ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,58 +1,58 @@
1
-
2
- import { Object3D } from 'three';
3
- import { LineBasicMaterial } from 'three';
4
- import { AlwaysDepth } from 'three';
5
- import { BufferGeometry } from 'three';
6
- import { Vector3 } from 'three';
7
- import { Line } from 'three';
8
-
9
- export default class AxisHelper extends Object3D
10
- {
11
- constructor(scale = 1.0)
12
- {
13
- super();
14
-
15
- const blue_points = [];
16
- blue_points.push(new Vector3(0, 0, 0));
17
- blue_points.push(new Vector3(0, 0, 1000));
18
-
19
- const blue_axis_mat = new LineBasicMaterial({ color: 0x4444ff, depthFunc: AlwaysDepth });
20
- const blue_axis_geo = new BufferGeometry().setFromPoints(blue_points);
21
- const blue_axis_line = new Line(blue_axis_geo, blue_axis_mat);
22
- blue_axis_line.renderOrder = 50000;
23
-
24
- const green_points = [];
25
- green_points.push(new Vector3(0, 0, 0));
26
- green_points.push(new Vector3(0, 1000, 0));
27
-
28
- const green_axis_mat = new LineBasicMaterial({ color: 0x44ff44, depthFunc: AlwaysDepth });
29
- const green_axis_geo = new BufferGeometry().setFromPoints(green_points);
30
- const green_axis_line = new Line(green_axis_geo, green_axis_mat);
31
- green_axis_line.renderOrder = 50000;
32
-
33
- const red_points = [];
34
- red_points.push(new Vector3(0, 0, 0));
35
- red_points.push(new Vector3(1000, 0, 0));
36
-
37
- const red_axis_mat = new LineBasicMaterial({ color: 0xff4444, depthFunc: AlwaysDepth });
38
- const red_axis_geo = new BufferGeometry().setFromPoints(red_points);
39
- const red_axis_line = new Line(red_axis_geo, red_axis_mat);
40
- red_axis_line.renderOrder = 50000;
41
-
42
- this.renderOrder = 100000;
43
-
44
- this.add(blue_axis_line);
45
- this.add(green_axis_line);
46
- this.add(red_axis_line);
47
-
48
- this.scale.set(scale, scale, scale);
49
- }
50
-
51
- update()
52
- {
53
- }
54
-
55
- dispose()
56
- {
57
- }
58
- }
1
+
2
+ import { Object3D } from 'three';
3
+ import { LineBasicMaterial } from 'three';
4
+ import { AlwaysDepth } from 'three';
5
+ import { BufferGeometry } from 'three';
6
+ import { Vector3 } from 'three';
7
+ import { Line } from 'three';
8
+
9
+ export default class AxisHelper extends Object3D
10
+ {
11
+ constructor(scale = 1.0)
12
+ {
13
+ super();
14
+
15
+ const blue_points = [];
16
+ blue_points.push(new Vector3(0, 0, 0));
17
+ blue_points.push(new Vector3(0, 0, 1000));
18
+
19
+ const blue_axis_mat = new LineBasicMaterial({ color: 0x4444ff, depthFunc: AlwaysDepth });
20
+ const blue_axis_geo = new BufferGeometry().setFromPoints(blue_points);
21
+ const blue_axis_line = new Line(blue_axis_geo, blue_axis_mat);
22
+ blue_axis_line.renderOrder = 50000;
23
+
24
+ const green_points = [];
25
+ green_points.push(new Vector3(0, 0, 0));
26
+ green_points.push(new Vector3(0, 1000, 0));
27
+
28
+ const green_axis_mat = new LineBasicMaterial({ color: 0x44ff44, depthFunc: AlwaysDepth });
29
+ const green_axis_geo = new BufferGeometry().setFromPoints(green_points);
30
+ const green_axis_line = new Line(green_axis_geo, green_axis_mat);
31
+ green_axis_line.renderOrder = 50000;
32
+
33
+ const red_points = [];
34
+ red_points.push(new Vector3(0, 0, 0));
35
+ red_points.push(new Vector3(1000, 0, 0));
36
+
37
+ const red_axis_mat = new LineBasicMaterial({ color: 0xff4444, depthFunc: AlwaysDepth });
38
+ const red_axis_geo = new BufferGeometry().setFromPoints(red_points);
39
+ const red_axis_line = new Line(red_axis_geo, red_axis_mat);
40
+ red_axis_line.renderOrder = 50000;
41
+
42
+ this.renderOrder = 100000;
43
+
44
+ this.add(blue_axis_line);
45
+ this.add(green_axis_line);
46
+ this.add(red_axis_line);
47
+
48
+ this.scale.set(scale, scale, scale);
49
+ }
50
+
51
+ update()
52
+ {
53
+ }
54
+
55
+ dispose()
56
+ {
57
+ }
58
+ }
@@ -1,45 +1,45 @@
1
-
2
- import { Object3D } from 'three';
3
- import { Vector3 } from 'three';
4
-
5
- export default class BaseObject extends Object3D
6
- {
7
- constructor()
8
- {
9
- super();
10
- this.___temp_w_pos = new Vector3();
11
- }
12
-
13
- get_world_pos()
14
- {
15
- this.getWorldPosition(this.___temp_w_pos);
16
- return this.___temp_w_pos;
17
- }
18
-
19
- deep_dispose(obj)
20
- {
21
- if (obj !== null)
22
- {
23
- for (let i = 0; i < obj.children.length; i++)
24
- {
25
- this.deep_dispose(obj.children[i]);
26
- }
27
- if (obj.geometry)
28
- {
29
- obj.geometry.dispose();
30
- }
31
- if (obj.material)
32
- {
33
- if (obj.material.map)
34
- {
35
- obj.material.map.dispose();
36
- }
37
- obj.material.dispose();
38
- }
39
- }
40
- if (obj.parent)
41
- {
42
- obj.parent.remove(obj);
43
- }
44
- }
45
- }
1
+
2
+ import { Object3D } from 'three';
3
+ import { Vector3 } from 'three';
4
+
5
+ export default class BaseObject extends Object3D
6
+ {
7
+ constructor()
8
+ {
9
+ super();
10
+ this.___temp_w_pos = new Vector3();
11
+ }
12
+
13
+ get_world_pos()
14
+ {
15
+ this.getWorldPosition(this.___temp_w_pos);
16
+ return this.___temp_w_pos;
17
+ }
18
+
19
+ deep_dispose(obj)
20
+ {
21
+ if (obj !== null)
22
+ {
23
+ for (let i = 0; i < obj.children.length; i++)
24
+ {
25
+ this.deep_dispose(obj.children[i]);
26
+ }
27
+ if (obj.geometry)
28
+ {
29
+ obj.geometry.dispose();
30
+ }
31
+ if (obj.material)
32
+ {
33
+ if (obj.material.map)
34
+ {
35
+ obj.material.map.dispose();
36
+ }
37
+ obj.material.dispose();
38
+ }
39
+ }
40
+ if (obj.parent)
41
+ {
42
+ obj.parent.remove(obj);
43
+ }
44
+ }
45
+ }
@@ -1,151 +1,151 @@
1
- import edge_line_vert from '../shaders/edges/edges.vert';
2
- import edge_line_frag from '../shaders/edges/edges.frag';
3
- import corners_vert from '../shaders/edges/corners.vert';
4
- import corners_frag from '../shaders/edges/corners.frag';
5
-
6
- import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
7
-
8
- import { Object3D } from 'three';
9
- import { ShaderMaterial } from 'three';
10
- import { Color } from 'three';
11
- import { Mesh } from 'three';
12
- import { EdgesGeometry } from 'three';
13
- import { LineSegments } from 'three';
14
- import { LineBasicMaterial } from 'three';
15
- import { Vector3 } from 'three';
16
- import { PlaneBufferGeometry } from 'three';
17
- import { BufferAttribute } from 'three';
18
-
19
- export default class EdgeMesh extends Object3D
20
- {
21
- constructor(buffer_geometry, thickness, color)
22
- {
23
- super();
24
- thickness = thickness || 0.1;
25
- color = color || '#555555';
26
- this.edges_material = new ShaderMaterial({
27
- uniforms: {
28
- _Thickness: { value: thickness },
29
- _Color: { value: new Color(color) }
30
- },
31
- vertexShader: edge_line_vert,
32
- fragmentShader: edge_line_frag,
33
- transparent: true,
34
- depthWrite: false
35
- });
36
-
37
- this.corners_material = new ShaderMaterial({
38
- uniforms: {
39
- _Thickness: { value: thickness },
40
- _Color: { value: new Color(color) }
41
- },
42
- vertexShader: corners_vert,
43
- fragmentShader: corners_frag,
44
- transparent: true,
45
- depthWrite: false
46
- });
47
-
48
- let edges_geometry = this.__get_edges_geometry(this.__get_edges(buffer_geometry));
49
- let corners_geometry = this.__get_corners_geometry(buffer_geometry.getAttribute('position'));
50
-
51
- this.edges_mesh = new Mesh(edges_geometry, this.edges_material);
52
- this.corners_mesh = new Mesh(corners_geometry, this.corners_material);
53
-
54
- this.edges_mesh.frustumCulled = false;
55
- this.corners_mesh.frustumCulled = false;
56
- this.add(this.edges_mesh);
57
- this.add(this.corners_mesh);
58
- }
59
-
60
- __get_edges(cube_geometry)
61
- {
62
- let edges = new EdgesGeometry(cube_geometry);
63
- let line = new LineSegments(edges, new LineBasicMaterial());
64
- let points_array = line.geometry.attributes.position.array;
65
-
66
- let points = [];
67
- for (let i = 0; i < points_array.length; i += 3)
68
- {
69
- points.push(new Vector3(points_array[i], points_array[i + 1], points_array[i + 2]));
70
- }
71
- return points;
72
- }
73
-
74
- update(TIME)
75
- {
76
-
77
- }
78
-
79
- __get_edges_geometry(points)
80
- {
81
- let buffer_geometries = [];
82
- for (let i = 0; i < points.length; i += 2)
83
- {
84
- let dir = points[i + 1].clone().sub(points[i]).normalize();
85
- let geometry = new PlaneBufferGeometry(1, 1);
86
- let vertices = geometry.getAttribute('position');
87
- // top right
88
- vertices.array[0] = points[i].x;
89
- vertices.array[1] = points[i].y;
90
- vertices.array[2] = points[i].z;
91
- // top left
92
- vertices.array[3] = points[i].x;
93
- vertices.array[4] = points[i].y;
94
- vertices.array[5] = points[i].z;
95
-
96
- // bottom right
97
- vertices.array[6] = points[i + 1].x;
98
- vertices.array[7] = points[i + 1].y;
99
- vertices.array[8] = points[i + 1].z;
100
- // bottom left
101
- vertices.array[9] = points[i + 1].x;
102
- vertices.array[10] = points[i + 1].y;
103
- vertices.array[11] = points[i + 1].z;
104
-
105
- let dirs = [];
106
- for (let d = 0; d < vertices.count; d++)
107
- {
108
- dirs.push(dir.x);
109
- dirs.push(dir.y);
110
- dirs.push(dir.z);
111
- }
112
- let dir_array = new Float32Array(dirs);
113
- geometry.setAttribute('tangent', new BufferAttribute(dir_array, 3));
114
- buffer_geometries.push(geometry);
115
- }
116
-
117
- return BufferGeometryUtils.mergeBufferGeometries(buffer_geometries);
118
- }
119
-
120
- __get_corners_geometry(geometry_vertices)
121
- {
122
- let circle_buffer_geometries = [];
123
- for (let i = 0; i < geometry_vertices.count; i++)
124
- {
125
- let plane_geometry = new PlaneBufferGeometry(1, 1);
126
- let plane_vertices = plane_geometry.getAttribute('position');
127
- let w_pos = [];
128
- for (let d = 0; d < plane_vertices.count; d++)
129
- {
130
- w_pos.push(geometry_vertices.array[i * 3 + 0]);
131
- w_pos.push(geometry_vertices.array[i * 3 + 1]);
132
- w_pos.push(geometry_vertices.array[i * 3 + 2]);
133
- }
134
- let pos_array = new Float32Array(w_pos);
135
- plane_geometry.setAttribute('w_pos', new BufferAttribute(pos_array, 3));
136
- circle_buffer_geometries.push(plane_geometry);
137
- }
138
- return BufferGeometryUtils.mergeBufferGeometries(circle_buffer_geometries);
139
- }
140
-
141
- set_visible(boolean)
142
- {
143
- this.edges_mesh.visible = boolean;
144
- this.corners_mesh.visible = boolean;
145
- }
146
-
147
- dispose()
148
- {
149
-
150
- }
151
- }
1
+ import edge_line_vert from '../shaders/edges/edges.vert';
2
+ import edge_line_frag from '../shaders/edges/edges.frag';
3
+ import corners_vert from '../shaders/edges/corners.vert';
4
+ import corners_frag from '../shaders/edges/corners.frag';
5
+
6
+ import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
7
+
8
+ import { Object3D } from 'three';
9
+ import { ShaderMaterial } from 'three';
10
+ import { Color } from 'three';
11
+ import { Mesh } from 'three';
12
+ import { EdgesGeometry } from 'three';
13
+ import { LineSegments } from 'three';
14
+ import { LineBasicMaterial } from 'three';
15
+ import { Vector3 } from 'three';
16
+ import { PlaneBufferGeometry } from 'three';
17
+ import { BufferAttribute } from 'three';
18
+
19
+ export default class EdgeMesh extends Object3D
20
+ {
21
+ constructor(buffer_geometry, thickness, color)
22
+ {
23
+ super();
24
+ thickness = thickness || 0.1;
25
+ color = color || '#555555';
26
+ this.edges_material = new ShaderMaterial({
27
+ uniforms: {
28
+ _Thickness: { value: thickness },
29
+ _Color: { value: new Color(color) }
30
+ },
31
+ vertexShader: edge_line_vert,
32
+ fragmentShader: edge_line_frag,
33
+ transparent: true,
34
+ depthWrite: false
35
+ });
36
+
37
+ this.corners_material = new ShaderMaterial({
38
+ uniforms: {
39
+ _Thickness: { value: thickness },
40
+ _Color: { value: new Color(color) }
41
+ },
42
+ vertexShader: corners_vert,
43
+ fragmentShader: corners_frag,
44
+ transparent: true,
45
+ depthWrite: false
46
+ });
47
+
48
+ let edges_geometry = this.__get_edges_geometry(this.__get_edges(buffer_geometry));
49
+ let corners_geometry = this.__get_corners_geometry(buffer_geometry.getAttribute('position'));
50
+
51
+ this.edges_mesh = new Mesh(edges_geometry, this.edges_material);
52
+ this.corners_mesh = new Mesh(corners_geometry, this.corners_material);
53
+
54
+ this.edges_mesh.frustumCulled = false;
55
+ this.corners_mesh.frustumCulled = false;
56
+ this.add(this.edges_mesh);
57
+ this.add(this.corners_mesh);
58
+ }
59
+
60
+ __get_edges(cube_geometry)
61
+ {
62
+ let edges = new EdgesGeometry(cube_geometry);
63
+ let line = new LineSegments(edges, new LineBasicMaterial());
64
+ let points_array = line.geometry.attributes.position.array;
65
+
66
+ let points = [];
67
+ for (let i = 0; i < points_array.length; i += 3)
68
+ {
69
+ points.push(new Vector3(points_array[i], points_array[i + 1], points_array[i + 2]));
70
+ }
71
+ return points;
72
+ }
73
+
74
+ update(TIME)
75
+ {
76
+
77
+ }
78
+
79
+ __get_edges_geometry(points)
80
+ {
81
+ let buffer_geometries = [];
82
+ for (let i = 0; i < points.length; i += 2)
83
+ {
84
+ let dir = points[i + 1].clone().sub(points[i]).normalize();
85
+ let geometry = new PlaneBufferGeometry(1, 1);
86
+ let vertices = geometry.getAttribute('position');
87
+ // top right
88
+ vertices.array[0] = points[i].x;
89
+ vertices.array[1] = points[i].y;
90
+ vertices.array[2] = points[i].z;
91
+ // top left
92
+ vertices.array[3] = points[i].x;
93
+ vertices.array[4] = points[i].y;
94
+ vertices.array[5] = points[i].z;
95
+
96
+ // bottom right
97
+ vertices.array[6] = points[i + 1].x;
98
+ vertices.array[7] = points[i + 1].y;
99
+ vertices.array[8] = points[i + 1].z;
100
+ // bottom left
101
+ vertices.array[9] = points[i + 1].x;
102
+ vertices.array[10] = points[i + 1].y;
103
+ vertices.array[11] = points[i + 1].z;
104
+
105
+ let dirs = [];
106
+ for (let d = 0; d < vertices.count; d++)
107
+ {
108
+ dirs.push(dir.x);
109
+ dirs.push(dir.y);
110
+ dirs.push(dir.z);
111
+ }
112
+ let dir_array = new Float32Array(dirs);
113
+ geometry.setAttribute('tangent', new BufferAttribute(dir_array, 3));
114
+ buffer_geometries.push(geometry);
115
+ }
116
+
117
+ return BufferGeometryUtils.mergeBufferGeometries(buffer_geometries);
118
+ }
119
+
120
+ __get_corners_geometry(geometry_vertices)
121
+ {
122
+ let circle_buffer_geometries = [];
123
+ for (let i = 0; i < geometry_vertices.count; i++)
124
+ {
125
+ let plane_geometry = new PlaneBufferGeometry(1, 1);
126
+ let plane_vertices = plane_geometry.getAttribute('position');
127
+ let w_pos = [];
128
+ for (let d = 0; d < plane_vertices.count; d++)
129
+ {
130
+ w_pos.push(geometry_vertices.array[i * 3 + 0]);
131
+ w_pos.push(geometry_vertices.array[i * 3 + 1]);
132
+ w_pos.push(geometry_vertices.array[i * 3 + 2]);
133
+ }
134
+ let pos_array = new Float32Array(w_pos);
135
+ plane_geometry.setAttribute('w_pos', new BufferAttribute(pos_array, 3));
136
+ circle_buffer_geometries.push(plane_geometry);
137
+ }
138
+ return BufferGeometryUtils.mergeBufferGeometries(circle_buffer_geometries);
139
+ }
140
+
141
+ set_visible(boolean)
142
+ {
143
+ this.edges_mesh.visible = boolean;
144
+ this.corners_mesh.visible = boolean;
145
+ }
146
+
147
+ dispose()
148
+ {
149
+
150
+ }
151
+ }
@@ -1,45 +1,45 @@
1
- import edge_visualizer_frag from '../shaders/edge_visualizer/edge_visualizer.frag';
2
- import edge_visualizer_vert from '../shaders/edge_visualizer/edge_visualizer.vert';
3
- import GeometryUtilities from '../utilities/GeometryUtilities';
4
-
5
- import { Mesh } from 'three';
6
- import { Color } from 'three';
7
- import { ShaderMaterial } from 'three';
8
-
9
- export default class GeometryEdgeVisualizer extends Mesh
10
- {
11
- constructor(geometry, line_color)
12
- {
13
- line_color = line_color || '#91EE91';
14
-
15
- let material = new ShaderMaterial({
16
- uniforms: {
17
- _Color: { value: new Color('#CC3333') },
18
- _LineColor: { value: new Color(line_color) },
19
- _Alpha: { value: 1 },
20
- _DepthOffset: { value: 0.001 },
21
- _Thickness: { value: 2.5 }
22
- },
23
- vertexShader: edge_visualizer_vert,
24
- fragmentShader: edge_visualizer_frag,
25
- extensions: { derivatives: true },
26
- transparent: true,
27
- depthWrite: false
28
- });
29
-
30
- let non_indexed_geometry = geometry;
31
- if (non_indexed_geometry.index)
32
- {
33
- non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(geometry);
34
- }
35
-
36
- GeometryUtilities.add_barycentric_attribute(non_indexed_geometry);
37
-
38
- super(non_indexed_geometry, material);
39
- }
40
-
41
- hide_faces()
42
- {
43
- this.material.uniforms._Alpha.value = 0;
44
- }
45
- }
1
+ import edge_visualizer_frag from '../shaders/edge_visualizer/edge_visualizer.frag';
2
+ import edge_visualizer_vert from '../shaders/edge_visualizer/edge_visualizer.vert';
3
+ import GeometryUtilities from '../utilities/GeometryUtilities';
4
+
5
+ import { Mesh } from 'three';
6
+ import { Color } from 'three';
7
+ import { ShaderMaterial } from 'three';
8
+
9
+ export default class GeometryEdgeVisualizer extends Mesh
10
+ {
11
+ constructor(geometry, line_color)
12
+ {
13
+ line_color = line_color || '#91EE91';
14
+
15
+ let material = new ShaderMaterial({
16
+ uniforms: {
17
+ _Color: { value: new Color('#CC3333') },
18
+ _LineColor: { value: new Color(line_color) },
19
+ _Alpha: { value: 1 },
20
+ _DepthOffset: { value: 0.001 },
21
+ _Thickness: { value: 2.5 }
22
+ },
23
+ vertexShader: edge_visualizer_vert,
24
+ fragmentShader: edge_visualizer_frag,
25
+ extensions: { derivatives: true },
26
+ transparent: true,
27
+ depthWrite: false
28
+ });
29
+
30
+ let non_indexed_geometry = geometry;
31
+ if (non_indexed_geometry.index)
32
+ {
33
+ non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(geometry);
34
+ }
35
+
36
+ GeometryUtilities.add_barycentric_attribute(non_indexed_geometry);
37
+
38
+ super(non_indexed_geometry, material);
39
+ }
40
+
41
+ hide_faces()
42
+ {
43
+ this.material.uniforms._Alpha.value = 0;
44
+ }
45
+ }
@@ -1,33 +1,33 @@
1
- import grid_frag from '../shaders/grid/grid.frag';
2
- import grid_vert from '../shaders/grid/grid.vert';
3
- import GeometryUtilities from '../utilities/GeometryUtilities';
4
-
5
- import { Mesh } from 'three';
6
- import { ShaderMaterial } from 'three';
7
- import { Color } from 'three';
8
- import { PlaneBufferGeometry } from 'three';
9
-
10
- export default class Grid extends Mesh
11
- {
12
- constructor()
13
- {
14
- let material = new ShaderMaterial({
15
- uniforms: {
16
- _Color: { value: new Color('#919191') }
17
- },
18
- vertexShader: grid_vert,
19
- fragmentShader: grid_frag,
20
- extensions: { derivatives: true },
21
- transparent: true,
22
- depthWrite: false
23
- });
24
-
25
- let plane_geometry = new PlaneBufferGeometry(100, 100, 100, 100);
26
-
27
- let non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
28
-
29
- super(non_indexed_geometry, material);
30
-
31
- this.rotation.x = -3.14 / 2;
32
- }
33
- }
1
+ import grid_frag from '../shaders/grid/grid.frag';
2
+ import grid_vert from '../shaders/grid/grid.vert';
3
+ import GeometryUtilities from '../utilities/GeometryUtilities';
4
+
5
+ import { Mesh } from 'three';
6
+ import { ShaderMaterial } from 'three';
7
+ import { Color } from 'three';
8
+ import { PlaneBufferGeometry } from 'three';
9
+
10
+ export default class Grid extends Mesh
11
+ {
12
+ constructor()
13
+ {
14
+ let material = new ShaderMaterial({
15
+ uniforms: {
16
+ _Color: { value: new Color('#919191') }
17
+ },
18
+ vertexShader: grid_vert,
19
+ fragmentShader: grid_frag,
20
+ extensions: { derivatives: true },
21
+ transparent: true,
22
+ depthWrite: false
23
+ });
24
+
25
+ let plane_geometry = new PlaneBufferGeometry(100, 100, 100, 100);
26
+
27
+ let non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
28
+
29
+ super(non_indexed_geometry, material);
30
+
31
+ this.rotation.x = -3.14 / 2;
32
+ }
33
+ }