ohzi-core 6.1.2 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +50 -48
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +327 -327
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +194 -194
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +50 -50
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/GLTFDRACOLoader.js +2 -0
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/VideoLoader.js +20 -20
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +215 -215
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/ImageUtilities.js +26 -26
  236. package/src/utilities/MeshSampler.js +152 -152
  237. package/src/utilities/ModelUtilities.js +161 -161
  238. package/src/utilities/OMath.js +155 -155
  239. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  240. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  241. package/src/utilities/StringUtilities.js +32 -32
  242. package/src/utilities/TimeUtilities.js +22 -22
  243. package/src/utilities/Validation.js +34 -34
  244. package/src/view_components/ApplicationView.js +60 -60
  245. package/src/view_components/ViewComponent.js +37 -37
  246. package/src/view_components/ViewComponentManager.js +58 -58
  247. package/src/view_components/ViewContext.js +14 -14
  248. package/src/view_components/ViewManager.js +129 -129
  249. package/src/view_components/ViewState.js +54 -54
  250. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  251. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  252. package/src/view_components/transition/TransitionTable.js +44 -44
  253. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  254. package/types/BaseApplication.d.ts +8 -8
  255. package/types/Browser.d.ts +12 -12
  256. package/types/CameraManager.d.ts +8 -8
  257. package/types/Capabilities.d.ts +6 -6
  258. package/types/Configuration.d.ts +6 -6
  259. package/types/Debug.d.ts +38 -38
  260. package/types/EventManager.d.ts +42 -42
  261. package/types/Graphics.d.ts +35 -35
  262. package/types/Initializer.d.ts +4 -4
  263. package/types/Input.d.ts +8 -8
  264. package/types/OS.d.ts +18 -18
  265. package/types/OrthographicCamera.d.ts +5 -5
  266. package/types/PerspectiveCamera.d.ts +5 -5
  267. package/types/ReflectionPlaneContext.d.ts +6 -6
  268. package/types/RenderLayers.d.ts +6 -6
  269. package/types/RenderLoop.d.ts +13 -13
  270. package/types/ResourceContainer.d.ts +8 -8
  271. package/types/SceneManager.d.ts +10 -10
  272. package/types/Screen.d.ts +17 -17
  273. package/types/Time.d.ts +11 -11
  274. package/types/UI.d.ts +15 -15
  275. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  276. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  277. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  278. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  279. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  280. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  281. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  282. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  283. package/types/components/AudioClip.d.ts +12 -12
  284. package/types/components/AxisHelper.d.ts +6 -6
  285. package/types/components/BaseObject.d.ts +5 -5
  286. package/types/components/EdgeMesh.d.ts +13 -13
  287. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  288. package/types/components/Grid.d.ts +2 -2
  289. package/types/components/Line.d.ts +16 -16
  290. package/types/components/MultiLinePath.d.ts +4 -4
  291. package/types/components/MultiLineText2D.d.ts +10 -10
  292. package/types/components/ObjectAxis.d.ts +3 -3
  293. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  294. package/types/components/PlaneHelper.d.ts +6 -6
  295. package/types/components/Shape2D.d.ts +4 -4
  296. package/types/components/Shape3D.d.ts +3 -3
  297. package/types/components/Text2D.d.ts +13 -13
  298. package/types/components/UIElement.d.ts +52 -52
  299. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  300. package/types/components/WorldImage.d.ts +13 -13
  301. package/types/components/sdf_text/SDFText.d.ts +30 -30
  302. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  303. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  304. package/types/editor/ManipulatorHandle.d.ts +14 -14
  305. package/types/editor/ObjectEditor.d.ts +16 -16
  306. package/types/editor/ObjectManipulator.d.ts +19 -19
  307. package/types/editor/ObjectPicker.d.ts +16 -16
  308. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  309. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  310. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  311. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  312. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  313. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  314. package/types/index.d.ts +89 -89
  315. package/types/materials/AddMaterial.d.ts +5 -5
  316. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  317. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  318. package/types/materials/BlitMaterial.d.ts +3 -3
  319. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  320. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  321. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  322. package/types/materials/ClearColorMaterial.d.ts +7 -7
  323. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  324. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  325. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  327. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  328. package/types/materials/FXAAMaterial.d.ts +3 -3
  329. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  330. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  331. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  332. package/types/materials/NormalMaterial.d.ts +2 -2
  333. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  334. package/types/materials/SDFTextMaterial.d.ts +12 -12
  335. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  336. package/types/materials/SSAOMaterial.d.ts +6 -6
  337. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  338. package/types/materials/UIElementMaterial.d.ts +7 -7
  339. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  340. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  341. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  342. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  343. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  344. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  345. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  346. package/types/object_pool/Pool.d.ts +10 -10
  347. package/types/primitives/Arrow.d.ts +8 -8
  348. package/types/primitives/Cube.d.ts +3 -3
  349. package/types/primitives/HorizontalPlane.d.ts +3 -3
  350. package/types/primitives/Sphere.d.ts +3 -3
  351. package/types/primitives/VerticalPlane.d.ts +3 -3
  352. package/types/raycast/GroupRaycaster.d.ts +13 -13
  353. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  354. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  355. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  356. package/types/raycast/RaycastResolver.d.ts +5 -5
  357. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  358. package/types/raycast/states/BaseState.d.ts +5 -5
  359. package/types/raycast/states/IdleState.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  361. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  362. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  363. package/types/render_mode/BaseRender.d.ts +7 -7
  364. package/types/render_mode/BloomRender.d.ts +10 -10
  365. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  366. package/types/render_mode/DeferredRender.d.ts +9 -9
  367. package/types/render_mode/NormalAORender.d.ts +16 -16
  368. package/types/render_mode/NormalRender.d.ts +4 -4
  369. package/types/render_mode/OutlineRender.d.ts +20 -20
  370. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  371. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  372. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  373. package/types/render_utilities/Blitter.d.ts +16 -16
  374. package/types/render_utilities/Blurrer.d.ts +9 -9
  375. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  376. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  377. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  378. package/types/render_utilities/MedianFilter.d.ts +10 -10
  379. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  380. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  381. package/types/resource_loader/AudioLoader.d.ts +8 -8
  382. package/types/resource_loader/BasisLoader.d.ts +6 -6
  383. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  384. package/types/resource_loader/DAELoader.d.ts +6 -6
  385. package/types/resource_loader/DDSLoader.d.ts +6 -6
  386. package/types/resource_loader/FileLoader.d.ts +6 -6
  387. package/types/resource_loader/FontLoader.d.ts +6 -6
  388. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  389. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  390. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  391. package/types/resource_loader/JSONLoader.d.ts +6 -6
  392. package/types/resource_loader/OBJLoader.d.ts +6 -6
  393. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  394. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  395. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  396. package/types/resource_loader/SVGLoader.d.ts +6 -6
  397. package/types/resource_loader/TextLoader.d.ts +6 -6
  398. package/types/resource_loader/TextureLoader.d.ts +6 -6
  399. package/types/resource_loader/VideoLoader.d.ts +6 -6
  400. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  401. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  402. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  403. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  408. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  409. package/types/utilities/ArrayUtilities.d.ts +7 -7
  410. package/types/utilities/CameraUtilities.d.ts +24 -24
  411. package/types/utilities/EasingFunctions.d.ts +35 -35
  412. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  413. package/types/utilities/GeometryUtilities.d.ts +4 -4
  414. package/types/utilities/ImageUtilities.d.ts +4 -4
  415. package/types/utilities/MeshSampler.d.ts +14 -14
  416. package/types/utilities/ModelUtilities.d.ts +13 -13
  417. package/types/utilities/OMath.d.ts +21 -21
  418. package/types/utilities/ObjectUtilities.d.ts +5 -5
  419. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  420. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  421. package/types/utilities/StringUtilities.d.ts +5 -5
  422. package/types/utilities/TimeUtilities.d.ts +3 -3
  423. package/types/utilities/Validation.d.ts +6 -6
  424. package/types/view_components/ApplicationView.d.ts +11 -11
  425. package/types/view_components/ViewComponent.d.ts +13 -13
  426. package/types/view_components/ViewComponentManager.d.ts +10 -10
  427. package/types/view_components/ViewContext.d.ts +6 -6
  428. package/types/view_components/ViewManager.d.ts +24 -24
  429. package/types/view_components/ViewState.d.ts +15 -15
  430. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  431. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  432. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  433. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,24 +1,24 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/unreal_blur/unreal_compose.frag';
3
-
4
- export default class UnrealComposeMaterial extends BlitMaterial
5
- {
6
- constructor(nMips)
7
- {
8
- let defines = {
9
- NUM_MIPS: nMips
10
- };
11
- super(frag, undefined, defines);
12
-
13
- this.uniforms.blurTexture1 = { value: null };
14
- this.uniforms.blurTexture2 = { value: null };
15
- this.uniforms.blurTexture3 = { value: null };
16
- this.uniforms.blurTexture4 = { value: null };
17
- this.uniforms.blurTexture5 = { value: null };
18
- this.uniforms.dirtTexture = { value: null };
19
- this.uniforms.bloomStrength = { value: 1.0 };
20
- this.uniforms.bloomFactors = { value: null };
21
- this.uniforms.bloomTintColors = { value: null };
22
- this.uniforms.bloomRadius = { value: 0.0 };
23
- }
24
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/unreal_blur/unreal_compose.frag';
3
+
4
+ export default class UnrealComposeMaterial extends BlitMaterial
5
+ {
6
+ constructor(nMips)
7
+ {
8
+ let defines = {
9
+ NUM_MIPS: nMips
10
+ };
11
+ super(frag, undefined, defines);
12
+
13
+ this.uniforms.blurTexture1 = { value: null };
14
+ this.uniforms.blurTexture2 = { value: null };
15
+ this.uniforms.blurTexture3 = { value: null };
16
+ this.uniforms.blurTexture4 = { value: null };
17
+ this.uniforms.blurTexture5 = { value: null };
18
+ this.uniforms.dirtTexture = { value: null };
19
+ this.uniforms.bloomStrength = { value: 1.0 };
20
+ this.uniforms.bloomFactors = { value: null };
21
+ this.uniforms.bloomTintColors = { value: null };
22
+ this.uniforms.bloomRadius = { value: 0.0 };
23
+ }
24
+ }
@@ -1,17 +1,17 @@
1
- import frag from '../shaders/write_view_position/write_view_position.frag';
2
- import vert from '../shaders/write_view_position/write_view_position.vert';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- export default class ViewPositionMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
12
- },
13
- vertexShader: vert,
14
- fragmentShader: frag
15
- });
16
- }
17
- }
1
+ import frag from '../shaders/write_view_position/write_view_position.frag';
2
+ import vert from '../shaders/write_view_position/write_view_position.vert';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class ViewPositionMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ },
13
+ vertexShader: vert,
14
+ fragmentShader: frag
15
+ });
16
+ }
17
+ }
@@ -1,39 +1,39 @@
1
- import vert from '../../shaders/deferred/point_light.vert';
2
- import frag from '../../shaders/deferred/point_light.frag';
3
- import BaseShaderMaterial from '../../materials/BaseShaderMaterial';
4
-
5
- import { Matrix4 } from 'three';
6
- import { AdditiveBlending } from 'three';
7
- import { BackSide } from 'three';
8
-
9
- export default class DeferredPointLightMaterial extends BaseShaderMaterial
10
- {
11
- constructor(intensity = 1)
12
- {
13
- super(vert, frag, {
14
- _Intensity: { value: intensity },
15
- _AlbedoTex: { value: undefined },
16
- _NormalDepthTex: { value: undefined },
17
- _InverseProjMatrix: { value: new Matrix4() }
18
- });
19
-
20
- this.blending = AdditiveBlending;
21
- this.depthWrite = false;
22
- this.side = BackSide;
23
- }
24
-
25
- set_inverse_proj_matrix(mat4)
26
- {
27
- this.uniforms._InverseProjMatrix.value.copy(mat4);
28
- }
29
-
30
- set_normal_depth_rt(rt)
31
- {
32
- this.uniforms._NormalDepthTex.value = rt.texture;
33
- }
34
-
35
- set_albedo_rt(rt)
36
- {
37
- this.uniforms._AlbedoTex.value = rt.texture;
38
- }
39
- }
1
+ import vert from '../../shaders/deferred/point_light.vert';
2
+ import frag from '../../shaders/deferred/point_light.frag';
3
+ import BaseShaderMaterial from '../../materials/BaseShaderMaterial';
4
+
5
+ import { Matrix4 } from 'three';
6
+ import { AdditiveBlending } from 'three';
7
+ import { BackSide } from 'three';
8
+
9
+ export default class DeferredPointLightMaterial extends BaseShaderMaterial
10
+ {
11
+ constructor(intensity = 1)
12
+ {
13
+ super(vert, frag, {
14
+ _Intensity: { value: intensity },
15
+ _AlbedoTex: { value: undefined },
16
+ _NormalDepthTex: { value: undefined },
17
+ _InverseProjMatrix: { value: new Matrix4() }
18
+ });
19
+
20
+ this.blending = AdditiveBlending;
21
+ this.depthWrite = false;
22
+ this.side = BackSide;
23
+ }
24
+
25
+ set_inverse_proj_matrix(mat4)
26
+ {
27
+ this.uniforms._InverseProjMatrix.value.copy(mat4);
28
+ }
29
+
30
+ set_normal_depth_rt(rt)
31
+ {
32
+ this.uniforms._NormalDepthTex.value = rt.texture;
33
+ }
34
+
35
+ set_albedo_rt(rt)
36
+ {
37
+ this.uniforms._AlbedoTex.value = rt.texture;
38
+ }
39
+ }
@@ -1,33 +1,33 @@
1
- import BlitMaterial from '../../materials/BlitMaterial';
2
- import frag from '../../shaders/gpu_particles/update/basic_update.frag';
3
- import Time from '../../Time';
4
-
5
- import common_utils from '../../shaders/gpu_particles/common_utils';
6
-
7
- import { Vector2 } from 'three';
8
- import { ShaderChunk } from 'three';
9
-
10
- export default class AttributeUpdateMaterial extends BlitMaterial
11
- {
12
- constructor(custom_frag)
13
- {
14
- ShaderChunk.gpu_particles_utils = common_utils;
15
-
16
- super(custom_frag || frag);
17
- this.uniforms._Time = { value: new Vector2() };
18
- this.multiplier = 0;
19
- }
20
-
21
- update()
22
- {
23
- this.uniforms._Time.value.x = Time.delta_time;
24
- this.uniforms._Time.value.y += Time.delta_time;
25
- // this.precision = "lowp";
26
- }
27
-
28
- set_multiplier(val)
29
- {
30
- console.log(val);
31
- this.multiplier = val;
32
- }
33
- }
1
+ import BlitMaterial from '../../materials/BlitMaterial';
2
+ import frag from '../../shaders/gpu_particles/update/basic_update.frag';
3
+ import Time from '../../Time';
4
+
5
+ import common_utils from '../../shaders/gpu_particles/common_utils';
6
+
7
+ import { Vector2 } from 'three';
8
+ import { ShaderChunk } from 'three';
9
+
10
+ export default class AttributeUpdateMaterial extends BlitMaterial
11
+ {
12
+ constructor(custom_frag)
13
+ {
14
+ ShaderChunk.gpu_particles_utils = common_utils;
15
+
16
+ super(custom_frag || frag);
17
+ this.uniforms._Time = { value: new Vector2() };
18
+ this.multiplier = 0;
19
+ }
20
+
21
+ update()
22
+ {
23
+ this.uniforms._Time.value.x = Time.delta_time;
24
+ this.uniforms._Time.value.y += Time.delta_time;
25
+ // this.precision = "lowp";
26
+ }
27
+
28
+ set_multiplier(val)
29
+ {
30
+ console.log(val);
31
+ this.multiplier = val;
32
+ }
33
+ }
@@ -1,23 +1,23 @@
1
- import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
2
- import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- export default class BasicParticleMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- // ShaderChunk["gpu_particles_utils"] = common_utils;
11
-
12
- super({
13
- uniforms: {
14
- _Position: { value: undefined },
15
- _Time: { value: 0 }
16
- },
17
- vertexShader: vert,
18
- fragmentShader: frag,
19
- transparent: true,
20
- depthWrite: false
21
- });
22
- }
23
- }
1
+ import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
2
+ import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class BasicParticleMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ // ShaderChunk["gpu_particles_utils"] = common_utils;
11
+
12
+ super({
13
+ uniforms: {
14
+ _Position: { value: undefined },
15
+ _Time: { value: 0 }
16
+ },
17
+ vertexShader: vert,
18
+ fragmentShader: frag,
19
+ transparent: true,
20
+ depthWrite: false
21
+ });
22
+ }
23
+ }
@@ -1,27 +1,27 @@
1
- import frag from '../../shaders/gpu_particles/generic_storage.frag';
2
- import common_utils from '../../shaders/gpu_particles/common_utils.glsl';
3
-
4
- import { ShaderMaterial } from 'three';
5
- import { ShaderChunk } from 'three';
6
- import { NoBlending } from 'three';
7
- import { AlwaysDepth } from 'three';
8
-
9
- export default class ParticleStorageMaterial extends ShaderMaterial
10
- {
11
- constructor(vert)
12
- {
13
- ShaderChunk.gpu_particles_utils = common_utils;
14
-
15
- super({
16
- uniforms: {
17
-
18
- },
19
- vertexShader: vert,
20
- fragmentShader: frag,
21
- depthWrite: false,
22
- blending: NoBlending,
23
- depthTest: false,
24
- depthFunc: AlwaysDepth
25
- });
26
- }
27
- }
1
+ import frag from '../../shaders/gpu_particles/generic_storage.frag';
2
+ import common_utils from '../../shaders/gpu_particles/common_utils.glsl';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+ import { ShaderChunk } from 'three';
6
+ import { NoBlending } from 'three';
7
+ import { AlwaysDepth } from 'three';
8
+
9
+ export default class ParticleStorageMaterial extends ShaderMaterial
10
+ {
11
+ constructor(vert)
12
+ {
13
+ ShaderChunk.gpu_particles_utils = common_utils;
14
+
15
+ super({
16
+ uniforms: {
17
+
18
+ },
19
+ vertexShader: vert,
20
+ fragmentShader: frag,
21
+ depthWrite: false,
22
+ blending: NoBlending,
23
+ depthTest: false,
24
+ depthFunc: AlwaysDepth
25
+ });
26
+ }
27
+ }
@@ -1,10 +1,10 @@
1
- import ParticleStorageMaterial from '../../materials/gpu_particles/ParticleStorageMaterial';
2
- import vert from '../../shaders/gpu_particles/store/store_position.vert';
3
-
4
- export default class PositionStorageMaterial extends ParticleStorageMaterial
5
- {
6
- constructor()
7
- {
8
- super(vert);
9
- }
10
- }
1
+ import ParticleStorageMaterial from '../../materials/gpu_particles/ParticleStorageMaterial';
2
+ import vert from '../../shaders/gpu_particles/store/store_position.vert';
3
+
4
+ export default class PositionStorageMaterial extends ParticleStorageMaterial
5
+ {
6
+ constructor()
7
+ {
8
+ super(vert);
9
+ }
10
+ }
@@ -1,73 +1,73 @@
1
- export default class Pool
2
- {
3
- constructor()
4
- {
5
- this.available = [];
6
- this.busy = [];
7
- }
8
-
9
- preload(starting_pool_size)
10
- {
11
- for (let i = 0; i < starting_pool_size; i++)
12
- {
13
- this.instantiate();
14
- }
15
- }
16
-
17
- instantiate()
18
- {
19
- let obj = this.__create();
20
- if (obj === undefined)
21
- {
22
- console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
23
- }
24
- if (obj.warm_up === undefined)
25
- {
26
- console.error('Class ' + obj.constructor.name + ' does not implement warm_up() method needed to allow pooling', obj);
27
- }
28
- if (obj.tier_down === undefined)
29
- {
30
- console.error('Class ' + obj.constructor.name + ' does not implement tier_down() method needed to allow pooling', obj);
31
- }
32
- this.available.push(obj);
33
- }
34
-
35
- get()
36
- {
37
- if (this.available.length === 0)
38
- {
39
- this.instantiate();
40
- }
41
-
42
- let obj = this.available.pop();
43
- this.busy.push(obj);
44
- obj.warm_up();
45
- return obj;
46
- }
47
-
48
- release(obj)
49
- {
50
- let index = this.busy.indexOf(obj);
51
- if (index > -1)
52
- {
53
- this.busy.splice(index, 1);
54
- this.available.push(obj);
55
- obj.tier_down();
56
- }
57
- }
58
-
59
- release_all()
60
- {
61
- while (this.busy.length > 0)
62
- {
63
- this.release(this.busy[0]);
64
- }
65
- }
66
-
67
- // @override this one when subclassing
68
- // must return a new instance
69
- __create()
70
- {
71
- console.error('__create not implemented');
72
- }
73
- }
1
+ export default class Pool
2
+ {
3
+ constructor()
4
+ {
5
+ this.available = [];
6
+ this.busy = [];
7
+ }
8
+
9
+ preload(starting_pool_size)
10
+ {
11
+ for (let i = 0; i < starting_pool_size; i++)
12
+ {
13
+ this.instantiate();
14
+ }
15
+ }
16
+
17
+ instantiate()
18
+ {
19
+ let obj = this.__create();
20
+ if (obj === undefined)
21
+ {
22
+ console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
23
+ }
24
+ if (obj.warm_up === undefined)
25
+ {
26
+ console.error('Class ' + obj.constructor.name + ' does not implement warm_up() method needed to allow pooling', obj);
27
+ }
28
+ if (obj.tier_down === undefined)
29
+ {
30
+ console.error('Class ' + obj.constructor.name + ' does not implement tier_down() method needed to allow pooling', obj);
31
+ }
32
+ this.available.push(obj);
33
+ }
34
+
35
+ get()
36
+ {
37
+ if (this.available.length === 0)
38
+ {
39
+ this.instantiate();
40
+ }
41
+
42
+ let obj = this.available.pop();
43
+ this.busy.push(obj);
44
+ obj.warm_up();
45
+ return obj;
46
+ }
47
+
48
+ release(obj)
49
+ {
50
+ let index = this.busy.indexOf(obj);
51
+ if (index > -1)
52
+ {
53
+ this.busy.splice(index, 1);
54
+ this.available.push(obj);
55
+ obj.tier_down();
56
+ }
57
+ }
58
+
59
+ release_all()
60
+ {
61
+ while (this.busy.length > 0)
62
+ {
63
+ this.release(this.busy[0]);
64
+ }
65
+ }
66
+
67
+ // @override this one when subclassing
68
+ // must return a new instance
69
+ __create()
70
+ {
71
+ console.error('__create not implemented');
72
+ }
73
+ }
@@ -1,57 +1,57 @@
1
- import { CylinderBufferGeometry } from 'three';
2
- import { ConeBufferGeometry } from 'three';
3
- import { MeshBasicMaterial } from 'three';
4
- import { Vector3, Mesh } from 'three';
5
-
6
- import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
7
-
8
- export default class Arrow extends Mesh
9
- {
10
- constructor(color, length, dir)
11
- {
12
- color = color || '#FF0000';
13
- length = length || 1;
14
-
15
- let cone_height = 0.4;
16
- let cylinder_height = length - cone_height;
17
- let cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
18
- cylinder_geo.translate(0, cylinder_height / 2, 0);
19
-
20
- let cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
21
- cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
22
-
23
- let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
24
- buffer_geometry.rotateX(3.14 / 2);
25
-
26
- let material = new MeshBasicMaterial({ color: color });
27
- super(buffer_geometry, material);
28
-
29
- if (dir)
30
- {
31
- this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
32
- }
33
-
34
- this._dir = dir;
35
- }
36
-
37
- set dir(dir)
38
- {
39
- this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
40
- this._dir = dir;
41
- }
42
-
43
- get dir()
44
- {
45
- return this._dir;
46
- }
47
-
48
- set length(value)
49
- {
50
- this.scale.z = value;
51
- }
52
-
53
- get length()
54
- {
55
- return this.scale.z;
56
- }
57
- }
1
+ import { CylinderBufferGeometry } from 'three';
2
+ import { ConeBufferGeometry } from 'three';
3
+ import { MeshBasicMaterial } from 'three';
4
+ import { Vector3, Mesh } from 'three';
5
+
6
+ import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
7
+
8
+ export default class Arrow extends Mesh
9
+ {
10
+ constructor(color, length, dir)
11
+ {
12
+ color = color || '#FF0000';
13
+ length = length || 1;
14
+
15
+ let cone_height = 0.4;
16
+ let cylinder_height = length - cone_height;
17
+ let cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
18
+ cylinder_geo.translate(0, cylinder_height / 2, 0);
19
+
20
+ let cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
21
+ cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
22
+
23
+ let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
24
+ buffer_geometry.rotateX(3.14 / 2);
25
+
26
+ let material = new MeshBasicMaterial({ color: color });
27
+ super(buffer_geometry, material);
28
+
29
+ if (dir)
30
+ {
31
+ this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
32
+ }
33
+
34
+ this._dir = dir;
35
+ }
36
+
37
+ set dir(dir)
38
+ {
39
+ this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
40
+ this._dir = dir;
41
+ }
42
+
43
+ get dir()
44
+ {
45
+ return this._dir;
46
+ }
47
+
48
+ set length(value)
49
+ {
50
+ this.scale.z = value;
51
+ }
52
+
53
+ get length()
54
+ {
55
+ return this.scale.z;
56
+ }
57
+ }
@@ -1,17 +1,17 @@
1
-
2
- import { Vector3, Mesh } from 'three';
3
- import { BoxGeometry } from 'three';
4
- import { MeshBasicMaterial } from 'three';
5
-
6
- export default class Cube extends Mesh
7
- {
8
- constructor(size, segments, color)
9
- {
10
- size = size || new Vector3(1, 1, 1);
11
- segments = segments || new Vector3(1, 1, 1);
12
- color = color || 0xff0000;
13
- let geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
14
- let material = new MeshBasicMaterial({ color: color });
15
- super(geometry, material);
16
- }
17
- }
1
+
2
+ import { Vector3, Mesh } from 'three';
3
+ import { BoxGeometry } from 'three';
4
+ import { MeshBasicMaterial } from 'three';
5
+
6
+ export default class Cube extends Mesh
7
+ {
8
+ constructor(size, segments, color)
9
+ {
10
+ size = size || new Vector3(1, 1, 1);
11
+ segments = segments || new Vector3(1, 1, 1);
12
+ color = color || 0xff0000;
13
+ let geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
14
+ let material = new MeshBasicMaterial({ color: color });
15
+ super(geometry, material);
16
+ }
17
+ }