super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -1,17 +1,15 @@
1
1
  import {
2
- Camera,
3
2
  ClampToEdgeWrapping,
4
3
  DataTexture,
5
4
  FloatType,
6
- Mesh,
7
5
  NearestFilter,
8
- PlaneGeometry,
9
6
  RGBAFormat,
10
- Scene,
11
7
  ShaderMaterial,
12
8
  WebGLRenderTarget
13
9
  } from 'three';
14
10
 
11
+ import { FullScreenQuad } from '../postprocessing/Pass.js';
12
+
15
13
  /**
16
14
  * GPUComputationRenderer, based on SimulationRenderer by zz85
17
15
  *
@@ -48,8 +46,8 @@ import {
48
46
  * // and fill in here the texture data...
49
47
  *
50
48
  * // Add texture variables
51
- * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
52
- * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
49
+ * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, vel0 );
50
+ * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, pos0 );
53
51
  *
54
52
  * // Add variable dependencies
55
53
  * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
@@ -119,20 +117,13 @@ class GPUComputationRenderer {
119
117
 
120
118
  let dataType = FloatType;
121
119
 
122
- const scene = new Scene();
123
-
124
- const camera = new Camera();
125
- camera.position.z = 1;
126
-
127
120
  const passThruUniforms = {
128
121
  passThruTexture: { value: null }
129
122
  };
130
123
 
131
124
  const passThruShader = createShaderMaterial( getPassThroughFragmentShader(), passThruUniforms );
132
125
 
133
- const mesh = new Mesh( new PlaneGeometry( 2, 2 ), passThruShader );
134
- scene.add( mesh );
135
-
126
+ const quad = new FullScreenQuad( passThruShader );
136
127
 
137
128
  this.setDataType = function ( type ) {
138
129
 
@@ -284,8 +275,7 @@ class GPUComputationRenderer {
284
275
 
285
276
  this.dispose = function () {
286
277
 
287
- mesh.geometry.dispose();
288
- mesh.material.dispose();
278
+ quad.dispose();
289
279
 
290
280
  const variables = this.variables;
291
281
 
@@ -395,10 +385,10 @@ class GPUComputationRenderer {
395
385
 
396
386
  renderer.xr.enabled = false; // Avoid camera modification
397
387
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
398
- mesh.material = material;
388
+ quad.material = material;
399
389
  renderer.setRenderTarget( output );
400
- renderer.render( scene, camera );
401
- mesh.material = passThruShader;
390
+ quad.render( renderer );
391
+ quad.material = passThruShader;
402
392
 
403
393
  renderer.xr.enabled = currentXrEnabled;
404
394
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  BufferGeometry,
3
+ Color,
3
4
  Float32BufferAttribute,
4
5
  Vector2,
5
6
  Vector3,
@@ -81,7 +82,7 @@ class SimplifyModifier {
81
82
 
82
83
  if ( colorAttribute ) {
83
84
 
84
- col = new THREE.Color().fromBufferAttribute( colorAttribute, i );
85
+ col = new Color().fromBufferAttribute( colorAttribute, i );
85
86
 
86
87
  }
87
88
 
@@ -1,8 +1,8 @@
1
1
  import {
2
- Mesh
2
+ Mesh,
3
+ InstancedPointsNodeMaterial
3
4
  } from 'three';
4
5
  import InstancedPointsGeometry from '../geometries/InstancedPointsGeometry.js';
5
- import InstancedPointsNodeMaterial from '../nodes/materials/InstancedPointsNodeMaterial.js';
6
6
 
7
7
  class InstancedPoints extends Mesh {
8
8
 
@@ -0,0 +1,188 @@
1
+ import {
2
+ BackSide,
3
+ BoxGeometry,
4
+ Mesh,
5
+ NodeMaterial,
6
+ Vector3
7
+ } from 'three';
8
+ import { float, Fn, vec3, acos, add, mul, clamp, cos, dot, exp, max, mix, modelViewProjection, normalize, positionWorld, pow, smoothstep, sub, varying, varyingProperty, vec4, uniform, cameraPosition } from 'three/tsl';
9
+
10
+ /**
11
+ * Based on "A Practical Analytic Model for Daylight"
12
+ * aka The Preetham Model, the de facto standard analytic skydome model
13
+ * https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
14
+ *
15
+ * First implemented by Simon Wallner
16
+ * http://simonwallner.at/project/atmospheric-scattering/
17
+ *
18
+ * Improved by Martin Upitis
19
+ * http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
20
+ *
21
+ * Three.js integration by zz85 http://twitter.com/blurspline
22
+ */
23
+
24
+ class SkyMesh extends Mesh {
25
+
26
+ constructor() {
27
+
28
+ const material = new NodeMaterial();
29
+
30
+ super( new BoxGeometry( 1, 1, 1 ), material );
31
+
32
+ this.turbidity = uniform( 2 );
33
+ this.rayleigh = uniform( 1 );
34
+ this.mieCoefficient = uniform( 0.005 );
35
+ this.mieDirectionalG = uniform( 0.8 );
36
+ this.sunPosition = uniform( new Vector3() );
37
+ this.upUniform = uniform( new Vector3( 0, 1, 0 ) );
38
+
39
+ this.isSky = true;
40
+
41
+ const vertexNode = /*@__PURE__*/ Fn( () => {
42
+
43
+ // constants for atmospheric scattering
44
+ const e = float( 2.71828182845904523536028747135266249775724709369995957 );
45
+ // const pi = float( 3.141592653589793238462643383279502884197169 );
46
+
47
+ // wavelength of used primaries, according to preetham
48
+ // const lambda = vec3( 680E-9, 550E-9, 450E-9 );
49
+ // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
50
+ // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
51
+ const totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
52
+
53
+ // mie stuff
54
+ // K coefficient for the primaries
55
+ // const v = float( 4.0 );
56
+ // const K = vec3( 0.686, 0.678, 0.666 );
57
+ // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
58
+ const MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
59
+
60
+ // earth shadow hack
61
+ // cutoffAngle = pi / 1.95;
62
+ const cutoffAngle = float( 1.6110731556870734 );
63
+ const steepness = float( 1.5 );
64
+ const EE = float( 1000.0 );
65
+
66
+ // varying sun position
67
+
68
+ const vSunDirection = normalize( this.sunPosition );
69
+ varyingProperty( 'vec3', 'vSunDirection' ).assign( vSunDirection );
70
+
71
+ // varying sun intensity
72
+
73
+ const angle = dot( vSunDirection, this.upUniform );
74
+ const zenithAngleCos = clamp( angle, - 1, 1 );
75
+ const sunIntensity = EE.mul( max( 0.0, float( 1.0 ).sub( pow( e, cutoffAngle.sub( acos( zenithAngleCos ) ).div( steepness ).negate() ) ) ) );
76
+ varyingProperty( 'float', 'vSunE' ).assign( sunIntensity );
77
+
78
+ // varying sun fade
79
+
80
+ const vSunfade = float( 1.0 ).sub( clamp( float( 1.0 ).sub( exp( this.sunPosition.y.div( 450000.0 ) ) ), 0, 1 ) );
81
+ varyingProperty( 'float', 'vSunfade' ).assign( vSunfade );
82
+
83
+ // varying vBetaR
84
+
85
+ const rayleighCoefficient = this.rayleigh.sub( float( 1.0 ).mul( float( 1.0 ).sub( vSunfade ) ) );
86
+
87
+ // extinction (absorbtion + out scattering)
88
+ // rayleigh coefficients
89
+ varyingProperty( 'vec3', 'vBetaR' ).assign( totalRayleigh.mul( rayleighCoefficient ) );
90
+
91
+ // varying vBetaM
92
+
93
+ const c = float( 0.2 ).mul( this.turbidity ).mul( 10E-18 );
94
+ const totalMie = float( 0.434 ).mul( c ).mul( MieConst );
95
+
96
+ varyingProperty( 'vec3', 'vBetaM' ).assign( totalMie.mul( this.mieCoefficient ) );
97
+
98
+ // position
99
+
100
+ const position = modelViewProjection();
101
+ position.z.assign( position.w ); // set z to camera.far
102
+
103
+ return position;
104
+
105
+ } )();
106
+
107
+ const fragmentNode = /*@__PURE__*/ Fn( () => {
108
+
109
+ const vSunDirection = varying( vec3(), 'vSunDirection' );
110
+ const vSunE = varying( float(), 'vSunE' );
111
+ const vSunfade = varying( float(), 'vSunfade' );
112
+ const vBetaR = varying( vec3(), 'vBetaR' );
113
+ const vBetaM = varying( vec3(), 'vBetaM' );
114
+
115
+ // constants for atmospheric scattering
116
+ const pi = float( 3.141592653589793238462643383279502884197169 );
117
+
118
+ // optical length at zenith for molecules
119
+ const rayleighZenithLength = float( 8.4E3 );
120
+ const mieZenithLength = float( 1.25E3 );
121
+ // 66 arc seconds -> degrees, and the cosine of that
122
+ const sunAngularDiameterCos = float( 0.999956676946448443553574619906976478926848692873900859324 );
123
+
124
+ // 3.0 / ( 16.0 * pi )
125
+ const THREE_OVER_SIXTEENPI = float( 0.05968310365946075 );
126
+ // 1.0 / ( 4.0 * pi )
127
+ const ONE_OVER_FOURPI = float( 0.07957747154594767 );
128
+
129
+ //
130
+
131
+ const direction = normalize( positionWorld.sub( cameraPosition ) );
132
+
133
+ // optical length
134
+ // cutoff angle at 90 to avoid singularity in next formula.
135
+ const zenithAngle = acos( max( 0.0, dot( this.upUniform, direction ) ) );
136
+ const inverse = float( 1.0 ).div( cos( zenithAngle ).add( float( 0.15 ).mul( pow( float( 93.885 ).sub( zenithAngle.mul( 180.0 ).div( pi ) ), - 1.253 ) ) ) );
137
+ const sR = rayleighZenithLength.mul( inverse );
138
+ const sM = mieZenithLength.mul( inverse );
139
+
140
+ // combined extinction factor
141
+ const Fex = exp( mul( vBetaR, sR ).add( mul( vBetaM, sM ) ).negate() );
142
+
143
+ // in scattering
144
+ const cosTheta = dot( direction, vSunDirection );
145
+
146
+ // betaRTheta
147
+
148
+ const c = cosTheta.mul( 0.5 ).add( 0.5 );
149
+ const rPhase = THREE_OVER_SIXTEENPI.mul( float( 1.0 ).add( pow( c, 2.0 ) ) );
150
+ const betaRTheta = vBetaR.mul( rPhase );
151
+
152
+ // betaMTheta
153
+
154
+ const g2 = pow( this.mieDirectionalG, 2.0 );
155
+ const inv = float( 1.0 ).div( pow( float( 1.0 ).sub( float( 2.0 ).mul( this.mieDirectionalG ).mul( cosTheta ) ).add( g2 ), 1.5 ) );
156
+ const mPhase = ONE_OVER_FOURPI.mul( float( 1.0 ).sub( g2 ) ).mul( inv );
157
+ const betaMTheta = vBetaM.mul( mPhase );
158
+
159
+ const Lin = pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( sub( 1.0, Fex ) ), vec3( 1.5 ) );
160
+ Lin.mulAssign( mix( vec3( 1.0 ), pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( Fex ), vec3( 1.0 / 2.0 ) ), clamp( pow( sub( 1.0, dot( this.upUniform, vSunDirection ) ), 5.0 ), 0.0, 1.0 ) ) );
161
+
162
+ // nightsky
163
+
164
+ const L0 = vec3( 0.1 ).mul( Fex );
165
+
166
+ // composition + solar disc
167
+ const sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos.add( 0.00002 ), cosTheta );
168
+ L0.addAssign( vSunE.mul( 19000.0 ).mul( Fex ).mul( sundisk ) );
169
+
170
+ const texColor = add( Lin, L0 ).mul( 0.04 ).add( vec3( 0.0, 0.0003, 0.00075 ) );
171
+
172
+ const retColor = pow( texColor, vec3( float( 1.0 ).div( float( 1.2 ).add( vSunfade.mul( 1.2 ) ) ) ) );
173
+
174
+ return vec4( retColor, 1.0 );
175
+
176
+ } )();
177
+
178
+ material.side = BackSide;
179
+ material.depthWrite = false;
180
+
181
+ material.vertexNode = vertexNode;
182
+ material.fragmentNode = fragmentNode;
183
+
184
+ }
185
+
186
+ }
187
+
188
+ export { SkyMesh };
@@ -0,0 +1,159 @@
1
+ import {
2
+ Color,
3
+ Mesh,
4
+ NodeMaterial,
5
+ Vector2,
6
+ Vector3
7
+ } from 'three';
8
+ import { vec2, viewportSafeUV, viewportSharedTexture, reflector, pow, float, abs, texture, uniform, TempNode, NodeUpdateType, vec4, Fn, cameraPosition, positionWorld, uv, mix, vec3, normalize, max, dot, viewportUV } from 'three/tsl';
9
+
10
+ /**
11
+ * References:
12
+ * https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
13
+ * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
14
+ *
15
+ */
16
+
17
+ class WaterMesh extends Mesh {
18
+
19
+ constructor( geometry, options = {} ) {
20
+
21
+ const material = new NodeMaterial();
22
+
23
+ super( geometry, material );
24
+
25
+ this.isWater = true;
26
+
27
+ material.fragmentNode = new WaterNode( options, this );
28
+
29
+ }
30
+
31
+ }
32
+
33
+ class WaterNode extends TempNode {
34
+
35
+ constructor( options, waterBody ) {
36
+
37
+ super( 'vec4' );
38
+
39
+ this.waterBody = waterBody;
40
+
41
+ this.normalMap0 = texture( options.normalMap0 );
42
+ this.normalMap1 = texture( options.normalMap1 );
43
+ this.flowMap = texture( options.flowMap !== undefined ? options.flowMap : null );
44
+
45
+ this.color = uniform( options.color !== undefined ? new Color( options.color ) : new Color( 0xffffff ) );
46
+ this.flowDirection = uniform( options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 ) );
47
+ this.flowSpeed = uniform( options.flowSpeed !== undefined ? options.flowSpeed : 0.03 );
48
+ this.reflectivity = uniform( options.reflectivity !== undefined ? options.reflectivity : 0.02 );
49
+ this.scale = uniform( options.scale !== undefined ? options.scale : 1 );
50
+ this.flowConfig = uniform( new Vector3() );
51
+
52
+ this.updateBeforeType = NodeUpdateType.RENDER;
53
+
54
+ this._cycle = 0.15; // a cycle of a flow map phase
55
+ this._halfCycle = this._cycle * 0.5;
56
+
57
+ this._USE_FLOW = options.flowMap !== undefined;
58
+
59
+ }
60
+
61
+ updateFlow( delta ) {
62
+
63
+ this.flowConfig.value.x += this.flowSpeed.value * delta; // flowMapOffset0
64
+ this.flowConfig.value.y = this.flowConfig.value.x + this._halfCycle; // flowMapOffset1
65
+
66
+ // Important: The distance between offsets should be always the value of "halfCycle".
67
+ // Moreover, both offsets should be in the range of [ 0, cycle ].
68
+ // This approach ensures a smooth water flow and avoids "reset" effects.
69
+
70
+ if ( this.flowConfig.value.x >= this._cycle ) {
71
+
72
+ this.flowConfig.value.x = 0;
73
+ this.flowConfig.value.y = this._halfCycle;
74
+
75
+ } else if ( this.flowConfig.value.y >= this._cycle ) {
76
+
77
+ this.flowConfig.value.y = this.flowConfig.value.y - this._cycle;
78
+
79
+ }
80
+
81
+ this.flowConfig.value.z = this._halfCycle;
82
+
83
+ }
84
+
85
+ updateBefore( frame ) {
86
+
87
+ this.updateFlow( frame.deltaTime );
88
+
89
+ }
90
+
91
+ setup() {
92
+
93
+ const outputNode = Fn( () => {
94
+
95
+ const flowMapOffset0 = this.flowConfig.x;
96
+ const flowMapOffset1 = this.flowConfig.y;
97
+ const halfCycle = this.flowConfig.z;
98
+
99
+ const toEye = normalize( cameraPosition.sub( positionWorld ) );
100
+
101
+ let flow;
102
+
103
+ if ( this._USE_FLOW === true ) {
104
+
105
+ flow = this.flowMap.rg.mul( 2 ).sub( 1 );
106
+
107
+ } else {
108
+
109
+ flow = vec2( this.flowDirection.x, this.flowDirection.y );
110
+
111
+ }
112
+
113
+ flow.x.mulAssign( - 1 );
114
+
115
+ // sample normal maps (distort uvs with flowdata)
116
+
117
+ const uvs = uv();
118
+
119
+ const normalUv0 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset0 ) );
120
+ const normalUv1 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset1 ) );
121
+
122
+ const normalColor0 = this.normalMap0.uv( normalUv0 );
123
+ const normalColor1 = this.normalMap1.uv( normalUv1 );
124
+
125
+ // linear interpolate to get the final normal color
126
+ const flowLerp = abs( halfCycle.sub( flowMapOffset0 ) ).div( halfCycle );
127
+ const normalColor = mix( normalColor0, normalColor1, flowLerp );
128
+
129
+ // calculate normal vector
130
+ const normal = normalize( vec3( normalColor.r.mul( 2 ).sub( 1 ), normalColor.b, normalColor.g.mul( 2 ).sub( 1 ) ) );
131
+
132
+ // calculate the fresnel term to blend reflection and refraction maps
133
+ const theta = max( dot( toEye, normal ), 0 );
134
+ const reflectance = pow( float( 1.0 ).sub( theta ), 5.0 ).mul( float( 1.0 ).sub( this.reflectivity ) ).add( this.reflectivity );
135
+
136
+ // reflector, refractor
137
+
138
+ const offset = normal.xz.mul( 0.05 ).toVar();
139
+
140
+ const reflectionSampler = reflector();
141
+ this.waterBody.add( reflectionSampler.target );
142
+ reflectionSampler.uvNode = reflectionSampler.uvNode.add( offset );
143
+
144
+ const refractorUV = viewportUV.add( offset );
145
+ const refractionSampler = viewportSharedTexture( viewportSafeUV( refractorUV ) );
146
+
147
+ // calculate final uv coords
148
+
149
+ return vec4( this.color, 1.0 ).mul( mix( refractionSampler, reflectionSampler, reflectance ) );
150
+
151
+ } )();
152
+
153
+ return outputNode;
154
+
155
+ }
156
+
157
+ }
158
+
159
+ export { WaterMesh };
@@ -0,0 +1,102 @@
1
+ import {
2
+ Color,
3
+ Mesh,
4
+ NodeMaterial,
5
+ Vector3
6
+ } from 'three';
7
+ import { add, cameraPosition, div, normalize, positionWorld, sub, timerLocal, Fn, texture, vec2, vec3, vec4, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix } from 'three/tsl';
8
+
9
+ /**
10
+ * Work based on :
11
+ * https://github.com/Slayvin: Flat mirror for three.js
12
+ * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
13
+ * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
14
+ */
15
+
16
+ class WaterMesh extends Mesh {
17
+
18
+ constructor( geometry, options ) {
19
+
20
+ const material = new NodeMaterial();
21
+
22
+ super( geometry, material );
23
+
24
+ this.isWater = true;
25
+
26
+ this.resolution = options.resolution !== undefined ? options.resolution : 0.5;
27
+
28
+ // uniforms
29
+
30
+ this.waterNormals = texture( options.waterNormals );
31
+ this.alpha = uniform( options.alpha !== undefined ? options.alpha : 1.0 );
32
+ this.size = uniform( options.size !== undefined ? options.size : 1.0 );
33
+ this.sunColor = uniform( new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff ) );
34
+ this.sunDirection = uniform( options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 ) );
35
+ this.waterColor = uniform( new Color( options.waterColor !== undefined ? options.waterColor : 0x7f7f7f ) );
36
+ this.distortionScale = uniform( options.distortionScale !== undefined ? options.distortionScale : 20.0 );
37
+
38
+ // TSL
39
+
40
+ const timeNode = timerLocal();
41
+
42
+ const getNoise = Fn( ( [ uv ] ) => {
43
+
44
+ const uv0 = add( div( uv, 103 ), vec2( div( timeNode, 17 ), div( timeNode, 29 ) ) ).toVar();
45
+ const uv1 = div( uv, 107 ).sub( vec2( div( timeNode, - 19 ), div( timeNode, 31 ) ) ).toVar();
46
+ const uv2 = add( div( uv, vec2( 8907.0, 9803.0 ) ), vec2( div( timeNode, 101 ), div( timeNode, 97 ) ) ).toVar();
47
+ const uv3 = sub( div( uv, vec2( 1091.0, 1027.0 ) ), vec2( div( timeNode, 109 ), div( timeNode, - 113 ) ) ).toVar();
48
+
49
+ const sample0 = this.waterNormals.uv( uv0 );
50
+ const sample1 = this.waterNormals.uv( uv1 );
51
+ const sample2 = this.waterNormals.uv( uv2 );
52
+ const sample3 = this.waterNormals.uv( uv3 );
53
+
54
+ const noise = sample0.add( sample1 ).add( sample2 ).add( sample3 );
55
+
56
+ return noise.mul( 0.5 ).sub( 1 );
57
+
58
+ } );
59
+
60
+ const fragmentNode = Fn( () => {
61
+
62
+ const noise = getNoise( positionWorld.xz.mul( this.size ) );
63
+ const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
64
+
65
+ const diffuseLight = vec3( 0 ).toVar();
66
+ const specularLight = vec3( 0 ).toVar();
67
+
68
+ const worldToEye = cameraPosition.sub( positionWorld );
69
+ const eyeDirection = normalize( worldToEye );
70
+
71
+ const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
72
+ const direction = max( 0.0, dot( eyeDirection, reflection ) );
73
+ specularLight.addAssign( pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 ) );
74
+ diffuseLight.addAssign( max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 ) );
75
+
76
+ const distance = length( worldToEye );
77
+
78
+ const distortion = surfaceNormal.xy.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
79
+
80
+ const mirrorSampler = reflector();
81
+ mirrorSampler.uvNode = mirrorSampler.uvNode.add( distortion );
82
+ mirrorSampler.resolution = this.resolution;
83
+
84
+ this.add( mirrorSampler.target );
85
+
86
+ const theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
87
+ const rf0 = float( 0.3 );
88
+ const reflectance = mul( pow( float( 1.0 ).sub( theta ), 5.0 ), float( 1.0 ).sub( rf0 ) ).add( rf0 );
89
+ const scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ).mul( this.waterColor );
90
+ const albedo = mix( this.sunColor.mul( diffuseLight ).mul( 0.3 ).add( scatter ), mirrorSampler.rgb.mul( specularLight ).add( mirrorSampler.rgb.mul( 0.9 ) ).add( vec3( 0.1 ) ), reflectance );
91
+
92
+ return vec4( albedo, this.alpha );
93
+
94
+ } )();
95
+
96
+ material.fragmentNode = fragmentNode;
97
+
98
+ }
99
+
100
+ }
101
+
102
+ export { WaterMesh };
@@ -28,6 +28,26 @@ function getShape( geometry ) {
28
28
  const radius = parameters.radius !== undefined ? parameters.radius : 1;
29
29
  return RAPIER.ColliderDesc.ball( radius );
30
30
 
31
+ } else if ( geometry.type === 'BufferGeometry' ) {
32
+
33
+ const vertices = [];
34
+ const vertex = new Vector3();
35
+ const position = geometry.getAttribute( 'position' );
36
+
37
+ for ( let i = 0; i < position.count; i ++ ) {
38
+
39
+ vertex.fromBufferAttribute( position, i );
40
+ vertices.push( vertex.x, vertex.y, vertex.z );
41
+
42
+ }
43
+
44
+ // if the buffer is non-indexed, generate an index buffer
45
+ const indices = geometry.getIndex() === null
46
+ ? Uint32Array.from( Array( parseInt( vertices.length / 3 ) ).keys() )
47
+ : geometry.getIndex().array;
48
+
49
+ return RAPIER.ColliderDesc.trimesh( vertices, indices );
50
+
31
51
  }
32
52
 
33
53
  return null;