super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,37 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import Object3DNode from './Object3DNode.js';
3
+ import { nodeImmutable } from '../tsl/TSLBase.js';
4
+ import { uniform } from '../core/UniformNode.js';
5
+
6
+ import { Matrix4 } from '../../math/Matrix4.js';
7
+
8
+ class ModelNode extends Object3DNode {
9
+
10
+ constructor( scope = ModelNode.VIEW_MATRIX ) {
11
+
12
+ super( scope );
13
+
14
+ }
15
+
16
+ update( frame ) {
17
+
18
+ this.object3d = frame.object;
19
+
20
+ super.update( frame );
21
+
22
+ }
23
+
24
+ }
25
+
26
+ export default ModelNode;
27
+
28
+ ModelNode.type = /*@__PURE__*/ registerNode( 'Model', ModelNode );
29
+
30
+ export const modelDirection = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.DIRECTION );
31
+ export const modelViewMatrix = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX ).label( 'modelViewMatrix' ).toVar( 'ModelViewMatrix' );
32
+ export const modelNormalMatrix = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
33
+ export const modelWorldMatrix = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
34
+ export const modelPosition = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.POSITION );
35
+ export const modelScale = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.SCALE );
36
+ export const modelViewPosition = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
37
+ export const modelWorldMatrixInverse = /*@__PURE__*/ uniform( new Matrix4() ).onObjectUpdate( ( { object }, self ) => self.value.copy( object.matrixWorld ).invert() );
@@ -1,10 +1,9 @@
1
- import { addNodeClass } from '../core/Node.js';
1
+ import { registerNode } from '../core/Node.js';
2
2
  import TempNode from '../core/TempNode.js';
3
- import { cameraProjectionMatrix } from './CameraNode.js';
3
+ import { cameraProjectionMatrix } from './Camera.js';
4
4
  import { modelViewMatrix } from './ModelNode.js';
5
- import { positionLocal } from './PositionNode.js';
6
- import { nodeProxy } from '../shadernode/ShaderNode.js';
7
- import { varying } from '../core/VaryingNode.js';
5
+ import { positionLocal } from './Position.js';
6
+ import { nodeProxy, varying } from '../tsl/TSLBase.js';
8
7
 
9
8
  class ModelViewProjectionNode extends TempNode {
10
9
 
@@ -34,6 +33,6 @@ class ModelViewProjectionNode extends TempNode {
34
33
 
35
34
  export default ModelViewProjectionNode;
36
35
 
37
- export const modelViewProjection = nodeProxy( ModelViewProjectionNode );
36
+ ModelViewProjectionNode.type = /*@__PURE__*/ registerNode( 'ModelViewProjection', ModelViewProjectionNode );
38
37
 
39
- addNodeClass( 'ModelViewProjectionNode', ModelViewProjectionNode );
38
+ export const modelViewProjection = /*@__PURE__*/ nodeProxy( ModelViewProjectionNode );
@@ -1,20 +1,24 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node, { registerNode } from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { float, nodeProxy, tslFn } from '../shadernode/ShaderNode.js';
3
+ import { float, nodeProxy, Fn } from '../tsl/TSLBase.js';
4
4
  import { uniform } from '../core/UniformNode.js';
5
5
  import { reference } from './ReferenceNode.js';
6
- import { positionLocal } from './PositionNode.js';
7
- import { normalLocal } from './NormalNode.js';
6
+ import { positionLocal } from './Position.js';
7
+ import { normalLocal } from './Normal.js';
8
8
  import { textureLoad } from './TextureNode.js';
9
9
  import { instanceIndex, vertexIndex } from '../core/IndexNode.js';
10
- import { ivec2, int } from '../shadernode/ShaderNode.js';
11
- import { DataArrayTexture, Vector2, Vector4, FloatType } from 'three';
12
- import { loop } from '../utils/LoopNode.js';
10
+ import { ivec2, int } from '../tsl/TSLBase.js';
11
+ import { Loop } from '../utils/LoopNode.js';
13
12
 
14
- const morphTextures = new WeakMap();
15
- const morphVec4 = new Vector4();
13
+ import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
14
+ import { Vector2 } from '../../math/Vector2.js';
15
+ import { Vector4 } from '../../math/Vector4.js';
16
+ import { FloatType } from '../../constants.js';
16
17
 
17
- const getMorph = tslFn( ( { bufferMap, influence, stride, width, depth, offset } ) => {
18
+ const _morphTextures = /*@__PURE__*/ new WeakMap();
19
+ const _morphVec4 = /*@__PURE__*/ new Vector4();
20
+
21
+ const getMorph = /*@__PURE__*/ Fn( ( { bufferMap, influence, stride, width, depth, offset } ) => {
18
22
 
19
23
  const texelIndex = int( vertexIndex ).mul( stride ).add( offset );
20
24
 
@@ -39,7 +43,7 @@ function getEntry( geometry ) {
39
43
  const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
40
44
  const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
41
45
 
42
- let entry = morphTextures.get( geometry );
46
+ let entry = _morphTextures.get( geometry );
43
47
 
44
48
  if ( entry === undefined || entry.count !== morphTargetsCount ) {
45
49
 
@@ -91,34 +95,34 @@ function getEntry( geometry ) {
91
95
 
92
96
  if ( hasMorphPosition === true ) {
93
97
 
94
- morphVec4.fromBufferAttribute( morphTarget, j );
98
+ _morphVec4.fromBufferAttribute( morphTarget, j );
95
99
 
96
- buffer[ offset + stride + 0 ] = morphVec4.x;
97
- buffer[ offset + stride + 1 ] = morphVec4.y;
98
- buffer[ offset + stride + 2 ] = morphVec4.z;
100
+ buffer[ offset + stride + 0 ] = _morphVec4.x;
101
+ buffer[ offset + stride + 1 ] = _morphVec4.y;
102
+ buffer[ offset + stride + 2 ] = _morphVec4.z;
99
103
  buffer[ offset + stride + 3 ] = 0;
100
104
 
101
105
  }
102
106
 
103
107
  if ( hasMorphNormals === true ) {
104
108
 
105
- morphVec4.fromBufferAttribute( morphNormal, j );
109
+ _morphVec4.fromBufferAttribute( morphNormal, j );
106
110
 
107
- buffer[ offset + stride + 4 ] = morphVec4.x;
108
- buffer[ offset + stride + 5 ] = morphVec4.y;
109
- buffer[ offset + stride + 6 ] = morphVec4.z;
111
+ buffer[ offset + stride + 4 ] = _morphVec4.x;
112
+ buffer[ offset + stride + 5 ] = _morphVec4.y;
113
+ buffer[ offset + stride + 6 ] = _morphVec4.z;
110
114
  buffer[ offset + stride + 7 ] = 0;
111
115
 
112
116
  }
113
117
 
114
118
  if ( hasMorphColors === true ) {
115
119
 
116
- morphVec4.fromBufferAttribute( morphColor, j );
120
+ _morphVec4.fromBufferAttribute( morphColor, j );
117
121
 
118
- buffer[ offset + stride + 8 ] = morphVec4.x;
119
- buffer[ offset + stride + 9 ] = morphVec4.y;
120
- buffer[ offset + stride + 10 ] = morphVec4.z;
121
- buffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morphVec4.w : 1;
122
+ buffer[ offset + stride + 8 ] = _morphVec4.x;
123
+ buffer[ offset + stride + 9 ] = _morphVec4.y;
124
+ buffer[ offset + stride + 10 ] = _morphVec4.z;
125
+ buffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? _morphVec4.w : 1;
122
126
 
123
127
  }
124
128
 
@@ -133,13 +137,13 @@ function getEntry( geometry ) {
133
137
  size: new Vector2( width, height )
134
138
  };
135
139
 
136
- morphTextures.set( geometry, entry );
140
+ _morphTextures.set( geometry, entry );
137
141
 
138
142
  function disposeTexture() {
139
143
 
140
144
  bufferTexture.dispose();
141
145
 
142
- morphTextures.delete( geometry );
146
+ _morphTextures.delete( geometry );
143
147
 
144
148
  geometry.removeEventListener( 'dispose', disposeTexture );
145
149
 
@@ -172,7 +176,7 @@ class MorphNode extends Node {
172
176
  const { geometry } = builder;
173
177
 
174
178
  const hasMorphPosition = geometry.morphAttributes.position !== undefined;
175
- const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
179
+ const hasMorphNormals = geometry.hasAttribute( 'normal' ) && geometry.morphAttributes.normal !== undefined;
176
180
 
177
181
  const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
178
182
  const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
@@ -186,11 +190,11 @@ class MorphNode extends Node {
186
190
 
187
191
  const width = int( size.width );
188
192
 
189
- loop( morphTargetsCount, ( { i } ) => {
193
+ Loop( morphTargetsCount, ( { i } ) => {
190
194
 
191
195
  const influence = float( 0 ).toVar();
192
196
 
193
- if ( this.mesh.isInstancedMesh === true && ( this.mesh.morphTexture !== null && this.mesh.morphTexture !== undefined ) ) {
197
+ if ( this.mesh.count > 1 && ( this.mesh.morphTexture !== null && this.mesh.morphTexture !== undefined ) ) {
194
198
 
195
199
  influence.assign( textureLoad( this.mesh.morphTexture, ivec2( int( i ).add( 1 ), int( instanceIndex ) ) ).r );
196
200
 
@@ -250,6 +254,6 @@ class MorphNode extends Node {
250
254
 
251
255
  export default MorphNode;
252
256
 
253
- export const morphReference = nodeProxy( MorphNode );
257
+ MorphNode.type = /*@__PURE__*/ registerNode( 'Morph', MorphNode );
254
258
 
255
- addNodeClass( 'MorphNode', MorphNode );
259
+ export const morphReference = /*@__PURE__*/ nodeProxy( MorphNode );
@@ -0,0 +1,62 @@
1
+ import { attribute } from '../core/AttributeNode.js';
2
+ import { cameraViewMatrix } from './Camera.js';
3
+ import { modelNormalMatrix } from './ModelNode.js';
4
+ import { vec3 } from '../tsl/TSLBase.js';
5
+ import { positionView } from './Position.js';
6
+ import { Fn, varying } from '../tsl/TSLBase.js';
7
+ import { faceDirection } from '../display/FrontFacingNode.js';
8
+
9
+ export const normalGeometry = /*@__PURE__*/ attribute( 'normal', 'vec3' );
10
+
11
+ export const normalLocal = /*@__PURE__*/ ( Fn( ( builder ) => {
12
+
13
+ if ( builder.geometry.hasAttribute( 'normal' ) === false ) {
14
+
15
+ console.warn( 'TSL.NormalNode: Vertex attribute "normal" not found on geometry.' );
16
+
17
+ return vec3( 0, 1, 0 );
18
+
19
+ }
20
+
21
+ return normalGeometry;
22
+
23
+ }, 'vec3' ).once() )().toVar( 'normalLocal' );
24
+
25
+ export const normalFlat = /*@__PURE__*/ positionView.dFdx().cross( positionView.dFdy() ).normalize().toVar( 'normalFlat' );
26
+
27
+ let normalViewVarying = null;
28
+
29
+ export const normalView = /*@__PURE__*/ ( Fn( ( builder ) => {
30
+
31
+ let node;
32
+
33
+ if ( builder.material.flatShading === true ) {
34
+
35
+ node = normalFlat;
36
+
37
+ } else {
38
+
39
+ node = normalViewVarying || ( normalViewVarying = varying( modelNormalMatrix.mul( normalLocal ), 'v_normalView' ).normalize() );
40
+
41
+ }
42
+
43
+ return node;
44
+
45
+ }, 'vec3' ).once() )().toVar( 'normalView' );
46
+
47
+ export const normalWorld = /*@__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'v_normalWorld' ).normalize().toVar( 'normalWorld' );
48
+
49
+ export const transformedNormalView = /*@__PURE__*/ ( Fn( ( builder ) => {
50
+
51
+ return builder.context.setupNormal();
52
+
53
+ }, 'vec3' ).once() )().mul( faceDirection ).toVar( 'transformedNormalView' );
54
+
55
+
56
+ export const transformedNormalWorld = /*@__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedNormalWorld' );
57
+
58
+ export const transformedClearcoatNormalView = /*@__PURE__*/ ( Fn( ( builder ) => {
59
+
60
+ return builder.context.setupClearcoatNormal();
61
+
62
+ }, 'vec3' ).once() )().mul( faceDirection ).toVar( 'transformedClearcoatNormalView' );
@@ -1,9 +1,9 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node, { registerNode } from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
3
  import UniformNode from '../core/UniformNode.js';
4
- import { nodeProxy } from '../shadernode/ShaderNode.js';
4
+ import { nodeProxy } from '../tsl/TSLBase.js';
5
5
 
6
- import { Vector3 } from 'three';
6
+ import { Vector3 } from '../../math/Vector3.js';
7
7
 
8
8
  class Object3DNode extends Node {
9
9
 
@@ -139,12 +139,12 @@ Object3DNode.DIRECTION = 'direction';
139
139
 
140
140
  export default Object3DNode;
141
141
 
142
- export const objectDirection = nodeProxy( Object3DNode, Object3DNode.DIRECTION );
143
- export const objectViewMatrix = nodeProxy( Object3DNode, Object3DNode.VIEW_MATRIX );
144
- export const objectNormalMatrix = nodeProxy( Object3DNode, Object3DNode.NORMAL_MATRIX );
145
- export const objectWorldMatrix = nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
146
- export const objectPosition = nodeProxy( Object3DNode, Object3DNode.POSITION );
147
- export const objectScale = nodeProxy( Object3DNode, Object3DNode.SCALE );
148
- export const objectViewPosition = nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
142
+ Object3DNode.type = /*@__PURE__*/ registerNode( 'Object3D', Object3DNode );
149
143
 
150
- addNodeClass( 'Object3DNode', Object3DNode );
144
+ export const objectDirection = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.DIRECTION );
145
+ export const objectViewMatrix = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.VIEW_MATRIX );
146
+ export const objectNormalMatrix = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.NORMAL_MATRIX );
147
+ export const objectWorldMatrix = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
148
+ export const objectPosition = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.POSITION );
149
+ export const objectScale = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.SCALE );
150
+ export const objectViewPosition = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
@@ -0,0 +1,26 @@
1
+ import Node, { registerNode } from '../core/Node.js';
2
+ import { nodeImmutable } from '../tsl/TSLBase.js';
3
+
4
+ class PointUVNode extends Node {
5
+
6
+ constructor() {
7
+
8
+ super( 'vec2' );
9
+
10
+ this.isPointUVNode = true;
11
+
12
+ }
13
+
14
+ generate( /*builder*/ ) {
15
+
16
+ return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )';
17
+
18
+ }
19
+
20
+ }
21
+
22
+ export default PointUVNode;
23
+
24
+ PointUVNode.type = /*@__PURE__*/ registerNode( 'PointUV', PointUVNode );
25
+
26
+ export const pointUV = /*@__PURE__*/ nodeImmutable( PointUVNode );
@@ -0,0 +1,10 @@
1
+ import { attribute } from '../core/AttributeNode.js';
2
+ import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
3
+
4
+ export const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' );
5
+ export const positionLocal = /*@__PURE__*/ positionGeometry.varying( 'positionLocal' );
6
+ export const positionPrevious = /*@__PURE__*/ positionGeometry.varying( 'positionPrevious' );
7
+ export const positionWorld = /*@__PURE__*/ modelWorldMatrix.mul( positionLocal ).xyz.varying( 'v_positionWorld' );
8
+ export const positionWorldDirection = /*@__PURE__*/ positionLocal.transformDirection( modelWorldMatrix ).varying( 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' );
9
+ export const positionView = /*@__PURE__*/ modelViewMatrix.mul( positionLocal ).xyz.varying( 'v_positionView' );
10
+ export const positionViewDirection = /*@__PURE__*/ positionView.negate().varying( 'v_positionViewDirection' ).normalize().toVar( 'positionViewDirection' );
@@ -0,0 +1,143 @@
1
+ import Node, { registerNode } from '../core/Node.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { nodeObject } from '../tsl/TSLCore.js';
5
+ import ArrayElementNode from '../utils/ArrayElementNode.js';
6
+
7
+ class ReferenceElementNode extends ArrayElementNode {
8
+
9
+ constructor( referenceNode, indexNode ) {
10
+
11
+ super( referenceNode, indexNode );
12
+
13
+ this.referenceNode = referenceNode;
14
+
15
+ this.isReferenceElementNode = true;
16
+
17
+ }
18
+
19
+ getNodeType() {
20
+
21
+ return this.referenceNode.uniformType;
22
+
23
+ }
24
+
25
+ generate( builder ) {
26
+
27
+ const snippet = super.generate( builder );
28
+ const arrayType = this.referenceNode.getNodeType();
29
+ const elementType = this.getNodeType();
30
+
31
+ return builder.format( snippet, arrayType, elementType );
32
+
33
+ }
34
+
35
+ }
36
+
37
+ class ReferenceBaseNode extends Node {
38
+
39
+ constructor( property, uniformType, object = null, count = null ) {
40
+
41
+ super();
42
+
43
+ this.property = property;
44
+ this.uniformType = uniformType;
45
+ this.object = object;
46
+ this.count = count;
47
+
48
+ this.properties = property.split( '.' );
49
+ this.reference = object;
50
+ this.node = null;
51
+
52
+ this.updateType = NodeUpdateType.OBJECT;
53
+
54
+ }
55
+
56
+ element( indexNode ) {
57
+
58
+ return nodeObject( new ReferenceElementNode( this, nodeObject( indexNode ) ) );
59
+
60
+ }
61
+
62
+ setNodeType( uniformType ) {
63
+
64
+ this.node = uniform( null, uniformType ).getSelf();
65
+
66
+ }
67
+
68
+ getNodeType( builder ) {
69
+
70
+ if ( this.node === null ) {
71
+
72
+ this.updateValue();
73
+
74
+ }
75
+
76
+ return this.node.getNodeType( builder );
77
+
78
+ }
79
+
80
+ getValueFromReference( object = this.reference ) {
81
+
82
+ const { properties } = this;
83
+
84
+ let value = object[ properties[ 0 ] ];
85
+
86
+ for ( let i = 1; i < properties.length; i ++ ) {
87
+
88
+ value = value[ properties[ i ] ];
89
+
90
+ }
91
+
92
+ return value;
93
+
94
+ }
95
+
96
+ updateReference( state ) {
97
+
98
+ this.reference = this.object !== null ? this.object : state.object;
99
+
100
+ return this.reference;
101
+
102
+ }
103
+
104
+ setup() {
105
+
106
+ this.updateValue();
107
+
108
+ return this.node;
109
+
110
+ }
111
+
112
+ update( /*frame*/ ) {
113
+
114
+ this.updateValue();
115
+
116
+ }
117
+
118
+ updateValue() {
119
+
120
+ if ( this.node === null ) this.setNodeType( this.uniformType );
121
+
122
+ const value = this.getValueFromReference();
123
+
124
+ if ( Array.isArray( value ) ) {
125
+
126
+ this.node.array = value;
127
+
128
+ } else {
129
+
130
+ this.node.value = value;
131
+
132
+ }
133
+
134
+ }
135
+
136
+ }
137
+
138
+ export default ReferenceBaseNode;
139
+
140
+ ReferenceBaseNode.type = /*@__PURE__*/ registerNode( 'ReferenceBase', ReferenceBaseNode );
141
+
142
+ export const reference = ( name, type, object ) => nodeObject( new ReferenceBaseNode( name, type, object ) );
143
+ export const referenceBuffer = ( name, type, count, object ) => nodeObject( new ReferenceBaseNode( name, type, object, count ) );
@@ -1,10 +1,11 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node, { registerNode } from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
3
  import { uniform } from '../core/UniformNode.js';
4
4
  import { texture } from './TextureNode.js';
5
+ import { cubeTexture } from './CubeTextureNode.js';
5
6
  import { buffer } from './BufferNode.js';
6
- import { nodeObject } from '../shadernode/ShaderNode.js';
7
- import { uniforms } from './UniformsNode.js';
7
+ import { nodeObject } from '../tsl/TSLBase.js';
8
+ import { uniformArray } from './UniformArrayNode.js';
8
9
  import ArrayElementNode from '../utils/ArrayElementNode.js';
9
10
 
10
11
  class ReferenceElementNode extends ArrayElementNode {
@@ -37,6 +38,7 @@ class ReferenceElementNode extends ArrayElementNode {
37
38
 
38
39
  }
39
40
 
41
+ // TODO: Extends this from ReferenceBaseNode
40
42
  class ReferenceNode extends Node {
41
43
 
42
44
  constructor( property, uniformType, object = null, count = null ) {
@@ -49,7 +51,7 @@ class ReferenceNode extends Node {
49
51
  this.count = count;
50
52
 
51
53
  this.properties = property.split( '.' );
52
- this.reference = null;
54
+ this.reference = object;
53
55
  this.node = null;
54
56
 
55
57
  this.updateType = NodeUpdateType.OBJECT;
@@ -72,19 +74,23 @@ class ReferenceNode extends Node {
72
74
 
73
75
  } else if ( Array.isArray( this.getValueFromReference() ) ) {
74
76
 
75
- node = uniforms( null, uniformType );
77
+ node = uniformArray( null, uniformType );
76
78
 
77
79
  } else if ( uniformType === 'texture' ) {
78
80
 
79
81
  node = texture( null );
80
82
 
83
+ } else if ( uniformType === 'cubeTexture' ) {
84
+
85
+ node = cubeTexture( null );
86
+
81
87
  } else {
82
88
 
83
89
  node = uniform( null, uniformType );
84
90
 
85
91
  }
86
92
 
87
- this.node = node;
93
+ this.node = node.getSelf();
88
94
 
89
95
  }
90
96
 
@@ -160,7 +166,7 @@ class ReferenceNode extends Node {
160
166
 
161
167
  export default ReferenceNode;
162
168
 
169
+ ReferenceNode.type = /*@__PURE__*/ registerNode( 'Reference', ReferenceNode );
170
+
163
171
  export const reference = ( name, type, object ) => nodeObject( new ReferenceNode( name, type, object ) );
164
172
  export const referenceBuffer = ( name, type, count, object ) => nodeObject( new ReferenceNode( name, type, object, count ) );
165
-
166
- addNodeClass( 'ReferenceNode', ReferenceNode );
@@ -0,0 +1,10 @@
1
+ import { cameraViewMatrix } from './Camera.js';
2
+ import { transformedNormalView } from './Normal.js';
3
+ import { positionViewDirection } from './Position.js';
4
+ import { materialRefractionRatio } from './MaterialProperties.js';
5
+
6
+ export const reflectView = /*@__PURE__*/ positionViewDirection.negate().reflect( transformedNormalView );
7
+ export const refractView = /*@__PURE__*/ positionViewDirection.negate().refract( transformedNormalView, materialRefractionRatio );
8
+
9
+ export const reflectVector = /*@__PURE__*/ reflectView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
10
+ export const refractVector = /*@__PURE__*/ refractView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
@@ -1,8 +1,8 @@
1
- import ReferenceNode from './ReferenceNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeObject } from '../shadernode/ShaderNode.js';
1
+ import { registerNode } from '../core/Node.js';
2
+ import ReferenceBaseNode from './ReferenceBaseNode.js';
3
+ import { nodeObject } from '../tsl/TSLCore.js';
4
4
 
5
- class RendererReferenceNode extends ReferenceNode {
5
+ class RendererReferenceNode extends ReferenceBaseNode {
6
6
 
7
7
  constructor( property, inputType, renderer = null ) {
8
8
 
@@ -24,6 +24,6 @@ class RendererReferenceNode extends ReferenceNode {
24
24
 
25
25
  export default RendererReferenceNode;
26
26
 
27
- export const rendererReference = ( name, type, renderer ) => nodeObject( new RendererReferenceNode( name, type, renderer ) );
27
+ RendererReferenceNode.type = /*@__PURE__*/ registerNode( 'RendererReference', RendererReferenceNode );
28
28
 
29
- addNodeClass( 'RendererReferenceNode', RendererReferenceNode );
29
+ export const rendererReference = ( name, type, renderer ) => nodeObject( new RendererReferenceNode( name, type, renderer ) );
@@ -1,6 +1,5 @@
1
- import Node from '../core/Node.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
1
+ import Node, { registerNode } from '../core/Node.js';
2
+ import { nodeImmutable } from '../tsl/TSLBase.js';
4
3
  import { reference } from './ReferenceNode.js';
5
4
 
6
5
  class SceneNode extends Node {
@@ -46,7 +45,7 @@ SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
46
45
 
47
46
  export default SceneNode;
48
47
 
49
- export const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
50
- export const backgroundIntensity = nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
48
+ SceneNode.type = /*@__PURE__*/ registerNode( 'Scene', SceneNode );
51
49
 
52
- addNodeClass( 'SceneNode', SceneNode );
50
+ export const backgroundBlurriness = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
51
+ export const backgroundIntensity = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );