@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
  304. package/dist/src/shadow/shadowmapper.js.map +1 -0
  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
  326. package/dist/src/utility/bounding_volume.js.map +1 -0
  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
  334. package/dist/src/utility/panorama.js.map +1 -0
  335. package/dist/src/utility/pmrem.js +354 -0
  336. package/dist/src/utility/pmrem.js.map +1 -0
  337. package/dist/src/utility/rendermipmap.js +115 -0
  338. package/dist/src/utility/rendermipmap.js.map +1 -0
  339. package/dist/src/utility/serialization/json.js +402 -0
  340. package/dist/src/utility/serialization/json.js.map +1 -0
  341. package/dist/src/utility/serialization/manager.js +623 -0
  342. package/dist/src/utility/serialization/manager.js.map +1 -0
  343. package/dist/src/utility/serialization/scene/animation.js +248 -0
  344. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  345. package/dist/src/utility/serialization/scene/batch.js +59 -0
  346. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  347. package/dist/src/utility/serialization/scene/camera.js +790 -0
  348. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  349. package/dist/src/utility/serialization/scene/common.js +222 -0
  350. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  351. package/dist/src/utility/serialization/scene/light.js +575 -0
  352. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  353. package/dist/src/utility/serialization/scene/material.js +1111 -0
  354. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  355. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  356. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  357. package/dist/src/utility/serialization/scene/misc.js +39 -0
  358. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  359. package/dist/src/utility/serialization/scene/node.js +451 -0
  360. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  361. package/dist/src/utility/serialization/scene/particle.js +425 -0
  362. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  363. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  364. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  365. package/dist/src/utility/serialization/scene/scene.js +704 -0
  366. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  367. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  368. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  369. package/dist/src/utility/serialization/scene/water.js +465 -0
  370. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  371. package/dist/src/utility/shprojector.js +297 -0
  372. package/dist/src/utility/shprojector.js.map +1 -0
  373. package/dist/src/utility/textures/ggxlut.js +213 -0
  374. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  375. package/dist/src/utility/textures/gradientnoise.js +62 -0
  376. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  377. package/dist/src/utility/textures/randomnoise.js +41 -0
  378. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  379. package/dist/src/values.js +162 -0
  380. package/dist/src/values.js.map +1 -0
  381. package/dist/utility/blueprint/material/common.js +7 -0
  382. package/dist/utility/blueprint/material/common.js.map +1 -0
  383. package/dist/utility/blueprint/material/ir.js +489 -489
  384. package/dist/utility/blueprint/material/ir.js.map +1 -1
  385. package/dist/utility/serialization/blueprint/constants.js +255 -0
  386. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  387. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  388. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  389. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  390. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  391. package/dist/utility/serialization/manager.js +271 -271
  392. package/dist/utility/serialization/manager.js.map +1 -1
  393. package/dist/utility/serialization/scene/animation.js.map +1 -1
  394. package/dist/utility/serialization/scene/camera.js.map +1 -1
  395. package/dist/utility/serialization/scene/common.js.map +1 -1
  396. package/dist/utility/serialization/scene/light.js.map +1 -1
  397. package/dist/utility/serialization/scene/material.js.map +1 -1
  398. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  399. package/dist/utility/serialization/scene/node.js.map +1 -1
  400. package/dist/utility/serialization/scene/particle.js.map +1 -1
  401. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  402. package/dist/utility/serialization/scene/scene.js.map +1 -1
  403. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  404. package/dist/utility/serialization/types.js +4 -4
  405. package/dist/utility/serialization/types.js.map +1 -1
  406. package/dist/values.js +49 -53
  407. package/dist/values.js.map +1 -1
  408. package/package.json +1 -1
  409. package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
  410. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
  411. package/dist/animation/spring/spring_bone.js +0 -240
  412. package/dist/animation/spring/spring_bone.js.map +0 -1
  413. package/dist/animation/spring/spring_bone_collider.js +0 -198
  414. package/dist/animation/spring/spring_bone_collider.js.map +0 -1
  415. package/dist/animation/spring/spring_bone_constraint.js +0 -170
  416. package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
  417. package/dist/animation/spring/spring_bone_system.js +0 -328
  418. package/dist/animation/spring/spring_bone_system.js.map +0 -1
  419. package/dist/render/sky_motion_vector.js +0 -85
  420. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -0,0 +1,181 @@
1
+ import { ShadowImpl } from './shadow_impl.js';
2
+ import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
3
+ import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow.js';
4
+ import { Application } from '../app/app.js';
5
+ import { LIGHT_TYPE_POINT } from '../values.js';
6
+ import { ShaderHelper } from '../material/shader/helper.js';
7
+ import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
8
+
9
+ /** @internal */ class PCFOPT extends ShadowImpl {
10
+ _kernelSize;
11
+ _shadowSampler;
12
+ constructor(kernelSize){
13
+ super();
14
+ this._kernelSize = kernelSize ?? 5;
15
+ this._shadowSampler = null;
16
+ }
17
+ get kernelSize() {
18
+ return this._kernelSize;
19
+ }
20
+ set kernelSize(val) {
21
+ val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
22
+ this._kernelSize = val;
23
+ }
24
+ getType() {
25
+ return 'pcf-opt';
26
+ }
27
+ dispose() {
28
+ this._shadowSampler = null;
29
+ }
30
+ resourceDirty() {
31
+ return false;
32
+ }
33
+ getShadowMapBorder(_shadowMapParams) {
34
+ return this._kernelSize;
35
+ }
36
+ getShadowMap(shadowMapParams) {
37
+ return this.useNativeShadowMap(shadowMapParams) ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment() : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
38
+ }
39
+ doUpdateResources(shadowMapParams) {
40
+ shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
41
+ shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
42
+ }
43
+ postRenderShadowMap() {}
44
+ getDepthScale() {
45
+ return 1;
46
+ }
47
+ setDepthScale(_val) {}
48
+ getShaderHash() {
49
+ return `${this._kernelSize}`;
50
+ }
51
+ getShadowMapColorFormat(shadowMapParams) {
52
+ return this.useNativeShadowMap(shadowMapParams) ? null : 'rgba8unorm';
53
+ }
54
+ getShadowMapDepthFormat(_shadowMapParams) {
55
+ return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
56
+ }
57
+ computeShadowMapDepth(shadowMapParams, scope, worldPos) {
58
+ return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
59
+ }
60
+ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
61
+ const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
62
+ const pb = scope.$builder;
63
+ const that = this;
64
+ pb.func(funcNameComputeShadowCSM, [
65
+ pb.vec4('shadowVertex'),
66
+ pb.float('NdotL'),
67
+ pb.int('split')
68
+ ], function() {
69
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
70
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
71
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
72
+ this.$l.shadow = pb.float(1);
73
+ this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
74
+ this.$if(this.inShadow, function() {
75
+ this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
76
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
77
+ this.shadow = filterShadowPCF(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._kernelSize, this.shadowCoord, this.receiverPlaneDepthBias, this.split);
78
+ });
79
+ this.$return(this.shadow);
80
+ });
81
+ return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
82
+ }
83
+ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
84
+ const funcNameComputeShadow = 'lib_computeShadow';
85
+ const pb = scope.$builder;
86
+ const that = this;
87
+ pb.func(funcNameComputeShadow, [
88
+ pb.vec4('shadowVertex'),
89
+ pb.float('NdotL')
90
+ ], function() {
91
+ if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
92
+ this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
93
+ if (that.useNativeShadowMap(shadowMapParams)) {
94
+ this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
95
+ this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
96
+ this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
97
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
98
+ this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
99
+ } else {
100
+ this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
101
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
102
+ this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
103
+ }
104
+ } else {
105
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
106
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
107
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
108
+ this.$l.shadow = pb.float(1);
109
+ this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
110
+ this.$if(this.inShadow, function() {
111
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
112
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
113
+ this.shadow = filterShadowPCF(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._kernelSize, this.shadowCoord, this.receiverPlaneDepthBias);
114
+ });
115
+ this.$return(this.shadow);
116
+ }
117
+ });
118
+ return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
119
+ }
120
+ useNativeShadowMap(_shadowMapParams) {
121
+ return Application.instance.device.type !== 'webgl';
122
+ }
123
+ /** @internal */ sampleShadowMap(shadowMapParams, scope, coords, z, bias) {
124
+ const funcNameSampleShadowMap = `lib_sampleShadowMap`;
125
+ const pb = scope.$builder;
126
+ const that = this;
127
+ pb.func(funcNameSampleShadowMap, [
128
+ pb.vec3('coords'),
129
+ pb.float('z'),
130
+ pb.float('bias')
131
+ ], function() {
132
+ const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
133
+ if (that.useNativeShadowMap(shadowMapParams)) {
134
+ this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords, pb.sub(this.z, this.bias)), 0, 1));
135
+ } else {
136
+ this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);
137
+ if (!floatDepthTexture) {
138
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
139
+ }
140
+ this.$l.distance = pb.sub(this.z, this.bias);
141
+ this.$return(pb.step(this.distance, this.shadowTex.x));
142
+ }
143
+ });
144
+ return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);
145
+ }
146
+ /** @internal */ sampleShadowMapCSM(shadowMapParams, scope, coords, split, z, bias) {
147
+ const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';
148
+ const pb = scope.$builder;
149
+ const that = this;
150
+ pb.func(funcNameSampleShadowMapCSM, [
151
+ pb.vec4('coords'),
152
+ pb.int('split'),
153
+ pb.float('z'),
154
+ pb.float('bias')
155
+ ], function() {
156
+ const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
157
+ this.$l.distance = pb.sub(this.z, this.bias);
158
+ if (that.useNativeShadowMap(shadowMapParams)) {
159
+ if (shadowMapParams.shadowMap.isTexture2DArray()) {
160
+ this.$return(pb.clamp(pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, this.distance), 0, 1));
161
+ } else {
162
+ this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance), 0, 1));
163
+ }
164
+ } else {
165
+ if (shadowMapParams.shadowMap.isTexture2DArray()) {
166
+ this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, 0);
167
+ } else {
168
+ this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);
169
+ }
170
+ if (!floatDepthTexture) {
171
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
172
+ }
173
+ this.$return(pb.step(this.distance, this.shadowTex.x));
174
+ }
175
+ });
176
+ return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);
177
+ }
178
+ }
179
+
180
+ export { PCFOPT };
181
+ //# sourceMappingURL=pcf_opt.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pcf_opt.js","sources":["../../../src/shadow/pcf_opt.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat, TextureSampler } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\nimport { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { Application } from '../app';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\n\r\n/** @internal */\r\nexport class PCFOPT extends ShadowImpl {\r\n protected _kernelSize: number;\r\n protected _shadowSampler: TextureSampler;\r\n constructor(kernelSize?: number) {\r\n super();\r\n this._kernelSize = kernelSize ?? 5;\r\n this._shadowSampler = null;\r\n }\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;\r\n this._kernelSize = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'pcf-opt';\r\n }\r\n dispose(): void {\r\n this._shadowSampler = null;\r\n }\r\n resourceDirty(): boolean {\r\n return false;\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._kernelSize;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n return (\r\n this.useNativeShadowMap(shadowMapParams)\r\n ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment()\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler =\r\n shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;\r\n }\r\n postRenderShadowMap() {}\r\n getDepthScale(): number {\r\n return 1;\r\n }\r\n setDepthScale(_val: number) {}\r\n getShaderHash(): string {\r\n return `${this._kernelSize}`;\r\n }\r\n getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat {\r\n return this.useNativeShadowMap(shadowMapParams) ? null : 'rgba8unorm';\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPCF(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._kernelSize,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));\r\n this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w),\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n } else {\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n }\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPCF(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._kernelSize,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return Application.instance.device.type !== 'webgl';\r\n }\r\n /** @internal */\r\n sampleShadowMap(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMap = `lib_sampleShadowMap`;\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameSampleShadowMap, [pb.vec3('coords'), pb.float('z'), pb.float('bias')], function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords,\r\n pb.sub(this.z, this.bias)\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);\r\n }\r\n /** @internal */\r\n sampleShadowMapCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n split: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameSampleShadowMapCSM,\r\n [pb.vec4('coords'), pb.int('split'), pb.float('z'), pb.float('bias')],\r\n function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureArraySampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n this.distance\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance),\r\n 0,\r\n 1\r\n )\r\n );\r\n }\r\n } else {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$l.shadowTex = pb.textureArraySampleLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n 0\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);\r\n }\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);\r\n }\r\n}\r\n"],"names":["PCFOPT","ShadowImpl","_kernelSize","_shadowSampler","kernelSize","val","getType","dispose","resourceDirty","getShadowMapBorder","_shadowMapParams","getShadowMap","shadowMapParams","useNativeShadowMap","shadowMapFramebuffer","getDepthAttachment","getColorAttachments","doUpdateResources","shadowMap","shadowMapSampler","getDefaultSampler","postRenderShadowMap","getDepthScale","setDepthScale","_val","getShaderHash","getShadowMapColorFormat","getShadowMapDepthFormat","Application","instance","device","type","computeShadowMapDepth","scope","worldPos","format","computeShadowCSM","shadowVertex","NdotL","split","funcNameComputeShadowCSM","pb","$builder","that","func","vec4","float","int","$l","shadowCoord","div","w","add","mul","inShadow","all","bvec2","bvec4","greaterThanEqual","x","lessThanEqual","y","z","shadow","receiverPlaneDepthBias","computeReceiverPlaneDepthBias","$if","shadowBias","computeShadowBiasCSM","sub","filterShadowPCF","lightType","$return","getGlobalScope","computeShadow","funcNameComputeShadow","LIGHT_TYPE_POINT","dir","xyz","ShaderHelper","getLightPositionAndRangeForShadow","nearFar","getShadowCameraParams","xy","maxZ","max","abs","distance","linearDepthToNonLinear","computeShadowBias","sampleShadowMap","length","coords","bias","funcNameSampleShadowMap","vec3","floatDepthTexture","clamp","textureSampleCompareLevel","shadowTex","textureSampleLevel","decodeNormalizedFloatFromRGBA","step","sampleShadowMapCSM","funcNameSampleShadowMapCSM","isTexture2DArray","textureArraySampleCompareLevel","textureArraySampleLevel"],"mappings":";;;;;;;;AAUA,iBACO,MAAMA,MAAeC,SAAAA,UAAAA,CAAAA;IAChBC,WAAoB;IACpBC,cAA+B;AACzC,IAAA,WAAA,CAAYC,UAAmB,CAAE;QAC/B,KAAK,EAAA;QACL,IAAI,CAACF,WAAW,GAAGE,UAAc,IAAA,CAAA;QACjC,IAAI,CAACD,cAAc,GAAG,IAAA;AACxB;AACA,IAAA,IAAIC,UAAqB,GAAA;QACvB,OAAO,IAAI,CAACF,WAAW;AACzB;IACA,IAAIE,UAAAA,CAAWC,GAAW,EAAE;AAC1BA,QAAAA,GAAAA,GAAMA,QAAQ,CAAKA,IAAAA,GAAAA,KAAQ,CAAKA,IAAAA,GAAAA,KAAQ,IAAI,CAAIA,GAAAA,GAAAA;QAChD,IAAI,CAACH,WAAW,GAAGG,GAAAA;AACrB;IACAC,OAAsB,GAAA;QACpB,OAAO,SAAA;AACT;IACAC,OAAgB,GAAA;QACd,IAAI,CAACJ,cAAc,GAAG,IAAA;AACxB;IACAK,aAAyB,GAAA;QACvB,OAAO,KAAA;AACT;AACAC,IAAAA,kBAAAA,CAAmBC,gBAAiC,EAAU;QAC5D,OAAO,IAAI,CAACR,WAAW;AACzB;AACAS,IAAAA,YAAAA,CAAaC,eAAgC,EAAiB;AAC5D,QAAA,OACE,IAAI,CAACC,kBAAkB,CAACD,eAAAA,CAAAA,GACpBA,gBAAgBE,oBAAoB,CAACC,kBAAkB,EAAA,GACvDH,gBAAgBE,oBAAoB,CAACE,mBAAmB,EAAE,CAAC,CAAE,CAAA;AAErE;AACAC,IAAAA,iBAAAA,CAAkBL,eAAgC,EAAE;AAClDA,QAAAA,eAAAA,CAAgBM,SAAS,GAAG,IAAI,CAACP,YAAY,CAACC,eAAAA,CAAAA;QAC9CA,eAAgBO,CAAAA,gBAAgB,GAC9BP,eAAAA,CAAgBM,SAAS,EAAEE,kBAAkB,IAAI,CAACP,kBAAkB,CAACD,eAAqB,CAAA,CAAA,IAAA,IAAA;AAC9F;AACAS,IAAAA,mBAAAA,GAAsB;IACtBC,aAAwB,GAAA;QACtB,OAAO,CAAA;AACT;IACAC,aAAcC,CAAAA,IAAY,EAAE;IAC5BC,aAAwB,GAAA;AACtB,QAAA,OAAO,CAAG,EAAA,IAAI,CAACvB,WAAW,CAAE,CAAA;AAC9B;AACAwB,IAAAA,uBAAAA,CAAwBd,eAAgC,EAAiB;AACvE,QAAA,OAAO,IAAI,CAACC,kBAAkB,CAACD,mBAAmB,IAAO,GAAA,YAAA;AAC3D;AACAe,IAAAA,uBAAAA,CAAwBjB,gBAAiC,EAAiB;QACxE,OAAOkB,WAAAA,CAAYC,QAAQ,CAACC,MAAM,CAACC,IAAI,KAAK,UAAU,OAAU,GAAA,MAAA;AAClE;AACAC,IAAAA,qBAAAA,CACEpB,eAAgC,EAChCqB,KAA4B,EAC5BC,QAAqB,EACR;AACb,QAAA,OAAOF,sBAAsBC,KAAOC,EAAAA,QAAAA,EAAUtB,eAAgBM,CAAAA,SAAS,CAACiB,MAAM,CAAA;AAChF;IACAC,gBACExB,CAAAA,eAAgC,EAChCqB,KAA4B,EAC5BI,YAAyB,EACzBC,KAAkB,EAClBC,KAAkB,EACL;AACb,QAAA,MAAMC,wBAA2B,GAAA,sBAAA;QACjC,MAAMC,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CACLJ,wBACA,EAAA;AAACC,YAAAA,EAAAA,CAAGI,IAAI,CAAC,cAAA,CAAA;AAAiBJ,YAAAA,EAAAA,CAAGK,KAAK,CAAC,OAAA,CAAA;AAAUL,YAAAA,EAAAA,CAAGM,GAAG,CAAC,OAAA;SAAS,EAC7D,WAAA;AACE,YAAA,IAAI,CAACC,EAAE,CAACC,WAAW,GAAGR,GAAGS,GAAG,CAAC,IAAI,CAACb,YAAY,EAAE,IAAI,CAACA,YAAY,CAACc,CAAC,CAAA;AACnE,YAAA,IAAI,CAACH,EAAE,CAACC,WAAW,GAAGR,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACJ,WAAW,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC5D,YAAA,IAAI,CAACD,EAAE,CAACM,QAAQ,GAAGb,EAAAA,CAAGc,GAAG,CACvBd,EAAGe,CAAAA,KAAK,CACNf,EAAAA,CAAGc,GAAG,CACJd,EAAAA,CAAGgB,KAAK,CACNhB,EAAGiB,CAAAA,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACU,CAAC,EAAE,CAAA,CAAA,EACxClB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACU,CAAC,EAAE,CACrClB,CAAAA,EAAAA,EAAAA,CAAGiB,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACY,CAAC,EAAE,IACxCpB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACY,CAAC,EAAE,CAGzCpB,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGmB,aAAa,CAAC,IAAI,CAACX,WAAW,CAACa,CAAC,EAAE,CAAA,CAAA,CAAA,CAAA;AAGzC,YAAA,IAAI,CAACd,EAAE,CAACe,MAAM,GAAGtB,EAAAA,CAAGK,KAAK,CAAC,CAAA,CAAA;YAC1B,IAAI,CAACE,EAAE,CAACgB,sBAAsB,GAAGC,8BAA8B,IAAI,EAAE,IAAI,CAAChB,WAAW,CAAA;AACrF,YAAA,IAAI,CAACiB,GAAG,CAAC,IAAI,CAACZ,QAAQ,EAAE,WAAA;AACtB,gBAAA,IAAI,CAACN,EAAE,CAACmB,UAAU,GAAGC,oBAAqB,CAAA,IAAI,EAAE,IAAI,CAAC9B,KAAK,EAAE,IAAI,CAACC,KAAK,CAAA;AACtE,gBAAA,IAAI,CAACU,WAAW,CAACa,CAAC,GAAGrB,GAAG4B,GAAG,CAAC,IAAI,CAACpB,WAAW,CAACa,CAAC,EAAE,IAAI,CAACK,UAAU,CAAA;gBAC/D,IAAI,CAACJ,MAAM,GAAGO,eACZ,CAAA,IAAI,EACJ1D,eAAAA,CAAgB2D,SAAS,EACzB3D,eAAgBM,CAAAA,SAAS,CAACiB,MAAM,EAChCQ,IAAAA,CAAKzC,WAAW,EAChB,IAAI,CAAC+C,WAAW,EAChB,IAAI,CAACe,sBAAsB,EAC3B,IAAI,CAACzB,KAAK,CAAA;AAEd,aAAA,CAAA;AACA,YAAA,IAAI,CAACiC,OAAO,CAAC,IAAI,CAACT,MAAM,CAAA;AAC1B,SAAA,CAAA;AAEF,QAAA,OAAOtB,GAAGgC,cAAc,EAAE,CAACjC,wBAAyB,CAAA,CAACH,cAAcC,KAAOC,EAAAA,KAAAA,CAAAA;AAC5E;AACAmC,IAAAA,aAAAA,CACE9D,eAAgC,EAChCqB,KAA4B,EAC5BI,YAAyB,EACzBC,KAAkB,EACL;AACb,QAAA,MAAMqC,qBAAwB,GAAA,mBAAA;QAC9B,MAAMlC,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CAAC+B,qBAAuB,EAAA;AAAClC,YAAAA,EAAAA,CAAGI,IAAI,CAAC,cAAA,CAAA;AAAiBJ,YAAAA,EAAAA,CAAGK,KAAK,CAAC,OAAA;SAAS,EAAE,WAAA;YAC3E,IAAIlC,eAAAA,CAAgB2D,SAAS,KAAKK,gBAAkB,EAAA;AAClD,gBAAA,IAAI,CAAC5B,EAAE,CAAC6B,GAAG,GAAGpC,EAAAA,CAAG4B,GAAG,CAAC,IAAI,CAAChC,YAAY,CAACyC,GAAG,EAAEC,YAAAA,CAAaC,iCAAiC,CAAC,IAAI,EAAEF,GAAG,CAAA;gBACpG,IAAInC,IAAAA,CAAK9B,kBAAkB,CAACD,eAAkB,CAAA,EAAA;oBAC5C,IAAI,CAACoC,EAAE,CAACiC,OAAO,GAAGF,aAAaG,qBAAqB,CAAC,IAAI,CAAA,CAAEC,EAAE;AAC7D,oBAAA,IAAI,CAACnC,EAAE,CAACoC,IAAI,GAAG3C,GAAG4C,GAAG,CAAC5C,EAAG4C,CAAAA,GAAG,CAAC5C,EAAG6C,CAAAA,GAAG,CAAC,IAAI,CAACT,GAAG,CAAClB,CAAC,CAAA,EAAGlB,GAAG6C,GAAG,CAAC,IAAI,CAACT,GAAG,CAAChB,CAAC,CAAIpB,CAAAA,EAAAA,EAAAA,CAAG6C,GAAG,CAAC,IAAI,CAACT,GAAG,CAACf,CAAC,CAAA,CAAA;AACvF,oBAAA,IAAI,CAACd,EAAE,CAACuC,QAAQ,GAAGR,aAAaS,sBAAsB,CAAC,IAAI,EAAE,IAAI,CAACJ,IAAI,EAAE,IAAI,CAACH,OAAO,CAAA;AACpF,oBAAA,IAAI,CAACjC,EAAE,CAACmB,UAAU,GAAGsB,iBAAAA,CACnB7E,eAAgB2D,CAAAA,SAAS,EACzB,IAAI,EACJ9B,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACkC,IAAI,EAAEL,YAAaC,CAAAA,iCAAiC,CAAC,IAAI,CAAE7B,CAAAA,CAAC,CACxE,EAAA,IAAI,CAACb,KAAK,EACV,IAAA,CAAA;AAEF,oBAAA,IAAI,CAACkC,OAAO,CAAC7B,KAAK+C,eAAe,CAAC9E,iBAAiB,IAAI,EAAE,IAAI,CAACiE,GAAG,EAAE,IAAI,CAACU,QAAQ,EAAE,IAAI,CAACpB,UAAU,CAAA,CAAA;iBAC5F,MAAA;oBACL,IAAI,CAACnB,EAAE,CAACuC,QAAQ,GAAG9C,EAAGS,CAAAA,GAAG,CACvBT,EAAGkD,CAAAA,MAAM,CAAC,IAAI,CAACd,GAAG,CAClBE,EAAAA,YAAAA,CAAaC,iCAAiC,CAAC,IAAI,EAAE7B,CAAC,CAAA;AAExD,oBAAA,IAAI,CAACH,EAAE,CAACmB,UAAU,GAAGsB,iBAAAA,CACnB7E,gBAAgB2D,SAAS,EACzB,IAAI,EACJ,IAAI,CAACgB,QAAQ,EACb,IAAI,CAACjD,KAAK,EACV,IAAA,CAAA;AAEF,oBAAA,IAAI,CAACkC,OAAO,CAAC7B,KAAK+C,eAAe,CAAC9E,iBAAiB,IAAI,EAAE,IAAI,CAACiE,GAAG,EAAE,IAAI,CAACU,QAAQ,EAAE,IAAI,CAACpB,UAAU,CAAA,CAAA;AACnG;aACK,MAAA;AACL,gBAAA,IAAI,CAACnB,EAAE,CAACC,WAAW,GAAGR,GAAGS,GAAG,CAAC,IAAI,CAACb,YAAY,EAAE,IAAI,CAACA,YAAY,CAACc,CAAC,CAAA;AACnE,gBAAA,IAAI,CAACH,EAAE,CAACC,WAAW,GAAGR,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACJ,WAAW,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC5D,gBAAA,IAAI,CAACD,EAAE,CAACM,QAAQ,GAAGb,EAAAA,CAAGc,GAAG,CACvBd,EAAGe,CAAAA,KAAK,CACNf,EAAAA,CAAGc,GAAG,CACJd,EAAAA,CAAGgB,KAAK,CACNhB,EAAGiB,CAAAA,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACU,CAAC,EAAE,CAAA,CAAA,EACxClB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACU,CAAC,EAAE,CACrClB,CAAAA,EAAAA,EAAAA,CAAGiB,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACY,CAAC,EAAE,IACxCpB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACY,CAAC,EAAE,CAGzCpB,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGmB,aAAa,CAAC,IAAI,CAACX,WAAW,CAACa,CAAC,EAAE,CAAA,CAAA,CAAA,CAAA;AAGzC,gBAAA,IAAI,CAACd,EAAE,CAACe,MAAM,GAAGtB,EAAAA,CAAGK,KAAK,CAAC,CAAA,CAAA;gBAC1B,IAAI,CAACE,EAAE,CAACgB,sBAAsB,GAAGC,8BAA8B,IAAI,EAAE,IAAI,CAAChB,WAAW,CAAA;AACrF,gBAAA,IAAI,CAACiB,GAAG,CAAC,IAAI,CAACZ,QAAQ,EAAE,WAAA;oBACtB,IAAI,CAACN,EAAE,CAACmB,UAAU,GAAGsB,iBACnB7E,CAAAA,eAAAA,CAAgB2D,SAAS,EACzB,IAAI,EACJ,IAAI,CAACtB,WAAW,CAACa,CAAC,EAClB,IAAI,CAACxB,KAAK,EACV,KAAA,CAAA;AAEF,oBAAA,IAAI,CAACW,WAAW,CAACa,CAAC,GAAGrB,GAAG4B,GAAG,CAAC,IAAI,CAACpB,WAAW,CAACa,CAAC,EAAE,IAAI,CAACK,UAAU,CAAA;oBAC/D,IAAI,CAACJ,MAAM,GAAGO,eAAAA,CACZ,IAAI,EACJ1D,eAAAA,CAAgB2D,SAAS,EACzB3D,eAAgBM,CAAAA,SAAS,CAACiB,MAAM,EAChCQ,IAAKzC,CAAAA,WAAW,EAChB,IAAI,CAAC+C,WAAW,EAChB,IAAI,CAACe,sBAAsB,CAAA;AAE/B,iBAAA,CAAA;AACA,gBAAA,IAAI,CAACQ,OAAO,CAAC,IAAI,CAACT,MAAM,CAAA;AAC1B;AACF,SAAA,CAAA;AACA,QAAA,OAAOtB,GAAGgC,cAAc,EAAE,CAACE,qBAAAA,CAAsB,CAACtC,YAAcC,EAAAA,KAAAA,CAAAA;AAClE;AACAzB,IAAAA,kBAAAA,CAAmBH,gBAAiC,EAAW;AAC7D,QAAA,OAAOkB,YAAYC,QAAQ,CAACC,MAAM,CAACC,IAAI,KAAK,OAAA;AAC9C;qBAEA2D,eACE9E,CAAAA,eAAgC,EAChCqB,KAA4B,EAC5B2D,MAAmB,EACnB9B,CAAc,EACd+B,IAAiB,EACJ;QACb,MAAMC,uBAAAA,GAA0B,CAAC,mBAAmB,CAAC;QACrD,MAAMrD,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CAACkD,uBAAyB,EAAA;AAACrD,YAAAA,EAAAA,CAAGsD,IAAI,CAAC,QAAA,CAAA;AAAWtD,YAAAA,EAAAA,CAAGK,KAAK,CAAC,GAAA,CAAA;AAAML,YAAAA,EAAAA,CAAGK,KAAK,CAAC,MAAA;SAAQ,EAAE,WAAA;AACrF,YAAA,MAAMkD,iBAAoBpF,GAAAA,eAAAA,CAAgBM,SAAS,CAACiB,MAAM,KAAK,YAAA;YAC/D,IAAIQ,IAAAA,CAAK9B,kBAAkB,CAACD,eAAkB,CAAA,EAAA;AAC5C,gBAAA,IAAI,CAAC4D,OAAO,CACV/B,EAAAA,CAAGwD,KAAK,CACNxD,EAAGyD,CAAAA,yBAAyB,CAC1BnB,YAAAA,CAAapE,YAAY,CAAC,IAAI,CAAA,EAC9B,IAAI,CAACiF,MAAM,EACXnD,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACP,CAAC,EAAE,IAAI,CAAC+B,IAAI,IAE1B,CACA,EAAA,CAAA,CAAA,CAAA;aAGC,MAAA;AACL,gBAAA,IAAI,CAAC7C,EAAE,CAACmD,SAAS,GAAG1D,GAAG2D,kBAAkB,CAACrB,YAAapE,CAAAA,YAAY,CAAC,IAAI,CAAA,EAAG,IAAI,CAACiF,MAAM,EAAE,CAAA,CAAA;AACxF,gBAAA,IAAI,CAACI,iBAAmB,EAAA;oBACtB,IAAI,CAACG,SAAS,CAACxC,CAAC,GAAG0C,8BAA8B,IAAI,EAAE,IAAI,CAACF,SAAS,CAAA;AACvE;AACA,gBAAA,IAAI,CAACnD,EAAE,CAACuC,QAAQ,GAAG9C,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACP,CAAC,EAAE,IAAI,CAAC+B,IAAI,CAAA;AAC3C,gBAAA,IAAI,CAACrB,OAAO,CAAC/B,EAAAA,CAAG6D,IAAI,CAAC,IAAI,CAACf,QAAQ,EAAE,IAAI,CAACY,SAAS,CAACxC,CAAC,CAAA,CAAA;AACtD;AACF,SAAA,CAAA;AACA,QAAA,OAAOlB,GAAGgC,cAAc,EAAE,CAACqB,uBAAwB,CAAA,CAACF,QAAQ9B,CAAG+B,EAAAA,IAAAA,CAAAA;AACjE;AACA,qBACAU,kBAAAA,CACE3F,eAAgC,EAChCqB,KAA4B,EAC5B2D,MAAmB,EACnBrD,KAAkB,EAClBuB,CAAc,EACd+B,IAAiB,EACJ;AACb,QAAA,MAAMW,0BAA6B,GAAA,wBAAA;QACnC,MAAM/D,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CACL4D,0BACA,EAAA;AAAC/D,YAAAA,EAAAA,CAAGI,IAAI,CAAC,QAAA,CAAA;AAAWJ,YAAAA,EAAAA,CAAGM,GAAG,CAAC,OAAA,CAAA;AAAUN,YAAAA,EAAAA,CAAGK,KAAK,CAAC,GAAA,CAAA;AAAML,YAAAA,EAAAA,CAAGK,KAAK,CAAC,MAAA;SAAQ,EACrE,WAAA;AACE,YAAA,MAAMkD,iBAAoBpF,GAAAA,eAAAA,CAAgBM,SAAS,CAACiB,MAAM,KAAK,YAAA;AAC/D,YAAA,IAAI,CAACa,EAAE,CAACuC,QAAQ,GAAG9C,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACP,CAAC,EAAE,IAAI,CAAC+B,IAAI,CAAA;YAC3C,IAAIlD,IAAAA,CAAK9B,kBAAkB,CAACD,eAAkB,CAAA,EAAA;AAC5C,gBAAA,IAAIA,eAAgBM,CAAAA,SAAS,CAACuF,gBAAgB,EAAI,EAAA;AAChD,oBAAA,IAAI,CAACjC,OAAO,CACV/B,EAAAA,CAAGwD,KAAK,CACNxD,EAAGiE,CAAAA,8BAA8B,CAC/B3B,YAAAA,CAAapE,YAAY,CAAC,IAAI,CAAA,EAC9B,IAAI,CAACiF,MAAM,CAACT,EAAE,EACd,IAAI,CAAC5C,KAAK,EACV,IAAI,CAACgD,QAAQ,CAAA,EAEf,CACA,EAAA,CAAA,CAAA,CAAA;iBAGC,MAAA;oBACL,IAAI,CAACf,OAAO,CACV/B,EAAGwD,CAAAA,KAAK,CACNxD,EAAGyD,CAAAA,yBAAyB,CAACnB,YAAAA,CAAapE,YAAY,CAAC,IAAI,CAAG,EAAA,IAAI,CAACiF,MAAM,CAACT,EAAE,EAAE,IAAI,CAACI,QAAQ,CAAA,EAC3F,CACA,EAAA,CAAA,CAAA,CAAA;AAGN;aACK,MAAA;AACL,gBAAA,IAAI3E,eAAgBM,CAAAA,SAAS,CAACuF,gBAAgB,EAAI,EAAA;oBAChD,IAAI,CAACzD,EAAE,CAACmD,SAAS,GAAG1D,EAAGkE,CAAAA,uBAAuB,CAC5C5B,YAAAA,CAAapE,YAAY,CAAC,IAAI,CAC9B,EAAA,IAAI,CAACiF,MAAM,CAACT,EAAE,EACd,IAAI,CAAC5C,KAAK,EACV,CAAA,CAAA;iBAEG,MAAA;AACL,oBAAA,IAAI,CAACS,EAAE,CAACmD,SAAS,GAAG1D,EAAAA,CAAG2D,kBAAkB,CAACrB,YAAAA,CAAapE,YAAY,CAAC,IAAI,CAAG,EAAA,IAAI,CAACiF,MAAM,CAACT,EAAE,EAAE,CAAA,CAAA;AAC7F;AACA,gBAAA,IAAI,CAACa,iBAAmB,EAAA;oBACtB,IAAI,CAACG,SAAS,CAACxC,CAAC,GAAG0C,8BAA8B,IAAI,EAAE,IAAI,CAACF,SAAS,CAAA;AACvE;AACA,gBAAA,IAAI,CAAC3B,OAAO,CAAC/B,EAAAA,CAAG6D,IAAI,CAAC,IAAI,CAACf,QAAQ,EAAE,IAAI,CAACY,SAAS,CAACxC,CAAC,CAAA,CAAA;AACtD;AACF,SAAA,CAAA;QAEF,OAAOlB,EAAAA,CAAGgC,cAAc,EAAE,CAAC+B,2BAA2B,CAACZ,MAAAA,EAAQrD,OAAOuB,CAAG+B,EAAAA,IAAAA,CAAAA;AAC3E;AACF;;;;"}
@@ -0,0 +1,189 @@
1
+ import { ShadowImpl } from './shadow_impl.js';
2
+ import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPoissonDisc } from '../shaders/shadow.js';
3
+ import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
4
+ import { Application } from '../app/app.js';
5
+ import { LIGHT_TYPE_POINT } from '../values.js';
6
+ import { ShaderHelper } from '../material/shader/helper.js';
7
+ import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
8
+
9
+ /** @internal */ class PCFPD extends ShadowImpl {
10
+ _tapCount;
11
+ _sampleRadius;
12
+ _shadowSampler;
13
+ constructor(tapCount, sampleRadius){
14
+ super();
15
+ this._tapCount = tapCount ?? 3;
16
+ this._sampleRadius = sampleRadius ?? 1;
17
+ this._shadowSampler = null;
18
+ }
19
+ get tapCount() {
20
+ return this._tapCount;
21
+ }
22
+ set tapCount(val) {
23
+ this._tapCount = val;
24
+ }
25
+ getType() {
26
+ return 'pcf-pd';
27
+ }
28
+ dispose() {
29
+ this._shadowSampler = null;
30
+ }
31
+ resourceDirty() {
32
+ return false;
33
+ }
34
+ getShadowMapBorder(_shadowMapParams) {
35
+ return this._sampleRadius + 1;
36
+ }
37
+ getShadowMap(shadowMapParams) {
38
+ return this.useNativeShadowMap(shadowMapParams) ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment() : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
39
+ }
40
+ doUpdateResources(shadowMapParams) {
41
+ shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
42
+ shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
43
+ }
44
+ postRenderShadowMap() {}
45
+ getDepthScale() {
46
+ return this._sampleRadius;
47
+ }
48
+ setDepthScale(val) {
49
+ this._sampleRadius = val;
50
+ }
51
+ getShaderHash() {
52
+ return `${this._tapCount}`;
53
+ }
54
+ getShadowMapColorFormat(shadowMapParams) {
55
+ if (this.useNativeShadowMap(shadowMapParams)) {
56
+ return null;
57
+ } else {
58
+ const device = Application.instance.device;
59
+ return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? device.type === 'webgl' ? 'rgba16f' : 'r16f' : device.getDeviceCaps().textureCaps.supportFloatColorBuffer ? device.type === 'webgl' ? 'rgba32f' : 'r32f' : 'rgba8unorm';
60
+ }
61
+ }
62
+ getShadowMapDepthFormat(_shadowMapParams) {
63
+ return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
64
+ }
65
+ computeShadowMapDepth(shadowMapParams, scope, worldPos) {
66
+ return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
67
+ }
68
+ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
69
+ const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
70
+ const pb = scope.$builder;
71
+ const that = this;
72
+ pb.func(funcNameComputeShadowCSM, [
73
+ pb.vec4('shadowVertex'),
74
+ pb.float('NdotL'),
75
+ pb.int('split')
76
+ ], function() {
77
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
78
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
79
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
80
+ this.$l.shadow = pb.float(1);
81
+ this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
82
+ this.$if(this.inShadow, function() {
83
+ this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
84
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
85
+ this.shadow = filterShadowPoissonDisc(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._tapCount, this.shadowCoord, this.receiverPlaneDepthBias, this.split);
86
+ });
87
+ this.$return(this.shadow);
88
+ });
89
+ return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
90
+ }
91
+ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
92
+ const funcNameComputeShadow = 'lib_computeShadow';
93
+ const pb = scope.$builder;
94
+ const that = this;
95
+ pb.func(funcNameComputeShadow, [
96
+ pb.vec4('shadowVertex'),
97
+ pb.float('NdotL')
98
+ ], function() {
99
+ if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
100
+ this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
101
+ if (that.useNativeShadowMap(shadowMapParams)) {
102
+ this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
103
+ this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
104
+ this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
105
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
106
+ this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
107
+ } else {
108
+ this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
109
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
110
+ this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
111
+ }
112
+ } else {
113
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
114
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
115
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
116
+ this.$l.shadow = pb.float(1);
117
+ this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
118
+ this.$if(this.inShadow, function() {
119
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
120
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
121
+ this.shadow = filterShadowPoissonDisc(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._tapCount, this.shadowCoord, this.receiverPlaneDepthBias);
122
+ });
123
+ this.$return(this.shadow);
124
+ }
125
+ });
126
+ return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
127
+ }
128
+ useNativeShadowMap(_shadowMapParams) {
129
+ return Application.instance.device.type !== 'webgl';
130
+ }
131
+ /** @internal */ sampleShadowMap(shadowMapParams, scope, coords, z, bias) {
132
+ const funcNameSampleShadowMap = 'lib_sampleShadowMap';
133
+ const pb = scope.$builder;
134
+ const that = this;
135
+ pb.func(funcNameSampleShadowMap, [
136
+ pb.vec3('coords'),
137
+ pb.float('z'),
138
+ pb.float('bias')
139
+ ], function() {
140
+ const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
141
+ if (that.useNativeShadowMap(shadowMapParams)) {
142
+ this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords, pb.sub(this.z, this.bias)), 0, 1));
143
+ } else {
144
+ this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);
145
+ if (!floatDepthTexture) {
146
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
147
+ }
148
+ this.$l.distance = pb.sub(this.z, this.bias);
149
+ this.$return(pb.step(this.distance, this.shadowTex.x));
150
+ }
151
+ });
152
+ return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);
153
+ }
154
+ /** @internal */ sampleShadowMapCSM(shadowMapParams, scope, coords, split, z, bias) {
155
+ const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';
156
+ const pb = scope.$builder;
157
+ const that = this;
158
+ pb.func(funcNameSampleShadowMapCSM, [
159
+ pb.vec4('coords'),
160
+ pb.int('split'),
161
+ pb.float('z'),
162
+ pb.float('bias')
163
+ ], function() {
164
+ const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
165
+ this.$l.distance = pb.sub(this.z, this.bias);
166
+ if (that.useNativeShadowMap(shadowMapParams)) {
167
+ if (shadowMapParams.shadowMap.isTexture2DArray()) {
168
+ this.$return(pb.clamp(pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, this.distance), 0, 1));
169
+ } else {
170
+ this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance), 0, 1));
171
+ }
172
+ } else {
173
+ if (shadowMapParams.shadowMap.isTexture2DArray()) {
174
+ this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, 0);
175
+ } else {
176
+ this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);
177
+ }
178
+ if (!floatDepthTexture) {
179
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
180
+ }
181
+ this.$return(pb.step(this.distance, this.shadowTex.x));
182
+ }
183
+ });
184
+ return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);
185
+ }
186
+ }
187
+
188
+ export { PCFPD };
189
+ //# sourceMappingURL=pcf_pd.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pcf_pd.js","sources":["../../../src/shadow/pcf_pd.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat, TextureSampler } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport {\r\n computeShadowMapDepth,\r\n computeReceiverPlaneDepthBias,\r\n filterShadowPoissonDisc\r\n} from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\nimport { Application } from '../app';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\n\r\n/** @internal */\r\nexport class PCFPD extends ShadowImpl {\r\n protected _tapCount: number;\r\n protected _sampleRadius: number;\r\n protected _shadowSampler: TextureSampler;\r\n constructor(tapCount?: number, sampleRadius?: number) {\r\n super();\r\n this._tapCount = tapCount ?? 3;\r\n this._sampleRadius = sampleRadius ?? 1;\r\n this._shadowSampler = null;\r\n }\r\n get tapCount(): number {\r\n return this._tapCount;\r\n }\r\n set tapCount(val: number) {\r\n this._tapCount = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'pcf-pd';\r\n }\r\n dispose(): void {\r\n this._shadowSampler = null;\r\n }\r\n resourceDirty(): boolean {\r\n return false;\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._sampleRadius + 1;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n return (\r\n this.useNativeShadowMap(shadowMapParams)\r\n ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment()\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler =\r\n shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;\r\n }\r\n postRenderShadowMap() {}\r\n getDepthScale(): number {\r\n return this._sampleRadius;\r\n }\r\n setDepthScale(val: number) {\r\n this._sampleRadius = val;\r\n }\r\n getShaderHash(): string {\r\n return `${this._tapCount}`;\r\n }\r\n getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat {\r\n if (this.useNativeShadowMap(shadowMapParams)) {\r\n return null;\r\n } else {\r\n const device = Application.instance.device;\r\n return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba16f'\r\n : 'r16f'\r\n : device.getDeviceCaps().textureCaps.supportFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba32f'\r\n : 'r32f'\r\n : 'rgba8unorm';\r\n }\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPoissonDisc(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._tapCount,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));\r\n this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w),\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n } else {\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n }\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPoissonDisc(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._tapCount,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return Application.instance.device.type !== 'webgl';\r\n }\r\n /** @internal */\r\n sampleShadowMap(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMap = 'lib_sampleShadowMap';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameSampleShadowMap, [pb.vec3('coords'), pb.float('z'), pb.float('bias')], function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords,\r\n pb.sub(this.z, this.bias)\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);\r\n }\r\n /** @internal */\r\n sampleShadowMapCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n split: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameSampleShadowMapCSM,\r\n [pb.vec4('coords'), pb.int('split'), pb.float('z'), pb.float('bias')],\r\n function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureArraySampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n this.distance\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance),\r\n 0,\r\n 1\r\n )\r\n );\r\n }\r\n } else {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$l.shadowTex = pb.textureArraySampleLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n 0\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);\r\n }\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);\r\n }\r\n}\r\n"],"names":["PCFPD","ShadowImpl","_tapCount","_sampleRadius","_shadowSampler","tapCount","sampleRadius","val","getType","dispose","resourceDirty","getShadowMapBorder","_shadowMapParams","getShadowMap","shadowMapParams","useNativeShadowMap","shadowMapFramebuffer","getDepthAttachment","getColorAttachments","doUpdateResources","shadowMap","shadowMapSampler","getDefaultSampler","postRenderShadowMap","getDepthScale","setDepthScale","getShaderHash","getShadowMapColorFormat","device","Application","instance","getDeviceCaps","textureCaps","supportHalfFloatColorBuffer","type","supportFloatColorBuffer","getShadowMapDepthFormat","computeShadowMapDepth","scope","worldPos","format","computeShadowCSM","shadowVertex","NdotL","split","funcNameComputeShadowCSM","pb","$builder","that","func","vec4","float","int","$l","shadowCoord","div","w","add","mul","inShadow","all","bvec2","bvec4","greaterThanEqual","x","lessThanEqual","y","z","shadow","receiverPlaneDepthBias","computeReceiverPlaneDepthBias","$if","shadowBias","computeShadowBiasCSM","sub","filterShadowPoissonDisc","lightType","$return","getGlobalScope","computeShadow","funcNameComputeShadow","LIGHT_TYPE_POINT","dir","xyz","ShaderHelper","getLightPositionAndRangeForShadow","nearFar","getShadowCameraParams","xy","maxZ","max","abs","distance","linearDepthToNonLinear","computeShadowBias","sampleShadowMap","length","coords","bias","funcNameSampleShadowMap","vec3","floatDepthTexture","clamp","textureSampleCompareLevel","shadowTex","textureSampleLevel","decodeNormalizedFloatFromRGBA","step","sampleShadowMapCSM","funcNameSampleShadowMapCSM","isTexture2DArray","textureArraySampleCompareLevel","textureArraySampleLevel"],"mappings":";;;;;;;;AAcA,iBACO,MAAMA,KAAcC,SAAAA,UAAAA,CAAAA;IACfC,SAAkB;IAClBC,aAAsB;IACtBC,cAA+B;IACzC,WAAYC,CAAAA,QAAiB,EAAEC,YAAqB,CAAE;QACpD,KAAK,EAAA;QACL,IAAI,CAACJ,SAAS,GAAGG,QAAY,IAAA,CAAA;QAC7B,IAAI,CAACF,aAAa,GAAGG,YAAgB,IAAA,CAAA;QACrC,IAAI,CAACF,cAAc,GAAG,IAAA;AACxB;AACA,IAAA,IAAIC,QAAmB,GAAA;QACrB,OAAO,IAAI,CAACH,SAAS;AACvB;IACA,IAAIG,QAAAA,CAASE,GAAW,EAAE;QACxB,IAAI,CAACL,SAAS,GAAGK,GAAAA;AACnB;IACAC,OAAsB,GAAA;QACpB,OAAO,QAAA;AACT;IACAC,OAAgB,GAAA;QACd,IAAI,CAACL,cAAc,GAAG,IAAA;AACxB;IACAM,aAAyB,GAAA;QACvB,OAAO,KAAA;AACT;AACAC,IAAAA,kBAAAA,CAAmBC,gBAAiC,EAAU;QAC5D,OAAO,IAAI,CAACT,aAAa,GAAG,CAAA;AAC9B;AACAU,IAAAA,YAAAA,CAAaC,eAAgC,EAAiB;AAC5D,QAAA,OACE,IAAI,CAACC,kBAAkB,CAACD,eAAAA,CAAAA,GACpBA,gBAAgBE,oBAAoB,CAACC,kBAAkB,EAAA,GACvDH,gBAAgBE,oBAAoB,CAACE,mBAAmB,EAAE,CAAC,CAAE,CAAA;AAErE;AACAC,IAAAA,iBAAAA,CAAkBL,eAAgC,EAAE;AAClDA,QAAAA,eAAAA,CAAgBM,SAAS,GAAG,IAAI,CAACP,YAAY,CAACC,eAAAA,CAAAA;QAC9CA,eAAgBO,CAAAA,gBAAgB,GAC9BP,eAAAA,CAAgBM,SAAS,EAAEE,kBAAkB,IAAI,CAACP,kBAAkB,CAACD,eAAqB,CAAA,CAAA,IAAA,IAAA;AAC9F;AACAS,IAAAA,mBAAAA,GAAsB;IACtBC,aAAwB,GAAA;QACtB,OAAO,IAAI,CAACrB,aAAa;AAC3B;AACAsB,IAAAA,aAAAA,CAAclB,GAAW,EAAE;QACzB,IAAI,CAACJ,aAAa,GAAGI,GAAAA;AACvB;IACAmB,aAAwB,GAAA;AACtB,QAAA,OAAO,CAAG,EAAA,IAAI,CAACxB,SAAS,CAAE,CAAA;AAC5B;AACAyB,IAAAA,uBAAAA,CAAwBb,eAAgC,EAAiB;AACvE,QAAA,IAAI,IAAI,CAACC,kBAAkB,CAACD,eAAkB,CAAA,EAAA;YAC5C,OAAO,IAAA;SACF,MAAA;AACL,YAAA,MAAMc,MAASC,GAAAA,WAAAA,CAAYC,QAAQ,CAACF,MAAM;YAC1C,OAAOA,MAAAA,CAAOG,aAAa,EAAA,CAAGC,WAAW,CAACC,2BAA2B,GACjEL,MAAAA,CAAOM,IAAI,KAAK,OACd,GAAA,SAAA,GACA,SACFN,MAAOG,CAAAA,aAAa,EAAGC,CAAAA,WAAW,CAACG,uBAAuB,GAC1DP,MAAAA,CAAOM,IAAI,KAAK,OACd,GAAA,SAAA,GACA,MACF,GAAA,YAAA;AACN;AACF;AACAE,IAAAA,uBAAAA,CAAwBxB,gBAAiC,EAAiB;QACxE,OAAOiB,WAAAA,CAAYC,QAAQ,CAACF,MAAM,CAACM,IAAI,KAAK,UAAU,OAAU,GAAA,MAAA;AAClE;AACAG,IAAAA,qBAAAA,CACEvB,eAAgC,EAChCwB,KAA4B,EAC5BC,QAAqB,EACR;AACb,QAAA,OAAOF,sBAAsBC,KAAOC,EAAAA,QAAAA,EAAUzB,eAAgBM,CAAAA,SAAS,CAACoB,MAAM,CAAA;AAChF;IACAC,gBACE3B,CAAAA,eAAgC,EAChCwB,KAA4B,EAC5BI,YAAyB,EACzBC,KAAkB,EAClBC,KAAkB,EACL;AACb,QAAA,MAAMC,wBAA2B,GAAA,sBAAA;QACjC,MAAMC,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CACLJ,wBACA,EAAA;AAACC,YAAAA,EAAAA,CAAGI,IAAI,CAAC,cAAA,CAAA;AAAiBJ,YAAAA,EAAAA,CAAGK,KAAK,CAAC,OAAA,CAAA;AAAUL,YAAAA,EAAAA,CAAGM,GAAG,CAAC,OAAA;SAAS,EAC7D,WAAA;AACE,YAAA,IAAI,CAACC,EAAE,CAACC,WAAW,GAAGR,GAAGS,GAAG,CAAC,IAAI,CAACb,YAAY,EAAE,IAAI,CAACA,YAAY,CAACc,CAAC,CAAA;AACnE,YAAA,IAAI,CAACH,EAAE,CAACC,WAAW,GAAGR,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACJ,WAAW,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC5D,YAAA,IAAI,CAACD,EAAE,CAACM,QAAQ,GAAGb,EAAAA,CAAGc,GAAG,CACvBd,EAAGe,CAAAA,KAAK,CACNf,EAAAA,CAAGc,GAAG,CACJd,EAAAA,CAAGgB,KAAK,CACNhB,EAAGiB,CAAAA,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACU,CAAC,EAAE,CAAA,CAAA,EACxClB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACU,CAAC,EAAE,CACrClB,CAAAA,EAAAA,EAAAA,CAAGiB,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACY,CAAC,EAAE,IACxCpB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACY,CAAC,EAAE,CAGzCpB,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGmB,aAAa,CAAC,IAAI,CAACX,WAAW,CAACa,CAAC,EAAE,CAAA,CAAA,CAAA,CAAA;AAGzC,YAAA,IAAI,CAACd,EAAE,CAACe,MAAM,GAAGtB,EAAAA,CAAGK,KAAK,CAAC,CAAA,CAAA;YAC1B,IAAI,CAACE,EAAE,CAACgB,sBAAsB,GAAGC,8BAA8B,IAAI,EAAE,IAAI,CAAChB,WAAW,CAAA;AACrF,YAAA,IAAI,CAACiB,GAAG,CAAC,IAAI,CAACZ,QAAQ,EAAE,WAAA;AACtB,gBAAA,IAAI,CAACN,EAAE,CAACmB,UAAU,GAAGC,oBAAqB,CAAA,IAAI,EAAE,IAAI,CAAC9B,KAAK,EAAE,IAAI,CAACC,KAAK,CAAA;AACtE,gBAAA,IAAI,CAACU,WAAW,CAACa,CAAC,GAAGrB,GAAG4B,GAAG,CAAC,IAAI,CAACpB,WAAW,CAACa,CAAC,EAAE,IAAI,CAACK,UAAU,CAAA;gBAC/D,IAAI,CAACJ,MAAM,GAAGO,uBACZ,CAAA,IAAI,EACJ7D,eAAAA,CAAgB8D,SAAS,EACzB9D,eAAgBM,CAAAA,SAAS,CAACoB,MAAM,EAChCQ,IAAAA,CAAK9C,SAAS,EACd,IAAI,CAACoD,WAAW,EAChB,IAAI,CAACe,sBAAsB,EAC3B,IAAI,CAACzB,KAAK,CAAA;AAEd,aAAA,CAAA;AACA,YAAA,IAAI,CAACiC,OAAO,CAAC,IAAI,CAACT,MAAM,CAAA;AAC1B,SAAA,CAAA;AAEF,QAAA,OAAOtB,GAAGgC,cAAc,EAAE,CAACjC,wBAAyB,CAAA,CAACH,cAAcC,KAAOC,EAAAA,KAAAA,CAAAA;AAC5E;AACAmC,IAAAA,aAAAA,CACEjE,eAAgC,EAChCwB,KAA4B,EAC5BI,YAAyB,EACzBC,KAAkB,EACL;AACb,QAAA,MAAMqC,qBAAwB,GAAA,mBAAA;QAC9B,MAAMlC,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CAAC+B,qBAAuB,EAAA;AAAClC,YAAAA,EAAAA,CAAGI,IAAI,CAAC,cAAA,CAAA;AAAiBJ,YAAAA,EAAAA,CAAGK,KAAK,CAAC,OAAA;SAAS,EAAE,WAAA;YAC3E,IAAIrC,eAAAA,CAAgB8D,SAAS,KAAKK,gBAAkB,EAAA;AAClD,gBAAA,IAAI,CAAC5B,EAAE,CAAC6B,GAAG,GAAGpC,EAAAA,CAAG4B,GAAG,CAAC,IAAI,CAAChC,YAAY,CAACyC,GAAG,EAAEC,YAAAA,CAAaC,iCAAiC,CAAC,IAAI,EAAEF,GAAG,CAAA;gBACpG,IAAInC,IAAAA,CAAKjC,kBAAkB,CAACD,eAAkB,CAAA,EAAA;oBAC5C,IAAI,CAACuC,EAAE,CAACiC,OAAO,GAAGF,aAAaG,qBAAqB,CAAC,IAAI,CAAA,CAAEC,EAAE;AAC7D,oBAAA,IAAI,CAACnC,EAAE,CAACoC,IAAI,GAAG3C,GAAG4C,GAAG,CAAC5C,EAAG4C,CAAAA,GAAG,CAAC5C,EAAG6C,CAAAA,GAAG,CAAC,IAAI,CAACT,GAAG,CAAClB,CAAC,CAAA,EAAGlB,GAAG6C,GAAG,CAAC,IAAI,CAACT,GAAG,CAAChB,CAAC,CAAIpB,CAAAA,EAAAA,EAAAA,CAAG6C,GAAG,CAAC,IAAI,CAACT,GAAG,CAACf,CAAC,CAAA,CAAA;AACvF,oBAAA,IAAI,CAACd,EAAE,CAACuC,QAAQ,GAAGR,aAAaS,sBAAsB,CAAC,IAAI,EAAE,IAAI,CAACJ,IAAI,EAAE,IAAI,CAACH,OAAO,CAAA;AACpF,oBAAA,IAAI,CAACjC,EAAE,CAACmB,UAAU,GAAGsB,iBAAAA,CACnBhF,eAAgB8D,CAAAA,SAAS,EACzB,IAAI,EACJ9B,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACkC,IAAI,EAAEL,YAAaC,CAAAA,iCAAiC,CAAC,IAAI,CAAE7B,CAAAA,CAAC,CACxE,EAAA,IAAI,CAACb,KAAK,EACV,IAAA,CAAA;AAEF,oBAAA,IAAI,CAACkC,OAAO,CAAC7B,KAAK+C,eAAe,CAACjF,iBAAiB,IAAI,EAAE,IAAI,CAACoE,GAAG,EAAE,IAAI,CAACU,QAAQ,EAAE,IAAI,CAACpB,UAAU,CAAA,CAAA;iBAC5F,MAAA;oBACL,IAAI,CAACnB,EAAE,CAACuC,QAAQ,GAAG9C,EAAGS,CAAAA,GAAG,CACvBT,EAAGkD,CAAAA,MAAM,CAAC,IAAI,CAACd,GAAG,CAClBE,EAAAA,YAAAA,CAAaC,iCAAiC,CAAC,IAAI,EAAE7B,CAAC,CAAA;AAExD,oBAAA,IAAI,CAACH,EAAE,CAACmB,UAAU,GAAGsB,iBAAAA,CACnBhF,gBAAgB8D,SAAS,EACzB,IAAI,EACJ,IAAI,CAACgB,QAAQ,EACb,IAAI,CAACjD,KAAK,EACV,IAAA,CAAA;AAEF,oBAAA,IAAI,CAACkC,OAAO,CAAC7B,KAAK+C,eAAe,CAACjF,iBAAiB,IAAI,EAAE,IAAI,CAACoE,GAAG,EAAE,IAAI,CAACU,QAAQ,EAAE,IAAI,CAACpB,UAAU,CAAA,CAAA;AACnG;aACK,MAAA;AACL,gBAAA,IAAI,CAACnB,EAAE,CAACC,WAAW,GAAGR,GAAGS,GAAG,CAAC,IAAI,CAACb,YAAY,EAAE,IAAI,CAACA,YAAY,CAACc,CAAC,CAAA;AACnE,gBAAA,IAAI,CAACH,EAAE,CAACC,WAAW,GAAGR,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACJ,WAAW,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC5D,gBAAA,IAAI,CAACD,EAAE,CAACM,QAAQ,GAAGb,EAAAA,CAAGc,GAAG,CACvBd,EAAGe,CAAAA,KAAK,CACNf,EAAAA,CAAGc,GAAG,CACJd,EAAAA,CAAGgB,KAAK,CACNhB,EAAGiB,CAAAA,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACU,CAAC,EAAE,CAAA,CAAA,EACxClB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACU,CAAC,EAAE,CACrClB,CAAAA,EAAAA,EAAAA,CAAGiB,gBAAgB,CAAC,IAAI,CAACT,WAAW,CAACY,CAAC,EAAE,IACxCpB,EAAGmB,CAAAA,aAAa,CAAC,IAAI,CAACX,WAAW,CAACY,CAAC,EAAE,CAGzCpB,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGmB,aAAa,CAAC,IAAI,CAACX,WAAW,CAACa,CAAC,EAAE,CAAA,CAAA,CAAA,CAAA;AAGzC,gBAAA,IAAI,CAACd,EAAE,CAACe,MAAM,GAAGtB,EAAAA,CAAGK,KAAK,CAAC,CAAA,CAAA;gBAC1B,IAAI,CAACE,EAAE,CAACgB,sBAAsB,GAAGC,8BAA8B,IAAI,EAAE,IAAI,CAAChB,WAAW,CAAA;AACrF,gBAAA,IAAI,CAACiB,GAAG,CAAC,IAAI,CAACZ,QAAQ,EAAE,WAAA;oBACtB,IAAI,CAACN,EAAE,CAACmB,UAAU,GAAGsB,iBACnBhF,CAAAA,eAAAA,CAAgB8D,SAAS,EACzB,IAAI,EACJ,IAAI,CAACtB,WAAW,CAACa,CAAC,EAClB,IAAI,CAACxB,KAAK,EACV,KAAA,CAAA;AAEF,oBAAA,IAAI,CAACW,WAAW,CAACa,CAAC,GAAGrB,GAAG4B,GAAG,CAAC,IAAI,CAACpB,WAAW,CAACa,CAAC,EAAE,IAAI,CAACK,UAAU,CAAA;oBAC/D,IAAI,CAACJ,MAAM,GAAGO,uBAAAA,CACZ,IAAI,EACJ7D,eAAAA,CAAgB8D,SAAS,EACzB9D,eAAgBM,CAAAA,SAAS,CAACoB,MAAM,EAChCQ,IAAK9C,CAAAA,SAAS,EACd,IAAI,CAACoD,WAAW,EAChB,IAAI,CAACe,sBAAsB,CAAA;AAE/B,iBAAA,CAAA;AACA,gBAAA,IAAI,CAACQ,OAAO,CAAC,IAAI,CAACT,MAAM,CAAA;AAC1B;AACF,SAAA,CAAA;AACA,QAAA,OAAOtB,GAAGgC,cAAc,EAAE,CAACE,qBAAAA,CAAsB,CAACtC,YAAcC,EAAAA,KAAAA,CAAAA;AAClE;AACA5B,IAAAA,kBAAAA,CAAmBH,gBAAiC,EAAW;AAC7D,QAAA,OAAOiB,YAAYC,QAAQ,CAACF,MAAM,CAACM,IAAI,KAAK,OAAA;AAC9C;qBAEA6D,eACEjF,CAAAA,eAAgC,EAChCwB,KAA4B,EAC5B2D,MAAmB,EACnB9B,CAAc,EACd+B,IAAiB,EACJ;AACb,QAAA,MAAMC,uBAA0B,GAAA,qBAAA;QAChC,MAAMrD,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CAACkD,uBAAyB,EAAA;AAACrD,YAAAA,EAAAA,CAAGsD,IAAI,CAAC,QAAA,CAAA;AAAWtD,YAAAA,EAAAA,CAAGK,KAAK,CAAC,GAAA,CAAA;AAAML,YAAAA,EAAAA,CAAGK,KAAK,CAAC,MAAA;SAAQ,EAAE,WAAA;AACrF,YAAA,MAAMkD,iBAAoBvF,GAAAA,eAAAA,CAAgBM,SAAS,CAACoB,MAAM,KAAK,YAAA;YAC/D,IAAIQ,IAAAA,CAAKjC,kBAAkB,CAACD,eAAkB,CAAA,EAAA;AAC5C,gBAAA,IAAI,CAAC+D,OAAO,CACV/B,EAAAA,CAAGwD,KAAK,CACNxD,EAAGyD,CAAAA,yBAAyB,CAC1BnB,YAAAA,CAAavE,YAAY,CAAC,IAAI,CAAA,EAC9B,IAAI,CAACoF,MAAM,EACXnD,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACP,CAAC,EAAE,IAAI,CAAC+B,IAAI,IAE1B,CACA,EAAA,CAAA,CAAA,CAAA;aAGC,MAAA;AACL,gBAAA,IAAI,CAAC7C,EAAE,CAACmD,SAAS,GAAG1D,GAAG2D,kBAAkB,CAACrB,YAAavE,CAAAA,YAAY,CAAC,IAAI,CAAA,EAAG,IAAI,CAACoF,MAAM,EAAE,CAAA,CAAA;AACxF,gBAAA,IAAI,CAACI,iBAAmB,EAAA;oBACtB,IAAI,CAACG,SAAS,CAACxC,CAAC,GAAG0C,8BAA8B,IAAI,EAAE,IAAI,CAACF,SAAS,CAAA;AACvE;AACA,gBAAA,IAAI,CAACnD,EAAE,CAACuC,QAAQ,GAAG9C,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACP,CAAC,EAAE,IAAI,CAAC+B,IAAI,CAAA;AAC3C,gBAAA,IAAI,CAACrB,OAAO,CAAC/B,EAAAA,CAAG6D,IAAI,CAAC,IAAI,CAACf,QAAQ,EAAE,IAAI,CAACY,SAAS,CAACxC,CAAC,CAAA,CAAA;AACtD;AACF,SAAA,CAAA;AACA,QAAA,OAAOlB,GAAGgC,cAAc,EAAE,CAACqB,uBAAwB,CAAA,CAACF,QAAQ9B,CAAG+B,EAAAA,IAAAA,CAAAA;AACjE;AACA,qBACAU,kBAAAA,CACE9F,eAAgC,EAChCwB,KAA4B,EAC5B2D,MAAmB,EACnBrD,KAAkB,EAClBuB,CAAc,EACd+B,IAAiB,EACJ;AACb,QAAA,MAAMW,0BAA6B,GAAA,wBAAA;QACnC,MAAM/D,EAAAA,GAAKR,MAAMS,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CACL4D,0BACA,EAAA;AAAC/D,YAAAA,EAAAA,CAAGI,IAAI,CAAC,QAAA,CAAA;AAAWJ,YAAAA,EAAAA,CAAGM,GAAG,CAAC,OAAA,CAAA;AAAUN,YAAAA,EAAAA,CAAGK,KAAK,CAAC,GAAA,CAAA;AAAML,YAAAA,EAAAA,CAAGK,KAAK,CAAC,MAAA;SAAQ,EACrE,WAAA;AACE,YAAA,MAAMkD,iBAAoBvF,GAAAA,eAAAA,CAAgBM,SAAS,CAACoB,MAAM,KAAK,YAAA;AAC/D,YAAA,IAAI,CAACa,EAAE,CAACuC,QAAQ,GAAG9C,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACP,CAAC,EAAE,IAAI,CAAC+B,IAAI,CAAA;YAC3C,IAAIlD,IAAAA,CAAKjC,kBAAkB,CAACD,eAAkB,CAAA,EAAA;AAC5C,gBAAA,IAAIA,eAAgBM,CAAAA,SAAS,CAAC0F,gBAAgB,EAAI,EAAA;AAChD,oBAAA,IAAI,CAACjC,OAAO,CACV/B,EAAAA,CAAGwD,KAAK,CACNxD,EAAGiE,CAAAA,8BAA8B,CAC/B3B,YAAAA,CAAavE,YAAY,CAAC,IAAI,CAAA,EAC9B,IAAI,CAACoF,MAAM,CAACT,EAAE,EACd,IAAI,CAAC5C,KAAK,EACV,IAAI,CAACgD,QAAQ,CAAA,EAEf,CACA,EAAA,CAAA,CAAA,CAAA;iBAGC,MAAA;oBACL,IAAI,CAACf,OAAO,CACV/B,EAAGwD,CAAAA,KAAK,CACNxD,EAAGyD,CAAAA,yBAAyB,CAACnB,YAAAA,CAAavE,YAAY,CAAC,IAAI,CAAG,EAAA,IAAI,CAACoF,MAAM,CAACT,EAAE,EAAE,IAAI,CAACI,QAAQ,CAAA,EAC3F,CACA,EAAA,CAAA,CAAA,CAAA;AAGN;aACK,MAAA;AACL,gBAAA,IAAI9E,eAAgBM,CAAAA,SAAS,CAAC0F,gBAAgB,EAAI,EAAA;oBAChD,IAAI,CAACzD,EAAE,CAACmD,SAAS,GAAG1D,EAAGkE,CAAAA,uBAAuB,CAC5C5B,YAAAA,CAAavE,YAAY,CAAC,IAAI,CAC9B,EAAA,IAAI,CAACoF,MAAM,CAACT,EAAE,EACd,IAAI,CAAC5C,KAAK,EACV,CAAA,CAAA;iBAEG,MAAA;AACL,oBAAA,IAAI,CAACS,EAAE,CAACmD,SAAS,GAAG1D,EAAAA,CAAG2D,kBAAkB,CAACrB,YAAAA,CAAavE,YAAY,CAAC,IAAI,CAAG,EAAA,IAAI,CAACoF,MAAM,CAACT,EAAE,EAAE,CAAA,CAAA;AAC7F;AACA,gBAAA,IAAI,CAACa,iBAAmB,EAAA;oBACtB,IAAI,CAACG,SAAS,CAACxC,CAAC,GAAG0C,8BAA8B,IAAI,EAAE,IAAI,CAACF,SAAS,CAAA;AACvE;AACA,gBAAA,IAAI,CAAC3B,OAAO,CAAC/B,EAAAA,CAAG6D,IAAI,CAAC,IAAI,CAACf,QAAQ,EAAE,IAAI,CAACY,SAAS,CAACxC,CAAC,CAAA,CAAA;AACtD;AACF,SAAA,CAAA;QAEF,OAAOlB,EAAAA,CAAGgC,cAAc,EAAE,CAAC+B,2BAA2B,CAACZ,MAAAA,EAAQrD,OAAOuB,CAAG+B,EAAAA,IAAAA,CAAAA;AAC3E;AACF;;;;"}
@@ -0,0 +1,37 @@
1
+ import { ShaderHelper } from '../material/shader/helper.js';
2
+ import '../material/lambert.js';
3
+ import '../material/blinn.js';
4
+ import '../material/unlit.js';
5
+ import '../material/particle.js';
6
+ import '@zephyr3d/device';
7
+ import '../values.js';
8
+ import '@zephyr3d/base';
9
+ import '../material/meshmaterial.js';
10
+ import '../material/grassmaterial.js';
11
+ import '../material/terrainmaterial.js';
12
+ import '../material/terrain-cm.js';
13
+ import '../material/pbrmr.js';
14
+ import '../material/pbrsg.js';
15
+
16
+ function computeShadowBiasCSM(scope, NdotL, split) {
17
+ const pb = scope.$builder;
18
+ const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
19
+ const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
20
+ const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
21
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
22
+ }
23
+ function computeShadowBias(lightType, scope, z, NdotL, linear) {
24
+ const pb = scope.$builder;
25
+ const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
26
+ if (lightType) {
27
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
28
+ } else {
29
+ const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
30
+ const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
31
+ const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
32
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
33
+ }
34
+ }
35
+
36
+ export { computeShadowBias, computeShadowBiasCSM };
37
+ //# sourceMappingURL=shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader.js","sources":["../../../src/shadow/shader.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\n\r\nexport function computeShadowBiasCSM(\r\n scope: PBInsideFunctionScope,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n const splitFlags = pb.vec4(\r\n pb.float(pb.equal(split, 0)),\r\n pb.float(pb.equal(split, 1)),\r\n pb.float(pb.equal(split, 2)),\r\n pb.float(pb.equal(split, 3))\r\n );\r\n const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));\r\n}\r\n\r\nexport function computeShadowBias(\r\n lightType: number,\r\n scope: PBInsideFunctionScope,\r\n z: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n linear: boolean\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n if (lightType) {\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));\r\n } else {\r\n const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;\r\n const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);\r\n const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));\r\n }\r\n}\r\n"],"names":["computeShadowBiasCSM","scope","NdotL","split","pb","$builder","depthBiasParam","ShaderHelper","getDepthBiasValues","splitFlags","vec4","float","equal","depthBiasScale","dot","getDepthBiasScales","mul","xy","vec2","sub","computeShadowBias","lightType","z","linear","nearFar","getShadowCameraParams","linearDepth","nonLinearDepthToLinearNormalized","biasScaleFactor","mix","w"],"mappings":";;;;;;;;;;;;;;;AAGO,SAASA,oBACdC,CAAAA,KAA4B,EAC5BC,KAAkB,EAClBC,KAAkB,EAAA;IAElB,MAAMC,EAAAA,GAAKH,MAAMI,QAAQ;IACzB,MAAMC,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACP,KAAAA,CAAAA;AACvD,IAAA,MAAMQ,UAAaL,GAAAA,EAAAA,CAAGM,IAAI,CACxBN,GAAGO,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBC,EAAGO,CAAAA,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAAA,EAAO,CACzBC,CAAAA,CAAAA,EAAAA,EAAAA,CAAGO,KAAK,CAACP,GAAGQ,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBC,GAAGO,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,CAAA;AAE3B,IAAA,MAAMU,iBAAiBT,EAAGU,CAAAA,GAAG,CAACP,YAAaQ,CAAAA,kBAAkB,CAACd,KAAQQ,CAAAA,EAAAA,UAAAA,CAAAA;IACtE,OAAOL,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAGc,CAAAA,IAAI,CAAC,CAAGd,EAAAA,EAAAA,CAAGe,GAAG,CAAC,CAAA,EAAGjB,SAASW,cAAiBT,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AACpG;AAEO,SAASE,iBACdC,CAAAA,SAAiB,EACjBpB,KAA4B,EAC5BqB,CAAc,EACdpB,KAAkB,EAClBqB,MAAe,EAAA;IAEf,MAAMnB,EAAAA,GAAKH,MAAMI,QAAQ;IACzB,MAAMC,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACP,KAAAA,CAAAA;AACvD,IAAA,IAAIoB,SAAW,EAAA;QACb,OAAOjB,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAAA,CAAGc,IAAI,CAAC,CAAA,EAAGd,GAAGe,GAAG,CAAC,GAAGjB,KAAUE,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;KAC7E,MAAA;AACL,QAAA,MAAMM,OAAUjB,GAAAA,YAAAA,CAAakB,qBAAqB,CAACxB,OAAOgB,EAAE;AAC5D,QAAA,MAAMS,cAAcH,MAASD,GAAAA,CAAAA,GAAIf,aAAaoB,gCAAgC,CAAC1B,OAAOqB,CAAGE,EAAAA,OAAAA,CAAAA;AACzF,QAAA,MAAMI,kBAAkBxB,EAAGyB,CAAAA,GAAG,CAAC,CAAGvB,EAAAA,cAAAA,CAAewB,CAAC,EAAEJ,WAAAA,CAAAA;QACpD,OAAOtB,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAGc,CAAAA,IAAI,CAAC,CAAGd,EAAAA,EAAAA,CAAGe,GAAG,CAAC,CAAA,EAAGjB,SAAS0B,eAAkBxB,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AACrG;AACF;;;;"}
@@ -0,0 +1,15 @@
1
+ /** @internal */ class ShadowImpl {
2
+ _resourceDirty;
3
+ constructor(){
4
+ this._resourceDirty = true;
5
+ }
6
+ invalidateResource() {
7
+ this._resourceDirty = true;
8
+ }
9
+ updateResources(shadowMapParams) {
10
+ this.doUpdateResources(shadowMapParams);
11
+ }
12
+ }
13
+
14
+ export { ShadowImpl };
15
+ //# sourceMappingURL=shadow_impl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadow_impl.js","sources":["../../../src/shadow/shadow_impl.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat } from '@zephyr3d/device';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\n\r\n/** @internal */\r\nexport abstract class ShadowImpl {\r\n protected _resourceDirty: boolean;\r\n constructor() {\r\n this._resourceDirty = true;\r\n }\r\n invalidateResource() {\r\n this._resourceDirty = true;\r\n }\r\n updateResources(shadowMapParams: ShadowMapParams) {\r\n this.doUpdateResources(shadowMapParams);\r\n }\r\n abstract getType(): ShadowMode;\r\n abstract getShadowMapBorder(shadowMapParams: ShadowMapParams): number;\r\n abstract getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType;\r\n abstract postRenderShadowMap(shadowMapParams: ShadowMapParams);\r\n abstract getDepthScale(): number;\r\n abstract setDepthScale(val: number);\r\n abstract resourceDirty(): boolean;\r\n abstract doUpdateResources(shadowMapParams: ShadowMapParams);\r\n abstract getShaderHash(): string;\r\n abstract computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp;\r\n abstract getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract getShadowMapDepthFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract useNativeShadowMap(shadowMapParams: ShadowMapParams): boolean;\r\n}\r\n"],"names":["ShadowImpl","_resourceDirty","invalidateResource","updateResources","shadowMapParams","doUpdateResources"],"mappings":"AAGA,iBACO,MAAeA,UAAAA,CAAAA;IACVC,cAAwB;IAClC,WAAc,EAAA;QACZ,IAAI,CAACA,cAAc,GAAG,IAAA;AACxB;IACAC,kBAAqB,GAAA;QACnB,IAAI,CAACD,cAAc,GAAG,IAAA;AACxB;AACAE,IAAAA,eAAAA,CAAgBC,eAAgC,EAAE;QAChD,IAAI,CAACC,iBAAiB,CAACD,eAAAA,CAAAA;AACzB;AA+BF;;;;"}