ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,109 +1,109 @@
1
- import Screen from '../Screen';
2
- import BaseRender from '../render_mode/BaseRender';
3
- import UnrealBloomComposeMaterial from '../materials/UnrealBloomComposeMaterial';
4
- import AddMaterial from '../materials/AddMaterial';
5
-
6
- import { WebGLRenderTarget } from 'three';
7
-
8
- import GaussianBlurrer from '../render_utilities/GaussianBlurrer';
9
- import Graphics from '../Graphics';
10
- import CameraManager from '../CameraManager';
11
- import SceneManager from '../SceneManager';
12
-
13
- export default class UnrealBloomRender extends BaseRender
14
- {
15
- constructor()
16
- {
17
- super();
18
-
19
- this.bloom_compose_mat = undefined;
20
-
21
- this.main_RT = undefined;
22
- this.blur_RT = undefined;
23
- this.blurrer = undefined;
24
-
25
- this.add_mat = new AddMaterial();
26
- }
27
-
28
- on_enter()
29
- {
30
- this.blurrer = new GaussianBlurrer();
31
- this.main_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
32
- this.blur_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
33
-
34
- this.bloom_compose_mat = new UnrealBloomComposeMaterial(5);
35
- this.blurrer = new GaussianBlurrer(5);
36
-
37
- this.bloom_compose_mat.set_RT_0(this.blurrer.renderTargetsVertical[0].texture);
38
- this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
39
- this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
40
- this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
41
- this.bloom_compose_mat.set_RT_4(this.blurrer.renderTargetsVertical[4].texture);
42
-
43
- this.bloom_compose_mat.set_bloom_strength(1);
44
- this.bloom_compose_mat.set_bloom_radius(1);
45
-
46
- this.add_mat.set_add_texture(this.blurrer.renderTargetsHorizontal[0].texture);
47
- }
48
-
49
- set_bloom_strength(val)
50
- {
51
- this.bloom_compose_mat.set_bloom_strength(val);
52
- }
53
-
54
- set_bloom_radius(val)
55
- {
56
- this.bloom_compose_mat.set_bloom_radius(val);
57
- }
58
-
59
- set_tint_color_0(col_string)
60
- {
61
- this.bloom_compose_mat.set_tint_color_0(col_string);
62
- }
63
-
64
- set_tint_color_1(col_string)
65
- {
66
- this.bloom_compose_mat.set_tint_color_1(col_string);
67
- }
68
-
69
- set_tint_color_2(col_string)
70
- {
71
- this.bloom_compose_mat.set_tint_color_2(col_string);
72
- }
73
-
74
- set_tint_color_3(col_string)
75
- {
76
- this.bloom_compose_mat.set_tint_color_3(col_string);
77
- }
78
-
79
- set_tint_color_4(col_string)
80
- {
81
- this.bloom_compose_mat.set_tint_color_4(col_string);
82
- }
83
-
84
- render()
85
- {
86
- this.__check_RT_size();
87
-
88
- Graphics.clear(this.main_RT, CameraManager.current, true, false);
89
- Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
90
-
91
- // // BLUR
92
- this.blurrer.blur(this.main_RT, true);
93
-
94
- // Blur compose
95
- Graphics.material_pass(this.bloom_compose_mat, this.blurrer.renderTargetsHorizontal[0]);
96
-
97
- // Additive blend
98
- Graphics.blit(this.main_RT, undefined, this.add_mat);
99
- }
100
-
101
- __check_RT_size()
102
- {
103
- if (this.main_RT.width !== Screen.render_width || this.main_RT.height !== Screen.render_height)
104
- {
105
- this.main_RT.setSize(Screen.render_width, Screen.render_height);
106
- this.blur_RT.setSize(Screen.render_width, Screen.render_height);
107
- }
108
- }
109
- }
1
+ import Screen from '../Screen';
2
+ import BaseRender from '../render_mode/BaseRender';
3
+ import UnrealBloomComposeMaterial from '../materials/UnrealBloomComposeMaterial';
4
+ import AddMaterial from '../materials/AddMaterial';
5
+
6
+ import { WebGLRenderTarget } from 'three';
7
+
8
+ import GaussianBlurrer from '../render_utilities/GaussianBlurrer';
9
+ import Graphics from '../Graphics';
10
+ import CameraManager from '../CameraManager';
11
+ import SceneManager from '../SceneManager';
12
+
13
+ export default class UnrealBloomRender extends BaseRender
14
+ {
15
+ constructor()
16
+ {
17
+ super();
18
+
19
+ this.bloom_compose_mat = undefined;
20
+
21
+ this.main_RT = undefined;
22
+ this.blur_RT = undefined;
23
+ this.blurrer = undefined;
24
+
25
+ this.add_mat = new AddMaterial();
26
+ }
27
+
28
+ on_enter()
29
+ {
30
+ this.blurrer = new GaussianBlurrer();
31
+ this.main_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
32
+ this.blur_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
33
+
34
+ this.bloom_compose_mat = new UnrealBloomComposeMaterial(5);
35
+ this.blurrer = new GaussianBlurrer(5);
36
+
37
+ this.bloom_compose_mat.set_RT_0(this.blurrer.renderTargetsVertical[0].texture);
38
+ this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
39
+ this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
40
+ this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
41
+ this.bloom_compose_mat.set_RT_4(this.blurrer.renderTargetsVertical[4].texture);
42
+
43
+ this.bloom_compose_mat.set_bloom_strength(1);
44
+ this.bloom_compose_mat.set_bloom_radius(1);
45
+
46
+ this.add_mat.set_add_texture(this.blurrer.renderTargetsHorizontal[0].texture);
47
+ }
48
+
49
+ set_bloom_strength(val)
50
+ {
51
+ this.bloom_compose_mat.set_bloom_strength(val);
52
+ }
53
+
54
+ set_bloom_radius(val)
55
+ {
56
+ this.bloom_compose_mat.set_bloom_radius(val);
57
+ }
58
+
59
+ set_tint_color_0(col_string)
60
+ {
61
+ this.bloom_compose_mat.set_tint_color_0(col_string);
62
+ }
63
+
64
+ set_tint_color_1(col_string)
65
+ {
66
+ this.bloom_compose_mat.set_tint_color_1(col_string);
67
+ }
68
+
69
+ set_tint_color_2(col_string)
70
+ {
71
+ this.bloom_compose_mat.set_tint_color_2(col_string);
72
+ }
73
+
74
+ set_tint_color_3(col_string)
75
+ {
76
+ this.bloom_compose_mat.set_tint_color_3(col_string);
77
+ }
78
+
79
+ set_tint_color_4(col_string)
80
+ {
81
+ this.bloom_compose_mat.set_tint_color_4(col_string);
82
+ }
83
+
84
+ render()
85
+ {
86
+ this.__check_RT_size();
87
+
88
+ Graphics.clear(this.main_RT, CameraManager.current, true, false);
89
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
90
+
91
+ // // BLUR
92
+ this.blurrer.blur(this.main_RT, true);
93
+
94
+ // Blur compose
95
+ Graphics.material_pass(this.bloom_compose_mat, this.blurrer.renderTargetsHorizontal[0]);
96
+
97
+ // Additive blend
98
+ Graphics.blit(this.main_RT, undefined, this.add_mat);
99
+ }
100
+
101
+ __check_RT_size()
102
+ {
103
+ if (this.main_RT.width !== Screen.render_width || this.main_RT.height !== Screen.render_height)
104
+ {
105
+ this.main_RT.setSize(Screen.render_width, Screen.render_height);
106
+ this.blur_RT.setSize(Screen.render_width, Screen.render_height);
107
+ }
108
+ }
109
+ }
@@ -1,99 +1,99 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
-
3
- import { Scene } from 'three';
4
- import { Mesh } from 'three';
5
- import { PlaneBufferGeometry } from 'three';
6
- import { OrthographicCamera } from 'three';
7
-
8
- export default class Blitter
9
- {
10
- constructor(renderer)
11
- {
12
- this.renderer = renderer;
13
- this._blit_scene = new Scene();
14
- this._blit_material = new BlitMaterial();
15
- this._blit_quad = new Mesh(
16
- new PlaneBufferGeometry(1, 1), this._blit_material);
17
- this._blit_scene.add(this._blit_quad);
18
- this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
19
- }
20
-
21
- blit(src, dst)
22
- {
23
- this._blit_quad.material = this._blit_material;
24
-
25
- let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
- let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
- let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
-
29
- this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
- this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
31
-
32
- if (dst)
33
- {
34
- this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
35
- }
36
- else
37
- {
38
- this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
39
- }
40
-
41
- this.__render(dst);
42
- }
43
-
44
- material_pass(mat, dst)
45
- {
46
- this._blit_quad.material = mat;
47
- // this._blit_quad.material.uniforms._MainTex.value = undefined;
48
- // this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
49
-
50
- this.__render(dst);
51
- }
52
-
53
- blit_with_material(src, dst, mat)
54
- {
55
- let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
- let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
- let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
-
59
- this._blit_quad.material = mat;
60
- this._blit_quad.material.uniforms._MainTex.value = src_texture;
61
- this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
62
-
63
- if (dst)
64
- {
65
- this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
66
- }
67
- else
68
- {
69
- this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
70
- }
71
-
72
- this.__render(dst);
73
- }
74
-
75
- blit_clear_with_material(dst_RT, mat)
76
- {
77
- this._blit_quad.material = mat;
78
-
79
- this.__render(dst_RT);
80
- }
81
-
82
- dispose()
83
- {
84
- this._blit_quad.geometry.dispose();
85
- this._blit_quad.material.dispose();
86
- }
87
-
88
- __render(RT)
89
- {
90
- RT = RT === undefined ? null : RT;
91
-
92
- let current_rt = this.renderer.getRenderTarget();
93
-
94
- this.renderer.setRenderTarget(RT === undefined ? null : RT);
95
- this.renderer.render(this._blit_scene, this._blit_camera);
96
-
97
- this.renderer.setRenderTarget(current_rt);
98
- }
99
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+
3
+ import { Scene } from 'three';
4
+ import { Mesh } from 'three';
5
+ import { PlaneBufferGeometry } from 'three';
6
+ import { OrthographicCamera } from 'three';
7
+
8
+ export default class Blitter
9
+ {
10
+ constructor(renderer)
11
+ {
12
+ this.renderer = renderer;
13
+ this._blit_scene = new Scene();
14
+ this._blit_material = new BlitMaterial();
15
+ this._blit_quad = new Mesh(
16
+ new PlaneBufferGeometry(1, 1), this._blit_material);
17
+ this._blit_scene.add(this._blit_quad);
18
+ this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
19
+ }
20
+
21
+ blit(src, dst)
22
+ {
23
+ this._blit_quad.material = this._blit_material;
24
+
25
+ let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
+ let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
+ let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
+
29
+ this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
+ this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
31
+
32
+ if (dst)
33
+ {
34
+ this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
35
+ }
36
+ else
37
+ {
38
+ this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
39
+ }
40
+
41
+ this.__render(dst);
42
+ }
43
+
44
+ material_pass(mat, dst)
45
+ {
46
+ this._blit_quad.material = mat;
47
+ // this._blit_quad.material.uniforms._MainTex.value = undefined;
48
+ // this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
49
+
50
+ this.__render(dst);
51
+ }
52
+
53
+ blit_with_material(src, dst, mat)
54
+ {
55
+ let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
+ let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
+ let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
+
59
+ this._blit_quad.material = mat;
60
+ this._blit_quad.material.uniforms._MainTex.value = src_texture;
61
+ this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
62
+
63
+ if (dst)
64
+ {
65
+ this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
66
+ }
67
+ else
68
+ {
69
+ this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
70
+ }
71
+
72
+ this.__render(dst);
73
+ }
74
+
75
+ blit_clear_with_material(dst_RT, mat)
76
+ {
77
+ this._blit_quad.material = mat;
78
+
79
+ this.__render(dst_RT);
80
+ }
81
+
82
+ dispose()
83
+ {
84
+ this._blit_quad.geometry.dispose();
85
+ this._blit_quad.material.dispose();
86
+ }
87
+
88
+ __render(RT)
89
+ {
90
+ RT = RT === undefined ? null : RT;
91
+
92
+ let current_rt = this.renderer.getRenderTarget();
93
+
94
+ this.renderer.setRenderTarget(RT === undefined ? null : RT);
95
+ this.renderer.render(this._blit_scene, this._blit_camera);
96
+
97
+ this.renderer.setRenderTarget(current_rt);
98
+ }
99
+ }
@@ -1,29 +1,29 @@
1
- import BoxBlurMaterial from '../materials/BoxBlurMaterial';
2
- import Graphics from '../Graphics';
3
-
4
- import { WebGLRenderTarget } from 'three';
5
-
6
- export default class Blurrer
7
- {
8
- constructor(renderer)
9
- {
10
- this.RT1 = new WebGLRenderTarget(1, 1);
11
- this.RT2 = new WebGLRenderTarget(1, 1);
12
- this.box_blur_mat = new BoxBlurMaterial();
13
- }
14
-
15
- blur(RT)
16
- {
17
- if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
18
- {
19
- this.RT1.setSize(RT.width, RT.height);
20
- this.RT2.setSize(RT.width, RT.height);
21
- }
22
-
23
- this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
24
- Graphics.blit(RT, this.RT1, this.box_blur_mat);
25
- this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
26
- Graphics.blit(this.RT1, RT, this.box_blur_mat);
27
- // return this.RT2;
28
- }
29
- }
1
+ import BoxBlurMaterial from '../materials/BoxBlurMaterial';
2
+ import Graphics from '../Graphics';
3
+
4
+ import { WebGLRenderTarget } from 'three';
5
+
6
+ export default class Blurrer
7
+ {
8
+ constructor(renderer)
9
+ {
10
+ this.RT1 = new WebGLRenderTarget(1, 1);
11
+ this.RT2 = new WebGLRenderTarget(1, 1);
12
+ this.box_blur_mat = new BoxBlurMaterial();
13
+ }
14
+
15
+ blur(RT)
16
+ {
17
+ if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
18
+ {
19
+ this.RT1.setSize(RT.width, RT.height);
20
+ this.RT2.setSize(RT.width, RT.height);
21
+ }
22
+
23
+ this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
24
+ Graphics.blit(RT, this.RT1, this.box_blur_mat);
25
+ this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
26
+ Graphics.blit(this.RT1, RT, this.box_blur_mat);
27
+ // return this.RT2;
28
+ }
29
+ }
@@ -1,45 +1,45 @@
1
- import CameraManager from '../CameraManager';
2
- import Screen from '../Screen';
3
-
4
- import ClearDepthNormalMaterial from '../materials/ClearDepthNormalMaterial';
5
- import DepthNormalMaterial from '../materials/DepthNormalMaterial';
6
-
7
- import { WebGLRenderTarget } from 'three';
8
- import { Vector3 } from 'three';
9
-
10
- export default class DepthAndNormalsRenderer
11
- {
12
- constructor()
13
- {
14
- this.RT = new WebGLRenderTarget(Screen.width, Screen.height);
15
-
16
- this.clear_depth_normal_mat = new ClearDepthNormalMaterial(1, new Vector3(0, 0, 1));
17
- this.depth_normal_material = new DepthNormalMaterial();
18
- }
19
-
20
- render(graphics)
21
- {
22
- this.__resize_RT_if_necessary();
23
-
24
- graphics.clear(this.RT, undefined, true, true);
25
-
26
- graphics.blit_clear_with_material(this.RT, this.clear_depth_normal_mat);
27
-
28
- this.depth_normal_material.far_plane = CameraManager.current.far;
29
-
30
- graphics.render(undefined, undefined, this.RT, this.depth_normal_material);
31
- }
32
-
33
- __resize_RT_if_necessary()
34
- {
35
- if (this.RT.width !== Screen.width || this.RT.height !== Screen.height)
36
- {
37
- this.RT.setSize(Screen.width, Screen.height);
38
- }
39
- }
40
-
41
- get render_target()
42
- {
43
- return this.RT;
44
- }
45
- }
1
+ import CameraManager from '../CameraManager';
2
+ import Screen from '../Screen';
3
+
4
+ import ClearDepthNormalMaterial from '../materials/ClearDepthNormalMaterial';
5
+ import DepthNormalMaterial from '../materials/DepthNormalMaterial';
6
+
7
+ import { WebGLRenderTarget } from 'three';
8
+ import { Vector3 } from 'three';
9
+
10
+ export default class DepthAndNormalsRenderer
11
+ {
12
+ constructor()
13
+ {
14
+ this.RT = new WebGLRenderTarget(Screen.width, Screen.height);
15
+
16
+ this.clear_depth_normal_mat = new ClearDepthNormalMaterial(1, new Vector3(0, 0, 1));
17
+ this.depth_normal_material = new DepthNormalMaterial();
18
+ }
19
+
20
+ render(graphics)
21
+ {
22
+ this.__resize_RT_if_necessary();
23
+
24
+ graphics.clear(this.RT, undefined, true, true);
25
+
26
+ graphics.blit_clear_with_material(this.RT, this.clear_depth_normal_mat);
27
+
28
+ this.depth_normal_material.far_plane = CameraManager.current.far;
29
+
30
+ graphics.render(undefined, undefined, this.RT, this.depth_normal_material);
31
+ }
32
+
33
+ __resize_RT_if_necessary()
34
+ {
35
+ if (this.RT.width !== Screen.width || this.RT.height !== Screen.height)
36
+ {
37
+ this.RT.setSize(Screen.width, Screen.height);
38
+ }
39
+ }
40
+
41
+ get render_target()
42
+ {
43
+ return this.RT;
44
+ }
45
+ }