ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,70 +1,70 @@
1
- import CameraManager from '../CameraManager';
2
- import Input from '../Input';
3
-
4
- import { ArrowHelper } from 'three';
5
- import { Vector2 } from 'three';
6
- import { Vector3 } from 'three';
7
- import { Object3D } from 'three';
8
- import { BoxGeometry } from 'three';
9
- import { MeshBasicMaterial } from 'three';
10
- import { Mesh } from 'three';
11
- import { Raycaster } from 'three';
12
- import { Math as TMath } from 'three';
13
-
14
- export default class ManipulatorHandle extends Object3D
15
- {
16
- constructor(direction, color)
17
- {
18
- super();
19
-
20
- let length = 10;
21
- this.arrow_helper = new ArrowHelper(direction, new Vector3(0, 0, 0), length, color, undefined, 1);
22
- this.add(this.arrow_helper);
23
-
24
- let collider_size = new Vector3();
25
- collider_size.x = TMath.clamp(direction.x * length, 1, 30);
26
- collider_size.y = TMath.clamp(direction.y * length, 1, 30);
27
- collider_size.z = TMath.clamp(direction.z * length, 1, 30);
28
-
29
- let geometry = new BoxGeometry(collider_size.x, collider_size.y, collider_size.z);
30
- let material = new MeshBasicMaterial({ color: color, depthTest: false, depthWrite: false });
31
- material.visible = false;
32
- this.box_collider = new Mesh(geometry, material);
33
- this.box_collider.position.add(direction.clone().multiplyScalar(length * 0.5));
34
- this.add(this.box_collider);
35
-
36
- this.direction = direction;
37
- this.raycaster = new Raycaster();
38
- this.raycast_result = undefined;
39
-
40
- this.tmp_p1 = new Vector3(0, 0, 0);
41
- this.tmp_p2 = new Vector3(0, 0, 0);
42
-
43
- this.tmp_v2 = new Vector2(0, 0);
44
-
45
- this.half_unit_vec = new Vector3(0.5, 0.5, 0.5);
46
- }
47
-
48
- is_mouse_over()
49
- {
50
- this.raycaster.setFromCamera(Input.NDC, CameraManager.current);
51
- this.raycast_result = this.raycaster.intersectObject(this.box_collider);
52
- if (this.raycast_result.length > 0)
53
- {
54
- return true;
55
- }
56
- return false;
57
- }
58
-
59
- get_normalized_screen_direction()
60
- {
61
- this.getWorldPosition(this.tmp_p1);
62
- this.tmp_p2.copy(this.tmp_p1).add(this.direction);
63
-
64
- this.tmp_p1.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
65
- this.tmp_p2.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
66
-
67
- this.tmp_p2.sub(this.tmp_p1);
68
- return this.tmp_v2.copy(this.tmp_p2).normalize();
69
- }
70
- }
1
+ import CameraManager from '../CameraManager';
2
+ import Input from '../Input';
3
+
4
+ import { ArrowHelper } from 'three';
5
+ import { Vector2 } from 'three';
6
+ import { Vector3 } from 'three';
7
+ import { Object3D } from 'three';
8
+ import { BoxGeometry } from 'three';
9
+ import { MeshBasicMaterial } from 'three';
10
+ import { Mesh } from 'three';
11
+ import { Raycaster } from 'three';
12
+ import { Math as TMath } from 'three';
13
+
14
+ export default class ManipulatorHandle extends Object3D
15
+ {
16
+ constructor(direction, color)
17
+ {
18
+ super();
19
+
20
+ let length = 10;
21
+ this.arrow_helper = new ArrowHelper(direction, new Vector3(0, 0, 0), length, color, undefined, 1);
22
+ this.add(this.arrow_helper);
23
+
24
+ let collider_size = new Vector3();
25
+ collider_size.x = TMath.clamp(direction.x * length, 1, 30);
26
+ collider_size.y = TMath.clamp(direction.y * length, 1, 30);
27
+ collider_size.z = TMath.clamp(direction.z * length, 1, 30);
28
+
29
+ let geometry = new BoxGeometry(collider_size.x, collider_size.y, collider_size.z);
30
+ let material = new MeshBasicMaterial({ color: color, depthTest: false, depthWrite: false });
31
+ material.visible = false;
32
+ this.box_collider = new Mesh(geometry, material);
33
+ this.box_collider.position.add(direction.clone().multiplyScalar(length * 0.5));
34
+ this.add(this.box_collider);
35
+
36
+ this.direction = direction;
37
+ this.raycaster = new Raycaster();
38
+ this.raycast_result = undefined;
39
+
40
+ this.tmp_p1 = new Vector3(0, 0, 0);
41
+ this.tmp_p2 = new Vector3(0, 0, 0);
42
+
43
+ this.tmp_v2 = new Vector2(0, 0);
44
+
45
+ this.half_unit_vec = new Vector3(0.5, 0.5, 0.5);
46
+ }
47
+
48
+ is_mouse_over()
49
+ {
50
+ this.raycaster.setFromCamera(Input.NDC, CameraManager.current);
51
+ this.raycast_result = this.raycaster.intersectObject(this.box_collider);
52
+ if (this.raycast_result.length > 0)
53
+ {
54
+ return true;
55
+ }
56
+ return false;
57
+ }
58
+
59
+ get_normalized_screen_direction()
60
+ {
61
+ this.getWorldPosition(this.tmp_p1);
62
+ this.tmp_p2.copy(this.tmp_p1).add(this.direction);
63
+
64
+ this.tmp_p1.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
65
+ this.tmp_p2.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
66
+
67
+ this.tmp_p2.sub(this.tmp_p1);
68
+ return this.tmp_v2.copy(this.tmp_p2).normalize();
69
+ }
70
+ }
@@ -1,66 +1,66 @@
1
- import Input from '../Input';
2
- import ObjectManipulator from './ObjectManipulator';
3
- import ObjectPicker from './ObjectPicker';
4
-
5
- import { Raycaster } from 'three';
6
-
7
- export default class ObjectEditor
8
- {
9
- constructor(renderer, scene, camera)
10
- {
11
- this.raycaster = new Raycaster();
12
-
13
- this.selected_object = undefined;
14
- this.object_manipulator = new ObjectManipulator();
15
- this.object_picker = new ObjectPicker(renderer, scene, camera);
16
-
17
- this.scene = scene;
18
- this.camera = camera;
19
-
20
- this.selectable_objects = [];
21
-
22
- scene.add(this.object_manipulator);
23
- }
24
-
25
- refresh_scene()
26
- {
27
- this.selectable_objects.length = 0;
28
- this.__populate_selectable_objects(this.selectable_objects);
29
- this.__set_object_ids(this.selectable_objects);
30
- }
31
-
32
- update()
33
- {
34
- if (Input.left_mouse_button_pressed)
35
- {
36
- let x = this.object_picker.pick(Input.NDC, this.selectable_objects);
37
- if (x !== 0)
38
- {
39
- let selected_obj = this.selectable_objects[x - 1];
40
- // this.object_manipulator.position.copy(selected_obj.position);
41
- this.object_manipulator.set_target(selected_obj);
42
- }
43
- }
44
-
45
- this.object_manipulator.update();
46
- }
47
-
48
- __populate_selectable_objects(array)
49
- {
50
- this.scene.traverse((child) =>
51
- {
52
- if (child.selectable_material)
53
- {
54
- array.push(child);
55
- }
56
- });
57
- }
58
-
59
- __set_object_ids(array)
60
- {
61
- for (let i = 0; i < array.length; i++)
62
- {
63
- array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
64
- }
65
- }
66
- }
1
+ import Input from '../Input';
2
+ import ObjectManipulator from './ObjectManipulator';
3
+ import ObjectPicker from './ObjectPicker';
4
+
5
+ import { Raycaster } from 'three';
6
+
7
+ export default class ObjectEditor
8
+ {
9
+ constructor(renderer, scene, camera)
10
+ {
11
+ this.raycaster = new Raycaster();
12
+
13
+ this.selected_object = undefined;
14
+ this.object_manipulator = new ObjectManipulator();
15
+ this.object_picker = new ObjectPicker(renderer, scene, camera);
16
+
17
+ this.scene = scene;
18
+ this.camera = camera;
19
+
20
+ this.selectable_objects = [];
21
+
22
+ scene.add(this.object_manipulator);
23
+ }
24
+
25
+ refresh_scene()
26
+ {
27
+ this.selectable_objects.length = 0;
28
+ this.__populate_selectable_objects(this.selectable_objects);
29
+ this.__set_object_ids(this.selectable_objects);
30
+ }
31
+
32
+ update()
33
+ {
34
+ if (Input.left_mouse_button_pressed)
35
+ {
36
+ let x = this.object_picker.pick(Input.NDC, this.selectable_objects);
37
+ if (x !== 0)
38
+ {
39
+ let selected_obj = this.selectable_objects[x - 1];
40
+ // this.object_manipulator.position.copy(selected_obj.position);
41
+ this.object_manipulator.set_target(selected_obj);
42
+ }
43
+ }
44
+
45
+ this.object_manipulator.update();
46
+ }
47
+
48
+ __populate_selectable_objects(array)
49
+ {
50
+ this.scene.traverse((child) =>
51
+ {
52
+ if (child.selectable_material)
53
+ {
54
+ array.push(child);
55
+ }
56
+ });
57
+ }
58
+
59
+ __set_object_ids(array)
60
+ {
61
+ for (let i = 0; i < array.length; i++)
62
+ {
63
+ array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
64
+ }
65
+ }
66
+ }
@@ -1,118 +1,118 @@
1
- import ManipulatorHandle from '../editor/ManipulatorHandle';
2
- import Input from '../Input';
3
- import EventManager from '../EventManager';
4
-
5
- import { Object3D } from 'three';
6
- import { Vector2 } from 'three';
7
- import { Vector3 } from 'three';
8
-
9
- export default class ObjectManipulator extends Object3D
10
- {
11
- constructor()
12
- {
13
- super();
14
- this.target_obj = undefined;
15
-
16
- this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00);
17
- this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000);
18
- this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff);
19
-
20
- this.add(this.up_handle);
21
- this.add(this.right_handle);
22
- this.add(this.forward_handle);
23
-
24
- this.active_handle = undefined;
25
-
26
- this.tmp_displacement_vector = new Vector3();
27
- this.tmp_local_pos = new Vector3();
28
-
29
- this.target_obj = undefined;
30
-
31
- this.tmp_up_v2 = new Vector2(0, 1);
32
- this.tmp_right_v2 = new Vector2(1, 0);
33
-
34
- this.use_vertical_translation = false;
35
- this.translation_sign = false;
36
-
37
- this.visible = false;
38
- }
39
-
40
- update()
41
- {
42
- this.check_active_handle();
43
-
44
- if (this.active_handle && this.target_obj)
45
- {
46
- this.tmp_displacement_vector.copy(this.active_handle.direction);
47
- if (this.use_vertical_translation)
48
- {
49
- this.tmp_displacement_vector.multiplyScalar(-Input.NDC_delta.y);
50
- }
51
- else
52
- {
53
- this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.x);
54
- }
55
-
56
- this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.length() * 250 * this.translation_sign);
57
- this.position.add(this.tmp_displacement_vector);
58
-
59
- this.tmp_local_pos.copy(this.position);
60
- this.target_obj.parent.worldToLocal(this.tmp_local_pos);
61
- this.target_obj.position.copy(this.tmp_local_pos);
62
- let scope = this;
63
- EventManager.fire_unit_position_updated({
64
- unit_id: scope.target_obj.name,
65
- position: scope.target_obj.position
66
- });
67
- }
68
- }
69
-
70
- set_translation_axis(active_handle)
71
- {
72
- let vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
73
- let horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
74
-
75
- if (Math.abs(vertical) > Math.abs(horizontal))
76
- {
77
- this.use_vertical_translation = true;
78
- this.translation_sign = Math.sign(vertical);
79
- }
80
- else
81
- {
82
- this.use_vertical_translation = false;
83
- this.translation_sign = Math.sign(horizontal);
84
- }
85
- }
86
-
87
- check_active_handle()
88
- {
89
- if (Input.left_mouse_button_down && this.active_handle === undefined)
90
- {
91
- if (this.right_handle.is_mouse_over())
92
- {
93
- this.active_handle = this.right_handle;
94
- }
95
- if (this.forward_handle.is_mouse_over())
96
- {
97
- this.active_handle = this.forward_handle;
98
- }
99
-
100
- if (this.active_handle)
101
- {
102
- this.set_translation_axis(this.active_handle);
103
- }
104
- }
105
-
106
- if (Input.left_mouse_button_released)
107
- {
108
- this.active_handle = undefined;
109
- }
110
- }
111
-
112
- set_target(obj)
113
- {
114
- this.target_obj = obj;
115
- this.visible = true;
116
- obj.getWorldPosition(this.position);
117
- }
118
- }
1
+ import ManipulatorHandle from '../editor/ManipulatorHandle';
2
+ import Input from '../Input';
3
+ import EventManager from '../EventManager';
4
+
5
+ import { Object3D } from 'three';
6
+ import { Vector2 } from 'three';
7
+ import { Vector3 } from 'three';
8
+
9
+ export default class ObjectManipulator extends Object3D
10
+ {
11
+ constructor()
12
+ {
13
+ super();
14
+ this.target_obj = undefined;
15
+
16
+ this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00);
17
+ this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000);
18
+ this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff);
19
+
20
+ this.add(this.up_handle);
21
+ this.add(this.right_handle);
22
+ this.add(this.forward_handle);
23
+
24
+ this.active_handle = undefined;
25
+
26
+ this.tmp_displacement_vector = new Vector3();
27
+ this.tmp_local_pos = new Vector3();
28
+
29
+ this.target_obj = undefined;
30
+
31
+ this.tmp_up_v2 = new Vector2(0, 1);
32
+ this.tmp_right_v2 = new Vector2(1, 0);
33
+
34
+ this.use_vertical_translation = false;
35
+ this.translation_sign = false;
36
+
37
+ this.visible = false;
38
+ }
39
+
40
+ update()
41
+ {
42
+ this.check_active_handle();
43
+
44
+ if (this.active_handle && this.target_obj)
45
+ {
46
+ this.tmp_displacement_vector.copy(this.active_handle.direction);
47
+ if (this.use_vertical_translation)
48
+ {
49
+ this.tmp_displacement_vector.multiplyScalar(-Input.NDC_delta.y);
50
+ }
51
+ else
52
+ {
53
+ this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.x);
54
+ }
55
+
56
+ this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.length() * 250 * this.translation_sign);
57
+ this.position.add(this.tmp_displacement_vector);
58
+
59
+ this.tmp_local_pos.copy(this.position);
60
+ this.target_obj.parent.worldToLocal(this.tmp_local_pos);
61
+ this.target_obj.position.copy(this.tmp_local_pos);
62
+ let scope = this;
63
+ EventManager.fire_unit_position_updated({
64
+ unit_id: scope.target_obj.name,
65
+ position: scope.target_obj.position
66
+ });
67
+ }
68
+ }
69
+
70
+ set_translation_axis(active_handle)
71
+ {
72
+ let vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
73
+ let horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
74
+
75
+ if (Math.abs(vertical) > Math.abs(horizontal))
76
+ {
77
+ this.use_vertical_translation = true;
78
+ this.translation_sign = Math.sign(vertical);
79
+ }
80
+ else
81
+ {
82
+ this.use_vertical_translation = false;
83
+ this.translation_sign = Math.sign(horizontal);
84
+ }
85
+ }
86
+
87
+ check_active_handle()
88
+ {
89
+ if (Input.left_mouse_button_down && this.active_handle === undefined)
90
+ {
91
+ if (this.right_handle.is_mouse_over())
92
+ {
93
+ this.active_handle = this.right_handle;
94
+ }
95
+ if (this.forward_handle.is_mouse_over())
96
+ {
97
+ this.active_handle = this.forward_handle;
98
+ }
99
+
100
+ if (this.active_handle)
101
+ {
102
+ this.set_translation_axis(this.active_handle);
103
+ }
104
+ }
105
+
106
+ if (Input.left_mouse_button_released)
107
+ {
108
+ this.active_handle = undefined;
109
+ }
110
+ }
111
+
112
+ set_target(obj)
113
+ {
114
+ this.target_obj = obj;
115
+ this.visible = true;
116
+ obj.getWorldPosition(this.position);
117
+ }
118
+ }
@@ -1,75 +1,75 @@
1
- import RenderLayers from '../RenderLayers';
2
- import Screen from '../Screen';
3
-
4
- import { Color } from 'three';
5
- import { WebGLRenderTarget } from 'three';
6
- import { Vector2 } from 'three';
7
-
8
- export default class ObjectPicker
9
- {
10
- constructor(renderer, scene, camera)
11
- {
12
- this.renderer = renderer;
13
- this.readback_buffer = new Uint8Array(4);
14
- this.scene = scene;
15
- this.camera = camera;
16
- this.camera_layers = camera.layers;
17
-
18
- this.clear_color = new Color('#000000');
19
- this.picking_texture = new WebGLRenderTarget(Screen.width, Screen.height);
20
- this.tmp_scene_auto_update = undefined;
21
-
22
- this.tmp_mouse_pos = new Vector2();
23
- }
24
-
25
- pick(mouse_NDC, objects)
26
- {
27
- this.__prepare_scene(objects);
28
- this.renderer.setRenderTarget(this.picking_texture);
29
- this.renderer.setClearColor(this.clear_color, 1);
30
- this.renderer.clear();
31
- this.renderer.render(this.scene, this.camera, this.picking_texture);
32
- this.renderer.setRenderTarget();
33
-
34
- this.__restore_scene(objects);
35
-
36
- return this.__readback_id(mouse_NDC);
37
- }
38
-
39
- __prepare_scene(objects)
40
- {
41
- for (let i = 0; i < objects.length; i++)
42
- {
43
- objects[i].material = objects[i].selectable_material;
44
- objects[i].store_layer_state();
45
- objects[i].layers.set(RenderLayers.selectable);
46
- }
47
-
48
- this.camera_layers = this.camera.layers.mask;
49
- this.camera.layers.set(RenderLayers.selectable);
50
- this.tmp_scene_auto_update = this.scene.autoUpdate;
51
- this.scene.autoUpdate = false;
52
- }
53
-
54
- __restore_scene(objects)
55
- {
56
- for (let i = 0; i < objects.length; i++)
57
- {
58
- objects[i].restore_material();
59
- objects[i].restore_layer_state();
60
- }
61
- this.camera.layers.mask = this.camera_layers;
62
- this.scene.autoUpdate = this.tmp_scene_auto_update;
63
- }
64
-
65
- __readback_id(mouse_NDC)
66
- {
67
- this.tmp_mouse_pos.copy(mouse_NDC);
68
- this.tmp_mouse_pos.multiplyScalar(0.5);
69
- this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * Screen.width;
70
- this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * Screen.height;
71
- this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
72
-
73
- return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
74
- }
75
- }
1
+ import RenderLayers from '../RenderLayers';
2
+ import Screen from '../Screen';
3
+
4
+ import { Color } from 'three';
5
+ import { WebGLRenderTarget } from 'three';
6
+ import { Vector2 } from 'three';
7
+
8
+ export default class ObjectPicker
9
+ {
10
+ constructor(renderer, scene, camera)
11
+ {
12
+ this.renderer = renderer;
13
+ this.readback_buffer = new Uint8Array(4);
14
+ this.scene = scene;
15
+ this.camera = camera;
16
+ this.camera_layers = camera.layers;
17
+
18
+ this.clear_color = new Color('#000000');
19
+ this.picking_texture = new WebGLRenderTarget(Screen.width, Screen.height);
20
+ this.tmp_scene_auto_update = undefined;
21
+
22
+ this.tmp_mouse_pos = new Vector2();
23
+ }
24
+
25
+ pick(mouse_NDC, objects)
26
+ {
27
+ this.__prepare_scene(objects);
28
+ this.renderer.setRenderTarget(this.picking_texture);
29
+ this.renderer.setClearColor(this.clear_color, 1);
30
+ this.renderer.clear();
31
+ this.renderer.render(this.scene, this.camera, this.picking_texture);
32
+ this.renderer.setRenderTarget();
33
+
34
+ this.__restore_scene(objects);
35
+
36
+ return this.__readback_id(mouse_NDC);
37
+ }
38
+
39
+ __prepare_scene(objects)
40
+ {
41
+ for (let i = 0; i < objects.length; i++)
42
+ {
43
+ objects[i].material = objects[i].selectable_material;
44
+ objects[i].store_layer_state();
45
+ objects[i].layers.set(RenderLayers.selectable);
46
+ }
47
+
48
+ this.camera_layers = this.camera.layers.mask;
49
+ this.camera.layers.set(RenderLayers.selectable);
50
+ this.tmp_scene_auto_update = this.scene.autoUpdate;
51
+ this.scene.autoUpdate = false;
52
+ }
53
+
54
+ __restore_scene(objects)
55
+ {
56
+ for (let i = 0; i < objects.length; i++)
57
+ {
58
+ objects[i].restore_material();
59
+ objects[i].restore_layer_state();
60
+ }
61
+ this.camera.layers.mask = this.camera_layers;
62
+ this.scene.autoUpdate = this.tmp_scene_auto_update;
63
+ }
64
+
65
+ __readback_id(mouse_NDC)
66
+ {
67
+ this.tmp_mouse_pos.copy(mouse_NDC);
68
+ this.tmp_mouse_pos.multiplyScalar(0.5);
69
+ this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * Screen.width;
70
+ this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * Screen.height;
71
+ this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
72
+
73
+ return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
74
+ }
75
+ }
@@ -1,6 +1,6 @@
1
- uniform vec3 _Color;
2
-
3
- void main()
4
- {
5
- gl_FragColor = vec4(_Color, 1.0);
1
+ uniform vec3 _Color;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = vec4(_Color, 1.0);
6
6
  }