@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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  341. package/dist/src/utility/serialization/manager.js +623 -0
  342. package/dist/src/utility/serialization/manager.js.map +1 -0
  343. package/dist/src/utility/serialization/scene/animation.js +248 -0
  344. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  345. package/dist/src/utility/serialization/scene/batch.js +59 -0
  346. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  347. package/dist/src/utility/serialization/scene/camera.js +790 -0
  348. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  349. package/dist/src/utility/serialization/scene/common.js +222 -0
  350. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  351. package/dist/src/utility/serialization/scene/light.js +575 -0
  352. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  353. package/dist/src/utility/serialization/scene/material.js +1111 -0
  354. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  355. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  356. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  357. package/dist/src/utility/serialization/scene/misc.js +39 -0
  358. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  359. package/dist/src/utility/serialization/scene/node.js +451 -0
  360. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  361. package/dist/src/utility/serialization/scene/particle.js +425 -0
  362. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  363. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  364. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  365. package/dist/src/utility/serialization/scene/scene.js +704 -0
  366. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  367. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  368. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  369. package/dist/src/utility/serialization/scene/water.js +465 -0
  370. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  371. package/dist/src/utility/shprojector.js +297 -0
  372. package/dist/src/utility/shprojector.js.map +1 -0
  373. package/dist/src/utility/textures/ggxlut.js +213 -0
  374. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  375. package/dist/src/utility/textures/gradientnoise.js +62 -0
  376. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  377. package/dist/src/utility/textures/randomnoise.js +41 -0
  378. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  379. package/dist/src/values.js +162 -0
  380. package/dist/src/values.js.map +1 -0
  381. package/dist/utility/blueprint/material/common.js +7 -0
  382. package/dist/utility/blueprint/material/common.js.map +1 -0
  383. package/dist/utility/blueprint/material/ir.js +489 -489
  384. package/dist/utility/blueprint/material/ir.js.map +1 -1
  385. package/dist/utility/serialization/blueprint/constants.js +255 -0
  386. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  387. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  388. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  389. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  390. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  391. package/dist/utility/serialization/manager.js +271 -271
  392. package/dist/utility/serialization/manager.js.map +1 -1
  393. package/dist/utility/serialization/scene/animation.js.map +1 -1
  394. package/dist/utility/serialization/scene/camera.js.map +1 -1
  395. package/dist/utility/serialization/scene/common.js.map +1 -1
  396. package/dist/utility/serialization/scene/light.js.map +1 -1
  397. package/dist/utility/serialization/scene/material.js.map +1 -1
  398. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  399. package/dist/utility/serialization/scene/node.js.map +1 -1
  400. package/dist/utility/serialization/scene/particle.js.map +1 -1
  401. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  402. package/dist/utility/serialization/scene/scene.js.map +1 -1
  403. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  404. package/dist/utility/serialization/types.js +4 -4
  405. package/dist/utility/serialization/types.js.map +1 -1
  406. package/dist/values.js +49 -53
  407. package/dist/values.js.map +1 -1
  408. package/package.json +1 -1
  409. package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
  410. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
  411. package/dist/animation/spring/spring_bone.js +0 -240
  412. package/dist/animation/spring/spring_bone.js.map +0 -1
  413. package/dist/animation/spring/spring_bone_collider.js +0 -198
  414. package/dist/animation/spring/spring_bone_collider.js.map +0 -1
  415. package/dist/animation/spring/spring_bone_constraint.js +0 -170
  416. package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
  417. package/dist/animation/spring/spring_bone_system.js +0 -328
  418. package/dist/animation/spring/spring_bone_system.js.map +0 -1
  419. package/dist/render/sky_motion_vector.js +0 -85
  420. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -0,0 +1,530 @@
1
+ import { applyMixins, Vector4, Vector3 } from '@zephyr3d/base';
2
+ import { BoundingBox } from '../../utility/bounding_volume.js';
3
+ import { Primitive } from '../../render/primitive.js';
4
+ import { QUEUE_OPAQUE } from '../../values.js';
5
+ import { mixinDrawable } from '../../render/drawable_mixin.js';
6
+
7
+ /** @internal */ class TerrainPatchBase {
8
+ _terrain;
9
+ constructor(terrain){
10
+ this._terrain = terrain;
11
+ }
12
+ getNode() {
13
+ return this._terrain;
14
+ }
15
+ }
16
+ /** @internal */ class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) {
17
+ _geometry;
18
+ _quadtree;
19
+ _mipLevel;
20
+ _offsetX;
21
+ _offsetZ;
22
+ _step;
23
+ _boundingBox;
24
+ _lodDistance;
25
+ _maxError;
26
+ _parent;
27
+ _offsetScale;
28
+ constructor(terrain){
29
+ super(terrain);
30
+ this._geometry = null;
31
+ this._mipLevel = 0;
32
+ this._offsetX = 0;
33
+ this._offsetZ = 0;
34
+ this._boundingBox = null;
35
+ this._parent = null;
36
+ this._offsetScale = null;
37
+ this._quadtree = null;
38
+ this._step = 0;
39
+ this._lodDistance = 0;
40
+ }
41
+ initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
42
+ const patchSize = quadtree.getPatchSize();
43
+ const rootSize = quadtree.getRootSize();
44
+ this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;
45
+ const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;
46
+ const interval = (patchSize - 1) * step;
47
+ const parentOffsetX = parent ? parent.getOffsetX() : 0;
48
+ const parentOffsetZ = parent ? parent.getOffsetZ() : 0;
49
+ this._offsetX = parentOffsetX + rowIndex * interval;
50
+ this._offsetZ = parentOffsetZ + colIndex * interval;
51
+ if (this._offsetX + interval >= quadtree.getRootSizeX() || this._offsetZ + interval >= quadtree.getRootSizeZ()) {
52
+ baseVertices = null;
53
+ }
54
+ this._quadtree = quadtree;
55
+ this._step = step;
56
+ this._parent = parent;
57
+ this._geometry = baseVertices ? new Primitive() : null;
58
+ this._maxError = baseVertices ? this.computeMaxError() : 0;
59
+ if (baseVertices) {
60
+ const scaleX = this._quadtree.getScaleX();
61
+ const scaleZ = this._quadtree.getScaleZ();
62
+ if (step === 1) {
63
+ this._boundingBox = new BoundingBox();
64
+ this._boundingBox.minPoint.x = this._offsetX * scaleX;
65
+ this._boundingBox.minPoint.y = Number.MAX_VALUE;
66
+ this._boundingBox.minPoint.z = this._offsetZ * scaleZ;
67
+ this._boundingBox.maxPoint.x = this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;
68
+ this._boundingBox.maxPoint.y = -Number.MAX_VALUE;
69
+ this._boundingBox.maxPoint.z = this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;
70
+ }
71
+ this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);
72
+ this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
73
+ }
74
+ return true;
75
+ }
76
+ getPickTarget() {
77
+ return {
78
+ node: this._terrain
79
+ };
80
+ }
81
+ getMaterial() {
82
+ return this._terrain.material;
83
+ }
84
+ getPrimitive() {
85
+ return this._geometry;
86
+ }
87
+ draw(ctx) {
88
+ this.bind(ctx);
89
+ this._terrain.material.draw(this._geometry, ctx);
90
+ }
91
+ setupCamera(viewportH, tanHalfFovy, maxPixelError) {
92
+ if (maxPixelError > 0 && tanHalfFovy > 0) {
93
+ this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);
94
+ } else {
95
+ this._lodDistance = -1;
96
+ }
97
+ }
98
+ getName() {
99
+ return 'TerrainPatch';
100
+ }
101
+ getBoneMatrices() {
102
+ return null;
103
+ }
104
+ getMorphData() {
105
+ return null;
106
+ }
107
+ getMorphInfo() {
108
+ return null;
109
+ }
110
+ getSortDistance(camera) {
111
+ return this._quadtree.getTerrain().getSortDistance(camera);
112
+ }
113
+ getQueueType() {
114
+ return QUEUE_OPAQUE;
115
+ }
116
+ isUnlit() {
117
+ return false;
118
+ }
119
+ needSceneColor() {
120
+ return false;
121
+ }
122
+ needSceneDepth() {
123
+ return false;
124
+ }
125
+ isBatchable() {
126
+ return false;
127
+ }
128
+ setupVertices(skirtLength, baseVertices, normalVectors, heightScale, elevations) {
129
+ const that = this;
130
+ const sx = this._quadtree.getScaleX() * this._step;
131
+ const sz = this._quadtree.getScaleZ() * this._step;
132
+ const tx = this._quadtree.getScaleX() * this._offsetX;
133
+ const tz = this._quadtree.getScaleZ() * this._offsetZ;
134
+ function setNormalAndHeight(heights, normals, index, x, z, width, hDelta) {
135
+ const k = x + z * width;
136
+ const h = elevations[k] * heightScale;
137
+ normals[index * 3 + 0] = normalVectors[k].x;
138
+ normals[index * 3 + 1] = normalVectors[k].y;
139
+ normals[index * 3 + 2] = normalVectors[k].z;
140
+ heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;
141
+ heights[index * 3 + 1] = h + hDelta;
142
+ heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;
143
+ if (that._boundingBox) {
144
+ if (that._boundingBox.maxPoint.y < h) {
145
+ that._boundingBox.maxPoint.y = h;
146
+ }
147
+ if (that._boundingBox.minPoint.y > h) {
148
+ that._boundingBox.minPoint.y = h;
149
+ }
150
+ }
151
+ return index + 1;
152
+ }
153
+ const patchSize = this._quadtree.getPatchSize();
154
+ const numVerts = (patchSize + 2) * (patchSize + 2);
155
+ const heights = new Float32Array(numVerts * 3);
156
+ const normals = new Float32Array(numVerts * 3);
157
+ let x = this._offsetX;
158
+ let z = this._offsetZ;
159
+ let t = 0;
160
+ const hf = this._quadtree.getHeightField();
161
+ const w = hf.getSizeX();
162
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
163
+ for(let i = 0; i < patchSize; i++, x += this._step){
164
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
165
+ }
166
+ t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
167
+ z = this._offsetZ;
168
+ for(let i = 0; i < patchSize; i++, z += this._step){
169
+ x = this._offsetX;
170
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
171
+ for(let j = 0; j < patchSize; j++, x += this._step){
172
+ t = setNormalAndHeight(heights, normals, t, x, z, w, 0);
173
+ }
174
+ t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
175
+ }
176
+ x = this._offsetX;
177
+ z -= this._step;
178
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
179
+ for(let i = 0; i < patchSize; i++, x += this._step){
180
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
181
+ }
182
+ t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
183
+ this._geometry.createAndSetVertexBuffer('position_f32x3', heights);
184
+ this._geometry.createAndSetVertexBuffer('normal_f32x3', normals);
185
+ this._geometry.setIndexBuffer(this._quadtree.getIndices());
186
+ this._geometry.indexStart = 0;
187
+ this._geometry.indexCount = this._quadtree.getIndices().length;
188
+ this._geometry.primitiveType = 'triangle-strip';
189
+ }
190
+ getOffsetScale() {
191
+ if (!this._offsetScale) {
192
+ const scaleX = this._quadtree.getScaleX();
193
+ const scaleZ = this._quadtree.getScaleZ();
194
+ this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
195
+ }
196
+ return this._offsetScale;
197
+ }
198
+ getBoundingBox() {
199
+ return this._boundingBox;
200
+ }
201
+ setBoundingBox(bbox) {
202
+ this._boundingBox = bbox;
203
+ }
204
+ getMipLevel() {
205
+ return this._mipLevel;
206
+ }
207
+ getOffsetX() {
208
+ return this._offsetX;
209
+ }
210
+ getOffsetZ() {
211
+ return this._offsetZ;
212
+ }
213
+ getStep() {
214
+ return this._step;
215
+ }
216
+ getLODDistance() {
217
+ return this._lodDistance;
218
+ }
219
+ getGeometry() {
220
+ return this._geometry;
221
+ }
222
+ getHeight(x, z) {
223
+ const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);
224
+ const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);
225
+ const endX = startX == x ? startX : startX + this._step;
226
+ const endZ = startZ == z ? startZ : startZ + this._step;
227
+ const hf = this._quadtree.getHeightField();
228
+ const lt_height = hf.getHeight(startX, startZ);
229
+ const rt_height = hf.getHeight(endX, startZ);
230
+ const lb_height = hf.getHeight(startX, endZ);
231
+ const rb_height = hf.getHeight(endX, endZ);
232
+ const t1 = (x - startX) / this._step;
233
+ const t2 = (z - startZ) / this._step;
234
+ const h1 = lt_height + (rt_height - lt_height) * t1;
235
+ const h2 = lb_height + (rb_height - lb_height) * t1;
236
+ return h1 + (h2 - h1) * t2;
237
+ }
238
+ computeMaxError() {
239
+ if (this._step === 1) {
240
+ return 0;
241
+ }
242
+ let maxError = 0;
243
+ const dimension = this._step * (this._quadtree.getPatchSize() - 1);
244
+ const rootSize = this._quadtree.getRootSize();
245
+ const hf = this._quadtree.getHeightField();
246
+ for(let i = this._offsetZ; i <= this._offsetZ + dimension; i++){
247
+ for(let j = this._offsetX; j <= this._offsetX + dimension; j++){
248
+ const i00 = this._offsetZ + Math.floor((i - this._offsetZ) / this._step) * this._step;
249
+ const j00 = this._offsetX + Math.floor((j - this._offsetX) / this._step) * this._step;
250
+ if (i00 === rootSize - 1 || j00 === rootSize - 1) {
251
+ continue;
252
+ }
253
+ const i11 = i00 + this._step;
254
+ const j11 = j00 + this._step;
255
+ const h00 = hf.getHeight(j00, i00);
256
+ const h01 = hf.getHeight(j11, i00);
257
+ const h10 = hf.getHeight(j00, i11);
258
+ const h11 = hf.getHeight(j11, i11);
259
+ const factorZ = (i - i00) / this._step;
260
+ const factorX = (j - j00) / this._step;
261
+ const h = hf.getHeight(j, i);
262
+ const h0 = h00 + factorX * (h01 - h00);
263
+ const h1 = h10 + factorX * (h11 - h10);
264
+ const h2 = h0 + factorZ * (h1 - h0);
265
+ const err = Math.abs(h - h2);
266
+ if (err > maxError) {
267
+ maxError = err;
268
+ }
269
+ }
270
+ }
271
+ return maxError;
272
+ }
273
+ computeSkirtLength() {
274
+ let skirtLength = 0;
275
+ let p = this._parent;
276
+ while(p){
277
+ const f = this.computeErrorMetric(p);
278
+ if (f > skirtLength) {
279
+ skirtLength = f;
280
+ }
281
+ p = p._parent;
282
+ }
283
+ return skirtLength;
284
+ }
285
+ computeErrorMetric(other) {
286
+ let errMetric = 0;
287
+ if (other.getMipLevel() > this._mipLevel) {
288
+ const otherOffsetX = other.getOffsetX();
289
+ const otherOffsetZ = other.getOffsetZ();
290
+ const otherStep = other.getStep();
291
+ const otherDimension = other.getStep() * this._quadtree.getPatchSize();
292
+ for(let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep){
293
+ for(let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep){
294
+ const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
295
+ if (err > errMetric) {
296
+ errMetric = err;
297
+ }
298
+ }
299
+ }
300
+ } else if (other.getMipLevel() < this._mipLevel) {
301
+ const dimension = this._step * (this._quadtree.getPatchSize() - 1);
302
+ for(let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step){
303
+ for(let j = this._offsetX; j <= this._offsetX + dimension; j += this._step){
304
+ const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
305
+ if (err > errMetric) {
306
+ errMetric = err;
307
+ }
308
+ }
309
+ }
310
+ }
311
+ return errMetric;
312
+ }
313
+ computeBoundingBox(box) {
314
+ const [maxHeight, minHeight] = this.computeHeightBound();
315
+ const scaleX = this._quadtree.getScaleX();
316
+ const scaleZ = this._quadtree.getScaleZ();
317
+ box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);
318
+ box.maxPoint = new Vector3(this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX, maxHeight, this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ);
319
+ }
320
+ computeLodDistance(viewportH, tanHalfFovy, maxPixelError) {
321
+ return 0.5 * this._maxError * viewportH / (maxPixelError * tanHalfFovy);
322
+ }
323
+ sqrDistanceToPoint(point) {
324
+ const bbox = this.getBoundingBox();
325
+ const radius = Math.sqrt(bbox.extents.x * bbox.extents.x + bbox.extents.z * bbox.extents.z);
326
+ const dx = point.x - bbox.center.x;
327
+ const dz = point.z - bbox.center.z;
328
+ const s = Math.max(0, Math.sqrt(dx * dx + dz * dz) - radius);
329
+ const t = point.y > bbox.maxPoint.y ? point.y - bbox.maxPoint.y : point.y < bbox.minPoint.y ? bbox.minPoint.y - point.y : 0;
330
+ return s * s + t * t;
331
+ }
332
+ sqrDistancePointToTriangle(P, t0, t1, t2) {
333
+ const B = t0;
334
+ const E0 = Vector3.sub(t1, B);
335
+ const E1 = Vector3.sub(t2, B);
336
+ const D = Vector3.sub(B, P);
337
+ const a = Vector3.dot(E0, E0);
338
+ const b = Vector3.dot(E0, E1);
339
+ const c = Vector3.dot(E1, E1);
340
+ const d = Vector3.dot(E0, D);
341
+ const e = Vector3.dot(E1, D);
342
+ const f = Vector3.dot(D, D);
343
+ const det = a * c - b * b;
344
+ let s = b * e - c * d;
345
+ let t = b * d - a * e;
346
+ let sqrDistance;
347
+ if (s + t <= det) {
348
+ if (s < 0) {
349
+ if (t < 0) {
350
+ if (d < 0) {
351
+ t = 0;
352
+ if (-d >= a) {
353
+ s = 1;
354
+ sqrDistance = a + 2 * d + f;
355
+ } else {
356
+ s = -d / a;
357
+ sqrDistance = d * s + f;
358
+ }
359
+ } else {
360
+ s = 0;
361
+ if (e >= 0) {
362
+ t = 0;
363
+ sqrDistance = f;
364
+ } else {
365
+ if (-e >= c) {
366
+ t = 1;
367
+ sqrDistance = c + 2 * e + f;
368
+ } else {
369
+ t = -e / c;
370
+ sqrDistance = e * t + f;
371
+ }
372
+ }
373
+ }
374
+ } else {
375
+ s = 0;
376
+ if (e >= 0) {
377
+ t = 0;
378
+ sqrDistance = f;
379
+ } else {
380
+ if (-e >= c) {
381
+ t = 1;
382
+ sqrDistance = c + 2 * e + f;
383
+ } else {
384
+ t = -e / c;
385
+ sqrDistance = e * t + f;
386
+ }
387
+ }
388
+ }
389
+ } else {
390
+ if (t < 0) {
391
+ t = 0;
392
+ if (d >= 0) {
393
+ s = 0;
394
+ sqrDistance = f;
395
+ } else {
396
+ if (-d >= a) {
397
+ s = 1;
398
+ sqrDistance = a + 2 * d + f;
399
+ } else {
400
+ s = -d / a;
401
+ sqrDistance = d * s + f;
402
+ }
403
+ }
404
+ } else {
405
+ s /= det;
406
+ t /= det;
407
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
408
+ }
409
+ }
410
+ } else {
411
+ if (s < 0) {
412
+ const tmp0 = b + d;
413
+ const tmp1 = c + e;
414
+ if (tmp1 > tmp0) {
415
+ const numer = tmp1 - tmp0;
416
+ const denom = a - 2 * b + c;
417
+ if (numer >= denom) {
418
+ s = 1;
419
+ t = 0;
420
+ sqrDistance = a + 2 * d + f;
421
+ } else {
422
+ s = numer / denom;
423
+ t = 1 - s;
424
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
425
+ }
426
+ } else {
427
+ s = 0;
428
+ if (tmp1 <= 0) {
429
+ t = 1;
430
+ sqrDistance = c + 2 * e + f;
431
+ } else {
432
+ if (e >= 0) {
433
+ t = 0;
434
+ sqrDistance = f;
435
+ } else {
436
+ t = -e / c;
437
+ sqrDistance = e * t + f;
438
+ }
439
+ }
440
+ }
441
+ } else {
442
+ if (t < 0) {
443
+ const tmp0 = b + e;
444
+ const tmp1 = a + d;
445
+ if (tmp1 > tmp0) {
446
+ const numer = tmp1 - tmp0;
447
+ const denom = a - 2 * b + c;
448
+ if (numer >= denom) {
449
+ t = 1;
450
+ s = 0;
451
+ sqrDistance = c + 2 * e + f;
452
+ } else {
453
+ t = numer / denom;
454
+ s = 1 - t;
455
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
456
+ }
457
+ } else {
458
+ t = 0;
459
+ if (tmp1 <= 0) {
460
+ s = 1;
461
+ sqrDistance = a + 2 * d + f;
462
+ } else {
463
+ if (d >= 0) {
464
+ s = 0;
465
+ sqrDistance = f;
466
+ } else {
467
+ s = -d / a;
468
+ sqrDistance = d * s + f;
469
+ }
470
+ }
471
+ }
472
+ } else {
473
+ const numer = c + e - b - d;
474
+ if (numer <= 0) {
475
+ s = 0;
476
+ t = 1;
477
+ sqrDistance = c + 2 * e + f;
478
+ } else {
479
+ const denom = a - 2 * b + c;
480
+ if (numer >= denom) {
481
+ s = 1;
482
+ t = 0;
483
+ sqrDistance = a + 2 * d + f;
484
+ } else {
485
+ s = numer / denom;
486
+ t = 1 - s;
487
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
488
+ }
489
+ }
490
+ }
491
+ }
492
+ }
493
+ if (sqrDistance < 0) {
494
+ sqrDistance = 0;
495
+ }
496
+ return sqrDistance;
497
+ }
498
+ computeHeightBound() {
499
+ let maxHeight = -Number.MAX_VALUE;
500
+ let minHeight = Number.MAX_VALUE;
501
+ const dimension = this._step * (this._quadtree.getPatchSize() - 1);
502
+ const hf = this._quadtree.getHeightField();
503
+ const z = Math.min(hf.getSizeZ() - 1, this._offsetZ + dimension);
504
+ const x = Math.min(hf.getSizeX() - 1, this._offsetX + dimension);
505
+ for(let i = this._offsetZ; i <= z; i++){
506
+ for(let j = this._offsetX; j <= x; j++){
507
+ const h = hf.getHeight(j, i);
508
+ if (h > maxHeight) {
509
+ maxHeight = h;
510
+ }
511
+ if (h < minHeight) {
512
+ minHeight = h;
513
+ }
514
+ }
515
+ }
516
+ return [
517
+ maxHeight,
518
+ minHeight
519
+ ];
520
+ }
521
+ isDummy() {
522
+ return !this._geometry && !!this._quadtree;
523
+ }
524
+ dispose() {
525
+ this._geometry?.dispose();
526
+ }
527
+ }
528
+
529
+ export { TerrainPatch, TerrainPatchBase };
530
+ //# sourceMappingURL=patch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"patch.js","sources":["../../../../src/scene/terrain/patch.ts"],"sourcesContent":["import { Vector3, Vector4, applyMixins } from '@zephyr3d/base';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { Primitive } from '../../render/primitive';\r\nimport type { GPUDataBuffer, Texture2D } from '@zephyr3d/device';\r\nimport type { BatchDrawable, Drawable, DrawContext, PickTarget } from '../../render/drawable';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { Quadtree } from './quadtree';\r\nimport type { Terrain } from './terrain';\r\nimport { QUEUE_OPAQUE } from '../../values';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { SceneNode } from '..';\r\n\r\n/** @internal */\r\nexport class TerrainPatchBase {\r\n protected _terrain: Terrain;\r\n constructor(terrain: Terrain) {\r\n this._terrain = terrain;\r\n }\r\n getNode(): SceneNode {\r\n return this._terrain;\r\n }\r\n}\r\n/** @internal */\r\nexport class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) implements Drawable {\r\n private _geometry: Primitive;\r\n private _quadtree: Quadtree;\r\n private _mipLevel: number;\r\n private _offsetX: number;\r\n private _offsetZ: number;\r\n private _step: number;\r\n private _boundingBox: BoundingBox;\r\n private _lodDistance: number;\r\n private _maxError: number;\r\n private _parent: TerrainPatch;\r\n private _offsetScale: Vector4;\r\n constructor(terrain: Terrain) {\r\n super(terrain);\r\n this._geometry = null;\r\n this._mipLevel = 0;\r\n this._offsetX = 0;\r\n this._offsetZ = 0;\r\n this._boundingBox = null;\r\n this._parent = null;\r\n this._offsetScale = null;\r\n this._quadtree = null;\r\n this._step = 0;\r\n this._lodDistance = 0;\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: TerrainPatch,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n const patchSize = quadtree.getPatchSize();\r\n const rootSize = quadtree.getRootSize();\r\n this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;\r\n const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;\r\n const interval = (patchSize - 1) * step;\r\n const parentOffsetX = parent ? parent.getOffsetX() : 0;\r\n const parentOffsetZ = parent ? parent.getOffsetZ() : 0;\r\n this._offsetX = parentOffsetX + rowIndex * interval;\r\n this._offsetZ = parentOffsetZ + colIndex * interval;\r\n if (\r\n this._offsetX + interval >= quadtree.getRootSizeX() ||\r\n this._offsetZ + interval >= quadtree.getRootSizeZ()\r\n ) {\r\n baseVertices = null;\r\n }\r\n this._quadtree = quadtree;\r\n this._step = step;\r\n this._parent = parent;\r\n this._geometry = baseVertices ? new Primitive() : null;\r\n this._maxError = baseVertices ? this.computeMaxError() : 0;\r\n if (baseVertices) {\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n if (step === 1) {\r\n this._boundingBox = new BoundingBox();\r\n this._boundingBox.minPoint.x = this._offsetX * scaleX;\r\n this._boundingBox.minPoint.y = Number.MAX_VALUE;\r\n this._boundingBox.minPoint.z = this._offsetZ * scaleZ;\r\n this._boundingBox.maxPoint.x =\r\n this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;\r\n this._boundingBox.maxPoint.y = -Number.MAX_VALUE;\r\n this._boundingBox.maxPoint.z =\r\n this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;\r\n }\r\n this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);\r\n this._offsetScale = new Vector4(\r\n this._step * scaleX,\r\n this._offsetX * scaleX,\r\n this._step * scaleZ,\r\n this._offsetZ * scaleZ\r\n );\r\n }\r\n return true;\r\n }\r\n getPickTarget(): PickTarget {\r\n return { node: this._terrain };\r\n }\r\n getMaterial(): MeshMaterial {\r\n return this._terrain.material;\r\n }\r\n getPrimitive(): Primitive {\r\n return this._geometry;\r\n }\r\n draw(ctx: DrawContext) {\r\n this.bind(ctx);\r\n this._terrain.material.draw(this._geometry, ctx);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (maxPixelError > 0 && tanHalfFovy > 0) {\r\n this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);\r\n } else {\r\n this._lodDistance = -1;\r\n }\r\n }\r\n getName(): string {\r\n return 'TerrainPatch';\r\n }\r\n getBoneMatrices(): Texture2D<unknown> {\r\n return null;\r\n }\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n getMorphInfo(): GPUDataBuffer {\r\n return null;\r\n }\r\n getSortDistance(camera: Camera): number {\r\n return this._quadtree.getTerrain().getSortDistance(camera);\r\n }\r\n getQueueType(): number {\r\n return QUEUE_OPAQUE;\r\n }\r\n isUnlit(): boolean {\r\n return false;\r\n }\r\n needSceneColor(): boolean {\r\n return false;\r\n }\r\n needSceneDepth(): boolean {\r\n return false;\r\n }\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n setupVertices(\r\n skirtLength: number,\r\n baseVertices: Float32Array,\r\n normalVectors: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): void {\r\n const that = this;\r\n const sx = this._quadtree.getScaleX() * this._step;\r\n const sz = this._quadtree.getScaleZ() * this._step;\r\n const tx = this._quadtree.getScaleX() * this._offsetX;\r\n const tz = this._quadtree.getScaleZ() * this._offsetZ;\r\n function setNormalAndHeight(\r\n heights: Float32Array,\r\n normals: Float32Array,\r\n index: number,\r\n x: number,\r\n z: number,\r\n width: number,\r\n hDelta: number\r\n ): number {\r\n const k = x + z * width;\r\n const h = elevations[k] * heightScale;\r\n normals[index * 3 + 0] = normalVectors[k].x;\r\n normals[index * 3 + 1] = normalVectors[k].y;\r\n normals[index * 3 + 2] = normalVectors[k].z;\r\n heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;\r\n heights[index * 3 + 1] = h + hDelta;\r\n heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;\r\n if (that._boundingBox) {\r\n if (that._boundingBox.maxPoint.y < h) {\r\n that._boundingBox.maxPoint.y = h;\r\n }\r\n if (that._boundingBox.minPoint.y > h) {\r\n that._boundingBox.minPoint.y = h;\r\n }\r\n }\r\n return index + 1;\r\n }\r\n const patchSize = this._quadtree.getPatchSize();\r\n const numVerts = (patchSize + 2) * (patchSize + 2);\r\n const heights = new Float32Array(numVerts * 3);\r\n const normals = new Float32Array(numVerts * 3);\r\n let x = this._offsetX;\r\n let z = this._offsetZ;\r\n let t = 0;\r\n const hf = this._quadtree.getHeightField();\r\n const w = hf.getSizeX();\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let i = 0; i < patchSize; i++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n z = this._offsetZ;\r\n for (let i = 0; i < patchSize; i++, z += this._step) {\r\n x = this._offsetX;\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let j = 0; j < patchSize; j++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, 0);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n }\r\n x = this._offsetX;\r\n z -= this._step;\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let i = 0; i < patchSize; i++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n this._geometry.createAndSetVertexBuffer('position_f32x3', heights);\r\n this._geometry.createAndSetVertexBuffer('normal_f32x3', normals);\r\n this._geometry.setIndexBuffer(this._quadtree.getIndices());\r\n this._geometry.indexStart = 0;\r\n this._geometry.indexCount = this._quadtree.getIndices().length;\r\n this._geometry.primitiveType = 'triangle-strip';\r\n }\r\n getOffsetScale(): Vector4 {\r\n if (!this._offsetScale) {\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n this._offsetScale = new Vector4(\r\n this._step * scaleX,\r\n this._offsetX * scaleX,\r\n this._step * scaleZ,\r\n this._offsetZ * scaleZ\r\n );\r\n }\r\n return this._offsetScale;\r\n }\r\n getBoundingBox(): BoundingBox {\r\n return this._boundingBox;\r\n }\r\n setBoundingBox(bbox: BoundingBox): void {\r\n this._boundingBox = bbox;\r\n }\r\n getMipLevel(): number {\r\n return this._mipLevel;\r\n }\r\n getOffsetX(): number {\r\n return this._offsetX;\r\n }\r\n getOffsetZ(): number {\r\n return this._offsetZ;\r\n }\r\n getStep(): number {\r\n return this._step;\r\n }\r\n getLODDistance(): number {\r\n return this._lodDistance;\r\n }\r\n getGeometry(): Primitive {\r\n return this._geometry;\r\n }\r\n getHeight(x: number, z: number): number {\r\n const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);\r\n const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);\r\n const endX = startX == x ? startX : startX + this._step;\r\n const endZ = startZ == z ? startZ : startZ + this._step;\r\n const hf = this._quadtree.getHeightField();\r\n const lt_height = hf.getHeight(startX, startZ);\r\n const rt_height = hf.getHeight(endX, startZ);\r\n const lb_height = hf.getHeight(startX, endZ);\r\n const rb_height = hf.getHeight(endX, endZ);\r\n const t1 = (x - startX) / this._step;\r\n const t2 = (z - startZ) / this._step;\r\n const h1 = lt_height + (rt_height - lt_height) * t1;\r\n const h2 = lb_height + (rb_height - lb_height) * t1;\r\n return h1 + (h2 - h1) * t2;\r\n }\r\n computeMaxError(): number {\r\n if (this._step === 1) {\r\n return 0;\r\n }\r\n let maxError = 0;\r\n const dimension = this._step * (this._quadtree.getPatchSize() - 1);\r\n const rootSize = this._quadtree.getRootSize();\r\n const hf = this._quadtree.getHeightField();\r\n for (let i = this._offsetZ; i <= this._offsetZ + dimension; i++) {\r\n for (let j = this._offsetX; j <= this._offsetX + dimension; j++) {\r\n const i00 = this._offsetZ + Math.floor((i - this._offsetZ) / this._step) * this._step;\r\n const j00 = this._offsetX + Math.floor((j - this._offsetX) / this._step) * this._step;\r\n if (i00 === rootSize - 1 || j00 === rootSize - 1) {\r\n continue;\r\n }\r\n const i11 = i00 + this._step;\r\n const j11 = j00 + this._step;\r\n const h00 = hf.getHeight(j00, i00);\r\n const h01 = hf.getHeight(j11, i00);\r\n const h10 = hf.getHeight(j00, i11);\r\n const h11 = hf.getHeight(j11, i11);\r\n const factorZ = (i - i00) / this._step;\r\n const factorX = (j - j00) / this._step;\r\n const h = hf.getHeight(j, i);\r\n const h0 = h00 + factorX * (h01 - h00);\r\n const h1 = h10 + factorX * (h11 - h10);\r\n const h2 = h0 + factorZ * (h1 - h0);\r\n const err = Math.abs(h - h2);\r\n if (err > maxError) {\r\n maxError = err;\r\n }\r\n }\r\n }\r\n return maxError;\r\n }\r\n computeSkirtLength(): number {\r\n let skirtLength = 0;\r\n let p = this._parent;\r\n while (p) {\r\n const f = this.computeErrorMetric(p);\r\n if (f > skirtLength) {\r\n skirtLength = f;\r\n }\r\n p = p._parent;\r\n }\r\n return skirtLength;\r\n }\r\n computeErrorMetric(other: TerrainPatch): number {\r\n let errMetric = 0;\r\n if (other.getMipLevel() > this._mipLevel) {\r\n const otherOffsetX = other.getOffsetX();\r\n const otherOffsetZ = other.getOffsetZ();\r\n const otherStep = other.getStep();\r\n const otherDimension = other.getStep() * this._quadtree.getPatchSize();\r\n for (let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep) {\r\n for (let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep) {\r\n const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));\r\n if (err > errMetric) {\r\n errMetric = err;\r\n }\r\n }\r\n }\r\n } else if (other.getMipLevel() < this._mipLevel) {\r\n const dimension = this._step * (this._quadtree.getPatchSize() - 1);\r\n for (let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step) {\r\n for (let j = this._offsetX; j <= this._offsetX + dimension; j += this._step) {\r\n const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));\r\n if (err > errMetric) {\r\n errMetric = err;\r\n }\r\n }\r\n }\r\n }\r\n return errMetric;\r\n }\r\n computeBoundingBox(box: BoundingBox): void {\r\n const [maxHeight, minHeight] = this.computeHeightBound();\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);\r\n box.maxPoint = new Vector3(\r\n this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX,\r\n maxHeight,\r\n this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ\r\n );\r\n }\r\n computeLodDistance(viewportH: number, tanHalfFovy: number, maxPixelError: number): number {\r\n return (0.5 * this._maxError * viewportH) / (maxPixelError * tanHalfFovy);\r\n }\r\n sqrDistanceToPoint(point: Vector3) {\r\n const bbox = this.getBoundingBox();\r\n const radius = Math.sqrt(bbox.extents.x * bbox.extents.x + bbox.extents.z * bbox.extents.z);\r\n const dx = point.x - bbox.center.x;\r\n const dz = point.z - bbox.center.z;\r\n const s = Math.max(0, Math.sqrt(dx * dx + dz * dz) - radius);\r\n const t =\r\n point.y > bbox.maxPoint.y\r\n ? point.y - bbox.maxPoint.y\r\n : point.y < bbox.minPoint.y\r\n ? bbox.minPoint.y - point.y\r\n : 0;\r\n return s * s + t * t;\r\n }\r\n sqrDistancePointToTriangle(P: Vector3, t0: Vector3, t1: Vector3, t2: Vector3): number {\r\n const B = t0;\r\n const E0 = Vector3.sub(t1, B);\r\n const E1 = Vector3.sub(t2, B);\r\n const D = Vector3.sub(B, P);\r\n const a = Vector3.dot(E0, E0);\r\n const b = Vector3.dot(E0, E1);\r\n const c = Vector3.dot(E1, E1);\r\n const d = Vector3.dot(E0, D);\r\n const e = Vector3.dot(E1, D);\r\n const f = Vector3.dot(D, D);\r\n const det = a * c - b * b;\r\n let s = b * e - c * d;\r\n let t = b * d - a * e;\r\n let sqrDistance: number;\r\n if (s + t <= det) {\r\n if (s < 0) {\r\n if (t < 0) {\r\n if (d < 0) {\r\n t = 0;\r\n if (-d >= a) {\r\n s = 1;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = -d / a;\r\n sqrDistance = d * s + f;\r\n }\r\n } else {\r\n s = 0;\r\n if (e >= 0) {\r\n t = 0;\r\n sqrDistance = f;\r\n } else {\r\n if (-e >= c) {\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n t = -e / c;\r\n sqrDistance = e * t + f;\r\n }\r\n }\r\n }\r\n } else {\r\n s = 0;\r\n if (e >= 0) {\r\n t = 0;\r\n sqrDistance = f;\r\n } else {\r\n if (-e >= c) {\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n t = -e / c;\r\n sqrDistance = e * t + f;\r\n }\r\n }\r\n }\r\n } else {\r\n if 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const tmp0 = b + e;\r\n const tmp1 = a + d;\r\n if (tmp1 > tmp0) {\r\n const numer = tmp1 - tmp0;\r\n const denom = a - 2 * b + c;\r\n if (numer >= denom) {\r\n t = 1;\r\n s = 0;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n t = numer / denom;\r\n s = 1 - t;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n } else {\r\n t = 0;\r\n if (tmp1 <= 0) {\r\n s = 1;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n if (d >= 0) {\r\n s = 0;\r\n sqrDistance = f;\r\n } else {\r\n s = -d / a;\r\n sqrDistance = d * s + f;\r\n }\r\n }\r\n }\r\n } else {\r\n const numer = c + e - b - d;\r\n if (numer <= 0) {\r\n s = 0;\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n const denom = a - 2 * b + c;\r\n if (numer >= denom) {\r\n s = 1;\r\n t = 0;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = numer / denom;\r\n t = 1 - s;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if 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