super-three 0.165.0 → 0.168.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +854 -410
- package/build/three.module.js +849 -411
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +77755 -0
- package/build/three.webgpu.min.js +6 -0
- package/examples/jsm/Addons.js +5 -2
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/controls/ArcballControls.js +174 -158
- package/examples/jsm/controls/DragControls.js +260 -132
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +777 -786
- package/examples/jsm/controls/PointerLockControls.js +24 -15
- package/examples/jsm/controls/TrackballControls.js +453 -452
- package/examples/jsm/csm/CSMShader.js +4 -4
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/environments/RoomEnvironment.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +13 -4
- package/examples/jsm/exporters/USDZExporter.js +29 -8
- package/examples/jsm/geometries/TeapotGeometry.js +1 -1
- package/examples/jsm/helpers/LightProbeHelper.js +42 -43
- package/examples/jsm/helpers/ViewHelper.js +51 -2
- package/examples/jsm/libs/tween.module.js +64 -75
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/FBXLoader.js +23 -45
- package/examples/jsm/loaders/GLTFLoader.js +10 -4
- package/examples/jsm/loaders/KTX2Loader.js +19 -7
- package/examples/jsm/loaders/MaterialXLoader.js +10 -10
- package/examples/jsm/loaders/PCDLoader.js +9 -9
- package/examples/jsm/loaders/USDZLoader.js +124 -76
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VTKLoader.js +76 -3
- package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
- package/examples/jsm/objects/InstancedPoints.js +2 -2
- package/examples/jsm/objects/SkyMesh.js +188 -0
- package/examples/jsm/objects/Water2Mesh.js +159 -0
- package/examples/jsm/objects/WaterMesh.js +102 -0
- package/examples/jsm/physics/RapierPhysics.js +20 -0
- package/examples/jsm/postprocessing/OutlinePass.js +31 -46
- package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +6 -9
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
- package/examples/jsm/shaders/BleachBypassShader.js +1 -2
- package/examples/jsm/shaders/ColorifyShader.js +1 -2
- package/examples/jsm/shaders/FXAAShader.js +0 -2
- package/examples/jsm/shaders/GTAOShader.js +1 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
- package/examples/jsm/shaders/OutputShader.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
- package/examples/jsm/transpiler/TSLEncoder.js +24 -22
- package/examples/jsm/utils/TextureUtils.js +1 -1
- package/package.json +8 -6
- package/src/Three.WebGPU.js +200 -0
- package/src/Three.js +3 -0
- package/src/constants.js +4 -1
- package/src/core/Object3D.js +22 -22
- package/src/extras/Controls.js +32 -0
- package/src/extras/TextureUtils.js +210 -0
- package/src/lights/Light.js +1 -0
- package/src/lights/LightShadow.js +5 -0
- package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
- package/src/loaders/ObjectLoader.js +33 -2
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
- package/src/materials/Material.js +7 -1
- package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
- package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
- package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
- package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
- package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
- package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
- package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
- package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
- package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
- package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
- package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
- package/src/math/Box2.js +4 -4
- package/src/math/Box3.js +6 -6
- package/src/math/ColorManagement.js +10 -0
- package/src/math/Matrix2.js +54 -0
- package/src/math/Vector4.js +13 -0
- package/src/nodes/Nodes.js +164 -0
- package/src/nodes/TSL.js +176 -0
- package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
- package/src/nodes/accessors/BatchNode.js +124 -0
- package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
- package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
- package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
- package/src/nodes/accessors/Camera.js +19 -0
- package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
- package/src/nodes/accessors/CubeTextureNode.js +76 -0
- package/src/nodes/accessors/InstanceNode.js +144 -0
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
- package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
- package/src/nodes/accessors/MaterialProperties.js +3 -0
- package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
- package/src/nodes/accessors/ModelNode.js +37 -0
- package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
- package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
- package/src/nodes/accessors/Normal.js +62 -0
- package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
- package/src/nodes/accessors/PointUVNode.js +26 -0
- package/src/nodes/accessors/Position.js +10 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
- package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
- package/src/nodes/accessors/ReflectVector.js +10 -0
- package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
- package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
- package/src/nodes/accessors/SkinningNode.js +187 -0
- package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
- package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
- package/src/nodes/accessors/Tangent.js +22 -0
- package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
- package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
- package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
- package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
- package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
- package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
- package/src/nodes/accessors/VelocityNode.js +83 -0
- package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
- package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
- package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
- package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
- package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
- package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
- package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
- package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
- package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
- package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
- package/src/nodes/core/CacheNode.js +46 -0
- package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
- package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
- package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
- package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
- package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
- package/src/nodes/core/MRTNode.js +82 -0
- package/{examples/jsm → src}/nodes/core/Node.js +57 -31
- package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
- package/src/nodes/core/NodeCache.js +36 -0
- package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
- package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
- package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
- package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
- package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
- package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
- package/src/nodes/core/PropertyNode.js +84 -0
- package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
- package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
- package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
- package/src/nodes/core/UniformGroupNode.js +55 -0
- package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
- package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
- package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
- package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
- package/src/nodes/display/AnaglyphPassNode.js +61 -0
- package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
- package/src/nodes/display/BleachBypass.js +26 -0
- package/src/nodes/display/BlendMode.js +54 -0
- package/src/nodes/display/BloomNode.js +335 -0
- package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
- package/src/nodes/display/ColorAdjustment.js +46 -0
- package/src/nodes/display/ColorSpaceFunctions.js +38 -0
- package/src/nodes/display/ColorSpaceNode.js +85 -0
- package/src/nodes/display/DenoiseNode.js +201 -0
- package/src/nodes/display/DepthOfFieldNode.js +121 -0
- package/src/nodes/display/DotScreenNode.js +63 -0
- package/src/nodes/display/FXAANode.js +329 -0
- package/src/nodes/display/FilmNode.js +53 -0
- package/src/nodes/display/FrontFacingNode.js +41 -0
- package/src/nodes/display/GTAONode.js +328 -0
- package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
- package/src/nodes/display/Lut3DNode.js +54 -0
- package/src/nodes/display/MotionBlur.js +25 -0
- package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
- package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
- package/src/nodes/display/PassNode.js +367 -0
- package/src/nodes/display/PixelationPassNode.js +206 -0
- package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
- package/src/nodes/display/RGBShiftNode.js +50 -0
- package/src/nodes/display/RenderOutputNode.js +56 -0
- package/src/nodes/display/SSAAPassNode.js +284 -0
- package/src/nodes/display/Sepia.js +17 -0
- package/src/nodes/display/SobelOperatorNode.js +123 -0
- package/src/nodes/display/StereoCompositePassNode.js +107 -0
- package/src/nodes/display/StereoPassNode.js +80 -0
- package/src/nodes/display/ToneMappingFunctions.js +190 -0
- package/src/nodes/display/ToneMappingNode.js +66 -0
- package/src/nodes/display/TransitionNode.js +77 -0
- package/src/nodes/display/ViewportDepthNode.js +121 -0
- package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
- package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
- package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
- package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
- package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
- package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
- package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
- package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
- package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
- package/src/nodes/functions/BSDF/LTC.js +131 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
- package/src/nodes/functions/BasicLightingModel.js +78 -0
- package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
- package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
- package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
- package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
- package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
- package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
- package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
- package/src/nodes/lighting/AONode.js +24 -0
- package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
- package/src/nodes/lighting/AnalyticLightNode.js +354 -0
- package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
- package/src/nodes/lighting/BasicLightMapNode.js +29 -0
- package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
- package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
- package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
- package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
- package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
- package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
- package/src/nodes/lighting/LightProbeNode.js +76 -0
- package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
- package/src/nodes/lighting/LightingContextNode.js +64 -0
- package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
- package/src/nodes/lighting/LightsNode.js +231 -0
- package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
- package/src/nodes/lighting/RectAreaLightNode.js +93 -0
- package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
- package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
- package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
- package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
- package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
- package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
- package/src/nodes/math/Hash.js +13 -0
- package/src/nodes/math/MathNode.js +404 -0
- package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
- package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
- package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
- package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
- package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
- package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
- package/src/nodes/procedural/Checker.js +14 -0
- package/src/nodes/tsl/TSLBase.js +30 -0
- package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
- package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
- package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
- package/src/nodes/utils/CubeMapNode.js +157 -0
- package/src/nodes/utils/Discard.js +8 -0
- package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
- package/src/nodes/utils/FlipNode.js +65 -0
- package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
- package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
- package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
- package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
- package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
- package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
- package/src/nodes/utils/Packing.js +4 -0
- package/src/nodes/utils/RTTNode.js +130 -0
- package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
- package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
- package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
- package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
- package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
- package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
- package/src/nodes/utils/SpriteUtils.js +47 -0
- package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
- package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
- package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
- package/src/nodes/utils/UVUtils.js +19 -0
- package/src/nodes/utils/ViewportUtils.js +14 -0
- package/src/objects/BatchedMesh.js +169 -190
- package/src/objects/InstancedMesh.js +1 -1
- package/src/renderers/WebGLRenderer.js +60 -23
- package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
- package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
- package/{examples/jsm → src}/renderers/common/Background.js +12 -4
- package/src/renderers/common/BindGroup.js +18 -0
- package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
- package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
- package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
- package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
- package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
- package/{examples/jsm → src}/renderers/common/Info.js +34 -6
- package/src/renderers/common/PostProcessing.js +90 -0
- package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
- package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
- package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
- package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
- package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
- package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
- package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
- package/src/renderers/common/StandardRenderer.js +18 -0
- package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
- package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
- package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
- package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
- package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
- package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
- package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
- package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
- package/src/renderers/common/nodes/NodeLibrary.js +118 -0
- package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
- package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
- package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
- package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
- package/src/renderers/shaders/UniformsLib.js +3 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -2
- package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
- package/src/renderers/webgl/WebGLLights.js +6 -0
- package/src/renderers/webgl/WebGLProgram.js +27 -1
- package/src/renderers/webgl/WebGLPrograms.js +1 -1
- package/src/renderers/webgl/WebGLProperties.js +7 -0
- package/src/renderers/webgl/WebGLTextures.js +75 -57
- package/src/renderers/webgl/WebGLUniforms.js +12 -2
- package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
- package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
- package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
- package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
- package/src/renderers/webxr/WebXRManager.js +37 -24
- package/src/textures/CompressedArrayTexture.js +1 -1
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/nodes/Nodes.js +0 -202
- package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
- package/examples/jsm/nodes/core/CacheNode.js +0 -49
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/PropertyNode.js +0 -83
- package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
- package/examples/jsm/nodes/display/PassNode.js +0 -201
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
- package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
- package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
- package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
- package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
- package/examples/jsm/nodes/math/HashNode.js +0 -34
- package/examples/jsm/nodes/math/MathNode.js +0 -391
- package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
- package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
- package/examples/jsm/nodes/utils/PackingNode.js +0 -55
- package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
- package/examples/jsm/renderers/common/PostProcessing.js +0 -33
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
- /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
- /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
- /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
- /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
- /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
- /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
- /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
- /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
- /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
- /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
- /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
- /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
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// extinction (absorbtion + out scattering)
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varyingProperty( 'vec3', 'vBetaR' ).assign( totalRayleigh.mul( rayleighCoefficient ) );
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// varying vBetaM
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92
|
+
|
|
93
|
+
const c = float( 0.2 ).mul( this.turbidity ).mul( 10E-18 );
|
|
94
|
+
const totalMie = float( 0.434 ).mul( c ).mul( MieConst );
|
|
95
|
+
|
|
96
|
+
varyingProperty( 'vec3', 'vBetaM' ).assign( totalMie.mul( this.mieCoefficient ) );
|
|
97
|
+
|
|
98
|
+
// position
|
|
99
|
+
|
|
100
|
+
const position = modelViewProjection();
|
|
101
|
+
position.z.assign( position.w ); // set z to camera.far
|
|
102
|
+
|
|
103
|
+
return position;
|
|
104
|
+
|
|
105
|
+
} )();
|
|
106
|
+
|
|
107
|
+
const fragmentNode = /*@__PURE__*/ Fn( () => {
|
|
108
|
+
|
|
109
|
+
const vSunDirection = varying( vec3(), 'vSunDirection' );
|
|
110
|
+
const vSunE = varying( float(), 'vSunE' );
|
|
111
|
+
const vSunfade = varying( float(), 'vSunfade' );
|
|
112
|
+
const vBetaR = varying( vec3(), 'vBetaR' );
|
|
113
|
+
const vBetaM = varying( vec3(), 'vBetaM' );
|
|
114
|
+
|
|
115
|
+
// constants for atmospheric scattering
|
|
116
|
+
const pi = float( 3.141592653589793238462643383279502884197169 );
|
|
117
|
+
|
|
118
|
+
// optical length at zenith for molecules
|
|
119
|
+
const rayleighZenithLength = float( 8.4E3 );
|
|
120
|
+
const mieZenithLength = float( 1.25E3 );
|
|
121
|
+
// 66 arc seconds -> degrees, and the cosine of that
|
|
122
|
+
const sunAngularDiameterCos = float( 0.999956676946448443553574619906976478926848692873900859324 );
|
|
123
|
+
|
|
124
|
+
// 3.0 / ( 16.0 * pi )
|
|
125
|
+
const THREE_OVER_SIXTEENPI = float( 0.05968310365946075 );
|
|
126
|
+
// 1.0 / ( 4.0 * pi )
|
|
127
|
+
const ONE_OVER_FOURPI = float( 0.07957747154594767 );
|
|
128
|
+
|
|
129
|
+
//
|
|
130
|
+
|
|
131
|
+
const direction = normalize( positionWorld.sub( cameraPosition ) );
|
|
132
|
+
|
|
133
|
+
// optical length
|
|
134
|
+
// cutoff angle at 90 to avoid singularity in next formula.
|
|
135
|
+
const zenithAngle = acos( max( 0.0, dot( this.upUniform, direction ) ) );
|
|
136
|
+
const inverse = float( 1.0 ).div( cos( zenithAngle ).add( float( 0.15 ).mul( pow( float( 93.885 ).sub( zenithAngle.mul( 180.0 ).div( pi ) ), - 1.253 ) ) ) );
|
|
137
|
+
const sR = rayleighZenithLength.mul( inverse );
|
|
138
|
+
const sM = mieZenithLength.mul( inverse );
|
|
139
|
+
|
|
140
|
+
// combined extinction factor
|
|
141
|
+
const Fex = exp( mul( vBetaR, sR ).add( mul( vBetaM, sM ) ).negate() );
|
|
142
|
+
|
|
143
|
+
// in scattering
|
|
144
|
+
const cosTheta = dot( direction, vSunDirection );
|
|
145
|
+
|
|
146
|
+
// betaRTheta
|
|
147
|
+
|
|
148
|
+
const c = cosTheta.mul( 0.5 ).add( 0.5 );
|
|
149
|
+
const rPhase = THREE_OVER_SIXTEENPI.mul( float( 1.0 ).add( pow( c, 2.0 ) ) );
|
|
150
|
+
const betaRTheta = vBetaR.mul( rPhase );
|
|
151
|
+
|
|
152
|
+
// betaMTheta
|
|
153
|
+
|
|
154
|
+
const g2 = pow( this.mieDirectionalG, 2.0 );
|
|
155
|
+
const inv = float( 1.0 ).div( pow( float( 1.0 ).sub( float( 2.0 ).mul( this.mieDirectionalG ).mul( cosTheta ) ).add( g2 ), 1.5 ) );
|
|
156
|
+
const mPhase = ONE_OVER_FOURPI.mul( float( 1.0 ).sub( g2 ) ).mul( inv );
|
|
157
|
+
const betaMTheta = vBetaM.mul( mPhase );
|
|
158
|
+
|
|
159
|
+
const Lin = pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( sub( 1.0, Fex ) ), vec3( 1.5 ) );
|
|
160
|
+
Lin.mulAssign( mix( vec3( 1.0 ), pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( Fex ), vec3( 1.0 / 2.0 ) ), clamp( pow( sub( 1.0, dot( this.upUniform, vSunDirection ) ), 5.0 ), 0.0, 1.0 ) ) );
|
|
161
|
+
|
|
162
|
+
// nightsky
|
|
163
|
+
|
|
164
|
+
const L0 = vec3( 0.1 ).mul( Fex );
|
|
165
|
+
|
|
166
|
+
// composition + solar disc
|
|
167
|
+
const sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos.add( 0.00002 ), cosTheta );
|
|
168
|
+
L0.addAssign( vSunE.mul( 19000.0 ).mul( Fex ).mul( sundisk ) );
|
|
169
|
+
|
|
170
|
+
const texColor = add( Lin, L0 ).mul( 0.04 ).add( vec3( 0.0, 0.0003, 0.00075 ) );
|
|
171
|
+
|
|
172
|
+
const retColor = pow( texColor, vec3( float( 1.0 ).div( float( 1.2 ).add( vSunfade.mul( 1.2 ) ) ) ) );
|
|
173
|
+
|
|
174
|
+
return vec4( retColor, 1.0 );
|
|
175
|
+
|
|
176
|
+
} )();
|
|
177
|
+
|
|
178
|
+
material.side = BackSide;
|
|
179
|
+
material.depthWrite = false;
|
|
180
|
+
|
|
181
|
+
material.vertexNode = vertexNode;
|
|
182
|
+
material.fragmentNode = fragmentNode;
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
export { SkyMesh };
|
|
@@ -0,0 +1,159 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
Mesh,
|
|
4
|
+
NodeMaterial,
|
|
5
|
+
Vector2,
|
|
6
|
+
Vector3
|
|
7
|
+
} from 'three';
|
|
8
|
+
import { vec2, viewportSafeUV, viewportSharedTexture, reflector, pow, float, abs, texture, uniform, TempNode, NodeUpdateType, vec4, Fn, cameraPosition, positionWorld, uv, mix, vec3, normalize, max, dot, viewportUV } from 'three/tsl';
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* References:
|
|
12
|
+
* https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
|
|
13
|
+
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
|
14
|
+
*
|
|
15
|
+
*/
|
|
16
|
+
|
|
17
|
+
class WaterMesh extends Mesh {
|
|
18
|
+
|
|
19
|
+
constructor( geometry, options = {} ) {
|
|
20
|
+
|
|
21
|
+
const material = new NodeMaterial();
|
|
22
|
+
|
|
23
|
+
super( geometry, material );
|
|
24
|
+
|
|
25
|
+
this.isWater = true;
|
|
26
|
+
|
|
27
|
+
material.fragmentNode = new WaterNode( options, this );
|
|
28
|
+
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
class WaterNode extends TempNode {
|
|
34
|
+
|
|
35
|
+
constructor( options, waterBody ) {
|
|
36
|
+
|
|
37
|
+
super( 'vec4' );
|
|
38
|
+
|
|
39
|
+
this.waterBody = waterBody;
|
|
40
|
+
|
|
41
|
+
this.normalMap0 = texture( options.normalMap0 );
|
|
42
|
+
this.normalMap1 = texture( options.normalMap1 );
|
|
43
|
+
this.flowMap = texture( options.flowMap !== undefined ? options.flowMap : null );
|
|
44
|
+
|
|
45
|
+
this.color = uniform( options.color !== undefined ? new Color( options.color ) : new Color( 0xffffff ) );
|
|
46
|
+
this.flowDirection = uniform( options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 ) );
|
|
47
|
+
this.flowSpeed = uniform( options.flowSpeed !== undefined ? options.flowSpeed : 0.03 );
|
|
48
|
+
this.reflectivity = uniform( options.reflectivity !== undefined ? options.reflectivity : 0.02 );
|
|
49
|
+
this.scale = uniform( options.scale !== undefined ? options.scale : 1 );
|
|
50
|
+
this.flowConfig = uniform( new Vector3() );
|
|
51
|
+
|
|
52
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
53
|
+
|
|
54
|
+
this._cycle = 0.15; // a cycle of a flow map phase
|
|
55
|
+
this._halfCycle = this._cycle * 0.5;
|
|
56
|
+
|
|
57
|
+
this._USE_FLOW = options.flowMap !== undefined;
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
updateFlow( delta ) {
|
|
62
|
+
|
|
63
|
+
this.flowConfig.value.x += this.flowSpeed.value * delta; // flowMapOffset0
|
|
64
|
+
this.flowConfig.value.y = this.flowConfig.value.x + this._halfCycle; // flowMapOffset1
|
|
65
|
+
|
|
66
|
+
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
67
|
+
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
68
|
+
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
69
|
+
|
|
70
|
+
if ( this.flowConfig.value.x >= this._cycle ) {
|
|
71
|
+
|
|
72
|
+
this.flowConfig.value.x = 0;
|
|
73
|
+
this.flowConfig.value.y = this._halfCycle;
|
|
74
|
+
|
|
75
|
+
} else if ( this.flowConfig.value.y >= this._cycle ) {
|
|
76
|
+
|
|
77
|
+
this.flowConfig.value.y = this.flowConfig.value.y - this._cycle;
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
this.flowConfig.value.z = this._halfCycle;
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
updateBefore( frame ) {
|
|
86
|
+
|
|
87
|
+
this.updateFlow( frame.deltaTime );
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
setup() {
|
|
92
|
+
|
|
93
|
+
const outputNode = Fn( () => {
|
|
94
|
+
|
|
95
|
+
const flowMapOffset0 = this.flowConfig.x;
|
|
96
|
+
const flowMapOffset1 = this.flowConfig.y;
|
|
97
|
+
const halfCycle = this.flowConfig.z;
|
|
98
|
+
|
|
99
|
+
const toEye = normalize( cameraPosition.sub( positionWorld ) );
|
|
100
|
+
|
|
101
|
+
let flow;
|
|
102
|
+
|
|
103
|
+
if ( this._USE_FLOW === true ) {
|
|
104
|
+
|
|
105
|
+
flow = this.flowMap.rg.mul( 2 ).sub( 1 );
|
|
106
|
+
|
|
107
|
+
} else {
|
|
108
|
+
|
|
109
|
+
flow = vec2( this.flowDirection.x, this.flowDirection.y );
|
|
110
|
+
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
flow.x.mulAssign( - 1 );
|
|
114
|
+
|
|
115
|
+
// sample normal maps (distort uvs with flowdata)
|
|
116
|
+
|
|
117
|
+
const uvs = uv();
|
|
118
|
+
|
|
119
|
+
const normalUv0 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset0 ) );
|
|
120
|
+
const normalUv1 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset1 ) );
|
|
121
|
+
|
|
122
|
+
const normalColor0 = this.normalMap0.uv( normalUv0 );
|
|
123
|
+
const normalColor1 = this.normalMap1.uv( normalUv1 );
|
|
124
|
+
|
|
125
|
+
// linear interpolate to get the final normal color
|
|
126
|
+
const flowLerp = abs( halfCycle.sub( flowMapOffset0 ) ).div( halfCycle );
|
|
127
|
+
const normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
128
|
+
|
|
129
|
+
// calculate normal vector
|
|
130
|
+
const normal = normalize( vec3( normalColor.r.mul( 2 ).sub( 1 ), normalColor.b, normalColor.g.mul( 2 ).sub( 1 ) ) );
|
|
131
|
+
|
|
132
|
+
// calculate the fresnel term to blend reflection and refraction maps
|
|
133
|
+
const theta = max( dot( toEye, normal ), 0 );
|
|
134
|
+
const reflectance = pow( float( 1.0 ).sub( theta ), 5.0 ).mul( float( 1.0 ).sub( this.reflectivity ) ).add( this.reflectivity );
|
|
135
|
+
|
|
136
|
+
// reflector, refractor
|
|
137
|
+
|
|
138
|
+
const offset = normal.xz.mul( 0.05 ).toVar();
|
|
139
|
+
|
|
140
|
+
const reflectionSampler = reflector();
|
|
141
|
+
this.waterBody.add( reflectionSampler.target );
|
|
142
|
+
reflectionSampler.uvNode = reflectionSampler.uvNode.add( offset );
|
|
143
|
+
|
|
144
|
+
const refractorUV = viewportUV.add( offset );
|
|
145
|
+
const refractionSampler = viewportSharedTexture( viewportSafeUV( refractorUV ) );
|
|
146
|
+
|
|
147
|
+
// calculate final uv coords
|
|
148
|
+
|
|
149
|
+
return vec4( this.color, 1.0 ).mul( mix( refractionSampler, reflectionSampler, reflectance ) );
|
|
150
|
+
|
|
151
|
+
} )();
|
|
152
|
+
|
|
153
|
+
return outputNode;
|
|
154
|
+
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
export { WaterMesh };
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
Mesh,
|
|
4
|
+
NodeMaterial,
|
|
5
|
+
Vector3
|
|
6
|
+
} from 'three';
|
|
7
|
+
import { add, cameraPosition, div, normalize, positionWorld, sub, timerLocal, Fn, texture, vec2, vec3, vec4, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix } from 'three/tsl';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Work based on :
|
|
11
|
+
* https://github.com/Slayvin: Flat mirror for three.js
|
|
12
|
+
* https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
|
|
13
|
+
* http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
class WaterMesh extends Mesh {
|
|
17
|
+
|
|
18
|
+
constructor( geometry, options ) {
|
|
19
|
+
|
|
20
|
+
const material = new NodeMaterial();
|
|
21
|
+
|
|
22
|
+
super( geometry, material );
|
|
23
|
+
|
|
24
|
+
this.isWater = true;
|
|
25
|
+
|
|
26
|
+
this.resolution = options.resolution !== undefined ? options.resolution : 0.5;
|
|
27
|
+
|
|
28
|
+
// uniforms
|
|
29
|
+
|
|
30
|
+
this.waterNormals = texture( options.waterNormals );
|
|
31
|
+
this.alpha = uniform( options.alpha !== undefined ? options.alpha : 1.0 );
|
|
32
|
+
this.size = uniform( options.size !== undefined ? options.size : 1.0 );
|
|
33
|
+
this.sunColor = uniform( new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff ) );
|
|
34
|
+
this.sunDirection = uniform( options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 ) );
|
|
35
|
+
this.waterColor = uniform( new Color( options.waterColor !== undefined ? options.waterColor : 0x7f7f7f ) );
|
|
36
|
+
this.distortionScale = uniform( options.distortionScale !== undefined ? options.distortionScale : 20.0 );
|
|
37
|
+
|
|
38
|
+
// TSL
|
|
39
|
+
|
|
40
|
+
const timeNode = timerLocal();
|
|
41
|
+
|
|
42
|
+
const getNoise = Fn( ( [ uv ] ) => {
|
|
43
|
+
|
|
44
|
+
const uv0 = add( div( uv, 103 ), vec2( div( timeNode, 17 ), div( timeNode, 29 ) ) ).toVar();
|
|
45
|
+
const uv1 = div( uv, 107 ).sub( vec2( div( timeNode, - 19 ), div( timeNode, 31 ) ) ).toVar();
|
|
46
|
+
const uv2 = add( div( uv, vec2( 8907.0, 9803.0 ) ), vec2( div( timeNode, 101 ), div( timeNode, 97 ) ) ).toVar();
|
|
47
|
+
const uv3 = sub( div( uv, vec2( 1091.0, 1027.0 ) ), vec2( div( timeNode, 109 ), div( timeNode, - 113 ) ) ).toVar();
|
|
48
|
+
|
|
49
|
+
const sample0 = this.waterNormals.uv( uv0 );
|
|
50
|
+
const sample1 = this.waterNormals.uv( uv1 );
|
|
51
|
+
const sample2 = this.waterNormals.uv( uv2 );
|
|
52
|
+
const sample3 = this.waterNormals.uv( uv3 );
|
|
53
|
+
|
|
54
|
+
const noise = sample0.add( sample1 ).add( sample2 ).add( sample3 );
|
|
55
|
+
|
|
56
|
+
return noise.mul( 0.5 ).sub( 1 );
|
|
57
|
+
|
|
58
|
+
} );
|
|
59
|
+
|
|
60
|
+
const fragmentNode = Fn( () => {
|
|
61
|
+
|
|
62
|
+
const noise = getNoise( positionWorld.xz.mul( this.size ) );
|
|
63
|
+
const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
|
|
64
|
+
|
|
65
|
+
const diffuseLight = vec3( 0 ).toVar();
|
|
66
|
+
const specularLight = vec3( 0 ).toVar();
|
|
67
|
+
|
|
68
|
+
const worldToEye = cameraPosition.sub( positionWorld );
|
|
69
|
+
const eyeDirection = normalize( worldToEye );
|
|
70
|
+
|
|
71
|
+
const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
|
|
72
|
+
const direction = max( 0.0, dot( eyeDirection, reflection ) );
|
|
73
|
+
specularLight.addAssign( pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 ) );
|
|
74
|
+
diffuseLight.addAssign( max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 ) );
|
|
75
|
+
|
|
76
|
+
const distance = length( worldToEye );
|
|
77
|
+
|
|
78
|
+
const distortion = surfaceNormal.xy.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
|
|
79
|
+
|
|
80
|
+
const mirrorSampler = reflector();
|
|
81
|
+
mirrorSampler.uvNode = mirrorSampler.uvNode.add( distortion );
|
|
82
|
+
mirrorSampler.resolution = this.resolution;
|
|
83
|
+
|
|
84
|
+
this.add( mirrorSampler.target );
|
|
85
|
+
|
|
86
|
+
const theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
|
87
|
+
const rf0 = float( 0.3 );
|
|
88
|
+
const reflectance = mul( pow( float( 1.0 ).sub( theta ), 5.0 ), float( 1.0 ).sub( rf0 ) ).add( rf0 );
|
|
89
|
+
const scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ).mul( this.waterColor );
|
|
90
|
+
const albedo = mix( this.sunColor.mul( diffuseLight ).mul( 0.3 ).add( scatter ), mirrorSampler.rgb.mul( specularLight ).add( mirrorSampler.rgb.mul( 0.9 ) ).add( vec3( 0.1 ) ), reflectance );
|
|
91
|
+
|
|
92
|
+
return vec4( albedo, this.alpha );
|
|
93
|
+
|
|
94
|
+
} )();
|
|
95
|
+
|
|
96
|
+
material.fragmentNode = fragmentNode;
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
export { WaterMesh };
|
|
@@ -28,6 +28,26 @@ function getShape( geometry ) {
|
|
|
28
28
|
const radius = parameters.radius !== undefined ? parameters.radius : 1;
|
|
29
29
|
return RAPIER.ColliderDesc.ball( radius );
|
|
30
30
|
|
|
31
|
+
} else if ( geometry.type === 'BufferGeometry' ) {
|
|
32
|
+
|
|
33
|
+
const vertices = [];
|
|
34
|
+
const vertex = new Vector3();
|
|
35
|
+
const position = geometry.getAttribute( 'position' );
|
|
36
|
+
|
|
37
|
+
for ( let i = 0; i < position.count; i ++ ) {
|
|
38
|
+
|
|
39
|
+
vertex.fromBufferAttribute( position, i );
|
|
40
|
+
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
41
|
+
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
// if the buffer is non-indexed, generate an index buffer
|
|
45
|
+
const indices = geometry.getIndex() === null
|
|
46
|
+
? Uint32Array.from( Array( parseInt( vertices.length / 3 ) ).keys() )
|
|
47
|
+
: geometry.getIndex().array;
|
|
48
|
+
|
|
49
|
+
return RAPIER.ColliderDesc.trimesh( vertices, indices );
|
|
50
|
+
|
|
31
51
|
}
|
|
32
52
|
|
|
33
53
|
return null;
|