ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,91 +1,91 @@
1
- import basic_texture_vert from '../shaders/basic_texture/basic_texture.vert';
2
- import basic_texture_frag from '../shaders/basic_texture/basic_texture.frag';
3
-
4
- import { Mesh } from 'three';
5
- import { Vector2 } from 'three';
6
- import { ShaderMaterial } from 'three';
7
- import { DoubleSide } from 'three';
8
- import { PlaneGeometry } from 'three';
9
- import { Vector3 } from 'three';
10
-
11
- export default class WorldImage extends Mesh
12
- {
13
- constructor(texture, pivot)
14
- {
15
- pivot = pivot || new Vector2(0, 0);
16
- let material = new ShaderMaterial({
17
- uniforms: {
18
- _MainTex: { value: texture },
19
- _ScreenAligned: { value: 0 },
20
- _Scale: { value: 1 },
21
- _Opacity: { value: 1 }
22
- },
23
- vertexShader: basic_texture_vert,
24
- fragmentShader: basic_texture_frag,
25
- transparent: true,
26
- depthWrite: false,
27
- side: DoubleSide
28
- });
29
- let geometry = new PlaneGeometry(1, 1, 1);
30
- geometry.translate(-pivot.x / 2, -pivot.y / 2, 0);
31
- let current_scale = texture.image.width / texture.image.height;
32
- geometry.scale(current_scale, 1, 1);
33
- super(geometry, material);
34
- this.current_scale = current_scale;
35
- this.geometry.computeBoundingBox();
36
-
37
- this.tmp_bb_size = new Vector3();
38
- this.geometry.boundingBox.getSize(this.tmp_bb_size);
39
- }
40
-
41
- update_texture()
42
- {
43
- this.material.uniforms._MainTex.value.needsUpdate = true;
44
- let img = this.material.uniforms._MainTex.value.image;
45
-
46
- this.geometry.scale(1 / this.current_scale, 1, 1);
47
- this.current_scale = img.width / img.height;
48
- this.geometry.scale(this.current_scale, 1, 1);
49
- this.geometry.computeBoundingBox();
50
- this.geometry.boundingBox.getSize(this.tmp_bb_size);
51
- }
52
-
53
- get size()
54
- {
55
- return this.tmp_bb_size.clone().multiplyScalar(this.scale.x);
56
- }
57
-
58
- set size(value)
59
- {
60
- this.scale.set(value, value, value);
61
- this.material.uniforms._Scale.value = value;
62
- }
63
-
64
- set screen_aligned(boolean)
65
- {
66
- this.material.uniforms._ScreenAligned.value = boolean === true ? 1 : 0;
67
- }
68
-
69
- get screen_aligned()
70
- {
71
- return this.material.uniforms._ScreenAligned.value === 1;
72
- }
73
-
74
- set opacity(opacity)
75
- {
76
- this.material.uniforms._Opacity.value = opacity;
77
- }
78
-
79
- get opacity()
80
- {
81
- return this.material.uniforms._Opacity.value;
82
- }
83
-
84
- dispose()
85
- {
86
- this.geometry.dispose();
87
- this.parent.remove(this);
88
- this.material.uniforms._MainTex.value.dispose();
89
- this.material.dispose();
90
- }
91
- }
1
+ import basic_texture_vert from '../shaders/basic_texture/basic_texture.vert';
2
+ import basic_texture_frag from '../shaders/basic_texture/basic_texture.frag';
3
+
4
+ import { Mesh } from 'three';
5
+ import { Vector2 } from 'three';
6
+ import { ShaderMaterial } from 'three';
7
+ import { DoubleSide } from 'three';
8
+ import { PlaneGeometry } from 'three';
9
+ import { Vector3 } from 'three';
10
+
11
+ export default class WorldImage extends Mesh
12
+ {
13
+ constructor(texture, pivot)
14
+ {
15
+ pivot = pivot || new Vector2(0, 0);
16
+ let material = new ShaderMaterial({
17
+ uniforms: {
18
+ _MainTex: { value: texture },
19
+ _ScreenAligned: { value: 0 },
20
+ _Scale: { value: 1 },
21
+ _Opacity: { value: 1 }
22
+ },
23
+ vertexShader: basic_texture_vert,
24
+ fragmentShader: basic_texture_frag,
25
+ transparent: true,
26
+ depthWrite: false,
27
+ side: DoubleSide
28
+ });
29
+ let geometry = new PlaneGeometry(1, 1, 1);
30
+ geometry.translate(-pivot.x / 2, -pivot.y / 2, 0);
31
+ let current_scale = texture.image.width / texture.image.height;
32
+ geometry.scale(current_scale, 1, 1);
33
+ super(geometry, material);
34
+ this.current_scale = current_scale;
35
+ this.geometry.computeBoundingBox();
36
+
37
+ this.tmp_bb_size = new Vector3();
38
+ this.geometry.boundingBox.getSize(this.tmp_bb_size);
39
+ }
40
+
41
+ update_texture()
42
+ {
43
+ this.material.uniforms._MainTex.value.needsUpdate = true;
44
+ let img = this.material.uniforms._MainTex.value.image;
45
+
46
+ this.geometry.scale(1 / this.current_scale, 1, 1);
47
+ this.current_scale = img.width / img.height;
48
+ this.geometry.scale(this.current_scale, 1, 1);
49
+ this.geometry.computeBoundingBox();
50
+ this.geometry.boundingBox.getSize(this.tmp_bb_size);
51
+ }
52
+
53
+ get size()
54
+ {
55
+ return this.tmp_bb_size.clone().multiplyScalar(this.scale.x);
56
+ }
57
+
58
+ set size(value)
59
+ {
60
+ this.scale.set(value, value, value);
61
+ this.material.uniforms._Scale.value = value;
62
+ }
63
+
64
+ set screen_aligned(boolean)
65
+ {
66
+ this.material.uniforms._ScreenAligned.value = boolean === true ? 1 : 0;
67
+ }
68
+
69
+ get screen_aligned()
70
+ {
71
+ return this.material.uniforms._ScreenAligned.value === 1;
72
+ }
73
+
74
+ set opacity(opacity)
75
+ {
76
+ this.material.uniforms._Opacity.value = opacity;
77
+ }
78
+
79
+ get opacity()
80
+ {
81
+ return this.material.uniforms._Opacity.value;
82
+ }
83
+
84
+ dispose()
85
+ {
86
+ this.geometry.dispose();
87
+ this.parent.remove(this);
88
+ this.material.uniforms._MainTex.value.dispose();
89
+ this.material.dispose();
90
+ }
91
+ }
@@ -1,61 +1,61 @@
1
- import RaycastResolver from '../../raycast/RaycastResolver';
2
- import GroupRaycaster from '../../raycast/GroupRaycaster';
3
- import Input from '../../Input';
4
-
5
- import { Vector3 } from 'three';
6
- import { Quaternion } from 'three';
7
-
8
- export default class ObjectRotator extends RaycastResolver
9
- {
10
- constructor(object)
11
- {
12
- super();
13
-
14
- this.is_mouse_over = false;
15
- this.rotation_active = false;
16
-
17
- this.object = object;
18
- this.group_raycaster = new GroupRaycaster([object], this);
19
- }
20
-
21
- on_enter(intersected_object)
22
- {
23
- this.is_mouse_over = true;
24
- }
25
-
26
- on_exit()
27
- {
28
- this.is_mouse_over = false;
29
- }
30
-
31
- is_active()
32
- {
33
- return this.rotation_active;
34
- }
35
-
36
- update()
37
- {
38
- this.group_raycaster.update();
39
-
40
- if (this.is_mouse_over && Input.left_mouse_button_down)
41
- {
42
- this.rotation_active = true;
43
- }
44
-
45
- // left button no longer being pressed
46
- if (!Input.left_mouse_button_down)
47
- {
48
- this.rotation_active = false;
49
- }
50
-
51
- if (this.rotation_active)
52
- {
53
- let rot_x = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Input.NDC_delta.x);
54
- let rot_y = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Input.NDC_delta.y);
55
-
56
- this.object.quaternion.multiply(rot_x);
57
- rot_y.multiply(this.object.quaternion);
58
- this.object.quaternion.copy(rot_y);
59
- }
60
- }
61
- }
1
+ import RaycastResolver from '../../raycast/RaycastResolver';
2
+ import GroupRaycaster from '../../raycast/GroupRaycaster';
3
+ import Input from '../../Input';
4
+
5
+ import { Vector3 } from 'three';
6
+ import { Quaternion } from 'three';
7
+
8
+ export default class ObjectRotator extends RaycastResolver
9
+ {
10
+ constructor(object)
11
+ {
12
+ super();
13
+
14
+ this.is_mouse_over = false;
15
+ this.rotation_active = false;
16
+
17
+ this.object = object;
18
+ this.group_raycaster = new GroupRaycaster([object], this);
19
+ }
20
+
21
+ on_enter(intersected_object)
22
+ {
23
+ this.is_mouse_over = true;
24
+ }
25
+
26
+ on_exit()
27
+ {
28
+ this.is_mouse_over = false;
29
+ }
30
+
31
+ is_active()
32
+ {
33
+ return this.rotation_active;
34
+ }
35
+
36
+ update()
37
+ {
38
+ this.group_raycaster.update();
39
+
40
+ if (this.is_mouse_over && Input.left_mouse_button_down)
41
+ {
42
+ this.rotation_active = true;
43
+ }
44
+
45
+ // left button no longer being pressed
46
+ if (!Input.left_mouse_button_down)
47
+ {
48
+ this.rotation_active = false;
49
+ }
50
+
51
+ if (this.rotation_active)
52
+ {
53
+ let rot_x = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Input.NDC_delta.x);
54
+ let rot_y = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Input.NDC_delta.y);
55
+
56
+ this.object.quaternion.multiply(rot_x);
57
+ rot_y.multiply(this.object.quaternion);
58
+ this.object.quaternion.copy(rot_y);
59
+ }
60
+ }
61
+ }
@@ -1,154 +1,154 @@
1
- import { Vector3, Quaternion, Matrix4, Color, Box2, Vector2 } from 'three';
2
- import TextGlyph from './TextGlyph';
3
-
4
- export default class SDFText
5
- {
6
- constructor(glyph_layout, text = '')
7
- {
8
- this.glyph_layout = glyph_layout;
9
-
10
- this.glyphs = [];
11
-
12
- this.glyph_is_dirty = true;
13
- this.matrix_is_dirty = true;
14
- this.color_is_dirty = true;
15
-
16
- this.position = new Vector3();
17
- this.quaternion = new Quaternion();
18
- this.scale = new Vector3(1, 1, 1);
19
- this.matrix = new Matrix4();
20
-
21
- this.color = new Color('#FFFFFF');
22
-
23
- this.pivot_point = new Vector2();
24
- this.__opacity = 1;
25
-
26
- this.__text = text;
27
-
28
- this.__generate_glyphs(text);
29
- }
30
-
31
- set text(value)
32
- {
33
- this.__text = value;
34
- this.__generate_glyphs(value);
35
- this.matrix_is_dirty = true;
36
- }
37
-
38
- get text()
39
- {
40
- return this.__text;
41
- }
42
-
43
- update_matrix()
44
- {
45
- this.matrix.compose(this.position, this.quaternion, this.scale);
46
- this.matrix_is_dirty = false;
47
- this.glyph_is_dirty = true;
48
- }
49
-
50
- clear_glyph_dirty()
51
- {
52
- this.glyph_is_dirty = false;
53
- }
54
-
55
- clear_color_dirty()
56
- {
57
- this.color_is_dirty = false;
58
- }
59
-
60
- set_rotation(orientation = 0, tilt = 0) // 0..360, -90..0..90
61
- {
62
- let new_orientation = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (orientation / 360) * Math.PI * 2);
63
- let new_tilt = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), (-tilt / 360) * Math.PI * 2);
64
-
65
- this.quaternion.copy(new_orientation.multiply(new_tilt));
66
- this.matrix_is_dirty = true;
67
- }
68
-
69
- set_position(pos)
70
- {
71
- this.position.copy(pos);
72
- this.matrix_is_dirty = true;
73
- }
74
-
75
- set_size(size)
76
- {
77
- this.scale.set(size, size, size);
78
- this.matrix_is_dirty = true;
79
- }
80
-
81
- set_color(col)
82
- {
83
- this.color.set(col);
84
- this.color_is_dirty = true;
85
- }
86
-
87
- set_pivot(pivot)
88
- {
89
- this.pivot_point.copy(pivot);
90
- this.update_glyphs();
91
- }
92
-
93
- set opacity(op)
94
- {
95
- this.__opacity = op;
96
- this.color_is_dirty = true;
97
- }
98
-
99
- get opacity()
100
- {
101
- return this.__opacity;
102
- }
103
-
104
- update_glyphs()
105
- {
106
- this.__generate_glyphs(this.text);
107
- }
108
-
109
- __generate_glyphs(text)
110
- {
111
- let cursor = 0;
112
-
113
- this.glyphs.length = 0;
114
-
115
- for (let i = 0; i < text.length; i++)
116
- {
117
- let unicode = text.charCodeAt(i);
118
- let glyph = this.glyph_layout.find(element => element.unicode === unicode);
119
- if (glyph)
120
- {
121
- if (glyph.planeBounds)
122
- {
123
- let text_glyph = new TextGlyph(cursor, glyph.planeBounds, glyph.atlasBounds);
124
- this.glyphs.push(text_glyph);
125
- }
126
- cursor += glyph.advance;
127
- }
128
- }
129
-
130
- let box2 = new Box2();
131
- let first_glyph = this.glyphs[0];
132
- box2.setFromCenterAndSize(first_glyph.position.clone().add(new Vector2(first_glyph.scale.x / 2, first_glyph.scale.y / 2)), first_glyph.scale);
133
-
134
- for (let i = 1; i < this.glyphs.length; i++)
135
- {
136
- let g = this.glyphs[i];
137
- let box = new Box2().setFromCenterAndSize(g.position.clone().add(new Vector2(g.scale.x / 2, g.scale.y / 2)), g.scale);
138
- box2.union(box);
139
- }
140
-
141
- let box2_size = new Vector2();
142
- box2.getSize(box2_size);
143
- for (let i = 0; i < this.glyphs.length; i++)
144
- {
145
- this.glyphs[i].position.x -= box2_size.x / 2;
146
- this.glyphs[i].position.y -= box2_size.y / 2;
147
-
148
- this.glyphs[i].position.x += (box2_size.x / 2) * this.pivot_point.x;
149
- this.glyphs[i].position.y += (box2_size.y / 2) * this.pivot_point.y;
150
- }
151
-
152
- this.glyph_is_dirty = true;
153
- }
154
- }
1
+ import { Vector3, Quaternion, Matrix4, Color, Box2, Vector2 } from 'three';
2
+ import TextGlyph from './TextGlyph';
3
+
4
+ export default class SDFText
5
+ {
6
+ constructor(glyph_layout, text = '')
7
+ {
8
+ this.glyph_layout = glyph_layout;
9
+
10
+ this.glyphs = [];
11
+
12
+ this.glyph_is_dirty = true;
13
+ this.matrix_is_dirty = true;
14
+ this.color_is_dirty = true;
15
+
16
+ this.position = new Vector3();
17
+ this.quaternion = new Quaternion();
18
+ this.scale = new Vector3(1, 1, 1);
19
+ this.matrix = new Matrix4();
20
+
21
+ this.color = new Color('#FFFFFF');
22
+
23
+ this.pivot_point = new Vector2();
24
+ this.__opacity = 1;
25
+
26
+ this.__text = text;
27
+
28
+ this.__generate_glyphs(text);
29
+ }
30
+
31
+ set text(value)
32
+ {
33
+ this.__text = value;
34
+ this.__generate_glyphs(value);
35
+ this.matrix_is_dirty = true;
36
+ }
37
+
38
+ get text()
39
+ {
40
+ return this.__text;
41
+ }
42
+
43
+ update_matrix()
44
+ {
45
+ this.matrix.compose(this.position, this.quaternion, this.scale);
46
+ this.matrix_is_dirty = false;
47
+ this.glyph_is_dirty = true;
48
+ }
49
+
50
+ clear_glyph_dirty()
51
+ {
52
+ this.glyph_is_dirty = false;
53
+ }
54
+
55
+ clear_color_dirty()
56
+ {
57
+ this.color_is_dirty = false;
58
+ }
59
+
60
+ set_rotation(orientation = 0, tilt = 0) // 0..360, -90..0..90
61
+ {
62
+ let new_orientation = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (orientation / 360) * Math.PI * 2);
63
+ let new_tilt = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), (-tilt / 360) * Math.PI * 2);
64
+
65
+ this.quaternion.copy(new_orientation.multiply(new_tilt));
66
+ this.matrix_is_dirty = true;
67
+ }
68
+
69
+ set_position(pos)
70
+ {
71
+ this.position.copy(pos);
72
+ this.matrix_is_dirty = true;
73
+ }
74
+
75
+ set_size(size)
76
+ {
77
+ this.scale.set(size, size, size);
78
+ this.matrix_is_dirty = true;
79
+ }
80
+
81
+ set_color(col)
82
+ {
83
+ this.color.set(col);
84
+ this.color_is_dirty = true;
85
+ }
86
+
87
+ set_pivot(pivot)
88
+ {
89
+ this.pivot_point.copy(pivot);
90
+ this.update_glyphs();
91
+ }
92
+
93
+ set opacity(op)
94
+ {
95
+ this.__opacity = op;
96
+ this.color_is_dirty = true;
97
+ }
98
+
99
+ get opacity()
100
+ {
101
+ return this.__opacity;
102
+ }
103
+
104
+ update_glyphs()
105
+ {
106
+ this.__generate_glyphs(this.text);
107
+ }
108
+
109
+ __generate_glyphs(text)
110
+ {
111
+ let cursor = 0;
112
+
113
+ this.glyphs.length = 0;
114
+
115
+ for (let i = 0; i < text.length; i++)
116
+ {
117
+ let unicode = text.charCodeAt(i);
118
+ let glyph = this.glyph_layout.find(element => element.unicode === unicode);
119
+ if (glyph)
120
+ {
121
+ if (glyph.planeBounds)
122
+ {
123
+ let text_glyph = new TextGlyph(cursor, glyph.planeBounds, glyph.atlasBounds);
124
+ this.glyphs.push(text_glyph);
125
+ }
126
+ cursor += glyph.advance;
127
+ }
128
+ }
129
+
130
+ let box2 = new Box2();
131
+ let first_glyph = this.glyphs[0];
132
+ box2.setFromCenterAndSize(first_glyph.position.clone().add(new Vector2(first_glyph.scale.x / 2, first_glyph.scale.y / 2)), first_glyph.scale);
133
+
134
+ for (let i = 1; i < this.glyphs.length; i++)
135
+ {
136
+ let g = this.glyphs[i];
137
+ let box = new Box2().setFromCenterAndSize(g.position.clone().add(new Vector2(g.scale.x / 2, g.scale.y / 2)), g.scale);
138
+ box2.union(box);
139
+ }
140
+
141
+ let box2_size = new Vector2();
142
+ box2.getSize(box2_size);
143
+ for (let i = 0; i < this.glyphs.length; i++)
144
+ {
145
+ this.glyphs[i].position.x -= box2_size.x / 2;
146
+ this.glyphs[i].position.y -= box2_size.y / 2;
147
+
148
+ this.glyphs[i].position.x += (box2_size.x / 2) * this.pivot_point.x;
149
+ this.glyphs[i].position.y += (box2_size.y / 2) * this.pivot_point.y;
150
+ }
151
+
152
+ this.glyph_is_dirty = true;
153
+ }
154
+ }