@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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+ {"version":3,"file":"blitter.js","sources":["../../../src/blitter/blitter.ts"],"sourcesContent":["import type { CubeFace } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n RenderStateSet,\r\n BaseTexture,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUProgram,\r\n Texture2D,\r\n Texture2DArray,\r\n TextureCube,\r\n TextureSampler,\r\n PBGlobalScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport { Primitive } from '../render/primitive';\r\nimport { linearToGamma } from '../shaders/misc';\r\n\r\n// TODO: multi-pass support for filter\r\n\r\n/**\r\n * Blit type\r\n * @public\r\n */\r\nexport type BlitType = '2d' | '2d-array' | 'cube';\r\n\r\ntype BlitProgramInfo = { program: GPUProgram; bindGroup: BindGroup };\r\n\r\n/**\r\n * Base class for any kind of blitters\r\n * @public\r\n */\r\nexport abstract class Blitter {\r\n /** @internal */\r\n protected _hash: string;\r\n /** @internal */\r\n protected _renderStates: RenderStateSet;\r\n /** @internal */\r\n protected _srgbOut: boolean;\r\n /** @internal */\r\n protected _flip: boolean;\r\n /** @internal */\r\n protected _viewport: number[];\r\n /** @internal */\r\n protected _scissor: number[];\r\n /** @internal */\r\n protected _destRect: number[];\r\n /** @internal */\r\n protected _offsetParams: Vector4;\r\n /**\r\n * Creates an instance of Blitter\r\n */\r\n constructor() {\r\n this._hash = null;\r\n this._renderStates = null;\r\n this._srgbOut = false;\r\n this._flip = false;\r\n this._viewport = null;\r\n this._scissor = null;\r\n this._destRect = null;\r\n this._offsetParams = new Vector4();\r\n }\r\n /** Viewport */\r\n get viewport(): number[] {\r\n return this._viewport;\r\n }\r\n set viewport(val: number[]) {\r\n this._viewport = val ?? null;\r\n }\r\n /** Scissor rect */\r\n get scissor(): number[] {\r\n return this._scissor;\r\n }\r\n set scissor(val: number[]) {\r\n this._scissor = val ?? null;\r\n }\r\n /** Destination rectangle */\r\n get destRect(): number[] {\r\n return this._destRect;\r\n }\r\n set destRect(val: number[]) {\r\n if (!!this._destRect !== !!val) {\r\n this.invalidateHash();\r\n }\r\n this._destRect = val ?? null;\r\n }\r\n /**\r\n * Whether output color value in gamma color space\r\n */\r\n get srgbOut(): boolean {\r\n return this._srgbOut;\r\n }\r\n set srgbOut(val: boolean) {\r\n if (this._srgbOut !== !!val) {\r\n this._srgbOut = !!val;\r\n this.invalidateHash();\r\n }\r\n }\r\n /**\r\n * Render states used to do the blitting\r\n */\r\n get renderStates(): RenderStateSet {\r\n return this._renderStates;\r\n }\r\n set renderStates(rs: RenderStateSet) {\r\n this._renderStates = rs;\r\n }\r\n /**\r\n * Program hash code\r\n */\r\n get hash(): string {\r\n if (!this._hash) {\r\n this._hash = `${this.constructor.name}:${this._srgbOut ? 1 : 0}:${this._flip ? 1 : 0}:${\r\n this._destRect ? 1 : 0\r\n }:${this.calcHash()}`;\r\n }\r\n return this._hash;\r\n }\r\n /**\r\n * Force the hash code to be regenerated\r\n */\r\n invalidateHash(): void {\r\n this._hash = null;\r\n }\r\n /**\r\n * Reads a texel from the source texture\r\n * @param scope - The shader scope\r\n * @param type - The blit type\r\n * @param srcTex - The source texture\r\n * @param uv - The texture coordinate from where the texel will be read\r\n * @param srcLayer - The layer of the source texture\r\n * @returns The read texel\r\n */\r\n readTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n uv: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint' | 'depth'\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n if (sampleType === 'float' || sampleType === 'depth') {\r\n switch (type) {\r\n case '2d':\r\n case 'cube':\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(srcTex, uv, 0)\r\n : pb.textureSample(srcTex, uv);\r\n case '2d-array':\r\n return pb.textureArraySampleLevel(srcTex, uv, srcLayer, 0);\r\n default:\r\n return null;\r\n }\r\n } else {\r\n switch (type) {\r\n case '2d':\r\n return pb.textureLoad(srcTex, pb.ivec2(pb.mul(pb.vec2(pb.textureDimensions(srcTex, 0)), uv)), 0);\r\n case 'cube':\r\n throw new Error('Integer format cube texture not supported');\r\n case '2d-array':\r\n return pb.textureArrayLoad(\r\n srcTex,\r\n pb.ivec2(pb.mul(pb.vec2(pb.textureDimensions(srcTex, 0)), uv)),\r\n srcLayer,\r\n 0\r\n );\r\n default:\r\n return null;\r\n }\r\n }\r\n }\r\n /**\r\n * Writes a texel to destination texture\r\n * @param scope - The shader scope\r\n * @param type - The blit type\r\n * @param uv - The texture coordinate to where the texel will be written\r\n * @param texel - The texel to be written\r\n * @returns The written texel\r\n */\r\n writeTexel(scope: PBInsideFunctionScope, type: BlitType, uv: PBShaderExp, texel: PBShaderExp): PBShaderExp {\r\n return texel;\r\n }\r\n /**\r\n * Initialize uniforms of the blit program\r\n * @param _scope - The shader scope\r\n * @param _type - The blit type\r\n */\r\n setup(_scope: PBGlobalScope, _type: BlitType) {}\r\n /**\r\n * Update uniforms of the bind group\r\n * @param bindGroup - The bind group to be updated\r\n */\r\n setUniforms(_bindGroup: BindGroup, _sourceTex: BaseTexture) {}\r\n /**\r\n * Calculates the destination texel by the source texel\r\n * @param scope - The shader scope\r\n * @param type - The blit type\r\n * @param srcTex - The source texel\r\n * @param srcUV - The texture coordinate of the source texel\r\n * @param srcLayer - The layer of the source texture\r\n * @returns the destination texel\r\n */\r\n abstract filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampeType: 'float' | 'int' | 'uint' | 'depth'\r\n ): PBShaderExp;\r\n /**\r\n * Calculates the hash code\r\n * @returns the calculated hash code\r\n */\r\n protected abstract calcHash(): string;\r\n /** @internal */\r\n protected blit2D(source: Texture2D, dest: FrameBuffer, sampler?: TextureSampler): void {\r\n const device = Application.instance.device;\r\n const flip = !dest && device.type === 'webgpu';\r\n const bilinearFiltering = sampler\r\n ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear'\r\n : source.isFilterable();\r\n const programInfo = getBlitProgram(\r\n '2d',\r\n this,\r\n bilinearFiltering,\r\n source.isIntegerFormat() ? (source.isSignedFormat() ? 'int' : 'uint') : 'float',\r\n flip\r\n );\r\n programInfo.bindGroup.setTexture('srcTex', source, sampler);\r\n if (this._destRect) {\r\n const destWidth = this._viewport?.[2] ?? dest?.getWidth() ?? device.getBackBufferWidth();\r\n const destHeight = this._viewport?.[3] ?? dest?.getHeight() ?? device.getBackBufferHeight();\r\n this._offsetParams.setXYZW(\r\n this._destRect[2] / destWidth,\r\n this._destRect[3] / destHeight,\r\n (this._destRect[2] + 2 * this._destRect[0]) / destWidth - 1,\r\n (this._destRect[3] + 2 * this._destRect[1]) / destHeight - 1\r\n );\r\n programInfo.bindGroup.setValue('scaleBias', this._offsetParams);\r\n }\r\n this.setUniforms(programInfo.bindGroup, source);\r\n device.setFramebuffer(dest ?? null);\r\n device.setViewport(this._viewport);\r\n device.setScissor(this._scissor);\r\n device.setProgram(programInfo.program);\r\n device.setBindGroup(0, programInfo.bindGroup);\r\n device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());\r\n getBlitPrimitive2D().draw();\r\n }\r\n /** @internal */\r\n protected blit2DArray(\r\n source: Texture2DArray,\r\n dest: FrameBuffer,\r\n layer: number,\r\n sampler?: TextureSampler\r\n ): void {\r\n const device = Application.instance.device;\r\n const flip = !dest && device.type === 'webgpu';\r\n const bilinearFiltering = sampler\r\n ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear'\r\n : source.isFilterable();\r\n const programInfo = getBlitProgram(\r\n '2d-array',\r\n this,\r\n bilinearFiltering,\r\n source.isIntegerFormat() ? (source.isSignedFormat() ? 'int' : 'uint') : 'float',\r\n flip\r\n );\r\n programInfo.bindGroup.setTexture('srcTex', source, sampler);\r\n programInfo.bindGroup.setValue('srcLayer', layer);\r\n this.setUniforms(programInfo.bindGroup, source);\r\n device.setFramebuffer(dest ?? null);\r\n device.setViewport(this._viewport);\r\n device.setScissor(this._scissor);\r\n device.setProgram(programInfo.program);\r\n device.setBindGroup(0, programInfo.bindGroup);\r\n device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());\r\n getBlitPrimitive2D().draw();\r\n }\r\n /** @internal */\r\n protected blitCubeMap(\r\n source: TextureCube,\r\n dest: FrameBuffer,\r\n face: CubeFace,\r\n sampler?: TextureSampler\r\n ): void {\r\n const device = Application.instance.device;\r\n const flip = !dest && device.type === 'webgpu';\r\n const bilinearFiltering = sampler\r\n ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear'\r\n : source.isFilterable();\r\n const programInfo = getBlitProgram(\r\n 'cube',\r\n this,\r\n bilinearFiltering,\r\n source.isIntegerFormat() ? (source.isSignedFormat() ? 'int' : 'uint') : 'float',\r\n flip\r\n );\r\n programInfo.bindGroup.setTexture('srcTex', source, sampler);\r\n programInfo.bindGroup.setValue('texelSize', 1 / source.width);\r\n programInfo.bindGroup.setValue('cubeFace', face);\r\n this.setUniforms(programInfo.bindGroup, source);\r\n device.setFramebuffer(dest ?? null);\r\n device.setViewport(this._viewport);\r\n device.setScissor(this._scissor);\r\n device.setProgram(programInfo.program);\r\n device.setBindGroup(0, programInfo.bindGroup);\r\n device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());\r\n getBlitPrimitive2D().draw();\r\n }\r\n /**\r\n * Blits a 2D texture to a frame buffer\r\n * @param source - The source texture\r\n * @param dest - The frame buffer to blit onto\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: Texture2D, dest: FrameBuffer, sampler?: TextureSampler): void;\r\n /**\r\n * Blits a 2D texture to 2D texture or frame buffer\r\n * @param source - The source texture\r\n * @param dest - The destination texture or frame buffer\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: Texture2D, dest: Texture2D, sampler?: TextureSampler): void;\r\n /**\r\n * Blits a 2D texture to given layer of a 2D array texture\r\n * @param source - The source texture\r\n * @param dest - The destination texture\r\n * @param layer - The layer of the destination texture\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: Texture2D, dest: Texture2DArray, layer: number, sampler?: TextureSampler): void;\r\n /**\r\n * Blits a 2d array texture to another 2d array texture\r\n *\r\n * @remarks\r\n * All layers of the source texture will be copied to the destination texture\r\n *\r\n * @param source - The source texture\r\n * @param dest - The destination texture\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: Texture2DArray, dest: Texture2DArray, sampler?: TextureSampler): void;\r\n /**\r\n * Blits given layer of a 2d array texture to a frame buffer\r\n * @param source - The source texture\r\n * @param dest - The frame buffer to blit onto\r\n * @param layer - The layer to be copied\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: Texture2DArray, dest: FrameBuffer, layer: number, sampler?: TextureSampler): void;\r\n /**\r\n * Blits given layer of a 2d array texture to a 2d texture or frame buffer\r\n * @param source - The source texture\r\n * @param dest - The destination texture or frame buffer\r\n * @param layer - The layer to be copied\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: Texture2DArray, dest: Texture2D, layer: number, sampler?: TextureSampler): void;\r\n /**\r\n * Blits a cube texture to another cube texture\r\n *\r\n * @remarks\r\n * All faces of the source texture will be copied to the destination texture\r\n *\r\n * @param source - The source texture\r\n * @param dest - The destination texture\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: TextureCube, dest: TextureCube, sampler?: TextureSampler): void;\r\n /**\r\n * Blits given face of a cube texture to a frame buffer\r\n * @param source - The source texture\r\n * @param dest - The frame buffer to blit onto\r\n * @param face - The face to be copied\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: TextureCube, dest: FrameBuffer, face: number, sampler?: TextureSampler): void;\r\n /**\r\n * Blits given face of a cube texture to a 2d texture or frame buffer\r\n * @param source - The source texture\r\n * @param dest - The destination texture or frame buffer\r\n * @param face - The face to be copied\r\n * @param sampler - Sampler for source texture\r\n */\r\n blit(source: TextureCube, dest: Texture2D, face: number, sampler?: TextureSampler): void;\r\n blit(\r\n source: BaseTexture,\r\n dest: BaseTexture | FrameBuffer,\r\n layer?: number | TextureSampler,\r\n sampler?: TextureSampler\r\n ): void;\r\n blit(\r\n source: BaseTexture,\r\n dest: BaseTexture | FrameBuffer,\r\n layer?: number | TextureSampler,\r\n sampler?: TextureSampler\r\n ): void {\r\n const device = Application.instance.device;\r\n device.pushDeviceStates();\r\n if (!dest) {\r\n if (source.isTexture2D()) {\r\n this.blit2D(source, null, sampler);\r\n } else if (source.isTexture2DArray()) {\r\n this.blit2DArray(source, null, (layer as number) || 0, sampler);\r\n } else if (source.isTextureCube()) {\r\n this.blitCubeMap(source, null, (layer as number) || 0, sampler);\r\n } else {\r\n throw new Error('Blitter.blit() failed: invalid texture type');\r\n }\r\n } else {\r\n const framebuffer = dest.isFramebuffer()\r\n ? dest\r\n : device.pool.createTemporalFramebuffer(false, [dest], null);\r\n const destTexture = dest.isFramebuffer() ? dest.getColorAttachments()?.[0] : dest;\r\n if (source.isTexture2D()) {\r\n if (!destTexture?.isTexture2D() && !destTexture?.isTexture2DArray()) {\r\n throw new Error('Blitter.blit() failed: invalid destination texture type');\r\n }\r\n if (destTexture.isTexture2DArray()) {\r\n framebuffer.setColorAttachmentLayer(0, (layer as number) || 0);\r\n }\r\n this.blit2D(source, framebuffer, sampler);\r\n } else if (source.isTexture2DArray()) {\r\n if (!destTexture?.isTexture2D() && !destTexture.isTexture2DArray()) {\r\n throw new Error('Blitter.blit() failed: invalid destination texture type');\r\n }\r\n if (destTexture.isTexture2D()) {\r\n this.blit2DArray(source, framebuffer, (layer as number) || 0, sampler);\r\n } else {\r\n const n = Math.min(source.depth, destTexture.depth);\r\n for (let i = 0; i < n; i++) {\r\n framebuffer.setColorAttachmentLayer(0, i);\r\n this.blit2DArray(source, framebuffer, i, layer as TextureSampler);\r\n }\r\n }\r\n } else if (source.isTextureCube()) {\r\n if (!destTexture.isTextureCube() && !destTexture.isTexture2D()) {\r\n throw new Error('Blitter.blit() failed: invalid destination texture type');\r\n }\r\n if (destTexture.isTextureCube()) {\r\n for (let i = 0; i < 6; i++) {\r\n framebuffer.setColorAttachmentCubeFace(0, i);\r\n this.blitCubeMap(source, framebuffer, i, layer as TextureSampler);\r\n }\r\n } else {\r\n this.blitCubeMap(source, framebuffer, (layer as number) || 0, sampler);\r\n }\r\n } else {\r\n throw new Error('Blitter.blit() failed: invalid texture type');\r\n }\r\n if (framebuffer && framebuffer !== dest) {\r\n device.pool.releaseFrameBuffer(framebuffer);\r\n }\r\n }\r\n device.popDeviceStates();\r\n }\r\n}\r\n\r\nconst blitProgramCache: {\r\n [hash: string]: BlitProgramInfo;\r\n} = {};\r\n\r\nlet blitPrimitive2D: Primitive = null;\r\nlet blitRenderStates: RenderStateSet = null;\r\n\r\nfunction getBlitPrimitive2D(): Primitive {\r\n if (!blitPrimitive2D) {\r\n blitPrimitive2D = new Primitive();\r\n blitPrimitive2D.createAndSetVertexBuffer(\r\n 'position_f32x2',\r\n new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1])\r\n );\r\n blitPrimitive2D.indexCount = 4;\r\n blitPrimitive2D.indexStart = 0;\r\n blitPrimitive2D.primitiveType = 'triangle-strip';\r\n }\r\n return blitPrimitive2D;\r\n}\r\n\r\nfunction getBlitRenderStateSet(): RenderStateSet {\r\n if (!blitRenderStates) {\r\n blitRenderStates = Application.instance.device.createRenderStateSet();\r\n blitRenderStates.useDepthState().enableTest(false).enableWrite(false);\r\n blitRenderStates.useRasterizerState().setCullMode('none');\r\n }\r\n return blitRenderStates;\r\n}\r\n\r\nfunction getBlitProgram(\r\n type: BlitType,\r\n filter: Blitter,\r\n bilinearFiltering: boolean,\r\n sampleType: 'int' | 'uint' | 'float' | 'depth',\r\n flip: boolean\r\n): BlitProgramInfo {\r\n const hash = `${type}:${filter.hash}:${bilinearFiltering}:${sampleType}:${flip ? 1 : 0}`;\r\n let programInfo = blitProgramCache[hash];\r\n if (programInfo === undefined) {\r\n programInfo =\r\n createBlitProgram(type, filter, bilinearFiltering, sampleType, flip, !!filter.destRect) || null;\r\n blitProgramCache[hash] = programInfo;\r\n }\r\n return programInfo;\r\n}\r\n\r\nfunction createBlitProgram(\r\n type: BlitType,\r\n filter: Blitter,\r\n bilinearFiltering: boolean,\r\n st: 'int' | 'uint' | 'float' | 'depth',\r\n flip: boolean,\r\n scaleBias: boolean\r\n): BlitProgramInfo {\r\n const program = Application.instance.device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n if (scaleBias) {\r\n this.scaleBias = pb.vec4().uniform(0);\r\n }\r\n filter.setup(this, type);\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv =\r\n type === 'cube'\r\n ? pb.mul(pb.vec2(1, -1), this.$inputs.pos.xy)\r\n : pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (Application.instance.device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n if (scaleBias) {\r\n this.$l.xy = pb.add(pb.mul(this.$builtins.position.xy, this.scaleBias.xy), this.scaleBias.zw);\r\n this.$builtins.position = pb.vec4(this.xy, 1, 1);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n switch (type) {\r\n case '2d':\r\n if (st === 'int') {\r\n this.srcTex = pb.itex2D().sampleType('sint').uniform(0);\r\n } else if (st === 'uint') {\r\n this.srcTex = pb.utex2D().sampleType('uint').uniform(0);\r\n } else if (st === 'depth') {\r\n this.srcTex = pb.tex2DShadow().uniform(0);\r\n } else {\r\n this.srcTex = pb\r\n .tex2D()\r\n .sampleType(bilinearFiltering ? 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@@ -0,0 +1,118 @@
1
+ import { Blitter } from './blitter.js';
2
+
3
+ /**
4
+ * Box-filter blitter
5
+ * @public
6
+ */ class BoxFilterBlitter extends Blitter {
7
+ /** @internal */ _phase;
8
+ /** @internal */ _kernelSize;
9
+ /** @internal */ _sigma;
10
+ /** @internal */ _blurSize;
11
+ /** @internal */ _logSpace;
12
+ /** @internal */ _logSpaceMultiplier;
13
+ /**
14
+ * Creates an instance of BoxFilterBlitter
15
+ * @param phase - phase of the blit operation
16
+ * @param kernelSize - kernel size
17
+ * @param blurSize - blur size
18
+ */ constructor(phase, kernelSize, blurSize){
19
+ super();
20
+ this._phase = phase;
21
+ this._kernelSize = kernelSize;
22
+ this._blurSize = blurSize;
23
+ this._logSpace = false;
24
+ this._logSpaceMultiplier = 1;
25
+ }
26
+ /**
27
+ * true if the box filter will be applied in logarithmic space
28
+ */ get logSpace() {
29
+ return this._logSpace;
30
+ }
31
+ set logSpace(val) {
32
+ this._logSpace = !!val;
33
+ }
34
+ /**
35
+ * Multiplier for logarithmic space blur
36
+ */ get logSpaceMultiplier() {
37
+ return this._logSpaceMultiplier;
38
+ }
39
+ set logSpaceMultiplier(val) {
40
+ this._logSpaceMultiplier = val;
41
+ }
42
+ /**
43
+ * {@inheritDoc Blitter.setup}
44
+ * @override
45
+ */ setup(scope, type) {
46
+ const pb = scope.$builder;
47
+ if (pb.shaderKind === 'fragment') {
48
+ scope.blurSize = pb.float().uniform(0);
49
+ if (this._logSpace && this._phase === 'horizonal') {
50
+ scope.multiplier = pb.float().uniform(0);
51
+ }
52
+ if (this._phase !== 'horizonal' && this._phase !== 'vertical') {
53
+ throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid phase: ${this._phase}`);
54
+ }
55
+ if (!Number.isInteger(this._kernelSize) || this._kernelSize < 0 || (this._kernelSize & 1) === 0) {
56
+ throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid kernel size: ${this._kernelSize}`);
57
+ }
58
+ scope.blurMultiplyVec = type === 'cube' ? this._phase === 'horizonal' ? pb.vec3(1, 0, 0) : pb.vec3(0, 1, 0) : this._phase === 'horizonal' ? pb.vec2(1, 0) : pb.vec2(0, 1);
59
+ scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);
60
+ scope.weight = pb.float(1 / this._kernelSize);
61
+ }
62
+ }
63
+ /**
64
+ * {@inheritDoc Blitter.setUniforms}
65
+ * @override
66
+ */ setUniforms(bindGroup) {
67
+ bindGroup.setValue('blurSize', this._blurSize);
68
+ if (this._logSpace && this._phase === 'horizonal') {
69
+ bindGroup.setValue('multiplier', this._logSpaceMultiplier);
70
+ }
71
+ }
72
+ /**
73
+ * {@inheritDoc Blitter.filter}
74
+ * @override
75
+ */ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
76
+ const that = this;
77
+ const pb = scope.$builder;
78
+ scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
79
+ if (that._logSpace) {
80
+ scope.avgValue = pb.vec4(scope.weight);
81
+ } else {
82
+ scope.avgValue = pb.mul(that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType), scope.weight);
83
+ }
84
+ scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function() {
85
+ this.d1 = that.readTexel(this, type, srcTex, pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
86
+ this.d2 = that.readTexel(this, type, srcTex, pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
87
+ if (that._logSpace) {
88
+ if (that._phase === 'horizonal') {
89
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.mul(pb.sub(this.d1, this.d0), this.multiplier)), this.weight));
90
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.mul(pb.sub(this.d2, this.d0), this.multiplier)), this.weight));
91
+ } else {
92
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.sub(this.d1, this.d0)), this.weight));
93
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.sub(this.d2, this.d0)), this.weight));
94
+ }
95
+ } else {
96
+ this.avgValue = pb.add(this.avgValue, pb.mul(this.d1, this.weight));
97
+ this.avgValue = pb.add(this.avgValue, pb.mul(this.d2, this.weight));
98
+ }
99
+ });
100
+ if (that._logSpace) {
101
+ if (that._phase === 'horizonal') {
102
+ scope.avgValue = pb.add(pb.mul(scope.multiplier, scope.d0), pb.log(scope.avgValue));
103
+ } else {
104
+ scope.avgValue = pb.add(scope.d0, pb.log(scope.avgValue));
105
+ }
106
+ }
107
+ return scope.avgValue;
108
+ }
109
+ /**
110
+ * {@inheritDoc Blitter.calcHash}
111
+ * @override
112
+ */ calcHash() {
113
+ return `${this._phase}-${this._kernelSize}-${Number(!!this._logSpace)}`;
114
+ }
115
+ }
116
+
117
+ export { BoxFilterBlitter };
118
+ //# sourceMappingURL=box.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"box.js","sources":["../../../src/blitter/box.ts"],"sourcesContent":["import type { BindGroup, PBShaderExp, PBInsideFunctionScope, PBGlobalScope } from '@zephyr3d/device';\r\nimport type { BlitType } from './blitter';\r\nimport { Blitter } from './blitter';\r\n\r\n/**\r\n * Box-filter blitter\r\n * @public\r\n */\r\nexport class BoxFilterBlitter extends Blitter {\r\n /** @internal */\r\n protected _phase: 'horizonal' | 'vertical';\r\n /** @internal */\r\n protected _kernelSize: number;\r\n /** @internal */\r\n protected _sigma: number;\r\n /** @internal */\r\n protected _blurSize: number;\r\n /** @internal */\r\n protected _logSpace: boolean;\r\n /** @internal */\r\n protected _logSpaceMultiplier: number;\r\n /**\r\n * Creates an instance of BoxFilterBlitter\r\n * @param phase - phase of the blit operation\r\n * @param kernelSize - kernel size\r\n * @param blurSize - blur size\r\n */\r\n constructor(phase: 'horizonal' | 'vertical', kernelSize: number, blurSize: number) {\r\n super();\r\n this._phase = phase;\r\n this._kernelSize = kernelSize;\r\n this._blurSize = blurSize;\r\n this._logSpace = false;\r\n this._logSpaceMultiplier = 1;\r\n }\r\n /**\r\n * true if the box filter will be applied in logarithmic space\r\n */\r\n get logSpace(): boolean {\r\n return this._logSpace;\r\n }\r\n set logSpace(val: boolean) {\r\n this._logSpace = !!val;\r\n }\r\n /**\r\n * Multiplier for logarithmic space blur\r\n */\r\n get logSpaceMultiplier(): number {\r\n return this._logSpaceMultiplier;\r\n }\r\n set logSpaceMultiplier(val: number) {\r\n this._logSpaceMultiplier = val;\r\n }\r\n /**\r\n * {@inheritDoc Blitter.setup}\r\n * @override\r\n */\r\n setup(scope: PBGlobalScope, type: BlitType) {\r\n const pb = scope.$builder;\r\n if (pb.shaderKind === 'fragment') {\r\n scope.blurSize = pb.float().uniform(0);\r\n if (this._logSpace && this._phase === 'horizonal') {\r\n scope.multiplier = pb.float().uniform(0);\r\n }\r\n if (this._phase !== 'horizonal' && this._phase !== 'vertical') {\r\n throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid phase: ${this._phase}`);\r\n }\r\n if (!Number.isInteger(this._kernelSize) || this._kernelSize < 0 || (this._kernelSize & 1) === 0) {\r\n throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid kernel size: ${this._kernelSize}`);\r\n }\r\n scope.blurMultiplyVec =\r\n type === 'cube'\r\n ? this._phase === 'horizonal'\r\n ? pb.vec3(1, 0, 0)\r\n : pb.vec3(0, 1, 0)\r\n : this._phase === 'horizonal'\r\n ? pb.vec2(1, 0)\r\n : pb.vec2(0, 1);\r\n scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);\r\n scope.weight = pb.float(1 / this._kernelSize);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Blitter.setUniforms}\r\n * @override\r\n */\r\n setUniforms(bindGroup: BindGroup) {\r\n bindGroup.setValue('blurSize', this._blurSize);\r\n if (this._logSpace && this._phase === 'horizonal') {\r\n bindGroup.setValue('multiplier', this._logSpaceMultiplier);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Blitter.filter}\r\n * @override\r\n */\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n const that = this;\r\n const pb = scope.$builder;\r\n scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n if (that._logSpace) {\r\n scope.avgValue = pb.vec4(scope.weight);\r\n } else {\r\n scope.avgValue = pb.mul(that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType), scope.weight);\r\n }\r\n scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function () {\r\n this.d1 = that.readTexel(\r\n this,\r\n type,\r\n srcTex,\r\n pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)),\r\n srcLayer,\r\n sampleType\r\n );\r\n this.d2 = that.readTexel(\r\n this,\r\n type,\r\n srcTex,\r\n pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)),\r\n srcLayer,\r\n sampleType\r\n );\r\n if (that._logSpace) {\r\n if (that._phase === 'horizonal') {\r\n this.avgValue = pb.add(\r\n this.avgValue,\r\n pb.mul(pb.exp(pb.mul(pb.sub(this.d1, this.d0), this.multiplier)), this.weight)\r\n );\r\n this.avgValue = pb.add(\r\n this.avgValue,\r\n pb.mul(pb.exp(pb.mul(pb.sub(this.d2, this.d0), this.multiplier)), this.weight)\r\n );\r\n } else {\r\n this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.sub(this.d1, this.d0)), this.weight));\r\n this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.sub(this.d2, this.d0)), this.weight));\r\n }\r\n } else {\r\n this.avgValue = pb.add(this.avgValue, pb.mul(this.d1, this.weight));\r\n this.avgValue = pb.add(this.avgValue, pb.mul(this.d2, this.weight));\r\n }\r\n });\r\n if (that._logSpace) {\r\n if (that._phase === 'horizonal') {\r\n scope.avgValue = pb.add(pb.mul(scope.multiplier, scope.d0), pb.log(scope.avgValue));\r\n } else {\r\n scope.avgValue = pb.add(scope.d0, pb.log(scope.avgValue));\r\n }\r\n }\r\n return scope.avgValue;\r\n }\r\n /**\r\n * {@inheritDoc Blitter.calcHash}\r\n * @override\r\n */\r\n protected calcHash(): string {\r\n return `${this._phase}-${this._kernelSize}-${Number(!!this._logSpace)}`;\r\n }\r\n}\r\n"],"names":["BoxFilterBlitter","Blitter","phase","kernelSize","blurSize","_phase","_kernelSize","_blurSize","_logSpace","_logSpaceMultiplier","logSpace","val","logSpaceMultiplier","setup","scope","type","pb","$builder","shaderKind","float","uniform","multiplier","Error","Number","isInteger","blurMultiplyVec","vec3","vec2","numBlurPixelsPerSide","weight","setUniforms","bindGroup","setValue","filter","srcTex","srcUV","srcLayer","sampleType","that","d0","readTexel","avgValue","vec4","mul","$for","d1","sub","i","d2","add","exp","log"],"mappings":";;AAIA;;;IAIO,MAAMA,gBAAyBC,SAAAA,OAAAA,CAAAA;qBAEpC,MAA2C;qBAE3C,WAA8B;qBAE9B,MAAyB;qBAEzB,SAA4B;qBAE5B,SAA6B;qBAE7B,mBAAsC;AACtC;;;;;AAKC,MACD,YAAYC,KAA+B,EAAEC,UAAkB,EAAEC,QAAgB,CAAE;QACjF,KAAK,EAAA;QACL,IAAI,CAACC,MAAM,GAAGH,KAAAA;QACd,IAAI,CAACI,WAAW,GAAGH,UAAAA;QACnB,IAAI,CAACI,SAAS,GAAGH,QAAAA;QACjB,IAAI,CAACI,SAAS,GAAG,KAAA;QACjB,IAAI,CAACC,mBAAmB,GAAG,CAAA;AAC7B;AACA;;AAEC,MACD,IAAIC,QAAoB,GAAA;QACtB,OAAO,IAAI,CAACF,SAAS;AACvB;IACA,IAAIE,QAAAA,CAASC,GAAY,EAAE;AACzB,QAAA,IAAI,CAACH,SAAS,GAAG,CAAC,CAACG,GAAAA;AACrB;AACA;;AAEC,MACD,IAAIC,kBAA6B,GAAA;QAC/B,OAAO,IAAI,CAACH,mBAAmB;AACjC;IACA,IAAIG,kBAAAA,CAAmBD,GAAW,EAAE;QAClC,IAAI,CAACF,mBAAmB,GAAGE,GAAAA;AAC7B;AACA;;;AAGC,MACDE,KAAMC,CAAAA,KAAoB,EAAEC,IAAc,EAAE;QAC1C,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;QACzB,IAAID,EAAAA,CAAGE,UAAU,KAAK,UAAY,EAAA;AAChCJ,YAAAA,KAAAA,CAAMV,QAAQ,GAAGY,EAAAA,CAAGG,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;YACpC,IAAI,IAAI,CAACZ,SAAS,IAAI,IAAI,CAACH,MAAM,KAAK,WAAa,EAAA;AACjDS,gBAAAA,KAAAA,CAAMO,UAAU,GAAGL,EAAAA,CAAGG,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACxC;YACA,IAAI,IAAI,CAACf,MAAM,KAAK,eAAe,IAAI,CAACA,MAAM,KAAK,UAAY,EAAA;gBAC7D,MAAM,IAAIiB,MAAM,CAAC,wDAAwD,EAAE,IAAI,CAACjB,MAAM,CAAE,CAAA,CAAA;AAC1F;YACA,IAAI,CAACkB,OAAOC,SAAS,CAAC,IAAI,CAAClB,WAAW,KAAK,IAAI,CAACA,WAAW,GAAG,CAAA,IAAK,CAAC,IAAI,CAACA,WAAW,GAAG,CAAA,MAAO,CAAG,EAAA;gBAC/F,MAAM,IAAIgB,MAAM,CAAC,8DAA8D,EAAE,IAAI,CAAChB,WAAW,CAAE,CAAA,CAAA;AACrG;AACAQ,YAAAA,KAAAA,CAAMW,eAAe,GACnBV,IAAS,KAAA,MAAA,GACL,IAAI,CAACV,MAAM,KAAK,WAAA,GACdW,GAAGU,IAAI,CAAC,CAAG,EAAA,CAAA,EAAG,KACdV,EAAGU,CAAAA,IAAI,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA,GAChB,IAAI,CAACrB,MAAM,KAAK,WAAA,GAChBW,EAAGW,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,GACXX,EAAGW,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;AACjBb,YAAAA,KAAAA,CAAMc,oBAAoB,GAAGZ,EAAGG,CAAAA,KAAK,CAAE,CAAA,IAAI,CAACb,WAAW,GAAG,CAAA,IAAK,CAAA,CAAA;YAC/DQ,KAAMe,CAAAA,MAAM,GAAGb,EAAGG,CAAAA,KAAK,CAAC,CAAI,GAAA,IAAI,CAACb,WAAW,CAAA;AAC9C;AACF;AACA;;;MAIAwB,WAAAA,CAAYC,SAAoB,EAAE;AAChCA,QAAAA,SAAAA,CAAUC,QAAQ,CAAC,UAAY,EAAA,IAAI,CAACzB,SAAS,CAAA;QAC7C,IAAI,IAAI,CAACC,SAAS,IAAI,IAAI,CAACH,MAAM,KAAK,WAAa,EAAA;AACjD0B,YAAAA,SAAAA,CAAUC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAACvB,mBAAmB,CAAA;AAC3D;AACF;AACA;;;AAGC,MACDwB,MACEnB,CAAAA,KAA4B,EAC5BC,IAAc,EACdmB,MAAmB,EACnBC,KAAkB,EAClBC,QAAqB,EACrBC,UAAoC,EACvB;AACb,QAAA,MAAMC,OAAO,IAAI;QACjB,MAAMtB,EAAAA,GAAKF,MAAMG,QAAQ;QACzBH,KAAMyB,CAAAA,EAAE,GAAGD,IAAKE,CAAAA,SAAS,CAAC1B,KAAOC,EAAAA,IAAAA,EAAMmB,MAAQC,EAAAA,KAAAA,EAAOC,QAAUC,EAAAA,UAAAA,CAAAA;QAChE,IAAIC,IAAAA,CAAK9B,SAAS,EAAE;AAClBM,YAAAA,KAAAA,CAAM2B,QAAQ,GAAGzB,EAAAA,CAAG0B,IAAI,CAAC5B,MAAMe,MAAM,CAAA;SAChC,MAAA;AACLf,YAAAA,KAAAA,CAAM2B,QAAQ,GAAGzB,EAAG2B,CAAAA,GAAG,CAACL,IAAKE,CAAAA,SAAS,CAAC1B,KAAAA,EAAOC,MAAMmB,MAAQC,EAAAA,KAAAA,EAAOC,QAAUC,EAAAA,UAAAA,CAAAA,EAAavB,MAAMe,MAAM,CAAA;AACxG;QACAf,KAAM8B,CAAAA,IAAI,CAAC5B,EAAGG,CAAAA,KAAK,CAAC,GAAM,CAAA,EAAA,CAAA,EAAGL,KAAMc,CAAAA,oBAAoB,EAAE,WAAA;AACvD,YAAA,IAAI,CAACiB,EAAE,GAAGP,IAAAA,CAAKE,SAAS,CACtB,IAAI,EACJzB,IACAmB,EAAAA,MAAAA,EACAlB,EAAG8B,CAAAA,GAAG,CAACX,KAAAA,EAAOnB,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAAClB,eAAe,EAAE,IAAI,CAACrB,QAAQ,EAAE,IAAI,CAAC2C,CAAC,IAChEX,QACAC,EAAAA,UAAAA,CAAAA;AAEF,YAAA,IAAI,CAACW,EAAE,GAAGV,IAAAA,CAAKE,SAAS,CACtB,IAAI,EACJzB,IACAmB,EAAAA,MAAAA,EACAlB,EAAGiC,CAAAA,GAAG,CAACd,KAAAA,EAAOnB,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAAClB,eAAe,EAAE,IAAI,CAACrB,QAAQ,EAAE,IAAI,CAAC2C,CAAC,IAChEX,QACAC,EAAAA,UAAAA,CAAAA;YAEF,IAAIC,IAAAA,CAAK9B,SAAS,EAAE;gBAClB,IAAI8B,IAAAA,CAAKjC,MAAM,KAAK,WAAa,EAAA;AAC/B,oBAAA,IAAI,CAACoC,QAAQ,GAAGzB,EAAGiC,CAAAA,GAAG,CACpB,IAAI,CAACR,QAAQ,EACbzB,GAAG2B,GAAG,CAAC3B,EAAGkC,CAAAA,GAAG,CAAClC,EAAG2B,CAAAA,GAAG,CAAC3B,EAAAA,CAAG8B,GAAG,CAAC,IAAI,CAACD,EAAE,EAAE,IAAI,CAACN,EAAE,CAAA,EAAG,IAAI,CAAClB,UAAU,CAAI,CAAA,EAAA,IAAI,CAACQ,MAAM,CAAA,CAAA;AAE/E,oBAAA,IAAI,CAACY,QAAQ,GAAGzB,EAAGiC,CAAAA,GAAG,CACpB,IAAI,CAACR,QAAQ,EACbzB,GAAG2B,GAAG,CAAC3B,EAAGkC,CAAAA,GAAG,CAAClC,EAAG2B,CAAAA,GAAG,CAAC3B,EAAAA,CAAG8B,GAAG,CAAC,IAAI,CAACE,EAAE,EAAE,IAAI,CAACT,EAAE,CAAA,EAAG,IAAI,CAAClB,UAAU,CAAI,CAAA,EAAA,IAAI,CAACQ,MAAM,CAAA,CAAA;iBAE1E,MAAA;AACL,oBAAA,IAAI,CAACY,QAAQ,GAAGzB,EAAAA,CAAGiC,GAAG,CAAC,IAAI,CAACR,QAAQ,EAAEzB,EAAG2B,CAAAA,GAAG,CAAC3B,EAAAA,CAAGkC,GAAG,CAAClC,EAAG8B,CAAAA,GAAG,CAAC,IAAI,CAACD,EAAE,EAAE,IAAI,CAACN,EAAE,CAAI,CAAA,EAAA,IAAI,CAACV,MAAM,CAAA,CAAA;AAC1F,oBAAA,IAAI,CAACY,QAAQ,GAAGzB,EAAAA,CAAGiC,GAAG,CAAC,IAAI,CAACR,QAAQ,EAAEzB,EAAG2B,CAAAA,GAAG,CAAC3B,EAAAA,CAAGkC,GAAG,CAAClC,EAAG8B,CAAAA,GAAG,CAAC,IAAI,CAACE,EAAE,EAAE,IAAI,CAACT,EAAE,CAA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@@ -0,0 +1,22 @@
1
+ import { Blitter } from './blitter.js';
2
+
3
+ /**
4
+ * Copy blitter
5
+ * @public
6
+ */ class CopyBlitter extends Blitter {
7
+ /**
8
+ * {@inheritDoc Blitter.filter}
9
+ * @override
10
+ */ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
11
+ return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
12
+ }
13
+ /**
14
+ * {@inheritDoc Blitter.calcHash}
15
+ * @override
16
+ */ calcHash() {
17
+ return '';
18
+ }
19
+ }
20
+
21
+ export { CopyBlitter };
22
+ //# sourceMappingURL=copy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"copy.js","sources":["../../../src/blitter/copy.ts"],"sourcesContent":["import type { BlitType } from './blitter';\r\nimport { Blitter } from './blitter';\r\nimport type { PBShaderExp, PBInsideFunctionScope } from '@zephyr3d/device';\r\n\r\n/**\r\n * Copy blitter\r\n * @public\r\n */\r\nexport class CopyBlitter extends Blitter {\r\n /**\r\n * {@inheritDoc Blitter.filter}\r\n * @override\r\n */\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n }\r\n /**\r\n * {@inheritDoc Blitter.calcHash}\r\n * @override\r\n */\r\n protected calcHash(): string {\r\n return '';\r\n }\r\n}\r\n"],"names":["CopyBlitter","Blitter","filter","scope","type","srcTex","srcUV","srcLayer","sampleType","readTexel"],"mappings":";;AAIA;;;IAIO,MAAMA,WAAoBC,SAAAA,OAAAA,CAAAA;AAC/B;;;AAGC,MACDC,MACEC,CAAAA,KAA4B,EAC5BC,IAAc,EACdC,MAAmB,EACnBC,KAAkB,EAClBC,QAAqB,EACrBC,UAAoC,EACvB;QACb,OAAO,IAAI,CAACC,SAAS,CAACN,OAAOC,IAAMC,EAAAA,MAAAA,EAAQC,OAAOC,QAAUC,EAAAA,UAAAA,CAAAA;AAC9D;AACA;;;AAGC,MACD,QAA6B,GAAA;QAC3B,OAAO,EAAA;AACT;AACF;;;;"}
@@ -0,0 +1,228 @@
1
+ import { Blitter } from './blitter.js';
2
+ import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
3
+
4
+ /**
5
+ * Gaussian blur blitter
6
+ * @public
7
+ */ class GaussianBlurBlitter extends Blitter {
8
+ /** @internal */ _phase;
9
+ /** @internal */ _kernelSize;
10
+ /** @internal */ _sigma;
11
+ /** @internal */ _blurSize;
12
+ /** @internal */ _logSpace;
13
+ /** @internal */ _logSpaceMultiplier;
14
+ /** @internal */ _depthTex;
15
+ /** @internal */ _depthCutoff;
16
+ /**
17
+ * Creates an instance of GaussianBlurBlitter
18
+ * @param phase - Blitter phase
19
+ * @param kernalSize - kernel size
20
+ * @param sigma - Gaussian standard deviation
21
+ * @param blurSize - Blur radius
22
+ */ constructor(phase, kernalSize, sigma, blurSize){
23
+ super();
24
+ this._phase = phase;
25
+ this._kernelSize = kernalSize;
26
+ this._sigma = sigma;
27
+ this._blurSize = blurSize;
28
+ this._logSpace = false;
29
+ this._logSpaceMultiplier = 1;
30
+ this._depthTex = null;
31
+ this._depthCutoff = 0.7;
32
+ }
33
+ /** Blur radius */ get blurSize() {
34
+ return this._blurSize;
35
+ }
36
+ set blurSize(val) {
37
+ this._blurSize = val;
38
+ }
39
+ /** Kernel size */ get kernelSize() {
40
+ return this._kernelSize;
41
+ }
42
+ set kernelSize(val) {
43
+ if (this._kernelSize !== val) {
44
+ this._kernelSize = val;
45
+ this.invalidateHash();
46
+ }
47
+ }
48
+ /** true if the box filter will be applied in logarithmic space */ get logSpace() {
49
+ return this._logSpace;
50
+ }
51
+ set logSpace(val) {
52
+ if (this._logSpace !== !!val) {
53
+ this._logSpace = !!val;
54
+ this.invalidateHash();
55
+ }
56
+ }
57
+ /** Multiplier for logarithmic space blur */ get logSpaceMultiplier() {
58
+ return this._logSpaceMultiplier;
59
+ }
60
+ set logSpaceMultiplier(val) {
61
+ this._logSpaceMultiplier = val;
62
+ }
63
+ /** Linear depth texture */ get depthTexture() {
64
+ return this._depthTex;
65
+ }
66
+ set depthTexture(tex) {
67
+ if (this._depthTex !== tex) {
68
+ if (!tex || !this._depthTex) {
69
+ this.invalidateHash();
70
+ }
71
+ this._depthTex = tex;
72
+ }
73
+ }
74
+ /** Depth cutoff */ get depthCutoff() {
75
+ return this._depthCutoff;
76
+ }
77
+ set depthCutoff(val) {
78
+ this._depthCutoff = val;
79
+ }
80
+ /**
81
+ * {@inheritDoc Blitter.setup}
82
+ * @override
83
+ */ setup(scope, type) {
84
+ const pb = scope.$builder;
85
+ if (pb.shaderKind === 'fragment') {
86
+ if (this._depthTex) {
87
+ scope.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
88
+ scope.depthCutoff = pb.float().uniform(0);
89
+ }
90
+ scope.sigma = pb.float().uniform(0);
91
+ scope.blurSize = pb.float().uniform(0);
92
+ if (this._logSpace && this._phase === 'horizonal') {
93
+ scope.multiplier = pb.float().uniform(0);
94
+ }
95
+ if (this._phase !== 'horizonal' && this._phase !== 'vertical') {
96
+ throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid phase: ${this._phase}`);
97
+ }
98
+ if (!Number.isInteger(this._kernelSize) || this._kernelSize < 0 || (this._kernelSize & 1) === 0) {
99
+ throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid kernel size: ${this._kernelSize}`);
100
+ }
101
+ scope.blurMultiplyVec = type === 'cube' ? this._phase === 'horizonal' ? pb.vec3(1, 0, 0) : pb.vec3(0, 1, 0) : this._phase === 'horizonal' ? pb.vec2(1, 0) : pb.vec2(0, 1);
102
+ scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);
103
+ }
104
+ }
105
+ /**
106
+ * {@inheritDoc Blitter.setUniforms}
107
+ * @override
108
+ */ setUniforms(bindGroup) {
109
+ bindGroup.setValue('sigma', this._sigma);
110
+ bindGroup.setValue('blurSize', this._blurSize);
111
+ if (this._logSpace && this._phase === 'horizonal') {
112
+ bindGroup.setValue('multiplier', this._logSpaceMultiplier);
113
+ }
114
+ if (this._depthTex) {
115
+ bindGroup.setTexture('depthTex', this._depthTex);
116
+ bindGroup.setValue('depthCutoff', this._depthCutoff);
117
+ }
118
+ }
119
+ /**
120
+ * {@inheritDoc Blitter.filter}
121
+ * @override
122
+ */ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
123
+ const that = this;
124
+ const pb = scope.$builder;
125
+ if (that._depthTex) {
126
+ pb.func('getLinearDepth', [
127
+ pb.vec2('uv')
128
+ ], function() {
129
+ this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
130
+ if (pb.getDevice().type === 'webgl') {
131
+ this.$return(decodeNormalizedFloatFromRGBA(this, this.depthValue));
132
+ } else {
133
+ this.$return(this.depthValue.r);
134
+ }
135
+ });
136
+ }
137
+ scope.incrementalGaussian = pb.vec3();
138
+ scope.incrementalGaussian.x = pb.div(1, pb.mul(scope.sigma, Math.sqrt(2 * Math.PI)));
139
+ scope.incrementalGaussian.y = pb.exp(pb.div(-0.5, pb.mul(scope.sigma, scope.sigma)));
140
+ scope.incrementalGaussian.z = pb.mul(scope.incrementalGaussian.y, scope.incrementalGaussian.y);
141
+ scope.coefficientSum = pb.float(0);
142
+ scope.minExpValue = pb.vec4(87, 87, 87, 87);
143
+ scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
144
+ if (that._logSpace) {
145
+ scope.avgValue = pb.vec4(scope.incrementalGaussian.x);
146
+ } else {
147
+ scope.avgValue = pb.mul(that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType), scope.incrementalGaussian.x);
148
+ }
149
+ if (that._depthTex) {
150
+ scope.centerDepth = scope.getLinearDepth(srcUV);
151
+ }
152
+ scope.coefficientSum = pb.add(scope.coefficientSum, scope.incrementalGaussian.x);
153
+ scope.incrementalGaussian = pb.vec3(pb.mul(scope.incrementalGaussian.xy, scope.incrementalGaussian.yz), scope.incrementalGaussian.z);
154
+ scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function() {
155
+ this.$l.uv1 = pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i));
156
+ this.$l.d1 = pb.vec4();
157
+ if (that._depthTex) {
158
+ this.$l.depth1 = this.getLinearDepth(this.uv1);
159
+ this.$l.test1 = pb.lessThan(pb.abs(pb.sub(this.depth1, this.centerDepth)), this.depthCutoff);
160
+ } else {
161
+ this.$l.test1 = true;
162
+ }
163
+ this.$if(this.test1, function() {
164
+ this.d1 = that.readTexel(scope, type, srcTex, this.uv1, srcLayer, sampleType);
165
+ });
166
+ this.$l.uv2 = pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i));
167
+ this.$l.d2 = pb.vec4();
168
+ if (that._depthTex) {
169
+ this.$l.depth2 = this.getLinearDepth(this.uv2);
170
+ this.$l.test2 = pb.lessThan(pb.abs(pb.sub(this.depth2, this.centerDepth)), this.depthCutoff);
171
+ } else {
172
+ this.$l.test2 = true;
173
+ }
174
+ this.$if(this.test2, function() {
175
+ this.d2 = that.readTexel(scope, type, srcTex, pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
176
+ });
177
+ if (that._logSpace) {
178
+ if (that._phase === 'horizonal') {
179
+ this.$if(this.test1, function() {
180
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.mul(pb.sub(this.d1, this.d0), this.multiplier))), this.incrementalGaussian.x));
181
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
182
+ });
183
+ this.$if(this.test2, function() {
184
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.mul(pb.sub(this.d2, this.d0), this.multiplier))), this.incrementalGaussian.x));
185
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
186
+ });
187
+ } else {
188
+ this.$if(this.test1, function() {
189
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.sub(this.d1, this.d0))), this.incrementalGaussian.x));
190
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
191
+ });
192
+ this.$if(this.test2, function() {
193
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.sub(this.d2, this.d0))), this.incrementalGaussian.x));
194
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
195
+ });
196
+ }
197
+ } else {
198
+ this.$if(this.test1, function() {
199
+ this.avgValue = pb.add(this.avgValue, pb.mul(this.d1, this.incrementalGaussian.x));
200
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
201
+ });
202
+ this.$if(this.test2, function() {
203
+ this.avgValue = pb.add(this.avgValue, pb.mul(this.d2, this.incrementalGaussian.x));
204
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
205
+ });
206
+ }
207
+ this.incrementalGaussian = pb.vec3(pb.mul(this.incrementalGaussian.xy, this.incrementalGaussian.yz), this.incrementalGaussian.z);
208
+ });
209
+ scope.$l.outColor = pb.div(scope.avgValue, scope.coefficientSum);
210
+ if (that._logSpace) {
211
+ if (that._phase === 'horizonal') {
212
+ scope.outColor = pb.add(pb.mul(scope.multiplier, scope.d0), pb.log(scope.outColor));
213
+ } else {
214
+ scope.outColor = pb.add(scope.d0, pb.log(scope.outColor));
215
+ }
216
+ }
217
+ return scope.outColor;
218
+ }
219
+ /**
220
+ * {@inheritDoc Blitter.calcHash}
221
+ * @override
222
+ */ calcHash() {
223
+ return `${this._depthTex ? 1 : 0}-${this._phase}-${this._kernelSize}-${Number(!!this._logSpace)}`;
224
+ }
225
+ }
226
+
227
+ export { GaussianBlurBlitter };
228
+ //# sourceMappingURL=gaussianblur.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gaussianblur.js","sources":["../../../src/blitter/gaussianblur.ts"],"sourcesContent":["import type {\r\n BindGroup,\r\n PBShaderExp,\r\n PBInsideFunctionScope,\r\n PBGlobalScope,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport type { BlitType } from './blitter';\r\nimport { Blitter } from './blitter';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\n\r\n/**\r\n * Gaussian blur blitter\r\n * @public\r\n */\r\nexport class GaussianBlurBlitter extends Blitter {\r\n /** @internal */\r\n protected _phase: 'horizonal' | 'vertical';\r\n /** @internal */\r\n protected _kernelSize: number;\r\n /** @internal */\r\n protected _sigma: number;\r\n /** @internal */\r\n protected _blurSize: number;\r\n /** @internal */\r\n protected _logSpace: boolean;\r\n /** @internal */\r\n protected _logSpaceMultiplier: number;\r\n /** @internal */\r\n protected _depthTex: Texture2D;\r\n /** @internal */\r\n protected _depthCutoff: number;\r\n /**\r\n * Creates an instance of GaussianBlurBlitter\r\n * @param phase - Blitter phase\r\n * @param kernalSize - kernel size\r\n * @param sigma - Gaussian standard deviation\r\n * @param blurSize - Blur radius\r\n */\r\n constructor(phase: 'horizonal' | 'vertical', kernalSize: number, sigma: number, blurSize: number) {\r\n super();\r\n this._phase = phase;\r\n this._kernelSize = kernalSize;\r\n this._sigma = sigma;\r\n this._blurSize = blurSize;\r\n this._logSpace = false;\r\n this._logSpaceMultiplier = 1;\r\n this._depthTex = null;\r\n this._depthCutoff = 0.7;\r\n }\r\n /** Blur radius */\r\n get blurSize(): number {\r\n return this._blurSize;\r\n }\r\n set blurSize(val: number) {\r\n this._blurSize = val;\r\n }\r\n /** Kernel size */\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n if (this._kernelSize !== val) {\r\n this._kernelSize = val;\r\n this.invalidateHash();\r\n }\r\n }\r\n /** true if the box filter will be applied in logarithmic space */\r\n get logSpace(): boolean {\r\n return this._logSpace;\r\n }\r\n set logSpace(val: boolean) {\r\n if (this._logSpace !== !!val) {\r\n this._logSpace = !!val;\r\n this.invalidateHash();\r\n }\r\n }\r\n /** Multiplier for logarithmic space blur */\r\n get logSpaceMultiplier(): number {\r\n return this._logSpaceMultiplier;\r\n }\r\n set logSpaceMultiplier(val: number) {\r\n this._logSpaceMultiplier = val;\r\n }\r\n /** Linear depth texture */\r\n get depthTexture(): Texture2D {\r\n return this._depthTex;\r\n }\r\n set depthTexture(tex: Texture2D) {\r\n if (this._depthTex !== tex) {\r\n if (!tex || !this._depthTex) {\r\n this.invalidateHash();\r\n }\r\n this._depthTex = tex;\r\n }\r\n }\r\n /** Depth cutoff */\r\n get depthCutoff(): number {\r\n return this._depthCutoff;\r\n }\r\n set depthCutoff(val: number) {\r\n this._depthCutoff = val;\r\n }\r\n /**\r\n * {@inheritDoc Blitter.setup}\r\n * @override\r\n */\r\n setup(scope: PBGlobalScope, type: BlitType) {\r\n const pb = scope.$builder;\r\n if (pb.shaderKind === 'fragment') {\r\n if (this._depthTex) {\r\n scope.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);\r\n scope.depthCutoff = pb.float().uniform(0);\r\n }\r\n scope.sigma = pb.float().uniform(0);\r\n scope.blurSize = pb.float().uniform(0);\r\n if (this._logSpace && this._phase === 'horizonal') {\r\n scope.multiplier = pb.float().uniform(0);\r\n }\r\n if (this._phase !== 'horizonal' && this._phase !== 'vertical') {\r\n throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid phase: ${this._phase}`);\r\n }\r\n if (!Number.isInteger(this._kernelSize) || this._kernelSize < 0 || (this._kernelSize & 1) === 0) {\r\n throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid kernel size: ${this._kernelSize}`);\r\n }\r\n scope.blurMultiplyVec =\r\n type === 'cube'\r\n ? this._phase === 'horizonal'\r\n ? pb.vec3(1, 0, 0)\r\n : pb.vec3(0, 1, 0)\r\n : this._phase === 'horizonal'\r\n ? pb.vec2(1, 0)\r\n : pb.vec2(0, 1);\r\n scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Blitter.setUniforms}\r\n * @override\r\n */\r\n setUniforms(bindGroup: BindGroup) {\r\n bindGroup.setValue('sigma', this._sigma);\r\n bindGroup.setValue('blurSize', this._blurSize);\r\n if (this._logSpace && this._phase === 'horizonal') {\r\n bindGroup.setValue('multiplier', this._logSpaceMultiplier);\r\n }\r\n if (this._depthTex) {\r\n bindGroup.setTexture('depthTex', this._depthTex);\r\n bindGroup.setValue('depthCutoff', this._depthCutoff);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Blitter.filter}\r\n * @override\r\n */\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n const that = this;\r\n const pb = scope.$builder;\r\n if (that._depthTex) {\r\n pb.func('getLinearDepth', [pb.vec2('uv')], function () {\r\n this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$return(decodeNormalizedFloatFromRGBA(this, this.depthValue));\r\n } else {\r\n this.$return(this.depthValue.r);\r\n }\r\n });\r\n }\r\n scope.incrementalGaussian = pb.vec3();\r\n scope.incrementalGaussian.x = pb.div(1, pb.mul(scope.sigma, Math.sqrt(2 * Math.PI)));\r\n scope.incrementalGaussian.y = pb.exp(pb.div(-0.5, pb.mul(scope.sigma, scope.sigma)));\r\n scope.incrementalGaussian.z = pb.mul(scope.incrementalGaussian.y, scope.incrementalGaussian.y);\r\n scope.coefficientSum = pb.float(0);\r\n scope.minExpValue = pb.vec4(87, 87, 87, 87);\r\n scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n if (that._logSpace) {\r\n scope.avgValue = pb.vec4(scope.incrementalGaussian.x);\r\n } else {\r\n scope.avgValue = pb.mul(\r\n that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType),\r\n scope.incrementalGaussian.x\r\n );\r\n }\r\n if (that._depthTex) {\r\n scope.centerDepth = scope.getLinearDepth(srcUV);\r\n }\r\n scope.coefficientSum = pb.add(scope.coefficientSum, scope.incrementalGaussian.x);\r\n scope.incrementalGaussian = pb.vec3(\r\n pb.mul(scope.incrementalGaussian.xy, scope.incrementalGaussian.yz),\r\n scope.incrementalGaussian.z\r\n );\r\n scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function () {\r\n this.$l.uv1 = pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i));\r\n this.$l.d1 = pb.vec4();\r\n if (that._depthTex) {\r\n this.$l.depth1 = this.getLinearDepth(this.uv1);\r\n this.$l.test1 = pb.lessThan(pb.abs(pb.sub(this.depth1, this.centerDepth)), this.depthCutoff);\r\n } else {\r\n this.$l.test1 = true;\r\n }\r\n this.$if(this.test1, function () {\r\n this.d1 = that.readTexel(scope, type, srcTex, this.uv1, srcLayer, sampleType);\r\n });\r\n this.$l.uv2 = pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i));\r\n this.$l.d2 = pb.vec4();\r\n if (that._depthTex) {\r\n this.$l.depth2 = this.getLinearDepth(this.uv2);\r\n this.$l.test2 = pb.lessThan(pb.abs(pb.sub(this.depth2, this.centerDepth)), this.depthCutoff);\r\n } else {\r\n this.$l.test2 = true;\r\n }\r\n this.$if(this.test2, function () {\r\n this.d2 = that.readTexel(\r\n scope,\r\n type,\r\n srcTex,\r\n pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)),\r\n srcLayer,\r\n sampleType\r\n );\r\n });\r\n if (that._logSpace) {\r\n if (that._phase === 'horizonal') {\r\n this.$if(this.test1, function () {\r\n this.avgValue = pb.add(\r\n this.avgValue,\r\n pb.mul(\r\n pb.exp(pb.min(this.minExpValue, pb.mul(pb.sub(this.d1, this.d0), this.multiplier))),\r\n this.incrementalGaussian.x\r\n )\r\n );\r\n this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);\r\n });\r\n this.$if(this.test2, function () {\r\n this.avgValue = pb.add(\r\n this.avgValue,\r\n pb.mul(\r\n pb.exp(pb.min(this.minExpValue, pb.mul(pb.sub(this.d2, this.d0), this.multiplier))),\r\n this.incrementalGaussian.x\r\n )\r\n );\r\n this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);\r\n });\r\n } else {\r\n this.$if(this.test1, function () {\r\n this.avgValue = pb.add(\r\n this.avgValue,\r\n pb.mul(pb.exp(pb.min(this.minExpValue, pb.sub(this.d1, this.d0))), this.incrementalGaussian.x)\r\n );\r\n this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);\r\n });\r\n this.$if(this.test2, function () {\r\n this.avgValue = pb.add(\r\n this.avgValue,\r\n pb.mul(pb.exp(pb.min(this.minExpValue, pb.sub(this.d2, this.d0))), this.incrementalGaussian.x)\r\n );\r\n this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);\r\n });\r\n }\r\n } else {\r\n this.$if(this.test1, function () {\r\n this.avgValue = pb.add(this.avgValue, pb.mul(this.d1, this.incrementalGaussian.x));\r\n this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);\r\n });\r\n this.$if(this.test2, function () {\r\n this.avgValue = pb.add(this.avgValue, pb.mul(this.d2, this.incrementalGaussian.x));\r\n this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);\r\n });\r\n }\r\n this.incrementalGaussian = pb.vec3(\r\n pb.mul(this.incrementalGaussian.xy, this.incrementalGaussian.yz),\r\n this.incrementalGaussian.z\r\n );\r\n });\r\n scope.$l.outColor = pb.div(scope.avgValue, scope.coefficientSum);\r\n if (that._logSpace) {\r\n if (that._phase === 'horizonal') {\r\n scope.outColor = pb.add(pb.mul(scope.multiplier, scope.d0), pb.log(scope.outColor));\r\n } else {\r\n scope.outColor = pb.add(scope.d0, pb.log(scope.outColor));\r\n }\r\n }\r\n return scope.outColor;\r\n }\r\n /**\r\n * {@inheritDoc Blitter.calcHash}\r\n * @override\r\n */\r\n protected calcHash(): string {\r\n return `${this._depthTex ? 1 : 0}-${this._phase}-${this._kernelSize}-${Number(!!this._logSpace)}`;\r\n 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