super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,367 @@
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+ import { registerNode } from '../core/Node.js';
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+ import TempNode from '../core/TempNode.js';
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+ import { default as TextureNode/*, texture*/ } from '../accessors/TextureNode.js';
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+ import { NodeUpdateType } from '../core/constants.js';
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+ import { nodeObject } from '../tsl/TSLBase.js';
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+ import { uniform } from '../core/UniformNode.js';
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+ import { viewZToOrthographicDepth, perspectiveDepthToViewZ } from './ViewportDepthNode.js';
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+
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+ import { HalfFloatType/*, FloatType*/ } from '../../constants.js';
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+ import { Vector2 } from '../../math/Vector2.js';
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+ import { DepthTexture } from '../../textures/DepthTexture.js';
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+ import { RenderTarget } from '../../core/RenderTarget.js';
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+
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+ const _size = /*@__PURE__*/ new Vector2();
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+
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+ class PassTextureNode extends TextureNode {
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+
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+ constructor( passNode, texture ) {
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+
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+ super( texture );
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+
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+ this.passNode = passNode;
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+
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+ this.setUpdateMatrix( false );
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+
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+ }
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+
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+ setup( builder ) {
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+
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+ if ( builder.object.isQuadMesh ) this.passNode.build( builder );
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+
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+ return super.setup( builder );
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+
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+ }
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+
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+ clone() {
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+
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+ return new this.constructor( this.passNode, this.value );
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+
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+ }
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+
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+ }
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+
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+ PassTextureNode.type = /*@__PURE__*/ registerNode( 'PassTexture', PassTextureNode );
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+
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+ class PassMultipleTextureNode extends PassTextureNode {
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+
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+ constructor( passNode, textureName, previousTexture = false ) {
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+
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+ super( passNode, null );
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+
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+ this.textureName = textureName;
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+ this.previousTexture = previousTexture;
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+
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+ }
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+
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+ updateTexture() {
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+
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+ this.value = this.previousTexture ? this.passNode.getPreviousTexture( this.textureName ) : this.passNode.getTexture( this.textureName );
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+
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+ }
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+
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+ setup( builder ) {
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+
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+ this.updateTexture();
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+
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+ return super.setup( builder );
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+
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+ }
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+
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+ clone() {
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+
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+ return new this.constructor( this.passNode, this.textureName, this.previousTexture );
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+
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+ }
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+
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+ }
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+
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+ PassMultipleTextureNode.type = /*@__PURE__*/ registerNode( 'PassMultipleTexture', PassMultipleTextureNode );
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+
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+ class PassNode extends TempNode {
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+
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+ constructor( scope, scene, camera, options = {} ) {
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+
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+ super( 'vec4' );
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+
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+ this.scope = scope;
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+ this.scene = scene;
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+ this.camera = camera;
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+ this.options = options;
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+
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+ this._pixelRatio = 1;
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+ this._width = 1;
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+ this._height = 1;
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+
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+ const depthTexture = new DepthTexture();
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+ depthTexture.isRenderTargetTexture = true;
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+ //depthTexture.type = FloatType;
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+ depthTexture.name = 'depth';
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+
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+ const renderTarget = new RenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType, ...options, } );
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+ renderTarget.texture.name = 'output';
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+ renderTarget.depthTexture = depthTexture;
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+
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+ this.renderTarget = renderTarget;
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+
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
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+ this._textures = {
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+ output: renderTarget.texture,
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+ depth: depthTexture
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+ };
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+
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+ this._textureNodes = {};
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+ this._linearDepthNodes = {};
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+ this._viewZNodes = {};
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+
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+ this._previousTextures = {};
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+ this._previousTextureNodes = {};
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+
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+ this._cameraNear = uniform( 0 );
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+ this._cameraFar = uniform( 0 );
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+
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+ this._mrt = null;
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+
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+ this.isPassNode = true;
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+
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+ }
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+
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+ setMRT( mrt ) {
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+
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+ this._mrt = mrt;
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+
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+ return this;
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+
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+ }
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+
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+ getMRT() {
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+
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+ return this._mrt;
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+
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+ }
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+
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+ isGlobal() {
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+
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+ return true;
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+
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+ }
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+
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+ getTexture( name ) {
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+
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+ let texture = this._textures[ name ];
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+
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+ if ( texture === undefined ) {
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+
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+ const refTexture = this.renderTarget.texture;
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+
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+ texture = refTexture.clone();
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+ texture.isRenderTargetTexture = true;
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+ texture.name = name;
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+
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+ this._textures[ name ] = texture;
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+
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+ this.renderTarget.textures.push( texture );
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+
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+ }
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+
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+ return texture;
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+
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+ }
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+
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+ getPreviousTexture( name ) {
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+
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+ let texture = this._previousTextures[ name ];
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+
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+ if ( texture === undefined ) {
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+
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+ texture = this.getTexture( name ).clone();
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+ texture.isRenderTargetTexture = true;
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+
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+ this._previousTextures[ name ] = texture;
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+
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+ }
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+
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+ return texture;
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+
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+ }
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+
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+ toggleTexture( name ) {
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+
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+ const prevTexture = this._previousTextures[ name ];
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+
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+ if ( prevTexture !== undefined ) {
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+
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+ const texture = this._textures[ name ];
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+
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+ const index = this.renderTarget.textures.indexOf( texture );
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+ this.renderTarget.textures[ index ] = prevTexture;
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+
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+ this._textures[ name ] = prevTexture;
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+ this._previousTextures[ name ] = texture;
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+
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+ this._textureNodes[ name ].updateTexture();
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+ this._previousTextureNodes[ name ].updateTexture();
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+
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+ }
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+
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+ }
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+
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+ getTextureNode( name = 'output' ) {
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+
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+ let textureNode = this._textureNodes[ name ];
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+
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+ if ( textureNode === undefined ) {
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+
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+ this._textureNodes[ name ] = textureNode = nodeObject( new PassMultipleTextureNode( this, name ) );
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+ this._textureNodes[ name ].updateTexture();
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+
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+ }
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+
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+ return textureNode;
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+
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+ }
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+
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+ getPreviousTextureNode( name = 'output' ) {
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+
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+ let textureNode = this._previousTextureNodes[ name ];
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+
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+ if ( textureNode === undefined ) {
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+
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+ if ( this._textureNodes[ name ] === undefined ) this.getTextureNode( name );
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+
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+ this._previousTextureNodes[ name ] = textureNode = nodeObject( new PassMultipleTextureNode( this, name, true ) );
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+ this._previousTextureNodes[ name ].updateTexture();
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+
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+ }
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+
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+ return textureNode;
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+
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+ }
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+
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+ getViewZNode( name = 'depth' ) {
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+
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+ let viewZNode = this._viewZNodes[ name ];
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+
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+ if ( viewZNode === undefined ) {
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+
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+ const cameraNear = this._cameraNear;
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+ const cameraFar = this._cameraFar;
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+
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+ this._viewZNodes[ name ] = viewZNode = perspectiveDepthToViewZ( this.getTextureNode( name ), cameraNear, cameraFar );
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+
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+ }
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+
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+ return viewZNode;
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+
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+ }
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+
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+ getLinearDepthNode( name = 'depth' ) {
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+
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+ let linearDepthNode = this._linearDepthNodes[ name ];
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+
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+ if ( linearDepthNode === undefined ) {
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+
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+ const cameraNear = this._cameraNear;
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+ const cameraFar = this._cameraFar;
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+ const viewZNode = this.getViewZNode( name );
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+
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+ // TODO: just if ( builder.camera.isPerspectiveCamera )
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+
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+ this._linearDepthNodes[ name ] = linearDepthNode = viewZToOrthographicDepth( viewZNode, cameraNear, cameraFar );
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+
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+ }
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+
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+ return linearDepthNode;
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+
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+ }
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+
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+ setup( { renderer } ) {
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+
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+ this.renderTarget.samples = this.options.samples === undefined ? renderer.samples : this.options.samples;
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+
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+ // Disable MSAA for WebGL backend for now
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+ if ( renderer.backend.isWebGLBackend === true ) {
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+
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+ this.renderTarget.samples = 0;
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+
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+ }
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+
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+ this.renderTarget.depthTexture.isMultisampleRenderTargetTexture = this.renderTarget.samples > 1;
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+
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+ return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getLinearDepthNode();
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+
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+ }
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+
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+ updateBefore( frame ) {
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+
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+ const { renderer } = frame;
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+ const { scene, camera } = this;
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+
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+ this._pixelRatio = renderer.getPixelRatio();
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+
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+ const size = renderer.getSize( _size );
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+
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+ this.setSize( size.width, size.height );
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+
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+ const currentRenderTarget = renderer.getRenderTarget();
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+ const currentMRT = renderer.getMRT();
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+
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+ this._cameraNear.value = camera.near;
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+ this._cameraFar.value = camera.far;
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+
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+ for ( const name in this._previousTextures ) {
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+
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+ this.toggleTexture( name );
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+
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+ }
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+
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+ renderer.setRenderTarget( this.renderTarget );
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+ renderer.setMRT( this._mrt );
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+
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+ renderer.render( scene, camera );
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+
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+ renderer.setRenderTarget( currentRenderTarget );
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+ renderer.setMRT( currentMRT );
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+
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+ }
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+
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+ setSize( width, height ) {
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+
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+ this._width = width;
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+ this._height = height;
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+
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+ const effectiveWidth = this._width * this._pixelRatio;
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+ const effectiveHeight = this._height * this._pixelRatio;
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+
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+ this.renderTarget.setSize( effectiveWidth, effectiveHeight );
338
+
339
+ }
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+
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+ setPixelRatio( pixelRatio ) {
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+
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+ this._pixelRatio = pixelRatio;
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+
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+ this.setSize( this._width, this._height );
346
+
347
+ }
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+
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+ dispose() {
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+
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+ this.renderTarget.dispose();
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+
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+ }
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+
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+
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+ }
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+
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+ PassNode.COLOR = 'color';
359
+ PassNode.DEPTH = 'depth';
360
+
361
+ export default PassNode;
362
+
363
+ PassNode.type = /*@__PURE__*/ registerNode( 'Pass', PassNode );
364
+
365
+ export const pass = ( scene, camera, options ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera, options ) );
366
+ export const passTexture = ( pass, texture ) => nodeObject( new PassTextureNode( pass, texture ) );
367
+ export const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
@@ -0,0 +1,206 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { uv } from '../accessors/UV.js';
4
+ import { Fn, nodeObject, vec2, vec3, float, If } from '../tsl/TSLBase.js';
5
+ import { NodeUpdateType } from '../core/constants.js';
6
+ import { uniform } from '../core/UniformNode.js';
7
+ import { dot, clamp, smoothstep, sign, step, floor } from '../math/MathNode.js';
8
+ import { Vector4 } from '../../math/Vector4.js';
9
+ import { output, property } from '../core/PropertyNode.js';
10
+ import PassNode from './PassNode.js';
11
+ import { mrt } from '../core/MRTNode.js';
12
+ import { normalView } from '../accessors/Normal.js';
13
+ import { convertToTexture } from '../utils/RTTNode.js';
14
+
15
+ import { NearestFilter } from '../../constants.js';
16
+
17
+ class PixelationNode extends TempNode {
18
+
19
+ constructor( textureNode, depthNode, normalNode, pixelSize, normalEdgeStrength, depthEdgeStrength ) {
20
+
21
+ super();
22
+
23
+ // Input textures
24
+
25
+ this.textureNode = textureNode;
26
+ this.depthNode = depthNode;
27
+ this.normalNode = normalNode;
28
+
29
+ // Input uniforms
30
+
31
+ this.pixelSize = pixelSize;
32
+ this.normalEdgeStrength = normalEdgeStrength;
33
+ this.depthEdgeStrength = depthEdgeStrength;
34
+
35
+ // Private uniforms
36
+
37
+ this._resolution = uniform( new Vector4() );
38
+
39
+ this.updateBeforeType = NodeUpdateType.RENDER;
40
+
41
+ }
42
+
43
+ updateBefore() {
44
+
45
+ const map = this.textureNode.value;
46
+
47
+ const width = map.image.width;
48
+ const height = map.image.height;
49
+
50
+ this._resolution.value.set( width, height, 1 / width, 1 / height );
51
+
52
+ }
53
+
54
+ setup() {
55
+
56
+ const { textureNode, depthNode, normalNode } = this;
57
+
58
+ const uvNodeTexture = textureNode.uvNode || uv();
59
+ const uvNodeDepth = depthNode.uvNode || uv();
60
+ const uvNodeNormal = normalNode.uvNode || uv();
61
+
62
+ const sampleTexture = () => textureNode.uv( uvNodeTexture );
63
+
64
+ const sampleDepth = ( x, y ) => depthNode.uv( uvNodeDepth.add( vec2( x, y ).mul( this._resolution.zw ) ) ).r;
65
+
66
+ const sampleNormal = ( x, y ) => normalNode.uv( uvNodeNormal.add( vec2( x, y ).mul( this._resolution.zw ) ) ).rgb.normalize();
67
+
68
+ const depthEdgeIndicator = ( depth ) => {
69
+
70
+ const diff = property( 'float', 'diff' );
71
+ diff.addAssign( clamp( sampleDepth( 1, 0 ).sub( depth ) ) );
72
+ diff.addAssign( clamp( sampleDepth( - 1, 0 ).sub( depth ) ) );
73
+ diff.addAssign( clamp( sampleDepth( 0, 1 ).sub( depth ) ) );
74
+ diff.addAssign( clamp( sampleDepth( 0, - 1 ).sub( depth ) ) );
75
+
76
+ return floor( smoothstep( 0.01, 0.02, diff ).mul( 2 ) ).div( 2 );
77
+
78
+ };
79
+
80
+ const neighborNormalEdgeIndicator = ( x, y, depth, normal ) => {
81
+
82
+ const depthDiff = sampleDepth( x, y ).sub( depth );
83
+ const neighborNormal = sampleNormal( x, y );
84
+
85
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
86
+
87
+ const normalEdgeBias = vec3( 1, 1, 1 ); // This should probably be a parameter.
88
+ const normalDiff = dot( normal.sub( neighborNormal ), normalEdgeBias );
89
+ const normalIndicator = clamp( smoothstep( - 0.01, 0.01, normalDiff ), 0.0, 1.0 );
90
+
91
+ // Only the shallower pixel should detect the normal edge.
92
+
93
+ const depthIndicator = clamp( sign( depthDiff.mul( .25 ).add( .0025 ) ), 0.0, 1.0 );
94
+
95
+ return float( 1.0 ).sub( dot( normal, neighborNormal ) ).mul( depthIndicator ).mul( normalIndicator );
96
+
97
+ };
98
+
99
+ const normalEdgeIndicator = ( depth, normal ) => {
100
+
101
+ const indicator = property( 'float', 'indicator' );
102
+
103
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, - 1, depth, normal ) );
104
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, 1, depth, normal ) );
105
+ indicator.addAssign( neighborNormalEdgeIndicator( - 1, 0, depth, normal ) );
106
+ indicator.addAssign( neighborNormalEdgeIndicator( 1, 0, depth, normal ) );
107
+
108
+ return step( 0.1, indicator );
109
+
110
+ };
111
+
112
+ const pixelation = Fn( () => {
113
+
114
+ const texel = sampleTexture();
115
+
116
+ const depth = property( 'float', 'depth' );
117
+ const normal = property( 'vec3', 'normal' );
118
+
119
+ If( this.depthEdgeStrength.greaterThan( 0.0 ).or( this.normalEdgeStrength.greaterThan( 0.0 ) ), () => {
120
+
121
+ depth.assign( sampleDepth( 0, 0 ) );
122
+ normal.assign( sampleNormal( 0, 0 ) );
123
+
124
+ } );
125
+
126
+ const dei = property( 'float', 'dei' );
127
+
128
+ If( this.depthEdgeStrength.greaterThan( 0.0 ), () => {
129
+
130
+ dei.assign( depthEdgeIndicator( depth ) );
131
+
132
+ } );
133
+
134
+ const nei = property( 'float', 'nei' );
135
+
136
+ If( this.normalEdgeStrength.greaterThan( 0.0 ), () => {
137
+
138
+ nei.assign( normalEdgeIndicator( depth, normal ) );
139
+
140
+ } );
141
+
142
+ const strength = dei.greaterThan( 0 ).select( float( 1.0 ).sub( dei.mul( this.depthEdgeStrength ) ), nei.mul( this.normalEdgeStrength ).add( 1 ) );
143
+
144
+ return texel.mul( strength );
145
+
146
+ } );
147
+
148
+ const outputNode = pixelation();
149
+
150
+ return outputNode;
151
+
152
+ }
153
+
154
+ }
155
+
156
+ PixelationNode.type = /*@__PURE__*/ registerNode( 'Pixelation', PixelationNode );
157
+
158
+ const pixelation = ( node, depthNode, normalNode, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) => nodeObject( new PixelationNode( convertToTexture( node ), convertToTexture( depthNode ), convertToTexture( normalNode ), nodeObject( pixelSize ), nodeObject( normalEdgeStrength ), nodeObject( depthEdgeStrength ) ) );
159
+
160
+ class PixelationPassNode extends PassNode {
161
+
162
+ constructor( scene, camera, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) {
163
+
164
+ super( 'color', scene, camera, { minFilter: NearestFilter, magFilter: NearestFilter } );
165
+
166
+ this.pixelSize = pixelSize;
167
+ this.normalEdgeStrength = normalEdgeStrength;
168
+ this.depthEdgeStrength = depthEdgeStrength;
169
+
170
+ this.isPixelationPassNode = true;
171
+
172
+ this._mrt = mrt( {
173
+ output: output,
174
+ normal: normalView
175
+ } );
176
+
177
+ }
178
+
179
+ setSize( width, height ) {
180
+
181
+ const pixelSize = this.pixelSize.value ? this.pixelSize.value : this.pixelSize;
182
+
183
+ const adjustedWidth = Math.floor( width / pixelSize );
184
+ const adjustedHeight = Math.floor( height / pixelSize );
185
+
186
+ super.setSize( adjustedWidth, adjustedHeight );
187
+
188
+ }
189
+
190
+ setup() {
191
+
192
+ const color = super.getTextureNode( 'output' );
193
+ const depth = super.getTextureNode( 'depth' );
194
+ const normal = super.getTextureNode( 'normal' );
195
+
196
+ return pixelation( color, depth, normal, this.pixelSize, this.normalEdgeStrength, this.depthEdgeStrength );
197
+
198
+ }
199
+
200
+ }
201
+
202
+ export const pixelationPass = ( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) => nodeObject( new PixelationPassNode( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) );
203
+
204
+ export default PixelationPassNode;
205
+
206
+ PixelationPassNode.type = /*@__PURE__*/ registerNode( 'PixelationPass', PixelationPassNode );
@@ -1,6 +1,6 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import TempNode from '../core/TempNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
3
+ import { nodeProxy } from '../tsl/TSLBase.js';
4
4
 
5
5
  class PosterizeNode extends TempNode {
6
6
 
@@ -25,8 +25,6 @@ class PosterizeNode extends TempNode {
25
25
 
26
26
  export default PosterizeNode;
27
27
 
28
- export const posterize = nodeProxy( PosterizeNode );
28
+ PosterizeNode.type = /*@__PURE__*/ registerNode( 'Posterize', PosterizeNode );
29
29
 
30
- addNodeElement( 'posterize', posterize );
31
-
32
- addNodeClass( 'PosterizeNode', PosterizeNode );
30
+ export const posterize = /*@__PURE__*/ nodeProxy( PosterizeNode );
@@ -0,0 +1,50 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { nodeObject, Fn, vec2, vec4 } from '../tsl/TSLBase.js';
4
+ import { uniform } from '../core/UniformNode.js';
5
+ import { uv } from '../accessors/UV.js';
6
+ import { sin, cos } from '../math/MathNode.js';
7
+ import { convertToTexture } from '../utils/RTTNode.js';
8
+
9
+ class RGBShiftNode extends TempNode {
10
+
11
+ constructor( textureNode, amount = 0.005, angle = 0 ) {
12
+
13
+ super( 'vec4' );
14
+
15
+ this.textureNode = textureNode;
16
+ this.amount = uniform( amount );
17
+ this.angle = uniform( angle );
18
+
19
+ }
20
+
21
+ setup() {
22
+
23
+ const { textureNode } = this;
24
+
25
+ const uvNode = textureNode.uvNode || uv();
26
+
27
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
28
+
29
+ const rgbShift = Fn( () => {
30
+
31
+ const offset = vec2( cos( this.angle ), sin( this.angle ) ).mul( this.amount );
32
+ const cr = sampleTexture( uvNode.add( offset ) );
33
+ const cga = sampleTexture( uvNode );
34
+ const cb = sampleTexture( uvNode.sub( offset ) );
35
+
36
+ return vec4( cr.r, cga.g, cb.b, cga.a );
37
+
38
+ } );
39
+
40
+ return rgbShift();
41
+
42
+ }
43
+
44
+ }
45
+
46
+ export default RGBShiftNode;
47
+
48
+ RGBShiftNode.type = /*@__PURE__*/ registerNode( 'RGBShift', RGBShiftNode );
49
+
50
+ export const rgbShift = ( node, amount, angle ) => nodeObject( new RGBShiftNode( convertToTexture( node ), amount, angle ) );
@@ -0,0 +1,56 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { addMethodChaining, nodeObject } from '../tsl/TSLCore.js';
4
+
5
+ import { LinearSRGBColorSpace, SRGBColorSpace, NoToneMapping } from '../../constants.js';
6
+
7
+ class RenderOutputNode extends TempNode {
8
+
9
+ constructor( colorNode, toneMapping, outputColorSpace ) {
10
+
11
+ super( 'vec4' );
12
+
13
+ this.colorNode = colorNode;
14
+ this.toneMapping = toneMapping;
15
+ this.outputColorSpace = outputColorSpace;
16
+
17
+ this.isRenderOutput = true;
18
+
19
+ }
20
+
21
+ setup( { context } ) {
22
+
23
+ let outputNode = this.colorNode || context.color;
24
+
25
+ // tone mapping
26
+
27
+ const toneMapping = ( this.toneMapping !== null ? this.toneMapping : context.toneMapping ) || NoToneMapping;
28
+ const outputColorSpace = ( this.outputColorSpace !== null ? this.outputColorSpace : context.outputColorSpace ) || LinearSRGBColorSpace;
29
+
30
+ if ( toneMapping !== NoToneMapping ) {
31
+
32
+ outputNode = outputNode.toneMapping( toneMapping );
33
+
34
+ }
35
+
36
+ // output color space
37
+
38
+ if ( outputColorSpace === SRGBColorSpace ) {
39
+
40
+ outputNode = outputNode.toOutputColorSpace( outputColorSpace );
41
+
42
+ }
43
+
44
+ return outputNode;
45
+
46
+ }
47
+
48
+ }
49
+
50
+ export default RenderOutputNode;
51
+
52
+ RenderOutputNode.type = /*@__PURE__*/ registerNode( 'RenderOutput', RenderOutputNode );
53
+
54
+ export const renderOutput = ( color, toneMapping = null, outputColorSpace = null ) => nodeObject( new RenderOutputNode( nodeObject( color ), toneMapping, outputColorSpace ) );
55
+
56
+ addMethodChaining( 'renderOutput', renderOutput );