@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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@@ -0,0 +1,246 @@
1
+ import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
+ import { Quadtree } from './quadtree.js';
3
+ import { GraphNode } from '../graph_node.js';
4
+ import { Application } from '../../app/app.js';
5
+ import { GrassManager } from './grass.js';
6
+ import { TerrainMaterial } from '../../material/terrainmaterial.js';
7
+
8
+ /**
9
+ * Terrain node
10
+ * @public
11
+ */ class Terrain extends GraphNode {
12
+ /** @internal */ _quadtree;
13
+ /** @internal */ _grassManager;
14
+ /** @internal */ _maxPixelError;
15
+ /** @internal */ _maxPixelErrorDirty;
16
+ /** @internal */ _lodCamera;
17
+ /** @internal */ _heightFieldScale;
18
+ /** @internal */ _patchSize;
19
+ /** @internal */ _lastTanHalfFOVY;
20
+ /** @internal */ _width;
21
+ /** @internal */ _height;
22
+ /** @internal */ _material;
23
+ /** @internal */ _viewPoint;
24
+ /** @internal */ _castShadow;
25
+ /**
26
+ * Creates an instance of Terrain
27
+ * @param scene - The scene to which the terrain belongs
28
+ */ constructor(scene){
29
+ super(scene);
30
+ this._quadtree = new DRef();
31
+ this._grassManager = new DRef();
32
+ this._maxPixelError = 10;
33
+ this._maxPixelErrorDirty = true;
34
+ this._lodCamera = null;
35
+ this._heightFieldScale = Vector3.one();
36
+ this._patchSize = 33;
37
+ this._lastTanHalfFOVY = 0;
38
+ this._width = 0;
39
+ this._height = 0;
40
+ this._material = null;
41
+ this._viewPoint = null;
42
+ this._castShadow = true;
43
+ }
44
+ clone(method, recursive) {
45
+ const terrain = new Terrain(this.scene);
46
+ terrain.copyFrom(this, method, recursive);
47
+ terrain.parent = this;
48
+ return terrain;
49
+ }
50
+ copyFrom(other, method, recursive) {
51
+ super.copyFrom(other, method, recursive);
52
+ this._quadtree.set(other._quadtree.get());
53
+ this._grassManager.set(other._grassManager.get());
54
+ this.maxPixelError = other.maxPixelError;
55
+ this.castShadow = other.castShadow;
56
+ this._lodCamera = null;
57
+ this._heightFieldScale.set(other._heightFieldScale);
58
+ this._patchSize = other._patchSize;
59
+ this._lastTanHalfFOVY = 0;
60
+ this._width = other._width;
61
+ this._height = other._height;
62
+ this._material = other._material?.clone() ?? null;
63
+ }
64
+ /** @internal */ get quadtree() {
65
+ return this._quadtree.get();
66
+ }
67
+ /**
68
+ * {@inheritDoc Drawable.getName}
69
+ */ getName() {
70
+ return this._name;
71
+ }
72
+ /** Wether the mesh node casts shadows */ get castShadow() {
73
+ return this._castShadow;
74
+ }
75
+ set castShadow(val) {
76
+ this._castShadow = !!val;
77
+ }
78
+ /** The maximum pixel error for terrain LOD */ get maxPixelError() {
79
+ return this._maxPixelError;
80
+ }
81
+ set maxPixelError(val) {
82
+ if (val !== this._maxPixelError) {
83
+ this._maxPixelError = val;
84
+ this._maxPixelErrorDirty = true;
85
+ }
86
+ }
87
+ /** Camera that will be used to compute LOD level of terrain patches */ get LODCamera() {
88
+ return this._lodCamera;
89
+ }
90
+ set LODCamera(camera) {
91
+ this._lodCamera = camera;
92
+ }
93
+ /** Scaled terrain width */ get scaledWidth() {
94
+ return this._width * this._heightFieldScale.x;
95
+ }
96
+ /** Scaled terrain height */ get scaledHeight() {
97
+ return this._height * this._heightFieldScale.z;
98
+ }
99
+ /** Scale value of the height field */ get heightFieldScale() {
100
+ return this._heightFieldScale;
101
+ }
102
+ /** @internal */ get patchSize() {
103
+ return this._patchSize;
104
+ }
105
+ /** Width of the terrain */ get width() {
106
+ return this._width;
107
+ }
108
+ /** Height of the terrain */ get height() {
109
+ return this._height;
110
+ }
111
+ /** Material of the terrain */ get material() {
112
+ return this._material;
113
+ }
114
+ /** Normal map of the terrain */ get normalMap() {
115
+ return this._quadtree.get()?.normalMap ?? null;
116
+ }
117
+ /**
118
+ * Creates the terrain
119
+ *
120
+ * @param sizeX - Terrain size in X axis
121
+ * @param sizeZ - Terrain size in Z axis
122
+ * @param elevations - Elevation data of the terrain
123
+ * @param scale - Scale of the terrain
124
+ * @param patchSize - Patch size of the terrain
125
+ * @returns true if succeeded
126
+ */ create(sizeX, sizeZ, elevations, scale, patchSize, options) {
127
+ this._quadtree.set(new Quadtree(this));
128
+ if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {
129
+ throw new Error('SplatMap must be rgba8unorm format');
130
+ }
131
+ this._material = new TerrainMaterial(options);
132
+ if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {
133
+ this._quadtree.dispose();
134
+ return false;
135
+ }
136
+ this._patchSize = patchSize;
137
+ this._heightFieldScale.set(scale);
138
+ this._width = sizeX;
139
+ this._height = sizeZ;
140
+ this._material.normalTexture = this._quadtree.get().normalMap;
141
+ this._material.normalTexCoordIndex = -1;
142
+ this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);
143
+ this.invalidateBoundingVolume();
144
+ // create grass layers
145
+ if (options?.splatMap && options?.detailMaps?.grass) {
146
+ if (options.detailMaps.grass.findIndex((a)=>a && a.findIndex((b)=>!!b) >= 0) >= 0) {
147
+ const splatMap = options.splatMap;
148
+ const data = new Uint8Array(splatMap.width * splatMap.height * 4);
149
+ splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(()=>{
150
+ for(let detail = 0; detail < 4; detail++){
151
+ if (options.detailMaps.grass[detail]) {
152
+ for (const grass of options.detailMaps.grass[detail]){
153
+ if (grass) {
154
+ const d = grass.density ?? 1;
155
+ const bladeWidth = grass.bladeWidth ?? 4;
156
+ const bladeHeight = grass.bladeHeigh ?? 2;
157
+ const offset = grass.offset ?? 0;
158
+ const grassTexture = grass.texture ?? null;
159
+ const density = [];
160
+ for(let i = 0; i < splatMap.height; i++){
161
+ const row = [];
162
+ for(let j = 0; j < splatMap.width; j++){
163
+ const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;
164
+ row.push(val * d);
165
+ }
166
+ density.push(row);
167
+ }
168
+ this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);
169
+ }
170
+ }
171
+ }
172
+ }
173
+ });
174
+ }
175
+ }
176
+ return true;
177
+ }
178
+ /**
179
+ * Create grass fields
180
+ * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)
181
+ * @param density - The density map
182
+ */ createGrass(density, bladeWidth, bladeHeight, offset, grassTexture) {
183
+ if (!this._grassManager.get()) {
184
+ this._grassManager.set(new GrassManager(64, density));
185
+ }
186
+ this._grassManager.get().addGrassLayer(Application.instance.device, this, density, bladeWidth, bladeHeight, offset, grassTexture);
187
+ }
188
+ /** Get elevation at specified position in terrain coordinate space */ getElevation(x, z) {
189
+ return this._quadtree.get().getHeightField().getRealHeight(x, z);
190
+ }
191
+ /** Get normal at specified position in terrain coordinate space */ getNormal(x, z, normal) {
192
+ return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);
193
+ }
194
+ /** Get intersection distance by a ray in terrain coordinate space */ rayIntersect(ray) {
195
+ return this._quadtree.get().getHeightField().rayIntersect(ray);
196
+ }
197
+ /**
198
+ * {@inheritDoc SceneNode.computeBoundingVolume}
199
+ * @override
200
+ */ computeBoundingVolume() {
201
+ return this._quadtree.get()?.getHeightField().getBoundingbox();
202
+ }
203
+ /**
204
+ * Traverse quadtree node top down
205
+ * @param callback - the callback function
206
+ */ traverseQuadtree(callback) {
207
+ function visitQuadtreeNode_r(node) {
208
+ callback(node);
209
+ for(let i = 0; i < 4; i++){
210
+ const child = node.getChild(i);
211
+ if (child) {
212
+ visitQuadtreeNode_r(child);
213
+ }
214
+ }
215
+ }
216
+ const rootNode = this._quadtree.get().rootNode;
217
+ if (rootNode) {
218
+ visitQuadtreeNode_r(this._quadtree.get().rootNode);
219
+ }
220
+ }
221
+ /** @internal */ cull(cullVisitor) {
222
+ const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();
223
+ if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {
224
+ this._maxPixelErrorDirty = false;
225
+ this._lastTanHalfFOVY = tanHalfFovy;
226
+ this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);
227
+ }
228
+ const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();
229
+ this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);
230
+ return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);
231
+ }
232
+ /**
233
+ * {@inheritDoc SceneNode.isTerrain}
234
+ * @override
235
+ */ isTerrain() {
236
+ return true;
237
+ }
238
+ dispose() {
239
+ this._grassManager.dispose();
240
+ this._material?.dispose();
241
+ this._quadtree.dispose();
242
+ }
243
+ }
244
+
245
+ export { Terrain };
246
+ //# sourceMappingURL=terrain.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain.js","sources":["../../../../src/scene/terrain/terrain.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\r\nimport { Vector3, Vector4, DRef } from '@zephyr3d/base';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport { Quadtree } from './quadtree';\r\nimport { GraphNode } from '../graph_node';\r\nimport { Application } from '../../app';\r\nimport { GrassManager } from './grass';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport type { Scene } from '../scene';\r\nimport type { QuadtreeNode } from './quadtree';\r\nimport { TerrainMaterial, type TerrainMaterialOptions } from '../../material/terrainmaterial';\r\nimport type { NodeClonable, NodeCloneMethod } from '..';\r\n\r\n/**\r\n * Terrain node\r\n * @public\r\n */\r\nexport class Terrain extends GraphNode implements NodeClonable<Terrain> {\r\n /** @internal */\r\n private readonly _quadtree: DRef<Quadtree>;\r\n /** @internal */\r\n private readonly _grassManager: DRef<GrassManager>;\r\n /** @internal */\r\n private _maxPixelError: number;\r\n /** @internal */\r\n private _maxPixelErrorDirty: boolean;\r\n /** @internal */\r\n private _lodCamera: Camera;\r\n /** @internal */\r\n private readonly _heightFieldScale: Vector3;\r\n /** @internal */\r\n private _patchSize: number;\r\n /** @internal */\r\n private _lastTanHalfFOVY: number;\r\n /** @internal */\r\n private _width: number;\r\n /** @internal */\r\n private _height: number;\r\n /** @internal */\r\n private _material: TerrainMaterial;\r\n /** @internal */\r\n private _viewPoint: Vector3;\r\n /** @internal */\r\n private _castShadow: boolean;\r\n /**\r\n * Creates an instance of Terrain\r\n * @param scene - The scene to which the terrain belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._quadtree = new DRef();\r\n this._grassManager = new DRef();\r\n this._maxPixelError = 10;\r\n this._maxPixelErrorDirty = true;\r\n this._lodCamera = null;\r\n this._heightFieldScale = Vector3.one();\r\n this._patchSize = 33;\r\n this._lastTanHalfFOVY = 0;\r\n this._width = 0;\r\n this._height = 0;\r\n this._material = null;\r\n this._viewPoint = null;\r\n this._castShadow = true;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const terrain = new Terrain(this.scene);\r\n terrain.copyFrom(this, method, recursive);\r\n terrain.parent = this;\r\n return terrain;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this._quadtree.set(other._quadtree.get());\r\n this._grassManager.set(other._grassManager.get());\r\n this.maxPixelError = other.maxPixelError;\r\n this.castShadow = other.castShadow;\r\n this._lodCamera = null;\r\n this._heightFieldScale.set(other._heightFieldScale);\r\n this._patchSize = other._patchSize;\r\n this._lastTanHalfFOVY = 0;\r\n this._width = other._width;\r\n this._height = other._height;\r\n this._material = other._material?.clone() ?? null;\r\n }\r\n /** @internal */\r\n get quadtree(): Quadtree {\r\n return this._quadtree.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The maximum pixel error for terrain LOD */\r\n get maxPixelError(): number {\r\n return this._maxPixelError;\r\n }\r\n set maxPixelError(val: number) {\r\n if (val !== this._maxPixelError) {\r\n this._maxPixelError = val;\r\n this._maxPixelErrorDirty = true;\r\n }\r\n }\r\n /** Camera that will be used to compute LOD level of terrain patches */\r\n get LODCamera(): Camera {\r\n return this._lodCamera;\r\n }\r\n set LODCamera(camera: Camera) {\r\n this._lodCamera = camera;\r\n }\r\n /** Scaled terrain width */\r\n get scaledWidth(): number {\r\n return this._width * this._heightFieldScale.x;\r\n }\r\n /** Scaled terrain height */\r\n get scaledHeight(): number {\r\n return this._height * this._heightFieldScale.z;\r\n }\r\n /** Scale value of the height field */\r\n get heightFieldScale(): Vector3 {\r\n return this._heightFieldScale;\r\n }\r\n /** @internal */\r\n get patchSize(): number {\r\n return this._patchSize;\r\n }\r\n /** Width of the terrain */\r\n get width(): number {\r\n return this._width;\r\n }\r\n /** Height of the terrain */\r\n get height(): number {\r\n return this._height;\r\n }\r\n /** Material of the terrain */\r\n get material(): TerrainMaterial {\r\n return this._material;\r\n }\r\n /** Normal map of the terrain */\r\n get normalMap(): Texture2D {\r\n return this._quadtree.get()?.normalMap ?? null;\r\n }\r\n /**\r\n * Creates the terrain\r\n *\r\n * @param sizeX - Terrain size in X axis\r\n * @param sizeZ - Terrain size in Z axis\r\n * @param elevations - Elevation data of the terrain\r\n * @param scale - Scale of the terrain\r\n * @param patchSize - Patch size of the terrain\r\n * @returns true if succeeded\r\n */\r\n create(\r\n sizeX: number,\r\n sizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n patchSize: number,\r\n options?: TerrainMaterialOptions\r\n ): boolean {\r\n this._quadtree.set(new Quadtree(this));\r\n if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {\r\n throw new Error('SplatMap must be rgba8unorm format');\r\n }\r\n this._material = new TerrainMaterial(options);\r\n if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {\r\n this._quadtree.dispose();\r\n return false;\r\n }\r\n this._patchSize = patchSize;\r\n this._heightFieldScale.set(scale);\r\n this._width = sizeX;\r\n this._height = sizeZ;\r\n this._material.normalTexture = this._quadtree.get().normalMap;\r\n this._material.normalTexCoordIndex = -1;\r\n this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);\r\n this.invalidateBoundingVolume();\r\n // create grass layers\r\n if (options?.splatMap && options?.detailMaps?.grass) {\r\n if (options.detailMaps.grass.findIndex((a) => a && a.findIndex((b) => !!b) >= 0) >= 0) {\r\n const splatMap = options.splatMap;\r\n const data = new Uint8Array(splatMap.width * splatMap.height * 4);\r\n splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(() => {\r\n for (let detail = 0; detail < 4; detail++) {\r\n if (options.detailMaps.grass[detail]) {\r\n for (const grass of options.detailMaps.grass[detail]) {\r\n if (grass) {\r\n const d = grass.density ?? 1;\r\n const bladeWidth = grass.bladeWidth ?? 4;\r\n const bladeHeight = grass.bladeHeigh ?? 2;\r\n const offset = grass.offset ?? 0;\r\n const grassTexture = grass.texture ?? null;\r\n const density = [] as number[][];\r\n for (let i = 0; i < splatMap.height; i++) {\r\n const row = [] as number[];\r\n for (let j = 0; j < splatMap.width; j++) {\r\n const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;\r\n row.push(val * d);\r\n }\r\n density.push(row);\r\n }\r\n this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n }\r\n return true;\r\n }\r\n /**\r\n * Create grass fields\r\n * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)\r\n * @param density - The density map\r\n */\r\n createGrass(\r\n density: number[][],\r\n bladeWidth: number,\r\n bladeHeight: number,\r\n offset: number,\r\n grassTexture: Texture2D\r\n ) {\r\n if (!this._grassManager.get()) {\r\n this._grassManager.set(new GrassManager(64, density));\r\n }\r\n this._grassManager\r\n .get()\r\n .addGrassLayer(\r\n Application.instance.device,\r\n this,\r\n density,\r\n bladeWidth,\r\n bladeHeight,\r\n offset,\r\n grassTexture\r\n );\r\n }\r\n /** Get elevation at specified position in terrain coordinate space */\r\n getElevation(x: number, z: number): number {\r\n return this._quadtree.get().getHeightField().getRealHeight(x, z);\r\n }\r\n /** Get normal at specified position in terrain coordinate space */\r\n getNormal(x: number, z: number, normal?: Vector3): Vector3 {\r\n return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);\r\n }\r\n /** Get intersection distance by a ray in terrain coordinate space */\r\n rayIntersect(ray: Ray): number | null {\r\n return this._quadtree.get().getHeightField().rayIntersect(ray);\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n * @override\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return this._quadtree.get()?.getHeightField().getBoundingbox();\r\n }\r\n /**\r\n * Traverse quadtree node top down\r\n * @param callback - the callback function\r\n */\r\n traverseQuadtree(callback: (node: QuadtreeNode) => void) {\r\n function visitQuadtreeNode_r(node: QuadtreeNode) {\r\n callback(node);\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n visitQuadtreeNode_r(child);\r\n }\r\n }\r\n }\r\n const rootNode = this._quadtree.get().rootNode;\r\n if (rootNode) {\r\n visitQuadtreeNode_r(this._quadtree.get().rootNode);\r\n }\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor): number {\r\n const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();\r\n if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {\r\n this._maxPixelErrorDirty = false;\r\n this._lastTanHalfFOVY = tanHalfFovy;\r\n this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);\r\n }\r\n const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();\r\n this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);\r\n return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isTerrain}\r\n * @override\r\n */\r\n 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