@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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  341. package/dist/src/utility/serialization/manager.js +623 -0
  342. package/dist/src/utility/serialization/manager.js.map +1 -0
  343. package/dist/src/utility/serialization/scene/animation.js +248 -0
  344. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  345. package/dist/src/utility/serialization/scene/batch.js +59 -0
  346. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  347. package/dist/src/utility/serialization/scene/camera.js +790 -0
  348. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  349. package/dist/src/utility/serialization/scene/common.js +222 -0
  350. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  351. package/dist/src/utility/serialization/scene/light.js +575 -0
  352. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  353. package/dist/src/utility/serialization/scene/material.js +1111 -0
  354. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  355. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  356. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  357. package/dist/src/utility/serialization/scene/misc.js +39 -0
  358. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  359. package/dist/src/utility/serialization/scene/node.js +451 -0
  360. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  361. package/dist/src/utility/serialization/scene/particle.js +425 -0
  362. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  363. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  364. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  365. package/dist/src/utility/serialization/scene/scene.js +704 -0
  366. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  367. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  368. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  369. package/dist/src/utility/serialization/scene/water.js +465 -0
  370. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  371. package/dist/src/utility/shprojector.js +297 -0
  372. package/dist/src/utility/shprojector.js.map +1 -0
  373. package/dist/src/utility/textures/ggxlut.js +213 -0
  374. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  375. package/dist/src/utility/textures/gradientnoise.js +62 -0
  376. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  377. package/dist/src/utility/textures/randomnoise.js +41 -0
  378. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  379. package/dist/src/values.js +162 -0
  380. package/dist/src/values.js.map +1 -0
  381. package/dist/utility/blueprint/material/common.js +7 -0
  382. package/dist/utility/blueprint/material/common.js.map +1 -0
  383. package/dist/utility/blueprint/material/ir.js +489 -489
  384. package/dist/utility/blueprint/material/ir.js.map +1 -1
  385. package/dist/utility/serialization/blueprint/constants.js +255 -0
  386. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  387. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  388. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  389. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  390. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  391. package/dist/utility/serialization/manager.js +271 -271
  392. package/dist/utility/serialization/manager.js.map +1 -1
  393. package/dist/utility/serialization/scene/animation.js.map +1 -1
  394. package/dist/utility/serialization/scene/camera.js.map +1 -1
  395. package/dist/utility/serialization/scene/common.js.map +1 -1
  396. package/dist/utility/serialization/scene/light.js.map +1 -1
  397. package/dist/utility/serialization/scene/material.js.map +1 -1
  398. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  399. package/dist/utility/serialization/scene/node.js.map +1 -1
  400. package/dist/utility/serialization/scene/particle.js.map +1 -1
  401. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  402. package/dist/utility/serialization/scene/scene.js.map +1 -1
  403. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  404. package/dist/utility/serialization/types.js +4 -4
  405. package/dist/utility/serialization/types.js.map +1 -1
  406. package/dist/values.js +49 -53
  407. package/dist/values.js.map +1 -1
  408. package/package.json +1 -1
  409. package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
  410. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
  411. package/dist/animation/spring/spring_bone.js +0 -240
  412. package/dist/animation/spring/spring_bone.js.map +0 -1
  413. package/dist/animation/spring/spring_bone_collider.js +0 -198
  414. package/dist/animation/spring/spring_bone_collider.js.map +0 -1
  415. package/dist/animation/spring/spring_bone_constraint.js +0 -170
  416. package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
  417. package/dist/animation/spring/spring_bone_system.js +0 -328
  418. package/dist/animation/spring/spring_bone_system.js.map +0 -1
  419. package/dist/render/sky_motion_vector.js +0 -85
  420. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -0,0 +1,374 @@
1
+ import { applyMixins, DRef, Vector4, Vector3 } from '@zephyr3d/base';
2
+ import { GraphNode } from './graph_node.js';
3
+ import { mixinDrawable } from '../render/drawable_mixin.js';
4
+ import { QUEUE_OPAQUE } from '../values.js';
5
+ import { Application } from '../app/app.js';
6
+ import '@zephyr3d/device';
7
+ import '../material/shader/helper.js';
8
+ import '../material/lambert.js';
9
+ import '../material/blinn.js';
10
+ import '../material/unlit.js';
11
+ import '../material/particle.js';
12
+ import '../material/meshmaterial.js';
13
+ import '../material/grassmaterial.js';
14
+ import '../material/terrainmaterial.js';
15
+ import '../material/terrain-cm.js';
16
+ import '../material/pbrmr.js';
17
+ import '../material/pbrsg.js';
18
+ import '../render/renderer.js';
19
+ import { Primitive } from '../render/primitive.js';
20
+ import '../render/sky.js';
21
+ import { Clipmap } from '../render/clipmap.js';
22
+ import '../shaders/atmosphere.js';
23
+ import { FBMWaveGenerator } from '../render/fbm_wavegenerator.js';
24
+ import { WaterMaterial } from '../material/water.js';
25
+ import { BoundingBox } from '../utility/bounding_volume.js';
26
+
27
+ /**
28
+ * Water scene node
29
+ * @public
30
+ */ class Water extends applyMixins(GraphNode, mixinDrawable) {
31
+ _pickTarget;
32
+ _clipmap;
33
+ _renderData;
34
+ _gridScale;
35
+ _animationSpeed;
36
+ _timeStart;
37
+ _feedbackProgram;
38
+ _feedbackBindGroup;
39
+ _feedbackPrimitive;
40
+ _feedbackRenderTarget;
41
+ _material;
42
+ /**
43
+ * Creates an instance of Water node
44
+ * @param scene - Scene object
45
+ */ constructor(scene){
46
+ super(scene);
47
+ this._pickTarget = {
48
+ node: this
49
+ };
50
+ this._clipmap = new Clipmap(32, []);
51
+ this._renderData = null;
52
+ this._gridScale = 1;
53
+ this._animationSpeed = 1;
54
+ this._timeStart = 0;
55
+ this._material = new DRef(new WaterMaterial());
56
+ this._material.get().region = new Vector4(-1, -1, 1, 1);
57
+ this._material.get().TAAStrength = 0.4;
58
+ this.waveGenerator = new FBMWaveGenerator();
59
+ this._feedbackProgram = new DRef();
60
+ this._feedbackBindGroup = new DRef();
61
+ this._feedbackPrimitive = new DRef();
62
+ this._feedbackRenderTarget = new DRef();
63
+ scene.queuePerCameraUpdateNode(this);
64
+ }
65
+ /** Disposes the water node */ dispose() {
66
+ super.dispose();
67
+ this._clipmap.dispose();
68
+ this._clipmap = null;
69
+ this._renderData = null;
70
+ this._feedbackBindGroup.dispose();
71
+ this._feedbackPrimitive.dispose();
72
+ this._feedbackProgram.dispose();
73
+ if (this._feedbackRenderTarget.get()) {
74
+ this._feedbackRenderTarget.get().getColorAttachment(0).dispose();
75
+ this._feedbackRenderTarget.get().getColorAttachment(1).dispose();
76
+ this._feedbackRenderTarget.dispose();
77
+ }
78
+ this._material.dispose();
79
+ }
80
+ /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
81
+ const other = new Water(this.scene);
82
+ other.copyFrom(this, method, recursive);
83
+ other.parent = this.parent;
84
+ return other;
85
+ }
86
+ /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
87
+ super.copyFrom(other, method, recursive);
88
+ this.waveGenerator = other.waveGenerator?.clone() ?? null;
89
+ this.gridScale = other.gridScale;
90
+ this.wireframe = other.wireframe;
91
+ }
92
+ /** Whether water should be drawn with lines */ get wireframe() {
93
+ return this._clipmap.wireframe;
94
+ }
95
+ set wireframe(val) {
96
+ this._clipmap.wireframe = !!val;
97
+ }
98
+ /** Material of the water */ get material() {
99
+ return this._material.get();
100
+ }
101
+ /** Wave generator object of the water */ get waveGenerator() {
102
+ return this.material.waveGenerator;
103
+ }
104
+ set waveGenerator(waveGenerator) {
105
+ this.material.waveGenerator = waveGenerator;
106
+ if (this.material.needUpdate()) {
107
+ this.scene.queueUpdateNode(this);
108
+ }
109
+ }
110
+ /** Animation speed of the water */ get animationSpeed() {
111
+ return this._animationSpeed;
112
+ }
113
+ set animationSpeed(val) {
114
+ this._animationSpeed = val;
115
+ }
116
+ /** TAA strength of the water */ get TAAStrength() {
117
+ return this.material.TAAStrength;
118
+ }
119
+ set TAAStrength(val) {
120
+ this.material.TAAStrength = val;
121
+ }
122
+ /** {@inheritDoc SceneNode.update} */ update(frameId, elapsedInSeconds) {
123
+ if (this.material.needUpdate()) {
124
+ this.scene.queueUpdateNode(this);
125
+ if (this._timeStart === 0) {
126
+ this._timeStart = elapsedInSeconds;
127
+ }
128
+ this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);
129
+ this.invalidateWorldBoundingVolume(false);
130
+ }
131
+ }
132
+ /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
133
+ const mat = this._material.get();
134
+ const that = this;
135
+ this._renderData = this._clipmap.gather({
136
+ camera,
137
+ minMaxWorldPos: mat.region,
138
+ gridScale: Math.max(0.01, this._gridScale),
139
+ userData: this,
140
+ calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
141
+ const p = that.worldMatrix.transformPointAffine(Vector3.zero());
142
+ if (that.waveGenerator) {
143
+ that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);
144
+ } else {
145
+ outAABB.minPoint.setXYZ(minX, p.y, minZ);
146
+ outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);
147
+ }
148
+ }
149
+ });
150
+ this.scene.queuePerCameraUpdateNode(this);
151
+ }
152
+ /**
153
+ * {@inheritDoc Drawable.getPickTarget }
154
+ */ getPickTarget() {
155
+ return this._pickTarget;
156
+ }
157
+ /**
158
+ * {@inheritDoc Drawable.getMorphData}
159
+ */ getMorphData() {
160
+ return null;
161
+ }
162
+ /**
163
+ * {@inheritDoc Drawable.getMorphInfo}
164
+ */ getMorphInfo() {
165
+ return null;
166
+ }
167
+ /**
168
+ * {@inheritDoc Drawable.getQueueType}
169
+ */ getQueueType() {
170
+ return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
171
+ }
172
+ /**
173
+ * {@inheritDoc Drawable.isUnlit}
174
+ */ isUnlit() {
175
+ return !this._material.get()?.supportLighting();
176
+ }
177
+ /**
178
+ * {@inheritDoc Drawable.needSceneColor}
179
+ */ needSceneColor() {
180
+ return this._material.get()?.needSceneColor();
181
+ }
182
+ /**
183
+ * {@inheritDoc Drawable.needSceneDepth}
184
+ */ needSceneDepth() {
185
+ return this._material.get()?.needSceneDepth();
186
+ }
187
+ /**
188
+ * {@inheritDoc Drawable.getMaterial}
189
+ */ getMaterial() {
190
+ return this._material.get();
191
+ }
192
+ /**
193
+ * {@inheritDoc Drawable.getPrimitive}
194
+ */ getPrimitive() {
195
+ return null;
196
+ }
197
+ /**
198
+ * {@inheritDoc SceneNode.isWater}
199
+ */ isWater() {
200
+ return true;
201
+ }
202
+ /**
203
+ * {@inheritDoc SceneNode.computeBoundingVolume}
204
+ */ computeBoundingVolume() {
205
+ return null;
206
+ }
207
+ /**
208
+ * {@inheritDoc SceneNode.computeWorldBoundingVolume}
209
+ */ computeWorldBoundingVolume() {
210
+ const p = this.worldMatrix.transformPointAffine(Vector3.zero());
211
+ const mat = this._material?.get();
212
+ if (mat) {
213
+ const boundingBox = new BoundingBox();
214
+ if (mat.waveGenerator) {
215
+ mat.waveGenerator.calcClipmapTileAABB(mat.region.x, mat.region.z, mat.region.y, mat.region.w, p.y, boundingBox);
216
+ } else {
217
+ boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);
218
+ boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);
219
+ }
220
+ return boundingBox;
221
+ }
222
+ return null;
223
+ }
224
+ /**
225
+ * Grid scale
226
+ */ get gridScale() {
227
+ return this._gridScale;
228
+ }
229
+ set gridScale(val) {
230
+ this._gridScale = val;
231
+ }
232
+ calculateLocalTransform(outMatrix) {
233
+ outMatrix.translation(this._position);
234
+ }
235
+ calculateWorldTransform(outMatrix) {
236
+ outMatrix.set(this.localMatrix);
237
+ if (this.parent) {
238
+ outMatrix.m03 += this.parent.worldMatrix.m03;
239
+ outMatrix.m13 += this.parent.worldMatrix.m13;
240
+ outMatrix.m23 += this.parent.worldMatrix.m23;
241
+ }
242
+ }
243
+ _onTransformChanged(invalidateLocal) {
244
+ super._onTransformChanged(invalidateLocal);
245
+ const material = this._material?.get();
246
+ if (material) {
247
+ const x = Math.abs(this.scale.x);
248
+ const z = Math.abs(this.scale.z);
249
+ const px = this.position.x;
250
+ const pz = this.position.z;
251
+ material.region = new Vector4(px - x, pz - z, px + x, pz + z);
252
+ }
253
+ }
254
+ /**
255
+ * {@inheritDoc Drawable.draw}
256
+ */ draw(ctx) {
257
+ const mat = this._material?.get();
258
+ this.bind(ctx);
259
+ mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
260
+ mat.apply(ctx);
261
+ for (const info of this._renderData){
262
+ mat.draw(info.primitive, ctx, info.numInstances);
263
+ }
264
+ }
265
+ /**
266
+ * Retreive the disturbed world position and normal at water surface
267
+ */ async getSurfacePoint(points, outPos, outNorm) {
268
+ const device = Application.instance.device;
269
+ await device.runNextFrameAsync(async ()=>{
270
+ if (!points || points.length === 0) {
271
+ return;
272
+ }
273
+ if (!this._feedbackProgram.get()) {
274
+ this._feedbackProgram.set(this._createFeedbackProgram(device));
275
+ this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));
276
+ }
277
+ if (!this._feedbackPrimitive.get()) {
278
+ this._feedbackPrimitive.set(new Primitive());
279
+ this._feedbackPrimitive.get().primitiveType = 'point-list';
280
+ }
281
+ const primitive = this._feedbackPrimitive.get();
282
+ const vertices = new Float32Array(points.length * 3);
283
+ for(let i = 0; i < points.length; i++){
284
+ vertices[i * 3 + 0] = points[i].x;
285
+ vertices[i * 3 + 1] = points[i].y;
286
+ vertices[i * 3 + 2] = points[i].z;
287
+ }
288
+ if (primitive.indexCount < points.length) {
289
+ const positionBuffer = device.createVertexBuffer('position_f32x3', vertices, {
290
+ dynamic: true
291
+ });
292
+ primitive.setVertexBuffer(positionBuffer);
293
+ } else {
294
+ const vb = primitive.getVertexBuffer('position');
295
+ vb.bufferSubData(0, vertices);
296
+ }
297
+ const fb = this._feedbackRenderTarget.get();
298
+ if (!fb || fb.getColorAttachment(0).width < points.length) {
299
+ const rt0 = device.createTexture2D('rgba32f', points.length, 0, {
300
+ samplerOptions: {
301
+ mipFilter: 'none'
302
+ }
303
+ });
304
+ const rt1 = device.createTexture2D('rgba32f', points.length, 0, {
305
+ samplerOptions: {
306
+ mipFilter: 'none'
307
+ }
308
+ });
309
+ if (fb) {
310
+ fb.getColorAttachment(0).dispose();
311
+ fb.getColorAttachment(1).dispose();
312
+ this._feedbackRenderTarget.dispose();
313
+ }
314
+ this._feedbackRenderTarget.set(device.createFrameBuffer([
315
+ rt0,
316
+ rt1
317
+ ], null));
318
+ }
319
+ primitive.indexCount = points.length;
320
+ device.pushDeviceStates();
321
+ device.setProgram(this._feedbackProgram.get());
322
+ device.setBindGroup(0, this._feedbackBindGroup.get());
323
+ device.setFramebuffer(this._feedbackRenderTarget.get());
324
+ this._feedbackPrimitive.get().draw();
325
+ device.popDeviceStates();
326
+ const pos = new Float32Array(points.length * 4);
327
+ const norm = new Float32Array(points.length * 4);
328
+ await Promise.all([
329
+ this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),
330
+ this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)
331
+ ]);
332
+ for(let i = 0; i < points.length; i++){
333
+ if (outPos) {
334
+ outPos[i].setXYZ(pos[i * 3 + 0], pos[i * 3 + 1], pos[i * 3 + 2]);
335
+ }
336
+ if (outNorm) {
337
+ outNorm[i].setXYZ(norm[i * 3 + 0], norm[i * 3 + 1], norm[i * 3 + 2]);
338
+ }
339
+ }
340
+ });
341
+ }
342
+ /** @internal */ _createFeedbackProgram(device) {
343
+ const that = this;
344
+ return device.buildRenderProgram({
345
+ vertex (pb) {
346
+ this.$inputs.position = pb.vec3().attrib('position');
347
+ this.numPoints = pb.float().uniform(0);
348
+ this.textureWidth = pb.float().uniform(0);
349
+ that.waveGenerator.setupUniforms(this, 0);
350
+ pb.main(function() {
351
+ this.$l.worldPos = pb.vec3();
352
+ this.$l.worldNorm = pb.vec3();
353
+ that.waveGenerator.calcVertexPositionAndNormal(this, this.$inputs.position, this.worldPos, this.worldNorm);
354
+ this.$outputs.worldPos = this.worldPos;
355
+ this.$outputs.worldNorm = this.worldNorm;
356
+ this.$l.index = device.type === 'webgl' ? this.$inputs.instanceId : pb.float(this.$builtins.instanceIndex);
357
+ this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.index, 0.5), this.textureWidth), 2), 1);
358
+ this.$l.$builtins.position = pb.vec4(this.ndcX, 0.5, 0, 1);
359
+ });
360
+ },
361
+ fragment (pb) {
362
+ this.$outputs.worldPos = pb.vec4();
363
+ this.$outputs.worldNorm = pb.vec4();
364
+ pb.main(function() {
365
+ this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);
366
+ this.$outputs.worldNorm = pb.vec4(this.$inputs.worldNorm, 1);
367
+ });
368
+ }
369
+ });
370
+ }
371
+ }
372
+
373
+ export { Water };
374
+ //# sourceMappingURL=water.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water.js","sources":["../../../src/scene/water.ts"],"sourcesContent":["import { Vector4 } from '@zephyr3d/base';\r\nimport type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from './scene_node';\r\nimport type { Scene } from './scene';\r\nimport { GraphNode } from './graph_node';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, PrimitiveInstanceInfo, WaveGenerator } from '../render';\r\nimport { Primitive } from '../render';\r\nimport { Clipmap, FBMWaveGenerator } from '../render';\r\nimport { WaterMaterial } from '../material/water';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n GPUProgram,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport type { MeshMaterial } from '../material';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Camera } from '../camera';\r\n\r\n/**\r\n * Water scene node\r\n * @public\r\n */\r\nexport class Water extends applyMixins(GraphNode, mixinDrawable) implements Drawable, NodeClonable<Water> {\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _animationSpeed: number;\r\n private _timeStart: number;\r\n private _feedbackProgram: DRef<GPUProgram>;\r\n private _feedbackBindGroup: DRef<BindGroup>;\r\n private _feedbackPrimitive: DRef<Primitive>;\r\n private _feedbackRenderTarget: DRef<FrameBuffer>;\r\n private readonly _material: DRef<WaterMaterial>;\r\n /**\r\n * Creates an instance of Water node\r\n * @param scene - Scene object\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(32, []);\r\n this._renderData = null;\r\n this._gridScale = 1;\r\n this._animationSpeed = 1;\r\n this._timeStart = 0;\r\n this._material = new DRef(new WaterMaterial());\r\n this._material.get().region = new Vector4(-1, -1, 1, 1);\r\n this._material.get().TAAStrength = 0.4;\r\n this.waveGenerator = new FBMWaveGenerator();\r\n this._feedbackProgram = new DRef();\r\n this._feedbackBindGroup = new DRef();\r\n this._feedbackPrimitive = new DRef();\r\n this._feedbackRenderTarget = new DRef();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** Disposes the water node */\r\n dispose(): void {\r\n super.dispose();\r\n this._clipmap.dispose();\r\n this._clipmap = null;\r\n this._renderData = null;\r\n this._feedbackBindGroup.dispose();\r\n this._feedbackPrimitive.dispose();\r\n this._feedbackProgram.dispose();\r\n if (this._feedbackRenderTarget.get()) {\r\n this._feedbackRenderTarget.get().getColorAttachment(0).dispose();\r\n this._feedbackRenderTarget.get().getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._material.dispose();\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new Water(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.waveGenerator = other.waveGenerator?.clone() ?? null;\r\n this.gridScale = other.gridScale;\r\n this.wireframe = other.wireframe;\r\n }\r\n /** Whether water should be drawn with lines */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = !!val;\r\n }\r\n /** Material of the water */\r\n get material(): WaterMaterial {\r\n return this._material.get();\r\n }\r\n /** Wave generator object of the water */\r\n get waveGenerator(): WaveGenerator {\r\n return this.material.waveGenerator;\r\n }\r\n set waveGenerator(waveGenerator: WaveGenerator) {\r\n this.material.waveGenerator = waveGenerator;\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n }\r\n }\r\n /** Animation speed of the water */\r\n get animationSpeed() {\r\n return this._animationSpeed;\r\n }\r\n set animationSpeed(val: number) {\r\n this._animationSpeed = val;\r\n }\r\n /** TAA strength of the water */\r\n get TAAStrength() {\r\n return this.material.TAAStrength;\r\n }\r\n set TAAStrength(val: number) {\r\n this.material.TAAStrength = val;\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number) {\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n if (this._timeStart === 0) {\r\n this._timeStart = elapsedInSeconds;\r\n }\r\n this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n this._renderData = this._clipmap.gather({\r\n camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: Math.max(0.01, this._gridScale),\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n if (that.waveGenerator) {\r\n that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);\r\n } else {\r\n outAABB.minPoint.setXYZ(minX, p.y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);\r\n }\r\n }\r\n });\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this._material.get()?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this._material.get()?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isWater}\r\n */\r\n isWater(): this is Water {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n if (mat.waveGenerator) {\r\n mat.waveGenerator.calcClipmapTileAABB(\r\n mat.region.x,\r\n mat.region.z,\r\n mat.region.y,\r\n mat.region.w,\r\n p.y,\r\n boundingBox\r\n );\r\n } else {\r\n boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);\r\n boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);\r\n }\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Grid scale\r\n */\r\n get gridScale() {\r\n return this._gridScale;\r\n }\r\n set gridScale(val: number) {\r\n this._gridScale = val;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n const material = this._material?.get();\r\n if (material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x;\r\n const pz = this.position.z;\r\n material.region = new Vector4(px - x, pz - z, px + x, pz + z);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n }\r\n /**\r\n * Retreive the disturbed world position and normal at water surface\r\n */\r\n async getSurfacePoint(points: Vector3[], outPos?: Vector3[], outNorm?: Vector3[]) {\r\n const device = Application.instance.device;\r\n await device.runNextFrameAsync(async () => {\r\n if (!points || points.length === 0) {\r\n return;\r\n }\r\n if (!this._feedbackProgram.get()) {\r\n this._feedbackProgram.set(this._createFeedbackProgram(device));\r\n this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));\r\n }\r\n if (!this._feedbackPrimitive.get()) {\r\n this._feedbackPrimitive.set(new Primitive());\r\n this._feedbackPrimitive.get().primitiveType = 'point-list';\r\n }\r\n const primitive = this._feedbackPrimitive.get();\r\n const vertices = new Float32Array(points.length * 3);\r\n for (let i = 0; i < points.length; i++) {\r\n vertices[i * 3 + 0] = points[i].x;\r\n vertices[i * 3 + 1] = points[i].y;\r\n vertices[i * 3 + 2] = points[i].z;\r\n }\r\n if (primitive.indexCount < points.length) {\r\n const positionBuffer = device.createVertexBuffer('position_f32x3', vertices, { dynamic: true });\r\n primitive.setVertexBuffer(positionBuffer);\r\n } else {\r\n const vb = primitive.getVertexBuffer('position');\r\n vb.bufferSubData(0, vertices);\r\n }\r\n const fb = this._feedbackRenderTarget.get();\r\n if (!fb || fb.getColorAttachment(0).width < points.length) {\r\n const rt0 = device.createTexture2D('rgba32f', points.length, 0, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n const rt1 = device.createTexture2D('rgba32f', points.length, 0, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n if (fb) {\r\n fb.getColorAttachment(0).dispose();\r\n fb.getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._feedbackRenderTarget.set(device.createFrameBuffer([rt0, rt1], null));\r\n }\r\n primitive.indexCount = points.length;\r\n device.pushDeviceStates();\r\n device.setProgram(this._feedbackProgram.get());\r\n device.setBindGroup(0, this._feedbackBindGroup.get());\r\n device.setFramebuffer(this._feedbackRenderTarget.get());\r\n this._feedbackPrimitive.get().draw();\r\n device.popDeviceStates();\r\n const pos = new Float32Array(points.length * 4);\r\n const norm = new Float32Array(points.length * 4);\r\n await Promise.all([\r\n this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),\r\n this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)\r\n ]);\r\n for (let i = 0; i < points.length; i++) {\r\n if (outPos) {\r\n outPos[i].setXYZ(pos[i * 3 + 0], pos[i * 3 + 1], pos[i * 3 + 2]);\r\n }\r\n if (outNorm) {\r\n outNorm[i].setXYZ(norm[i * 3 + 0], norm[i * 3 + 1], norm[i * 3 + 2]);\r\n }\r\n }\r\n });\r\n }\r\n /** @internal */\r\n private _createFeedbackProgram(device: AbstractDevice) {\r\n const that = this;\r\n return device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.position = pb.vec3().attrib('position');\r\n this.numPoints = pb.float().uniform(0);\r\n this.textureWidth = pb.float().uniform(0);\r\n that.waveGenerator.setupUniforms(this, 0);\r\n pb.main(function () {\r\n this.$l.worldPos = pb.vec3();\r\n this.$l.worldNorm = pb.vec3();\r\n that.waveGenerator.calcVertexPositionAndNormal(\r\n this,\r\n this.$inputs.position,\r\n this.worldPos,\r\n this.worldNorm\r\n );\r\n this.$outputs.worldPos = this.worldPos;\r\n this.$outputs.worldNorm = this.worldNorm;\r\n this.$l.index =\r\n device.type === 'webgl' ? this.$inputs.instanceId : pb.float(this.$builtins.instanceIndex);\r\n this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.index, 0.5), this.textureWidth), 2), 1);\r\n this.$l.$builtins.position = pb.vec4(this.ndcX, 0.5, 0, 1);\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.worldPos = pb.vec4();\r\n this.$outputs.worldNorm = pb.vec4();\r\n pb.main(function () {\r\n this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);\r\n this.$outputs.worldNorm = 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