ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
package/src/Graphics.js CHANGED
@@ -1,327 +1,327 @@
1
- import Configuration from './Configuration';
2
- import BaseRender from './render_mode/BaseRender';
3
- import Screen from './Screen';
4
- import CameraManager from './CameraManager';
5
- import SceneManager from './SceneManager';
6
- import Capabilities from './Capabilities';
7
- import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
- import Blitter from './render_utilities/Blitter';
9
-
10
- import { WebGLRenderer } from 'three';
11
-
12
- class Graphics
13
- {
14
- init(canvas, context_attributes)
15
- {
16
- this._renderer = undefined;
17
- this.blitter = undefined;
18
- this.canvas = undefined;
19
- this.no_render = undefined;
20
- this.current_render_mode = undefined;
21
- this.generateDepthNormalTexture = false;
22
- this.depth_and_normals_renderer = undefined;
23
-
24
- this.is_webgl2 = false;
25
- this.canvas_context = undefined;
26
- this.context_attributes = undefined;
27
-
28
- this.context_attributes = context_attributes || {
29
- alpha: true,
30
- depth: true,
31
- desynchronized: false,
32
- stencil: false,
33
- antialias: false,
34
- premultipliedAlpha: true,
35
- preserveDrawingBuffer: false,
36
- powerPreference: 'high-performance',
37
- logarithmicDepthBuffer: false
38
- };
39
-
40
- if (context_attributes.force_webgl2)
41
- {
42
- this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
43
- canvas.getContext('webgl', this.context_attributes) ||
44
- canvas.getContext('experimental-webgl', this.context_attributes);
45
- }
46
- else
47
- {
48
- this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
49
- canvas.getContext('experimental-webgl', this.context_attributes);
50
- }
51
-
52
- this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
53
-
54
- // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
55
-
56
- this._renderer = new WebGLRenderer({
57
- canvas: canvas,
58
- context: this.canvas_context
59
- });
60
- this._renderer.autoClear = false;
61
-
62
- this._renderer.setPixelRatio(1);
63
-
64
- Screen.dpr = Configuration.dpr;
65
-
66
- if (!this.is_webgl2)
67
- {
68
- this._renderer.extensions.get('ANGLE_instanced_arrays');
69
- }
70
-
71
- this.blitter = new Blitter(this._renderer);
72
-
73
- this.canvas = this._renderer.domElement;
74
-
75
- this.no_render = new BaseRender();
76
-
77
- this.current_render_mode = this.no_render;
78
- Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
79
- Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
80
- Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
81
-
82
- this.generateDepthNormalTexture = false;
83
-
84
- this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
85
-
86
- this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
87
- this.resize_observer.observe(this.canvas);
88
- }
89
-
90
- get dom_element()
91
- {
92
- return this._renderer.domElement;
93
- }
94
-
95
- get depth_normals_RT()
96
- {
97
- return this.depth_and_normals_renderer.render_target;
98
- }
99
-
100
- set_state(new_state)
101
- {
102
- // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
103
-
104
- this.current_render_mode.on_exit(this, this._renderer);
105
- this.current_render_mode = new_state;
106
- this.current_render_mode.on_enter(this, this._renderer);
107
- }
108
-
109
- update()
110
- {
111
- if (this.generateDepthNormalTexture)
112
- {
113
- this.depth_and_normals_renderer.render(this);
114
- }
115
-
116
- this.__update_current_camera();
117
-
118
- if (CameraManager.current)
119
- {
120
- this.current_render_mode.render();
121
- }
122
-
123
- Screen.update();
124
- }
125
-
126
- __update_current_camera()
127
- {
128
- if (CameraManager.current)
129
- {
130
- CameraManager.current.aspect = Screen.aspect_ratio;
131
- CameraManager.current.updateProjectionMatrix();
132
- CameraManager.current.updateMatrix();
133
- CameraManager.current.updateMatrixWorld(true);
134
- }
135
- }
136
-
137
- render(scene, camera, RT, override_mat)
138
- {
139
- this.__apply_override_material(scene, override_mat);
140
-
141
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
142
- this._renderer.render(scene || SceneManager.current,
143
- camera || CameraManager.current);
144
-
145
- this.__apply_override_material(scene, undefined);
146
- }
147
-
148
- render_scene(scene)
149
- {
150
- if (scene.on_pre_render)
151
- {
152
- scene.on_pre_render();
153
- }
154
-
155
- if (scene.render)
156
- {
157
- scene.render();
158
- }
159
- else
160
- {
161
- this.render(scene, undefined);
162
- }
163
-
164
- if (scene.on_post_render)
165
- {
166
- scene.on_post_render();
167
- }
168
- }
169
-
170
- __apply_override_material(scene, mat)
171
- {
172
- mat = mat === undefined ? null : mat;
173
- if (scene)
174
- {
175
- scene.overrideMaterial = mat;
176
- }
177
- else
178
- {
179
- SceneManager.current.overrideMaterial = mat;
180
- }
181
- }
182
-
183
- readback_RT(RT, buffer)
184
- {
185
- this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
186
- }
187
-
188
- clear(RT, camera, clear_depth, clear_stencil)
189
- {
190
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
191
-
192
- if (camera)
193
- {
194
- this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
195
- }
196
-
197
- this._renderer.clear(!!camera, // clear color
198
- !!clear_depth,
199
- !!clear_stencil);
200
- }
201
-
202
- on_resize(entries)
203
- {
204
- for (let entry of entries)
205
- {
206
- Screen.dpr = Configuration.dpr;
207
- Screen.update_position(entry.contentRect.x, entry.contentRect.y);
208
- Screen.update_size(entry.contentRect.width, entry.contentRect.height);
209
-
210
- this.canvas.width = Screen.render_width;
211
- this.canvas.height = Screen.render_height;
212
-
213
- this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
214
-
215
- this.__update_current_camera();
216
- }
217
- }
218
-
219
- material_pass(mat, dst)
220
- {
221
- this.blitter.material_pass(mat, dst);
222
- }
223
-
224
- blit(src_RT, dst_RT, mat)
225
- {
226
- if (mat)
227
- {
228
- this.blitter.blit_with_material(src_RT, dst_RT, mat);
229
- }
230
- else
231
- {
232
- this.blitter.blit(src_RT, dst_RT);
233
- }
234
- }
235
-
236
- blit_clear_with_material(dst_RT, mat)
237
- {
238
- this.blitter.blit_clear_with_material(dst_RT, mat);
239
- }
240
-
241
- take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
242
- {
243
- // const ctx = this;
244
-
245
- let old_width = Screen.width;
246
- let old_height = Screen.height;
247
-
248
- let new_width = width;
249
- let new_height = height;
250
-
251
- let tile_width = 1024;
252
- let tile_height = 1024;
253
-
254
- let divisions_x = parseInt(Math.ceil(new_width / tile_width));
255
- let divisions_y = parseInt(Math.ceil(new_height / tile_height));
256
-
257
- Screen.update_size(tile_width, tile_height);
258
-
259
- this._renderer.setPixelRatio(1);
260
-
261
- this._renderer.setSize(tile_width, tile_height, false);
262
-
263
- let canvas_2d = document.createElement('canvas');
264
- let ctx_2D = canvas_2d.getContext('2d');
265
-
266
- ctx_2D.canvas.width = new_width;
267
- ctx_2D.canvas.height = new_height;
268
-
269
- CameraManager.current.aspect = Screen.aspect_ratio;
270
- CameraManager.current.updateMatrix();
271
- CameraManager.current.updateMatrixWorld(true);
272
-
273
- for (let x = 0; x < divisions_x; x++)
274
- {
275
- for (let y = 0; y < divisions_y; y++)
276
- {
277
- CameraManager.current.setViewOffset(new_width, new_height,
278
- Screen.width * x, Screen.height * y,
279
- Screen.width, Screen.height);
280
- this.current_render_mode.render();
281
-
282
- ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
283
- }
284
- }
285
-
286
- // transform the result canvas into a blob
287
- // from them the callback turns into a ULR and download it
288
- ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
289
-
290
- CameraManager.current.clearViewOffset();
291
-
292
- Screen.update_size(old_width, old_height);
293
- this._renderer.setPixelRatio(Configuration.dpr);
294
- this._renderer.setSize(old_width, old_height, false);
295
-
296
- CameraManager.current.aspect = Screen.aspect_ratio;
297
- CameraManager.current.updateMatrix();
298
- CameraManager.current.updateMatrixWorld(true);
299
- }
300
-
301
- download_screenshot(blob)
302
- {
303
- let link = document.createElement('a');
304
- link.download = 'Snapshot.png';
305
-
306
- link.href = URL.createObjectURL(blob);
307
- link.click();
308
-
309
- link.onclick = function()
310
- {
311
- requestAnimationFrame(function()
312
- {
313
- URL.revokeObjectURL(link.href);
314
- });
315
- link.removeAttribute('href');
316
- };
317
- }
318
-
319
- dispose()
320
- {
321
- this._renderer.dispose();
322
- this.current_render_mode.dispose();
323
- this.blitter.dispose();
324
- }
325
- }
326
-
327
- export default new Graphics();
1
+ import Configuration from './Configuration';
2
+ import BaseRender from './render_mode/BaseRender';
3
+ import Screen from './Screen';
4
+ import CameraManager from './CameraManager';
5
+ import SceneManager from './SceneManager';
6
+ import Capabilities from './Capabilities';
7
+ import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
+ import Blitter from './render_utilities/Blitter';
9
+
10
+ import { WebGLRenderer } from 'three';
11
+
12
+ class Graphics
13
+ {
14
+ init(canvas, context_attributes)
15
+ {
16
+ this._renderer = undefined;
17
+ this.blitter = undefined;
18
+ this.canvas = undefined;
19
+ this.no_render = undefined;
20
+ this.current_render_mode = undefined;
21
+ this.generateDepthNormalTexture = false;
22
+ this.depth_and_normals_renderer = undefined;
23
+
24
+ this.is_webgl2 = false;
25
+ this.canvas_context = undefined;
26
+ this.context_attributes = undefined;
27
+
28
+ this.context_attributes = context_attributes || {
29
+ alpha: true,
30
+ depth: true,
31
+ desynchronized: false,
32
+ stencil: false,
33
+ antialias: false,
34
+ premultipliedAlpha: true,
35
+ preserveDrawingBuffer: false,
36
+ powerPreference: 'high-performance',
37
+ logarithmicDepthBuffer: false
38
+ };
39
+
40
+ if (context_attributes.force_webgl2)
41
+ {
42
+ this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
43
+ canvas.getContext('webgl', this.context_attributes) ||
44
+ canvas.getContext('experimental-webgl', this.context_attributes);
45
+ }
46
+ else
47
+ {
48
+ this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
49
+ canvas.getContext('experimental-webgl', this.context_attributes);
50
+ }
51
+
52
+ this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
53
+
54
+ // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
55
+
56
+ this._renderer = new WebGLRenderer({
57
+ canvas: canvas,
58
+ context: this.canvas_context
59
+ });
60
+ this._renderer.autoClear = false;
61
+
62
+ this._renderer.setPixelRatio(1);
63
+
64
+ Screen.dpr = Configuration.dpr;
65
+
66
+ if (!this.is_webgl2)
67
+ {
68
+ this._renderer.extensions.get('ANGLE_instanced_arrays');
69
+ }
70
+
71
+ this.blitter = new Blitter(this._renderer);
72
+
73
+ this.canvas = this._renderer.domElement;
74
+
75
+ this.no_render = new BaseRender();
76
+
77
+ this.current_render_mode = this.no_render;
78
+ Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
79
+ Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
80
+ Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
81
+
82
+ this.generateDepthNormalTexture = false;
83
+
84
+ this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
85
+
86
+ this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
87
+ this.resize_observer.observe(this.canvas);
88
+ }
89
+
90
+ get dom_element()
91
+ {
92
+ return this._renderer.domElement;
93
+ }
94
+
95
+ get depth_normals_RT()
96
+ {
97
+ return this.depth_and_normals_renderer.render_target;
98
+ }
99
+
100
+ set_state(new_state)
101
+ {
102
+ // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
103
+
104
+ this.current_render_mode.on_exit(this, this._renderer);
105
+ this.current_render_mode = new_state;
106
+ this.current_render_mode.on_enter(this, this._renderer);
107
+ }
108
+
109
+ update()
110
+ {
111
+ if (this.generateDepthNormalTexture)
112
+ {
113
+ this.depth_and_normals_renderer.render(this);
114
+ }
115
+
116
+ this.__update_current_camera();
117
+
118
+ if (CameraManager.current)
119
+ {
120
+ this.current_render_mode.render();
121
+ }
122
+
123
+ Screen.update();
124
+ }
125
+
126
+ __update_current_camera()
127
+ {
128
+ if (CameraManager.current)
129
+ {
130
+ CameraManager.current.aspect = Screen.aspect_ratio;
131
+ CameraManager.current.updateProjectionMatrix();
132
+ CameraManager.current.updateMatrix();
133
+ CameraManager.current.updateMatrixWorld(true);
134
+ }
135
+ }
136
+
137
+ render(scene, camera, RT, override_mat)
138
+ {
139
+ this.__apply_override_material(scene, override_mat);
140
+
141
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
142
+ this._renderer.render(scene || SceneManager.current,
143
+ camera || CameraManager.current);
144
+
145
+ this.__apply_override_material(scene, undefined);
146
+ }
147
+
148
+ render_scene(scene)
149
+ {
150
+ if (scene.on_pre_render)
151
+ {
152
+ scene.on_pre_render();
153
+ }
154
+
155
+ if (scene.render)
156
+ {
157
+ scene.render();
158
+ }
159
+ else
160
+ {
161
+ this.render(scene, undefined);
162
+ }
163
+
164
+ if (scene.on_post_render)
165
+ {
166
+ scene.on_post_render();
167
+ }
168
+ }
169
+
170
+ __apply_override_material(scene, mat)
171
+ {
172
+ mat = mat === undefined ? null : mat;
173
+ if (scene)
174
+ {
175
+ scene.overrideMaterial = mat;
176
+ }
177
+ else
178
+ {
179
+ SceneManager.current.overrideMaterial = mat;
180
+ }
181
+ }
182
+
183
+ readback_RT(RT, buffer)
184
+ {
185
+ this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
186
+ }
187
+
188
+ clear(RT, camera, clear_depth, clear_stencil)
189
+ {
190
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
191
+
192
+ if (camera)
193
+ {
194
+ this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
195
+ }
196
+
197
+ this._renderer.clear(!!camera, // clear color
198
+ !!clear_depth,
199
+ !!clear_stencil);
200
+ }
201
+
202
+ on_resize(entries)
203
+ {
204
+ for (let entry of entries)
205
+ {
206
+ Screen.dpr = Configuration.dpr;
207
+ Screen.update_position(entry.contentRect.x, entry.contentRect.y);
208
+ Screen.update_size(entry.contentRect.width, entry.contentRect.height);
209
+
210
+ this.canvas.width = Screen.render_width;
211
+ this.canvas.height = Screen.render_height;
212
+
213
+ this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
214
+
215
+ this.__update_current_camera();
216
+ }
217
+ }
218
+
219
+ material_pass(mat, dst)
220
+ {
221
+ this.blitter.material_pass(mat, dst);
222
+ }
223
+
224
+ blit(src_RT, dst_RT, mat)
225
+ {
226
+ if (mat)
227
+ {
228
+ this.blitter.blit_with_material(src_RT, dst_RT, mat);
229
+ }
230
+ else
231
+ {
232
+ this.blitter.blit(src_RT, dst_RT);
233
+ }
234
+ }
235
+
236
+ blit_clear_with_material(dst_RT, mat)
237
+ {
238
+ this.blitter.blit_clear_with_material(dst_RT, mat);
239
+ }
240
+
241
+ take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
242
+ {
243
+ // const ctx = this;
244
+
245
+ let old_width = Screen.width;
246
+ let old_height = Screen.height;
247
+
248
+ let new_width = width;
249
+ let new_height = height;
250
+
251
+ let tile_width = 1024;
252
+ let tile_height = 1024;
253
+
254
+ let divisions_x = parseInt(Math.ceil(new_width / tile_width));
255
+ let divisions_y = parseInt(Math.ceil(new_height / tile_height));
256
+
257
+ Screen.update_size(tile_width, tile_height);
258
+
259
+ this._renderer.setPixelRatio(1);
260
+
261
+ this._renderer.setSize(tile_width, tile_height, false);
262
+
263
+ let canvas_2d = document.createElement('canvas');
264
+ let ctx_2D = canvas_2d.getContext('2d');
265
+
266
+ ctx_2D.canvas.width = new_width;
267
+ ctx_2D.canvas.height = new_height;
268
+
269
+ CameraManager.current.aspect = Screen.aspect_ratio;
270
+ CameraManager.current.updateMatrix();
271
+ CameraManager.current.updateMatrixWorld(true);
272
+
273
+ for (let x = 0; x < divisions_x; x++)
274
+ {
275
+ for (let y = 0; y < divisions_y; y++)
276
+ {
277
+ CameraManager.current.setViewOffset(new_width, new_height,
278
+ Screen.width * x, Screen.height * y,
279
+ Screen.width, Screen.height);
280
+ this.current_render_mode.render();
281
+
282
+ ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
283
+ }
284
+ }
285
+
286
+ // transform the result canvas into a blob
287
+ // from them the callback turns into a ULR and download it
288
+ ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
289
+
290
+ CameraManager.current.clearViewOffset();
291
+
292
+ Screen.update_size(old_width, old_height);
293
+ this._renderer.setPixelRatio(Configuration.dpr);
294
+ this._renderer.setSize(old_width, old_height, false);
295
+
296
+ CameraManager.current.aspect = Screen.aspect_ratio;
297
+ CameraManager.current.updateMatrix();
298
+ CameraManager.current.updateMatrixWorld(true);
299
+ }
300
+
301
+ download_screenshot(blob)
302
+ {
303
+ let link = document.createElement('a');
304
+ link.download = 'Snapshot.png';
305
+
306
+ link.href = URL.createObjectURL(blob);
307
+ link.click();
308
+
309
+ link.onclick = function()
310
+ {
311
+ requestAnimationFrame(function()
312
+ {
313
+ URL.revokeObjectURL(link.href);
314
+ });
315
+ link.removeAttribute('href');
316
+ };
317
+ }
318
+
319
+ dispose()
320
+ {
321
+ this._renderer.dispose();
322
+ this.current_render_mode.dispose();
323
+ this.blitter.dispose();
324
+ }
325
+ }
326
+
327
+ export default new Graphics();