super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -1,6 +1,6 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
2
- import { positionView } from '../accessors/PositionNode.js';
3
- import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
1
+ import Node, { registerNode } from '../core/Node.js';
2
+ import { positionView } from '../accessors/Position.js';
3
+ import { nodeProxy } from '../tsl/TSLBase.js';
4
4
 
5
5
  class FogNode extends Node {
6
6
 
@@ -41,8 +41,6 @@ class FogNode extends Node {
41
41
 
42
42
  export default FogNode;
43
43
 
44
- export const fog = nodeProxy( FogNode );
44
+ FogNode.type = /*@__PURE__*/ registerNode( 'Fog', FogNode );
45
45
 
46
- addNodeElement( 'fog', fog );
47
-
48
- addNodeClass( 'FogNode', FogNode );
46
+ export const fog = /*@__PURE__*/ nodeProxy( FogNode );
@@ -1,7 +1,7 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import FogNode from './FogNode.js';
2
3
  import { smoothstep } from '../math/MathNode.js';
3
- import { addNodeClass } from '../core/Node.js';
4
- import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
+ import { nodeProxy } from '../tsl/TSLBase.js';
5
5
 
6
6
  class FogRangeNode extends FogNode {
7
7
 
@@ -28,8 +28,6 @@ class FogRangeNode extends FogNode {
28
28
 
29
29
  export default FogRangeNode;
30
30
 
31
- export const rangeFog = nodeProxy( FogRangeNode );
31
+ FogRangeNode.type = /*@__PURE__*/ registerNode( 'FogRange', FogRangeNode );
32
32
 
33
- addNodeElement( 'rangeFog', rangeFog );
34
-
35
- addNodeClass( 'FogRangeNode', FogRangeNode );
33
+ export const rangeFog = /*@__PURE__*/ nodeProxy( FogRangeNode );
@@ -3,13 +3,13 @@ import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
3
3
  import V_GGX_SmithCorrelated_Anisotropic from './V_GGX_SmithCorrelated_Anisotropic.js';
4
4
  import D_GGX from './D_GGX.js';
5
5
  import D_GGX_Anisotropic from './D_GGX_Anisotropic.js';
6
- import { transformedNormalView } from '../../accessors/NormalNode.js';
7
- import { positionViewDirection } from '../../accessors/PositionNode.js';
6
+ import { transformedNormalView } from '../../accessors/Normal.js';
7
+ import { positionViewDirection } from '../../accessors/Position.js';
8
8
  import { iridescence, alphaT, anisotropyT, anisotropyB } from '../../core/PropertyNode.js';
9
- import { tslFn, defined } from '../../shadernode/ShaderNode.js';
9
+ import { Fn, defined } from '../../tsl/TSLBase.js';
10
10
 
11
11
  // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
12
- const BRDF_GGX = tslFn( ( inputs ) => {
12
+ const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
13
13
 
14
14
  const { lightDirection, f0, f90, roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } = inputs;
15
15
 
@@ -1,6 +1,6 @@
1
- import { tslFn } from '../../shadernode/ShaderNode.js';
1
+ import { Fn } from '../../tsl/TSLBase.js';
2
2
 
3
- const BRDF_Lambert = tslFn( ( inputs ) => {
3
+ const BRDF_Lambert = /*@__PURE__*/ Fn( ( inputs ) => {
4
4
 
5
5
  return inputs.diffuseColor.mul( 1 / Math.PI ); // punctual light
6
6
 
@@ -1,10 +1,10 @@
1
- import { transformedNormalView } from '../../accessors/NormalNode.js';
2
- import { positionViewDirection } from '../../accessors/PositionNode.js';
1
+ import { transformedNormalView } from '../../accessors/Normal.js';
2
+ import { positionViewDirection } from '../../accessors/Position.js';
3
3
  import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
4
- import { tslFn, float } from '../../shadernode/ShaderNode.js';
4
+ import { Fn, float } from '../../tsl/TSLBase.js';
5
5
 
6
6
  // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
7
- const D_Charlie = tslFn( ( { roughness, dotNH } ) => {
7
+ const D_Charlie = /*@__PURE__*/ Fn( ( { roughness, dotNH } ) => {
8
8
 
9
9
  const alpha = roughness.pow2();
10
10
 
@@ -25,7 +25,7 @@ const D_Charlie = tslFn( ( { roughness, dotNH } ) => {
25
25
  } );
26
26
 
27
27
  // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
28
- const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => {
28
+ const V_Neubelt = /*@__PURE__*/ Fn( ( { dotNV, dotNL } ) => {
29
29
 
30
30
  // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
31
31
  return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
@@ -39,7 +39,7 @@ const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => {
39
39
  ]
40
40
  } );
41
41
 
42
- const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
42
+ const BRDF_Sheen = /*@__PURE__*/ Fn( ( { lightDirection } ) => {
43
43
 
44
44
  const halfDir = lightDirection.add( positionViewDirection ).normalize();
45
45
 
@@ -1,10 +1,10 @@
1
- import { tslFn, vec2, vec4 } from '../../shadernode/ShaderNode.js';
1
+ import { Fn, vec2, vec4 } from '../../tsl/TSLBase.js';
2
2
 
3
3
  // Analytical approximation of the DFG LUT, one half of the
4
4
  // split-sum approximation used in indirect specular lighting.
5
5
  // via 'environmentBRDF' from "Physically Based Shading on Mobile"
6
6
  // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
7
- const DFGApprox = tslFn( ( { roughness, dotNV } ) => {
7
+ const DFGApprox = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
8
8
 
9
9
  const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
10
10
 
@@ -1,9 +1,9 @@
1
- import { tslFn } from '../../shadernode/ShaderNode.js';
1
+ import { Fn } from '../../tsl/TSLBase.js';
2
2
 
3
3
  // Microfacet Models for Refraction through Rough Surfaces - equation (33)
4
4
  // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
5
5
  // alpha is "roughness squared" in Disney’s reparameterization
6
- const D_GGX = tslFn( ( { alpha, dotNH } ) => {
6
+ const D_GGX = /*@__PURE__*/ Fn( ( { alpha, dotNH } ) => {
7
7
 
8
8
  const a2 = alpha.pow2();
9
9
 
@@ -1,10 +1,10 @@
1
- import { tslFn, float, vec3 } from '../../shadernode/ShaderNode.js';
1
+ import { Fn, float, vec3 } from '../../tsl/TSLBase.js';
2
2
 
3
- const RECIPROCAL_PI = float( 1 / Math.PI );
3
+ const RECIPROCAL_PI = /*@__PURE__*/ float( 1 / Math.PI );
4
4
 
5
5
  // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
6
6
 
7
- const D_GGX_Anisotropic = tslFn( ( { alphaT, alphaB, dotNH, dotTH, dotBH } ) => {
7
+ const D_GGX_Anisotropic = /*@__PURE__*/ Fn( ( { alphaT, alphaB, dotNH, dotTH, dotBH } ) => {
8
8
 
9
9
  const a2 = alphaT.mul( alphaB );
10
10
  const v = vec3( alphaB.mul( dotTH ), alphaT.mul( dotBH ), a2.mul( dotNH ) );
@@ -1,7 +1,7 @@
1
1
  import DFGApprox from './DFGApprox.js';
2
- import { tslFn } from '../../shadernode/ShaderNode.js';
2
+ import { Fn } from '../../tsl/TSLBase.js';
3
3
 
4
- const EnvironmentBRDF = tslFn( ( inputs ) => {
4
+ const EnvironmentBRDF = /*@__PURE__*/ Fn( ( inputs ) => {
5
5
 
6
6
  const { dotNV, specularColor, specularF90, roughness } = inputs;
7
7
 
@@ -1,6 +1,6 @@
1
- import { tslFn } from '../../shadernode/ShaderNode.js';
1
+ import { Fn } from '../../tsl/TSLBase.js';
2
2
 
3
- const F_Schlick = tslFn( ( { f0, f90, dotVH } ) => {
3
+ const F_Schlick = /*@__PURE__*/ Fn( ( { f0, f90, dotVH } ) => {
4
4
 
5
5
  // Original approximation by Christophe Schlick '94
6
6
  // float fresnel = pow( 1.0 - dotVH, 5.0 );
@@ -0,0 +1,131 @@
1
+ import { Fn, If, mat3, vec2, vec3 } from '../../tsl/TSLBase.js';
2
+ import { max } from '../../math/MathNode.js';
3
+
4
+ // Rect Area Light
5
+
6
+ // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
7
+ // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
8
+ // code: https://github.com/selfshadow/ltc_code/
9
+
10
+ const LTC_Uv = /*@__PURE__*/ Fn( ( { N, V, roughness } ) => {
11
+
12
+ const LUT_SIZE = 64.0;
13
+ const LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
14
+ const LUT_BIAS = 0.5 / LUT_SIZE;
15
+
16
+ const dotNV = N.dot( V ).saturate();
17
+
18
+ // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
19
+ const uv = vec2( roughness, dotNV.oneMinus().sqrt() );
20
+
21
+ uv.assign( uv.mul( LUT_SCALE ).add( LUT_BIAS ) );
22
+
23
+ return uv;
24
+
25
+ } ).setLayout( {
26
+ name: 'LTC_Uv',
27
+ type: 'vec2',
28
+ inputs: [
29
+ { name: 'N', type: 'vec3' },
30
+ { name: 'V', type: 'vec3' },
31
+ { name: 'roughness', type: 'float' }
32
+ ]
33
+ } );
34
+
35
+ const LTC_ClippedSphereFormFactor = /*@__PURE__*/ Fn( ( { f } ) => {
36
+
37
+ // Real-Time Area Lighting: a Journey from Research to Production (p.102)
38
+ // An approximation of the form factor of a horizon-clipped rectangle.
39
+
40
+ const l = f.length();
41
+
42
+ return max( l.mul( l ).add( f.z ).div( l.add( 1.0 ) ), 0 );
43
+
44
+ } ).setLayout( {
45
+ name: 'LTC_ClippedSphereFormFactor',
46
+ type: 'float',
47
+ inputs: [
48
+ { name: 'f', type: 'vec3' }
49
+ ]
50
+ } );
51
+
52
+ const LTC_EdgeVectorFormFactor = /*@__PURE__*/ Fn( ( { v1, v2 } ) => {
53
+
54
+ const x = v1.dot( v2 );
55
+ const y = x.abs().toVar();
56
+
57
+ // rational polynomial approximation to theta / sin( theta ) / 2PI
58
+ const a = y.mul( 0.0145206 ).add( 0.4965155 ).mul( y ).add( 0.8543985 ).toVar();
59
+ const b = y.add( 4.1616724 ).mul( y ).add( 3.4175940 ).toVar();
60
+ const v = a.div( b );
61
+
62
+ const theta_sintheta = x.greaterThan( 0.0 ).select( v, max( x.mul( x ).oneMinus(), 1e-7 ).inverseSqrt().mul( 0.5 ).sub( v ) );
63
+
64
+ return v1.cross( v2 ).mul( theta_sintheta );
65
+
66
+ } ).setLayout( {
67
+ name: 'LTC_EdgeVectorFormFactor',
68
+ type: 'vec3',
69
+ inputs: [
70
+ { name: 'v1', type: 'vec3' },
71
+ { name: 'v2', type: 'vec3' }
72
+ ]
73
+ } );
74
+
75
+ const LTC_Evaluate = /*@__PURE__*/ Fn( ( { N, V, P, mInv, p0, p1, p2, p3 } ) => {
76
+
77
+ // bail if point is on back side of plane of light
78
+ // assumes ccw winding order of light vertices
79
+ const v1 = p1.sub( p0 ).toVar();
80
+ const v2 = p3.sub( p0 ).toVar();
81
+
82
+ const lightNormal = v1.cross( v2 );
83
+ const result = vec3().toVar();
84
+
85
+ If( lightNormal.dot( P.sub( p0 ) ).greaterThanEqual( 0.0 ), () => {
86
+
87
+ // construct orthonormal basis around N
88
+ const T1 = V.sub( N.mul( V.dot( N ) ) ).normalize();
89
+ const T2 = N.cross( T1 ).negate(); // negated from paper; possibly due to a different handedness of world coordinate system
90
+
91
+ // compute transform
92
+ const mat = mInv.mul( mat3( T1, T2, N ).transpose() ).toVar();
93
+
94
+ // transform rect
95
+ // & project rect onto sphere
96
+ const coords0 = mat.mul( p0.sub( P ) ).normalize().toVar();
97
+ const coords1 = mat.mul( p1.sub( P ) ).normalize().toVar();
98
+ const coords2 = mat.mul( p2.sub( P ) ).normalize().toVar();
99
+ const coords3 = mat.mul( p3.sub( P ) ).normalize().toVar();
100
+
101
+ // calculate vector form factor
102
+ const vectorFormFactor = vec3( 0 ).toVar();
103
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords0, v2: coords1 } ) );
104
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords1, v2: coords2 } ) );
105
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords2, v2: coords3 } ) );
106
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords3, v2: coords0 } ) );
107
+
108
+ // adjust for horizon clipping
109
+ result.assign( vec3( LTC_ClippedSphereFormFactor( { f: vectorFormFactor } ) ) );
110
+
111
+ } );
112
+
113
+ return result;
114
+
115
+ } ).setLayout( {
116
+ name: 'LTC_Evaluate',
117
+ type: 'vec3',
118
+ inputs: [
119
+ { name: 'N', type: 'vec3' },
120
+ { name: 'V', type: 'vec3' },
121
+ { name: 'P', type: 'vec3' },
122
+ { name: 'mInv', type: 'mat3' },
123
+ { name: 'p0', type: 'vec3' },
124
+ { name: 'p1', type: 'vec3' },
125
+ { name: 'p2', type: 'vec3' },
126
+ { name: 'p3', type: 'vec3' }
127
+ ]
128
+ } );
129
+
130
+
131
+ export { LTC_Evaluate, LTC_Uv };
@@ -1,6 +1,6 @@
1
- import { tslFn, vec3 } from '../../shadernode/ShaderNode.js';
1
+ import { Fn, vec3 } from '../../tsl/TSLBase.js';
2
2
 
3
- const Schlick_to_F0 = tslFn( ( { f, f90, dotVH } ) => {
3
+ const Schlick_to_F0 = /*@__PURE__*/ Fn( ( { f, f90, dotVH } ) => {
4
4
 
5
5
  const x = dotVH.oneMinus().saturate();
6
6
  const x2 = x.mul( x );
@@ -1,10 +1,10 @@
1
1
  import { div } from '../../math/OperatorNode.js';
2
2
  import { EPSILON } from '../../math/MathNode.js';
3
- import { tslFn } from '../../shadernode/ShaderNode.js';
3
+ import { Fn } from '../../tsl/TSLBase.js';
4
4
 
5
5
  // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
6
6
  // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
7
- const V_GGX_SmithCorrelated = tslFn( ( { alpha, dotNL, dotNV } ) => {
7
+ const V_GGX_SmithCorrelated = /*@__PURE__*/ Fn( ( { alpha, dotNL, dotNV } ) => {
8
8
 
9
9
  const a2 = alpha.pow2();
10
10
 
@@ -1,9 +1,9 @@
1
1
  import { div } from '../../math/OperatorNode.js';
2
- import { tslFn, vec3 } from '../../shadernode/ShaderNode.js';
2
+ import { Fn, vec3 } from '../../tsl/TSLBase.js';
3
3
 
4
4
  // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
5
5
 
6
- const V_GGX_SmithCorrelated_Anisotropic = tslFn( ( { alphaT, alphaB, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL } ) => {
6
+ const V_GGX_SmithCorrelated_Anisotropic = /*@__PURE__*/ Fn( ( { alphaT, alphaB, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL } ) => {
7
7
 
8
8
  const gv = dotNL.mul( vec3( alphaT.mul( dotTV ), alphaB.mul( dotBV ), dotNV ).length() );
9
9
  const gl = dotNV.mul( vec3( alphaT.mul( dotTL ), alphaB.mul( dotBL ), dotNL ).length() );
@@ -0,0 +1,78 @@
1
+ import LightingModel from '../core/LightingModel.js';
2
+ import { diffuseColor } from '../core/PropertyNode.js';
3
+ import { MultiplyOperation, MixOperation, AddOperation } from '../../constants.js';
4
+ import { materialSpecularStrength, materialReflectivity } from '../accessors/MaterialNode.js';
5
+ import { mix } from '../math/MathNode.js';
6
+ import { vec4 } from '../tsl/TSLBase.js';
7
+
8
+ class BasicLightingModel extends LightingModel {
9
+
10
+ constructor() {
11
+
12
+ super();
13
+
14
+ }
15
+
16
+ indirect( context, stack, builder ) {
17
+
18
+ const ambientOcclusion = context.ambientOcclusion;
19
+ const reflectedLight = context.reflectedLight;
20
+ const irradianceLightMap = builder.context.irradianceLightMap;
21
+
22
+ reflectedLight.indirectDiffuse.assign( vec4( 0.0 ) );
23
+
24
+ // accumulation (baked indirect lighting only)
25
+
26
+ if ( irradianceLightMap ) {
27
+
28
+ reflectedLight.indirectDiffuse.addAssign( irradianceLightMap );
29
+
30
+ } else {
31
+
32
+ reflectedLight.indirectDiffuse.addAssign( vec4( 1.0, 1.0, 1.0, 0.0 ) );
33
+
34
+ }
35
+
36
+ // modulation
37
+
38
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
39
+
40
+ reflectedLight.indirectDiffuse.mulAssign( diffuseColor.rgb );
41
+
42
+ }
43
+
44
+ finish( context, stack, builder ) {
45
+
46
+ const material = builder.material;
47
+ const outgoingLight = context.outgoingLight;
48
+ const envNode = builder.context.environment;
49
+
50
+ if ( envNode ) {
51
+
52
+ switch ( material.combine ) {
53
+
54
+ case MultiplyOperation:
55
+ outgoingLight.rgb.assign( mix( outgoingLight.rgb, outgoingLight.rgb.mul( envNode.rgb ), materialSpecularStrength.mul( materialReflectivity ) ) );
56
+ break;
57
+
58
+ case MixOperation:
59
+ outgoingLight.rgb.assign( mix( outgoingLight.rgb, envNode.rgb, materialSpecularStrength.mul( materialReflectivity ) ) );
60
+ break;
61
+
62
+ case AddOperation:
63
+ outgoingLight.rgb.addAssign( envNode.rgb.mul( materialSpecularStrength.mul( materialReflectivity ) ) );
64
+ break;
65
+
66
+ default:
67
+ console.warn( 'THREE.BasicLightingModel: Unsupported .combine value:', material.combine );
68
+ break;
69
+
70
+ }
71
+
72
+ }
73
+
74
+ }
75
+
76
+ }
77
+
78
+ export default BasicLightingModel;
@@ -1,22 +1,22 @@
1
- import LightingModel from '../core/LightingModel.js';
1
+ import BasicLightingModel from './BasicLightingModel.js';
2
2
  import F_Schlick from './BSDF/F_Schlick.js';
3
3
  import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
4
4
  import { diffuseColor } from '../core/PropertyNode.js';
5
- import { transformedNormalView } from '../accessors/NormalNode.js';
5
+ import { transformedNormalView } from '../accessors/Normal.js';
6
6
  import { materialSpecularStrength } from '../accessors/MaterialNode.js';
7
7
  import { shininess, specularColor } from '../core/PropertyNode.js';
8
- import { positionViewDirection } from '../accessors/PositionNode.js';
9
- import { tslFn, float } from '../shadernode/ShaderNode.js';
8
+ import { positionViewDirection } from '../accessors/Position.js';
9
+ import { Fn, float } from '../tsl/TSLBase.js';
10
10
 
11
11
  const G_BlinnPhong_Implicit = () => float( 0.25 );
12
12
 
13
- const D_BlinnPhong = tslFn( ( { dotNH } ) => {
13
+ const D_BlinnPhong = /*@__PURE__*/ Fn( ( { dotNH } ) => {
14
14
 
15
15
  return shininess.mul( float( 0.5 ) ).add( 1.0 ).mul( float( 1 / Math.PI ) ).mul( dotNH.pow( shininess ) );
16
16
 
17
17
  } );
18
18
 
19
- const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
19
+ const BRDF_BlinnPhong = /*@__PURE__*/ Fn( ( { lightDirection } ) => {
20
20
 
21
21
  const halfDir = lightDirection.add( positionViewDirection ).normalize();
22
22
 
@@ -31,7 +31,7 @@ const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
31
31
 
32
32
  } );
33
33
 
34
- class PhongLightingModel extends LightingModel {
34
+ class PhongLightingModel extends BasicLightingModel {
35
35
 
36
36
  constructor( specular = true ) {
37
37
 
@@ -56,10 +56,12 @@ class PhongLightingModel extends LightingModel {
56
56
 
57
57
  }
58
58
 
59
- indirectDiffuse( { irradiance, reflectedLight } ) {
59
+ indirect( { ambientOcclusion, irradiance, reflectedLight } ) {
60
60
 
61
61
  reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
62
62
 
63
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
64
+
63
65
  }
64
66
 
65
67
  }