super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,328 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { texture } from '../accessors/TextureNode.js';
4
+ import { textureSize } from '../accessors/TextureSizeNode.js';
5
+ import { uv } from '../accessors/UV.js';
6
+ import { nodeObject, Fn, mat3, vec2, vec3, vec4, float, int, If } from '../tsl/TSLBase.js';
7
+ import { NodeUpdateType } from '../core/constants.js';
8
+ import { uniform } from '../core/UniformNode.js';
9
+ import { DataTexture } from '../../textures/DataTexture.js';
10
+ import { Vector2 } from '../../math/Vector2.js';
11
+ import { Vector3 } from '../../math/Vector3.js';
12
+ import { PI, cos, sin, pow, clamp, abs, max, mix, sqrt, acos, dot, normalize, cross } from '../math/MathNode.js';
13
+ import { div, mul, add, sub } from '../math/OperatorNode.js';
14
+ import { Loop } from '../utils/LoopNode.js';
15
+ import { passTexture } from './PassNode.js';
16
+ import { RepeatWrapping } from '../../constants.js';
17
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
18
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
19
+
20
+ import { RenderTarget } from '../../core/RenderTarget.js';
21
+ import { Color } from '../../math/Color.js';
22
+
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+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
24
+ const _currentClearColor = /*@__PURE__*/ new Color();
25
+ const _size = /*@__PURE__*/ new Vector2();
26
+
27
+ class GTAONode extends TempNode {
28
+
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+ constructor( depthNode, normalNode, camera ) {
30
+
31
+ super();
32
+
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+ this.depthNode = depthNode;
34
+ this.normalNode = normalNode;
35
+
36
+ this.radius = uniform( 0.25 );
37
+ this.resolution = uniform( new Vector2() );
38
+ this.thickness = uniform( 1 );
39
+ this.distanceExponent = uniform( 1 );
40
+ this.distanceFallOff = uniform( 1 );
41
+ this.scale = uniform( 1 );
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+ this.noiseNode = texture( generateMagicSquareNoise() );
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+
44
+ this.cameraProjectionMatrix = uniform( camera.projectionMatrix );
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+ this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
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+
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+ this.SAMPLES = uniform( 16 );
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+
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+ this._aoRenderTarget = new RenderTarget();
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+ this._aoRenderTarget.texture.name = 'GTAONode.AO';
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+
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+ this._material = null;
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+ this._textureNode = passTexture( this, this._aoRenderTarget.texture );
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+
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
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+ }
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+
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+ getTextureNode() {
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+
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+ return this._textureNode;
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+
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+ }
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+
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+ setSize( width, height ) {
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+
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+ this.resolution.value.set( width, height );
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+ this._aoRenderTarget.setSize( width, height );
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+
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+ }
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+
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+ updateBefore( frame ) {
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+
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+ const { renderer } = frame;
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+
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+ const size = renderer.getDrawingBufferSize( _size );
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+
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+ const currentRenderTarget = renderer.getRenderTarget();
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+ const currentMRT = renderer.getMRT();
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+ renderer.getClearColor( _currentClearColor );
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+ const currentClearAlpha = renderer.getClearAlpha();
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+
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+ _quadMesh.material = this._material;
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+
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+ this.setSize( size.width, size.height );
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+
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+ // clear
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+
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+ renderer.setMRT( null );
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+ renderer.setClearColor( 0xffffff, 1 );
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+
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+ // ao
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+
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+ renderer.setRenderTarget( this._aoRenderTarget );
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+ _quadMesh.render( renderer );
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+
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+ // restore
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+
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+ renderer.setRenderTarget( currentRenderTarget );
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+ renderer.setMRT( currentMRT );
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+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
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+
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+ }
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+
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+ setup( builder ) {
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+
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+ const uvNode = uv();
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+
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+ const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
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+ const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
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+
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+ const getSceneUvAndDepth = Fn( ( [ sampleViewPos ] )=> {
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+
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+ const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
115
+ let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
116
+ sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
117
+ const sampleSceneDepth = sampleDepth( sampleUv );
118
+ return vec3( sampleUv, sampleSceneDepth );
119
+
120
+ } );
121
+
122
+ const getViewPosition = Fn( ( [ screenPosition, depth ] ) => {
123
+
124
+ screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
125
+
126
+ const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
127
+ const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
128
+
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+ return viewSpacePosition.xyz.div( viewSpacePosition.w );
130
+
131
+ } );
132
+
133
+ const ao = Fn( () => {
134
+
135
+ const depth = sampleDepth( uvNode );
136
+
137
+ depth.greaterThanEqual( 1.0 ).discard();
138
+
139
+ const viewPosition = getViewPosition( uvNode, depth );
140
+ const viewNormal = this.normalNode.rgb.normalize();
141
+
142
+ const radiusToUse = this.radius;
143
+
144
+ const noiseResolution = textureSize( this.noiseNode, 0 );
145
+ let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
146
+ noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
147
+ const noiseTexel = sampleNoise( noiseUv );
148
+ const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
149
+ const tangent = vec3( randomVec.xy, 0.0 ).normalize();
150
+ const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
151
+ const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
152
+
153
+ const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
154
+ const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
155
+
156
+ const ao = float( 0 ).toVar();
157
+
158
+ Loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
159
+
160
+ const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
161
+ const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
162
+ sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
163
+
164
+ const viewDir = normalize( viewPosition.xyz.negate() );
165
+ const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
166
+ const sliceTangent = cross( sliceBitangent, viewDir );
167
+ const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
168
+
169
+ const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
170
+ const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
171
+
172
+ Loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
173
+
174
+ const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
175
+
176
+ // x
177
+
178
+ const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
179
+ const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
180
+ const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
181
+
182
+ If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
183
+
184
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
185
+ cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
186
+
187
+ } );
188
+
189
+ // y
190
+
191
+ const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
192
+ const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
193
+ const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
194
+
195
+ If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
196
+
197
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
198
+ cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
199
+
200
+ } );
201
+
202
+ } );
203
+
204
+ const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
205
+ const nx = dot( normalInSlice, sliceTangent );
206
+ const ny = dot( normalInSlice, viewDir );
207
+ const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
208
+ const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
209
+ const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
210
+ ao.addAssign( occlusion );
211
+
212
+ } );
213
+
214
+ ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
215
+ ao.assign( pow( ao, this.scale ) );
216
+
217
+ return vec4( vec3( ao ), 1.0 );
218
+
219
+ } );
220
+
221
+ const material = this._material || ( this._material = new NodeMaterial() );
222
+ material.fragmentNode = ao().context( builder.getSharedContext() );
223
+ material.name = 'GTAO';
224
+ material.needsUpdate = true;
225
+
226
+ //
227
+
228
+ return this._textureNode;
229
+
230
+ }
231
+
232
+ dispose() {
233
+
234
+ this._aoRenderTarget.dispose();
235
+
236
+ }
237
+
238
+ }
239
+
240
+ export default GTAONode;
241
+
242
+ GTAONode.type = /*@__PURE__*/ registerNode( 'GTAO', GTAONode );
243
+
244
+ function generateMagicSquareNoise( size = 5 ) {
245
+
246
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
247
+ const magicSquare = generateMagicSquare( noiseSize );
248
+ const noiseSquareSize = magicSquare.length;
249
+ const data = new Uint8Array( noiseSquareSize * 4 );
250
+
251
+ for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
252
+
253
+ const iAng = magicSquare[ inx ];
254
+ const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
255
+ const randomVec = new Vector3(
256
+ Math.cos( angle ),
257
+ Math.sin( angle ),
258
+ 0
259
+ ).normalize();
260
+ data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
261
+ data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
262
+ data[ inx * 4 + 2 ] = 127;
263
+ data[ inx * 4 + 3 ] = 255;
264
+
265
+ }
266
+
267
+ const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
268
+ noiseTexture.wrapS = RepeatWrapping;
269
+ noiseTexture.wrapT = RepeatWrapping;
270
+ noiseTexture.needsUpdate = true;
271
+
272
+ return noiseTexture;
273
+
274
+ }
275
+
276
+ function generateMagicSquare( size ) {
277
+
278
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
279
+ const noiseSquareSize = noiseSize * noiseSize;
280
+ const magicSquare = Array( noiseSquareSize ).fill( 0 );
281
+ let i = Math.floor( noiseSize / 2 );
282
+ let j = noiseSize - 1;
283
+
284
+ for ( let num = 1; num <= noiseSquareSize; ) {
285
+
286
+ if ( i === - 1 && j === noiseSize ) {
287
+
288
+ j = noiseSize - 2;
289
+ i = 0;
290
+
291
+ } else {
292
+
293
+ if ( j === noiseSize ) {
294
+
295
+ j = 0;
296
+
297
+ }
298
+
299
+ if ( i < 0 ) {
300
+
301
+ i = noiseSize - 1;
302
+
303
+ }
304
+
305
+ }
306
+
307
+ if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
308
+
309
+ j -= 2;
310
+ i ++;
311
+ continue;
312
+
313
+ } else {
314
+
315
+ magicSquare[ i * noiseSize + j ] = num ++;
316
+
317
+ }
318
+
319
+ j ++;
320
+ i --;
321
+
322
+ }
323
+
324
+ return magicSquare;
325
+
326
+ }
327
+
328
+ export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
@@ -1,30 +1,34 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, tslFn, float, vec2, vec4 } from '../shadernode/ShaderNode.js';
3
+ import { nodeObject, Fn, float, vec2, vec4 } from '../tsl/TSLBase.js';
3
4
  import { NodeUpdateType } from '../core/constants.js';
4
5
  import { mul } from '../math/OperatorNode.js';
5
- import { uv } from '../accessors/UVNode.js';
6
- import { texturePass } from './PassNode.js';
6
+ import { uv } from '../accessors/UV.js';
7
+ import { passTexture } from './PassNode.js';
7
8
  import { uniform } from '../core/UniformNode.js';
8
- import { Vector2, RenderTarget } from 'three';
9
- import QuadMesh from '../../objects/QuadMesh.js';
9
+ import { convertToTexture } from '../utils/RTTNode.js';
10
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
11
+
12
+ import { Vector2 } from '../../math/Vector2.js';
13
+ import { RenderTarget } from '../../core/RenderTarget.js';
14
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
10
15
 
11
16
  // WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
12
17
  // alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
13
18
 
14
- const quadMesh1 = new QuadMesh();
15
- const quadMesh2 = new QuadMesh();
19
+ const _quadMesh1 = /*@__PURE__*/ new QuadMesh();
20
+ const _quadMesh2 = /*@__PURE__*/ new QuadMesh();
16
21
 
17
22
  class GaussianBlurNode extends TempNode {
18
23
 
19
- constructor( textureNode, sigma = 2 ) {
24
+ constructor( textureNode, directionNode = null, sigma = 2 ) {
20
25
 
21
26
  super( 'vec4' );
22
27
 
23
28
  this.textureNode = textureNode;
29
+ this.directionNode = directionNode;
24
30
  this.sigma = sigma;
25
31
 
26
- this.directionNode = vec2( 1 );
27
-
28
32
  this._invSize = uniform( new Vector2() );
29
33
  this._passDirection = uniform( new Vector2() );
30
34
 
@@ -33,7 +37,7 @@ class GaussianBlurNode extends TempNode {
33
37
  this._verticalRT = new RenderTarget();
34
38
  this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
35
39
 
36
- this._textureNode = texturePass( this, this._verticalRT.texture );
40
+ this._textureNode = passTexture( this, this._verticalRT.texture );
37
41
 
38
42
  this.updateBeforeType = NodeUpdateType.RENDER;
39
43
 
@@ -60,10 +64,12 @@ class GaussianBlurNode extends TempNode {
60
64
  const map = textureNode.value;
61
65
 
62
66
  const currentRenderTarget = renderer.getRenderTarget();
67
+ const currentMRT = renderer.getMRT();
68
+
63
69
  const currentTexture = textureNode.value;
64
70
 
65
- quadMesh1.material = this._material;
66
- quadMesh2.material = this._material;
71
+ _quadMesh1.material = this._material;
72
+ _quadMesh2.material = this._material;
67
73
 
68
74
  this.setSize( map.image.width, map.image.height );
69
75
 
@@ -72,13 +78,17 @@ class GaussianBlurNode extends TempNode {
72
78
  this._horizontalRT.texture.type = textureType;
73
79
  this._verticalRT.texture.type = textureType;
74
80
 
81
+ // clear
82
+
83
+ renderer.setMRT( null );
84
+
75
85
  // horizontal
76
86
 
77
87
  renderer.setRenderTarget( this._horizontalRT );
78
88
 
79
89
  this._passDirection.value.set( 1, 0 );
80
90
 
81
- quadMesh1.render( renderer );
91
+ _quadMesh1.render( renderer );
82
92
 
83
93
  // vertical
84
94
 
@@ -87,11 +97,12 @@ class GaussianBlurNode extends TempNode {
87
97
 
88
98
  this._passDirection.value.set( 0, 1 );
89
99
 
90
- quadMesh2.render( renderer );
100
+ _quadMesh2.render( renderer );
91
101
 
92
102
  // restore
93
103
 
94
104
  renderer.setRenderTarget( currentRenderTarget );
105
+ renderer.setMRT( currentMRT );
95
106
  textureNode.value = currentTexture;
96
107
 
97
108
  }
@@ -117,16 +128,17 @@ class GaussianBlurNode extends TempNode {
117
128
  //
118
129
 
119
130
  const uvNode = textureNode.uvNode || uv();
131
+ const directionNode = vec2( this.directionNode || 1 );
120
132
 
121
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
133
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
122
134
 
123
- const blur = tslFn( () => {
135
+ const blur = Fn( () => {
124
136
 
125
137
  const kernelSize = 3 + ( 2 * this.sigma );
126
138
  const gaussianCoefficients = this._getCoefficients( kernelSize );
127
139
 
128
140
  const invSize = this._invSize;
129
- const direction = vec2( this.directionNode ).mul( this._passDirection );
141
+ const direction = directionNode.mul( this._passDirection );
130
142
 
131
143
  const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
132
144
  const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
@@ -152,8 +164,10 @@ class GaussianBlurNode extends TempNode {
152
164
 
153
165
  //
154
166
 
155
- const material = this._material || ( this._material = builder.createNodeMaterial() );
156
- material.fragmentNode = blur();
167
+ const material = this._material || ( this._material = new NodeMaterial() );
168
+ material.fragmentNode = blur().context( builder.getSharedContext() );
169
+ material.name = 'Gaussian_blur';
170
+ material.needsUpdate = true;
157
171
 
158
172
  //
159
173
 
@@ -166,6 +180,13 @@ class GaussianBlurNode extends TempNode {
166
180
 
167
181
  }
168
182
 
183
+ dispose() {
184
+
185
+ this._horizontalRT.dispose();
186
+ this._verticalRT.dispose();
187
+
188
+ }
189
+
169
190
  _getCoefficients( kernelRadius ) {
170
191
 
171
192
  const coefficients = [];
@@ -182,9 +203,8 @@ class GaussianBlurNode extends TempNode {
182
203
 
183
204
  }
184
205
 
185
- export const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
186
-
187
- addNodeElement( 'gaussianBlur', gaussianBlur );
188
-
189
206
  export default GaussianBlurNode;
190
207
 
208
+ GaussianBlurNode.type = /*@__PURE__*/ registerNode( 'GaussianBlur', GaussianBlurNode );
209
+
210
+ export const gaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma ) );
@@ -0,0 +1,54 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { Fn, nodeObject, vec3, vec4, float } from '../tsl/TSLBase.js';
4
+ import { uniform } from '../core/UniformNode.js';
5
+ import { mix } from '../math/MathNode.js';
6
+
7
+ class Lut3DNode extends TempNode {
8
+
9
+ constructor( inputNode, lutNode, size, intensityNode ) {
10
+
11
+ super();
12
+
13
+ this.inputNode = inputNode;
14
+ this.lutNode = lutNode;
15
+ this.size = uniform( size );
16
+ this.intensityNode = intensityNode;
17
+
18
+ }
19
+
20
+ setup() {
21
+
22
+ const { inputNode, lutNode } = this;
23
+
24
+ const sampleLut = ( uv ) => lutNode.uv( uv );
25
+
26
+ const lut3D = Fn( () => {
27
+
28
+ const base = inputNode;
29
+
30
+ // pull the sample in by half a pixel so the sample begins at the center of the edge pixels.
31
+
32
+ const pixelWidth = float( 1.0 ).div( this.size );
33
+ const halfPixelWidth = float( 0.5 ).div( this.size );
34
+ const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) );
35
+
36
+ const lutValue = vec4( sampleLut( uvw ).rgb, base.a );
37
+
38
+ return vec4( mix( base, lutValue, this.intensityNode ) );
39
+
40
+ } );
41
+
42
+ const outputNode = lut3D();
43
+
44
+ return outputNode;
45
+
46
+ }
47
+
48
+ }
49
+
50
+ export default Lut3DNode;
51
+
52
+ Lut3DNode.type = /*@__PURE__*/ registerNode( 'Lut3D', Lut3DNode );
53
+
54
+ export const lut3D = ( node, lut, size, intensity ) => nodeObject( new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) ) );
@@ -0,0 +1,25 @@
1
+ import { float, int, Fn } from '../tsl/TSLBase.js';
2
+ import { Loop } from '../utils/LoopNode.js';
3
+ import { uv } from '../accessors/UV.js';
4
+
5
+ export const motionBlur = /*@__PURE__*/ Fn( ( [ inputNode, velocity, numSamples = int( 16 ) ] ) => {
6
+
7
+ const sampleColor = ( uv ) => inputNode.uv( uv );
8
+
9
+ const uvs = uv();
10
+
11
+ const colorResult = sampleColor( uvs ).toVar();
12
+ const fSamples = float( numSamples );
13
+
14
+ Loop( { start: int( 1 ), end: numSamples, type: 'int', condition: '<=' }, ( { i } ) => {
15
+
16
+ const offset = velocity.mul( float( i ).div( fSamples.sub( 1 ) ).sub( 0.5 ) );
17
+ colorResult.addAssign( sampleColor( uvs.add( offset ) ) );
18
+
19
+ } );
20
+
21
+ colorResult.divAssign( fSamples );
22
+
23
+ return colorResult;
24
+
25
+ } );
@@ -1,21 +1,21 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import TempNode from '../core/TempNode.js';
2
3
  import { add } from '../math/OperatorNode.js';
3
4
 
4
5
  import { modelNormalMatrix } from '../accessors/ModelNode.js';
5
- import { normalView } from '../accessors/NormalNode.js';
6
- import { positionView } from '../accessors/PositionNode.js';
6
+ import { normalView } from '../accessors/Normal.js';
7
+ import { positionView } from '../accessors/Position.js';
7
8
  import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
8
- import { uv } from '../accessors/UVNode.js';
9
+ import { uv } from '../accessors/UV.js';
9
10
  import { faceDirection } from './FrontFacingNode.js';
10
- import { addNodeClass } from '../core/Node.js';
11
- import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
11
+ import { Fn, nodeProxy, vec3 } from '../tsl/TSLBase.js';
12
12
 
13
- import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
13
+ import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from '../../constants.js';
14
14
 
15
15
  // Normal Mapping Without Precomputed Tangents
16
16
  // http://www.thetenthplanet.de/archives/1180
17
17
 
18
- const perturbNormal2Arb = tslFn( ( inputs ) => {
18
+ const perturbNormal2Arb = /*@__PURE__*/ Fn( ( inputs ) => {
19
19
 
20
20
  const { eye_pos, surf_norm, mapN, uv } = inputs;
21
21
 
@@ -99,8 +99,6 @@ class NormalMapNode extends TempNode {
99
99
 
100
100
  export default NormalMapNode;
101
101
 
102
- export const normalMap = nodeProxy( NormalMapNode );
102
+ NormalMapNode.type = /*@__PURE__*/ registerNode( 'NormalMap', NormalMapNode );
103
103
 
104
- addNodeElement( 'normalMap', normalMap );
105
-
106
- addNodeClass( 'NormalMapNode', NormalMapNode );
104
+ export const normalMap = /*@__PURE__*/ nodeProxy( NormalMapNode );
@@ -0,0 +1,55 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import { Fn, If, nodeObject, vec4 } from '../tsl/TSLBase.js';
3
+ import { uv } from '../accessors/UV.js';
4
+ import { mod } from '../math/MathNode.js';
5
+ import { viewportCoordinate } from './ViewportNode.js';
6
+ import StereoCompositePassNode from './StereoCompositePassNode.js';
7
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
8
+
9
+ class ParallaxBarrierPassNode extends StereoCompositePassNode {
10
+
11
+ constructor( scene, camera ) {
12
+
13
+ super( scene, camera );
14
+
15
+ this.isParallaxBarrierPassNode = true;
16
+
17
+ }
18
+
19
+ setup( builder ) {
20
+
21
+ const uvNode = uv();
22
+
23
+ const parallaxBarrier = Fn( () => {
24
+
25
+ const color = vec4().toVar();
26
+
27
+ If( mod( viewportCoordinate.y, 2 ).greaterThan( 1 ), () => {
28
+
29
+ color.assign( this._mapLeft.uv( uvNode ) );
30
+
31
+ } ).Else( () => {
32
+
33
+ color.assign( this._mapRight.uv( uvNode ) );
34
+
35
+ } );
36
+
37
+ return color;
38
+
39
+ } );
40
+
41
+ const material = this._material || ( this._material = new NodeMaterial() );
42
+ material.fragmentNode = parallaxBarrier().context( builder.getSharedContext() );
43
+ material.needsUpdate = true;
44
+
45
+ return super.setup( builder );
46
+
47
+ }
48
+
49
+ }
50
+
51
+ export default ParallaxBarrierPassNode;
52
+
53
+ ParallaxBarrierPassNode.type = /*@__PURE__*/ registerNode( 'ParallaxBarrierPass', ParallaxBarrierPassNode );
54
+
55
+ export const parallaxBarrierPass = ( scene, camera ) => nodeObject( new ParallaxBarrierPassNode( scene, camera ) );