ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,193 +1,193 @@
1
- import SDFText from './SDFText';
2
- import SDFTextMaterial from '../../materials/SDFTextMaterial';
3
- import ArrayUtilities from '../../utilities/ArrayUtilities';
4
-
5
- import {
6
- PlaneBufferGeometry,
7
- Mesh,
8
- Vector2,
9
- InstancedBufferGeometry,
10
- InstancedBufferAttribute,
11
- Float32BufferAttribute,
12
- DynamicDrawUsage
13
- } from 'three';
14
-
15
- export default class SDFTextBatch extends Mesh
16
- {
17
- constructor(font_layout, atlas_texture)
18
- {
19
- let max_allocations = 2000;
20
-
21
- let instanced_geometry = new InstancedBufferGeometry();
22
- instanced_geometry.instanceCount = 0;
23
-
24
- let geometry = new PlaneBufferGeometry(1, 1);
25
- geometry.translate(0.5, 0.5, 0);
26
- instanced_geometry.setAttribute('position', new Float32BufferAttribute(geometry.getAttribute('position').array, 3));
27
- instanced_geometry.setAttribute('uv', new Float32BufferAttribute(geometry.getAttribute('uv').array, 2));
28
- instanced_geometry.index = geometry.index;
29
-
30
- let transformsCol0 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
31
- let transformsCol1 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
32
- let transformsCol2 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
33
- let transformsCol3 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
34
-
35
- let glyph_bounds = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
36
- let plane_bounds = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
37
-
38
- let color = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
39
-
40
- transformsCol0.usage = DynamicDrawUsage;
41
- transformsCol1.usage = DynamicDrawUsage;
42
- transformsCol2.usage = DynamicDrawUsage;
43
- transformsCol3.usage = DynamicDrawUsage;
44
- glyph_bounds.usage = DynamicDrawUsage;
45
- plane_bounds.usage = DynamicDrawUsage;
46
- color.usage = DynamicDrawUsage;
47
-
48
- instanced_geometry.setAttribute('transformsCol0', transformsCol0);
49
- instanced_geometry.setAttribute('transformsCol1', transformsCol1);
50
- instanced_geometry.setAttribute('transformsCol2', transformsCol2);
51
- instanced_geometry.setAttribute('transformsCol3', transformsCol3);
52
-
53
- instanced_geometry.setAttribute('glyph_bounds', glyph_bounds);
54
- instanced_geometry.setAttribute('plane_bounds', plane_bounds);
55
- instanced_geometry.setAttribute('color', color);
56
-
57
- super(instanced_geometry, new SDFTextMaterial(atlas_texture));
58
-
59
- this.text_elements = [];
60
- this.font_layout = font_layout;
61
-
62
- this.material.set_atlas_size(new Vector2(font_layout.atlas.width, font_layout.atlas.height));
63
-
64
- this.frustumCulled = false;
65
- }
66
-
67
- set_boldness(value)
68
- {
69
- this.material.set_boldness(value);
70
- }
71
-
72
- add_text(text_str)
73
- {
74
- let elem = new SDFText(this.font_layout.glyphs, text_str);
75
- this.text_elements.push(elem);
76
- return elem;
77
- }
78
-
79
- remove_text(text_elem)
80
- {
81
- ArrayUtilities.remove_elem(this.text_elements, text_elem);
82
- this.update(true);
83
- }
84
-
85
- update(force_update)
86
- {
87
- let glyph_bounds_atr = this.geometry.getAttribute('glyph_bounds');
88
- let plane_bounds_atr = this.geometry.getAttribute('plane_bounds');
89
-
90
- let transformsCol0 = this.geometry.getAttribute('transformsCol0');
91
- let transformsCol1 = this.geometry.getAttribute('transformsCol1');
92
- let transformsCol2 = this.geometry.getAttribute('transformsCol2');
93
- let transformsCol3 = this.geometry.getAttribute('transformsCol3');
94
-
95
- let color_atr = this.geometry.getAttribute('color');
96
-
97
- let matrix_needs_update = force_update === true;
98
- let glyph_needs_update = force_update === true;
99
- let color_needs_update = force_update === true;
100
-
101
- let glyph_count = 0;
102
- for (let i = 0; i < this.text_elements.length; i++)
103
- {
104
- let text = this.text_elements[i];
105
-
106
- if (text.matrix_is_dirty)
107
- {
108
- matrix_needs_update = true;
109
- text.update_matrix();
110
- }
111
-
112
- if (text.glyph_is_dirty)
113
- {
114
- glyph_needs_update = true;
115
- text.clear_glyph_dirty();
116
- }
117
-
118
- if (text.color_is_dirty)
119
- {
120
- color_needs_update = true;
121
- text.clear_color_dirty();
122
- }
123
-
124
- let matrix = text.matrix;
125
- let color = text.color;
126
- let opacity = text.opacity;
127
-
128
- for (let glyph_i = 0; glyph_i < text.glyphs.length; glyph_i++)
129
- {
130
- let glyph = text.glyphs[glyph_i];
131
-
132
- let buffer_i = glyph_count;
133
-
134
- glyph_bounds_atr.setXYZW(buffer_i, glyph.atlas_bounds.x, glyph.atlas_bounds.y, glyph.atlas_bounds.z, glyph.atlas_bounds.w);
135
- plane_bounds_atr.setXYZW(buffer_i, glyph.position.x, glyph.position.y, glyph.scale.x, glyph.scale.y);
136
-
137
- transformsCol0.setXYZW(buffer_i, matrix.elements[0],
138
- matrix.elements[1],
139
- matrix.elements[2],
140
- matrix.elements[3]);
141
-
142
- transformsCol1.setXYZW(buffer_i, matrix.elements[4],
143
- matrix.elements[5],
144
- matrix.elements[6],
145
- matrix.elements[7]);
146
-
147
- transformsCol2.setXYZW(buffer_i, matrix.elements[8],
148
- matrix.elements[9],
149
- matrix.elements[10],
150
- matrix.elements[11]);
151
-
152
- transformsCol3.setXYZW(buffer_i, matrix.elements[12],
153
- matrix.elements[13],
154
- matrix.elements[14],
155
- matrix.elements[15]);
156
-
157
- color_atr.setXYZW(buffer_i, color.r, color.g, color.b, opacity);
158
-
159
- glyph_count++;
160
- }
161
- }
162
-
163
- this.geometry.instanceCount = glyph_count;
164
-
165
- if (glyph_count > this.max_allocations)
166
- {
167
- console.error('SDFTextBatch exceeded maximum glyph allocations(max/current): ', this.max_allocations, glyph_count, this);
168
- }
169
-
170
- if (matrix_needs_update)
171
- {
172
- transformsCol0.needsUpdate = true;
173
- transformsCol1.needsUpdate = true;
174
- transformsCol2.needsUpdate = true;
175
- transformsCol3.needsUpdate = true;
176
- }
177
- if (glyph_needs_update)
178
- {
179
- glyph_bounds_atr.needsUpdate = true;
180
- plane_bounds_atr.needsUpdate = true;
181
- }
182
- if (color_needs_update)
183
- {
184
- color_atr.needsUpdate = true;
185
- }
186
- }
187
-
188
- dispose()
189
- {
190
- this.geometry.dispose();
191
- this.material.dispose();
192
- }
193
- }
1
+ import SDFText from './SDFText';
2
+ import SDFTextMaterial from '../../materials/SDFTextMaterial';
3
+ import ArrayUtilities from '../../utilities/ArrayUtilities';
4
+
5
+ import {
6
+ PlaneBufferGeometry,
7
+ Mesh,
8
+ Vector2,
9
+ InstancedBufferGeometry,
10
+ InstancedBufferAttribute,
11
+ Float32BufferAttribute,
12
+ DynamicDrawUsage
13
+ } from 'three';
14
+
15
+ export default class SDFTextBatch extends Mesh
16
+ {
17
+ constructor(font_layout, atlas_texture)
18
+ {
19
+ let max_allocations = 2000;
20
+
21
+ let instanced_geometry = new InstancedBufferGeometry();
22
+ instanced_geometry.instanceCount = 0;
23
+
24
+ let geometry = new PlaneBufferGeometry(1, 1);
25
+ geometry.translate(0.5, 0.5, 0);
26
+ instanced_geometry.setAttribute('position', new Float32BufferAttribute(geometry.getAttribute('position').array, 3));
27
+ instanced_geometry.setAttribute('uv', new Float32BufferAttribute(geometry.getAttribute('uv').array, 2));
28
+ instanced_geometry.index = geometry.index;
29
+
30
+ let transformsCol0 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
31
+ let transformsCol1 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
32
+ let transformsCol2 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
33
+ let transformsCol3 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
34
+
35
+ let glyph_bounds = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
36
+ let plane_bounds = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
37
+
38
+ let color = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
39
+
40
+ transformsCol0.usage = DynamicDrawUsage;
41
+ transformsCol1.usage = DynamicDrawUsage;
42
+ transformsCol2.usage = DynamicDrawUsage;
43
+ transformsCol3.usage = DynamicDrawUsage;
44
+ glyph_bounds.usage = DynamicDrawUsage;
45
+ plane_bounds.usage = DynamicDrawUsage;
46
+ color.usage = DynamicDrawUsage;
47
+
48
+ instanced_geometry.setAttribute('transformsCol0', transformsCol0);
49
+ instanced_geometry.setAttribute('transformsCol1', transformsCol1);
50
+ instanced_geometry.setAttribute('transformsCol2', transformsCol2);
51
+ instanced_geometry.setAttribute('transformsCol3', transformsCol3);
52
+
53
+ instanced_geometry.setAttribute('glyph_bounds', glyph_bounds);
54
+ instanced_geometry.setAttribute('plane_bounds', plane_bounds);
55
+ instanced_geometry.setAttribute('color', color);
56
+
57
+ super(instanced_geometry, new SDFTextMaterial(atlas_texture));
58
+
59
+ this.text_elements = [];
60
+ this.font_layout = font_layout;
61
+
62
+ this.material.set_atlas_size(new Vector2(font_layout.atlas.width, font_layout.atlas.height));
63
+
64
+ this.frustumCulled = false;
65
+ }
66
+
67
+ set_boldness(value)
68
+ {
69
+ this.material.set_boldness(value);
70
+ }
71
+
72
+ add_text(text_str)
73
+ {
74
+ let elem = new SDFText(this.font_layout.glyphs, text_str);
75
+ this.text_elements.push(elem);
76
+ return elem;
77
+ }
78
+
79
+ remove_text(text_elem)
80
+ {
81
+ ArrayUtilities.remove_elem(this.text_elements, text_elem);
82
+ this.update(true);
83
+ }
84
+
85
+ update(force_update)
86
+ {
87
+ let glyph_bounds_atr = this.geometry.getAttribute('glyph_bounds');
88
+ let plane_bounds_atr = this.geometry.getAttribute('plane_bounds');
89
+
90
+ let transformsCol0 = this.geometry.getAttribute('transformsCol0');
91
+ let transformsCol1 = this.geometry.getAttribute('transformsCol1');
92
+ let transformsCol2 = this.geometry.getAttribute('transformsCol2');
93
+ let transformsCol3 = this.geometry.getAttribute('transformsCol3');
94
+
95
+ let color_atr = this.geometry.getAttribute('color');
96
+
97
+ let matrix_needs_update = force_update === true;
98
+ let glyph_needs_update = force_update === true;
99
+ let color_needs_update = force_update === true;
100
+
101
+ let glyph_count = 0;
102
+ for (let i = 0; i < this.text_elements.length; i++)
103
+ {
104
+ let text = this.text_elements[i];
105
+
106
+ if (text.matrix_is_dirty)
107
+ {
108
+ matrix_needs_update = true;
109
+ text.update_matrix();
110
+ }
111
+
112
+ if (text.glyph_is_dirty)
113
+ {
114
+ glyph_needs_update = true;
115
+ text.clear_glyph_dirty();
116
+ }
117
+
118
+ if (text.color_is_dirty)
119
+ {
120
+ color_needs_update = true;
121
+ text.clear_color_dirty();
122
+ }
123
+
124
+ let matrix = text.matrix;
125
+ let color = text.color;
126
+ let opacity = text.opacity;
127
+
128
+ for (let glyph_i = 0; glyph_i < text.glyphs.length; glyph_i++)
129
+ {
130
+ let glyph = text.glyphs[glyph_i];
131
+
132
+ let buffer_i = glyph_count;
133
+
134
+ glyph_bounds_atr.setXYZW(buffer_i, glyph.atlas_bounds.x, glyph.atlas_bounds.y, glyph.atlas_bounds.z, glyph.atlas_bounds.w);
135
+ plane_bounds_atr.setXYZW(buffer_i, glyph.position.x, glyph.position.y, glyph.scale.x, glyph.scale.y);
136
+
137
+ transformsCol0.setXYZW(buffer_i, matrix.elements[0],
138
+ matrix.elements[1],
139
+ matrix.elements[2],
140
+ matrix.elements[3]);
141
+
142
+ transformsCol1.setXYZW(buffer_i, matrix.elements[4],
143
+ matrix.elements[5],
144
+ matrix.elements[6],
145
+ matrix.elements[7]);
146
+
147
+ transformsCol2.setXYZW(buffer_i, matrix.elements[8],
148
+ matrix.elements[9],
149
+ matrix.elements[10],
150
+ matrix.elements[11]);
151
+
152
+ transformsCol3.setXYZW(buffer_i, matrix.elements[12],
153
+ matrix.elements[13],
154
+ matrix.elements[14],
155
+ matrix.elements[15]);
156
+
157
+ color_atr.setXYZW(buffer_i, color.r, color.g, color.b, opacity);
158
+
159
+ glyph_count++;
160
+ }
161
+ }
162
+
163
+ this.geometry.instanceCount = glyph_count;
164
+
165
+ if (glyph_count > this.max_allocations)
166
+ {
167
+ console.error('SDFTextBatch exceeded maximum glyph allocations(max/current): ', this.max_allocations, glyph_count, this);
168
+ }
169
+
170
+ if (matrix_needs_update)
171
+ {
172
+ transformsCol0.needsUpdate = true;
173
+ transformsCol1.needsUpdate = true;
174
+ transformsCol2.needsUpdate = true;
175
+ transformsCol3.needsUpdate = true;
176
+ }
177
+ if (glyph_needs_update)
178
+ {
179
+ glyph_bounds_atr.needsUpdate = true;
180
+ plane_bounds_atr.needsUpdate = true;
181
+ }
182
+ if (color_needs_update)
183
+ {
184
+ color_atr.needsUpdate = true;
185
+ }
186
+ }
187
+
188
+ dispose()
189
+ {
190
+ this.geometry.dispose();
191
+ this.material.dispose();
192
+ }
193
+ }
@@ -1,15 +1,15 @@
1
- import { Vector2, Vector4 } from 'three';
2
-
3
- export default class TextGlyph
4
- {
5
- constructor(offset, plane_bounds, atlas_bounds)
6
- {
7
- let width = plane_bounds.right - plane_bounds.left;
8
- let height = plane_bounds.top - plane_bounds.bottom;
9
-
10
- this.scale = new Vector2(width, height);
11
- this.position = new Vector2(offset + plane_bounds.left, plane_bounds.bottom);
12
-
13
- this.atlas_bounds = new Vector4(atlas_bounds.left, atlas_bounds.right, atlas_bounds.top, atlas_bounds.bottom);
14
- }
15
- }
1
+ import { Vector2, Vector4 } from 'three';
2
+
3
+ export default class TextGlyph
4
+ {
5
+ constructor(offset, plane_bounds, atlas_bounds)
6
+ {
7
+ let width = plane_bounds.right - plane_bounds.left;
8
+ let height = plane_bounds.top - plane_bounds.bottom;
9
+
10
+ this.scale = new Vector2(width, height);
11
+ this.position = new Vector2(offset + plane_bounds.left, plane_bounds.bottom);
12
+
13
+ this.atlas_bounds = new Vector4(atlas_bounds.left, atlas_bounds.right, atlas_bounds.top, atlas_bounds.bottom);
14
+ }
15
+ }
@@ -1,51 +1,51 @@
1
- import { DataTexture } from 'three';
2
-
3
- export default class CustomDataTexture extends DataTexture
4
- {
5
- constructor(data, width, height, format, type)
6
- {
7
- super(data, width, height, format, type);
8
- this.multiplier = 1;
9
- }
10
-
11
- set_rgba(index, r, g, b, a)
12
- {
13
- this.data[index * 3 + 0] = r * this.multiplier;
14
- this.data[index * 3 + 1] = g * this.multiplier;
15
- this.data[index * 3 + 2] = b * this.multiplier;
16
- this.data[index * 3 + 3] = a * this.multiplier;
17
- this.needsUpdate = true;
18
- }
19
-
20
- set_rgb(index, r, g, b)
21
- {
22
- this.data[index * 3 + 0] = r * this.multiplier;
23
- this.data[index * 3 + 1] = g * this.multiplier;
24
- this.data[index * 3 + 2] = b * this.multiplier;
25
- this.needsUpdate = true;
26
- }
27
-
28
- set_r(index, value)
29
- {
30
- this.data[index * 3 + 0] = value * this.multiplier;
31
- this.needsUpdate = true;
32
- }
33
-
34
- set_g(index, value)
35
- {
36
- this.data[index * 3 + 1] = value * this.multiplier;
37
- this.needsUpdate = true;
38
- }
39
-
40
- set_b(index, value)
41
- {
42
- this.data[index * 3 + 2] = value * this.multiplier;
43
- this.needsUpdate = true;
44
- }
45
-
46
- set_a(index, value)
47
- {
48
- this.data[index * 3 + 2] = value * this.multiplier;
49
- this.needsUpdate = true;
50
- }
51
- }
1
+ import { DataTexture } from 'three';
2
+
3
+ export default class CustomDataTexture extends DataTexture
4
+ {
5
+ constructor(data, width, height, format, type)
6
+ {
7
+ super(data, width, height, format, type);
8
+ this.multiplier = 1;
9
+ }
10
+
11
+ set_rgba(index, r, g, b, a)
12
+ {
13
+ this.data[index * 3 + 0] = r * this.multiplier;
14
+ this.data[index * 3 + 1] = g * this.multiplier;
15
+ this.data[index * 3 + 2] = b * this.multiplier;
16
+ this.data[index * 3 + 3] = a * this.multiplier;
17
+ this.needsUpdate = true;
18
+ }
19
+
20
+ set_rgb(index, r, g, b)
21
+ {
22
+ this.data[index * 3 + 0] = r * this.multiplier;
23
+ this.data[index * 3 + 1] = g * this.multiplier;
24
+ this.data[index * 3 + 2] = b * this.multiplier;
25
+ this.needsUpdate = true;
26
+ }
27
+
28
+ set_r(index, value)
29
+ {
30
+ this.data[index * 3 + 0] = value * this.multiplier;
31
+ this.needsUpdate = true;
32
+ }
33
+
34
+ set_g(index, value)
35
+ {
36
+ this.data[index * 3 + 1] = value * this.multiplier;
37
+ this.needsUpdate = true;
38
+ }
39
+
40
+ set_b(index, value)
41
+ {
42
+ this.data[index * 3 + 2] = value * this.multiplier;
43
+ this.needsUpdate = true;
44
+ }
45
+
46
+ set_a(index, value)
47
+ {
48
+ this.data[index * 3 + 2] = value * this.multiplier;
49
+ this.needsUpdate = true;
50
+ }
51
+ }
@@ -1,12 +1,12 @@
1
- import CustomDataTexture from './CustomDataTexture';
2
- import { RGBAFormat } from 'three';
3
-
4
- export default class RGBADataTexture extends CustomDataTexture
5
- {
6
- constructor(width, height)
7
- {
8
- let data = new Uint8Array(width * height * 4);
9
- super(data, width, height, RGBAFormat);
10
- this.multiplier = 255;
11
- }
12
- }
1
+ import CustomDataTexture from './CustomDataTexture';
2
+ import { RGBAFormat } from 'three';
3
+
4
+ export default class RGBADataTexture extends CustomDataTexture
5
+ {
6
+ constructor(width, height)
7
+ {
8
+ let data = new Uint8Array(width * height * 4);
9
+ super(data, width, height, RGBAFormat);
10
+ this.multiplier = 255;
11
+ }
12
+ }
@@ -1,12 +1,12 @@
1
- import CustomDataTexture from './CustomDataTexture';
2
- import { FloatType } from 'three';
3
- import { RGBAFormat } from 'three';
4
-
5
- export default class RGBAFloatDataTexture extends CustomDataTexture
6
- {
7
- constructor(width, height)
8
- {
9
- let data = new Float32Array(width * height * 4);
10
- super(data, width, height, RGBAFormat, FloatType);
11
- }
12
- }
1
+ import CustomDataTexture from './CustomDataTexture';
2
+ import { FloatType } from 'three';
3
+ import { RGBAFormat } from 'three';
4
+
5
+ export default class RGBAFloatDataTexture extends CustomDataTexture
6
+ {
7
+ constructor(width, height)
8
+ {
9
+ let data = new Float32Array(width * height * 4);
10
+ super(data, width, height, RGBAFormat, FloatType);
11
+ }
12
+ }
@@ -1,12 +1,12 @@
1
- import CustomDataTexture from './CustomDataTexture';
2
- import { RGBFormat } from 'three';
3
-
4
- export default class RGBDataTexture extends CustomDataTexture
5
- {
6
- constructor(width, height)
7
- {
8
- let data = new Uint8Array(width * height * 3);
9
- super(data, width, height, RGBFormat);
10
- this.multiplier = 255;
11
- }
12
- }
1
+ import CustomDataTexture from './CustomDataTexture';
2
+ import { RGBFormat } from 'three';
3
+
4
+ export default class RGBDataTexture extends CustomDataTexture
5
+ {
6
+ constructor(width, height)
7
+ {
8
+ let data = new Uint8Array(width * height * 3);
9
+ super(data, width, height, RGBFormat);
10
+ this.multiplier = 255;
11
+ }
12
+ }
@@ -1,12 +1,12 @@
1
- import CustomDataTexture from './CustomDataTexture';
2
- import { FloatType } from 'three';
3
- import { RGBFormat } from 'three';
4
-
5
- export default class RGBFloatDataTexture extends CustomDataTexture
6
- {
7
- constructor(width, height)
8
- {
9
- let data = new Float32Array(width * height * 3);
10
- super(data, width, height, RGBFormat, FloatType);
11
- }
12
- }
1
+ import CustomDataTexture from './CustomDataTexture';
2
+ import { FloatType } from 'three';
3
+ import { RGBFormat } from 'three';
4
+
5
+ export default class RGBFloatDataTexture extends CustomDataTexture
6
+ {
7
+ constructor(width, height)
8
+ {
9
+ let data = new Float32Array(width * height * 3);
10
+ super(data, width, height, RGBFormat, FloatType);
11
+ }
12
+ }