super-three 0.165.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/build/three.cjs +854 -410
  2. package/build/three.module.js +849 -411
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +77755 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +5 -2
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/csm/CSMShader.js +4 -4
  17. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  18. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  19. package/examples/jsm/effects/StereoEffect.js +6 -1
  20. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +13 -4
  22. package/examples/jsm/exporters/USDZExporter.js +29 -8
  23. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  24. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  25. package/examples/jsm/helpers/ViewHelper.js +51 -2
  26. package/examples/jsm/libs/tween.module.js +64 -75
  27. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  28. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  29. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  30. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  31. package/examples/jsm/loaders/FBXLoader.js +23 -45
  32. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  33. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  34. package/examples/jsm/loaders/MaterialXLoader.js +10 -10
  35. package/examples/jsm/loaders/PCDLoader.js +9 -9
  36. package/examples/jsm/loaders/USDZLoader.js +124 -76
  37. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  38. package/examples/jsm/loaders/VTKLoader.js +76 -3
  39. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  40. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  41. package/examples/jsm/objects/InstancedPoints.js +2 -2
  42. package/examples/jsm/objects/SkyMesh.js +188 -0
  43. package/examples/jsm/objects/Water2Mesh.js +159 -0
  44. package/examples/jsm/objects/WaterMesh.js +102 -0
  45. package/examples/jsm/physics/RapierPhysics.js +20 -0
  46. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  47. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  48. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  49. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  50. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  51. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  52. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  53. package/examples/jsm/shaders/FXAAShader.js +0 -2
  54. package/examples/jsm/shaders/GTAOShader.js +1 -1
  55. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  56. package/examples/jsm/shaders/OutputShader.js +1 -1
  57. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  58. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  59. package/examples/jsm/utils/TextureUtils.js +1 -1
  60. package/package.json +8 -6
  61. package/src/Three.WebGPU.js +200 -0
  62. package/src/Three.js +3 -0
  63. package/src/constants.js +4 -1
  64. package/src/core/Object3D.js +22 -22
  65. package/src/extras/Controls.js +32 -0
  66. package/src/extras/TextureUtils.js +210 -0
  67. package/src/lights/Light.js +1 -0
  68. package/src/lights/LightShadow.js +5 -0
  69. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  70. package/src/loaders/ObjectLoader.js +33 -2
  71. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +6 -4
  72. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +2 -2
  73. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +2 -1
  74. package/src/materials/Material.js +7 -1
  75. package/{examples/jsm/nodes/materials → src/materials/nodes}/InstancedPointsNodeMaterial.js +36 -27
  76. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +37 -40
  77. package/src/materials/nodes/LineBasicNodeMaterial.js +27 -0
  78. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +10 -11
  79. package/src/materials/nodes/MeshBasicNodeMaterial.js +73 -0
  80. package/src/materials/nodes/MeshLambertNodeMaterial.js +43 -0
  81. package/src/materials/nodes/MeshMatcapNodeMaterial.js +53 -0
  82. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  83. package/src/materials/nodes/MeshPhongNodeMaterial.js +74 -0
  84. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshPhysicalNodeMaterial.js +22 -20
  85. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  86. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshStandardNodeMaterial.js +28 -11
  87. package/src/materials/nodes/MeshToonNodeMaterial.js +34 -0
  88. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +142 -96
  89. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +1 -1
  90. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +5 -6
  91. package/src/materials/nodes/ShadowNodeMaterial.js +34 -0
  92. package/{examples/jsm/nodes/materials → src/materials/nodes}/SpriteNodeMaterial.js +13 -13
  93. package/{examples/jsm/nodes/materials → src/materials/nodes}/VolumeNodeMaterial.js +14 -16
  94. package/src/math/Box2.js +4 -4
  95. package/src/math/Box3.js +6 -6
  96. package/src/math/ColorManagement.js +10 -0
  97. package/src/math/Matrix2.js +54 -0
  98. package/src/math/Vector4.js +13 -0
  99. package/src/nodes/Nodes.js +164 -0
  100. package/src/nodes/TSL.js +176 -0
  101. package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +8 -8
  102. package/src/nodes/accessors/BatchNode.js +124 -0
  103. package/{examples/jsm/nodes/accessors/BitangentNode.js → src/nodes/accessors/Bitangent.js} +9 -9
  104. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +41 -6
  105. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +4 -4
  106. package/src/nodes/accessors/Camera.js +19 -0
  107. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +16 -14
  108. package/src/nodes/accessors/CubeTextureNode.js +76 -0
  109. package/src/nodes/accessors/InstanceNode.js +144 -0
  110. package/src/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  111. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +66 -49
  112. package/src/nodes/accessors/MaterialProperties.js +3 -0
  113. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +6 -4
  114. package/src/nodes/accessors/ModelNode.js +37 -0
  115. package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +6 -7
  116. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +35 -31
  117. package/src/nodes/accessors/Normal.js +62 -0
  118. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +11 -11
  119. package/src/nodes/accessors/PointUVNode.js +26 -0
  120. package/src/nodes/accessors/Position.js +10 -0
  121. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  122. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +14 -8
  123. package/src/nodes/accessors/ReflectVector.js +10 -0
  124. package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +6 -6
  125. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +5 -6
  126. package/src/nodes/accessors/SkinningNode.js +187 -0
  127. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +54 -6
  128. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +16 -7
  129. package/src/nodes/accessors/Tangent.js +22 -0
  130. package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +11 -11
  131. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  132. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +69 -37
  133. package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +4 -6
  134. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +24 -9
  135. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +4 -4
  136. package/src/nodes/accessors/VelocityNode.js +83 -0
  137. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +6 -5
  138. package/{examples/jsm → src}/nodes/code/CodeNode.js +5 -5
  139. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +4 -4
  140. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +5 -5
  141. package/{examples/jsm → src}/nodes/code/FunctionNode.js +5 -23
  142. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +18 -6
  143. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +6 -7
  144. package/{examples/jsm → src}/nodes/core/AssignNode.js +5 -5
  145. package/{examples/jsm → src}/nodes/core/AttributeNode.js +22 -21
  146. package/{examples/jsm → src}/nodes/core/BypassNode.js +5 -5
  147. package/src/nodes/core/CacheNode.js +46 -0
  148. package/{examples/jsm → src}/nodes/core/ConstNode.js +2 -2
  149. package/{examples/jsm → src}/nodes/core/ContextNode.js +17 -11
  150. package/{examples/jsm → src}/nodes/core/IndexNode.js +17 -6
  151. package/{examples/jsm → src}/nodes/core/InputNode.js +2 -2
  152. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  153. package/src/nodes/core/MRTNode.js +82 -0
  154. package/{examples/jsm → src}/nodes/core/Node.js +57 -31
  155. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +216 -65
  156. package/src/nodes/core/NodeCache.js +36 -0
  157. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  158. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  159. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  160. package/{examples/jsm → src}/nodes/core/NodeUtils.js +7 -1
  161. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +4 -4
  162. package/{examples/jsm → src}/nodes/core/ParameterNode.js +4 -4
  163. package/src/nodes/core/PropertyNode.js +84 -0
  164. package/{examples/jsm → src}/nodes/core/StackNode.js +26 -10
  165. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +2 -2
  166. package/{examples/jsm → src}/nodes/core/TempNode.js +4 -4
  167. package/src/nodes/core/UniformGroupNode.js +55 -0
  168. package/{examples/jsm → src}/nodes/core/UniformNode.js +14 -5
  169. package/{examples/jsm → src}/nodes/core/VarNode.js +8 -12
  170. package/{examples/jsm → src}/nodes/core/VaryingNode.js +13 -5
  171. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +27 -35
  172. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  173. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +27 -30
  174. package/src/nodes/display/BleachBypass.js +26 -0
  175. package/src/nodes/display/BlendMode.js +54 -0
  176. package/src/nodes/display/BloomNode.js +335 -0
  177. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +7 -12
  178. package/src/nodes/display/ColorAdjustment.js +46 -0
  179. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  180. package/src/nodes/display/ColorSpaceNode.js +85 -0
  181. package/src/nodes/display/DenoiseNode.js +201 -0
  182. package/src/nodes/display/DepthOfFieldNode.js +121 -0
  183. package/src/nodes/display/DotScreenNode.js +63 -0
  184. package/src/nodes/display/FXAANode.js +329 -0
  185. package/src/nodes/display/FilmNode.js +53 -0
  186. package/src/nodes/display/FrontFacingNode.js +41 -0
  187. package/src/nodes/display/GTAONode.js +328 -0
  188. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +44 -24
  189. package/src/nodes/display/Lut3DNode.js +54 -0
  190. package/src/nodes/display/MotionBlur.js +25 -0
  191. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +9 -11
  192. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  193. package/src/nodes/display/PassNode.js +367 -0
  194. package/src/nodes/display/PixelationPassNode.js +206 -0
  195. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +4 -6
  196. package/src/nodes/display/RGBShiftNode.js +50 -0
  197. package/src/nodes/display/RenderOutputNode.js +56 -0
  198. package/src/nodes/display/SSAAPassNode.js +284 -0
  199. package/src/nodes/display/Sepia.js +17 -0
  200. package/src/nodes/display/SobelOperatorNode.js +123 -0
  201. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  202. package/src/nodes/display/StereoPassNode.js +80 -0
  203. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  204. package/src/nodes/display/ToneMappingNode.js +66 -0
  205. package/src/nodes/display/TransitionNode.js +77 -0
  206. package/src/nodes/display/ViewportDepthNode.js +121 -0
  207. package/src/nodes/display/ViewportDepthTextureNode.js +30 -0
  208. package/{examples/jsm → src}/nodes/display/ViewportNode.js +28 -26
  209. package/src/nodes/display/ViewportSharedTextureNode.js +36 -0
  210. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +12 -12
  211. package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +4 -6
  212. package/{examples/jsm → src}/nodes/fog/FogNode.js +5 -7
  213. package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +4 -6
  214. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  215. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  216. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  217. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  218. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  219. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  220. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  221. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  222. package/src/nodes/functions/BSDF/LTC.js +131 -0
  223. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  224. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  225. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  226. package/src/nodes/functions/BasicLightingModel.js +78 -0
  227. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +10 -8
  228. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +73 -31
  229. package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +1 -1
  230. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +6 -4
  231. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  232. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  233. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +23 -10
  234. package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +5 -5
  235. package/src/nodes/lighting/AONode.js +24 -0
  236. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +2 -7
  237. package/src/nodes/lighting/AnalyticLightNode.js +354 -0
  238. package/src/nodes/lighting/BasicEnvironmentNode.js +27 -0
  239. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  240. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +3 -9
  241. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +23 -21
  242. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +4 -7
  243. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +3 -8
  244. package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +2 -2
  245. package/{examples/jsm → src}/nodes/lighting/LightNode.js +5 -5
  246. package/src/nodes/lighting/LightProbeNode.js +76 -0
  247. package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
  248. package/src/nodes/lighting/LightingContextNode.js +64 -0
  249. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +4 -2
  250. package/src/nodes/lighting/LightsNode.js +231 -0
  251. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +4 -10
  252. package/src/nodes/lighting/RectAreaLightNode.js +93 -0
  253. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +4 -10
  254. package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
  255. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +43 -46
  256. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
  257. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
  258. package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +31 -13
  259. package/src/nodes/math/Hash.js +13 -0
  260. package/src/nodes/math/MathNode.js +404 -0
  261. package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
  262. package/{examples/jsm → src}/nodes/math/OperatorNode.js +100 -58
  263. package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
  264. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  265. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +60 -16
  266. package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +46 -46
  267. package/src/nodes/procedural/Checker.js +14 -0
  268. package/src/nodes/tsl/TSLBase.js +30 -0
  269. package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +106 -96
  270. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +2 -2
  271. package/{examples/jsm → src}/nodes/utils/ConvertNode.js +2 -2
  272. package/src/nodes/utils/CubeMapNode.js +157 -0
  273. package/src/nodes/utils/Discard.js +8 -0
  274. package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +5 -5
  275. package/src/nodes/utils/FlipNode.js +65 -0
  276. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +7 -5
  277. package/{examples/jsm → src}/nodes/utils/JoinNode.js +2 -2
  278. package/{examples/jsm → src}/nodes/utils/LoopNode.js +19 -12
  279. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +6 -6
  280. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +12 -6
  281. package/{examples/jsm → src}/nodes/utils/OscNode.js +7 -7
  282. package/src/nodes/utils/Packing.js +4 -0
  283. package/src/nodes/utils/RTTNode.js +130 -0
  284. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +17 -4
  285. package/{examples/jsm → src}/nodes/utils/RemapNode.js +7 -7
  286. package/{examples/jsm → src}/nodes/utils/RotateNode.js +4 -12
  287. package/{examples/jsm → src}/nodes/utils/SetNode.js +2 -2
  288. package/{examples/jsm → src}/nodes/utils/SplitNode.js +2 -2
  289. package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +5 -5
  290. package/src/nodes/utils/SpriteUtils.js +47 -0
  291. package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +4 -6
  292. package/{examples/jsm → src}/nodes/utils/TimerNode.js +5 -5
  293. package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +7 -9
  294. package/src/nodes/utils/UVUtils.js +19 -0
  295. package/src/nodes/utils/ViewportUtils.js +14 -0
  296. package/src/objects/BatchedMesh.js +169 -190
  297. package/src/objects/InstancedMesh.js +1 -1
  298. package/src/renderers/WebGLRenderer.js +60 -23
  299. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  300. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  301. package/{examples/jsm → src}/renderers/common/Background.js +12 -4
  302. package/src/renderers/common/BindGroup.js +18 -0
  303. package/{examples/jsm → src}/renderers/common/Bindings.js +45 -32
  304. package/{examples/jsm → src}/renderers/common/ClippingContext.js +18 -7
  305. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  306. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
  307. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  308. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  309. package/src/renderers/common/PostProcessing.js +90 -0
  310. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +8 -3
  311. package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -1
  312. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  313. package/{examples/jsm → src}/renderers/common/RenderList.js +1 -1
  314. package/{examples/jsm → src}/renderers/common/RenderObject.js +45 -12
  315. package/{examples/jsm → src}/renderers/common/Renderer.js +151 -73
  316. package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
  317. package/src/renderers/common/StandardRenderer.js +18 -0
  318. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  319. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  320. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  321. package/{examples/jsm → src}/renderers/common/Textures.js +14 -14
  322. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  323. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  324. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +25 -25
  325. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  326. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  327. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +8 -7
  328. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  329. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  330. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  331. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  332. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  333. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +69 -21
  334. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  335. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  336. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  337. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  338. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  339. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  340. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  341. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  342. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  343. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  344. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  345. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  346. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  347. package/src/renderers/shaders/UniformsLib.js +3 -0
  348. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  349. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  350. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  351. package/src/renderers/webgl/WebGLLights.js +6 -0
  352. package/src/renderers/webgl/WebGLProgram.js +27 -1
  353. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  354. package/src/renderers/webgl/WebGLProperties.js +7 -0
  355. package/src/renderers/webgl/WebGLTextures.js +75 -57
  356. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  357. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  358. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +242 -120
  359. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +227 -44
  360. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  361. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  362. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  363. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +22 -1
  364. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +62 -23
  365. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  366. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +242 -136
  367. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +9 -9
  368. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +281 -107
  369. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  370. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  371. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +64 -33
  372. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +4 -1
  373. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -36
  374. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  375. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +76 -44
  376. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +42 -4
  377. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  378. package/src/renderers/webxr/WebXRManager.js +37 -24
  379. package/src/textures/CompressedArrayTexture.js +1 -1
  380. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  381. package/examples/jsm/nodes/Nodes.js +0 -202
  382. package/examples/jsm/nodes/accessors/BatchNode.js +0 -78
  383. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  384. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
  385. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  386. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
  387. package/examples/jsm/nodes/accessors/ModelNode.js +0 -36
  388. package/examples/jsm/nodes/accessors/NormalNode.js +0 -14
  389. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  390. package/examples/jsm/nodes/accessors/PositionNode.js +0 -10
  391. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -6
  392. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
  393. package/examples/jsm/nodes/accessors/TangentNode.js +0 -23
  394. package/examples/jsm/nodes/core/CacheNode.js +0 -49
  395. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  396. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  397. package/examples/jsm/nodes/core/PropertyNode.js +0 -83
  398. package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
  399. package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
  400. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
  401. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  402. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -40
  403. package/examples/jsm/nodes/display/PassNode.js +0 -201
  404. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -188
  405. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
  406. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
  407. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -37
  408. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  409. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  410. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  411. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
  412. package/examples/jsm/nodes/lighting/LightsNode.js +0 -215
  413. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  414. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  415. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  416. package/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.js +0 -52
  417. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -38
  418. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  419. package/examples/jsm/nodes/materials/MeshToonNodeMaterial.js +0 -34
  420. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +0 -34
  421. package/examples/jsm/nodes/math/HashNode.js +0 -34
  422. package/examples/jsm/nodes/math/MathNode.js +0 -391
  423. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  424. package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
  425. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  426. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
  427. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  428. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  429. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  430. /package/{examples/jsm/nodes/accessors/UVNode.js → src/nodes/accessors/UV.js} +0 -0
  431. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  432. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  433. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  434. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  435. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  436. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  437. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  438. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  439. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  440. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  441. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  442. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  443. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  444. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  445. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  446. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  447. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  448. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  449. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  450. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  451. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  452. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  453. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  454. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  455. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  456. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  457. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  458. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  459. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  460. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  461. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  462. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -1,15 +1,19 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, tslFn, float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
3
- import { loop } from '../utils/LoopNode.js';
2
+ import { nodeObject, Fn, float, vec2, vec3 } from '../tsl/TSLBase.js';
3
+ import { Loop } from '../utils/LoopNode.js';
4
4
  import { uniform } from '../core/UniformNode.js';
5
5
  import { NodeUpdateType } from '../core/constants.js';
6
- import { threshold } from './ColorAdjustmentNode.js';
7
- import { uv } from '../accessors/UVNode.js';
8
- import { texturePass } from './PassNode.js';
9
- import { Vector2, RenderTarget } from 'three';
10
- import QuadMesh from '../../objects/QuadMesh.js';
6
+ import { threshold } from './ColorAdjustment.js';
7
+ import { uv } from '../accessors/UV.js';
8
+ import { passTexture } from './PassNode.js';
9
+ import { convertToTexture } from '../utils/RTTNode.js';
10
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
11
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
11
12
 
12
- const quadMesh = new QuadMesh();
13
+ import { Vector2 } from '../../math/Vector2.js';
14
+ import { RenderTarget } from '../../core/RenderTarget.js';
15
+
16
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
13
17
 
14
18
  class AnamorphicNode extends TempNode {
15
19
 
@@ -29,7 +33,7 @@ class AnamorphicNode extends TempNode {
29
33
 
30
34
  this._invSize = uniform( new Vector2() );
31
35
 
32
- this._textureNode = texturePass( this, this._renderTarget.texture );
36
+ this._textureNode = passTexture( this, this._renderTarget.texture );
33
37
 
34
38
  this.updateBeforeType = NodeUpdateType.RENDER;
35
39
 
@@ -64,7 +68,7 @@ class AnamorphicNode extends TempNode {
64
68
  const currentRenderTarget = renderer.getRenderTarget();
65
69
  const currentTexture = textureNode.value;
66
70
 
67
- quadMesh.material = this._material;
71
+ _quadMesh.material = this._material;
68
72
 
69
73
  this.setSize( map.image.width, map.image.height );
70
74
 
@@ -72,7 +76,7 @@ class AnamorphicNode extends TempNode {
72
76
 
73
77
  renderer.setRenderTarget( this._renderTarget );
74
78
 
75
- quadMesh.render( renderer );
79
+ _quadMesh.render( renderer );
76
80
 
77
81
  // restore
78
82
 
@@ -84,29 +88,18 @@ class AnamorphicNode extends TempNode {
84
88
  setup( builder ) {
85
89
 
86
90
  const textureNode = this.textureNode;
87
-
88
- if ( textureNode.isTextureNode !== true ) {
89
-
90
- console.error( 'AnamorphNode requires a TextureNode.' );
91
-
92
- return vec4();
93
-
94
- }
95
-
96
- //
97
-
98
91
  const uvNode = textureNode.uvNode || uv();
99
92
 
100
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
93
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
101
94
 
102
- const anamorph = tslFn( () => {
95
+ const anamorph = Fn( () => {
103
96
 
104
97
  const samples = this.samples;
105
98
  const halfSamples = Math.floor( samples / 2 );
106
99
 
107
100
  const total = vec3( 0 ).toVar();
108
101
 
109
- loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
102
+ Loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
110
103
 
111
104
  const softness = float( i ).abs().div( halfSamples ).oneMinus();
112
105
 
@@ -124,7 +117,8 @@ class AnamorphicNode extends TempNode {
124
117
 
125
118
  //
126
119
 
127
- const material = this._material || ( this._material = builder.createNodeMaterial() );
120
+ const material = this._material || ( this._material = new NodeMaterial() );
121
+ material.name = 'Anamorphic';
128
122
  material.fragmentNode = anamorph();
129
123
 
130
124
  //
@@ -138,11 +132,14 @@ class AnamorphicNode extends TempNode {
138
132
 
139
133
  }
140
134
 
141
- }
135
+ dispose() {
142
136
 
143
- export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
137
+ this._renderTarget.dispose();
144
138
 
145
- addNodeElement( 'anamorphic', anamorphic );
139
+ }
146
140
 
147
- export default AnamorphicNode;
141
+ }
142
+
143
+ export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( convertToTexture( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
148
144
 
145
+ export default AnamorphicNode;
@@ -0,0 +1,26 @@
1
+ import { float, Fn, vec3, vec4 } from '../tsl/TSLBase.js';
2
+ import { min, max, mix } from '../math/MathNode.js';
3
+ import { luminance } from './ColorAdjustment.js';
4
+
5
+ export const bleach = /*@__PURE__*/ Fn( ( [ color, opacity = 1 ] ) => {
6
+
7
+ const base = color;
8
+ const lum = luminance( base.rgb );
9
+ const blend = vec3( lum );
10
+
11
+ const L = min( 1.0, max( 0.0, float( 10.0 ).mul( lum.sub( 0.45 ) ) ) );
12
+
13
+ const result1 = blend.mul( base.rgb ).mul( 2.0 );
14
+ const result2 = float( 2.0 ).mul( blend.oneMinus() ).mul( base.rgb.oneMinus() ).oneMinus();
15
+
16
+ const newColor = mix( result1, result2, L );
17
+
18
+ const A2 = base.a.mul( opacity );
19
+
20
+ const mixRGB = A2.mul( newColor.rgb );
21
+
22
+ mixRGB.addAssign( base.rgb.mul( A2.oneMinus() ) );
23
+
24
+ return vec4( mixRGB, base.a );
25
+
26
+ } );
@@ -0,0 +1,54 @@
1
+ import { Fn } from '../tsl/TSLBase.js';
2
+ import { mix, min, step } from '../math/MathNode.js';
3
+
4
+ export const burn = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
5
+
6
+ return min( 1.0, base.oneMinus().div( blend ) ).oneMinus();
7
+
8
+ } ).setLayout( {
9
+ name: 'burnBlend',
10
+ type: 'vec3',
11
+ inputs: [
12
+ { name: 'base', type: 'vec3' },
13
+ { name: 'blend', type: 'vec3' }
14
+ ]
15
+ } );
16
+
17
+ export const dodge = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
18
+
19
+ return min( base.div( blend.oneMinus() ), 1.0 );
20
+
21
+ } ).setLayout( {
22
+ name: 'dodgeBlend',
23
+ type: 'vec3',
24
+ inputs: [
25
+ { name: 'base', type: 'vec3' },
26
+ { name: 'blend', type: 'vec3' }
27
+ ]
28
+ } );
29
+
30
+ export const screen = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
31
+
32
+ return base.oneMinus().mul( blend.oneMinus() ).oneMinus();
33
+
34
+ } ).setLayout( {
35
+ name: 'screenBlend',
36
+ type: 'vec3',
37
+ inputs: [
38
+ { name: 'base', type: 'vec3' },
39
+ { name: 'blend', type: 'vec3' }
40
+ ]
41
+ } );
42
+
43
+ export const overlay = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
44
+
45
+ return mix( base.mul( 2.0 ).mul( blend ), base.oneMinus().mul( 2.0 ).mul( blend.oneMinus() ).oneMinus(), step( 0.5, base ) );
46
+
47
+ } ).setLayout( {
48
+ name: 'overlayBlend',
49
+ type: 'vec3',
50
+ inputs: [
51
+ { name: 'base', type: 'vec3' },
52
+ { name: 'blend', type: 'vec3' }
53
+ ]
54
+ } );
@@ -0,0 +1,335 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { Fn, nodeObject, float, vec4, int } from '../tsl/TSLBase.js';
3
+ import { mix, smoothstep } from '../math/MathNode.js';
4
+ import { luminance } from './ColorAdjustment.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { uniformArray } from '../accessors/UniformArrayNode.js';
7
+ import { uv } from '../accessors/UV.js';
8
+ import { Color } from '../../math/Color.js';
9
+ import { passTexture } from './PassNode.js';
10
+ import { RenderTarget } from '../../core/RenderTarget.js';
11
+ import { HalfFloatType } from '../../constants.js';
12
+ import { NodeUpdateType } from '../core/constants.js';
13
+ import { Vector2 } from '../../math/Vector2.js';
14
+ import { Loop } from '../utils/LoopNode.js';
15
+ import { add } from '../math/OperatorNode.js';
16
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
17
+ import { texture } from '../accessors/TextureNode.js';
18
+ import { Vector3 } from '../../math/Vector3.js';
19
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
20
+
21
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
22
+
23
+ const _clearColor = /*@__PURE__*/ new Color( 0, 0, 0 );
24
+ const _currentClearColor = /*@__PURE__*/ new Color();
25
+ const _size = /*@__PURE__*/ new Vector2();
26
+
27
+ const _BlurDirectionX = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
28
+ const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
29
+
30
+ class BloomNode extends TempNode {
31
+
32
+ constructor( inputNode, strength = 1, radius = 0, threshold = 0 ) {
33
+
34
+ super();
35
+
36
+ this.inputNode = inputNode;
37
+ this.strength = uniform( strength );
38
+ this.radius = uniform( radius );
39
+ this.threshold = uniform( threshold );
40
+
41
+ this.smoothWidth = uniform( 0.01 );
42
+
43
+ //
44
+
45
+ this._renderTargetsHorizontal = [];
46
+ this._renderTargetsVertical = [];
47
+ this._nMips = 5;
48
+
49
+ // render targets
50
+
51
+ this._renderTargetBright = new RenderTarget( 1, 1, { type: HalfFloatType } );
52
+ this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
53
+ this._renderTargetBright.texture.generateMipmaps = false;
54
+
55
+ for ( let i = 0; i < this._nMips; i ++ ) {
56
+
57
+ const renderTargetHorizontal = new RenderTarget( 1, 1, { type: HalfFloatType } );
58
+
59
+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
60
+ renderTargetHorizontal.texture.generateMipmaps = false;
61
+
62
+ this._renderTargetsHorizontal.push( renderTargetHorizontal );
63
+
64
+ const renderTargetVertical = new RenderTarget( 1, 1, { type: HalfFloatType } );
65
+
66
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
67
+ renderTargetVertical.texture.generateMipmaps = false;
68
+
69
+ this._renderTargetsVertical.push( renderTargetVertical );
70
+
71
+ }
72
+
73
+ // materials
74
+
75
+ this._compositeMaterial = null;
76
+ this._highPassFilterMaterial = null;
77
+ this._separableBlurMaterials = [];
78
+
79
+ // pass and texture nodes
80
+
81
+ this._textureNodeBright = texture( this._renderTargetBright.texture );
82
+ this._textureNodeBlur0 = texture( this._renderTargetsVertical[ 0 ].texture );
83
+ this._textureNodeBlur1 = texture( this._renderTargetsVertical[ 1 ].texture );
84
+ this._textureNodeBlur2 = texture( this._renderTargetsVertical[ 2 ].texture );
85
+ this._textureNodeBlur3 = texture( this._renderTargetsVertical[ 3 ].texture );
86
+ this._textureNodeBlur4 = texture( this._renderTargetsVertical[ 4 ].texture );
87
+
88
+ this._textureOutput = passTexture( this, this._renderTargetsHorizontal[ 0 ].texture );
89
+
90
+ this.updateBeforeType = NodeUpdateType.FRAME;
91
+
92
+ }
93
+
94
+ getTextureNode() {
95
+
96
+ return this._textureOutput;
97
+
98
+ }
99
+
100
+ setSize( width, height ) {
101
+
102
+ let resx = Math.round( width / 2 );
103
+ let resy = Math.round( height / 2 );
104
+
105
+ this._renderTargetBright.setSize( resx, resy );
106
+
107
+ for ( let i = 0; i < this._nMips; i ++ ) {
108
+
109
+ this._renderTargetsHorizontal[ i ].setSize( resx, resy );
110
+ this._renderTargetsVertical[ i ].setSize( resx, resy );
111
+
112
+ this._separableBlurMaterials[ i ].invSize.value.set( 1 / resx, 1 / resy );
113
+
114
+ resx = Math.round( resx / 2 );
115
+ resy = Math.round( resy / 2 );
116
+
117
+ }
118
+
119
+ }
120
+
121
+ updateBefore( frame ) {
122
+
123
+ const { renderer } = frame;
124
+
125
+ const size = renderer.getDrawingBufferSize( _size );
126
+ this.setSize( size.width, size.height );
127
+
128
+ const currentRenderTarget = renderer.getRenderTarget();
129
+ const currentMRT = renderer.getMRT();
130
+ renderer.getClearColor( _currentClearColor );
131
+ const currentClearAlpha = renderer.getClearAlpha();
132
+
133
+ this.setSize( size.width, size.height );
134
+
135
+ renderer.setMRT( null );
136
+ renderer.setClearColor( _clearColor, 0 );
137
+
138
+ // 1. Extract Bright Areas
139
+
140
+ renderer.setRenderTarget( this._renderTargetBright );
141
+ _quadMesh.material = this._highPassFilterMaterial;
142
+ _quadMesh.render( renderer );
143
+
144
+ // 2. Blur All the mips progressively
145
+
146
+ let inputRenderTarget = this._renderTargetBright;
147
+
148
+ for ( let i = 0; i < this._nMips; i ++ ) {
149
+
150
+ _quadMesh.material = this._separableBlurMaterials[ i ];
151
+
152
+ this._separableBlurMaterials[ i ].colorTexture.value = inputRenderTarget.texture;
153
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionX;
154
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ i ] );
155
+ renderer.clear();
156
+ _quadMesh.render( renderer );
157
+
158
+ this._separableBlurMaterials[ i ].colorTexture.value = this._renderTargetsHorizontal[ i ].texture;
159
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionY;
160
+ renderer.setRenderTarget( this._renderTargetsVertical[ i ] );
161
+ renderer.clear();
162
+ _quadMesh.render( renderer );
163
+
164
+ inputRenderTarget = this._renderTargetsVertical[ i ];
165
+
166
+ }
167
+
168
+ // 3. Composite All the mips
169
+
170
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ 0 ] );
171
+ renderer.clear();
172
+ _quadMesh.material = this._compositeMaterial;
173
+ _quadMesh.render( renderer );
174
+
175
+ // restore
176
+
177
+ renderer.setRenderTarget( currentRenderTarget );
178
+ renderer.setMRT( currentMRT );
179
+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
180
+
181
+ }
182
+
183
+ setup( builder ) {
184
+
185
+ // luminosity high pass material
186
+
187
+ const luminosityHighPass = Fn( () => {
188
+
189
+ const texel = this.inputNode;
190
+ const v = luminance( texel.rgb );
191
+
192
+ const alpha = smoothstep( this.threshold, this.threshold.add( this.smoothWidth ), v );
193
+
194
+ return mix( vec4( 0 ), texel, alpha );
195
+
196
+ } );
197
+
198
+ this._highPassFilterMaterial = this._highPassFilterMaterial || new NodeMaterial();
199
+ this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
200
+ this._highPassFilterMaterial.name = 'Bloom_highPass';
201
+ this._highPassFilterMaterial.needsUpdate = true;
202
+
203
+ // gaussian blur materials
204
+
205
+ const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
206
+
207
+ for ( let i = 0; i < this._nMips; i ++ ) {
208
+
209
+ this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
210
+
211
+ }
212
+
213
+ // composite material
214
+
215
+ const bloomFactors = uniformArray( [ 1.0, 0.8, 0.6, 0.4, 0.2 ] );
216
+ const bloomTintColors = uniformArray( [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ] );
217
+
218
+ const lerpBloomFactor = Fn( ( [ factor, radius ] ) => {
219
+
220
+ const mirrorFactor = float( 1.2 ).sub( factor );
221
+ return mix( factor, mirrorFactor, radius );
222
+
223
+ } ).setLayout( {
224
+ name: 'lerpBloomFactor',
225
+ type: 'float',
226
+ inputs: [
227
+ { name: 'factor', type: 'float' },
228
+ { name: 'radius', type: 'float' },
229
+ ]
230
+ } );
231
+
232
+
233
+ const compositePass = Fn( () => {
234
+
235
+ const color0 = lerpBloomFactor( bloomFactors.element( 0 ), this.radius ).mul( vec4( bloomTintColors.element( 0 ), 1.0 ) ).mul( this._textureNodeBlur0 );
236
+ const color1 = lerpBloomFactor( bloomFactors.element( 1 ), this.radius ).mul( vec4( bloomTintColors.element( 1 ), 1.0 ) ).mul( this._textureNodeBlur1 );
237
+ const color2 = lerpBloomFactor( bloomFactors.element( 2 ), this.radius ).mul( vec4( bloomTintColors.element( 2 ), 1.0 ) ).mul( this._textureNodeBlur2 );
238
+ const color3 = lerpBloomFactor( bloomFactors.element( 3 ), this.radius ).mul( vec4( bloomTintColors.element( 3 ), 1.0 ) ).mul( this._textureNodeBlur3 );
239
+ const color4 = lerpBloomFactor( bloomFactors.element( 4 ), this.radius ).mul( vec4( bloomTintColors.element( 4 ), 1.0 ) ).mul( this._textureNodeBlur4 );
240
+
241
+ const sum = color0.add( color1 ).add( color2 ).add( color3 ).add( color4 );
242
+
243
+ return sum.mul( this.strength );
244
+
245
+ } );
246
+
247
+ this._compositeMaterial = this._compositeMaterial || new NodeMaterial();
248
+ this._compositeMaterial.fragmentNode = compositePass().context( builder.getSharedContext() );
249
+ this._compositeMaterial.name = 'Bloom_comp';
250
+ this._compositeMaterial.needsUpdate = true;
251
+
252
+ //
253
+
254
+ return this._textureOutput;
255
+
256
+ }
257
+
258
+ dispose() {
259
+
260
+ for ( let i = 0; i < this._renderTargetsHorizontal.length; i ++ ) {
261
+
262
+ this._renderTargetsHorizontal[ i ].dispose();
263
+
264
+ }
265
+
266
+ for ( let i = 0; i < this._renderTargetsVertical.length; i ++ ) {
267
+
268
+ this._renderTargetsVertical[ i ].dispose();
269
+
270
+ }
271
+
272
+ this._renderTargetBright.dispose();
273
+
274
+ }
275
+
276
+ _getSeperableBlurMaterial( builder, kernelRadius ) {
277
+
278
+ const coefficients = [];
279
+
280
+ for ( let i = 0; i < kernelRadius; i ++ ) {
281
+
282
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
283
+
284
+ }
285
+
286
+ //
287
+
288
+ const colorTexture = texture();
289
+ const gaussianCoefficients = uniformArray( coefficients );
290
+ const invSize = uniform( new Vector2() );
291
+ const direction = uniform( new Vector2( 0.5, 0.5 ) );
292
+
293
+ const uvNode = uv();
294
+ const sampleTexel = ( uv ) => colorTexture.uv( uv );
295
+
296
+ const seperableBlurPass = Fn( () => {
297
+
298
+ const weightSum = gaussianCoefficients.element( 0 ).toVar();
299
+ const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
300
+
301
+ Loop( { start: int( 1 ), end: int( kernelRadius ), type: 'int', condition: '<' }, ( { i } ) => {
302
+
303
+ const x = float( i );
304
+ const w = gaussianCoefficients.element( i );
305
+ const uvOffset = direction.mul( invSize ).mul( x );
306
+ const sample1 = sampleTexel( uvNode.add( uvOffset ) ).rgb;
307
+ const sample2 = sampleTexel( uvNode.sub( uvOffset ) ).rgb;
308
+ diffuseSum.addAssign( add( sample1, sample2 ).mul( w ) );
309
+ weightSum.addAssign( float( 2.0 ).mul( w ) );
310
+
311
+ } );
312
+
313
+ return vec4( diffuseSum.div( weightSum ), 1.0 );
314
+
315
+ } );
316
+
317
+ const seperableBlurMaterial = new NodeMaterial();
318
+ seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
319
+ seperableBlurMaterial.name = 'Bloom_seperable';
320
+ seperableBlurMaterial.needsUpdate = true;
321
+
322
+ // uniforms
323
+ seperableBlurMaterial.colorTexture = colorTexture;
324
+ seperableBlurMaterial.direction = direction;
325
+ seperableBlurMaterial.invSize = invSize;
326
+
327
+ return seperableBlurMaterial;
328
+
329
+ }
330
+
331
+ }
332
+
333
+ export const bloom = ( node, strength, radius, threshold ) => nodeObject( new BloomNode( nodeObject( node ), strength, radius, threshold ) );
334
+
335
+ export default BloomNode;
@@ -1,15 +1,14 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { uv } from '../accessors/UVNode.js';
4
- import { normalView } from '../accessors/NormalNode.js';
5
- import { positionView } from '../accessors/PositionNode.js';
2
+ import { uv } from '../accessors/UV.js';
3
+ import { normalView } from '../accessors/Normal.js';
4
+ import { positionView } from '../accessors/Position.js';
6
5
  import { faceDirection } from './FrontFacingNode.js';
7
- import { addNodeElement, tslFn, nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
6
+ import { Fn, nodeProxy, float, vec2 } from '../tsl/TSLBase.js';
8
7
 
9
8
  // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
10
9
  // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
11
10
 
12
- const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
11
+ const dHdxy_fwd = Fn( ( { textureNode, bumpScale } ) => {
13
12
 
14
13
  // It's used to preserve the same TextureNode instance
15
14
  const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
@@ -25,7 +24,7 @@ const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
25
24
 
26
25
  // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
27
26
 
28
- const perturbNormalArb = tslFn( ( inputs ) => {
27
+ const perturbNormalArb = Fn( ( inputs ) => {
29
28
 
30
29
  const { surf_pos, surf_norm, dHdxy } = inputs;
31
30
 
@@ -73,8 +72,4 @@ class BumpMapNode extends TempNode {
73
72
 
74
73
  export default BumpMapNode;
75
74
 
76
- export const bumpMap = nodeProxy( BumpMapNode );
77
-
78
- addNodeElement( 'bumpMap', bumpMap );
79
-
80
- addNodeClass( 'BumpMapNode', BumpMapNode );
75
+ export const bumpMap = /*@__PURE__*/ nodeProxy( BumpMapNode );
@@ -0,0 +1,46 @@
1
+ import { dot, mix } from '../math/MathNode.js';
2
+ import { add } from '../math/OperatorNode.js';
3
+ import { Fn, float, vec3 } from '../tsl/TSLBase.js';
4
+ import { ColorManagement } from '../../math/ColorManagement.js';
5
+ import { Vector3 } from '../../math/Vector3.js';
6
+
7
+ export const grayscale = /*@__PURE__*/ Fn( ( [ color ] ) => {
8
+
9
+ return luminance( color.rgb );
10
+
11
+ } );
12
+
13
+ export const saturation = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
14
+
15
+ return adjustment.mix( luminance( color.rgb ), color.rgb );
16
+
17
+ } );
18
+
19
+ export const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
20
+
21
+ const average = add( color.r, color.g, color.b ).div( 3.0 );
22
+
23
+ const mx = color.r.max( color.g.max( color.b ) );
24
+ const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
25
+
26
+ return mix( color.rgb, mx, amt );
27
+
28
+ } );
29
+
30
+ export const hue = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
31
+
32
+ const k = vec3( 0.57735, 0.57735, 0.57735 );
33
+
34
+ const cosAngle = adjustment.cos();
35
+
36
+ return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
37
+
38
+ } );
39
+
40
+ const _luminanceCoefficients = /*@__PURE__*/ new Vector3();
41
+ export const luminance = (
42
+ color,
43
+ luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
44
+ ) => dot( color, luminanceCoefficients );
45
+
46
+ export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
@@ -0,0 +1,38 @@
1
+ import { mix } from '../math/MathNode.js';
2
+ import { Fn } from '../tsl/TSLBase.js';
3
+
4
+ export const sRGBToLinear = /*@__PURE__*/ Fn( ( [ color ] ) => {
5
+
6
+ const a = color.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
7
+ const b = color.mul( 0.0773993808 );
8
+ const factor = color.lessThanEqual( 0.04045 );
9
+
10
+ const rgbResult = mix( a, b, factor );
11
+
12
+ return rgbResult;
13
+
14
+ } ).setLayout( {
15
+ name: 'sRGBToLinear',
16
+ type: 'vec3',
17
+ inputs: [
18
+ { name: 'color', type: 'vec3' }
19
+ ]
20
+ } );
21
+
22
+ export const LinearTosRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
23
+
24
+ const a = color.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
25
+ const b = color.mul( 12.92 );
26
+ const factor = color.lessThanEqual( 0.0031308 );
27
+
28
+ const rgbResult = mix( a, b, factor );
29
+
30
+ return rgbResult;
31
+
32
+ } ).setLayout( {
33
+ name: 'LinearTosRGB',
34
+ type: 'vec3',
35
+ inputs: [
36
+ { name: 'color', type: 'vec3' }
37
+ ]
38
+ } );