ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,59 +1,59 @@
1
- uniform sampler2D _MainTex; //albedo
2
- uniform sampler2D _NormalDepthRT;
3
- uniform mat4 _InverseProjMatrix;
4
- uniform vec2 _Resolution;
5
- varying vec2 vUv;
6
- varying vec4 vRay;
7
-
8
-
9
- vec3 decode_normal (vec4 enc)
10
- {
11
- float scale = 1.7777;
12
- vec3 nn =
13
- enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
14
- vec3(-scale,-scale,1.0);
15
- float g = 2.0 / dot(nn.xyz,nn.xyz);
16
- vec3 n;
17
- n.xy = g*nn.xy;
18
- n.z = g-1.0;
19
- return n;
20
- }
21
-
22
- float DecodeFloatRG( vec2 enc )
23
- {
24
- vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
25
- return dot( enc, kDecodeDot );
26
- }
27
-
28
- vec3 DecodeNormal(vec2 uv)
29
- {
30
- vec2 encoded_normal = texture2D(_NormalDepthRT, uv).zw;
31
- vec3 normalValue = normalize(decode_normal(vec4(encoded_normal, 0., 0.)));
32
- return normalize(normalValue);
33
- }
34
- vec3 DecodeViewPos(vec2 uv)
35
- {
36
- vec2 depth = texture2D(_NormalDepthRT, uv).xy;
37
- vec4 inv_proj = _InverseProjMatrix * vec4(vUv * 2.0 - 1.0, 1.0, 1.0);
38
- return DecodeFloatRG(depth) * (vRay.xyz/vRay.w);
39
- }
40
-
41
-
42
-
43
-
44
-
45
-
46
-
47
- void main()
48
- {
49
-
50
- vec3 fragPos = DecodeViewPos(vUv);
51
- vec3 normal = DecodeNormal(vUv);
52
-
53
- vec3 dir_to_light = normalize(fragPos) * -1.0;
54
-
55
- float diffuse = dot(normal, dir_to_light);
56
-
57
-
58
- gl_FragColor = vec4(diffuse, diffuse, diffuse, 1.0);
59
- }
1
+ uniform sampler2D _MainTex; //albedo
2
+ uniform sampler2D _NormalDepthRT;
3
+ uniform mat4 _InverseProjMatrix;
4
+ uniform vec2 _Resolution;
5
+ varying vec2 vUv;
6
+ varying vec4 vRay;
7
+
8
+
9
+ vec3 decode_normal (vec4 enc)
10
+ {
11
+ float scale = 1.7777;
12
+ vec3 nn =
13
+ enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
14
+ vec3(-scale,-scale,1.0);
15
+ float g = 2.0 / dot(nn.xyz,nn.xyz);
16
+ vec3 n;
17
+ n.xy = g*nn.xy;
18
+ n.z = g-1.0;
19
+ return n;
20
+ }
21
+
22
+ float DecodeFloatRG( vec2 enc )
23
+ {
24
+ vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
25
+ return dot( enc, kDecodeDot );
26
+ }
27
+
28
+ vec3 DecodeNormal(vec2 uv)
29
+ {
30
+ vec2 encoded_normal = texture2D(_NormalDepthRT, uv).zw;
31
+ vec3 normalValue = normalize(decode_normal(vec4(encoded_normal, 0., 0.)));
32
+ return normalize(normalValue);
33
+ }
34
+ vec3 DecodeViewPos(vec2 uv)
35
+ {
36
+ vec2 depth = texture2D(_NormalDepthRT, uv).xy;
37
+ vec4 inv_proj = _InverseProjMatrix * vec4(vUv * 2.0 - 1.0, 1.0, 1.0);
38
+ return DecodeFloatRG(depth) * (vRay.xyz/vRay.w);
39
+ }
40
+
41
+
42
+
43
+
44
+
45
+
46
+
47
+ void main()
48
+ {
49
+
50
+ vec3 fragPos = DecodeViewPos(vUv);
51
+ vec3 normal = DecodeNormal(vUv);
52
+
53
+ vec3 dir_to_light = normalize(fragPos) * -1.0;
54
+
55
+ float diffuse = dot(normal, dir_to_light);
56
+
57
+
58
+ gl_FragColor = vec4(diffuse, diffuse, diffuse, 1.0);
59
+ }
@@ -1,66 +1,66 @@
1
- uniform sampler2D _AlbedoTex; //albedo
2
- uniform sampler2D _NormalDepthTex;
3
- uniform mat4 _InverseProjMatrix;
4
- varying vec2 vUv;
5
- varying vec4 vProjPos;
6
- varying vec3 vCenter;
7
-
8
- uniform float _Intensity;
9
-
10
-
11
- vec3 decode_normal (vec4 enc)
12
- {
13
- float scale = 1.7777;
14
- vec3 nn =
15
- enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
16
- vec3(-scale,-scale,1.0);
17
- float g = 2.0 / dot(nn.xyz,nn.xyz);
18
- vec3 n;
19
- n.xy = g*nn.xy;
20
- n.z = g-1.0;
21
- return n;
22
- }
23
-
24
- float DecodeFloatRG( vec2 enc )
25
- {
26
- vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
27
- return dot( enc, kDecodeDot );
28
- }
29
-
30
- vec3 DecodeNormal(vec2 uv)
31
- {
32
- vec2 encoded_normal = texture2D(_NormalDepthTex, uv).zw;
33
- vec3 normalValue = normalize(decode_normal(vec4(encoded_normal, 0., 0.)));
34
- return normalize(normalValue);
35
- }
36
- vec3 DecodeViewPos(vec2 uv, vec4 ray)
37
- {
38
- vec2 depth = texture2D(_NormalDepthTex, uv).xy;
39
- vec4 inv_proj = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
40
- return DecodeFloatRG(depth) * (ray.xyz/ray.w);
41
- }
42
-
43
-
44
-
45
-
46
- float saturate(float x)
47
- {
48
- return clamp(x, 0.0, 1.0);
49
- }
50
-
51
-
52
- void main()
53
- {
54
- vec2 uv = (vProjPos.xy/vProjPos.w)*0.5+vec2(0.5);
55
- vec4 ray = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
56
-
57
- vec3 fragPos = DecodeViewPos(uv, ray);
58
- vec3 normal = DecodeNormal(uv);
59
- vec3 albedo = texture2D(_AlbedoTex, uv).rgb;
60
-
61
-
62
- vec3 dir_to_light = normalize(vCenter - fragPos);
63
- float diffuse = saturate(dot(normal, dir_to_light));
64
- float attenuation = _Intensity/pow(length(vCenter - fragPos), 2.0);
65
- gl_FragColor = vec4(albedo * diffuse * attenuation, 1.0);
66
- }
1
+ uniform sampler2D _AlbedoTex; //albedo
2
+ uniform sampler2D _NormalDepthTex;
3
+ uniform mat4 _InverseProjMatrix;
4
+ varying vec2 vUv;
5
+ varying vec4 vProjPos;
6
+ varying vec3 vCenter;
7
+
8
+ uniform float _Intensity;
9
+
10
+
11
+ vec3 decode_normal (vec4 enc)
12
+ {
13
+ float scale = 1.7777;
14
+ vec3 nn =
15
+ enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
16
+ vec3(-scale,-scale,1.0);
17
+ float g = 2.0 / dot(nn.xyz,nn.xyz);
18
+ vec3 n;
19
+ n.xy = g*nn.xy;
20
+ n.z = g-1.0;
21
+ return n;
22
+ }
23
+
24
+ float DecodeFloatRG( vec2 enc )
25
+ {
26
+ vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
27
+ return dot( enc, kDecodeDot );
28
+ }
29
+
30
+ vec3 DecodeNormal(vec2 uv)
31
+ {
32
+ vec2 encoded_normal = texture2D(_NormalDepthTex, uv).zw;
33
+ vec3 normalValue = normalize(decode_normal(vec4(encoded_normal, 0., 0.)));
34
+ return normalize(normalValue);
35
+ }
36
+ vec3 DecodeViewPos(vec2 uv, vec4 ray)
37
+ {
38
+ vec2 depth = texture2D(_NormalDepthTex, uv).xy;
39
+ vec4 inv_proj = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
40
+ return DecodeFloatRG(depth) * (ray.xyz/ray.w);
41
+ }
42
+
43
+
44
+
45
+
46
+ float saturate(float x)
47
+ {
48
+ return clamp(x, 0.0, 1.0);
49
+ }
50
+
51
+
52
+ void main()
53
+ {
54
+ vec2 uv = (vProjPos.xy/vProjPos.w)*0.5+vec2(0.5);
55
+ vec4 ray = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
56
+
57
+ vec3 fragPos = DecodeViewPos(uv, ray);
58
+ vec3 normal = DecodeNormal(uv);
59
+ vec3 albedo = texture2D(_AlbedoTex, uv).rgb;
60
+
61
+
62
+ vec3 dir_to_light = normalize(vCenter - fragPos);
63
+ float diffuse = saturate(dot(normal, dir_to_light));
64
+ float attenuation = _Intensity/pow(length(vCenter - fragPos), 2.0);
65
+ gl_FragColor = vec4(albedo * diffuse * attenuation, 1.0);
66
+ }
@@ -1,13 +1,13 @@
1
- varying vec2 vUv;
2
- varying vec4 vProjPos;
3
- varying vec3 vCenter;
4
-
5
- void main()
6
- {
7
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
8
-
9
- vProjPos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
10
- vUv = uv;
11
- vCenter = vec3(modelMatrix[3][0],modelMatrix[3][1],modelMatrix[3][2]);
12
- vCenter = (viewMatrix * vec4(vCenter, 1.0)).xyz;
13
- }
1
+ varying vec2 vUv;
2
+ varying vec4 vProjPos;
3
+ varying vec3 vCenter;
4
+
5
+ void main()
6
+ {
7
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
8
+
9
+ vProjPos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
10
+ vUv = uv;
11
+ vCenter = vec3(modelMatrix[3][0],modelMatrix[3][1],modelMatrix[3][2]);
12
+ vCenter = (viewMatrix * vec4(vCenter, 1.0)).xyz;
13
+ }
@@ -1,48 +1,48 @@
1
- uniform sampler2D _MainTex;
2
- uniform vec2 _Resolution;
3
- uniform float _FarPlane;
4
-
5
- varying vec2 vUv;
6
- varying vec4 vRay;
7
-
8
- vec3 decode_normal (vec4 enc)
9
- {
10
- float scale = 1.7777;
11
- vec3 nn =
12
- enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
13
- vec3(-scale,-scale,1.0);
14
- float g = 2.0 / dot(nn.xyz,nn.xyz);
15
- vec3 n;
16
- n.xy = g*nn.xy;
17
- n.z = g-1.0;
18
- return n;
19
- }
20
-
21
- float DecodeFloatRG( vec2 enc )
22
- {
23
- vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
24
- return dot( enc, kDecodeDot );
25
- }
26
-
27
- vec3 DecodeNormal(vec2 uv)
28
- {
29
- vec4 depthNormal = texture2D(_MainTex, uv);
30
- vec3 normalValue = normalize(decode_normal(vec4(depthNormal.zw, 0., 0.)));
31
- return normalize(normalValue);
32
- }
33
- vec3 DecodeViewPos(vec2 uv)
34
- {
35
- vec2 depth = texture2D(_MainTex, uv).xy;
36
- return DecodeFloatRG(depth) * (vRay.xyz/vRay.w);
37
- }
38
-
39
- void main()
40
- {
41
- vec3 viewPos = DecodeViewPos(vUv);
42
- vec3 normalValue = DecodeNormal(vUv);
43
-
44
- float vDepth = clamp(0.0, 1.0, length(viewPos)/_FarPlane);
45
- vDepth = length(viewPos)/_FarPlane;
46
- // gl_FragColor = vec4(normalValue*0.5+0.5, 1.0);
47
- gl_FragColor = vec4(vDepth,vDepth,vDepth, 1.0);
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _Resolution;
3
+ uniform float _FarPlane;
4
+
5
+ varying vec2 vUv;
6
+ varying vec4 vRay;
7
+
8
+ vec3 decode_normal (vec4 enc)
9
+ {
10
+ float scale = 1.7777;
11
+ vec3 nn =
12
+ enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
13
+ vec3(-scale,-scale,1.0);
14
+ float g = 2.0 / dot(nn.xyz,nn.xyz);
15
+ vec3 n;
16
+ n.xy = g*nn.xy;
17
+ n.z = g-1.0;
18
+ return n;
19
+ }
20
+
21
+ float DecodeFloatRG( vec2 enc )
22
+ {
23
+ vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
24
+ return dot( enc, kDecodeDot );
25
+ }
26
+
27
+ vec3 DecodeNormal(vec2 uv)
28
+ {
29
+ vec4 depthNormal = texture2D(_MainTex, uv);
30
+ vec3 normalValue = normalize(decode_normal(vec4(depthNormal.zw, 0., 0.)));
31
+ return normalize(normalValue);
32
+ }
33
+ vec3 DecodeViewPos(vec2 uv)
34
+ {
35
+ vec2 depth = texture2D(_MainTex, uv).xy;
36
+ return DecodeFloatRG(depth) * (vRay.xyz/vRay.w);
37
+ }
38
+
39
+ void main()
40
+ {
41
+ vec3 viewPos = DecodeViewPos(vUv);
42
+ vec3 normalValue = DecodeNormal(vUv);
43
+
44
+ float vDepth = clamp(0.0, 1.0, length(viewPos)/_FarPlane);
45
+ vDepth = length(viewPos)/_FarPlane;
46
+ // gl_FragColor = vec4(normalValue*0.5+0.5, 1.0);
47
+ gl_FragColor = vec4(vDepth,vDepth,vDepth, 1.0);
48
48
  }
@@ -1,30 +1,30 @@
1
- varying vec3 v_normal;
2
- varying vec3 v_pos;
3
-
4
- uniform float _FarPlane;
5
-
6
- vec2 EncodeFloatRG( float v )
7
- {
8
- vec2 kEncodeMul = vec2(1.0, 255.0);
9
- float kEncodeBit = 1.0/255.0;
10
- vec2 enc = kEncodeMul * v;
11
- enc = fract (enc);
12
- enc.x -= enc.y * kEncodeBit;
13
- return enc;
14
- }
15
-
16
- vec2 EncodeNormal (vec3 n)
17
- {
18
- float scale = 1.7777;
19
- vec2 enc = n.xy / (n.z+1.0);
20
- enc /= scale;
21
- enc = enc*0.5+0.5;
22
- return enc;
23
- }
24
-
25
-
26
- void main()
27
- {
28
- gl_FragColor = vec4(EncodeFloatRG(length(v_pos.z)/_FarPlane), EncodeNormal(normalize(v_normal)));
29
- }
30
-
1
+ varying vec3 v_normal;
2
+ varying vec3 v_pos;
3
+
4
+ uniform float _FarPlane;
5
+
6
+ vec2 EncodeFloatRG( float v )
7
+ {
8
+ vec2 kEncodeMul = vec2(1.0, 255.0);
9
+ float kEncodeBit = 1.0/255.0;
10
+ vec2 enc = kEncodeMul * v;
11
+ enc = fract (enc);
12
+ enc.x -= enc.y * kEncodeBit;
13
+ return enc;
14
+ }
15
+
16
+ vec2 EncodeNormal (vec3 n)
17
+ {
18
+ float scale = 1.7777;
19
+ vec2 enc = n.xy / (n.z+1.0);
20
+ enc /= scale;
21
+ enc = enc*0.5+0.5;
22
+ return enc;
23
+ }
24
+
25
+
26
+ void main()
27
+ {
28
+ gl_FragColor = vec4(EncodeFloatRG(length(v_pos.z)/_FarPlane), EncodeNormal(normalize(v_normal)));
29
+ }
30
+
@@ -1,13 +1,13 @@
1
- varying vec3 v_normal;
2
- varying vec3 v_pos;
3
-
4
- void main()
5
- {
6
- vec3 pos = position;
7
- mat4 MVP = projectionMatrix * modelViewMatrix;
8
-
9
- v_normal = (modelViewMatrix * vec4(normal, 0.0)).xyz;
10
- v_pos = (modelViewMatrix * vec4( pos, 1.0 )).xyz;
11
-
12
- gl_Position = MVP * vec4( pos, 1.0 );
1
+ varying vec3 v_normal;
2
+ varying vec3 v_pos;
3
+
4
+ void main()
5
+ {
6
+ vec3 pos = position;
7
+ mat4 MVP = projectionMatrix * modelViewMatrix;
8
+
9
+ v_normal = (modelViewMatrix * vec4(normal, 0.0)).xyz;
10
+ v_pos = (modelViewMatrix * vec4( pos, 1.0 )).xyz;
11
+
12
+ gl_Position = MVP * vec4( pos, 1.0 );
13
13
  }
@@ -1,14 +1,14 @@
1
- uniform sampler2D _MainTex;
2
- uniform vec2 _Resolution;
3
- varying vec2 vUv;
4
-
5
-
6
-
7
- void main()
8
- {
9
-
10
- vec4 col = texture2D( _MainTex, vUv );
11
- gl_FragColor = col;
12
- gl_FragColor.a = col.a;
13
-
14
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _Resolution;
3
+ varying vec2 vUv;
4
+
5
+
6
+
7
+ void main()
8
+ {
9
+
10
+ vec4 col = texture2D( _MainTex, vUv );
11
+ gl_FragColor = col;
12
+ gl_FragColor.a = col.a;
13
+
14
+ }
@@ -1,21 +1,21 @@
1
- uniform sampler2D _MainTex;
2
- uniform vec2 _Resolution;
3
- varying vec2 vUv;
4
-
5
-
6
- vec4 downsample(vec2 uv, vec2 halfpixel)
7
- {
8
- vec4 sum = texture2D( _MainTex,uv) * 4.0;
9
- sum += texture2D( _MainTex,uv - halfpixel);
10
- sum += texture2D( _MainTex,uv + halfpixel);
11
- sum += texture2D( _MainTex,uv + vec2(halfpixel.x, -halfpixel.y));
12
- sum += texture2D( _MainTex,uv - vec2(halfpixel.x, -halfpixel.y));
13
- return sum/8.0;
14
- }
15
-
16
- void main()
17
- {
18
- vec2 half_pixel = vec2(0.5/_Resolution.x, 0.5/_Resolution.y);
19
- gl_FragColor = downsample(vUv, half_pixel);
20
-
21
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _Resolution;
3
+ varying vec2 vUv;
4
+
5
+
6
+ vec4 downsample(vec2 uv, vec2 halfpixel)
7
+ {
8
+ vec4 sum = texture2D( _MainTex,uv) * 4.0;
9
+ sum += texture2D( _MainTex,uv - halfpixel);
10
+ sum += texture2D( _MainTex,uv + halfpixel);
11
+ sum += texture2D( _MainTex,uv + vec2(halfpixel.x, -halfpixel.y));
12
+ sum += texture2D( _MainTex,uv - vec2(halfpixel.x, -halfpixel.y));
13
+ return sum/8.0;
14
+ }
15
+
16
+ void main()
17
+ {
18
+ vec2 half_pixel = vec2(0.5/_Resolution.x, 0.5/_Resolution.y);
19
+ gl_FragColor = downsample(vUv, half_pixel);
20
+
21
+ }
@@ -1,24 +1,24 @@
1
- uniform sampler2D _MainTex;
2
- uniform vec2 _Resolution;
3
- varying vec2 vUv;
4
-
5
- vec4 upsample(vec2 uv, vec2 halfpixel)
6
- {
7
- vec4 sum = texture2D( _MainTex,uv + vec2(-halfpixel.x * 2.0, 0.0));
8
- sum += texture2D( _MainTex,uv + vec2(-halfpixel.x, halfpixel.y)) * 2.0;
9
- sum += texture2D( _MainTex,uv + vec2(0.0, halfpixel.y * 2.0));
10
- sum += texture2D( _MainTex,uv + vec2(halfpixel.x, halfpixel.y)) * 2.0;
11
- sum += texture2D( _MainTex,uv + vec2(halfpixel.x * 2.0, 0.0));
12
- sum += texture2D( _MainTex,uv + vec2(halfpixel.x, -halfpixel.y)) * 2.0;
13
- sum += texture2D( _MainTex,uv + vec2(0.0, -halfpixel.y * 2.0));
14
- sum += texture2D( _MainTex,uv + vec2(-halfpixel.x, -halfpixel.y)) * 2.0;
15
- return sum / 12.0;
16
- }
17
-
18
- void main()
19
- {
20
- vec2 half_pixel;
21
- half_pixel.x = 0.5/_Resolution.x;
22
- half_pixel.y = 0.5/_Resolution.y;
23
- gl_FragColor = upsample(vUv, half_pixel);
24
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _Resolution;
3
+ varying vec2 vUv;
4
+
5
+ vec4 upsample(vec2 uv, vec2 halfpixel)
6
+ {
7
+ vec4 sum = texture2D( _MainTex,uv + vec2(-halfpixel.x * 2.0, 0.0));
8
+ sum += texture2D( _MainTex,uv + vec2(-halfpixel.x, halfpixel.y)) * 2.0;
9
+ sum += texture2D( _MainTex,uv + vec2(0.0, halfpixel.y * 2.0));
10
+ sum += texture2D( _MainTex,uv + vec2(halfpixel.x, halfpixel.y)) * 2.0;
11
+ sum += texture2D( _MainTex,uv + vec2(halfpixel.x * 2.0, 0.0));
12
+ sum += texture2D( _MainTex,uv + vec2(halfpixel.x, -halfpixel.y)) * 2.0;
13
+ sum += texture2D( _MainTex,uv + vec2(0.0, -halfpixel.y * 2.0));
14
+ sum += texture2D( _MainTex,uv + vec2(-halfpixel.x, -halfpixel.y)) * 2.0;
15
+ return sum / 12.0;
16
+ }
17
+
18
+ void main()
19
+ {
20
+ vec2 half_pixel;
21
+ half_pixel.x = 0.5/_Resolution.x;
22
+ half_pixel.y = 0.5/_Resolution.y;
23
+ gl_FragColor = upsample(vUv, half_pixel);
24
+ }
@@ -1,18 +1,18 @@
1
- uniform vec3 _Color;
2
- uniform vec3 _LineColor;
3
- uniform float _Alpha;
4
- uniform float _Thickness;
5
- varying vec3 vBarycentric;
6
-
7
- float edgeFactor(vec3 baryc ){
8
- vec3 d = fwidth(baryc);
9
- vec3 a3 = smoothstep(vec3(0.0), d*_Thickness, baryc);
10
- return min(min(a3.x, a3.y), a3.z);
11
- }
12
-
13
- void main()
14
- {
15
- float alpha = edgeFactor(vBarycentric + vec3(1. , 1., 0.));
16
- gl_FragColor.rgb = mix(_LineColor, _Color, alpha);
17
- gl_FragColor.a = mix(1.0 - alpha, 1.0, _Alpha);
1
+ uniform vec3 _Color;
2
+ uniform vec3 _LineColor;
3
+ uniform float _Alpha;
4
+ uniform float _Thickness;
5
+ varying vec3 vBarycentric;
6
+
7
+ float edgeFactor(vec3 baryc ){
8
+ vec3 d = fwidth(baryc);
9
+ vec3 a3 = smoothstep(vec3(0.0), d*_Thickness, baryc);
10
+ return min(min(a3.x, a3.y), a3.z);
11
+ }
12
+
13
+ void main()
14
+ {
15
+ float alpha = edgeFactor(vBarycentric + vec3(1. , 1., 0.));
16
+ gl_FragColor.rgb = mix(_LineColor, _Color, alpha);
17
+ gl_FragColor.a = mix(1.0 - alpha, 1.0, _Alpha);
18
18
  }
@@ -1,16 +1,16 @@
1
- uniform float _DepthOffset;
2
-
3
- attribute vec3 barycentric;
4
- varying vec3 vBarycentric;
5
- void main()
6
- {
7
-
8
- mat4 VP = projectionMatrix * viewMatrix;
9
- vec3 pos = (modelMatrix * vec4(position, 1.0)).xyz;
10
- gl_Position = VP * vec4(pos, 1.0);
11
-
12
- gl_Position.xy = gl_Position.xy/gl_Position.w;
13
- gl_Position.z = (gl_Position.z-_DepthOffset)/gl_Position.w;
14
- gl_Position.w = 1.0;
15
- vBarycentric = barycentric;
1
+ uniform float _DepthOffset;
2
+
3
+ attribute vec3 barycentric;
4
+ varying vec3 vBarycentric;
5
+ void main()
6
+ {
7
+
8
+ mat4 VP = projectionMatrix * viewMatrix;
9
+ vec3 pos = (modelMatrix * vec4(position, 1.0)).xyz;
10
+ gl_Position = VP * vec4(pos, 1.0);
11
+
12
+ gl_Position.xy = gl_Position.xy/gl_Position.w;
13
+ gl_Position.z = (gl_Position.z-_DepthOffset)/gl_Position.w;
14
+ gl_Position.w = 1.0;
15
+ vBarycentric = barycentric;
16
16
  }
@@ -1,11 +1,11 @@
1
- uniform float _Thickness;
2
- uniform vec3 _Color;
3
- varying vec2 vUv;
4
- void main()
5
- {
6
- vec2 circle_uv = vUv*2.0-1.0;
7
- if(length(circle_uv) > 1.0)
8
- discard;
9
-
10
- gl_FragColor = vec4(_Color, 1.);
1
+ uniform float _Thickness;
2
+ uniform vec3 _Color;
3
+ varying vec2 vUv;
4
+ void main()
5
+ {
6
+ vec2 circle_uv = vUv*2.0-1.0;
7
+ if(length(circle_uv) > 1.0)
8
+ discard;
9
+
10
+ gl_FragColor = vec4(_Color, 1.);
11
11
  }