follow webgpu standards
208
+ coordZ
209
+ );
210
+
211
+ const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
212
+ .and( shadowCoord.x.lessThanEqual( 1 ) )
213
+ .and( shadowCoord.y.greaterThanEqual( 0 ) )
214
+ .and( shadowCoord.y.lessThanEqual( 1 ) )
215
+ .and( shadowCoord.z.lessThanEqual( 1 ) );
216
+
217
+ //
218
+
219
+ const filterFn = shadow.filterNode || shadowFilterLib[ renderer.shadowMap.type ] || null;
220
+
221
+ if ( filterFn === null ) {
222
+
223
+ throw new Error( 'THREE.WebGPURenderer: Shadow map type not supported yet.' );
224
+
225
+ }
226
+
227
+ const shadowColor = texture( shadowMap.texture, shadowCoord );
228
+ const shadowNode = frustumTest.select( filterFn( { depthTexture, shadowCoord, shadow } ), float( 1 ) );
229
+
230
+ this.shadowMap = shadowMap;
231
+
232
+ this.shadowNode = shadowNode;
233
+ this.shadowColorNode = shadowColorNode = this.colorNode.mul( mix( 1, shadowNode.rgb.mix( shadowColor, 1 ), shadowIntensity.mul( shadowColor.a ) ) );
234
+
235
+ this.baseColorNode = this.colorNode;
236
+
237
+ }
238
+
239
+ //
240
+
241
+ this.colorNode = shadowColorNode;
242
+
243
+ this.updateBeforeType = NodeUpdateType.RENDER;
244
+
245
+ }
246
+
247
+ setup( builder ) {
248
+
249
+ this.colorNode = this.baseColorNode || this.colorNode;
250
+
251
+ if ( this.light.castShadow ) {
252
+
253
+ if ( builder.object.receiveShadow ) {
254
+
255
+ this.setupShadow( builder );
256
+
257
+ }
258
+
259
+ } else if ( this.shadowNode !== null ) {
260
+
261
+ this.disposeShadow();
262
+
263
+ }
264
+
265
+ }
266
+
267
+ updateShadow( frame ) {
268
+
269
+ const { shadowMap, light } = this;
270
+ const { renderer, scene, camera } = frame;
271
+
272
+
273
+ const depthVersion = shadowMap.depthTexture.version;
274
+ this._depthVersionCached = depthVersion;
275
+
276
+ const currentOverrideMaterial = scene.overrideMaterial;
277
+
278
+ scene.overrideMaterial = overrideMaterial;
279
+
280
+ shadowMap.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
281
+
282
+ light.shadow.updateMatrices( light );
283
+ light.shadow.camera.layers.mask = camera.layers.mask;
284
+
285
+ const currentRenderTarget = renderer.getRenderTarget();
286
+ const currentRenderObjectFunction = renderer.getRenderObjectFunction();
287
+
288
+ renderer.setRenderObjectFunction( ( object, ...params ) => {
289
+
290
+ if ( object.castShadow === true ) {
291
+
292
+ renderer.renderObject( object, ...params );
293
+
294
+ }
295
+
296
+ } );
297
+
298
+ renderer.setRenderTarget( shadowMap );
299
+ renderer.render( scene, light.shadow.camera );
300
+
301
+ renderer.setRenderTarget( currentRenderTarget );
302
+ renderer.setRenderObjectFunction( currentRenderObjectFunction );
303
+
304
+ scene.overrideMaterial = currentOverrideMaterial;
305
+
306
+ }
307
+
308
+ disposeShadow() {
309
+
310
+ this.shadowMap.dispose();
311
+ this.shadowMap = null;
312
+
313
+ this.shadowNode = null;
314
+ this.shadowColorNode = null;
315
+
316
+ this.baseColorNode = null;
317
+
318
+ this.updateBeforeType = NodeUpdateType.NONE;
319
+
320
+ }
321
+
322
+ updateBefore( frame ) {
323
+
324
+ const shadow = this.light.shadow;
325
+
326
+ const needsUpdate = shadow.needsUpdate || shadow.autoUpdate;
327
+
328
+ if ( needsUpdate ) {
329
+
330
+ this.updateShadow( frame );
331
+
332
+ if ( this.shadowMap.depthTexture.version === this._depthVersionCached ) {
333
+
334
+ shadow.needsUpdate = false;
335
+
336
+ }
337
+
338
+ }
339
+
340
+ }
341
+
342
+ update( /*frame*/ ) {
343
+
344
+ const { light } = this;
345
+
346
+ this.color.copy( light.color ).multiplyScalar( light.intensity );
347
+
348
+ }
349
+
350
+ }
351
+
352
+ export default AnalyticLightNode;
353
+
354
+ AnalyticLightNode.type = /*@__PURE__*/ registerNode( 'AnalyticLight', AnalyticLightNode );
@@ -0,0 +1,27 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import LightingNode from './LightingNode.js';
3
+ import { cubeMapNode } from '../utils/CubeMapNode.js';
4
+
5
+ class BasicEnvironmentNode extends LightingNode {
6
+
7
+ constructor( envNode = null ) {
8
+
9
+ super();
10
+
11
+ this.envNode = envNode;
12
+
13
+ }
14
+
15
+ setup( builder ) {
16
+
17
+ // environment property is used in the finish() method of BasicLightingModel
18
+
19
+ builder.context.environment = cubeMapNode( this.envNode );
20
+
21
+ }
22
+
23
+ }
24
+
25
+ export default BasicEnvironmentNode;
26
+
27
+ BasicEnvironmentNode.type = /*@__PURE__*/ registerNode( 'BasicEnvironment', BasicEnvironmentNode );
@@ -0,0 +1,29 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import LightingNode from './LightingNode.js';
3
+ import { float } from '../tsl/TSLBase.js';
4
+
5
+ class BasicLightMapNode extends LightingNode {
6
+
7
+ constructor( lightMapNode = null ) {
8
+
9
+ super();
10
+
11
+ this.lightMapNode = lightMapNode;
12
+
13
+ }
14
+
15
+ setup( builder ) {
16
+
17
+ // irradianceLightMap property is used in the indirectDiffuse() method of BasicLightingModel
18
+
19
+ const RECIPROCAL_PI = float( 1 / Math.PI );
20
+
21
+ builder.context.irradianceLightMap = this.lightMapNode.mul( RECIPROCAL_PI );
22
+
23
+ }
24
+
25
+ }
26
+
27
+ export default BasicLightMapNode;
28
+
29
+ BasicLightMapNode.type = /*@__PURE__*/ registerNode( 'BasicLightMap', BasicLightMapNode );
@@ -1,9 +1,6 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import AnalyticLightNode from './AnalyticLightNode.js';
2
3
  import { lightTargetDirection } from './LightNode.js';
3
- import { addLightNode } from './LightsNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
-
6
- import { DirectionalLight } from 'three';
7
4
 
8
5
  class DirectionalLightNode extends AnalyticLightNode {
9
6
 
@@ -26,8 +23,7 @@ class DirectionalLightNode extends AnalyticLightNode {
26
23
  lightingModel.direct( {
27
24
  lightDirection,
28
25
  lightColor,
29
- reflectedLight,
30
- shadowMask: this.shadowMaskNode
26
+ reflectedLight
31
27
  }, builder.stack, builder );
32
28
 
33
29
  }
@@ -36,6 +32,4 @@ class DirectionalLightNode extends AnalyticLightNode {
36
32
 
37
33
  export default DirectionalLightNode;
38
34
 
39
- addNodeClass( 'DirectionalLightNode', DirectionalLightNode );
40
-
41
- addLightNode( DirectionalLight, DirectionalLightNode );
35
+ DirectionalLightNode.type = /*@__PURE__*/ registerNode( 'DirectionalLight', DirectionalLightNode );
@@ -1,17 +1,16 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import LightingNode from './LightingNode.js';
2
3
  import { cache } from '../core/CacheNode.js';
3
- import { context } from '../core/ContextNode.js';
4
4
  import { roughness, clearcoatRoughness } from '../core/PropertyNode.js';
5
- import { cameraViewMatrix } from '../accessors/CameraNode.js';
6
- import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
7
- import { positionViewDirection } from '../accessors/PositionNode.js';
8
- import { addNodeClass } from '../core/Node.js';
9
- import { float } from '../shadernode/ShaderNode.js';
5
+ import { cameraViewMatrix } from '../accessors/Camera.js';
6
+ import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/Normal.js';
7
+ import { positionViewDirection } from '../accessors/Position.js';
8
+ import { float } from '../tsl/TSLBase.js';
10
9
  import { reference } from '../accessors/ReferenceNode.js';
11
10
  import { transformedBentNormalView } from '../accessors/AccessorsUtils.js';
12
11
  import { pmremTexture } from '../pmrem/PMREMNode.js';
13
12
 
14
- const envNodeCache = new WeakMap();
13
+ const _envNodeCache = new WeakMap();
15
14
 
16
15
  class EnvironmentNode extends LightingNode {
17
16
 
@@ -25,17 +24,21 @@ class EnvironmentNode extends LightingNode {
25
24
 
26
25
  setup( builder ) {
27
26
 
27
+ const { material } = builder;
28
+
28
29
  let envNode = this.envNode;
29
30
 
30
- if ( envNode.isTextureNode ) {
31
+ if ( envNode.isTextureNode || envNode.isMaterialReferenceNode ) {
32
+
33
+ const value = ( envNode.isTextureNode ) ? envNode.value : material[ envNode.property ];
31
34
 
32
- let cacheEnvNode = envNodeCache.get( envNode.value );
35
+ let cacheEnvNode = _envNodeCache.get( value );
33
36
 
34
37
  if ( cacheEnvNode === undefined ) {
35
38
 
36
- cacheEnvNode = pmremTexture( envNode.value );
39
+ cacheEnvNode = pmremTexture( value );
37
40
 
38
- envNodeCache.set( envNode.value, cacheEnvNode );
41
+ _envNodeCache.set( value, cacheEnvNode );
39
42
 
40
43
  }
41
44
 
@@ -45,24 +48,23 @@ class EnvironmentNode extends LightingNode {
45
48
 
46
49
  //
47
50
 
48
- const { material } = builder;
49
-
50
51
  const envMap = material.envMap;
51
52
  const intensity = envMap ? reference( 'envMapIntensity', 'float', builder.material ) : reference( 'environmentIntensity', 'float', builder.scene ); // @TODO: Add materialEnvIntensity in MaterialNode
52
53
 
53
54
  const useAnisotropy = material.useAnisotropy === true || material.anisotropy > 0;
54
55
  const radianceNormalView = useAnisotropy ? transformedBentNormalView : transformedNormalView;
55
56
 
56
- const radiance = context( envNode, createRadianceContext( roughness, radianceNormalView ) ).mul( intensity );
57
- const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
57
+ const radiance = envNode.context( createRadianceContext( roughness, radianceNormalView ) ).mul( intensity );
58
+ const irradiance = envNode.context( createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
58
59
 
59
60
  const isolateRadiance = cache( radiance );
61
+ const isolateIrradiance = cache( irradiance );
60
62
 
61
63
  //
62
64
 
63
65
  builder.context.radiance.addAssign( isolateRadiance );
64
66
 
65
- builder.context.iblIrradiance.addAssign( irradiance );
67
+ builder.context.iblIrradiance.addAssign( isolateIrradiance );
66
68
 
67
69
  //
68
70
 
@@ -70,7 +72,7 @@ class EnvironmentNode extends LightingNode {
70
72
 
71
73
  if ( clearcoatRadiance ) {
72
74
 
73
- const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
75
+ const clearcoatRadianceContext = envNode.context( createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
74
76
  const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
75
77
 
76
78
  clearcoatRadiance.addAssign( isolateClearcoatRadiance );
@@ -81,6 +83,10 @@ class EnvironmentNode extends LightingNode {
81
83
 
82
84
  }
83
85
 
86
+ export default EnvironmentNode;
87
+
88
+ EnvironmentNode.type = /*@__PURE__*/ registerNode( 'Environment', EnvironmentNode );
89
+
84
90
  const createRadianceContext = ( roughnessNode, normalViewNode ) => {
85
91
 
86
92
  let reflectVec = null;
@@ -127,7 +133,3 @@ const createIrradianceContext = ( normalWorldNode ) => {
127
133
  };
128
134
 
129
135
  };
130
-
131
- export default EnvironmentNode;
132
-
133
- addNodeClass( 'EnvironmentNode', EnvironmentNode );
@@ -1,12 +1,11 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import AnalyticLightNode from './AnalyticLightNode.js';
2
- import { addLightNode } from './LightsNode.js';
3
3
  import { uniform } from '../core/UniformNode.js';
4
4
  import { mix } from '../math/MathNode.js';
5
- import { normalView } from '../accessors/NormalNode.js';
5
+ import { normalView } from '../accessors/Normal.js';
6
6
  import { objectPosition } from '../accessors/Object3DNode.js';
7
- import { addNodeClass } from '../core/Node.js';
8
7
 
9
- import { Color, HemisphereLight } from 'three';
8
+ import { Color } from '../../math/Color.js';
10
9
 
11
10
  class HemisphereLightNode extends AnalyticLightNode {
12
11
 
@@ -50,6 +49,4 @@ class HemisphereLightNode extends AnalyticLightNode {
50
49
 
51
50
  export default HemisphereLightNode;
52
51
 
53
- addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
54
-
55
- addLightNode( HemisphereLight, HemisphereLightNode );
52
+ HemisphereLightNode.type = /*@__PURE__*/ registerNode( 'HemisphereLight', HemisphereLightNode );
@@ -1,10 +1,7 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import SpotLightNode from './SpotLightNode.js';
2
- import { addLightNode } from './LightsNode.js';
3
3
  import { texture } from '../accessors/TextureNode.js';
4
- import { vec2 } from '../shadernode/ShaderNode.js';
5
- import { addNodeClass } from '../core/Node.js';
6
-
7
- import IESSpotLight from '../../lights/IESSpotLight.js';
4
+ import { vec2 } from '../tsl/TSLBase.js';
8
5
 
9
6
  class IESSpotLightNode extends SpotLightNode {
10
7
 
@@ -34,6 +31,4 @@ class IESSpotLightNode extends SpotLightNode {
34
31
 
35
32
  export default IESSpotLightNode;
36
33
 
37
- addNodeClass( 'IESSpotLightNode', IESSpotLightNode );
38
-
39
- addLightNode( IESSpotLight, IESSpotLightNode );
34
+ IESSpotLightNode.type = /*@__PURE__*/ registerNode( 'IESSpotLight', IESSpotLightNode );
@@ -1,5 +1,5 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import LightingNode from './LightingNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
3
 
4
4
  class IrradianceNode extends LightingNode {
5
5
 
@@ -21,4 +21,4 @@ class IrradianceNode extends LightingNode {
21
21
 
22
22
  export default IrradianceNode;
23
23
 
24
- addNodeClass( 'IrradianceNode', IrradianceNode );
24
+ IrradianceNode.type = /*@__PURE__*/ registerNode( 'Irradiance', IrradianceNode );
@@ -1,7 +1,7 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
2
- import { nodeProxy } from '../shadernode/ShaderNode.js';
1
+ import Node, { registerNode } from '../core/Node.js';
2
+ import { nodeProxy } from '../tsl/TSLBase.js';
3
3
  import { objectPosition } from '../accessors/Object3DNode.js';
4
- import { cameraViewMatrix } from '../accessors/CameraNode.js';
4
+ import { cameraViewMatrix } from '../accessors/Camera.js';
5
5
 
6
6
  class LightNode extends Node {
7
7
 
@@ -52,6 +52,6 @@ LightNode.TARGET_DIRECTION = 'targetDirection';
52
52
 
53
53
  export default LightNode;
54
54
 
55
- export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
55
+ LightNode.type = /*@__PURE__*/ registerNode( 'Light', LightNode );
56
56
 
57
- addNodeClass( 'LightNode', LightNode );
57
+ export const lightTargetDirection = /*@__PURE__*/ nodeProxy( LightNode, LightNode.TARGET_DIRECTION );