ohzi-core 6.1.2 → 6.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +50 -48
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +23 -23
- package/src/Browser.js +79 -79
- package/src/CameraManager.js +19 -19
- package/src/Capabilities.js +11 -11
- package/src/Configuration.js +22 -22
- package/src/CustomBezierCurve.js +44 -44
- package/src/Debug.js +260 -260
- package/src/EventManager.js +150 -150
- package/src/Graphics.js +327 -327
- package/src/Initializer.js +57 -57
- package/src/Input.js +21 -21
- package/src/KeyboardInput.js +128 -128
- package/src/OS.js +58 -58
- package/src/OrthographicCamera.js +13 -13
- package/src/PerspectiveCamera.js +13 -13
- package/src/ReflectionPlaneContext.js +17 -17
- package/src/RenderLayers.js +28 -28
- package/src/RenderLoop.js +97 -97
- package/src/RenderOrder.js +38 -38
- package/src/ResourceContainer.js +39 -39
- package/src/SceneManager.js +44 -44
- package/src/Screen.js +69 -69
- package/src/Time.js +38 -38
- package/src/UI.js +90 -90
- package/src/action_sequencer/ActionEvent.js +15 -15
- package/src/action_sequencer/ActionInterpolator.js +23 -23
- package/src/action_sequencer/ActionSequencer.js +194 -194
- package/src/action_sequencer/NumberInterpolator.js +24 -24
- package/src/action_sequencer/VectorInterpolator.js +20 -20
- package/src/blitter_index.js +13 -13
- package/src/canvas_drawer/CanvasDrawer.js +111 -111
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
- package/src/components/AudioClip.js +55 -55
- package/src/components/AxisHelper.js +58 -58
- package/src/components/BaseObject.js +45 -45
- package/src/components/EdgeMesh.js +151 -151
- package/src/components/GeometryEdgeVisualizer.js +45 -45
- package/src/components/Grid.js +33 -33
- package/src/components/Line.js +199 -199
- package/src/components/MultiLinePath.js +19 -19
- package/src/components/MultiLineText2D.js +62 -62
- package/src/components/ObjectAxis.js +20 -20
- package/src/components/ObjectOrientedBoundingBox.js +201 -201
- package/src/components/PlaneHelper.js +36 -36
- package/src/components/Shape2D.js +42 -42
- package/src/components/Shape3D.js +38 -38
- package/src/components/Text2D.js +39 -39
- package/src/components/UIElement.js +208 -208
- package/src/components/UpdatableMaterialMesh.js +16 -16
- package/src/components/WorldImage.js +91 -91
- package/src/components/mouse_interactors/ObjectRotator.js +61 -61
- package/src/components/sdf_text/SDFText.js +154 -154
- package/src/components/sdf_text/SDFTextBatch.js +193 -193
- package/src/components/sdf_text/TextGlyph.js +15 -15
- package/src/data_textures/CustomDataTexture.js +51 -51
- package/src/data_textures/RGBADataTexture.js +12 -12
- package/src/data_textures/RGBAFloatDataTexture.js +12 -12
- package/src/data_textures/RGBDataTexture.js +12 -12
- package/src/data_textures/RGBFloatDataTexture.js +12 -12
- package/src/editor/ManipulatorHandle.js +70 -70
- package/src/editor/ObjectEditor.js +66 -66
- package/src/editor/ObjectManipulator.js +118 -118
- package/src/editor/ObjectPicker.js +75 -75
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +87 -87
- package/src/gpu_particles/ParticleAttribute.js +83 -83
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
- package/src/html_utilities/CSSAnimator.js +64 -64
- package/src/html_utilities/css_animator_states/Animating.js +45 -45
- package/src/html_utilities/css_animator_states/Idle.js +25 -25
- package/src/index.js +211 -211
- package/src/materials/AddMaterial.js +17 -17
- package/src/materials/AlphaFilterMaterial.js +20 -20
- package/src/materials/BaseShaderMaterial.js +19 -19
- package/src/materials/BlitMaterial.js +28 -28
- package/src/materials/BloomComposeMaterial.js +22 -22
- package/src/materials/BoxBlurMaterial.js +13 -13
- package/src/materials/ClearAlphaMaterial.js +13 -13
- package/src/materials/ClearColorMaterial.js +31 -31
- package/src/materials/ClearDepthNormalMaterial.js +13 -13
- package/src/materials/DeferredRendererComposeMaterial.js +32 -32
- package/src/materials/DepthNormalMaterial.js +28 -28
- package/src/materials/DisplayNormalTextureMaterial.js +15 -15
- package/src/materials/DualFilteringBlurMaterial.js +11 -11
- package/src/materials/FXAAMaterial.js +10 -10
- package/src/materials/GaussianBlurMaterial.js +28 -28
- package/src/materials/LuminosityHighPassMaterial.js +15 -15
- package/src/materials/MedianFilterMaterial.js +42 -42
- package/src/materials/NormalMaterial.js +17 -17
- package/src/materials/SDFScreenTextMaterial.js +31 -31
- package/src/materials/SDFTextMaterial.js +37 -37
- package/src/materials/SSAOComposeMaterial.js +11 -11
- package/src/materials/SSAOMaterial.js +66 -66
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
- package/src/materials/UIElementMaterial.js +25 -25
- package/src/materials/UnrealBloomComposeMaterial.js +95 -95
- package/src/materials/UnrealBlurMaterial.js +17 -17
- package/src/materials/UnrealComposeMaterial.js +24 -24
- package/src/materials/ViewPositionMaterial.js +17 -17
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
- package/src/object_pool/Pool.js +73 -73
- package/src/primitives/Arrow.js +57 -57
- package/src/primitives/Cube.js +17 -17
- package/src/primitives/HorizontalPlane.js +18 -18
- package/src/primitives/Sphere.js +15 -15
- package/src/primitives/VerticalPlane.js +17 -17
- package/src/raycast/GroupRaycaster.js +41 -41
- package/src/raycast/PlaneDragResolver.js +89 -89
- package/src/raycast/PlaneRaycastResolver.js +22 -22
- package/src/raycast/PlaneRaycaster.js +23 -23
- package/src/raycast/RaycastResolver.js +22 -22
- package/src/raycast/SurfaceDragResolver.js +77 -77
- package/src/raycast/states/BaseState.js +16 -16
- package/src/raycast/states/IdleState.js +17 -17
- package/src/raycast/states/OnRaycastEnter.js +15 -15
- package/src/raycast/states/OnRaycastExit.js +16 -16
- package/src/raycast/states/OnRaycastHover.js +25 -25
- package/src/render_mode/BaseRender.js +32 -32
- package/src/render_mode/BloomRender.js +60 -60
- package/src/render_mode/DebugNormalsRender.js +20 -20
- package/src/render_mode/DeferredRender.js +112 -112
- package/src/render_mode/NormalAORender.js +71 -71
- package/src/render_mode/NormalRender.js +36 -36
- package/src/render_mode/OutlineRender.js +154 -154
- package/src/render_mode/PlanarReflectionsRender.js +118 -118
- package/src/render_mode/TransparencyMixRender.js +143 -143
- package/src/render_mode/UnrealBloomRender.js +109 -109
- package/src/render_utilities/Blitter.js +99 -99
- package/src/render_utilities/Blurrer.js +29 -29
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
- package/src/render_utilities/DualFilteringBlurrer.js +56 -56
- package/src/render_utilities/GaussianBlurrer.js +146 -146
- package/src/render_utilities/MedianFilter.js +66 -66
- package/src/render_utilities/ViewPositionRenderer.js +48 -48
- package/src/resource_loader/BasisLoader.js +50 -50
- package/src/resource_loader/FontLoader.js +39 -39
- package/src/resource_loader/GLTFDRACOLoader.js +2 -0
- package/src/resource_loader/JSONLoader.js +40 -40
- package/src/resource_loader/OBJLoader.js +39 -39
- package/src/resource_loader/PointArrayLoader.js +63 -63
- package/src/resource_loader/RGBETextureLoader.js +42 -42
- package/src/resource_loader/VideoLoader.js +20 -20
- package/src/shaders/add/add.frag +8 -8
- package/src/shaders/anti_aliasing/fxaa.frag +71 -71
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +36 -36
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +7 -7
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +54 -54
- package/src/static_batcher/GeometryBatch.js +312 -312
- package/src/static_batcher/GeometryBatcher.js +63 -63
- package/src/static_batcher/MeshBatcher.js +56 -56
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
- package/src/ui/ui_element_state/OnIdle.js +17 -17
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
- package/src/ui/ui_element_state/OnMouseExit.js +15 -15
- package/src/ui/ui_element_state/OnMouseHover.js +31 -31
- package/src/ui/ui_element_state/UIElementState.js +18 -18
- package/src/utilities/ArrayUtilities.js +55 -55
- package/src/utilities/CameraUtilities.js +210 -210
- package/src/utilities/EasingFunctions.js +215 -215
- package/src/utilities/FrustumPointFitter.js +255 -255
- package/src/utilities/GeometryUtilities.js +74 -74
- package/src/utilities/ImageUtilities.js +26 -26
- package/src/utilities/MeshSampler.js +152 -152
- package/src/utilities/ModelUtilities.js +161 -161
- package/src/utilities/OMath.js +155 -155
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
- package/src/utilities/StringUtilities.js +32 -32
- package/src/utilities/TimeUtilities.js +22 -22
- package/src/utilities/Validation.js +34 -34
- package/src/view_components/ApplicationView.js +60 -60
- package/src/view_components/ViewComponent.js +37 -37
- package/src/view_components/ViewComponentManager.js +58 -58
- package/src/view_components/ViewContext.js +14 -14
- package/src/view_components/ViewManager.js +129 -129
- package/src/view_components/ViewState.js +54 -54
- package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
- package/src/view_components/transition/TransitionTable.js +44 -44
- package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
- package/types/BaseApplication.d.ts +8 -8
- package/types/Browser.d.ts +12 -12
- package/types/CameraManager.d.ts +8 -8
- package/types/Capabilities.d.ts +6 -6
- package/types/Configuration.d.ts +6 -6
- package/types/Debug.d.ts +38 -38
- package/types/EventManager.d.ts +42 -42
- package/types/Graphics.d.ts +35 -35
- package/types/Initializer.d.ts +4 -4
- package/types/Input.d.ts +8 -8
- package/types/OS.d.ts +18 -18
- package/types/OrthographicCamera.d.ts +5 -5
- package/types/PerspectiveCamera.d.ts +5 -5
- package/types/ReflectionPlaneContext.d.ts +6 -6
- package/types/RenderLayers.d.ts +6 -6
- package/types/RenderLoop.d.ts +13 -13
- package/types/ResourceContainer.d.ts +8 -8
- package/types/SceneManager.d.ts +10 -10
- package/types/Screen.d.ts +17 -17
- package/types/Time.d.ts +11 -11
- package/types/UI.d.ts +15 -15
- package/types/action_sequencer/ActionEvent.d.ts +6 -6
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
- package/types/action_sequencer/ActionSequencer.d.ts +28 -28
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
- package/types/components/AudioClip.d.ts +12 -12
- package/types/components/AxisHelper.d.ts +6 -6
- package/types/components/BaseObject.d.ts +5 -5
- package/types/components/EdgeMesh.d.ts +13 -13
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
- package/types/components/Grid.d.ts +2 -2
- package/types/components/Line.d.ts +16 -16
- package/types/components/MultiLinePath.d.ts +4 -4
- package/types/components/MultiLineText2D.d.ts +10 -10
- package/types/components/ObjectAxis.d.ts +3 -3
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
- package/types/components/PlaneHelper.d.ts +6 -6
- package/types/components/Shape2D.d.ts +4 -4
- package/types/components/Shape3D.d.ts +3 -3
- package/types/components/Text2D.d.ts +13 -13
- package/types/components/UIElement.d.ts +52 -52
- package/types/components/UpdatableMaterialMesh.d.ts +4 -4
- package/types/components/WorldImage.d.ts +13 -13
- package/types/components/sdf_text/SDFText.d.ts +30 -30
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
- package/types/components/sdf_text/TextGlyph.d.ts +6 -6
- package/types/editor/ManipulatorHandle.d.ts +14 -14
- package/types/editor/ObjectEditor.d.ts +16 -16
- package/types/editor/ObjectManipulator.d.ts +19 -19
- package/types/editor/ObjectPicker.d.ts +16 -16
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
- package/types/html_utilities/CSSAnimator.d.ts +30 -30
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
- package/types/index.d.ts +89 -89
- package/types/materials/AddMaterial.d.ts +5 -5
- package/types/materials/AlphaFilterMaterial.d.ts +6 -6
- package/types/materials/BaseShaderMaterial.d.ts +3 -3
- package/types/materials/BlitMaterial.d.ts +3 -3
- package/types/materials/BloomComposeMaterial.d.ts +7 -7
- package/types/materials/BoxBlurMaterial.d.ts +4 -4
- package/types/materials/ClearAlphaMaterial.d.ts +3 -3
- package/types/materials/ClearColorMaterial.d.ts +7 -7
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
- package/types/materials/DepthNormalMaterial.d.ts +4 -4
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
- package/types/materials/FXAAMaterial.d.ts +3 -3
- package/types/materials/GaussianBlurMaterial.d.ts +6 -6
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
- package/types/materials/MedianFilterMaterial.d.ts +6 -6
- package/types/materials/NormalMaterial.d.ts +2 -2
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
- package/types/materials/SDFTextMaterial.d.ts +12 -12
- package/types/materials/SSAOComposeMaterial.d.ts +4 -4
- package/types/materials/SSAOMaterial.d.ts +6 -6
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
- package/types/materials/UIElementMaterial.d.ts +7 -7
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
- package/types/materials/UnrealBlurMaterial.d.ts +4 -4
- package/types/materials/UnrealComposeMaterial.d.ts +4 -4
- package/types/materials/ViewPositionMaterial.d.ts +3 -3
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
- package/types/object_pool/Pool.d.ts +10 -10
- package/types/primitives/Arrow.d.ts +8 -8
- package/types/primitives/Cube.d.ts +3 -3
- package/types/primitives/HorizontalPlane.d.ts +3 -3
- package/types/primitives/Sphere.d.ts +3 -3
- package/types/primitives/VerticalPlane.d.ts +3 -3
- package/types/raycast/GroupRaycaster.d.ts +13 -13
- package/types/raycast/PlaneDragResolver.d.ts +14 -14
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
- package/types/raycast/PlaneRaycaster.d.ts +7 -7
- package/types/raycast/RaycastResolver.d.ts +5 -5
- package/types/raycast/SurfaceDragResolver.d.ts +13 -13
- package/types/raycast/states/BaseState.d.ts +5 -5
- package/types/raycast/states/IdleState.d.ts +5 -5
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
- package/types/raycast/states/OnRaycastExit.d.ts +4 -4
- package/types/raycast/states/OnRaycastHover.d.ts +4 -4
- package/types/render_mode/BaseRender.d.ts +7 -7
- package/types/render_mode/BloomRender.d.ts +10 -10
- package/types/render_mode/DebugNormalsRender.d.ts +4 -4
- package/types/render_mode/DeferredRender.d.ts +9 -9
- package/types/render_mode/NormalAORender.d.ts +16 -16
- package/types/render_mode/NormalRender.d.ts +4 -4
- package/types/render_mode/OutlineRender.d.ts +20 -20
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
- package/types/render_mode/TransparencyMixRender.d.ts +21 -21
- package/types/render_mode/UnrealBloomRender.d.ts +19 -19
- package/types/render_utilities/Blitter.d.ts +16 -16
- package/types/render_utilities/Blurrer.d.ts +9 -9
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
- package/types/render_utilities/MedianFilter.d.ts +10 -10
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
- package/types/resource_loader/AbstractLoader.d.ts +18 -18
- package/types/resource_loader/AudioLoader.d.ts +8 -8
- package/types/resource_loader/BasisLoader.d.ts +6 -6
- package/types/resource_loader/CubemapLoader.d.ts +7 -7
- package/types/resource_loader/DAELoader.d.ts +6 -6
- package/types/resource_loader/DDSLoader.d.ts +6 -6
- package/types/resource_loader/FileLoader.d.ts +6 -6
- package/types/resource_loader/FontLoader.d.ts +6 -6
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
- package/types/resource_loader/GLTFLoader.d.ts +5 -5
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
- package/types/resource_loader/JSONLoader.d.ts +6 -6
- package/types/resource_loader/OBJLoader.d.ts +6 -6
- package/types/resource_loader/PointArrayLoader.d.ts +7 -7
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
- package/types/resource_loader/ResourceBatch.d.ts +13 -13
- package/types/resource_loader/SVGLoader.d.ts +6 -6
- package/types/resource_loader/TextLoader.d.ts +6 -6
- package/types/resource_loader/TextureLoader.d.ts +6 -6
- package/types/resource_loader/VideoLoader.d.ts +6 -6
- package/types/static_batcher/GeometryBatch.d.ts +37 -37
- package/types/static_batcher/GeometryBatcher.d.ts +7 -7
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
- package/types/utilities/ArrayUtilities.d.ts +7 -7
- package/types/utilities/CameraUtilities.d.ts +24 -24
- package/types/utilities/EasingFunctions.d.ts +35 -35
- package/types/utilities/FrustumPointFitter.d.ts +14 -14
- package/types/utilities/GeometryUtilities.d.ts +4 -4
- package/types/utilities/ImageUtilities.d.ts +4 -4
- package/types/utilities/MeshSampler.d.ts +14 -14
- package/types/utilities/ModelUtilities.d.ts +13 -13
- package/types/utilities/OMath.d.ts +21 -21
- package/types/utilities/ObjectUtilities.d.ts +5 -5
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
- package/types/utilities/StringUtilities.d.ts +5 -5
- package/types/utilities/TimeUtilities.d.ts +3 -3
- package/types/utilities/Validation.d.ts +6 -6
- package/types/view_components/ApplicationView.d.ts +11 -11
- package/types/view_components/ViewComponent.d.ts +13 -13
- package/types/view_components/ViewComponentManager.d.ts +10 -10
- package/types/view_components/ViewContext.d.ts +6 -6
- package/types/view_components/ViewManager.d.ts +24 -24
- package/types/view_components/ViewState.d.ts +15 -15
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
- package/types/view_components/transition/TransitionTable.d.ts +8 -8
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
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import BlitMaterial from '../materials/BlitMaterial';
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import frag from '../shaders/unreal_blur/unreal_compose.frag';
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export default class UnrealComposeMaterial extends BlitMaterial
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};
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this.uniforms.blurTexture1 = { value: null };
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this.uniforms.blurTexture3 = { value: null };
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this.uniforms.blurTexture4 = { value: null };
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this.uniforms.blurTexture5 = { value: null };
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this.uniforms.bloomFactors = { value: null };
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}
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}
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import BlitMaterial from '../materials/BlitMaterial';
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import frag from '../shaders/unreal_blur/unreal_compose.frag';
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export default class UnrealComposeMaterial extends BlitMaterial
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};
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super(frag, undefined, defines);
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this.uniforms.blurTexture1 = { value: null };
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this.uniforms.blurTexture3 = { value: null };
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this.uniforms.blurTexture4 = { value: null };
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this.uniforms.blurTexture5 = { value: null };
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this.uniforms.dirtTexture = { value: null };
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this.uniforms.bloomFactors = { value: null };
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}
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}
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import frag from '../shaders/write_view_position/write_view_position.frag';
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import vert from '../shaders/write_view_position/write_view_position.vert';
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import { ShaderMaterial } from 'three';
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export default class ViewPositionMaterial extends ShaderMaterial
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{
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constructor()
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{
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super({
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vertexShader: vert,
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fragmentShader: frag
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});
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}
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}
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import frag from '../shaders/write_view_position/write_view_position.frag';
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import vert from '../shaders/write_view_position/write_view_position.vert';
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import { ShaderMaterial } from 'three';
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export default class ViewPositionMaterial extends ShaderMaterial
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{
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constructor()
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super({
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uniforms: {
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},
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vertexShader: vert,
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fragmentShader: frag
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});
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}
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}
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import vert from '../../shaders/deferred/point_light.vert';
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import frag from '../../shaders/deferred/point_light.frag';
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import BaseShaderMaterial from '../../materials/BaseShaderMaterial';
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import { Matrix4 } from 'three';
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import { BackSide } from 'three';
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export default class DeferredPointLightMaterial extends BaseShaderMaterial
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{
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constructor(intensity = 1)
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{
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super(vert, frag, {
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_Intensity: { value: intensity },
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_AlbedoTex: { value: undefined },
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_NormalDepthTex: { value: undefined },
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_InverseProjMatrix: { value: new Matrix4() }
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});
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this.blending = AdditiveBlending;
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}
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set_inverse_proj_matrix(mat4)
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{
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}
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{
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}
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set_albedo_rt(rt)
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{
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this.uniforms._AlbedoTex.value = rt.texture;
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}
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}
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import vert from '../../shaders/deferred/point_light.vert';
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import frag from '../../shaders/deferred/point_light.frag';
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import BaseShaderMaterial from '../../materials/BaseShaderMaterial';
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import { Matrix4 } from 'three';
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import { AdditiveBlending } from 'three';
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import { BackSide } from 'three';
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export default class DeferredPointLightMaterial extends BaseShaderMaterial
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{
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constructor(intensity = 1)
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{
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super(vert, frag, {
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_Intensity: { value: intensity },
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_AlbedoTex: { value: undefined },
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_NormalDepthTex: { value: undefined },
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_InverseProjMatrix: { value: new Matrix4() }
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});
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this.blending = AdditiveBlending;
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this.depthWrite = false;
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this.side = BackSide;
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}
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set_inverse_proj_matrix(mat4)
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{
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this.uniforms._InverseProjMatrix.value.copy(mat4);
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}
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set_normal_depth_rt(rt)
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{
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this.uniforms._NormalDepthTex.value = rt.texture;
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}
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set_albedo_rt(rt)
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{
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this.uniforms._AlbedoTex.value = rt.texture;
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}
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}
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import BlitMaterial from '../../materials/BlitMaterial';
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import frag from '../../shaders/gpu_particles/update/basic_update.frag';
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import Time from '../../Time';
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import common_utils from '../../shaders/gpu_particles/common_utils';
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import { Vector2 } from 'three';
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import { ShaderChunk } from 'three';
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export default class AttributeUpdateMaterial extends BlitMaterial
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{
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constructor(custom_frag)
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{
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ShaderChunk.gpu_particles_utils = common_utils;
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super(custom_frag || frag);
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this.uniforms._Time = { value: new Vector2() };
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this.multiplier = 0;
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}
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update()
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{
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this.uniforms._Time.value.x = Time.delta_time;
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this.uniforms._Time.value.y += Time.delta_time;
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// this.precision = "lowp";
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}
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set_multiplier(val)
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{
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console.log(val);
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this.multiplier = val;
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}
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}
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import BlitMaterial from '../../materials/BlitMaterial';
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import frag from '../../shaders/gpu_particles/update/basic_update.frag';
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import Time from '../../Time';
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import common_utils from '../../shaders/gpu_particles/common_utils';
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import { Vector2 } from 'three';
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import { ShaderChunk } from 'three';
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export default class AttributeUpdateMaterial extends BlitMaterial
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{
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constructor(custom_frag)
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{
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ShaderChunk.gpu_particles_utils = common_utils;
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super(custom_frag || frag);
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this.uniforms._Time = { value: new Vector2() };
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this.multiplier = 0;
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}
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update()
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{
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this.uniforms._Time.value.x = Time.delta_time;
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this.uniforms._Time.value.y += Time.delta_time;
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// this.precision = "lowp";
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}
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set_multiplier(val)
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{
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console.log(val);
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this.multiplier = val;
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}
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}
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@@ -1,23 +1,23 @@
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import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
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import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
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import { ShaderMaterial } from 'three';
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export default class BasicParticleMaterial extends ShaderMaterial
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{
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constructor()
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{
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// ShaderChunk["gpu_particles_utils"] = common_utils;
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super({
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uniforms: {
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_Position: { value: undefined },
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_Time: { value: 0 }
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},
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vertexShader: vert,
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fragmentShader: frag,
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transparent: true,
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depthWrite: false
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});
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}
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}
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import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
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import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
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import { ShaderMaterial } from 'three';
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export default class BasicParticleMaterial extends ShaderMaterial
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{
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constructor()
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{
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// ShaderChunk["gpu_particles_utils"] = common_utils;
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super({
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uniforms: {
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_Position: { value: undefined },
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_Time: { value: 0 }
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},
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vertexShader: vert,
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fragmentShader: frag,
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transparent: true,
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depthWrite: false
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});
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}
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}
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@@ -1,27 +1,27 @@
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import frag from '../../shaders/gpu_particles/generic_storage.frag';
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import common_utils from '../../shaders/gpu_particles/common_utils.glsl';
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import { ShaderMaterial } from 'three';
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import { ShaderChunk } from 'three';
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6
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import { NoBlending } from 'three';
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7
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import { AlwaysDepth } from 'three';
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9
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export default class ParticleStorageMaterial extends ShaderMaterial
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10
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{
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11
|
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constructor(vert)
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12
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{
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13
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ShaderChunk.gpu_particles_utils = common_utils;
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super({
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uniforms: {
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},
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vertexShader: vert,
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fragmentShader: frag,
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depthWrite: false,
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blending: NoBlending,
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23
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depthTest: false,
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24
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depthFunc: AlwaysDepth
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25
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});
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|
26
|
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}
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27
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}
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1
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import frag from '../../shaders/gpu_particles/generic_storage.frag';
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2
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import common_utils from '../../shaders/gpu_particles/common_utils.glsl';
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3
|
+
|
|
4
|
+
import { ShaderMaterial } from 'three';
|
|
5
|
+
import { ShaderChunk } from 'three';
|
|
6
|
+
import { NoBlending } from 'three';
|
|
7
|
+
import { AlwaysDepth } from 'three';
|
|
8
|
+
|
|
9
|
+
export default class ParticleStorageMaterial extends ShaderMaterial
|
|
10
|
+
{
|
|
11
|
+
constructor(vert)
|
|
12
|
+
{
|
|
13
|
+
ShaderChunk.gpu_particles_utils = common_utils;
|
|
14
|
+
|
|
15
|
+
super({
|
|
16
|
+
uniforms: {
|
|
17
|
+
|
|
18
|
+
},
|
|
19
|
+
vertexShader: vert,
|
|
20
|
+
fragmentShader: frag,
|
|
21
|
+
depthWrite: false,
|
|
22
|
+
blending: NoBlending,
|
|
23
|
+
depthTest: false,
|
|
24
|
+
depthFunc: AlwaysDepth
|
|
25
|
+
});
|
|
26
|
+
}
|
|
27
|
+
}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import ParticleStorageMaterial from '../../materials/gpu_particles/ParticleStorageMaterial';
|
|
2
|
-
import vert from '../../shaders/gpu_particles/store/store_position.vert';
|
|
3
|
-
|
|
4
|
-
export default class PositionStorageMaterial extends ParticleStorageMaterial
|
|
5
|
-
{
|
|
6
|
-
constructor()
|
|
7
|
-
{
|
|
8
|
-
super(vert);
|
|
9
|
-
}
|
|
10
|
-
}
|
|
1
|
+
import ParticleStorageMaterial from '../../materials/gpu_particles/ParticleStorageMaterial';
|
|
2
|
+
import vert from '../../shaders/gpu_particles/store/store_position.vert';
|
|
3
|
+
|
|
4
|
+
export default class PositionStorageMaterial extends ParticleStorageMaterial
|
|
5
|
+
{
|
|
6
|
+
constructor()
|
|
7
|
+
{
|
|
8
|
+
super(vert);
|
|
9
|
+
}
|
|
10
|
+
}
|
package/src/object_pool/Pool.js
CHANGED
|
@@ -1,73 +1,73 @@
|
|
|
1
|
-
export default class Pool
|
|
2
|
-
{
|
|
3
|
-
constructor()
|
|
4
|
-
{
|
|
5
|
-
this.available = [];
|
|
6
|
-
this.busy = [];
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
preload(starting_pool_size)
|
|
10
|
-
{
|
|
11
|
-
for (let i = 0; i < starting_pool_size; i++)
|
|
12
|
-
{
|
|
13
|
-
this.instantiate();
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
instantiate()
|
|
18
|
-
{
|
|
19
|
-
let obj = this.__create();
|
|
20
|
-
if (obj === undefined)
|
|
21
|
-
{
|
|
22
|
-
console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
|
|
23
|
-
}
|
|
24
|
-
if (obj.warm_up === undefined)
|
|
25
|
-
{
|
|
26
|
-
console.error('Class ' + obj.constructor.name + ' does not implement warm_up() method needed to allow pooling', obj);
|
|
27
|
-
}
|
|
28
|
-
if (obj.tier_down === undefined)
|
|
29
|
-
{
|
|
30
|
-
console.error('Class ' + obj.constructor.name + ' does not implement tier_down() method needed to allow pooling', obj);
|
|
31
|
-
}
|
|
32
|
-
this.available.push(obj);
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
get()
|
|
36
|
-
{
|
|
37
|
-
if (this.available.length === 0)
|
|
38
|
-
{
|
|
39
|
-
this.instantiate();
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
let obj = this.available.pop();
|
|
43
|
-
this.busy.push(obj);
|
|
44
|
-
obj.warm_up();
|
|
45
|
-
return obj;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
release(obj)
|
|
49
|
-
{
|
|
50
|
-
let index = this.busy.indexOf(obj);
|
|
51
|
-
if (index > -1)
|
|
52
|
-
{
|
|
53
|
-
this.busy.splice(index, 1);
|
|
54
|
-
this.available.push(obj);
|
|
55
|
-
obj.tier_down();
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
release_all()
|
|
60
|
-
{
|
|
61
|
-
while (this.busy.length > 0)
|
|
62
|
-
{
|
|
63
|
-
this.release(this.busy[0]);
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
// @override this one when subclassing
|
|
68
|
-
// must return a new instance
|
|
69
|
-
__create()
|
|
70
|
-
{
|
|
71
|
-
console.error('__create not implemented');
|
|
72
|
-
}
|
|
73
|
-
}
|
|
1
|
+
export default class Pool
|
|
2
|
+
{
|
|
3
|
+
constructor()
|
|
4
|
+
{
|
|
5
|
+
this.available = [];
|
|
6
|
+
this.busy = [];
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
preload(starting_pool_size)
|
|
10
|
+
{
|
|
11
|
+
for (let i = 0; i < starting_pool_size; i++)
|
|
12
|
+
{
|
|
13
|
+
this.instantiate();
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
instantiate()
|
|
18
|
+
{
|
|
19
|
+
let obj = this.__create();
|
|
20
|
+
if (obj === undefined)
|
|
21
|
+
{
|
|
22
|
+
console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
|
|
23
|
+
}
|
|
24
|
+
if (obj.warm_up === undefined)
|
|
25
|
+
{
|
|
26
|
+
console.error('Class ' + obj.constructor.name + ' does not implement warm_up() method needed to allow pooling', obj);
|
|
27
|
+
}
|
|
28
|
+
if (obj.tier_down === undefined)
|
|
29
|
+
{
|
|
30
|
+
console.error('Class ' + obj.constructor.name + ' does not implement tier_down() method needed to allow pooling', obj);
|
|
31
|
+
}
|
|
32
|
+
this.available.push(obj);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get()
|
|
36
|
+
{
|
|
37
|
+
if (this.available.length === 0)
|
|
38
|
+
{
|
|
39
|
+
this.instantiate();
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
let obj = this.available.pop();
|
|
43
|
+
this.busy.push(obj);
|
|
44
|
+
obj.warm_up();
|
|
45
|
+
return obj;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
release(obj)
|
|
49
|
+
{
|
|
50
|
+
let index = this.busy.indexOf(obj);
|
|
51
|
+
if (index > -1)
|
|
52
|
+
{
|
|
53
|
+
this.busy.splice(index, 1);
|
|
54
|
+
this.available.push(obj);
|
|
55
|
+
obj.tier_down();
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
release_all()
|
|
60
|
+
{
|
|
61
|
+
while (this.busy.length > 0)
|
|
62
|
+
{
|
|
63
|
+
this.release(this.busy[0]);
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
// @override this one when subclassing
|
|
68
|
+
// must return a new instance
|
|
69
|
+
__create()
|
|
70
|
+
{
|
|
71
|
+
console.error('__create not implemented');
|
|
72
|
+
}
|
|
73
|
+
}
|
package/src/primitives/Arrow.js
CHANGED
|
@@ -1,57 +1,57 @@
|
|
|
1
|
-
import { CylinderBufferGeometry } from 'three';
|
|
2
|
-
import { ConeBufferGeometry } from 'three';
|
|
3
|
-
import { MeshBasicMaterial } from 'three';
|
|
4
|
-
import { Vector3, Mesh } from 'three';
|
|
5
|
-
|
|
6
|
-
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
7
|
-
|
|
8
|
-
export default class Arrow extends Mesh
|
|
9
|
-
{
|
|
10
|
-
constructor(color, length, dir)
|
|
11
|
-
{
|
|
12
|
-
color = color || '#FF0000';
|
|
13
|
-
length = length || 1;
|
|
14
|
-
|
|
15
|
-
let cone_height = 0.4;
|
|
16
|
-
let cylinder_height = length - cone_height;
|
|
17
|
-
let cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
|
|
18
|
-
cylinder_geo.translate(0, cylinder_height / 2, 0);
|
|
19
|
-
|
|
20
|
-
let cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
|
|
21
|
-
cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
|
|
22
|
-
|
|
23
|
-
let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
|
|
24
|
-
buffer_geometry.rotateX(3.14 / 2);
|
|
25
|
-
|
|
26
|
-
let material = new MeshBasicMaterial({ color: color });
|
|
27
|
-
super(buffer_geometry, material);
|
|
28
|
-
|
|
29
|
-
if (dir)
|
|
30
|
-
{
|
|
31
|
-
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
this._dir = dir;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
set dir(dir)
|
|
38
|
-
{
|
|
39
|
-
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
40
|
-
this._dir = dir;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
get dir()
|
|
44
|
-
{
|
|
45
|
-
return this._dir;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
set length(value)
|
|
49
|
-
{
|
|
50
|
-
this.scale.z = value;
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
get length()
|
|
54
|
-
{
|
|
55
|
-
return this.scale.z;
|
|
56
|
-
}
|
|
57
|
-
}
|
|
1
|
+
import { CylinderBufferGeometry } from 'three';
|
|
2
|
+
import { ConeBufferGeometry } from 'three';
|
|
3
|
+
import { MeshBasicMaterial } from 'three';
|
|
4
|
+
import { Vector3, Mesh } from 'three';
|
|
5
|
+
|
|
6
|
+
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
7
|
+
|
|
8
|
+
export default class Arrow extends Mesh
|
|
9
|
+
{
|
|
10
|
+
constructor(color, length, dir)
|
|
11
|
+
{
|
|
12
|
+
color = color || '#FF0000';
|
|
13
|
+
length = length || 1;
|
|
14
|
+
|
|
15
|
+
let cone_height = 0.4;
|
|
16
|
+
let cylinder_height = length - cone_height;
|
|
17
|
+
let cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
|
|
18
|
+
cylinder_geo.translate(0, cylinder_height / 2, 0);
|
|
19
|
+
|
|
20
|
+
let cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
|
|
21
|
+
cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
|
|
22
|
+
|
|
23
|
+
let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
|
|
24
|
+
buffer_geometry.rotateX(3.14 / 2);
|
|
25
|
+
|
|
26
|
+
let material = new MeshBasicMaterial({ color: color });
|
|
27
|
+
super(buffer_geometry, material);
|
|
28
|
+
|
|
29
|
+
if (dir)
|
|
30
|
+
{
|
|
31
|
+
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
this._dir = dir;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
set dir(dir)
|
|
38
|
+
{
|
|
39
|
+
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
40
|
+
this._dir = dir;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
get dir()
|
|
44
|
+
{
|
|
45
|
+
return this._dir;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
set length(value)
|
|
49
|
+
{
|
|
50
|
+
this.scale.z = value;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
get length()
|
|
54
|
+
{
|
|
55
|
+
return this.scale.z;
|
|
56
|
+
}
|
|
57
|
+
}
|
package/src/primitives/Cube.js
CHANGED
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
|
|
2
|
-
import { Vector3, Mesh } from 'three';
|
|
3
|
-
import { BoxGeometry } from 'three';
|
|
4
|
-
import { MeshBasicMaterial } from 'three';
|
|
5
|
-
|
|
6
|
-
export default class Cube extends Mesh
|
|
7
|
-
{
|
|
8
|
-
constructor(size, segments, color)
|
|
9
|
-
{
|
|
10
|
-
size = size || new Vector3(1, 1, 1);
|
|
11
|
-
segments = segments || new Vector3(1, 1, 1);
|
|
12
|
-
color = color || 0xff0000;
|
|
13
|
-
let geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
|
|
14
|
-
let material = new MeshBasicMaterial({ color: color });
|
|
15
|
-
super(geometry, material);
|
|
16
|
-
}
|
|
17
|
-
}
|
|
1
|
+
|
|
2
|
+
import { Vector3, Mesh } from 'three';
|
|
3
|
+
import { BoxGeometry } from 'three';
|
|
4
|
+
import { MeshBasicMaterial } from 'three';
|
|
5
|
+
|
|
6
|
+
export default class Cube extends Mesh
|
|
7
|
+
{
|
|
8
|
+
constructor(size, segments, color)
|
|
9
|
+
{
|
|
10
|
+
size = size || new Vector3(1, 1, 1);
|
|
11
|
+
segments = segments || new Vector3(1, 1, 1);
|
|
12
|
+
color = color || 0xff0000;
|
|
13
|
+
let geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
|
|
14
|
+
let material = new MeshBasicMaterial({ color: color });
|
|
15
|
+
super(geometry, material);
|
|
16
|
+
}
|
|
17
|
+
}
|