@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\n applyMaterialUniformsAll(): void;\n getObjectColor(): Vector4;\n bind(ctx: DrawContext): void;\n}\n\nlet _drawableId = 0;\nconst boneTextureSize = new Vector2();\n\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\n\nconst bindGroupCache: Record<string, BindGroup[]> = {};\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\n\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\n const hash = `${instancing}:${morphing}:${skinning}`;\n const bindGroups = bindGroupCache[hash];\n let bindGroup: BindGroup = null;\n if (bindGroups && bindGroups.length > 0) {\n bindGroup = bindGroups.pop();\n } else {\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\n bindGroup = Application.instance.device.createBindGroup(layout);\n }\n usedBindGroups.set(bindGroup, hash);\n return bindGroup;\n}\n\nfunction releaseBindGroup(bindGroup: BindGroup) {\n if (bindGroup) {\n const hash = usedBindGroups.get(bindGroup);\n if (hash) {\n usedBindGroups.delete(bindGroup);\n drawableBindGroupTransfromTags.delete(bindGroup);\n const bindGroups = bindGroupCache[hash];\n if (bindGroups) {\n bindGroups.push(bindGroup);\n } else {\n bindGroupCache[hash] = [bindGroup];\n }\n } else {\n bindGroup.dispose();\n }\n }\n}\n\nexport function mixinDrawable<\n T extends GenericConstructor<{\n getNode(): SceneNode;\n dispose(): void;\n }>\n>(baseCls?: T): T & { new (...args: any[]): IMixinDrawable } {\n const cls = class extends baseCls {\n private readonly _mdRenderQueueRef: RenderQueueRef[];\n private _mdDrawableBindGroup: BindGroup;\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\n private _mdDrawableBindGroupSkin: BindGroup;\n private _mdDrawableBindGroupMorph: BindGroup;\n private _mdDrawableBindGroupSkinMorph: BindGroup;\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\n private _framestampBuffer: Int32Array<ArrayBuffer>;\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _drawableId: number;\n private _objectColor: Vector4;\n constructor(...args: any[]) {\n super(...args);\n this._drawableId = ++_drawableId;\n this._objectColor = null;\n this._mdRenderQueueRef = [];\n this._mdDrawableBindGroup = null;\n this._mdDrawableBindGroupInstanced = new Map();\n this._mdDrawableBindGroupSkin = null;\n this._mdDrawableBindGroupMorph = null;\n this._mdDrawableBindGroupSkinMorph = null;\n this._worldMatrixBuffer = new Float32Array(4 * 9);\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this._framestampBuffer[0] = Application.instance.device.frameInfo.frameCounter;\n this._framestampBuffer[1] = this._framestampBuffer[0];\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this.getNode().on('transformchanged', () => {\n const frame = Application.instance.device.frameInfo.frameCounter;\n if (frame !== this._framestampBuffer[1]) {\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\n this._framestampBuffer[0] = frame;\n this._framestampBuffer[1] = frame;\n }\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n this.applyTransformUniforms(ref.ref);\n }\n }\n });\n }\n getDrawableId(): number {\n return this._drawableId;\n }\n getObjectColor(): Vector4 {\n if (!this._objectColor) {\n const a = (this._drawableId & 0xff) / 255;\n const b = ((this._drawableId >>> 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@@ -0,0 +1,463 @@
1
+ import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
+ import { Application } from '../app/app.js';
3
+ import { fetchSampler } from '../utility/misc.js';
4
+
5
+ /**
6
+ * Base class for any kind of environment light
7
+ * @public
8
+ */ class EnvironmentLighting {
9
+ /**
10
+ * Dispose this object
11
+ */ dispose() {}
12
+ }
13
+ /**
14
+ * IBL with SH based environment lighting
15
+ * @public
16
+ */ class EnvShIBL extends EnvironmentLighting {
17
+ /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
18
+ /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
19
+ /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';
20
+ /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';
21
+ /** @internal */ _radianceMap;
22
+ /** @internal */ _irradianceSH;
23
+ /** @internal */ _irradianceSHFB;
24
+ /** @internal */ _irraidanceWindow;
25
+ /**
26
+ * Creates an instance of EnvIBL
27
+ * @param radianceMap - The radiance map
28
+ * @param irradianceSH - The irradiance SH
29
+ */ constructor(radianceMap, irradianceSH, irradianceSHFB){
30
+ super();
31
+ this._radianceMap = new DRef(radianceMap || null);
32
+ this._irradianceSH = new DRef(irradianceSH || null);
33
+ this._irradianceSHFB = new DRef(irradianceSHFB || null);
34
+ this._irraidanceWindow = new Vector3();
35
+ }
36
+ /**
37
+ * {@inheritDoc EnvironmentLighting.getType}
38
+ * @override
39
+ */ getType() {
40
+ return 'ibl-sh';
41
+ }
42
+ /**
43
+ * {@inheritDoc EnvironmentLighting.dispose}
44
+ * @override
45
+ */ dispose() {
46
+ this._radianceMap.dispose();
47
+ this._irradianceSH.dispose();
48
+ this._irradianceSHFB.dispose();
49
+ }
50
+ /** The radiance map */ get radianceMap() {
51
+ return this._radianceMap.get();
52
+ }
53
+ set radianceMap(tex) {
54
+ this._radianceMap.set(tex);
55
+ }
56
+ /** The irradiance sh coeffecients */ get irradianceSH() {
57
+ return this._irradianceSH.get();
58
+ }
59
+ set irradianceSH(value) {
60
+ this._irradianceSH.set(value);
61
+ }
62
+ /** The irradiance sh coeffecients */ get irradianceSHFB() {
63
+ return this._irradianceSHFB.get();
64
+ }
65
+ set irradianceSHFB(value) {
66
+ this._irradianceSHFB.set(value);
67
+ }
68
+ /** The irradiance sh window */ get irradianceWindow() {
69
+ return this._irraidanceWindow;
70
+ }
71
+ set irradianceWindow(val) {
72
+ this._irraidanceWindow = val;
73
+ }
74
+ /**
75
+ * {@inheritDoc EnvironmentLighting.initShaderBindings}
76
+ * @override
77
+ */ initShaderBindings(pb) {
78
+ if (pb.shaderKind === 'fragment') {
79
+ if (this.radianceMap) {
80
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
81
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
82
+ }
83
+ if (Application.instance.device.type === 'webgl') {
84
+ if (this.irradianceSHFB) {
85
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);
86
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
87
+ }
88
+ } else {
89
+ if (this.irradianceSH) {
90
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);
91
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
92
+ }
93
+ }
94
+ }
95
+ }
96
+ /**
97
+ * {@inheritDoc EnvironmentLighting.updateBindGroup}
98
+ * @override
99
+ */ updateBindGroup(bg) {
100
+ if (this.radianceMap) {
101
+ bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
102
+ bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
103
+ }
104
+ if (Application.instance.device.type === 'webgl') {
105
+ if (this.irradianceSHFB) {
106
+ bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSHFB.getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
107
+ bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
108
+ }
109
+ } else {
110
+ if (this.irradianceSH) {
111
+ bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);
112
+ bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
113
+ }
114
+ }
115
+ }
116
+ /**
117
+ * {@inheritDoc EnvironmentLighting.getRadiance}
118
+ * @override
119
+ */ getRadiance(scope, refl, roughness) {
120
+ const pb = scope.$builder;
121
+ return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
122
+ }
123
+ /**
124
+ * {@inheritDoc EnvironmentLighting.getIrradiance}
125
+ * @override
126
+ */ getIrradiance(scope, normal) {
127
+ const pb = scope.$builder;
128
+ pb.func('Z_sh_Y0', [
129
+ pb.vec3('v')
130
+ ], function() {
131
+ this.$return(0.2820947917);
132
+ });
133
+ pb.func('Z_sh_Y1', [
134
+ pb.vec3('v')
135
+ ], function() {
136
+ this.$return(pb.mul(this.v.y, -0.4886025119));
137
+ });
138
+ pb.func('Z_sh_Y2', [
139
+ pb.vec3('v')
140
+ ], function() {
141
+ this.$return(pb.mul(this.v.z, 0.4886025119));
142
+ });
143
+ pb.func('Z_sh_Y3', [
144
+ pb.vec3('v')
145
+ ], function() {
146
+ this.$return(pb.mul(this.v.x, -0.4886025119));
147
+ });
148
+ pb.func('Z_sh_Y4', [
149
+ pb.vec3('v')
150
+ ], function() {
151
+ this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));
152
+ });
153
+ pb.func('Z_sh_Y5', [
154
+ pb.vec3('v')
155
+ ], function() {
156
+ this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));
157
+ });
158
+ pb.func('Z_sh_Y6', [
159
+ pb.vec3('v')
160
+ ], function() {
161
+ this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));
162
+ });
163
+ pb.func('Z_sh_Y7', [
164
+ pb.vec3('v')
165
+ ], function() {
166
+ this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));
167
+ });
168
+ pb.func('Z_sh_Y8', [
169
+ pb.vec3('v')
170
+ ], function() {
171
+ this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));
172
+ });
173
+ pb.func('Z_sh_eval', [
174
+ pb.vec3('v')
175
+ ], function() {
176
+ this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];
177
+ if (Application.instance.device.type === 'webgl') {
178
+ this.$l.c = pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y0(this.v), this.window.x);
179
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y1(this.v), this.window.y));
180
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y2(this.v), this.window.y));
181
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y3(this.v), this.window.y));
182
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y4(this.v), this.window.z));
183
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y5(this.v), this.window.z));
184
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y6(this.v), this.window.z));
185
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y7(this.v), this.window.z));
186
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y8(this.v), this.window.z));
187
+ } else {
188
+ this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v), this.window.x);
189
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y));
190
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y));
191
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y));
192
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z));
193
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z));
194
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z));
195
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z));
196
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z));
197
+ }
198
+ this.$return(this.c);
199
+ });
200
+ return pb.getGlobalScope().Z_sh_eval(normal);
201
+ }
202
+ /**
203
+ * {@inheritDoc EnvironmentLighting.hasRadiance}
204
+ * @override
205
+ */ hasRadiance() {
206
+ return !!this._radianceMap;
207
+ }
208
+ /**
209
+ * {@inheritDoc EnvironmentLighting.hasIrradiance}
210
+ * @override
211
+ */ hasIrradiance() {
212
+ return !!this._irradianceSH;
213
+ }
214
+ }
215
+ /**
216
+ * IBL based environment lighting
217
+ * @public
218
+ */ class EnvIBL extends EnvironmentLighting {
219
+ /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
220
+ /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
221
+ /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';
222
+ /** @internal */ _radianceMap;
223
+ /** @internal */ _irradianceMap;
224
+ /**
225
+ * Creates an instance of EnvIBL
226
+ * @param radianceMap - The radiance map
227
+ * @param irradianceMap - The irradiance map
228
+ */ constructor(radianceMap, irradianceMap){
229
+ super();
230
+ this._radianceMap = new DRef(radianceMap);
231
+ this._irradianceMap = new DRef(irradianceMap);
232
+ }
233
+ /**
234
+ * {@inheritDoc EnvironmentLighting.getType}
235
+ * @override
236
+ */ getType() {
237
+ return 'ibl';
238
+ }
239
+ /**
240
+ * {@inheritDoc EnvironmentLighting.dispose}
241
+ * @override
242
+ */ dispose() {
243
+ this._radianceMap.dispose();
244
+ this._irradianceMap.dispose();
245
+ }
246
+ /** The radiance map */ get radianceMap() {
247
+ return this._radianceMap.get();
248
+ }
249
+ set radianceMap(tex) {
250
+ this._radianceMap.set(tex);
251
+ }
252
+ /** The irradiance map */ get irradianceMap() {
253
+ return this._irradianceMap.get();
254
+ }
255
+ set irradianceMap(tex) {
256
+ this._irradianceMap.set(tex);
257
+ }
258
+ /**
259
+ * {@inheritDoc EnvironmentLighting.initShaderBindings}
260
+ * @override
261
+ */ initShaderBindings(pb) {
262
+ if (pb.shaderKind === 'fragment') {
263
+ if (this._radianceMap.get()) {
264
+ pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
265
+ pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
266
+ }
267
+ if (this._irradianceMap.get()) {
268
+ pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);
269
+ }
270
+ }
271
+ }
272
+ /**
273
+ * {@inheritDoc EnvironmentLighting.updateBindGroup}
274
+ * @override
275
+ */ updateBindGroup(bg) {
276
+ if (this._radianceMap.get()) {
277
+ bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
278
+ bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
279
+ }
280
+ if (this._irradianceMap.get()) {
281
+ bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);
282
+ }
283
+ }
284
+ /**
285
+ * {@inheritDoc EnvironmentLighting.getRadiance}
286
+ * @override
287
+ */ getRadiance(scope, refl, roughness) {
288
+ const pb = scope.$builder;
289
+ return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
290
+ }
291
+ /**
292
+ * {@inheritDoc EnvironmentLighting.getIrradiance}
293
+ * @override
294
+ */ getIrradiance(scope, normal) {
295
+ const pb = scope.$builder;
296
+ return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;
297
+ }
298
+ /**
299
+ * {@inheritDoc EnvironmentLighting.hasRadiance}
300
+ * @override
301
+ */ hasRadiance() {
302
+ return !!this._radianceMap;
303
+ }
304
+ /**
305
+ * {@inheritDoc EnvironmentLighting.hasIrradiance}
306
+ * @override
307
+ */ hasIrradiance() {
308
+ return !!this._irradianceMap;
309
+ }
310
+ }
311
+ /**
312
+ * Constant ambient light
313
+ * @public
314
+ */ class EnvConstantAmbient extends EnvironmentLighting {
315
+ /** @internal */ static UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';
316
+ /** @internal */ _ambientColor;
317
+ /**
318
+ * Creates an instance of EnvConstantAmbient
319
+ * @param ambientColor - The ambient color
320
+ */ constructor(ambientColor){
321
+ super();
322
+ this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);
323
+ }
324
+ /** The ambient color */ get ambientColor() {
325
+ return this._ambientColor;
326
+ }
327
+ set ambientColor(ambientColor) {
328
+ if (ambientColor) {
329
+ this._ambientColor.set(ambientColor);
330
+ }
331
+ }
332
+ /**
333
+ * {@inheritDoc EnvironmentLighting.getType}
334
+ * @override
335
+ */ getType() {
336
+ return 'constant';
337
+ }
338
+ /**
339
+ * {@inheritDoc EnvironmentLighting.initShaderBindings}
340
+ * @override
341
+ */ initShaderBindings(pb) {
342
+ if (pb.shaderKind === 'fragment') {
343
+ pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);
344
+ }
345
+ }
346
+ /**
347
+ * {@inheritDoc EnvironmentLighting.updateBindGroup}
348
+ * @override
349
+ */ updateBindGroup(bg) {
350
+ bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);
351
+ }
352
+ /**
353
+ * {@inheritDoc EnvironmentLighting.getRadiance}
354
+ * @override
355
+ */ getRadiance(_scope, _refl, _roughness) {
356
+ return null;
357
+ }
358
+ /**
359
+ * {@inheritDoc EnvironmentLighting.getIrradiance}
360
+ * @override
361
+ */ getIrradiance(scope, _normal) {
362
+ return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;
363
+ }
364
+ /**
365
+ * {@inheritDoc EnvironmentLighting.hasRadiance}
366
+ * @override
367
+ */ hasRadiance() {
368
+ return false;
369
+ }
370
+ /**
371
+ * {@inheritDoc EnvironmentLighting.hasIrradiance}
372
+ * @override
373
+ */ hasIrradiance() {
374
+ return true;
375
+ }
376
+ }
377
+ /**
378
+ * Hemispheric ambient light
379
+ * @public
380
+ */ class EnvHemisphericAmbient extends EnvironmentLighting {
381
+ /** @internal */ static UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';
382
+ /** @internal */ static UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';
383
+ /** @internal */ _ambientUp;
384
+ /** @internal */ _ambientDown;
385
+ /**
386
+ * Creates an instance of EnvConstantAmbient
387
+ * @param ambientUp - The upside ambient color
388
+ * @param ambientDown - The downside ambient color
389
+ */ constructor(ambientUp, ambientDown){
390
+ super();
391
+ this._ambientUp = new Vector4(ambientUp);
392
+ this._ambientDown = new Vector4(ambientDown);
393
+ }
394
+ /** The upside ambient color */ get ambientUp() {
395
+ return this._ambientUp;
396
+ }
397
+ set ambientUp(color) {
398
+ if (color) {
399
+ this._ambientUp.set(color);
400
+ }
401
+ }
402
+ /** The downside ambient color */ get ambientDown() {
403
+ return this._ambientDown;
404
+ }
405
+ set ambientDown(color) {
406
+ if (color) {
407
+ this._ambientDown.set(color);
408
+ }
409
+ }
410
+ /**
411
+ * {@inheritDoc EnvironmentLighting.getType}
412
+ * @override
413
+ */ getType() {
414
+ return 'hemisphere';
415
+ }
416
+ /**
417
+ * {@inheritDoc EnvironmentLighting.initShaderBindings}
418
+ * @override
419
+ */ initShaderBindings(pb) {
420
+ if (pb.shaderKind === 'fragment') {
421
+ pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);
422
+ pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);
423
+ }
424
+ }
425
+ /**
426
+ * {@inheritDoc EnvironmentLighting.updateBindGroup}
427
+ * @override
428
+ */ updateBindGroup(bg) {
429
+ bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);
430
+ bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);
431
+ }
432
+ /**
433
+ * {@inheritDoc EnvironmentLighting.getRadiance}
434
+ * @override
435
+ */ getRadiance(scope, refl, _roughness) {
436
+ const pb = scope.$builder;
437
+ const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);
438
+ return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
439
+ }
440
+ /**
441
+ * {@inheritDoc EnvironmentLighting.getIrradiance}
442
+ * @override
443
+ */ getIrradiance(scope, normal) {
444
+ const pb = scope.$builder;
445
+ const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);
446
+ return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
447
+ }
448
+ /**
449
+ * {@inheritDoc EnvironmentLighting.hasRadiance}
450
+ * @override
451
+ */ hasRadiance() {
452
+ return true;
453
+ }
454
+ /**
455
+ * {@inheritDoc EnvironmentLighting.hasIrradiance}
456
+ * @override
457
+ */ hasIrradiance() {
458
+ return true;
459
+ }
460
+ }
461
+
462
+ export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting };
463
+ //# sourceMappingURL=envlight.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"envlight.js","sources":["../../../src/render/envlight.ts"],"sourcesContent":["import { DRef, Vector3 } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n ProgramBuilder,\r\n TextureCube\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app/app';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Environment light type\r\n * @public\r\n */\r\nexport type EnvLightType = 'ibl' | 'ibl-sh' | 'hemisphere' | 'constant' | 'none';\r\n\r\n/**\r\n * Base class for any kind of environment light\r\n * @public\r\n */\r\nexport abstract class EnvironmentLighting {\r\n /**\r\n * The environment light type\r\n */\r\n abstract getType(): EnvLightType;\r\n /**\r\n * Initialize shader bindings\r\n * @param pb - The program builder\r\n */\r\n abstract initShaderBindings(pb: ProgramBuilder): void;\r\n /**\r\n * Updates the uniform values\r\n * @param bg - The bind group to be updated\r\n */\r\n abstract updateBindGroup(bg: BindGroup): void;\r\n /**\r\n * Get radiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param refl - Reflection vector\r\n * @param roughness - Surface roughness\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp;\r\n /**\r\n * Get irradiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param normal - surface normal\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp;\r\n /**\r\n * Returns whether this environment lighting supports reflective light\r\n */\r\n abstract hasRadiance(): boolean;\r\n /**\r\n * Returns whether this environment lighting supports diffuse light\r\n */\r\n abstract hasIrradiance(): boolean;\r\n /**\r\n * Dispose this object\r\n */\r\n dispose() {}\r\n}\r\n\r\n/**\r\n * IBL with SH based environment lighting\r\n * @public\r\n */\r\nexport class EnvShIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n /** @internal */\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n /** @internal */\r\n private _irraidanceWindow: Vector3;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceSH - The irradiance SH\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceSH?: GPUDataBuffer, irradianceSHFB?: FrameBuffer) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap || null);\r\n this._irradianceSH = new DRef(irradianceSH || null);\r\n this._irradianceSHFB = new DRef(irradianceSHFB || null);\r\n this._irraidanceWindow = new Vector3();\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl-sh';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceSH.dispose();\r\n this._irradianceSHFB.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n }\r\n /** The irradiance sh window */\r\n get irradianceWindow(): Vector3 {\r\n return this._irraidanceWindow;\r\n }\r\n set irradianceWindow(val: Vector3) {\r\n this._irraidanceWindow = val;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this.radianceMap) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this.radianceMap) {\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n bg.setTexture(\r\n EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH,\r\n this.irradianceSHFB.getColorAttachments()[0],\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func('Z_sh_Y0', [pb.vec3('v')], function () {\r\n this.$return(0.2820947917);\r\n });\r\n pb.func('Z_sh_Y1', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y2', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.z, 0.4886025119));\r\n });\r\n pb.func('Z_sh_Y3', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y4', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));\r\n });\r\n pb.func('Z_sh_Y5', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y6', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));\r\n });\r\n pb.func('Z_sh_Y7', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y8', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));\r\n });\r\n pb.func('Z_sh_eval', [pb.vec3('v')], function () {\r\n this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];\r\n if (Application.instance.device.type === 'webgl') {\r\n this.$l.c = pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y1(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y2(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y3(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y4(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y5(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y6(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y7(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y8(this.v),\r\n this.window.z\r\n )\r\n );\r\n } else {\r\n this.$l.c = pb.mul(\r\n this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z)\r\n );\r\n }\r\n this.$return(this.c);\r\n });\r\n return pb.getGlobalScope().Z_sh_eval(normal);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceSH;\r\n }\r\n}\r\n\r\n/**\r\n * IBL based environment lighting\r\n * @public\r\n */\r\nexport class EnvIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceMap - The irradiance map\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceMap?: TextureCube) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap);\r\n this._irradianceMap = new DRef(irradianceMap);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance map */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this._radianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (this._irradianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this._radianceMap.get()) {\r\n bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (this._irradianceMap.get()) {\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceMap;\r\n }\r\n}\r\n\r\n/**\r\n * Constant ambient light\r\n * @public\r\n */\r\nexport class EnvConstantAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';\r\n /** @internal */\r\n private readonly _ambientColor: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientColor - The ambient color\r\n */\r\n constructor(ambientColor?: Vector4) {\r\n super();\r\n this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);\r\n }\r\n /** The ambient color */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(ambientColor: Vector4) {\r\n if (ambientColor) {\r\n this._ambientColor.set(ambientColor);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'constant';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(_scope: PBInsideFunctionScope, _refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, _normal: PBShaderExp): PBShaderExp {\r\n return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Hemispheric ambient light\r\n * @public\r\n */\r\nexport class EnvHemisphericAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';\r\n /** @internal */\r\n private readonly _ambientUp: Vector4;\r\n /** @internal */\r\n private readonly _ambientDown: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientUp - The upside ambient color\r\n * @param ambientDown - The downside ambient color\r\n */\r\n constructor(ambientUp: Vector4, ambientDown: Vector4) {\r\n super();\r\n this._ambientUp = new Vector4(ambientUp);\r\n this._ambientDown = new Vector4(ambientDown);\r\n }\r\n /** The upside ambient color */\r\n get ambientUp(): 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