ohzi-core 6.1.2 → 6.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +50 -48
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +23 -23
- package/src/Browser.js +79 -79
- package/src/CameraManager.js +19 -19
- package/src/Capabilities.js +11 -11
- package/src/Configuration.js +22 -22
- package/src/CustomBezierCurve.js +44 -44
- package/src/Debug.js +260 -260
- package/src/EventManager.js +150 -150
- package/src/Graphics.js +327 -327
- package/src/Initializer.js +57 -57
- package/src/Input.js +21 -21
- package/src/KeyboardInput.js +128 -128
- package/src/OS.js +58 -58
- package/src/OrthographicCamera.js +13 -13
- package/src/PerspectiveCamera.js +13 -13
- package/src/ReflectionPlaneContext.js +17 -17
- package/src/RenderLayers.js +28 -28
- package/src/RenderLoop.js +97 -97
- package/src/RenderOrder.js +38 -38
- package/src/ResourceContainer.js +39 -39
- package/src/SceneManager.js +44 -44
- package/src/Screen.js +69 -69
- package/src/Time.js +38 -38
- package/src/UI.js +90 -90
- package/src/action_sequencer/ActionEvent.js +15 -15
- package/src/action_sequencer/ActionInterpolator.js +23 -23
- package/src/action_sequencer/ActionSequencer.js +194 -194
- package/src/action_sequencer/NumberInterpolator.js +24 -24
- package/src/action_sequencer/VectorInterpolator.js +20 -20
- package/src/blitter_index.js +13 -13
- package/src/canvas_drawer/CanvasDrawer.js +111 -111
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
- package/src/components/AudioClip.js +55 -55
- package/src/components/AxisHelper.js +58 -58
- package/src/components/BaseObject.js +45 -45
- package/src/components/EdgeMesh.js +151 -151
- package/src/components/GeometryEdgeVisualizer.js +45 -45
- package/src/components/Grid.js +33 -33
- package/src/components/Line.js +199 -199
- package/src/components/MultiLinePath.js +19 -19
- package/src/components/MultiLineText2D.js +62 -62
- package/src/components/ObjectAxis.js +20 -20
- package/src/components/ObjectOrientedBoundingBox.js +201 -201
- package/src/components/PlaneHelper.js +36 -36
- package/src/components/Shape2D.js +42 -42
- package/src/components/Shape3D.js +38 -38
- package/src/components/Text2D.js +39 -39
- package/src/components/UIElement.js +208 -208
- package/src/components/UpdatableMaterialMesh.js +16 -16
- package/src/components/WorldImage.js +91 -91
- package/src/components/mouse_interactors/ObjectRotator.js +61 -61
- package/src/components/sdf_text/SDFText.js +154 -154
- package/src/components/sdf_text/SDFTextBatch.js +193 -193
- package/src/components/sdf_text/TextGlyph.js +15 -15
- package/src/data_textures/CustomDataTexture.js +51 -51
- package/src/data_textures/RGBADataTexture.js +12 -12
- package/src/data_textures/RGBAFloatDataTexture.js +12 -12
- package/src/data_textures/RGBDataTexture.js +12 -12
- package/src/data_textures/RGBFloatDataTexture.js +12 -12
- package/src/editor/ManipulatorHandle.js +70 -70
- package/src/editor/ObjectEditor.js +66 -66
- package/src/editor/ObjectManipulator.js +118 -118
- package/src/editor/ObjectPicker.js +75 -75
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +87 -87
- package/src/gpu_particles/ParticleAttribute.js +83 -83
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
- package/src/html_utilities/CSSAnimator.js +64 -64
- package/src/html_utilities/css_animator_states/Animating.js +45 -45
- package/src/html_utilities/css_animator_states/Idle.js +25 -25
- package/src/index.js +211 -211
- package/src/materials/AddMaterial.js +17 -17
- package/src/materials/AlphaFilterMaterial.js +20 -20
- package/src/materials/BaseShaderMaterial.js +19 -19
- package/src/materials/BlitMaterial.js +28 -28
- package/src/materials/BloomComposeMaterial.js +22 -22
- package/src/materials/BoxBlurMaterial.js +13 -13
- package/src/materials/ClearAlphaMaterial.js +13 -13
- package/src/materials/ClearColorMaterial.js +31 -31
- package/src/materials/ClearDepthNormalMaterial.js +13 -13
- package/src/materials/DeferredRendererComposeMaterial.js +32 -32
- package/src/materials/DepthNormalMaterial.js +28 -28
- package/src/materials/DisplayNormalTextureMaterial.js +15 -15
- package/src/materials/DualFilteringBlurMaterial.js +11 -11
- package/src/materials/FXAAMaterial.js +10 -10
- package/src/materials/GaussianBlurMaterial.js +28 -28
- package/src/materials/LuminosityHighPassMaterial.js +15 -15
- package/src/materials/MedianFilterMaterial.js +42 -42
- package/src/materials/NormalMaterial.js +17 -17
- package/src/materials/SDFScreenTextMaterial.js +31 -31
- package/src/materials/SDFTextMaterial.js +37 -37
- package/src/materials/SSAOComposeMaterial.js +11 -11
- package/src/materials/SSAOMaterial.js +66 -66
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
- package/src/materials/UIElementMaterial.js +25 -25
- package/src/materials/UnrealBloomComposeMaterial.js +95 -95
- package/src/materials/UnrealBlurMaterial.js +17 -17
- package/src/materials/UnrealComposeMaterial.js +24 -24
- package/src/materials/ViewPositionMaterial.js +17 -17
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
- package/src/object_pool/Pool.js +73 -73
- package/src/primitives/Arrow.js +57 -57
- package/src/primitives/Cube.js +17 -17
- package/src/primitives/HorizontalPlane.js +18 -18
- package/src/primitives/Sphere.js +15 -15
- package/src/primitives/VerticalPlane.js +17 -17
- package/src/raycast/GroupRaycaster.js +41 -41
- package/src/raycast/PlaneDragResolver.js +89 -89
- package/src/raycast/PlaneRaycastResolver.js +22 -22
- package/src/raycast/PlaneRaycaster.js +23 -23
- package/src/raycast/RaycastResolver.js +22 -22
- package/src/raycast/SurfaceDragResolver.js +77 -77
- package/src/raycast/states/BaseState.js +16 -16
- package/src/raycast/states/IdleState.js +17 -17
- package/src/raycast/states/OnRaycastEnter.js +15 -15
- package/src/raycast/states/OnRaycastExit.js +16 -16
- package/src/raycast/states/OnRaycastHover.js +25 -25
- package/src/render_mode/BaseRender.js +32 -32
- package/src/render_mode/BloomRender.js +60 -60
- package/src/render_mode/DebugNormalsRender.js +20 -20
- package/src/render_mode/DeferredRender.js +112 -112
- package/src/render_mode/NormalAORender.js +71 -71
- package/src/render_mode/NormalRender.js +36 -36
- package/src/render_mode/OutlineRender.js +154 -154
- package/src/render_mode/PlanarReflectionsRender.js +118 -118
- package/src/render_mode/TransparencyMixRender.js +143 -143
- package/src/render_mode/UnrealBloomRender.js +109 -109
- package/src/render_utilities/Blitter.js +99 -99
- package/src/render_utilities/Blurrer.js +29 -29
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
- package/src/render_utilities/DualFilteringBlurrer.js +56 -56
- package/src/render_utilities/GaussianBlurrer.js +146 -146
- package/src/render_utilities/MedianFilter.js +66 -66
- package/src/render_utilities/ViewPositionRenderer.js +48 -48
- package/src/resource_loader/BasisLoader.js +50 -50
- package/src/resource_loader/FontLoader.js +39 -39
- package/src/resource_loader/GLTFDRACOLoader.js +2 -0
- package/src/resource_loader/JSONLoader.js +40 -40
- package/src/resource_loader/OBJLoader.js +39 -39
- package/src/resource_loader/PointArrayLoader.js +63 -63
- package/src/resource_loader/RGBETextureLoader.js +42 -42
- package/src/resource_loader/VideoLoader.js +20 -20
- package/src/shaders/add/add.frag +8 -8
- package/src/shaders/anti_aliasing/fxaa.frag +71 -71
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +36 -36
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +7 -7
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +54 -54
- package/src/static_batcher/GeometryBatch.js +312 -312
- package/src/static_batcher/GeometryBatcher.js +63 -63
- package/src/static_batcher/MeshBatcher.js +56 -56
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
- package/src/ui/ui_element_state/OnIdle.js +17 -17
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
- package/src/ui/ui_element_state/OnMouseExit.js +15 -15
- package/src/ui/ui_element_state/OnMouseHover.js +31 -31
- package/src/ui/ui_element_state/UIElementState.js +18 -18
- package/src/utilities/ArrayUtilities.js +55 -55
- package/src/utilities/CameraUtilities.js +210 -210
- package/src/utilities/EasingFunctions.js +215 -215
- package/src/utilities/FrustumPointFitter.js +255 -255
- package/src/utilities/GeometryUtilities.js +74 -74
- package/src/utilities/ImageUtilities.js +26 -26
- package/src/utilities/MeshSampler.js +152 -152
- package/src/utilities/ModelUtilities.js +161 -161
- package/src/utilities/OMath.js +155 -155
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
- package/src/utilities/StringUtilities.js +32 -32
- package/src/utilities/TimeUtilities.js +22 -22
- package/src/utilities/Validation.js +34 -34
- package/src/view_components/ApplicationView.js +60 -60
- package/src/view_components/ViewComponent.js +37 -37
- package/src/view_components/ViewComponentManager.js +58 -58
- package/src/view_components/ViewContext.js +14 -14
- package/src/view_components/ViewManager.js +129 -129
- package/src/view_components/ViewState.js +54 -54
- package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
- package/src/view_components/transition/TransitionTable.js +44 -44
- package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
- package/types/BaseApplication.d.ts +8 -8
- package/types/Browser.d.ts +12 -12
- package/types/CameraManager.d.ts +8 -8
- package/types/Capabilities.d.ts +6 -6
- package/types/Configuration.d.ts +6 -6
- package/types/Debug.d.ts +38 -38
- package/types/EventManager.d.ts +42 -42
- package/types/Graphics.d.ts +35 -35
- package/types/Initializer.d.ts +4 -4
- package/types/Input.d.ts +8 -8
- package/types/OS.d.ts +18 -18
- package/types/OrthographicCamera.d.ts +5 -5
- package/types/PerspectiveCamera.d.ts +5 -5
- package/types/ReflectionPlaneContext.d.ts +6 -6
- package/types/RenderLayers.d.ts +6 -6
- package/types/RenderLoop.d.ts +13 -13
- package/types/ResourceContainer.d.ts +8 -8
- package/types/SceneManager.d.ts +10 -10
- package/types/Screen.d.ts +17 -17
- package/types/Time.d.ts +11 -11
- package/types/UI.d.ts +15 -15
- package/types/action_sequencer/ActionEvent.d.ts +6 -6
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
- package/types/action_sequencer/ActionSequencer.d.ts +28 -28
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
- package/types/components/AudioClip.d.ts +12 -12
- package/types/components/AxisHelper.d.ts +6 -6
- package/types/components/BaseObject.d.ts +5 -5
- package/types/components/EdgeMesh.d.ts +13 -13
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
- package/types/components/Grid.d.ts +2 -2
- package/types/components/Line.d.ts +16 -16
- package/types/components/MultiLinePath.d.ts +4 -4
- package/types/components/MultiLineText2D.d.ts +10 -10
- package/types/components/ObjectAxis.d.ts +3 -3
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
- package/types/components/PlaneHelper.d.ts +6 -6
- package/types/components/Shape2D.d.ts +4 -4
- package/types/components/Shape3D.d.ts +3 -3
- package/types/components/Text2D.d.ts +13 -13
- package/types/components/UIElement.d.ts +52 -52
- package/types/components/UpdatableMaterialMesh.d.ts +4 -4
- package/types/components/WorldImage.d.ts +13 -13
- package/types/components/sdf_text/SDFText.d.ts +30 -30
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
- package/types/components/sdf_text/TextGlyph.d.ts +6 -6
- package/types/editor/ManipulatorHandle.d.ts +14 -14
- package/types/editor/ObjectEditor.d.ts +16 -16
- package/types/editor/ObjectManipulator.d.ts +19 -19
- package/types/editor/ObjectPicker.d.ts +16 -16
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
- package/types/html_utilities/CSSAnimator.d.ts +30 -30
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
- package/types/index.d.ts +89 -89
- package/types/materials/AddMaterial.d.ts +5 -5
- package/types/materials/AlphaFilterMaterial.d.ts +6 -6
- package/types/materials/BaseShaderMaterial.d.ts +3 -3
- package/types/materials/BlitMaterial.d.ts +3 -3
- package/types/materials/BloomComposeMaterial.d.ts +7 -7
- package/types/materials/BoxBlurMaterial.d.ts +4 -4
- package/types/materials/ClearAlphaMaterial.d.ts +3 -3
- package/types/materials/ClearColorMaterial.d.ts +7 -7
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
- package/types/materials/DepthNormalMaterial.d.ts +4 -4
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
- package/types/materials/FXAAMaterial.d.ts +3 -3
- package/types/materials/GaussianBlurMaterial.d.ts +6 -6
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
- package/types/materials/MedianFilterMaterial.d.ts +6 -6
- package/types/materials/NormalMaterial.d.ts +2 -2
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
- package/types/materials/SDFTextMaterial.d.ts +12 -12
- package/types/materials/SSAOComposeMaterial.d.ts +4 -4
- package/types/materials/SSAOMaterial.d.ts +6 -6
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
- package/types/materials/UIElementMaterial.d.ts +7 -7
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
- package/types/materials/UnrealBlurMaterial.d.ts +4 -4
- package/types/materials/UnrealComposeMaterial.d.ts +4 -4
- package/types/materials/ViewPositionMaterial.d.ts +3 -3
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
- package/types/object_pool/Pool.d.ts +10 -10
- package/types/primitives/Arrow.d.ts +8 -8
- package/types/primitives/Cube.d.ts +3 -3
- package/types/primitives/HorizontalPlane.d.ts +3 -3
- package/types/primitives/Sphere.d.ts +3 -3
- package/types/primitives/VerticalPlane.d.ts +3 -3
- package/types/raycast/GroupRaycaster.d.ts +13 -13
- package/types/raycast/PlaneDragResolver.d.ts +14 -14
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
- package/types/raycast/PlaneRaycaster.d.ts +7 -7
- package/types/raycast/RaycastResolver.d.ts +5 -5
- package/types/raycast/SurfaceDragResolver.d.ts +13 -13
- package/types/raycast/states/BaseState.d.ts +5 -5
- package/types/raycast/states/IdleState.d.ts +5 -5
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
- package/types/raycast/states/OnRaycastExit.d.ts +4 -4
- package/types/raycast/states/OnRaycastHover.d.ts +4 -4
- package/types/render_mode/BaseRender.d.ts +7 -7
- package/types/render_mode/BloomRender.d.ts +10 -10
- package/types/render_mode/DebugNormalsRender.d.ts +4 -4
- package/types/render_mode/DeferredRender.d.ts +9 -9
- package/types/render_mode/NormalAORender.d.ts +16 -16
- package/types/render_mode/NormalRender.d.ts +4 -4
- package/types/render_mode/OutlineRender.d.ts +20 -20
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
- package/types/render_mode/TransparencyMixRender.d.ts +21 -21
- package/types/render_mode/UnrealBloomRender.d.ts +19 -19
- package/types/render_utilities/Blitter.d.ts +16 -16
- package/types/render_utilities/Blurrer.d.ts +9 -9
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
- package/types/render_utilities/MedianFilter.d.ts +10 -10
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
- package/types/resource_loader/AbstractLoader.d.ts +18 -18
- package/types/resource_loader/AudioLoader.d.ts +8 -8
- package/types/resource_loader/BasisLoader.d.ts +6 -6
- package/types/resource_loader/CubemapLoader.d.ts +7 -7
- package/types/resource_loader/DAELoader.d.ts +6 -6
- package/types/resource_loader/DDSLoader.d.ts +6 -6
- package/types/resource_loader/FileLoader.d.ts +6 -6
- package/types/resource_loader/FontLoader.d.ts +6 -6
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
- package/types/resource_loader/GLTFLoader.d.ts +5 -5
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
- package/types/resource_loader/JSONLoader.d.ts +6 -6
- package/types/resource_loader/OBJLoader.d.ts +6 -6
- package/types/resource_loader/PointArrayLoader.d.ts +7 -7
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
- package/types/resource_loader/ResourceBatch.d.ts +13 -13
- package/types/resource_loader/SVGLoader.d.ts +6 -6
- package/types/resource_loader/TextLoader.d.ts +6 -6
- package/types/resource_loader/TextureLoader.d.ts +6 -6
- package/types/resource_loader/VideoLoader.d.ts +6 -6
- package/types/static_batcher/GeometryBatch.d.ts +37 -37
- package/types/static_batcher/GeometryBatcher.d.ts +7 -7
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
- package/types/utilities/ArrayUtilities.d.ts +7 -7
- package/types/utilities/CameraUtilities.d.ts +24 -24
- package/types/utilities/EasingFunctions.d.ts +35 -35
- package/types/utilities/FrustumPointFitter.d.ts +14 -14
- package/types/utilities/GeometryUtilities.d.ts +4 -4
- package/types/utilities/ImageUtilities.d.ts +4 -4
- package/types/utilities/MeshSampler.d.ts +14 -14
- package/types/utilities/ModelUtilities.d.ts +13 -13
- package/types/utilities/OMath.d.ts +21 -21
- package/types/utilities/ObjectUtilities.d.ts +5 -5
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
- package/types/utilities/StringUtilities.d.ts +5 -5
- package/types/utilities/TimeUtilities.d.ts +3 -3
- package/types/utilities/Validation.d.ts +6 -6
- package/types/view_components/ApplicationView.d.ts +11 -11
- package/types/view_components/ViewComponent.d.ts +13 -13
- package/types/view_components/ViewComponentManager.d.ts +10 -10
- package/types/view_components/ViewContext.d.ts +6 -6
- package/types/view_components/ViewManager.d.ts +24 -24
- package/types/view_components/ViewState.d.ts +15 -15
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
- package/types/view_components/transition/TransitionTable.d.ts +8 -8
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
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@@ -1,37 +1,37 @@
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import BaseShaderMaterial from './BaseShaderMaterial';
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import frag from '../shaders/sdf_text/sdf_text.frag';
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import vert from '../shaders/sdf_text/sdf_text.vert';
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import { Vector2, DoubleSide, LinearFilter, Math as TMath } from 'three';
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export default class SDFTextMaterial extends BaseShaderMaterial
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{
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constructor(texture)
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{
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super(vert, frag, {
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_Texture: { value: texture },
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_Boldness: { value: 0.5 },
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_AtlasSize: { value: new Vector2(1, 1) }
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});
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this.transparent = true;
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this.extensions = {
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derivatives: true
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};
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this.depthWrite = false;
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this.side = DoubleSide;
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texture.minFilter = LinearFilter;
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texture.magFilter = LinearFilter;
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texture.generateMipMaps = false;
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}
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set_atlas_size(size)
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{
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this.uniforms._AtlasSize.value.copy(size);
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}
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set_boldness(value)
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{
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this.uniforms._Boldness.value = TMath.lerp(0.5, 0.2, value);
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}
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}
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import BaseShaderMaterial from './BaseShaderMaterial';
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import frag from '../shaders/sdf_text/sdf_text.frag';
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import vert from '../shaders/sdf_text/sdf_text.vert';
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import { Vector2, DoubleSide, LinearFilter, Math as TMath } from 'three';
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export default class SDFTextMaterial extends BaseShaderMaterial
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{
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constructor(texture)
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{
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super(vert, frag, {
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_Texture: { value: texture },
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_Boldness: { value: 0.5 },
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_AtlasSize: { value: new Vector2(1, 1) }
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});
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this.transparent = true;
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this.extensions = {
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derivatives: true
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};
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this.depthWrite = false;
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this.side = DoubleSide;
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texture.minFilter = LinearFilter;
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texture.magFilter = LinearFilter;
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texture.generateMipMaps = false;
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}
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set_atlas_size(size)
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{
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this.uniforms._AtlasSize.value.copy(size);
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}
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set_boldness(value)
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{
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this.uniforms._Boldness.value = TMath.lerp(0.5, 0.2, value);
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}
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}
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import BlitMaterial from '../materials/BlitMaterial';
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import frag from '../shaders/ssao/ssao_compose.frag';
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export default class SSAOComposeMaterial extends BlitMaterial
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{
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constructor()
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{
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super(frag);
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this.uniforms._AO = { value: undefined };
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}
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}
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import BlitMaterial from '../materials/BlitMaterial';
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import frag from '../shaders/ssao/ssao_compose.frag';
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export default class SSAOComposeMaterial extends BlitMaterial
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{
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constructor()
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{
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super(frag);
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this.uniforms._AO = { value: undefined };
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}
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}
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import BlitMaterial from '../materials/BlitMaterial';
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import frag from '../shaders/ssao/ssao.frag';
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import vert from '../shaders/ssao/ssao.vert';
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import { Matrix4 } from 'three';
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import { Math as TMath } from 'three';
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import { Vector3 } from 'three';
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import { DataTexture } from 'three';
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import { RGBFormat } from 'three';
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import { RepeatWrapping } from 'three';
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export default class SSAOMaterial extends BlitMaterial
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{
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constructor()
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{
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super(frag, vert);
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this.uniforms._InverseProjMatrix = { value: new Matrix4() };
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this.uniforms._ProjectionMatrix = { value: new Matrix4() };
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this.uniforms._Bias = { value: 0.0125 };
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this.uniforms._Radius = { value: 0.3 };
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this.uniforms._FarPlane = { value: 100 };
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this.uniforms._SampleKernel = { value: this.__get_sample_kernel() };
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this.uniforms._RandomRotation = { value: this.__get_rotation_kernel() };
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}
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__get_sample_kernel()
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{
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let sample_kernel = [];
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let kernel_size = 64;
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for (let i = 0; i < kernel_size; i++)
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{
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let dir = new Vector3(Math.random() * 2 - 1,
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Math.random() * 2 - 1,
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Math.random());
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dir.normalize();
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let scale = i / kernel_size;
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scale = TMath.lerp(0.1, 1.0, scale * scale);
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dir.multiplyScalar(scale);
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sample_kernel.push(dir);
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}
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return sample_kernel;
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}
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__get_rotation_kernel()
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{
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let rotation_kernel = new Uint8Array(3 * 16);
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for (let i = 0; i < 16; i++)
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{
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rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
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rotation_kernel[i * 3 + 2] = Math.floor(Math.random() * 255);
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rotation_kernel[i * 3 + 3] = 0;
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}
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let rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
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rotation_texture.wrapS = RepeatWrapping;
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rotation_texture.wrapT = RepeatWrapping;
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rotation_texture.needsUpdate = true;
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return rotation_texture;
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}
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}
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import BlitMaterial from '../materials/BlitMaterial';
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import frag from '../shaders/ssao/ssao.frag';
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import vert from '../shaders/ssao/ssao.vert';
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import { Matrix4 } from 'three';
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import { Math as TMath } from 'three';
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import { Vector3 } from 'three';
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import { DataTexture } from 'three';
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import { RGBFormat } from 'three';
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import { RepeatWrapping } from 'three';
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export default class SSAOMaterial extends BlitMaterial
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{
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constructor()
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{
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super(frag, vert);
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this.uniforms._InverseProjMatrix = { value: new Matrix4() };
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this.uniforms._ProjectionMatrix = { value: new Matrix4() };
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this.uniforms._Bias = { value: 0.0125 };
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this.uniforms._Radius = { value: 0.3 };
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this.uniforms._FarPlane = { value: 100 };
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this.uniforms._SampleKernel = { value: this.__get_sample_kernel() };
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this.uniforms._RandomRotation = { value: this.__get_rotation_kernel() };
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27
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}
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+
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29
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__get_sample_kernel()
|
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30
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{
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31
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+
let sample_kernel = [];
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32
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let kernel_size = 64;
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33
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+
|
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34
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+
for (let i = 0; i < kernel_size; i++)
|
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35
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{
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36
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let dir = new Vector3(Math.random() * 2 - 1,
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37
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Math.random() * 2 - 1,
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Math.random());
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dir.normalize();
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40
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let scale = i / kernel_size;
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41
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scale = TMath.lerp(0.1, 1.0, scale * scale);
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dir.multiplyScalar(scale);
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43
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sample_kernel.push(dir);
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}
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return sample_kernel;
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47
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}
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|
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49
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__get_rotation_kernel()
|
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50
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{
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51
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let rotation_kernel = new Uint8Array(3 * 16);
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52
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for (let i = 0; i < 16; i++)
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53
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{
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rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
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55
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rotation_kernel[i * 3 + 2] = Math.floor(Math.random() * 255);
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56
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rotation_kernel[i * 3 + 3] = 0;
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}
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59
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let rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
|
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60
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rotation_texture.wrapS = RepeatWrapping;
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61
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rotation_texture.wrapT = RepeatWrapping;
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62
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+
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63
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+
rotation_texture.needsUpdate = true;
|
|
64
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+
return rotation_texture;
|
|
65
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+
}
|
|
66
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+
}
|
|
@@ -1,65 +1,65 @@
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import BaseShaderMaterial from './BaseShaderMaterial';
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import { Vector2 } from 'three';
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export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
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4
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{
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constructor(x, y, w, h)
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6
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{
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7
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let vert = `
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8
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uniform vec2 _ScreenSpacePosition;
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9
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uniform vec2 _ScreenSize;
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10
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uniform vec2 _TextureSize;
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11
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varying vec2 vUv;
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12
|
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void main()
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13
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{
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14
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vec2 pos = uv * vec2(_TextureSize.x / _ScreenSize.x, _TextureSize.y / _ScreenSize.y);
|
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15
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pos += vec2(_ScreenSpacePosition.x / _ScreenSize.x, _ScreenSpacePosition.y / _ScreenSize.y);
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16
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17
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pos.x = pos.x * 2.0 - 1.0;
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18
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pos.y = pos.y * 2.0 - 1.0;
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19
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20
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gl_Position = vec4(pos, 0.0, 1.0);
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21
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vUv = uv;
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22
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}
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`;
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24
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let frag = `
|
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25
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-
uniform sampler2D _MainTex;
|
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26
|
-
varying vec2 vUv;
|
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27
|
-
|
|
28
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void main()
|
|
29
|
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{
|
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30
|
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gl_FragColor = texture2D(_MainTex, vUv);
|
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31
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-
}
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32
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`;
|
|
33
|
-
super(vert, frag, {
|
|
34
|
-
_MainTex: { value: undefined },
|
|
35
|
-
_ScreenSpacePosition: { value: new Vector2() },
|
|
36
|
-
_ScreenSize: { value: new Vector2() },
|
|
37
|
-
_TextureSize: { value: new Vector2() }
|
|
38
|
-
});
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
set_position(x, y)
|
|
42
|
-
{
|
|
43
|
-
this.uniforms._ScreenSpacePosition.value.set(x, y);
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
set_texture(tex, w, h)
|
|
47
|
-
{
|
|
48
|
-
this.uniforms._MainTex.value = tex;
|
|
49
|
-
this.uniforms._TextureSize.value.set(tex.image.width, tex.image.height);
|
|
50
|
-
|
|
51
|
-
if (w !== undefined)
|
|
52
|
-
{
|
|
53
|
-
this.uniforms._TextureSize.value.x = w;
|
|
54
|
-
}
|
|
55
|
-
if (h !== undefined)
|
|
56
|
-
{
|
|
57
|
-
this.uniforms._TextureSize.value.y = h;
|
|
58
|
-
}
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
set_screen_size(w, h)
|
|
62
|
-
{
|
|
63
|
-
this.uniforms._ScreenSize.value.set(w, h);
|
|
64
|
-
}
|
|
65
|
-
}
|
|
1
|
+
import BaseShaderMaterial from './BaseShaderMaterial';
|
|
2
|
+
import { Vector2 } from 'three';
|
|
3
|
+
export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
|
|
4
|
+
{
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constructor(x, y, w, h)
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+
{
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7
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+
let vert = `
|
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8
|
+
uniform vec2 _ScreenSpacePosition;
|
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9
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+
uniform vec2 _ScreenSize;
|
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10
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+
uniform vec2 _TextureSize;
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varying vec2 vUv;
|
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+
void main()
|
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{
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+
vec2 pos = uv * vec2(_TextureSize.x / _ScreenSize.x, _TextureSize.y / _ScreenSize.y);
|
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pos += vec2(_ScreenSpacePosition.x / _ScreenSize.x, _ScreenSpacePosition.y / _ScreenSize.y);
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+
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pos.x = pos.x * 2.0 - 1.0;
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pos.y = pos.y * 2.0 - 1.0;
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+
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gl_Position = vec4(pos, 0.0, 1.0);
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vUv = uv;
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+
}
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`;
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let frag = `
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uniform sampler2D _MainTex;
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varying vec2 vUv;
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+
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void main()
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{
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gl_FragColor = texture2D(_MainTex, vUv);
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}
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`;
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super(vert, frag, {
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_MainTex: { value: undefined },
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_ScreenSpacePosition: { value: new Vector2() },
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_ScreenSize: { value: new Vector2() },
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_TextureSize: { value: new Vector2() }
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+
});
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+
}
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+
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+
set_position(x, y)
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{
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this.uniforms._ScreenSpacePosition.value.set(x, y);
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+
}
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+
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+
set_texture(tex, w, h)
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{
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this.uniforms._MainTex.value = tex;
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+
this.uniforms._TextureSize.value.set(tex.image.width, tex.image.height);
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+
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if (w !== undefined)
|
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{
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this.uniforms._TextureSize.value.x = w;
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+
}
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+
if (h !== undefined)
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{
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this.uniforms._TextureSize.value.y = h;
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+
}
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+
}
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+
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+
set_screen_size(w, h)
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+
{
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+
this.uniforms._ScreenSize.value.set(w, h);
|
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+
}
|
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+
}
|
|
@@ -1,25 +1,25 @@
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1
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-
import vert from '../shaders/ui_element/ui_element.vert';
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2
|
-
import frag from '../shaders/ui_element/ui_element.frag';
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3
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-
import BaseShaderMaterial from '../materials/BaseShaderMaterial';
|
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4
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-
|
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5
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-
import { Vector2 } from 'three';
|
|
6
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import { Vector3 } from 'three';
|
|
7
|
-
|
|
8
|
-
export default class UIElementMaterial extends BaseShaderMaterial
|
|
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|
-
{
|
|
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|
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constructor(intensity = 1)
|
|
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|
-
{
|
|
12
|
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super(vert, frag, {
|
|
13
|
-
_MainTex: { value: undefined },
|
|
14
|
-
_ScreenSize: { value: new Vector2(Screen.width, Screen.height) },
|
|
15
|
-
_TextureSize: { value: new Vector2() },
|
|
16
|
-
_PixelOffset: { value: new Vector2(0, 0) },
|
|
17
|
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_NDC: { value: new Vector3() },
|
|
18
|
-
_PivotPoint: { value: new Vector2() },
|
|
19
|
-
_DepthOffset: { value: 0 }
|
|
20
|
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});
|
|
21
|
-
this.transparent = true;
|
|
22
|
-
this.depthWrite = false;
|
|
23
|
-
this.depthTest = false;
|
|
24
|
-
}
|
|
25
|
-
}
|
|
1
|
+
import vert from '../shaders/ui_element/ui_element.vert';
|
|
2
|
+
import frag from '../shaders/ui_element/ui_element.frag';
|
|
3
|
+
import BaseShaderMaterial from '../materials/BaseShaderMaterial';
|
|
4
|
+
|
|
5
|
+
import { Vector2 } from 'three';
|
|
6
|
+
import { Vector3 } from 'three';
|
|
7
|
+
|
|
8
|
+
export default class UIElementMaterial extends BaseShaderMaterial
|
|
9
|
+
{
|
|
10
|
+
constructor(intensity = 1)
|
|
11
|
+
{
|
|
12
|
+
super(vert, frag, {
|
|
13
|
+
_MainTex: { value: undefined },
|
|
14
|
+
_ScreenSize: { value: new Vector2(Screen.width, Screen.height) },
|
|
15
|
+
_TextureSize: { value: new Vector2() },
|
|
16
|
+
_PixelOffset: { value: new Vector2(0, 0) },
|
|
17
|
+
_NDC: { value: new Vector3() },
|
|
18
|
+
_PivotPoint: { value: new Vector2() },
|
|
19
|
+
_DepthOffset: { value: 0 }
|
|
20
|
+
});
|
|
21
|
+
this.transparent = true;
|
|
22
|
+
this.depthWrite = false;
|
|
23
|
+
this.depthTest = false;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -1,95 +1,95 @@
|
|
|
1
|
-
import BlitMaterial from './BlitMaterial';
|
|
2
|
-
import frag from '../shaders/gaussian_blur/unreal_bloom_compose.frag';
|
|
3
|
-
import { Color } from 'three';
|
|
4
|
-
export default class UnrealBloomComposeMaterial extends BlitMaterial
|
|
5
|
-
{
|
|
6
|
-
constructor(nMips)
|
|
7
|
-
{
|
|
8
|
-
super(frag, undefined, {
|
|
9
|
-
NUM_MIPS: nMips
|
|
10
|
-
});
|
|
11
|
-
this.uniforms._MainTex = { value: undefined };
|
|
12
|
-
this.uniforms._BlurredTex = { value: undefined };
|
|
13
|
-
this.uniforms._BloomStrength = { value: 1 };
|
|
14
|
-
|
|
15
|
-
this.uniforms.blurTexture1 = { value: null };
|
|
16
|
-
this.uniforms.blurTexture2 = { value: null };
|
|
17
|
-
this.uniforms.blurTexture3 = { value: null };
|
|
18
|
-
this.uniforms.blurTexture4 = { value: null };
|
|
19
|
-
this.uniforms.blurTexture5 = { value: null };
|
|
20
|
-
|
|
21
|
-
this.uniforms.bloomStrength = { value: 1.0 };
|
|
22
|
-
this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
|
|
23
|
-
this.uniforms.bloomRadius = { value: 0.0 };
|
|
24
|
-
|
|
25
|
-
let bloomTintColors = [
|
|
26
|
-
new Color('#FFFFFF'),
|
|
27
|
-
new Color('#FFFFFF'),
|
|
28
|
-
new Color('#FFFFFF'),
|
|
29
|
-
new Color('#FFFFFF'),
|
|
30
|
-
new Color('#FFFFFF')
|
|
31
|
-
];
|
|
32
|
-
|
|
33
|
-
this.uniforms.bloomTintColors = { value: bloomTintColors };
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
set_RT_0(rt)
|
|
37
|
-
{
|
|
38
|
-
this.uniforms.blurTexture1.value = rt;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
set_RT_1(rt)
|
|
42
|
-
{
|
|
43
|
-
this.uniforms.blurTexture2.value = rt;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
set_RT_2(rt)
|
|
47
|
-
{
|
|
48
|
-
this.uniforms.blurTexture3.value = rt;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
set_RT_3(rt)
|
|
52
|
-
{
|
|
53
|
-
this.uniforms.blurTexture4.value = rt;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
set_RT_4(rt)
|
|
57
|
-
{
|
|
58
|
-
this.uniforms.blurTexture5.value = rt;
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
set_bloom_strength(value)
|
|
62
|
-
{
|
|
63
|
-
this.uniforms.bloomStrength.value = value;
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
set_bloom_radius(value)
|
|
67
|
-
{
|
|
68
|
-
this.uniforms.bloomRadius.value = value;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
set_tint_color_0(col_string)
|
|
72
|
-
{
|
|
73
|
-
this.uniforms.bloomTintColors.value[0].set(col_string);
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
set_tint_color_1(col_string)
|
|
77
|
-
{
|
|
78
|
-
this.uniforms.bloomTintColors.value[1].set(col_string);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
set_tint_color_2(col_string)
|
|
82
|
-
{
|
|
83
|
-
this.uniforms.bloomTintColors.value[2].set(col_string);
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
set_tint_color_3(col_string)
|
|
87
|
-
{
|
|
88
|
-
this.uniforms.bloomTintColors.value[3].set(col_string);
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
set_tint_color_4(col_string)
|
|
92
|
-
{
|
|
93
|
-
this.uniforms.bloomTintColors.value[4].set(col_string);
|
|
94
|
-
}
|
|
95
|
-
}
|
|
1
|
+
import BlitMaterial from './BlitMaterial';
|
|
2
|
+
import frag from '../shaders/gaussian_blur/unreal_bloom_compose.frag';
|
|
3
|
+
import { Color } from 'three';
|
|
4
|
+
export default class UnrealBloomComposeMaterial extends BlitMaterial
|
|
5
|
+
{
|
|
6
|
+
constructor(nMips)
|
|
7
|
+
{
|
|
8
|
+
super(frag, undefined, {
|
|
9
|
+
NUM_MIPS: nMips
|
|
10
|
+
});
|
|
11
|
+
this.uniforms._MainTex = { value: undefined };
|
|
12
|
+
this.uniforms._BlurredTex = { value: undefined };
|
|
13
|
+
this.uniforms._BloomStrength = { value: 1 };
|
|
14
|
+
|
|
15
|
+
this.uniforms.blurTexture1 = { value: null };
|
|
16
|
+
this.uniforms.blurTexture2 = { value: null };
|
|
17
|
+
this.uniforms.blurTexture3 = { value: null };
|
|
18
|
+
this.uniforms.blurTexture4 = { value: null };
|
|
19
|
+
this.uniforms.blurTexture5 = { value: null };
|
|
20
|
+
|
|
21
|
+
this.uniforms.bloomStrength = { value: 1.0 };
|
|
22
|
+
this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
|
|
23
|
+
this.uniforms.bloomRadius = { value: 0.0 };
|
|
24
|
+
|
|
25
|
+
let bloomTintColors = [
|
|
26
|
+
new Color('#FFFFFF'),
|
|
27
|
+
new Color('#FFFFFF'),
|
|
28
|
+
new Color('#FFFFFF'),
|
|
29
|
+
new Color('#FFFFFF'),
|
|
30
|
+
new Color('#FFFFFF')
|
|
31
|
+
];
|
|
32
|
+
|
|
33
|
+
this.uniforms.bloomTintColors = { value: bloomTintColors };
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
set_RT_0(rt)
|
|
37
|
+
{
|
|
38
|
+
this.uniforms.blurTexture1.value = rt;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
set_RT_1(rt)
|
|
42
|
+
{
|
|
43
|
+
this.uniforms.blurTexture2.value = rt;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
set_RT_2(rt)
|
|
47
|
+
{
|
|
48
|
+
this.uniforms.blurTexture3.value = rt;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
set_RT_3(rt)
|
|
52
|
+
{
|
|
53
|
+
this.uniforms.blurTexture4.value = rt;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
set_RT_4(rt)
|
|
57
|
+
{
|
|
58
|
+
this.uniforms.blurTexture5.value = rt;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
set_bloom_strength(value)
|
|
62
|
+
{
|
|
63
|
+
this.uniforms.bloomStrength.value = value;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
set_bloom_radius(value)
|
|
67
|
+
{
|
|
68
|
+
this.uniforms.bloomRadius.value = value;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
set_tint_color_0(col_string)
|
|
72
|
+
{
|
|
73
|
+
this.uniforms.bloomTintColors.value[0].set(col_string);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
set_tint_color_1(col_string)
|
|
77
|
+
{
|
|
78
|
+
this.uniforms.bloomTintColors.value[1].set(col_string);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
set_tint_color_2(col_string)
|
|
82
|
+
{
|
|
83
|
+
this.uniforms.bloomTintColors.value[2].set(col_string);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
set_tint_color_3(col_string)
|
|
87
|
+
{
|
|
88
|
+
this.uniforms.bloomTintColors.value[3].set(col_string);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
set_tint_color_4(col_string)
|
|
92
|
+
{
|
|
93
|
+
this.uniforms.bloomTintColors.value[4].set(col_string);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
import BlitMaterial from '../materials/BlitMaterial';
|
|
2
|
-
import frag from '../shaders/unreal_blur/unreal_blur.frag';
|
|
3
|
-
|
|
4
|
-
import { Vector2 } from 'three';
|
|
5
|
-
|
|
6
|
-
export default class UnrealBlurMaterial extends BlitMaterial
|
|
7
|
-
{
|
|
8
|
-
constructor(kernel_radius)
|
|
9
|
-
{
|
|
10
|
-
let defines = {
|
|
11
|
-
KERNEL_RADIUS: kernel_radius,
|
|
12
|
-
SIGMA: kernel_radius
|
|
13
|
-
};
|
|
14
|
-
super(frag, undefined, defines);
|
|
15
|
-
this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
|
|
16
|
-
}
|
|
17
|
-
}
|
|
1
|
+
import BlitMaterial from '../materials/BlitMaterial';
|
|
2
|
+
import frag from '../shaders/unreal_blur/unreal_blur.frag';
|
|
3
|
+
|
|
4
|
+
import { Vector2 } from 'three';
|
|
5
|
+
|
|
6
|
+
export default class UnrealBlurMaterial extends BlitMaterial
|
|
7
|
+
{
|
|
8
|
+
constructor(kernel_radius)
|
|
9
|
+
{
|
|
10
|
+
let defines = {
|
|
11
|
+
KERNEL_RADIUS: kernel_radius,
|
|
12
|
+
SIGMA: kernel_radius
|
|
13
|
+
};
|
|
14
|
+
super(frag, undefined, defines);
|
|
15
|
+
this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
|
|
16
|
+
}
|
|
17
|
+
}
|