ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,199 +1,199 @@
1
- import line_vs from '../shaders/basic_line/basic_line.vert';
2
- import line_fs from '../shaders/basic_line/basic_line.frag';
3
-
4
- import { Mesh } from 'three';
5
- import { BufferAttribute } from 'three';
6
- import { BufferGeometry } from 'three';
7
- import { ShaderMaterial } from 'three';
8
- import { Color } from 'three';
9
-
10
- export default class Line extends Mesh
11
- {
12
- constructor(points)
13
- {
14
- let geometry = new BufferGeometry();
15
- geometry.setAttribute('position', new BufferAttribute(new Float32Array([]), 3));
16
- geometry.setAttribute('next_position', new BufferAttribute(new Float32Array([]), 3));
17
- geometry.setAttribute('previous_position', new BufferAttribute(new Float32Array([]), 3));
18
- geometry.setAttribute('orientation', new BufferAttribute(new Float32Array([]), 1));
19
- geometry.setAttribute('coverage', new BufferAttribute(new Float32Array([]), 1));
20
-
21
- let material = new ShaderMaterial({
22
- uniforms: {
23
- _Thickness: { value: 0.2 },
24
- _Length: { value: 0 },
25
- _ElapsedTime: { value: 0 },
26
- _Color: { value: new Color('#FF0000') }
27
- },
28
- vertexShader: line_vs,
29
- fragmentShader: line_fs,
30
- transparent: true,
31
- depthWrite: false,
32
- extensions: { derivatives: true }
33
-
34
- });
35
-
36
- super(geometry, material);
37
-
38
- if (points)
39
- {
40
- this.setup(points);
41
- }
42
- }
43
-
44
- setup(points)
45
- {
46
- let vertices = [];
47
- let next_position = [];
48
- let previous_position = [];
49
- let orientation = [];
50
- let coverage = [];
51
- let accumulated_length = 0;
52
-
53
- for (let i = 0; i < points.length; i++)
54
- {
55
- vertices.push(points[i].x);
56
- vertices.push(points[i].y);
57
- vertices.push(points[i].z);
58
- orientation.push(1);
59
-
60
- vertices.push(points[i].x);
61
- vertices.push(points[i].y);
62
- vertices.push(points[i].z);
63
- orientation.push(-1);
64
-
65
- let next_point = this.__get_next_position(points, i);
66
- next_position.push(next_point.x);
67
- next_position.push(next_point.y);
68
- next_position.push(next_point.z);
69
-
70
- next_position.push(next_point.x);
71
- next_position.push(next_point.y);
72
- next_position.push(next_point.z);
73
-
74
- let previous_point = this.__get_previous_position(points, i);
75
- previous_position.push(previous_point.x);
76
- previous_position.push(previous_point.y);
77
- previous_position.push(previous_point.z);
78
-
79
- previous_position.push(previous_point.x);
80
- previous_position.push(previous_point.y);
81
- previous_position.push(previous_point.z);
82
-
83
- coverage.push(accumulated_length);
84
- coverage.push(accumulated_length);
85
-
86
- if (i < points.length - 1)
87
- {
88
- accumulated_length += points[i].distanceTo(next_point);
89
- }
90
- }
91
- let vertexList = new Float32Array(vertices);
92
- let nextPositionList = new Float32Array(next_position);
93
- let previousPositionList = new Float32Array(previous_position);
94
- let orientationList = new Float32Array(orientation);
95
- let coverageList = new Float32Array(coverage);
96
-
97
- let indices = [];
98
- for (let i = 0; i < ((vertexList.length / 3) - 2) / 2; i++)
99
- {
100
- let index = (i * 2) + 1;
101
- indices.push(index);
102
- indices.push(index + 1);
103
- indices.push(index - 1);
104
-
105
- indices.push(index);
106
- indices.push(index + 2);
107
- indices.push(index + 1);
108
- }
109
-
110
- this.geometry.setIndex(indices);
111
- this.geometry.getAttribute('position').copy(new BufferAttribute(vertexList, 3));
112
- this.geometry.getAttribute('next_position').copy(new BufferAttribute(nextPositionList, 3));
113
- this.geometry.getAttribute('previous_position').copy(new BufferAttribute(previousPositionList, 3));
114
- this.geometry.getAttribute('orientation').copy(new BufferAttribute(orientationList, 1));
115
- this.geometry.getAttribute('coverage').copy(new BufferAttribute(coverageList, 1));
116
-
117
- this.geometry.getAttribute('position').needsUpdate = true;
118
- this.geometry.getAttribute('next_position').needsUpdate = true;
119
- this.geometry.getAttribute('previous_position').needsUpdate = true;
120
- this.geometry.getAttribute('orientation').needsUpdate = true;
121
- this.geometry.getAttribute('coverage').needsUpdate = true;
122
-
123
- this.material.uniforms._Length.value = accumulated_length;
124
- this._length = accumulated_length;
125
- }
126
-
127
- set thickness(value)
128
- {
129
- this.material.uniforms._Thickness.value = value;
130
- }
131
-
132
- get thickness()
133
- {
134
- return this.material.uniforms._Thickness.value;
135
- }
136
-
137
- __get_previous_position(points, i)
138
- {
139
- if (i === 0)
140
- {
141
- return points[1].clone().sub(points[0]).multiplyScalar(-1).add(points[0]);
142
- }
143
- else
144
- {
145
- return points[i - 1];
146
- }
147
- }
148
-
149
- __get_next_position(points, i)
150
- {
151
- if (i === points.length - 1)
152
- {
153
- return points[points.length - 2].clone().sub(points[points.length - 1]).multiplyScalar(-1).add(points[points.length - 1]);
154
- }
155
- else
156
- {
157
- return points[i + 1];
158
- }
159
- }
160
-
161
- update()
162
- {
163
- }
164
-
165
- distance()
166
- {
167
- return this.accumulated_length;
168
- }
169
-
170
- total_length()
171
- {
172
- return this.accumulated_length;
173
- }
174
-
175
- dispose()
176
- {
177
- this.geometry.dispose();
178
- this.material.dispose();
179
- if (this.parent)
180
- {
181
- this.parent.remove(this);
182
- }
183
- }
184
-
185
- set color(col)
186
- {
187
- this.material.uniforms._Color.value.set(col);
188
- }
189
-
190
- get color()
191
- {
192
- return this.material.uniforms._Color.value;
193
- }
194
-
195
- copy_color(col)
196
- {
197
- this.material.uniforms._Color.value.copy(col);
198
- }
199
- }
1
+ import line_vs from '../shaders/basic_line/basic_line.vert';
2
+ import line_fs from '../shaders/basic_line/basic_line.frag';
3
+
4
+ import { Mesh } from 'three';
5
+ import { BufferAttribute } from 'three';
6
+ import { BufferGeometry } from 'three';
7
+ import { ShaderMaterial } from 'three';
8
+ import { Color } from 'three';
9
+
10
+ export default class Line extends Mesh
11
+ {
12
+ constructor(points)
13
+ {
14
+ let geometry = new BufferGeometry();
15
+ geometry.setAttribute('position', new BufferAttribute(new Float32Array([]), 3));
16
+ geometry.setAttribute('next_position', new BufferAttribute(new Float32Array([]), 3));
17
+ geometry.setAttribute('previous_position', new BufferAttribute(new Float32Array([]), 3));
18
+ geometry.setAttribute('orientation', new BufferAttribute(new Float32Array([]), 1));
19
+ geometry.setAttribute('coverage', new BufferAttribute(new Float32Array([]), 1));
20
+
21
+ let material = new ShaderMaterial({
22
+ uniforms: {
23
+ _Thickness: { value: 0.2 },
24
+ _Length: { value: 0 },
25
+ _ElapsedTime: { value: 0 },
26
+ _Color: { value: new Color('#FF0000') }
27
+ },
28
+ vertexShader: line_vs,
29
+ fragmentShader: line_fs,
30
+ transparent: true,
31
+ depthWrite: false,
32
+ extensions: { derivatives: true }
33
+
34
+ });
35
+
36
+ super(geometry, material);
37
+
38
+ if (points)
39
+ {
40
+ this.setup(points);
41
+ }
42
+ }
43
+
44
+ setup(points)
45
+ {
46
+ let vertices = [];
47
+ let next_position = [];
48
+ let previous_position = [];
49
+ let orientation = [];
50
+ let coverage = [];
51
+ let accumulated_length = 0;
52
+
53
+ for (let i = 0; i < points.length; i++)
54
+ {
55
+ vertices.push(points[i].x);
56
+ vertices.push(points[i].y);
57
+ vertices.push(points[i].z);
58
+ orientation.push(1);
59
+
60
+ vertices.push(points[i].x);
61
+ vertices.push(points[i].y);
62
+ vertices.push(points[i].z);
63
+ orientation.push(-1);
64
+
65
+ let next_point = this.__get_next_position(points, i);
66
+ next_position.push(next_point.x);
67
+ next_position.push(next_point.y);
68
+ next_position.push(next_point.z);
69
+
70
+ next_position.push(next_point.x);
71
+ next_position.push(next_point.y);
72
+ next_position.push(next_point.z);
73
+
74
+ let previous_point = this.__get_previous_position(points, i);
75
+ previous_position.push(previous_point.x);
76
+ previous_position.push(previous_point.y);
77
+ previous_position.push(previous_point.z);
78
+
79
+ previous_position.push(previous_point.x);
80
+ previous_position.push(previous_point.y);
81
+ previous_position.push(previous_point.z);
82
+
83
+ coverage.push(accumulated_length);
84
+ coverage.push(accumulated_length);
85
+
86
+ if (i < points.length - 1)
87
+ {
88
+ accumulated_length += points[i].distanceTo(next_point);
89
+ }
90
+ }
91
+ let vertexList = new Float32Array(vertices);
92
+ let nextPositionList = new Float32Array(next_position);
93
+ let previousPositionList = new Float32Array(previous_position);
94
+ let orientationList = new Float32Array(orientation);
95
+ let coverageList = new Float32Array(coverage);
96
+
97
+ let indices = [];
98
+ for (let i = 0; i < ((vertexList.length / 3) - 2) / 2; i++)
99
+ {
100
+ let index = (i * 2) + 1;
101
+ indices.push(index);
102
+ indices.push(index + 1);
103
+ indices.push(index - 1);
104
+
105
+ indices.push(index);
106
+ indices.push(index + 2);
107
+ indices.push(index + 1);
108
+ }
109
+
110
+ this.geometry.setIndex(indices);
111
+ this.geometry.getAttribute('position').copy(new BufferAttribute(vertexList, 3));
112
+ this.geometry.getAttribute('next_position').copy(new BufferAttribute(nextPositionList, 3));
113
+ this.geometry.getAttribute('previous_position').copy(new BufferAttribute(previousPositionList, 3));
114
+ this.geometry.getAttribute('orientation').copy(new BufferAttribute(orientationList, 1));
115
+ this.geometry.getAttribute('coverage').copy(new BufferAttribute(coverageList, 1));
116
+
117
+ this.geometry.getAttribute('position').needsUpdate = true;
118
+ this.geometry.getAttribute('next_position').needsUpdate = true;
119
+ this.geometry.getAttribute('previous_position').needsUpdate = true;
120
+ this.geometry.getAttribute('orientation').needsUpdate = true;
121
+ this.geometry.getAttribute('coverage').needsUpdate = true;
122
+
123
+ this.material.uniforms._Length.value = accumulated_length;
124
+ this._length = accumulated_length;
125
+ }
126
+
127
+ set thickness(value)
128
+ {
129
+ this.material.uniforms._Thickness.value = value;
130
+ }
131
+
132
+ get thickness()
133
+ {
134
+ return this.material.uniforms._Thickness.value;
135
+ }
136
+
137
+ __get_previous_position(points, i)
138
+ {
139
+ if (i === 0)
140
+ {
141
+ return points[1].clone().sub(points[0]).multiplyScalar(-1).add(points[0]);
142
+ }
143
+ else
144
+ {
145
+ return points[i - 1];
146
+ }
147
+ }
148
+
149
+ __get_next_position(points, i)
150
+ {
151
+ if (i === points.length - 1)
152
+ {
153
+ return points[points.length - 2].clone().sub(points[points.length - 1]).multiplyScalar(-1).add(points[points.length - 1]);
154
+ }
155
+ else
156
+ {
157
+ return points[i + 1];
158
+ }
159
+ }
160
+
161
+ update()
162
+ {
163
+ }
164
+
165
+ distance()
166
+ {
167
+ return this.accumulated_length;
168
+ }
169
+
170
+ total_length()
171
+ {
172
+ return this.accumulated_length;
173
+ }
174
+
175
+ dispose()
176
+ {
177
+ this.geometry.dispose();
178
+ this.material.dispose();
179
+ if (this.parent)
180
+ {
181
+ this.parent.remove(this);
182
+ }
183
+ }
184
+
185
+ set color(col)
186
+ {
187
+ this.material.uniforms._Color.value.set(col);
188
+ }
189
+
190
+ get color()
191
+ {
192
+ return this.material.uniforms._Color.value;
193
+ }
194
+
195
+ copy_color(col)
196
+ {
197
+ this.material.uniforms._Color.value.copy(col);
198
+ }
199
+ }
@@ -1,19 +1,19 @@
1
- import Line from '../Line';
2
-
3
- import { Object3D } from 'three';
4
-
5
- export default class MultiLinePath extends Object3D
6
- {
7
- constructor(paths, webgl)
8
- {
9
- super();
10
-
11
- this.paths = [];
12
- for (let i = 0; i < paths.length; i++)
13
- {
14
- let line = new Line(paths[i], webgl);
15
- this.paths.push = line;
16
- this.add(line);
17
- }
18
- }
19
- }
1
+ import Line from '../Line';
2
+
3
+ import { Object3D } from 'three';
4
+
5
+ export default class MultiLinePath extends Object3D
6
+ {
7
+ constructor(paths, webgl)
8
+ {
9
+ super();
10
+
11
+ this.paths = [];
12
+ for (let i = 0; i < paths.length; i++)
13
+ {
14
+ let line = new Line(paths[i], webgl);
15
+ this.paths.push = line;
16
+ this.add(line);
17
+ }
18
+ }
19
+ }
@@ -1,62 +1,62 @@
1
- import Text2D from './Text2D';
2
-
3
- import { Object3D } from 'three';
4
- import { Vector2 } from 'three';
5
-
6
- export default class MultiLineText2D extends Object3D
7
- {
8
- constructor(text_array, font, color, pivot, is_static)
9
- {
10
- super();
11
-
12
- font = font || '200px Arial';
13
- color = color || '#000000';
14
- pivot = pivot || new Vector2();
15
-
16
- this.text_array = [];
17
-
18
- for (let i = 0; i < text_array.length; i++)
19
- {
20
- let text2D = new Text2D(text_array[i], font, color, pivot);
21
- this.text_array.push(text2D);
22
- this.add(text2D);
23
- }
24
-
25
- this.update_text_positions();
26
- }
27
-
28
- update_text_positions()
29
- {
30
- for (let i = 0; i < this.text_array.length; i++)
31
- {
32
- this.text_array[i].position.y = -this.text_array[i].size.y * i;
33
- }
34
- }
35
-
36
- set texts(text_array)
37
- {
38
- for (let i = 0; i < this.text_array.length; i++)
39
- {
40
- this.text_array[i].text = text_array[i];
41
- }
42
- }
43
-
44
- set size(value)
45
- {
46
- for (let i = 0; i < this.text_array.length; i++)
47
- {
48
- this.text_array[i].size = value;
49
- }
50
- this.update_text_positions();
51
- }
52
-
53
- get texts()
54
- {
55
- return [];
56
- }
57
-
58
- get size()
59
- {
60
- return 1;
61
- }
62
- }
1
+ import Text2D from './Text2D';
2
+
3
+ import { Object3D } from 'three';
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class MultiLineText2D extends Object3D
7
+ {
8
+ constructor(text_array, font, color, pivot, is_static)
9
+ {
10
+ super();
11
+
12
+ font = font || '200px Arial';
13
+ color = color || '#000000';
14
+ pivot = pivot || new Vector2();
15
+
16
+ this.text_array = [];
17
+
18
+ for (let i = 0; i < text_array.length; i++)
19
+ {
20
+ let text2D = new Text2D(text_array[i], font, color, pivot);
21
+ this.text_array.push(text2D);
22
+ this.add(text2D);
23
+ }
24
+
25
+ this.update_text_positions();
26
+ }
27
+
28
+ update_text_positions()
29
+ {
30
+ for (let i = 0; i < this.text_array.length; i++)
31
+ {
32
+ this.text_array[i].position.y = -this.text_array[i].size.y * i;
33
+ }
34
+ }
35
+
36
+ set texts(text_array)
37
+ {
38
+ for (let i = 0; i < this.text_array.length; i++)
39
+ {
40
+ this.text_array[i].text = text_array[i];
41
+ }
42
+ }
43
+
44
+ set size(value)
45
+ {
46
+ for (let i = 0; i < this.text_array.length; i++)
47
+ {
48
+ this.text_array[i].size = value;
49
+ }
50
+ this.update_text_positions();
51
+ }
52
+
53
+ get texts()
54
+ {
55
+ return [];
56
+ }
57
+
58
+ get size()
59
+ {
60
+ return 1;
61
+ }
62
+ }
@@ -1,20 +1,20 @@
1
- import Arrow from '../primitives/Arrow';
2
-
3
- import { Object3D } from 'three';
4
- import { Vector3 } from 'three';
5
-
6
- export default class ObjectAxis extends Object3D
7
- {
8
- constructor(obj, size)
9
- {
10
- super();
11
- size = size || 1.5;
12
- let right = new Vector3(1, 0, 0).applyQuaternion(obj.quaternion);
13
- let up = new Vector3(0, 1, 0).applyQuaternion(obj.quaternion);
14
- let forward = new Vector3(0, 0, 1).applyQuaternion(obj.quaternion);
15
- console.log(right, up, forward);
16
- this.add(new Arrow('#FF0000', size, right));
17
- this.add(new Arrow('#00FF00', size, up));
18
- this.add(new Arrow('#0000FF', size, forward));
19
- }
20
- }
1
+ import Arrow from '../primitives/Arrow';
2
+
3
+ import { Object3D } from 'three';
4
+ import { Vector3 } from 'three';
5
+
6
+ export default class ObjectAxis extends Object3D
7
+ {
8
+ constructor(obj, size)
9
+ {
10
+ super();
11
+ size = size || 1.5;
12
+ let right = new Vector3(1, 0, 0).applyQuaternion(obj.quaternion);
13
+ let up = new Vector3(0, 1, 0).applyQuaternion(obj.quaternion);
14
+ let forward = new Vector3(0, 0, 1).applyQuaternion(obj.quaternion);
15
+ console.log(right, up, forward);
16
+ this.add(new Arrow('#FF0000', size, right));
17
+ this.add(new Arrow('#00FF00', size, up));
18
+ this.add(new Arrow('#0000FF', size, forward));
19
+ }
20
+ }