@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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@@ -0,0 +1,226 @@
1
+ import { linearToGamma } from '../shaders/misc.js';
2
+ import { PostEffectLayer } from './posteffect.js';
3
+ import { MaterialVaryingFlags } from '../values.js';
4
+ import { fetchSampler } from '../utility/misc.js';
5
+ import { DRef } from '@zephyr3d/base';
6
+
7
+ /**
8
+ * Post processing compositor
9
+ * @public
10
+ */ class Compositor {
11
+ /** @internal */ _postEffects;
12
+ /** @internal */ _finalFramebuffer;
13
+ /** @internal */ _prevInputTexture;
14
+ /** @internal */ _prevFrameBuffer;
15
+ /** @internal */ static _blitProgram = null;
16
+ /** @internal */ static _blitBindgroup = null;
17
+ /** @internal */ static _blitRenderStates = null;
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+ /** @internal */ static _blitVertexLayout = null;
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+ /**
20
+ * Creates an instance of Compositor
21
+ */ constructor(){
22
+ this._postEffects = [];
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+ this._postEffects[PostEffectLayer.opaque] = [];
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+ this._postEffects[PostEffectLayer.transparent] = [];
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+ this._postEffects[PostEffectLayer.end] = [];
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+ this._finalFramebuffer = null;
27
+ this._prevInputTexture = null;
28
+ this._prevFrameBuffer = null;
29
+ }
30
+ /** @internal */ requireLinearDepth(ctx) {
31
+ for (const list of this._postEffects){
32
+ for (const postEffect of list){
33
+ if (postEffect.get().requireLinearDepthTexture(ctx)) {
34
+ return true;
35
+ }
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+ }
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+ }
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+ return false;
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+ }
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+ /**
41
+ * Adds a posteffect
42
+ *
43
+ * @param postEffect - The post effect to add
44
+ * @param opaque - true if the post effect should be applied after the opaque pass and before the transparent pass, otherwise the post effect should be applied after the transparent pass
45
+ */ appendPostEffect(postEffect) {
46
+ if (postEffect) {
47
+ for (const list of this._postEffects){
48
+ if (list.findIndex((val)=>val.get() === postEffect) >= 0) {
49
+ console.error(`Posteffect cannot be added to same compositor multiple times`);
50
+ return;
51
+ }
52
+ }
53
+ this._postEffects[postEffect.layer].push(new DRef(postEffect));
54
+ }
55
+ }
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+ /**
57
+ * Removes a posteffect that was previously added
58
+ *
59
+ * @param postEffect - The posteffect to be remove.
60
+ */ removePostEffect(postEffect) {
61
+ for (const list of this._postEffects){
62
+ const index = list.findIndex((val)=>val.get() === postEffect);
63
+ if (index >= 0) {
64
+ list[index].dispose();
65
+ list.splice(index, 1);
66
+ return;
67
+ }
68
+ }
69
+ }
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+ /**
71
+ * Removes all post effects
72
+ */ clear() {
73
+ for (const list of this._postEffects){
74
+ for (const p of list){
75
+ p.dispose();
76
+ }
77
+ list.splice(0, list.length);
78
+ }
79
+ }
80
+ /** @internal */ begin(ctx) {
81
+ const device = ctx.device;
82
+ this._finalFramebuffer = device.getFramebuffer();
83
+ const ssr = !!(ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS);
84
+ if (this._postEffects.every((list)=>list.length === 0)) {
85
+ return;
86
+ }
87
+ const format = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
88
+ const depth = this._finalFramebuffer?.getDepthAttachment();
89
+ const w = depth ? depth.width : device.getDrawingBufferWidth();
90
+ const h = depth ? depth.height : device.getDrawingBufferHeight();
91
+ //const fmt2: TextureFormat = ssr ? (device.type === 'webgl' ? format : 'rgba8unorm') : format;
92
+ const tmpFramebuffer = device.pool.fetchTemporalFramebuffer(true, w, h, ssr ? [
93
+ format,
94
+ ctx.SSRRoughnessTexture,
95
+ ctx.SSRNormalTexture
96
+ ] : format, depth ?? ctx.depthFormat);
97
+ device.setFramebuffer(tmpFramebuffer);
98
+ }
99
+ /** @internal */ drawPostEffects(ctx, layer, sceneDepthTexture) {
100
+ const postEffects = this._postEffects[layer];
101
+ if (postEffects.length > 0) {
102
+ const device = ctx.device;
103
+ const inputFramebuffer = device.getFramebuffer();
104
+ const inputTexture = inputFramebuffer.getColorAttachments()[0];
105
+ let tmpTexture = null;
106
+ for(let i = 0; i < postEffects.length; i++){
107
+ const postEffect = postEffects[i].get();
108
+ if (!postEffect.enabled) {
109
+ continue;
110
+ }
111
+ if (this._prevFrameBuffer) {
112
+ device.pool.releaseFrameBuffer(this._prevFrameBuffer);
113
+ this._prevFrameBuffer = null;
114
+ }
115
+ const isLast = this.isLastPostEffect(layer, i);
116
+ const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || !!this._finalFramebuffer);
117
+ if (finalEffect) {
118
+ device.setFramebuffer(this._finalFramebuffer);
119
+ } else {
120
+ this._prevFrameBuffer = device.pool.fetchTemporalFramebuffer(false, inputFramebuffer.getWidth(), inputFramebuffer.getHeight(), 'rgba16f', inputFramebuffer.getDepthAttachment() ?? null);
121
+ device.setFramebuffer(this._prevFrameBuffer);
122
+ }
123
+ const inputColorTexture = tmpTexture ?? inputTexture;
124
+ postEffect.apply(ctx, inputColorTexture, sceneDepthTexture, !device.getFramebuffer());
125
+ if (this._prevInputTexture) {
126
+ device.pool.releaseTexture(this._prevInputTexture);
127
+ this._prevInputTexture = null;
128
+ }
129
+ if (this._prevFrameBuffer) {
130
+ tmpTexture = this._prevFrameBuffer.getColorAttachments()[0];
131
+ device.pool.retainTexture(tmpTexture);
132
+ this._prevInputTexture = tmpTexture;
133
+ }
134
+ }
135
+ }
136
+ }
137
+ /** @internal */ end(ctx) {
138
+ const device = ctx.device;
139
+ if (device.getFramebuffer() !== this._finalFramebuffer) {
140
+ const srcTex = device.getFramebuffer().getColorAttachments()[0];
141
+ device.setFramebuffer(this._finalFramebuffer);
142
+ device.setViewport(null);
143
+ device.setScissor(null);
144
+ Compositor._blit(device, srcTex, !this._finalFramebuffer);
145
+ }
146
+ if (this._prevInputTexture) {
147
+ device.pool.releaseTexture(this._prevInputTexture);
148
+ this._prevInputTexture = null;
149
+ }
150
+ if (this._prevFrameBuffer) {
151
+ device.pool.releaseFrameBuffer(this._prevFrameBuffer);
152
+ this._prevFrameBuffer = null;
153
+ }
154
+ }
155
+ /** @internal */ isLastPostEffect(layer, index) {
156
+ for(let i = layer; i < this._postEffects.length; i++){
157
+ const start = i === layer ? index + 1 : 0;
158
+ for(let j = start; j < this._postEffects[i].length; j++){
159
+ if (this._postEffects[i][j].get().enabled) {
160
+ return false;
161
+ }
162
+ }
163
+ }
164
+ return true;
165
+ }
166
+ /** @internal */ static _blit(device, srcTex, srgbOutput) {
167
+ if (!this._blitProgram) {
168
+ this._blitProgram = device.buildRenderProgram({
169
+ vertex (pb) {
170
+ this.$inputs.pos = pb.vec2().attrib('position');
171
+ this.$outputs.uv = pb.vec2();
172
+ this.flip = pb.int().uniform(0);
173
+ pb.main(function() {
174
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
175
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
176
+ this.$if(pb.notEqual(this.flip, 0), function() {
177
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
178
+ });
179
+ });
180
+ },
181
+ fragment (pb) {
182
+ this.srcTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
183
+ this.srgbOutput = pb.int().uniform(0);
184
+ this.$outputs.outColor = pb.vec4();
185
+ pb.main(function() {
186
+ this.$outputs.outColor = pb.textureSample(this.srcTex, this.$inputs.uv);
187
+ this.$if(pb.notEqual(this.srgbOutput, 0), function() {
188
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.$outputs.outColor.rgb), 1);
189
+ });
190
+ });
191
+ }
192
+ });
193
+ this._blitBindgroup = device.createBindGroup(this._blitProgram.bindGroupLayouts[0]);
194
+ this._blitVertexLayout = device.createVertexLayout({
195
+ vertexBuffers: [
196
+ {
197
+ buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
198
+ -1,
199
+ -1,
200
+ 1,
201
+ -1,
202
+ -1,
203
+ 1,
204
+ 1,
205
+ 1
206
+ ]))
207
+ }
208
+ ]
209
+ });
210
+ this._blitRenderStates = device.createRenderStateSet();
211
+ this._blitRenderStates.useRasterizerState().setCullMode('none');
212
+ this._blitRenderStates.useDepthState().enableTest(false).enableWrite(false);
213
+ }
214
+ this._blitBindgroup.setTexture('srcTex', srcTex, fetchSampler('clamp_nearest_nomip'));
215
+ this._blitBindgroup.setValue('srgbOutput', srgbOutput ? 1 : 0);
216
+ this._blitBindgroup.setValue('flip', device.type === 'webgpu' && !!device.getFramebuffer() ? 1 : 0);
217
+ device.setRenderStates(this._blitRenderStates);
218
+ device.setProgram(this._blitProgram);
219
+ device.setBindGroup(0, this._blitBindgroup);
220
+ device.setVertexLayout(this._blitVertexLayout);
221
+ device.draw('triangle-strip', 0, 4);
222
+ }
223
+ }
224
+
225
+ export { Compositor };
226
+ //# sourceMappingURL=compositor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compositor.js","sources":["../../../src/posteffect/compositor.ts"],"sourcesContent":["import { linearToGamma } from '../shaders/misc';\r\nimport type { DrawContext } from '../render';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUProgram,\r\n RenderStateSet,\r\n Texture2D,\r\n VertexLayout\r\n} from '@zephyr3d/device';\r\nimport type { AbstractPostEffect } from './posteffect';\r\nimport { PostEffectLayer } from './posteffect';\r\nimport { MaterialVaryingFlags } from '../values';\r\nimport { fetchSampler } from '../utility/misc';\r\nimport { DRef } from '@zephyr3d/base';\r\n\r\n/**\r\n * Posteffect rendering context\r\n * @public\r\n */\r\nexport interface CompositorContext {\r\n pingpongFramebuffers: FrameBuffer[];\r\n finalFramebuffer: FrameBuffer;\r\n writeIndex: number;\r\n}\r\n/**\r\n * Post processing compositor\r\n * @public\r\n */\r\nexport class Compositor {\r\n /** @internal */\r\n protected _postEffects: DRef<AbstractPostEffect>[][];\r\n /** @internal */\r\n private _finalFramebuffer: FrameBuffer;\r\n /** @internal */\r\n private _prevInputTexture: Texture2D;\r\n /** @internal */\r\n private _prevFrameBuffer: FrameBuffer;\r\n /** @internal */\r\n private static _blitProgram: GPUProgram = null;\r\n /** @internal */\r\n private static _blitBindgroup: BindGroup = null;\r\n /** @internal */\r\n private static _blitRenderStates: RenderStateSet = null;\r\n /** @internal */\r\n private static _blitVertexLayout: VertexLayout = null;\r\n /**\r\n * Creates an instance of Compositor\r\n */\r\n constructor() {\r\n this._postEffects = [];\r\n this._postEffects[PostEffectLayer.opaque] = [];\r\n this._postEffects[PostEffectLayer.transparent] = [];\r\n this._postEffects[PostEffectLayer.end] = [];\r\n this._finalFramebuffer = null;\r\n this._prevInputTexture = null;\r\n this._prevFrameBuffer = null;\r\n }\r\n /** @internal */\r\n requireLinearDepth(ctx: DrawContext): boolean {\r\n for (const list of this._postEffects) {\r\n for (const postEffect of list) {\r\n if (postEffect.get().requireLinearDepthTexture(ctx)) {\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n /**\r\n * Adds a posteffect\r\n *\r\n * @param postEffect - The post effect to add\r\n * @param opaque - true if the post effect should be applied after the opaque pass and before the transparent pass, otherwise the post effect should be applied after the transparent pass\r\n */\r\n appendPostEffect(postEffect: AbstractPostEffect): void {\r\n if (postEffect) {\r\n for (const list of this._postEffects) {\r\n if (list.findIndex((val) => val.get() === postEffect) >= 0) {\r\n console.error(`Posteffect cannot be added to same compositor multiple times`);\r\n return;\r\n }\r\n }\r\n this._postEffects[postEffect.layer].push(new DRef(postEffect));\r\n }\r\n }\r\n /**\r\n * Removes a posteffect that was previously added\r\n *\r\n * @param postEffect - The posteffect to be remove.\r\n */\r\n removePostEffect(postEffect: AbstractPostEffect): void {\r\n for (const list of this._postEffects) {\r\n const index = list.findIndex((val) => val.get() === postEffect);\r\n if (index >= 0) {\r\n list[index].dispose();\r\n list.splice(index, 1);\r\n return;\r\n }\r\n }\r\n }\r\n /**\r\n * Removes all post effects\r\n */\r\n clear(): void {\r\n for (const list of this._postEffects) {\r\n for (const p of list) {\r\n p.dispose();\r\n }\r\n list.splice(0, list.length);\r\n }\r\n }\r\n /** @internal */\r\n begin(ctx: DrawContext) {\r\n const device = ctx.device;\r\n this._finalFramebuffer = device.getFramebuffer();\r\n const ssr = !!(ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS);\r\n if (this._postEffects.every((list) => list.length === 0)) {\r\n return;\r\n }\r\n const format = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';\r\n const depth = this._finalFramebuffer?.getDepthAttachment() as Texture2D;\r\n const w = depth ? depth.width : device.getDrawingBufferWidth();\r\n const h = depth ? depth.height : device.getDrawingBufferHeight();\r\n //const fmt2: TextureFormat = ssr ? (device.type === 'webgl' ? format : 'rgba8unorm') : format;\r\n const tmpFramebuffer = device.pool.fetchTemporalFramebuffer(\r\n true,\r\n w,\r\n h,\r\n ssr ? [format, ctx.SSRRoughnessTexture, ctx.SSRNormalTexture] : format,\r\n depth ?? ctx.depthFormat\r\n );\r\n device.setFramebuffer(tmpFramebuffer);\r\n }\r\n /** @internal */\r\n drawPostEffects(ctx: DrawContext, layer: PostEffectLayer, sceneDepthTexture: Texture2D) {\r\n const postEffects = this._postEffects[layer];\r\n if (postEffects.length > 0) {\r\n const device = ctx.device;\r\n const inputFramebuffer = device.getFramebuffer();\r\n const inputTexture = inputFramebuffer.getColorAttachments()[0] as Texture2D;\r\n let tmpTexture: Texture2D = null;\r\n for (let i = 0; i < postEffects.length; i++) {\r\n const postEffect = postEffects[i].get();\r\n if (!postEffect.enabled) {\r\n continue;\r\n }\r\n if (this._prevFrameBuffer) {\r\n device.pool.releaseFrameBuffer(this._prevFrameBuffer);\r\n this._prevFrameBuffer = null;\r\n }\r\n const isLast = this.isLastPostEffect(layer, i);\r\n const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || !!this._finalFramebuffer);\r\n if (finalEffect) {\r\n device.setFramebuffer(this._finalFramebuffer);\r\n } else {\r\n this._prevFrameBuffer = device.pool.fetchTemporalFramebuffer(\r\n false,\r\n inputFramebuffer.getWidth(),\r\n inputFramebuffer.getHeight(),\r\n 'rgba16f',\r\n inputFramebuffer.getDepthAttachment() ?? null\r\n );\r\n device.setFramebuffer(this._prevFrameBuffer);\r\n }\r\n const inputColorTexture = tmpTexture ?? inputTexture;\r\n postEffect.apply(ctx, inputColorTexture, sceneDepthTexture, !device.getFramebuffer());\r\n if (this._prevInputTexture) {\r\n device.pool.releaseTexture(this._prevInputTexture);\r\n this._prevInputTexture = null;\r\n }\r\n if (this._prevFrameBuffer) {\r\n tmpTexture = this._prevFrameBuffer.getColorAttachments()[0] as Texture2D;\r\n device.pool.retainTexture(tmpTexture);\r\n this._prevInputTexture = tmpTexture;\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n end(ctx: DrawContext) {\r\n const device = ctx.device;\r\n if (device.getFramebuffer() !== this._finalFramebuffer) {\r\n const srcTex = device.getFramebuffer().getColorAttachments()[0] as Texture2D;\r\n device.setFramebuffer(this._finalFramebuffer);\r\n device.setViewport(null);\r\n device.setScissor(null);\r\n Compositor._blit(device, srcTex, !this._finalFramebuffer);\r\n }\r\n if (this._prevInputTexture) {\r\n device.pool.releaseTexture(this._prevInputTexture);\r\n this._prevInputTexture = null;\r\n }\r\n if (this._prevFrameBuffer) {\r\n device.pool.releaseFrameBuffer(this._prevFrameBuffer);\r\n this._prevFrameBuffer = null;\r\n }\r\n }\r\n /** @internal */\r\n private isLastPostEffect(layer: PostEffectLayer, index: number) {\r\n for (let i = layer; i < this._postEffects.length; i++) {\r\n const start = i === layer ? index + 1 : 0;\r\n for (let j = start; j < this._postEffects[i].length; j++) {\r\n if (this._postEffects[i][j].get().enabled) {\r\n return false;\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n /** @internal */\r\n static _blit(device: AbstractDevice, srcTex: Texture2D, srgbOutput: boolean) 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@@ -0,0 +1,273 @@
1
+ import { Vector2 } from '@zephyr3d/base';
2
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
3
+ import { linearToGamma } from '../shaders/misc.js';
4
+ import { fetchSampler } from '../utility/misc.js';
5
+
6
+ /**
7
+ * FXAA post effect
8
+ * @public
9
+ */ class FXAA extends AbstractPostEffect {
10
+ static _program = null;
11
+ static _bindgroup = null;
12
+ _invTexSize;
13
+ /**
14
+ * Creates an instance of grayscale post effect
15
+ */ constructor(){
16
+ super();
17
+ this._layer = PostEffectLayer.transparent;
18
+ this._invTexSize = new Vector2();
19
+ }
20
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
21
+ return false;
22
+ }
23
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
24
+ return false;
25
+ }
26
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
27
+ const device = ctx.device;
28
+ this._prepare(device);
29
+ this._invTexSize.setXY(1 / inputColorTexture.width, 1 / inputColorTexture.height);
30
+ FXAA._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_linear_nomip'));
31
+ FXAA._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
32
+ FXAA._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
33
+ FXAA._bindgroup.setValue('invTexSize', this._invTexSize);
34
+ device.setProgram(FXAA._program);
35
+ device.setBindGroup(0, FXAA._bindgroup);
36
+ this.drawFullscreenQuad();
37
+ }
38
+ /** @internal */ _prepare(device) {
39
+ if (!FXAA._program) {
40
+ FXAA._program = device.buildRenderProgram({
41
+ vertex (pb) {
42
+ this.flip = pb.int().uniform(0);
43
+ this.$inputs.pos = pb.vec2().attrib('position');
44
+ this.$outputs.uv = pb.vec2();
45
+ pb.main(function() {
46
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
47
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
48
+ this.$if(pb.notEqual(this.flip, 0), function() {
49
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
50
+ });
51
+ });
52
+ },
53
+ fragment (pb) {
54
+ this.srcTex = pb.tex2D().uniform(0);
55
+ this.srgbOut = pb.int().uniform(0);
56
+ this.invTexSize = pb.vec2().uniform(0);
57
+ this.$outputs.outColor = pb.vec4();
58
+ pb.func('getLuma', [
59
+ pb.vec3('vSample')
60
+ ], function() {
61
+ this.$return(pb.dot(this.vSample, pb.vec3(0.299, 0.587, 0.114)));
62
+ });
63
+ pb.func('FXAA', [
64
+ pb.vec2('uv')
65
+ ], function() {
66
+ this.$l.posM = this.uv;
67
+ this.$l.rgbyM = pb.textureSampleLevel(this.srcTex, this.uv, 0);
68
+ this.$l.lumaM = this.getLuma(this.rgbyM.rgb);
69
+ this.$l.lumaN = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, -1), this.invTexSize)), 0).rgb);
70
+ this.$l.lumaW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 0), this.invTexSize)), 0).rgb);
71
+ this.$l.lumaE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 0), this.invTexSize)), 0).rgb);
72
+ this.$l.lumaS = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, 1), this.invTexSize)), 0).rgb);
73
+ this.$l.rangeMin = pb.min(this.lumaM, pb.min(pb.min(this.lumaN, this.lumaW), pb.min(this.lumaS, this.lumaE)));
74
+ this.$l.rangeMax = pb.max(this.lumaM, pb.max(pb.max(this.lumaN, this.lumaW), pb.max(this.lumaS, this.lumaE)));
75
+ this.$l.range = pb.sub(this.rangeMax, this.rangeMin);
76
+ this.$if(pb.lessThan(this.range, pb.max(1 / 16, pb.div(this.rangeMax, 8))), function() {
77
+ this.$return(this.rgbyM);
78
+ });
79
+ this.$l.lumaNW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, -1), this.invTexSize)), 0).rgb);
80
+ this.$l.lumaNE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, -1), this.invTexSize)), 0).rgb);
81
+ this.$l.lumaSW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 1), this.invTexSize)), 0).rgb);
82
+ this.$l.lumaSE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 1), this.invTexSize)), 0).rgb);
83
+ this.$l.lumaNS = pb.add(this.lumaN, this.lumaS);
84
+ this.$l.lumaWE = pb.add(this.lumaW, this.lumaE);
85
+ this.$l.subpixRcpRange = pb.div(1, this.range);
86
+ this.$l.subpixNSWE = pb.add(this.lumaNS, this.lumaWE);
87
+ this.$l.edgeHorz1 = pb.add(pb.mul(-2, this.lumaM), this.lumaNS);
88
+ this.$l.edgeVert1 = pb.add(pb.mul(-2, this.lumaM), this.lumaWE);
89
+ this.$l.lumaNESE = pb.add(this.lumaNE, this.lumaSE);
90
+ this.$l.lumaNWNE = pb.add(this.lumaNW, this.lumaNE);
91
+ this.$l.edgeHorz2 = pb.add(pb.mul(-2, this.lumaE), this.lumaNESE);
92
+ this.$l.edgeVert2 = pb.add(pb.mul(-2, this.lumaN), this.lumaNWNE);
93
+ this.$l.lumaNWSW = pb.add(this.lumaNW, this.lumaSW);
94
+ this.$l.lumaSWSE = pb.add(this.lumaSW, this.lumaSE);
95
+ this.$l.edgeHorz4 = pb.add(pb.mul(pb.abs(this.edgeHorz1), 2), pb.abs(this.edgeHorz2));
96
+ this.$l.edgeVert4 = pb.add(pb.mul(pb.abs(this.edgeVert1), 2), pb.abs(this.edgeVert2));
97
+ this.$l.edgeHorz3 = pb.add(pb.mul(-2, this.lumaW), this.lumaNWSW);
98
+ this.$l.edgeVert3 = pb.add(pb.mul(-2, this.lumaS), this.lumaSWSE);
99
+ this.$l.edgeHorz = pb.add(pb.abs(this.edgeHorz3), this.edgeHorz4);
100
+ this.$l.edgeVert = pb.add(pb.abs(this.edgeVert3), this.edgeVert4);
101
+ this.$l.subpixNWSWNESE = pb.add(this.lumaNWSW, this.lumaNESE);
102
+ this.$l.lengthSign = this.invTexSize.x;
103
+ this.$l.horzSpan = pb.greaterThanEqual(this.edgeHorz, this.edgeVert);
104
+ this.$l.subpixA = pb.add(pb.mul(this.subpixNSWE, 2), this.subpixNWSWNESE);
105
+ this.$if(pb.not(this.horzSpan), function() {
106
+ this.lumaN = this.lumaW;
107
+ this.lumaS = this.lumaE;
108
+ }).$else(function() {
109
+ this.lengthSign = this.invTexSize.y;
110
+ });
111
+ this.$l.subpixB = pb.sub(pb.div(this.subpixA, 12), this.lumaM);
112
+ this.$l.gradientN = pb.sub(this.lumaN, this.lumaM);
113
+ this.$l.gradientS = pb.sub(this.lumaS, this.lumaM);
114
+ this.$l.lumaNN = pb.add(this.lumaN, this.lumaM);
115
+ this.$l.lumaSS = pb.add(this.lumaS, this.lumaM);
116
+ this.$l.pairN = pb.greaterThanEqual(pb.abs(this.gradientN), pb.abs(this.gradientS));
117
+ this.$l.gradient = pb.max(pb.abs(this.gradientN), pb.abs(this.gradientS));
118
+ this.$if(this.pairN, function() {
119
+ this.lengthSign = pb.neg(this.lengthSign);
120
+ });
121
+ this.$l.subpixC = pb.clamp(pb.mul(pb.abs(this.subpixB), this.subpixRcpRange), 0, 1);
122
+ this.$l.posB = this.posM;
123
+ this.$l.offNP = pb.vec2();
124
+ this.$if(pb.not(this.horzSpan), function() {
125
+ this.offNP.x = 0;
126
+ this.offNP.y = this.invTexSize.y;
127
+ this.posB.x = pb.add(this.posB.x, pb.mul(this.lengthSign, 0.5));
128
+ }).$else(function() {
129
+ this.offNP.x = this.invTexSize.x;
130
+ this.offNP.y = 0;
131
+ this.posB.y = pb.add(this.posB.y, pb.mul(this.lengthSign, 0.5));
132
+ });
133
+ this.$l.posN = pb.sub(this.posB, this.offNP);
134
+ this.$l.posP = pb.add(this.posB, this.offNP);
135
+ this.$l.subpixD = pb.add(pb.mul(-2, this.subpixC), 3);
136
+ this.$l.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN, 0).rgb);
137
+ this.$l.subpixE = pb.mul(this.subpixC, this.subpixC);
138
+ this.$l.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP, 0).rgb);
139
+ this.$if(pb.not(this.pairN), function() {
140
+ this.lumaNN = this.lumaSS;
141
+ });
142
+ this.$l.gradientScaled = pb.div(this.gradient, 4);
143
+ this.$l.lumaMM = pb.sub(this.lumaM, pb.mul(this.lumaNN, 0.5));
144
+ this.$l.subpixF = pb.mul(this.subpixD, this.subpixE);
145
+ this.$l.lumaMLTZero = pb.lessThan(this.lumaMM, 0);
146
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
147
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
148
+ this.$l.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
149
+ this.$l.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
150
+ this.$if(pb.not(this.doneN), function() {
151
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 1.5));
152
+ });
153
+ this.$l.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
154
+ this.$if(pb.not(this.doneP), function() {
155
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 1.5));
156
+ });
157
+ this.$if(this.doneNP, function() {
158
+ this.$if(pb.not(this.doneN), function() {
159
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
160
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
161
+ });
162
+ this.$if(pb.not(this.doneP), function() {
163
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
164
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
165
+ });
166
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
167
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
168
+ this.$if(pb.not(this.doneN), function() {
169
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
170
+ });
171
+ this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
172
+ this.$if(pb.not(this.doneP), function() {
173
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
174
+ });
175
+ this.$if(this.doneNP, function() {
176
+ this.$if(pb.not(this.doneN), function() {
177
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
178
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
179
+ });
180
+ this.$if(pb.not(this.doneP), function() {
181
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
182
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
183
+ });
184
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
185
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
186
+ this.$if(pb.not(this.doneN), function() {
187
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
188
+ });
189
+ this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
190
+ this.$if(pb.not(this.doneP), function() {
191
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
192
+ });
193
+ this.$if(this.doneNP, function() {
194
+ this.$if(pb.not(this.doneN), function() {
195
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
196
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
197
+ });
198
+ this.$if(pb.not(this.doneP), function() {
199
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
200
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
201
+ });
202
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
203
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
204
+ this.$if(pb.not(this.doneN), function() {
205
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 4.0));
206
+ });
207
+ this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
208
+ this.$if(pb.not(this.doneP), function() {
209
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 4.0));
210
+ });
211
+ this.$if(this.doneNP, function() {
212
+ this.$if(pb.not(this.doneN), function() {
213
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
214
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
215
+ });
216
+ this.$if(pb.not(this.doneP), function() {
217
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
218
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
219
+ });
220
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
221
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
222
+ this.$if(pb.not(this.doneN), function() {
223
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
224
+ });
225
+ this.$if(pb.not(this.doneP), function() {
226
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
227
+ });
228
+ });
229
+ });
230
+ });
231
+ });
232
+ this.$l.dstN = pb.sub(this.posM.x, this.posN.x);
233
+ this.$l.dstP = pb.sub(this.posP.x, this.posM.x);
234
+ this.$if(pb.not(this.horzSpan), function() {
235
+ this.dstN = pb.sub(this.posM.y, this.posN.y);
236
+ this.dstP = pb.sub(this.posP.y, this.posM.y);
237
+ });
238
+ this.$l.goodSpanN = pb.notEqual(pb.lessThan(this.lumaEndN, 0), this.lumaMLTZero);
239
+ this.$l.spanLength = pb.add(this.dstP, this.dstN);
240
+ this.$l.goodSpanP = pb.notEqual(pb.lessThan(this.lumaEndP, 0), this.lumaMLTZero);
241
+ this.$l.spanLengthRcp = pb.div(1, this.spanLength);
242
+ this.$l.directionN = pb.lessThan(this.dstN, this.dstP);
243
+ this.$l.dst = pb.min(this.dstN, this.dstP);
244
+ this.$l.goodSpan = this.$choice(this.directionN, this.goodSpanN, this.goodSpanP);
245
+ this.$l.subpixG = pb.mul(this.subpixF, this.subpixF);
246
+ this.$l.pixelOffset = pb.add(pb.mul(this.dst, pb.neg(this.spanLengthRcp)), 0.5);
247
+ this.$l.subpixH = pb.mul(this.subpixG, 0.75);
248
+ this.$l.pixelOffsetGood = this.$choice(this.goodSpan, this.pixelOffset, 0);
249
+ this.$l.pixelOffsetSubpix = pb.max(this.pixelOffsetGood, this.subpixH);
250
+ this.$if(pb.not(this.horzSpan), function() {
251
+ this.posM.x = pb.add(this.posM.x, pb.mul(this.pixelOffsetSubpix, this.lengthSign));
252
+ }).$else(function() {
253
+ this.posM.y = pb.add(this.posM.y, pb.mul(this.pixelOffsetSubpix, this.lengthSign));
254
+ });
255
+ this.$return(pb.textureSampleLevel(this.srcTex, this.posM, 0).xyzw);
256
+ });
257
+ pb.main(function() {
258
+ this.$l.color = this.FXAA(this.$inputs.uv);
259
+ this.$if(pb.equal(this.srgbOut, 0), function() {
260
+ this.$outputs.outColor = this.color;
261
+ }).$else(function() {
262
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), this.color.a);
263
+ });
264
+ });
265
+ }
266
+ });
267
+ FXAA._bindgroup = device.createBindGroup(FXAA._program.bindGroupLayouts[0]);
268
+ }
269
+ }
270
+ }
271
+
272
+ export { FXAA };
273
+ //# sourceMappingURL=fxaa.js.map