super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,284 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import { nodeObject } from '../tsl/TSLBase.js';
3
+ import PassNode from './PassNode.js';
4
+ import { Color } from '../../math/Color.js';
5
+ import { Vector2 } from '../../math/Vector2.js';
6
+ import { AdditiveBlending } from '../../constants.js';
7
+ import { uniform } from '../core/UniformNode.js';
8
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
9
+ import { texture } from '../accessors/TextureNode.js';
10
+ import { mrt, getTextureIndex } from '../core/MRTNode.js';
11
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
12
+
13
+ const _size = /*@__PURE__*/ new Vector2();
14
+
15
+ /**
16
+ *
17
+ * Supersample Anti-Aliasing Render Pass
18
+ *
19
+ * This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
20
+ *
21
+ * References: https://en.wikipedia.org/wiki/Supersampling
22
+ *
23
+ */
24
+
25
+ class SSAAPassNode extends PassNode {
26
+
27
+ constructor( scene, camera ) {
28
+
29
+ super( PassNode.COLOR, scene, camera );
30
+
31
+ this.isSSAAPassNode = true;
32
+
33
+ this.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
34
+ this.unbiased = true;
35
+ this.clearColor = new Color( 0x000000 );
36
+ this.clearAlpha = 0;
37
+
38
+ this._currentClearColor = new Color();
39
+
40
+ this.sampleWeight = uniform( 1 );
41
+
42
+ this.sampleRenderTarget = null;
43
+
44
+ this._quadMesh = new QuadMesh();
45
+
46
+ }
47
+
48
+ updateBefore( frame ) {
49
+
50
+ const { renderer } = frame;
51
+ const { scene, camera } = this;
52
+
53
+ this._pixelRatio = renderer.getPixelRatio();
54
+
55
+ const size = renderer.getSize( _size );
56
+
57
+ this.setSize( size.width, size.height );
58
+ this.sampleRenderTarget.setSize( this.renderTarget.width, this.renderTarget.height );
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+
60
+ // save current renderer settings
61
+
62
+ renderer.getClearColor( this._currentClearColor );
63
+ const currentClearAlpha = renderer.getClearAlpha();
64
+ const currentRenderTarget = renderer.getRenderTarget();
65
+ const currentMRT = renderer.getMRT();
66
+ const currentAutoClear = renderer.autoClear;
67
+
68
+ //
69
+
70
+ this._cameraNear.value = camera.near;
71
+ this._cameraFar.value = camera.far;
72
+
73
+ renderer.setMRT( this.getMRT() );
74
+ renderer.autoClear = false;
75
+
76
+ const jitterOffsets = _JitterVectors[ Math.max( 0, Math.min( this.sampleLevel, 5 ) ) ];
77
+
78
+ const baseSampleWeight = 1.0 / jitterOffsets.length;
79
+ const roundingRange = 1 / 32;
80
+
81
+ const viewOffset = {
82
+
83
+ fullWidth: this.renderTarget.width,
84
+ fullHeight: this.renderTarget.height,
85
+ offsetX: 0,
86
+ offsetY: 0,
87
+ width: this.renderTarget.width,
88
+ height: this.renderTarget.height
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+
90
+ };
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+
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+ const originalViewOffset = Object.assign( {}, camera.view );
93
+
94
+ if ( originalViewOffset.enabled ) Object.assign( viewOffset, originalViewOffset );
95
+
96
+ // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
97
+
98
+ for ( let i = 0; i < jitterOffsets.length; i ++ ) {
99
+
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+ const jitterOffset = jitterOffsets[ i ];
101
+
102
+ if ( camera.setViewOffset ) {
103
+
104
+ camera.setViewOffset(
105
+
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+ viewOffset.fullWidth, viewOffset.fullHeight,
107
+
108
+ viewOffset.offsetX + jitterOffset[ 0 ] * 0.0625, viewOffset.offsetY + jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16
109
+
110
+ viewOffset.width, viewOffset.height
111
+
112
+ );
113
+
114
+ }
115
+
116
+ this.sampleWeight.value = baseSampleWeight;
117
+
118
+ if ( this.unbiased ) {
119
+
120
+ // the theory is that equal weights for each sample lead to an accumulation of rounding errors.
121
+ // The following equation varies the sampleWeight per sample so that it is uniformly distributed
122
+ // across a range of values whose rounding errors cancel each other out.
123
+
124
+ const uniformCenteredDistribution = ( - 0.5 + ( i + 0.5 ) / jitterOffsets.length );
125
+ this.sampleWeight.value += roundingRange * uniformCenteredDistribution;
126
+
127
+ }
128
+
129
+ renderer.setClearColor( this.clearColor, this.clearAlpha );
130
+ renderer.setRenderTarget( this.sampleRenderTarget );
131
+ renderer.clear();
132
+ renderer.render( scene, camera );
133
+
134
+ // accumulation
135
+
136
+ renderer.setRenderTarget( this.renderTarget );
137
+
138
+ if ( i === 0 ) {
139
+
140
+ renderer.setClearColor( 0x000000, 0.0 );
141
+ renderer.clear();
142
+
143
+ }
144
+
145
+ this._quadMesh.render( renderer );
146
+
147
+ }
148
+
149
+ renderer.copyTextureToTexture( this.sampleRenderTarget.depthTexture, this.renderTarget.depthTexture );
150
+
151
+ // restore
152
+
153
+ if ( camera.setViewOffset && originalViewOffset.enabled ) {
154
+
155
+ camera.setViewOffset(
156
+
157
+ originalViewOffset.fullWidth, originalViewOffset.fullHeight,
158
+
159
+ originalViewOffset.offsetX, originalViewOffset.offsetY,
160
+
161
+ originalViewOffset.width, originalViewOffset.height
162
+
163
+ );
164
+
165
+ } else if ( camera.clearViewOffset ) {
166
+
167
+ camera.clearViewOffset();
168
+
169
+ }
170
+
171
+ renderer.setRenderTarget( currentRenderTarget );
172
+ renderer.setMRT( currentMRT );
173
+
174
+ renderer.autoClear = currentAutoClear;
175
+ renderer.setClearColor( this._currentClearColor, currentClearAlpha );
176
+
177
+ }
178
+
179
+ setup( builder ) {
180
+
181
+ if ( this.sampleRenderTarget === null ) {
182
+
183
+ this.sampleRenderTarget = this.renderTarget.clone();
184
+
185
+ }
186
+
187
+ let sampleTexture;
188
+
189
+ const passMRT = this.getMRT();
190
+
191
+ if ( passMRT !== null ) {
192
+
193
+ const outputs = {};
194
+
195
+ for ( const name in passMRT.outputNodes ) {
196
+
197
+ const index = getTextureIndex( this.sampleRenderTarget.textures, name );
198
+
199
+ if ( index >= 0 ) {
200
+
201
+ outputs[ name ] = texture( this.sampleRenderTarget.textures[ index ] ).mul( this.sampleWeight );
202
+
203
+ }
204
+
205
+ }
206
+
207
+ sampleTexture = mrt( outputs );
208
+
209
+ } else {
210
+
211
+ sampleTexture = texture( this.sampleRenderTarget.texture ).mul( this.sampleWeight );
212
+
213
+ }
214
+
215
+ this._quadMesh.material = new NodeMaterial();
216
+ this._quadMesh.material.fragmentNode = sampleTexture;
217
+ this._quadMesh.material.transparent = true;
218
+ this._quadMesh.material.depthTest = false;
219
+ this._quadMesh.material.depthWrite = false;
220
+ this._quadMesh.material.premultipliedAlpha = true;
221
+ this._quadMesh.material.blending = AdditiveBlending;
222
+ this._quadMesh.material.normals = false;
223
+ this._quadMesh.material.name = 'SSAA';
224
+
225
+ return super.setup( builder );
226
+
227
+ }
228
+
229
+ dispose() {
230
+
231
+ super.dispose();
232
+
233
+ if ( this.sampleRenderTarget !== null ) {
234
+
235
+ this.sampleRenderTarget.dispose();
236
+
237
+ }
238
+
239
+ }
240
+
241
+ }
242
+
243
+ export default SSAAPassNode;
244
+
245
+ SSAAPassNode.type = /*@__PURE__*/ registerNode( 'SSAAPass', SSAAPassNode );
246
+
247
+ // These jitter vectors are specified in integers because it is easier.
248
+ // I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
249
+ // before being used, thus these integers need to be scaled by 1/16.
250
+ //
251
+ // Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
252
+ const _JitterVectors = [
253
+ [
254
+ [ 0, 0 ]
255
+ ],
256
+ [
257
+ [ 4, 4 ], [ - 4, - 4 ]
258
+ ],
259
+ [
260
+ [ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]
261
+ ],
262
+ [
263
+ [ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ],
264
+ [ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]
265
+ ],
266
+ [
267
+ [ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ],
268
+ [ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ],
269
+ [ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ],
270
+ [ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]
271
+ ],
272
+ [
273
+ [ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],
274
+ [ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],
275
+ [ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],
276
+ [ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],
277
+ [ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],
278
+ [ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],
279
+ [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
280
+ [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
281
+ ]
282
+ ];
283
+
284
+ export const ssaaPass = ( scene, camera ) => nodeObject( new SSAAPassNode( scene, camera ) );
@@ -0,0 +1,17 @@
1
+ import { Fn, vec3, vec4 } from '../tsl/TSLBase.js';
2
+ import { dot } from '../math/MathNode.js';
3
+
4
+ export const sepia = /*@__PURE__*/ Fn( ( [ color ] ) => {
5
+
6
+ const c = vec3( color );
7
+
8
+ // https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/sepia.js
9
+
10
+ return vec4(
11
+ dot( c, vec3( 0.393, 0.769, 0.189 ) ),
12
+ dot( c, vec3( 0.349, 0.686, 0.168 ) ),
13
+ dot( c, vec3( 0.272, 0.534, 0.131 ) ),
14
+ color.a
15
+ );
16
+
17
+ } );
@@ -0,0 +1,123 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { uv } from '../accessors/UV.js';
4
+ import { luminance } from './ColorAdjustment.js';
5
+ import { Fn, nodeObject, vec2, vec3, vec4, mat3 } from '../tsl/TSLBase.js';
6
+ import { NodeUpdateType } from '../core/constants.js';
7
+ import { uniform } from '../core/UniformNode.js';
8
+ import { add } from '../math/OperatorNode.js';
9
+ import { convertToTexture } from '../utils/RTTNode.js';
10
+
11
+ import { Vector2 } from '../../math/Vector2.js';
12
+
13
+ class SobelOperatorNode extends TempNode {
14
+
15
+ constructor( textureNode ) {
16
+
17
+ super();
18
+
19
+ this.textureNode = textureNode;
20
+
21
+ this.updateBeforeType = NodeUpdateType.RENDER;
22
+
23
+ this._invSize = uniform( new Vector2() );
24
+
25
+ }
26
+
27
+ updateBefore() {
28
+
29
+ const map = this.textureNode.value;
30
+
31
+ this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
32
+
33
+ }
34
+
35
+ setup() {
36
+
37
+ const { textureNode } = this;
38
+
39
+ const uvNode = textureNode.uvNode || uv();
40
+
41
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
42
+
43
+ const sobel = Fn( () => {
44
+
45
+ // Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
46
+
47
+ const texel = this._invSize;
48
+
49
+ // kernel definition (in glsl matrices are filled in column-major order)
50
+
51
+ const Gx = mat3( - 1, - 2, - 1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
52
+ const Gy = mat3( - 1, 0, 1, - 2, 0, 2, - 1, 0, 1 ); // y direction kernel
53
+
54
+ // fetch the 3x3 neighbourhood of a fragment
55
+
56
+ // first column
57
+
58
+ const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, - 1 ) ) ) ).xyz );
59
+ const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 0 ) ) ) ).xyz );
60
+ const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 1 ) ) ) ).xyz );
61
+
62
+ // second column
63
+
64
+ const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, - 1 ) ) ) ).xyz );
65
+ const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
66
+ const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
67
+
68
+ // third column
69
+
70
+ const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, - 1 ) ) ) ).xyz );
71
+ const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
72
+ const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
73
+
74
+ // gradient value in x direction
75
+
76
+ const valueGx = add(
77
+ Gx[ 0 ][ 0 ].mul( tx0y0 ),
78
+ Gx[ 1 ][ 0 ].mul( tx1y0 ),
79
+ Gx[ 2 ][ 0 ].mul( tx2y0 ),
80
+ Gx[ 0 ][ 1 ].mul( tx0y1 ),
81
+ Gx[ 1 ][ 1 ].mul( tx1y1 ),
82
+ Gx[ 2 ][ 1 ].mul( tx2y1 ),
83
+ Gx[ 0 ][ 2 ].mul( tx0y2 ),
84
+ Gx[ 1 ][ 2 ].mul( tx1y2 ),
85
+ Gx[ 2 ][ 2 ].mul( tx2y2 )
86
+ );
87
+
88
+
89
+ // gradient value in y direction
90
+
91
+ const valueGy = add(
92
+ Gy[ 0 ][ 0 ].mul( tx0y0 ),
93
+ Gy[ 1 ][ 0 ].mul( tx1y0 ),
94
+ Gy[ 2 ][ 0 ].mul( tx2y0 ),
95
+ Gy[ 0 ][ 1 ].mul( tx0y1 ),
96
+ Gy[ 1 ][ 1 ].mul( tx1y1 ),
97
+ Gy[ 2 ][ 1 ].mul( tx2y1 ),
98
+ Gy[ 0 ][ 2 ].mul( tx0y2 ),
99
+ Gy[ 1 ][ 2 ].mul( tx1y2 ),
100
+ Gy[ 2 ][ 2 ].mul( tx2y2 )
101
+ );
102
+
103
+ // magnitute of the total gradient
104
+
105
+ const G = valueGx.mul( valueGx ).add( valueGy.mul( valueGy ) ).sqrt();
106
+
107
+ return vec4( vec3( G ), 1 );
108
+
109
+ } );
110
+
111
+ const outputNode = sobel();
112
+
113
+ return outputNode;
114
+
115
+ }
116
+
117
+ }
118
+
119
+ export default SobelOperatorNode;
120
+
121
+ SobelOperatorNode.type = /*@__PURE__*/ registerNode( 'SobelOperator', SobelOperatorNode );
122
+
123
+ export const sobel = ( node ) => nodeObject( new SobelOperatorNode( convertToTexture( node ) ) );
@@ -0,0 +1,107 @@
1
+
2
+ import { registerNode } from '../core/Node.js';
3
+ import PassNode from './PassNode.js';
4
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
5
+ import { HalfFloatType, LinearFilter, NearestFilter } from '../../constants.js';
6
+ import { RenderTarget } from '../../core/RenderTarget.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { Vector2 } from '../../math/Vector2.js';
9
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
10
+
11
+ const _size = /*@__PURE__*/ new Vector2();
12
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
13
+
14
+ class StereoCompositePassNode extends PassNode {
15
+
16
+ constructor( scene, camera ) {
17
+
18
+ super( PassNode.COLOR, scene, camera );
19
+
20
+ this.isStereoCompositePassNode = true;
21
+
22
+ this.stereo = new StereoCamera();
23
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
24
+
25
+ this._renderTargetL = new RenderTarget( 1, 1, _params );
26
+ this._renderTargetR = new RenderTarget( 1, 1, _params );
27
+
28
+ this._mapLeft = texture( this._renderTargetL.texture );
29
+ this._mapRight = texture( this._renderTargetR.texture );
30
+
31
+ this._material = null;
32
+
33
+ }
34
+
35
+ updateStereoCamera( coordinateSystem ) {
36
+
37
+ this.stereo.cameraL.coordinateSystem = coordinateSystem;
38
+ this.stereo.cameraR.coordinateSystem = coordinateSystem;
39
+ this.stereo.update( this.camera );
40
+
41
+ }
42
+
43
+ setSize( width, height ) {
44
+
45
+ super.setSize( width, height );
46
+
47
+ this._renderTargetL.setSize( this.renderTarget.width, this.renderTarget.height );
48
+ this._renderTargetR.setSize( this.renderTarget.width, this.renderTarget.height );
49
+
50
+ }
51
+
52
+ updateBefore( frame ) {
53
+
54
+ const { renderer } = frame;
55
+ const { scene, stereo, renderTarget } = this;
56
+
57
+ this._pixelRatio = renderer.getPixelRatio();
58
+
59
+ this.updateStereoCamera( renderer.coordinateSystem );
60
+
61
+ const size = renderer.getSize( _size );
62
+ this.setSize( size.width, size.height );
63
+
64
+ const currentRenderTarget = renderer.getRenderTarget();
65
+
66
+ // left
67
+
68
+ renderer.setRenderTarget( this._renderTargetL );
69
+ renderer.render( scene, stereo.cameraL );
70
+
71
+ // right
72
+
73
+ renderer.setRenderTarget( this._renderTargetR );
74
+ renderer.render( scene, stereo.cameraR );
75
+
76
+ // composite
77
+
78
+ renderer.setRenderTarget( renderTarget );
79
+ _quadMesh.material = this._material;
80
+ _quadMesh.render( renderer );
81
+
82
+ // restore
83
+
84
+ renderer.setRenderTarget( currentRenderTarget );
85
+
86
+ }
87
+
88
+ dispose() {
89
+
90
+ super.dispose();
91
+
92
+ this._renderTargetL.dispose();
93
+ this._renderTargetR.dispose();
94
+
95
+ if ( this._material !== null ) {
96
+
97
+ this._material.dispose();
98
+
99
+ }
100
+
101
+ }
102
+
103
+ }
104
+
105
+ export default StereoCompositePassNode;
106
+
107
+ StereoCompositePassNode.type = /*@__PURE__*/ registerNode( 'StereoCompositePass', StereoCompositePassNode );
@@ -0,0 +1,80 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import { nodeObject } from '../tsl/TSLBase.js';
3
+ import PassNode from './PassNode.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
6
+
7
+ const _size = /*@__PURE__*/ new Vector2();
8
+
9
+ class StereoPassNode extends PassNode {
10
+
11
+ constructor( scene, camera ) {
12
+
13
+ super( PassNode.COLOR, scene, camera );
14
+
15
+ this.isStereoPassNode = true;
16
+
17
+ this.stereo = new StereoCamera();
18
+ this.stereo.aspect = 0.5;
19
+
20
+ }
21
+
22
+ updateBefore( frame ) {
23
+
24
+ const { renderer } = frame;
25
+ const { scene, camera, stereo, renderTarget } = this;
26
+
27
+ this._pixelRatio = renderer.getPixelRatio();
28
+
29
+ stereo.cameraL.coordinateSystem = renderer.coordinateSystem;
30
+ stereo.cameraR.coordinateSystem = renderer.coordinateSystem;
31
+ stereo.update( camera );
32
+
33
+ const size = renderer.getSize( _size );
34
+ this.setSize( size.width, size.height );
35
+
36
+ const currentAutoClear = renderer.autoClear;
37
+ renderer.autoClear = false;
38
+
39
+ const currentRenderTarget = renderer.getRenderTarget();
40
+ const currentMRT = renderer.getMRT();
41
+
42
+ this._cameraNear.value = camera.near;
43
+ this._cameraFar.value = camera.far;
44
+
45
+ for ( const name in this._previousTextures ) {
46
+
47
+ this.toggleTexture( name );
48
+
49
+ }
50
+
51
+ renderer.setRenderTarget( renderTarget );
52
+ renderer.setMRT( this._mrt );
53
+ renderer.clear();
54
+
55
+ renderTarget.scissorTest = true;
56
+
57
+ renderTarget.scissor.set( 0, 0, renderTarget.width / 2, renderTarget.height );
58
+ renderTarget.viewport.set( 0, 0, renderTarget.width / 2, renderTarget.height );
59
+ renderer.render( scene, stereo.cameraL );
60
+
61
+ renderTarget.scissor.set( renderTarget.width / 2, 0, renderTarget.width / 2, renderTarget.height );
62
+ renderTarget.viewport.set( renderTarget.width / 2, 0, renderTarget.width / 2, renderTarget.height );
63
+ renderer.render( scene, stereo.cameraR );
64
+
65
+ renderTarget.scissorTest = false;
66
+
67
+ renderer.setRenderTarget( currentRenderTarget );
68
+ renderer.setMRT( currentMRT );
69
+
70
+ renderer.autoClear = currentAutoClear;
71
+
72
+ }
73
+
74
+ }
75
+
76
+ export default StereoPassNode;
77
+
78
+ StereoPassNode.type = /*@__PURE__*/ registerNode( 'StereoPass', StereoPassNode );
79
+
80
+ export const stereoPass = ( scene, camera ) => nodeObject( new StereoPassNode( scene, camera ) );