ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
package/src/Debug.js CHANGED
@@ -1,260 +1,260 @@
1
- import AxisHelper from './components/AxisHelper';
2
- import basic_color_vert from './shaders/basic_color/basic_color.vert';
3
- import basic_color_frag from './shaders/basic_color/basic_color.frag';
4
- import SceneManager from './SceneManager';
5
- import Cube from './primitives/Cube';
6
- import Sphere from './primitives/Sphere';
7
- import Arrow from './primitives/Arrow';
8
- import Screen from './Screen';
9
- import ScreenSpaceTextureMaterial from './materials/ScreenSpaceTextureMaterial';
10
- import { Vector3 } from 'three';
11
- import { LineBasicMaterial } from 'three';
12
- import { BufferGeometry } from 'three';
13
- import { Line } from 'three';
14
- import { PlaneBufferGeometry } from 'three';
15
- import { ShaderMaterial } from 'three';
16
- import { Vector4 } from 'three';
17
- import { Mesh } from 'three';
18
- import { Box3 } from 'three';
19
- import { Box3Helper } from 'three';
20
- import { Scene } from 'three';
21
- import { CatmullRomCurve3 } from 'three';
22
- import { SphereGeometry } from 'three';
23
- import { MeshBasicMaterial } from 'three';
24
- import PerspectiveCamera from './PerspectiveCamera';
25
-
26
- class Debug
27
- {
28
- init()
29
- {
30
- this.Vector3_one = new Vector3(1, 1, 1);
31
- this.Vector3_zero = new Vector3(0, 0, 0);
32
- this.canvas_renderer = undefined;
33
-
34
- this.display_texture_meshes = [];
35
-
36
- this.ctx = undefined;
37
- this.scene = new Scene();
38
- this.camera = new PerspectiveCamera();
39
- // this.camera.clear_alpha = 0;
40
- }
41
-
42
- draw_arrow(origin, dir, color = 0xff0000)
43
- {
44
- let arrow = new Arrow(color, dir.length(), dir.clone().normalize());
45
- arrow.position.copy(origin);
46
- SceneManager.current.add(arrow);
47
- return arrow;
48
- }
49
-
50
- draw_axis()
51
- {
52
- let axis = new AxisHelper();
53
- SceneManager.current.add(axis);
54
- return axis;
55
- }
56
-
57
- set_debug_RT(RT)
58
- {
59
- this.rt_debug = RT;
60
- }
61
-
62
- draw_rectangle(position_2d, width, height, color)
63
- {
64
- width = width || 100;
65
- height = height || 100;
66
- this.ctx.fillStyle = color || 'rgba(255, 0, 0, 1)';
67
- this.ctx.fillRect(position_2d.x - width / 2,
68
- (this.ctx.canvas.height - position_2d.y) - height / 2, width, height);
69
- }
70
-
71
- clear()
72
- {
73
- if (this.ctx)
74
- {
75
- this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
76
- }
77
- }
78
-
79
- draw_line_2D(from, to, color)
80
- {
81
- this.ctx.strokeStyle = color || 'rgba(255, 0, 0, 1)';
82
- this.ctx.beginPath();
83
- this.ctx.moveTo(from.x, from.y);
84
- this.ctx.lineTo(to.x, to.y);
85
- this.ctx.closePath();
86
- this.ctx.stroke();
87
- }
88
-
89
- draw_line(points, color = 0xff0000)
90
- {
91
- let material = new LineBasicMaterial({
92
- color: color
93
- });
94
-
95
- let geometry = new BufferGeometry().setFromPoints(points);
96
-
97
- let line = new Line(geometry, material);
98
- line.frustumCulled = false;
99
- SceneManager.current.add(line);
100
- return line;
101
- }
102
-
103
- draw_cube(pos, size, color)
104
- {
105
- size = size || 1;
106
- color = color || 0xff0000;
107
- pos = pos || new Vector3();
108
-
109
- let cube = new Cube(new Vector3(size, size, size), undefined, color);
110
- cube.position.copy(pos);
111
- SceneManager.current.add(cube);
112
- return cube;
113
- }
114
-
115
- draw_oriented_cube(from, to, height = 1, color = '#FF0000', depth = 0.1)
116
- {
117
- let size = from.distanceTo(to);
118
- let cube = new Cube(new Vector3(depth, height, size), undefined, color);
119
-
120
- let center = to.clone().sub(from).multiplyScalar(0.5);
121
- let forward_dir = center.clone().normalize();
122
- center.add(from);
123
-
124
- cube.position.copy(center);
125
-
126
- // let up = new Vector3(0, 1, 0);
127
- // let forward = forward_dir.clone();
128
- // let right = forward.clone().cross(up);
129
-
130
- // cube.quaternion.setFromRotationMatrix(new Matrix4().makeBasis(right,up,forward));
131
- cube.quaternion.setFromUnitVectors(new Vector3(0, 0, -1), forward_dir);
132
-
133
- SceneManager.current.add(cube);
134
- return cube;
135
- }
136
-
137
- draw_plane(width, height, color)
138
- {
139
- let geometry = new PlaneBufferGeometry(width, height);
140
- let material = new ShaderMaterial({
141
- uniforms: {
142
- _Color: { value: new Vector4(0, 1, 0, 0.2) }
143
- },
144
- vertexShader: basic_color_vert,
145
- fragmentShader: basic_color_frag,
146
- transparent: true,
147
- depthWrite: false
148
- });
149
-
150
- let plane = new Mesh(geometry, material);
151
- plane.renderOrder = -10000;
152
- SceneManager.current.add(plane);
153
- return plane;
154
- }
155
-
156
- draw_empty_cube(pos, size, color)
157
- {
158
- size = size || 1;
159
- color = color || 0xff0000;
160
-
161
- let box = new Box3().setFromCenterAndSize(new Vector3(), new Vector3(size, size, size));
162
- let helper = new Box3Helper(box, color);
163
- helper.position.copy(pos || new Vector3());
164
- return helper;
165
- }
166
-
167
- draw_sphere(pos, size, color)
168
- {
169
- size = size || 1;
170
- color = color || 0xff0000;
171
- pos = pos || new Vector3();
172
-
173
- let sphere = new Sphere(size, color);
174
- sphere.position.copy(pos);
175
- SceneManager.current.add(sphere);
176
- return sphere;
177
- }
178
-
179
- draw_point_array(input_points, open = false, color = 0xff0000)
180
- {
181
- let catmull = new CatmullRomCurve3(input_points, open);
182
- catmull.updateArcLengths();
183
- let points = catmull.getSpacedPoints(200);
184
- let line_helper = this.draw_line(points, 0x00ff00);
185
- // line_helper.position.y = 1.5;
186
- return line_helper;
187
- }
188
-
189
- draw_sphere_helper(sphere, color)
190
- {
191
- color = color || 0xff0000;
192
- let geometry = new SphereGeometry(sphere.radius, 32, 32);
193
- let material = new MeshBasicMaterial({ color: color });
194
- let sphere_mesh = new Mesh(geometry, material);
195
- sphere_mesh.position.copy(sphere.center);
196
- SceneManager.current.add(sphere_mesh);
197
- return sphere_mesh;
198
- }
199
-
200
- draw_math_sphere(sphere)
201
- {
202
- let geometry = new SphereGeometry(sphere.radius, 32, 32);
203
- let material = new ShaderMaterial({
204
- uniforms: {
205
- _Color: { value: new Vector4(1, 0, 0, 0.2) }
206
- },
207
- vertexShader: basic_color_vert,
208
- fragmentShader: basic_color_frag,
209
- transparent: true
210
- });
211
- // var material = new MeshBasicMaterial( {color: 0xff0000, transparent = true} );
212
- let sphere1 = new Mesh(geometry, material);
213
- sphere1.position.copy(sphere.center);
214
- SceneManager.current.add(sphere1);
215
- }
216
-
217
- draw_bounding_box(bb)
218
- {
219
- let helper = new Box3Helper(bb, 0xffff00);
220
- SceneManager.current.add(helper);
221
- }
222
-
223
- draw_curve(curve, options)
224
- {
225
- let offset = new Vector3(0, 0, 0);
226
- if (options)
227
- {
228
- offset.y = options.offset || 0;
229
- }
230
-
231
- for (let i = 0; i < curve.length - 1; i++)
232
- {
233
- this.draw_line(curve[i].clone().add(offset), curve[i + 1].clone().add(offset));
234
- }
235
- }
236
-
237
- draw_texture(tex, w, h)
238
- {
239
- let mesh = new Mesh(new PlaneBufferGeometry(1, 1), new ScreenSpaceTextureMaterial());
240
- this.display_texture_meshes.push(mesh);
241
- this.scene.add(mesh);
242
-
243
- mesh.material.set_texture(tex, w, h);
244
- return mesh;
245
- }
246
-
247
- render(graphics)
248
- {
249
- for (let i = 0; i < this.display_texture_meshes.length; i++)
250
- {
251
- this.display_texture_meshes[i].material.set_screen_size(Screen.width, Screen.height);
252
- }
253
- if (this.scene.children.length > 0)
254
- {
255
- graphics.render(this.scene, this.camera);
256
- }
257
- }
258
- }
259
-
260
- export default new Debug();
1
+ import AxisHelper from './components/AxisHelper';
2
+ import basic_color_vert from './shaders/basic_color/basic_color.vert';
3
+ import basic_color_frag from './shaders/basic_color/basic_color.frag';
4
+ import SceneManager from './SceneManager';
5
+ import Cube from './primitives/Cube';
6
+ import Sphere from './primitives/Sphere';
7
+ import Arrow from './primitives/Arrow';
8
+ import Screen from './Screen';
9
+ import ScreenSpaceTextureMaterial from './materials/ScreenSpaceTextureMaterial';
10
+ import { Vector3 } from 'three';
11
+ import { LineBasicMaterial } from 'three';
12
+ import { BufferGeometry } from 'three';
13
+ import { Line } from 'three';
14
+ import { PlaneBufferGeometry } from 'three';
15
+ import { ShaderMaterial } from 'three';
16
+ import { Vector4 } from 'three';
17
+ import { Mesh } from 'three';
18
+ import { Box3 } from 'three';
19
+ import { Box3Helper } from 'three';
20
+ import { Scene } from 'three';
21
+ import { CatmullRomCurve3 } from 'three';
22
+ import { SphereGeometry } from 'three';
23
+ import { MeshBasicMaterial } from 'three';
24
+ import PerspectiveCamera from './PerspectiveCamera';
25
+
26
+ class Debug
27
+ {
28
+ init()
29
+ {
30
+ this.Vector3_one = new Vector3(1, 1, 1);
31
+ this.Vector3_zero = new Vector3(0, 0, 0);
32
+ this.canvas_renderer = undefined;
33
+
34
+ this.display_texture_meshes = [];
35
+
36
+ this.ctx = undefined;
37
+ this.scene = new Scene();
38
+ this.camera = new PerspectiveCamera();
39
+ // this.camera.clear_alpha = 0;
40
+ }
41
+
42
+ draw_arrow(origin, dir, color = 0xff0000)
43
+ {
44
+ let arrow = new Arrow(color, dir.length(), dir.clone().normalize());
45
+ arrow.position.copy(origin);
46
+ SceneManager.current.add(arrow);
47
+ return arrow;
48
+ }
49
+
50
+ draw_axis()
51
+ {
52
+ let axis = new AxisHelper();
53
+ SceneManager.current.add(axis);
54
+ return axis;
55
+ }
56
+
57
+ set_debug_RT(RT)
58
+ {
59
+ this.rt_debug = RT;
60
+ }
61
+
62
+ draw_rectangle(position_2d, width, height, color)
63
+ {
64
+ width = width || 100;
65
+ height = height || 100;
66
+ this.ctx.fillStyle = color || 'rgba(255, 0, 0, 1)';
67
+ this.ctx.fillRect(position_2d.x - width / 2,
68
+ (this.ctx.canvas.height - position_2d.y) - height / 2, width, height);
69
+ }
70
+
71
+ clear()
72
+ {
73
+ if (this.ctx)
74
+ {
75
+ this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
76
+ }
77
+ }
78
+
79
+ draw_line_2D(from, to, color)
80
+ {
81
+ this.ctx.strokeStyle = color || 'rgba(255, 0, 0, 1)';
82
+ this.ctx.beginPath();
83
+ this.ctx.moveTo(from.x, from.y);
84
+ this.ctx.lineTo(to.x, to.y);
85
+ this.ctx.closePath();
86
+ this.ctx.stroke();
87
+ }
88
+
89
+ draw_line(points, color = 0xff0000)
90
+ {
91
+ let material = new LineBasicMaterial({
92
+ color: color
93
+ });
94
+
95
+ let geometry = new BufferGeometry().setFromPoints(points);
96
+
97
+ let line = new Line(geometry, material);
98
+ line.frustumCulled = false;
99
+ SceneManager.current.add(line);
100
+ return line;
101
+ }
102
+
103
+ draw_cube(pos, size, color)
104
+ {
105
+ size = size || 1;
106
+ color = color || 0xff0000;
107
+ pos = pos || new Vector3();
108
+
109
+ let cube = new Cube(new Vector3(size, size, size), undefined, color);
110
+ cube.position.copy(pos);
111
+ SceneManager.current.add(cube);
112
+ return cube;
113
+ }
114
+
115
+ draw_oriented_cube(from, to, height = 1, color = '#FF0000', depth = 0.1)
116
+ {
117
+ let size = from.distanceTo(to);
118
+ let cube = new Cube(new Vector3(depth, height, size), undefined, color);
119
+
120
+ let center = to.clone().sub(from).multiplyScalar(0.5);
121
+ let forward_dir = center.clone().normalize();
122
+ center.add(from);
123
+
124
+ cube.position.copy(center);
125
+
126
+ // let up = new Vector3(0, 1, 0);
127
+ // let forward = forward_dir.clone();
128
+ // let right = forward.clone().cross(up);
129
+
130
+ // cube.quaternion.setFromRotationMatrix(new Matrix4().makeBasis(right,up,forward));
131
+ cube.quaternion.setFromUnitVectors(new Vector3(0, 0, -1), forward_dir);
132
+
133
+ SceneManager.current.add(cube);
134
+ return cube;
135
+ }
136
+
137
+ draw_plane(width, height, color)
138
+ {
139
+ let geometry = new PlaneBufferGeometry(width, height);
140
+ let material = new ShaderMaterial({
141
+ uniforms: {
142
+ _Color: { value: new Vector4(0, 1, 0, 0.2) }
143
+ },
144
+ vertexShader: basic_color_vert,
145
+ fragmentShader: basic_color_frag,
146
+ transparent: true,
147
+ depthWrite: false
148
+ });
149
+
150
+ let plane = new Mesh(geometry, material);
151
+ plane.renderOrder = -10000;
152
+ SceneManager.current.add(plane);
153
+ return plane;
154
+ }
155
+
156
+ draw_empty_cube(pos, size, color)
157
+ {
158
+ size = size || 1;
159
+ color = color || 0xff0000;
160
+
161
+ let box = new Box3().setFromCenterAndSize(new Vector3(), new Vector3(size, size, size));
162
+ let helper = new Box3Helper(box, color);
163
+ helper.position.copy(pos || new Vector3());
164
+ return helper;
165
+ }
166
+
167
+ draw_sphere(pos, size, color)
168
+ {
169
+ size = size || 1;
170
+ color = color || 0xff0000;
171
+ pos = pos || new Vector3();
172
+
173
+ let sphere = new Sphere(size, color);
174
+ sphere.position.copy(pos);
175
+ SceneManager.current.add(sphere);
176
+ return sphere;
177
+ }
178
+
179
+ draw_point_array(input_points, open = false, color = 0xff0000)
180
+ {
181
+ let catmull = new CatmullRomCurve3(input_points, open);
182
+ catmull.updateArcLengths();
183
+ let points = catmull.getSpacedPoints(200);
184
+ let line_helper = this.draw_line(points, 0x00ff00);
185
+ // line_helper.position.y = 1.5;
186
+ return line_helper;
187
+ }
188
+
189
+ draw_sphere_helper(sphere, color)
190
+ {
191
+ color = color || 0xff0000;
192
+ let geometry = new SphereGeometry(sphere.radius, 32, 32);
193
+ let material = new MeshBasicMaterial({ color: color });
194
+ let sphere_mesh = new Mesh(geometry, material);
195
+ sphere_mesh.position.copy(sphere.center);
196
+ SceneManager.current.add(sphere_mesh);
197
+ return sphere_mesh;
198
+ }
199
+
200
+ draw_math_sphere(sphere)
201
+ {
202
+ let geometry = new SphereGeometry(sphere.radius, 32, 32);
203
+ let material = new ShaderMaterial({
204
+ uniforms: {
205
+ _Color: { value: new Vector4(1, 0, 0, 0.2) }
206
+ },
207
+ vertexShader: basic_color_vert,
208
+ fragmentShader: basic_color_frag,
209
+ transparent: true
210
+ });
211
+ // var material = new MeshBasicMaterial( {color: 0xff0000, transparent = true} );
212
+ let sphere1 = new Mesh(geometry, material);
213
+ sphere1.position.copy(sphere.center);
214
+ SceneManager.current.add(sphere1);
215
+ }
216
+
217
+ draw_bounding_box(bb)
218
+ {
219
+ let helper = new Box3Helper(bb, 0xffff00);
220
+ SceneManager.current.add(helper);
221
+ }
222
+
223
+ draw_curve(curve, options)
224
+ {
225
+ let offset = new Vector3(0, 0, 0);
226
+ if (options)
227
+ {
228
+ offset.y = options.offset || 0;
229
+ }
230
+
231
+ for (let i = 0; i < curve.length - 1; i++)
232
+ {
233
+ this.draw_line(curve[i].clone().add(offset), curve[i + 1].clone().add(offset));
234
+ }
235
+ }
236
+
237
+ draw_texture(tex, w, h)
238
+ {
239
+ let mesh = new Mesh(new PlaneBufferGeometry(1, 1), new ScreenSpaceTextureMaterial());
240
+ this.display_texture_meshes.push(mesh);
241
+ this.scene.add(mesh);
242
+
243
+ mesh.material.set_texture(tex, w, h);
244
+ return mesh;
245
+ }
246
+
247
+ render(graphics)
248
+ {
249
+ for (let i = 0; i < this.display_texture_meshes.length; i++)
250
+ {
251
+ this.display_texture_meshes[i].material.set_screen_size(Screen.width, Screen.height);
252
+ }
253
+ if (this.scene.children.length > 0)
254
+ {
255
+ graphics.render(this.scene, this.camera);
256
+ }
257
+ }
258
+ }
259
+
260
+ export default new Debug();