@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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+ {"version":3,"file":"camera.js","sources":["../../../src/camera/camera.ts"],"sourcesContent":["import type { CubeFace } from '@zephyr3d/base';\r\nimport { DRef, Plane, Vector2, Matrix4x4, Frustum, Vector4, Vector3, Ray, halton23 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene/scene_node';\r\nimport { SceneNode } from '../scene/scene_node';\r\nimport { Application } from '../app';\r\nimport type { Drawable, PickTarget } from '../render/drawable';\r\nimport type { BaseTexture } from '@zephyr3d/device';\r\nimport { Compositor } from '../posteffect/compositor';\r\nimport type { Scene } from '../scene/scene';\r\nimport type { BaseCameraController } from './base';\r\nimport type { OIT } from '../render/oit';\r\nimport { TAA } from '../posteffect/taa';\r\nimport { SSR } from '../posteffect/ssr';\r\nimport { Tonemap } from '../posteffect/tonemap';\r\nimport { FXAA } from '../posteffect/fxaa';\r\nimport { Bloom } from '../posteffect/bloom';\r\nimport { SAO } from '../posteffect/sao';\r\nimport { MotionBlur } from '../posteffect/motionblur';\r\n\r\n/**\r\n * Camera pick result\r\n * @public\r\n */\r\nexport type PickResult = {\r\n distance: number;\r\n intersectedPoint: Vector3;\r\n drawable: Drawable;\r\n target: PickTarget;\r\n};\r\n\r\n/**\r\n * History data of the camera\r\n * @public\r\n */\r\nexport type CameraHistoryData = {\r\n prevColorTex: BaseTexture;\r\n prevMotionVectorTex: BaseTexture;\r\n};\r\n\r\n/**\r\n * The camera node class\r\n * @public\r\n */\r\nexport class Camera extends SceneNode implements NodeClonable<Camera> {\r\n /** @internal */\r\n private static readonly _halton23 = halton23(16);\r\n /** @internal */\r\n private static readonly _historyData: WeakMap<Camera, CameraHistoryData> = new WeakMap();\r\n /** @internal */\r\n protected _projMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _invProjMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _viewMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _viewProjMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _rotationMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _invViewProjMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _clipPlane: Plane;\r\n /** @internal */\r\n protected _controller: BaseCameraController;\r\n /** @internal */\r\n protected _frustum: Frustum;\r\n /** @internal */\r\n protected _frustumV: Frustum;\r\n /** @internal */\r\n protected _dirty: boolean;\r\n /** @internal */\r\n protected _viewport: number[];\r\n /** @internal */\r\n protected _scissor: number[];\r\n /** @internal */\r\n protected _clipMask: number;\r\n /** @internal */\r\n protected _oit: DRef<OIT>;\r\n /** @internal */\r\n protected _depthPrePass: boolean;\r\n /** @internal */\r\n protected _commandBufferReuse: boolean;\r\n /** @internal */\r\n protected _HiZ: boolean;\r\n /** @internal */\r\n protected _toneMap: boolean;\r\n /** @internal */\r\n protected _postEffectTonemap: DRef<Tonemap>;\r\n /** @internal */\r\n protected _tonemapExposure: number;\r\n /** @internal */\r\n protected _motionBlur: boolean;\r\n /** @internal */\r\n protected _postEffectMotionBlur: DRef<MotionBlur>;\r\n /** @internal */\r\n protected _motionBlurStrength: number;\r\n /** @internal */\r\n protected _bloom: boolean;\r\n /** @internal */\r\n protected _postEffectBloom: DRef<Bloom>;\r\n /** @internal */\r\n protected _bloomMaxDownsampleLevels: number;\r\n /** @internal */\r\n protected _bloomDownsampleLimit: number;\r\n /** @internal */\r\n protected _bloomThreshold: number;\r\n /** @internal */\r\n protected _bloomThresholdKnee: number;\r\n /** @internal */\r\n protected _bloomIntensity: number;\r\n /** @internal */\r\n protected _FXAA: boolean;\r\n /** @internal */\r\n protected _postEffectFXAA: DRef<FXAA>;\r\n /** @internal */\r\n protected _TAA: boolean;\r\n /** @internal */\r\n protected _postEffectTAA: DRef<TAA>;\r\n /** @internal */\r\n protected _TAADebug: number;\r\n /** @internal */\r\n protected _SSR: boolean;\r\n /** @internal */\r\n protected _postEffectSSR: DRef<SSR>;\r\n /** @internal */\r\n protected _ssrParams: Vector4;\r\n /** @internal */\r\n protected _ssrMaxRoughness: number;\r\n /** @internal */\r\n protected _ssrRoughnessFactor: number;\r\n /** @internal */\r\n protected _ssrStride: number;\r\n /** @internal */\r\n protected _ssrCalcThickness: boolean;\r\n /** @internal */\r\n protected _ssrBlurriness: number;\r\n /** @internal */\r\n protected _ssrBlurDepthCutoff: number;\r\n /** @internal */\r\n protected _ssrBlurKernelSize: number;\r\n /** @internal */\r\n protected _ssrBlurStdDev: number;\r\n /** @internal */\r\n protected _SSAO: boolean;\r\n /** @internal */\r\n protected _postEffectSSAO: DRef<SAO>;\r\n /** @internal */\r\n protected _SSAOScale: number;\r\n /** @internal */\r\n protected _SSAOBias: number;\r\n /** @internal */\r\n protected _SSAORadius: number;\r\n /** @internal */\r\n protected _SSAOIntensity: number;\r\n /** @internal */\r\n protected _SSAOBlurDepthCutoff: number;\r\n /** @internal */\r\n protected _pickResultPromise: Promise<PickResult>;\r\n /** @internal */\r\n protected _pickResultResolve: (result: PickResult) => void;\r\n /** @internal */\r\n protected _pickPosX: number;\r\n /** @internal */\r\n protected _pickPosY: number;\r\n /** @internal */\r\n protected _pickResult: PickResult;\r\n /** @internal */\r\n protected _jitterValue: Vector2;\r\n /** @internal */\r\n protected _prevJitterValue: Vector2;\r\n /** @internal */\r\n protected _jitteredVPMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _jitteredInvVPMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _prevVPMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _prevPosition: Vector3;\r\n /** @internal */\r\n protected _prevJitteredVPMatrix: Matrix4x4;\r\n /** @internal */\r\n protected _compositor: Compositor;\r\n /**\r\n * Creates a new camera node\r\n *\r\n * @param scene - The scene that the camera belongs to\r\n * @param projectionMatrix - Projection matrix for this camera\r\n */\r\n constructor(scene: Scene, projectionMatrix?: Matrix4x4) {\r\n super(scene);\r\n this._projMatrix = projectionMatrix || Matrix4x4.identity();\r\n this._invProjMatrix = Matrix4x4.invert(this._projMatrix);\r\n this._viewMatrix = Matrix4x4.identity();\r\n this._viewProjMatrix = Matrix4x4.identity();\r\n this._invViewProjMatrix = Matrix4x4.identity();\r\n this._clipPlane = null;\r\n this._dirty = true;\r\n this._controller = null;\r\n this._viewport = null;\r\n this._scissor = null;\r\n this._clipMask = 0;\r\n this._frustum = null;\r\n this._frustumV = null;\r\n this._oit = new DRef();\r\n this._depthPrePass = false;\r\n this._HiZ = false;\r\n this._toneMap = true;\r\n this._postEffectTonemap = new DRef();\r\n this._tonemapExposure = 1;\r\n this._motionBlur = false;\r\n this._postEffectMotionBlur = new DRef();\r\n this._motionBlurStrength = 1;\r\n this._bloom = false;\r\n this._postEffectBloom = new DRef();\r\n this._bloomMaxDownsampleLevels = 4;\r\n this._bloomDownsampleLimit = 32;\r\n this._bloomThreshold = 0.8;\r\n this._bloomThresholdKnee = 0;\r\n this._bloomIntensity = 1;\r\n this._FXAA = false;\r\n this._postEffectFXAA = new DRef();\r\n this._TAA = false;\r\n this._postEffectTAA = new DRef();\r\n this._TAADebug = 0;\r\n this._SSR = false;\r\n this._postEffectSSR = new DRef();\r\n this._ssrParams = new Vector4(100, 120, 0.5, 0);\r\n this._ssrMaxRoughness = 0.8;\r\n this._ssrRoughnessFactor = 1;\r\n this._ssrStride = 2;\r\n this._ssrCalcThickness = false;\r\n this._ssrBlurriness = 0.05;\r\n this._ssrBlurDepthCutoff = 2;\r\n this._ssrBlurKernelSize = 17;\r\n this._ssrBlurStdDev = 10;\r\n this._SSAO = false;\r\n this._postEffectSSAO = new DRef();\r\n this._SSAOScale = 10;\r\n this._SSAOBias = 1;\r\n this._SSAOIntensity = 0.025;\r\n this._SSAORadius = 100;\r\n this._SSAOBlurDepthCutoff = 2;\r\n this._pickResult = null;\r\n this._commandBufferReuse = true;\r\n this._jitteredVPMatrix = new Matrix4x4();\r\n this._jitteredInvVPMatrix = new Matrix4x4();\r\n this._jitterValue = new Vector2(0, 0);\r\n this._prevVPMatrix = null;\r\n this._prevPosition = null;\r\n this._prevJitteredVPMatrix = null;\r\n this._prevJitterValue = null;\r\n this._pickResultPromise = null;\r\n this._pickResultResolve = null;\r\n this._pickPosX = 0;\r\n this._pickPosY = 0;\r\n this._compositor = new Compositor();\r\n this.updatePostProcessing();\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): Camera {\r\n const other = new Camera(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.clipPlane = other.clipPlane ? new Plane(other.clipPlane) : null;\r\n this.HiZ = other.HiZ;\r\n this.toneMap = other.toneMap;\r\n this.toneMapExposure = other.toneMapExposure;\r\n this.bloom = other.bloom;\r\n this.FXAA = other.FXAA;\r\n this.TAA = other.TAA;\r\n this.TAADebug = other.TAADebug;\r\n this.SSR = other.SSR;\r\n this.ssrMaxRoughness = other.ssrMaxRoughness;\r\n this.ssrRoughnessFactor = other.ssrRoughnessFactor;\r\n this.ssrStride = other.ssrStride;\r\n this.ssrMaxDistance = other.ssrMaxDistance;\r\n this.ssrIterations = other.ssrIterations;\r\n this.ssrThickness = other.ssrThickness;\r\n this.ssrCalcThickness = other.ssrCalcThickness;\r\n this.ssrBlurScale = other.ssrBlurScale;\r\n this.ssrBlurDepthCutoff = other.ssrBlurDepthCutoff;\r\n this.ssrBlurKernelSize = other.ssrBlurKernelSize;\r\n this.depthPrePass = other.depthPrePass;\r\n this.commandBufferReuse = other.commandBufferReuse;\r\n this.oit = other.oit;\r\n this.clipMask = other.clipMask;\r\n this.viewport = other.viewport?.slice() ?? null;\r\n this.scissor = other.scissor?.slice() ?? null;\r\n this.setProjectionMatrix(other.getProjectionMatrix());\r\n }\r\n /** Compositor */\r\n get compositor() {\r\n return this._compositor;\r\n }\r\n /** Clip plane in camera space */\r\n get clipPlane(): Plane {\r\n return this._clipPlane;\r\n }\r\n set clipPlane(plane: Plane) {\r\n this._clipPlane = plane;\r\n this._invalidate(false);\r\n }\r\n /**\r\n * Gets whether Hi-Z acceleration is enabled.\r\n * When enabled, it can significantly improve SSR performance with minimal quality impact.\r\n */\r\n get HiZ(): boolean {\r\n return this._HiZ;\r\n }\r\n set HiZ(val: boolean) {\r\n this._HiZ = !!val;\r\n }\r\n /**\r\n * Gets whether Tonemap is enabled.\r\n */\r\n get toneMap(): boolean {\r\n return this._postEffectTonemap.get().enabled;\r\n }\r\n set toneMap(val: boolean) {\r\n this._postEffectTonemap.get().enabled = !!val;\r\n }\r\n /**\r\n * Gets whether motion blur is enabled\r\n */\r\n get motionBlur(): boolean {\r\n return this._postEffectMotionBlur.get().enabled;\r\n }\r\n set motionBlur(val: boolean) {\r\n this._postEffectMotionBlur.get().enabled = !!val;\r\n }\r\n /** Motion blur strength */\r\n get motionBlurStrength(): number {\r\n return this._motionBlurStrength;\r\n }\r\n set motionBlurStrength(val: number) {\r\n this._motionBlurStrength = val;\r\n if (this._postEffectMotionBlur.get()) {\r\n this._postEffectMotionBlur.get().strength = this._motionBlurStrength;\r\n }\r\n }\r\n /**\r\n * Gets whether Bloom is enabled.\r\n */\r\n get bloom(): boolean {\r\n return this._postEffectBloom.get().enabled;\r\n }\r\n set bloom(val: boolean) {\r\n this._postEffectBloom.get().enabled = !!val;\r\n }\r\n /**\r\n * Maximum bloom downsample levels\r\n */\r\n get bloomMaxDownsampleLevels() {\r\n return this._bloomMaxDownsampleLevels;\r\n }\r\n set bloomMaxDownsampleLevels(val: number) {\r\n this._bloomMaxDownsampleLevels = val;\r\n if (this._postEffectBloom.get()) {\r\n this._postEffectBloom.get().maxDownsampleLevel = val;\r\n }\r\n }\r\n /**\r\n * Bloom downsample limit\r\n */\r\n get bloomDownsampleLimit() {\r\n return this._bloomDownsampleLimit;\r\n }\r\n set bloomDownsampleLimit(val: number) {\r\n this._bloomDownsampleLimit = val;\r\n if (this._postEffectBloom.get()) {\r\n this._postEffectBloom.get().downsampleLimit = val;\r\n }\r\n }\r\n /**\r\n * Bloom threshold\r\n */\r\n get bloomThreshold() {\r\n return this._bloomThreshold;\r\n }\r\n set bloomThreshold(val: number) {\r\n this._bloomThreshold = val;\r\n if (this._postEffectBloom.get()) {\r\n this._postEffectBloom.get().threshold = val;\r\n }\r\n }\r\n /**\r\n * Bloom threshold knee\r\n */\r\n get bloomThresholdKnee() {\r\n return this._bloomThresholdKnee;\r\n }\r\n set bloomThresholdKnee(val: number) {\r\n this._bloomThresholdKnee = val;\r\n if (this._postEffectBloom.get()) {\r\n this._postEffectBloom.get().thresholdKnee = val;\r\n }\r\n }\r\n /**\r\n * Bloom intensity\r\n */\r\n get bloomIntensity() {\r\n return this._bloomIntensity;\r\n }\r\n set bloomIntensity(val: number) {\r\n this._bloomIntensity = val;\r\n if (this._postEffectBloom.get()) {\r\n this._postEffectBloom.get().intensity = val;\r\n }\r\n }\r\n /**\r\n * Gets whether FXAA is enabled.\r\n */\r\n get FXAA(): boolean {\r\n return this._postEffectFXAA.get().enabled;\r\n }\r\n set FXAA(val: boolean) {\r\n this._postEffectFXAA.get().enabled = !!val;\r\n }\r\n /**\r\n * Tonemap exposure\r\n */\r\n get toneMapExposure(): number {\r\n return this._tonemapExposure;\r\n }\r\n set toneMapExposure(val: number) {\r\n this._tonemapExposure = val;\r\n if (this._postEffectTonemap.get()) {\r\n this._postEffectTonemap.get().exposure = val;\r\n }\r\n }\r\n /**\r\n * Gets whether TAA is enabled.\r\n */\r\n get TAA(): boolean {\r\n return this._postEffectTAA.get().enabled;\r\n }\r\n set TAA(val: boolean) {\r\n this._postEffectTAA.get().enabled = !!val;\r\n }\r\n /**\r\n * Gets the debug flag for TAA\r\n */\r\n get TAADebug(): number {\r\n return this._TAADebug;\r\n }\r\n set TAADebug(val: number) {\r\n this._TAADebug = val;\r\n }\r\n /**\r\n * Gets whether Screen Space Reflections (SSR) is enabled.\r\n */\r\n get SSR(): boolean {\r\n return this._postEffectSSR.get().enabled;\r\n }\r\n set SSR(val: boolean) {\r\n this._postEffectSSR.get().enabled = !!val;\r\n }\r\n /**\r\n * Gets the maximum roughness value for screen space reflections.\r\n * Controls the cutoff point where surfaces are considered too rough for SSR.\r\n */\r\n get ssrMaxRoughness(): number {\r\n return this._ssrMaxRoughness;\r\n }\r\n set ssrMaxRoughness(val: number) {\r\n this._ssrMaxRoughness = val;\r\n }\r\n /**\r\n * Gets the roughness factor for SSR calculations.\r\n * Affects how surface roughness influences reflection clarity.\r\n */\r\n get ssrRoughnessFactor(): number {\r\n return this._ssrRoughnessFactor;\r\n }\r\n set ssrRoughnessFactor(val: number) {\r\n this._ssrRoughnessFactor = val;\r\n }\r\n /**\r\n * Gets the stride value for SSR ray marching.\r\n * Controls the step size during ray marching. Larger values improve performance but may miss details.\r\n */\r\n get ssrStride(): number {\r\n return this._ssrStride;\r\n }\r\n set ssrStride(val: number) {\r\n this._ssrStride = val;\r\n }\r\n /**\r\n * Gets the maximum distance for SSR ray marching.\r\n * Defines how far rays will travel when searching for reflection intersections.\r\n */\r\n get ssrMaxDistance(): number {\r\n return this._ssrParams.x;\r\n }\r\n set ssrMaxDistance(val: number) {\r\n this._ssrParams.x = val;\r\n }\r\n /**\r\n * Gets the number of iterations for SSR ray marching.\r\n * Higher values provide more accurate reflections but impact performance.\r\n */\r\n get ssrIterations(): number {\r\n return this._ssrParams.y;\r\n }\r\n set ssrIterations(val: number) {\r\n this._ssrParams.y = val;\r\n }\r\n /**\r\n * Gets the thickness value for SSR calculations.\r\n * Determines the thickness threshold for surfaces when calculating reflections.\r\n */\r\n get ssrThickness(): number {\r\n return this._ssrParams.z;\r\n }\r\n set ssrThickness(val: number) {\r\n this._ssrParams.z = val;\r\n }\r\n /**\r\n * Gets whether SSR should calculate thickness automatically.\r\n * When enabled, the system will dynamically compute surface thickness for reflections.\r\n */\r\n get ssrCalcThickness(): boolean {\r\n return this._ssrCalcThickness;\r\n }\r\n set ssrCalcThickness(val: boolean) {\r\n this._ssrCalcThickness = !!val;\r\n }\r\n /**\r\n * Gets the blur scale factor for SSR.\r\n * Controls the overall intensity of the blur effect applied to reflections.\r\n */\r\n get ssrBlurScale(): number {\r\n return this._ssrBlurriness;\r\n }\r\n set ssrBlurScale(val: number) {\r\n this._ssrBlurriness = val;\r\n }\r\n /**\r\n * Gets the depth cutoff value for SSR blur.\r\n * Determines at what depth difference the blur effect should be reduced or eliminated.\r\n */\r\n get ssrBlurDepthCutoff(): number {\r\n return this._ssrBlurDepthCutoff;\r\n }\r\n set ssrBlurDepthCutoff(val: number) {\r\n this._ssrBlurDepthCutoff = val;\r\n }\r\n /**\r\n * Gets the kernel size for the SSR blur effect.\r\n * Defines the size of the blur kernel. Larger values create softer, more spread-out blur.\r\n */\r\n get ssrBlurKernelSize(): number {\r\n return this._ssrBlurKernelSize;\r\n }\r\n set ssrBlurKernelSize(val: number) {\r\n this._ssrBlurKernelSize = val;\r\n }\r\n /**\r\n * Gets the standard deviation for the SSR Gaussian blur.\r\n * Controls the distribution of the blur effect. Higher values create more pronounced blur.\r\n */\r\n get ssrBlurStdDev(): number {\r\n return this._ssrBlurStdDev;\r\n }\r\n set ssrBlurStdDev(val: number) {\r\n this._ssrBlurStdDev = val;\r\n }\r\n /** @internal */\r\n get ssrParams(): Vector4 {\r\n return this._ssrParams;\r\n }\r\n /**\r\n * Gets whether SSAO is enabled.\r\n */\r\n get SSAO(): boolean {\r\n return this._postEffectSSAO.get().enabled;\r\n }\r\n set SSAO(val: boolean) {\r\n this._postEffectSSAO.get().enabled = !!val;\r\n }\r\n /** SSAO scale */\r\n get SSAOScale() {\r\n return this._SSAOScale;\r\n }\r\n set SSAOScale(val: number) {\r\n this._SSAOScale = val;\r\n if (this._postEffectSSAO.get()) {\r\n this._postEffectSSAO.get().scale = val;\r\n }\r\n }\r\n /** SSAO bias */\r\n get SSAOBias() {\r\n return this._SSAOBias;\r\n }\r\n set SSAOBias(val: number) {\r\n this._SSAOBias = val;\r\n if (this._postEffectSSAO.get()) {\r\n this._postEffectSSAO.get().bias = val;\r\n }\r\n }\r\n /** SSAO radius */\r\n get SSAORadius() {\r\n return this._SSAORadius;\r\n }\r\n set SSAORadius(val: number) {\r\n this._SSAORadius = val;\r\n if (this._postEffectSSAO.get()) {\r\n this._postEffectSSAO.get().radius = val;\r\n }\r\n }\r\n /** SSAO intensity */\r\n get SSAOIntensity() {\r\n return this._SSAOIntensity;\r\n }\r\n set SSAOIntensity(val: number) {\r\n this._SSAOIntensity = val;\r\n if (this._postEffectSSAO.get()) {\r\n this._postEffectSSAO.get().intensity = val;\r\n }\r\n }\r\n /** SSAO depth cutoff */\r\n get SSAOBlurDepthCutoff() {\r\n return this._SSAOBlurDepthCutoff;\r\n }\r\n set SSAOBlurDepthCutoff(val: number) {\r\n this._SSAOBlurDepthCutoff = val;\r\n if (this._postEffectSSAO.get()) {\r\n this._postEffectSSAO.get().blurDepthCutoff = val;\r\n }\r\n }\r\n /** Whether to perform a depth pass */\r\n get depthPrePass(): boolean {\r\n return this._depthPrePass;\r\n }\r\n set depthPrePass(val: boolean) {\r\n this._depthPrePass = !!val;\r\n }\r\n /** Whether to allow command buffer reuse optimization */\r\n get commandBufferReuse(): boolean {\r\n return this._commandBufferReuse;\r\n }\r\n set commandBufferReuse(val: boolean) {\r\n this._commandBufferReuse = !!val;\r\n }\r\n /** OIT */\r\n get oit(): OIT {\r\n return this._oit.get();\r\n }\r\n set oit(val: OIT) {\r\n this._oit.set(val);\r\n }\r\n /** Clip plane mask */\r\n get clipMask(): number {\r\n return this._clipMask;\r\n }\r\n set clipMask(val: number) {\r\n this._clipMask = val;\r\n }\r\n /** Viewport used for rendering, if null, use full framebuffer size */\r\n get viewport(): number[] {\r\n return this._viewport ? [...this._viewport] : null;\r\n }\r\n set viewport(rect: number[]) {\r\n this._viewport = rect?.slice() ?? null;\r\n }\r\n /** Scissor rectangle used for rendering, if null, use viewport value */\r\n get scissor(): number[] {\r\n return this._scissor ? [...this._scissor] : null;\r\n }\r\n set scissor(rect: number[]) {\r\n this._scissor = rect?.slice() ?? null;\r\n }\r\n /**\r\n * Handle input events\r\n * @param ev - input event object\r\n * @param type - event type, default to ev.type\r\n * @returns Boolean value indicates whether the event was handled.\r\n */\r\n handleEvent(ev: Event, type?: string): boolean {\r\n let handled = false;\r\n if (this._controller) {\r\n type = type ?? ev.type;\r\n if (type === 'pointerdown') {\r\n handled = this._controller.onMouseDown(ev as PointerEvent);\r\n } else if (type === 'pointerup') {\r\n handled = this._controller.onMouseUp(ev as PointerEvent);\r\n } else if (type === 'pointermove') {\r\n handled = this._controller.onMouseMove(ev as PointerEvent);\r\n } else if (type === 'wheel') {\r\n handled = this._controller.onMouseWheel(ev as WheelEvent);\r\n } else if (type === 'keydown') {\r\n handled = this._controller.onKeyDown(ev as KeyboardEvent);\r\n } else if (type === 'keyup') {\r\n handled = this._controller.onKeyUp(ev as KeyboardEvent);\r\n }\r\n if (handled) {\r\n ev.preventDefault();\r\n }\r\n }\r\n return handled;\r\n }\r\n /**\r\n * Constructs a ray based on the given screen coordinates.\r\n *\r\n * @param x - The x-component of the screen coordinates, relative to the top-left corner of the viewport.\r\n * @param y - The y-component of the screen coordinates, relative to the top-left corner of the viewport.\r\n * @returns The ray originating from the camera position and passing through the given screen coordinates.\r\n */\r\n constructRay(x: number, y: number): Ray {\r\n const width = this.viewport ? this.viewport[2] : Application.instance.device.getViewport().width;\r\n const height = this.viewport ? this.viewport[3] : Application.instance.device.getViewport().height;\r\n const ndcX = (2 * x) / width - 1;\r\n const ndcY = 1 - (2 * y) / height;\r\n const nearClip = new Vector4(ndcX, ndcY, 0, 1);\r\n const farClip = new Vector4(ndcX, ndcY, 1, 1);\r\n const nearWorld = this.invViewProjectionMatrix.transform(nearClip);\r\n const farWorld = this.invViewProjectionMatrix.transform(farClip);\r\n if (this.isPerspective()) {\r\n nearWorld.scaleBy(1 / nearWorld.w);\r\n farWorld.scaleBy(1 / farWorld.w);\r\n }\r\n const vEye = this.isPerspective() ? this.getWorldPosition() : nearWorld.xyz();\r\n const vDir = Vector3.sub(farWorld.xyz(), vEye).inplaceNormalize();\r\n return new Ray(vEye, vDir);\r\n }\r\n /**\r\n * Place the camera by specifying the camera position and the target point\r\n * @param eye - The camera position\r\n * @param target - The target point to look at\r\n * @param up - The up vector\r\n * @returns self\r\n */\r\n lookAt(eye: Vector3, target: Vector3, up: Vector3): this {\r\n return this.setLocalTransform(Matrix4x4.lookAt(eye, target, up));\r\n }\r\n /**\r\n * Place the camera to look at a given cube face at a given camera position\r\n * @param face - The cube face to look at\r\n * @param position - The camera position\r\n * @returns self\r\n */\r\n lookAtCubeFace(face: CubeFace, position?: Vector3): this {\r\n return this.setLocalTransform(Matrix4x4.lookAtCubeFace(face, position ?? this.position));\r\n }\r\n /**\r\n * Setup a perspective projection matrix for the camera\r\n * @param fovY - The vertical field of view in radians.\r\n * @param aspect - The aspect ratio\r\n * @param zNear - The near clip plane\r\n * @param zFar - The far clip plane\r\n * @returns self\r\n */\r\n setPerspective(fovY: number, aspect: number, zNear: number, zFar: number): this {\r\n this._projMatrix.perspective(fovY, aspect, zNear, zFar);\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n this._invalidate(true);\r\n return this;\r\n }\r\n /**\r\n * Setup a orthogonal projection matrix for the camera\r\n * @param left - Left bound of the frustum\r\n * @param right - Right bound of the frustum\r\n * @param bottom - Bottom bound of the frustum\r\n * @param top - Top bound of the frustum\r\n * @param near - Near bound of the frustum.\r\n * @param far - Far bound of the frustum.\r\n * @returns self\r\n */\r\n setOrtho(left: number, right: number, bottom: number, top: number, near: number, far: number): this {\r\n this._projMatrix.ortho(left, right, bottom, top, near, far);\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n this._invalidate(true);\r\n return this;\r\n }\r\n /**\r\n * Setup a projection matrix for the camera\r\n * @param matrix - The projection matrix\r\n */\r\n setProjectionMatrix(matrix: Matrix4x4): void {\r\n if (matrix && matrix !== this._projMatrix) {\r\n this._projMatrix = matrix;\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n this._invalidate(true);\r\n }\r\n }\r\n /**\r\n * Gets the projection matrix of the camera\r\n * @returns The projection matrix\r\n */\r\n getProjectionMatrix(): Matrix4x4 {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n return this._projMatrix;\r\n }\r\n /**\r\n * Gets the inverse projection matrix of the camera\r\n * @returns The projection matrix\r\n */\r\n getInvProjectionMatrix(): Matrix4x4 {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n return this._invProjMatrix;\r\n }\r\n getRotationMatrix(): Matrix4x4 {\r\n const rotationMatrix = new Matrix4x4();\r\n this.worldMatrix.decompose(null, rotationMatrix, null);\r\n const xAxis = rotationMatrix.getRow(0).xyz().scaleBy(-1);\r\n const yAxis = rotationMatrix.getRow(1).xyz();\r\n const zAxis = rotationMatrix.getRow(2).xyz().scaleBy(-1);\r\n rotationMatrix.setRow(0, new Vector4(xAxis.x, xAxis.y, xAxis.z, 0));\r\n rotationMatrix.setRow(1, new Vector4(yAxis.x, yAxis.y, yAxis.z, 0));\r\n rotationMatrix.setRow(2, new Vector4(zAxis.x, zAxis.y, zAxis.z, 0));\r\n return rotationMatrix;\r\n }\r\n /**\r\n * View matrix of the camera\r\n *\r\n * @remarks\r\n * Camera's view matrix will transform a point from the world space to the camera space\r\n */\r\n get viewMatrix(): Matrix4x4 {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n return this._viewMatrix;\r\n }\r\n get viewProjectionMatrix(): Matrix4x4 {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n return this._viewProjMatrix;\r\n }\r\n /**\r\n * The inverse-view-projection matrix of the camera\r\n *\r\n * @remarks\r\n * The inverse-view-projection matrix transforms a point from the clip space to the camera space\r\n */\r\n get invViewProjectionMatrix(): Matrix4x4 {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n return this._invViewProjMatrix;\r\n }\r\n /** Gets the frustum of the camera */\r\n get frustum(): Frustum {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n return this._frustum;\r\n }\r\n get frustumViewSpace(): Frustum {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n this._compute();\r\n }\r\n if (!this._frustumV) {\r\n this._frustumV = new Frustum(this._projMatrix);\r\n }\r\n return this._frustumV;\r\n }\r\n /** The camera controller */\r\n get controller(): BaseCameraController {\r\n return this._controller || null;\r\n }\r\n set controller(controller: BaseCameraController) {\r\n this.setController(controller);\r\n }\r\n /** {@inheritDoc SceneNode.isCamera} */\r\n isCamera(): this is Camera {\r\n return true;\r\n }\r\n /** Gets the near clip plane of the camera */\r\n getNearPlane(): number {\r\n return this.getProjectionMatrix().getNearPlane();\r\n }\r\n /** Gets the far clip plane of the camera */\r\n getFarPlane(): number {\r\n return this.getProjectionMatrix().getFarPlane();\r\n }\r\n /** Gets the vertical field of view of the camera */\r\n getFOV(): number {\r\n return this.getProjectionMatrix().getFov();\r\n }\r\n /** Gets the tangent of half of the vertical field of view */\r\n getTanHalfFovy(): number {\r\n return this.getProjectionMatrix().getTanHalfFov();\r\n }\r\n /** Gets the aspect ratio */\r\n getAspect(): number {\r\n return this.getProjectionMatrix().getAspect();\r\n }\r\n /** Returns true if the camera is perspective */\r\n isPerspective(): boolean {\r\n return this.getProjectionMatrix().isPerspective();\r\n }\r\n /** Returns true if the camera is orthographic */\r\n isOrtho(): boolean {\r\n return this.getProjectionMatrix().isOrtho();\r\n }\r\n /**\r\n * Gets the camera history data which is used in temporal reprojection\r\n * @returns Camera history data\r\n */\r\n getHistoryData(): CameraHistoryData {\r\n let data = Camera._historyData.get(this);\r\n if (!data) {\r\n data = {\r\n prevColorTex: null,\r\n prevMotionVectorTex: null\r\n };\r\n Camera._historyData.set(this, data);\r\n }\r\n return data;\r\n }\r\n /**\r\n * Clears the camera history data which is used in temporal reprojection\r\n */\r\n clearHistoryData() {\r\n const data = Camera._historyData.get(this);\r\n if (data) {\r\n if (data.prevColorTex) {\r\n Application.instance.device.pool.releaseTexture(data.prevColorTex);\r\n }\r\n if (data.prevMotionVectorTex) {\r\n Application.instance.device.pool.releaseTexture(data.prevMotionVectorTex);\r\n }\r\n Camera._historyData.delete(this);\r\n }\r\n this._prevVPMatrix = null;\r\n this._prevPosition = null;\r\n this._prevJitteredVPMatrix = null;\r\n this._prevJitterValue = null;\r\n }\r\n /** @internal */\r\n private updatePostProcessing() {\r\n this._compositor.clear();\r\n if (!this._postEffectSSR.get()) {\r\n const ssr = new SSR();\r\n ssr.enabled = false;\r\n this._postEffectSSR.set(ssr);\r\n this._compositor.appendPostEffect(ssr);\r\n }\r\n if (!this._postEffectSSAO.get()) {\r\n const ssao = new SAO();\r\n ssao.enabled = false;\r\n ssao.scale = this._SSAOScale;\r\n ssao.bias = this._SSAOBias;\r\n ssao.radius = this._SSAORadius;\r\n ssao.intensity = this._SSAOIntensity;\r\n ssao.blurDepthCutoff = this._SSAOBlurDepthCutoff;\r\n this._postEffectSSAO.set(ssao);\r\n this._compositor.appendPostEffect(ssao);\r\n }\r\n if (!this._postEffectTAA.get()) {\r\n const taa = new TAA();\r\n taa.enabled = false;\r\n this._postEffectTAA.set(taa);\r\n this._compositor.appendPostEffect(taa);\r\n }\r\n if (!this._postEffectMotionBlur.get()) {\r\n const motionBlur = new MotionBlur();\r\n motionBlur.enabled = false;\r\n motionBlur.strength = this._motionBlurStrength;\r\n this._postEffectMotionBlur.set(motionBlur);\r\n this._compositor.appendPostEffect(motionBlur);\r\n }\r\n if (!this._postEffectTonemap.get()) {\r\n const tonemap = new Tonemap();\r\n tonemap.enabled = true;\r\n tonemap.exposure = this._tonemapExposure;\r\n this._postEffectTonemap.set(tonemap);\r\n this._compositor.appendPostEffect(tonemap);\r\n }\r\n if (!this._postEffectFXAA.get()) {\r\n const fxaa = new FXAA();\r\n fxaa.enabled = false;\r\n this._postEffectFXAA.set(fxaa);\r\n this._compositor.appendPostEffect(fxaa);\r\n }\r\n if (!this._postEffectBloom.get()) {\r\n const bloom = new Bloom();\r\n bloom.enabled = false;\r\n bloom.maxDownsampleLevel = this._bloomMaxDownsampleLevels;\r\n bloom.downsampleLimit = this._bloomDownsampleLimit;\r\n bloom.threshold = this._bloomThreshold;\r\n bloom.thresholdKnee = this._bloomThresholdKnee;\r\n bloom.intensity = this._bloomIntensity;\r\n this._postEffectBloom.set(bloom);\r\n this._compositor.appendPostEffect(bloom);\r\n }\r\n }\r\n /**\r\n * Renders a scene\r\n * @param scene - The scene to be rendered\r\n * @param compositor - Compositor instance that will be used to apply postprocess effects\r\n */\r\n render(scene: Scene) {\r\n const device = Application.instance.device;\r\n //this.updatePostProcessing(device);\r\n const useMotionVector = (this.TAA || this.motionBlur) && device.type !== 'webgl';\r\n const useTAA = useMotionVector && this.TAA;\r\n scene.dispatchEvent('startrender', scene, this, this._compositor);\r\n if (useMotionVector) {\r\n const width = device.getDrawingBufferWidth();\r\n const height = device.getDrawingBufferHeight();\r\n if (useTAA) {\r\n const halton = Camera._halton23[device.frameInfo.frameCounter % Camera._halton23.length];\r\n this._jitterValue.setXY((halton[0] * 2) / width, (halton[1] * 2) / height);\r\n } else {\r\n this._jitterValue.setXY(0, 0);\r\n }\r\n this._jitteredVPMatrix.set(this.getProjectionMatrix());\r\n this._jitteredVPMatrix[8] += this._jitterValue.x;\r\n this._jitteredVPMatrix[9] += this._jitterValue.y;\r\n this._jitteredVPMatrix.multiplyRight(this.viewMatrix);\r\n Matrix4x4.invert(this._jitteredVPMatrix, this._jitteredInvVPMatrix);\r\n if (!this._prevJitteredVPMatrix) {\r\n this._prevJitteredVPMatrix = new Matrix4x4();\r\n this._prevJitteredVPMatrix.set(this._jitteredVPMatrix);\r\n this._prevJitterValue = new Vector2(this._jitterValue);\r\n }\r\n if (!this._prevVPMatrix) {\r\n this._prevVPMatrix = new Matrix4x4();\r\n this._prevVPMatrix.set(this.viewProjectionMatrix);\r\n this._prevPosition = this.getWorldPosition();\r\n }\r\n } else {\r\n this._jitterValue.setXY(0, 0);\r\n this._prevVPMatrix = null;\r\n this._prevPosition = null;\r\n this._prevJitteredVPMatrix = null;\r\n this._prevJitterValue = null;\r\n this._jitteredInvVPMatrix.set(this.invViewProjectionMatrix);\r\n }\r\n device.pushDeviceStates();\r\n device.reverseVertexWindingOrder(false);\r\n scene.getRenderer().renderScene(scene, this);\r\n device.popDeviceStates();\r\n if (useMotionVector) {\r\n this._prevJitteredVPMatrix.set(this._jitteredVPMatrix);\r\n this._prevJitterValue.set(this._jitterValue);\r\n this._prevVPMatrix.set(this.viewProjectionMatrix);\r\n this._prevPosition = this.getWorldPosition();\r\n }\r\n scene.dispatchEvent('endrender', scene, this, this._compositor);\r\n }\r\n async pickAsync(posX: number, posY: number): Promise<PickResult> {\r\n this._pickPosX = posX;\r\n this._pickPosY = posY;\r\n if (!this._pickResultPromise) {\r\n this._pickResultPromise = new Promise<PickResult>((resolve) => {\r\n this._pickResultResolve = (result: PickResult) => {\r\n resolve(result);\r\n this._pickResultPromise = null;\r\n this._pickResultResolve = null;\r\n };\r\n });\r\n }\r\n return this._pickResultPromise;\r\n }\r\n /** @internal */\r\n getPickResultResolveFunc() {\r\n return this._pickResultResolve;\r\n }\r\n /** @internal */\r\n getPickPosX() {\r\n return this._pickPosX;\r\n }\r\n /** @internal */\r\n getPickPosY() {\r\n return this._pickPosY;\r\n }\r\n /**\r\n * Updates the controller state\r\n */\r\n updateController() {\r\n this._controller?.update();\r\n }\r\n /**\r\n * Reset the controller\r\n */\r\n resetController() {\r\n this._controller?.reset();\r\n }\r\n /** @internal */\r\n get jitteredVPMatrix() {\r\n return this._jitteredVPMatrix;\r\n }\r\n /** @internal */\r\n get jitteredInvVPMatrix() {\r\n return this._jitteredInvVPMatrix;\r\n }\r\n /** @internal */\r\n get jitterValue() {\r\n return this._jitterValue;\r\n }\r\n /** @internal */\r\n get prevJitteredVPMatrix() {\r\n return this._prevJitteredVPMatrix;\r\n }\r\n /** @internal */\r\n get prevJitterValue() {\r\n return this._prevJitterValue;\r\n }\r\n /** @internal */\r\n get prevVPMatrix() {\r\n return this._prevVPMatrix;\r\n }\r\n /** @internal */\r\n get prevPosition() {\r\n return this._prevPosition;\r\n }\r\n /** @internal */\r\n private setController(controller: BaseCameraController): this {\r\n if (this._controller !== controller) {\r\n if (controller && controller._getCamera() && controller._getCamera() !== this) {\r\n throw new Error(\r\n 'Camera.setController failed: one camera controller object cannot be assigned to multiple camera'\r\n );\r\n }\r\n this._controller?._setCamera(null);\r\n this._controller = controller;\r\n this._controller?._setCamera(this);\r\n }\r\n return this;\r\n }\r\n /** @internal */\r\n protected _invalidate(projectMatrixChanged: boolean) {\r\n this._dirty = true;\r\n if (projectMatrixChanged) {\r\n this._frustumV = null;\r\n }\r\n }\r\n /** @internal */\r\n protected _compute() {\r\n this._computeProj();\r\n Matrix4x4.invertAffine(this.worldMatrix, this._viewMatrix);\r\n Matrix4x4.multiply(this._projMatrix, this._viewMatrix, 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@@ -0,0 +1,238 @@
1
+ import { Vector3, Quaternion, Matrix3x3, Matrix4x4 } from '@zephyr3d/base';
2
+ import { BaseCameraController } from './base.js';
3
+
4
+ /**
5
+ * FPS camera controller
6
+ * @public
7
+ */ class FPSCameraController extends BaseCameraController {
8
+ /** @internal */ options;
9
+ /** @internal */ mouseDown;
10
+ /** @internal */ lastMouseX;
11
+ /** @internal */ lastMouseY;
12
+ /** @internal */ keyUp;
13
+ /** @internal */ keyDown;
14
+ /** @internal */ keyLeft;
15
+ /** @internal */ keyRight;
16
+ /** @internal */ keyForward;
17
+ /** @internal */ keyBackward;
18
+ /**
19
+ * Creates an instance of FPSCameraController
20
+ * @param options - The creation options
21
+ */ constructor(options){
22
+ super();
23
+ this.options = Object.assign({
24
+ controlKeys: {
25
+ up: 'KeyQ',
26
+ down: 'KeyE',
27
+ forward: 'KeyW',
28
+ backward: 'KeyS',
29
+ left: 'KeyA',
30
+ right: 'KeyD'
31
+ },
32
+ moveSpeed: 0.2,
33
+ rotateSpeed: 0.01
34
+ }, options || {});
35
+ this.reset();
36
+ }
37
+ /**
38
+ * {@inheritDoc BaseCameraController.reset}
39
+ * @override
40
+ */ reset() {
41
+ this.mouseDown = false;
42
+ this.lastMouseX = 0;
43
+ this.lastMouseY = 0;
44
+ this.keyUp = false;
45
+ this.keyDown = false;
46
+ this.keyLeft = false;
47
+ this.keyRight = false;
48
+ this.keyForward = false;
49
+ this.keyBackward = false;
50
+ }
51
+ /**
52
+ * {@inheritDoc BaseCameraController._onMouseDown}
53
+ * @override
54
+ */ _onMouseDown(evt) {
55
+ if (evt.button === 0) {
56
+ this.mouseDown = true;
57
+ this.lastMouseX = evt.offsetX;
58
+ this.lastMouseY = evt.offsetY;
59
+ return true;
60
+ }
61
+ return false;
62
+ }
63
+ /**
64
+ * {@inheritDoc BaseCameraController._onMouseUp}
65
+ * @override
66
+ */ _onMouseUp(evt) {
67
+ if (evt.button === 0 && this.mouseDown) {
68
+ this.mouseDown = false;
69
+ return true;
70
+ }
71
+ return false;
72
+ }
73
+ /**
74
+ * {@inheritDoc BaseCameraController._onMouseMove}
75
+ * @override
76
+ */ _onMouseMove(evt) {
77
+ if (this.mouseDown) {
78
+ const dx = evt.offsetX - this.lastMouseX;
79
+ const dy = evt.offsetY - this.lastMouseY;
80
+ this.lastMouseX = evt.offsetX;
81
+ this.lastMouseY = evt.offsetY;
82
+ const zAxis = this._getCamera().worldMatrix.getRow(2).xyz();
83
+ const alpha = Math.atan2(zAxis.z, zAxis.x) + dx * this.options.rotateSpeed;
84
+ const beta = Math.min(Math.PI / 2.1, Math.max(-Math.PI / 2.1, Math.asin(zAxis.y) + dy * this.options.rotateSpeed));
85
+ const newY = Math.sin(beta);
86
+ const r = Math.sqrt(Math.max(0, 1 - newY * newY));
87
+ const newZ = Math.sin(alpha) * r;
88
+ const newX = Math.cos(alpha) * r;
89
+ zAxis.setXYZ(newX, newY, newZ).inplaceNormalize();
90
+ const XAxis = Vector3.cross(Vector3.axisPY(), zAxis).inplaceNormalize();
91
+ const YAxis = Vector3.cross(zAxis, XAxis).inplaceNormalize();
92
+ const rotation = Quaternion.fromRotationMatrix(new Matrix3x3([
93
+ XAxis.x,
94
+ XAxis.y,
95
+ XAxis.z,
96
+ YAxis.x,
97
+ YAxis.y,
98
+ YAxis.z,
99
+ zAxis.x,
100
+ zAxis.y,
101
+ zAxis.z
102
+ ]));
103
+ if (!this._getCamera().parent) {
104
+ this._getCamera().rotation.set(rotation);
105
+ } else {
106
+ const pos = new Vector3();
107
+ const scale = new Vector3();
108
+ this._getCamera().worldMatrix.decompose(scale, null, pos);
109
+ const newWorldMatrix = Matrix4x4.scaling(scale).rotateLeft(rotation).translateLeft(pos);
110
+ const newLocalMatrix = this._getCamera().parent ? newWorldMatrix.multiplyLeftAffine(Matrix4x4.invertAffine(this._getCamera().parent.worldMatrix)) : newWorldMatrix;
111
+ newLocalMatrix.decompose(scale, rotation, pos);
112
+ this._getCamera().position.set(pos);
113
+ this._getCamera().scale.set(scale);
114
+ this._getCamera().rotation.set(rotation);
115
+ }
116
+ return true;
117
+ }
118
+ return false;
119
+ }
120
+ /**
121
+ * {@inheritDoc BaseCameraController._onKeyDown}
122
+ * @override
123
+ */ _onKeyDown(evt) {
124
+ switch(evt.code){
125
+ case this.options.controlKeys.up:
126
+ this.keyUp = true;
127
+ break;
128
+ case this.options.controlKeys.down:
129
+ this.keyDown = true;
130
+ break;
131
+ case this.options.controlKeys.left:
132
+ this.keyLeft = true;
133
+ break;
134
+ case this.options.controlKeys.right:
135
+ this.keyRight = true;
136
+ break;
137
+ case this.options.controlKeys.forward:
138
+ this.keyForward = true;
139
+ break;
140
+ case this.options.controlKeys.backward:
141
+ this.keyBackward = true;
142
+ break;
143
+ default:
144
+ return false;
145
+ }
146
+ return true;
147
+ }
148
+ /**
149
+ * {@inheritDoc BaseCameraController._onKeyUp}
150
+ * @override
151
+ */ _onKeyUp(evt) {
152
+ switch(evt.code){
153
+ case this.options.controlKeys.up:
154
+ this.keyUp = false;
155
+ break;
156
+ case this.options.controlKeys.down:
157
+ this.keyDown = false;
158
+ break;
159
+ case this.options.controlKeys.left:
160
+ this.keyLeft = false;
161
+ break;
162
+ case this.options.controlKeys.right:
163
+ this.keyRight = false;
164
+ break;
165
+ case this.options.controlKeys.forward:
166
+ this.keyForward = false;
167
+ break;
168
+ case this.options.controlKeys.backward:
169
+ this.keyBackward = false;
170
+ break;
171
+ default:
172
+ return false;
173
+ }
174
+ return true;
175
+ }
176
+ /**
177
+ * Set options
178
+ * @param opt - options
179
+ */ setOptions(opt) {
180
+ Object.assign(this.options, opt ?? {});
181
+ this.reset();
182
+ }
183
+ /**
184
+ * {@inheritDoc BaseCameraController.update}
185
+ * @override
186
+ */ update() {
187
+ const x = this._getCamera().worldMatrix.getRow(0).xyz();
188
+ x.y = 0;
189
+ x.inplaceNormalize();
190
+ const z = this._getCamera().worldMatrix.getRow(2).xyz().inplaceNormalize();
191
+ const move = new Vector3(0, 0, 0);
192
+ let changed = false;
193
+ if (this.keyForward) {
194
+ changed = true;
195
+ move.subBy(Vector3.scale(z, this.options.moveSpeed));
196
+ }
197
+ if (this.keyBackward) {
198
+ changed = true;
199
+ move.addBy(Vector3.scale(z, this.options.moveSpeed));
200
+ }
201
+ if (this.keyUp) {
202
+ changed = true;
203
+ move.y += this.options.moveSpeed;
204
+ }
205
+ if (this.keyDown) {
206
+ changed = true;
207
+ move.y -= this.options.moveSpeed;
208
+ }
209
+ if (this.keyLeft) {
210
+ changed = true;
211
+ move.subBy(Vector3.scale(x, this.options.moveSpeed));
212
+ }
213
+ if (this.keyRight) {
214
+ changed = true;
215
+ move.addBy(Vector3.scale(x, this.options.moveSpeed));
216
+ }
217
+ if (changed) {
218
+ if (this._getCamera().parent) {
219
+ const pos = new Vector3();
220
+ const scale = new Vector3();
221
+ const rotation = new Quaternion();
222
+ this._getCamera().worldMatrix.decompose(scale, rotation, pos);
223
+ pos.addBy(move);
224
+ const newWorldMatrix = Matrix4x4.scaling(scale).rotateLeft(rotation).translateLeft(pos);
225
+ const newLocalMatrix = newWorldMatrix.multiplyLeftAffine(Matrix4x4.invertAffine(this._getCamera().parent.worldMatrix));
226
+ newLocalMatrix.decompose(scale, rotation, pos);
227
+ this._getCamera().position.set(pos);
228
+ this._getCamera().scale.set(scale);
229
+ this._getCamera().rotation.set(rotation);
230
+ } else {
231
+ this._getCamera().moveBy(move);
232
+ }
233
+ }
234
+ }
235
+ }
236
+
237
+ export { FPSCameraController };
238
+ //# sourceMappingURL=fps.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fps.js","sources":["../../../src/camera/fps.ts"],"sourcesContent":["import { Vector3, Quaternion, Matrix3x3, Matrix4x4 } from '@zephyr3d/base';\r\nimport { BaseCameraController } from './base';\r\n\r\n/**\r\n * Creation options for FPSCameraController\r\n * @public\r\n */\r\nexport interface FPSCameraControllerOptions {\r\n /** The control keys */\r\n controlKeys?: {\r\n up: string;\r\n down: string;\r\n forward: string;\r\n backward: string;\r\n left: string;\r\n right: string;\r\n };\r\n /** Moving speed */\r\n moveSpeed?: number;\r\n /** Rotating speed */\r\n rotateSpeed?: number;\r\n}\r\n\r\n/**\r\n * FPS camera controller\r\n * @public\r\n */\r\nexport class FPSCameraController extends BaseCameraController {\r\n /** @internal */\r\n private readonly options: FPSCameraControllerOptions;\r\n /** @internal */\r\n private mouseDown: boolean;\r\n /** @internal */\r\n private lastMouseX: number;\r\n /** @internal */\r\n private lastMouseY: number;\r\n /** @internal */\r\n private keyUp: boolean;\r\n /** @internal */\r\n private keyDown: boolean;\r\n /** @internal */\r\n private keyLeft: boolean;\r\n /** @internal */\r\n private keyRight: boolean;\r\n /** @internal */\r\n private keyForward: boolean;\r\n /** @internal */\r\n private keyBackward: boolean;\r\n /**\r\n * Creates an instance of FPSCameraController\r\n * @param options - The creation options\r\n */\r\n constructor(options?: FPSCameraControllerOptions) {\r\n super();\r\n this.options = Object.assign(\r\n {\r\n controlKeys: {\r\n up: 'KeyQ',\r\n down: 'KeyE',\r\n forward: 'KeyW',\r\n backward: 'KeyS',\r\n left: 'KeyA',\r\n right: 'KeyD'\r\n },\r\n moveSpeed: 0.2,\r\n rotateSpeed: 0.01\r\n },\r\n options || {}\r\n );\r\n this.reset();\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController.reset}\r\n * @override\r\n */\r\n reset() {\r\n this.mouseDown = false;\r\n this.lastMouseX = 0;\r\n this.lastMouseY = 0;\r\n this.keyUp = false;\r\n this.keyDown = false;\r\n this.keyLeft = false;\r\n this.keyRight = false;\r\n this.keyForward = false;\r\n this.keyBackward = false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseDown}\r\n * @override\r\n */\r\n protected _onMouseDown(evt: PointerEvent): boolean {\r\n if (evt.button === 0) {\r\n this.mouseDown = true;\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseUp}\r\n * @override\r\n */\r\n protected _onMouseUp(evt: PointerEvent): boolean {\r\n if (evt.button === 0 && this.mouseDown) {\r\n this.mouseDown = false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseMove}\r\n * @override\r\n */\r\n protected _onMouseMove(evt: PointerEvent): boolean {\r\n if (this.mouseDown) {\r\n const dx = evt.offsetX - this.lastMouseX;\r\n const dy = evt.offsetY - this.lastMouseY;\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n const zAxis = this._getCamera().worldMatrix.getRow(2).xyz();\r\n const alpha = Math.atan2(zAxis.z, zAxis.x) + dx * this.options.rotateSpeed;\r\n const beta = Math.min(\r\n Math.PI / 2.1,\r\n Math.max(-Math.PI / 2.1, Math.asin(zAxis.y) + dy * this.options.rotateSpeed)\r\n );\r\n const newY = Math.sin(beta);\r\n const r = Math.sqrt(Math.max(0, 1 - newY * newY));\r\n const newZ = Math.sin(alpha) * r;\r\n const newX = Math.cos(alpha) * r;\r\n zAxis.setXYZ(newX, newY, newZ).inplaceNormalize();\r\n const XAxis = Vector3.cross(Vector3.axisPY(), zAxis).inplaceNormalize();\r\n const YAxis = Vector3.cross(zAxis, XAxis).inplaceNormalize();\r\n const rotation = Quaternion.fromRotationMatrix(\r\n new Matrix3x3([XAxis.x, XAxis.y, XAxis.z, YAxis.x, YAxis.y, YAxis.z, zAxis.x, zAxis.y, zAxis.z])\r\n );\r\n if (!this._getCamera().parent) {\r\n this._getCamera().rotation.set(rotation);\r\n } else {\r\n const pos = new Vector3();\r\n const scale = new Vector3();\r\n this._getCamera().worldMatrix.decompose(scale, null, pos);\r\n const newWorldMatrix = Matrix4x4.scaling(scale).rotateLeft(rotation).translateLeft(pos);\r\n const newLocalMatrix = this._getCamera().parent\r\n ? newWorldMatrix.multiplyLeftAffine(Matrix4x4.invertAffine(this._getCamera().parent.worldMatrix))\r\n : newWorldMatrix;\r\n newLocalMatrix.decompose(scale, rotation, pos);\r\n this._getCamera().position.set(pos);\r\n this._getCamera().scale.set(scale);\r\n this._getCamera().rotation.set(rotation);\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onKeyDown}\r\n * @override\r\n */\r\n protected _onKeyDown(evt: KeyboardEvent): boolean {\r\n switch (evt.code) {\r\n case this.options.controlKeys.up:\r\n this.keyUp = true;\r\n break;\r\n case this.options.controlKeys.down:\r\n this.keyDown = true;\r\n break;\r\n case this.options.controlKeys.left:\r\n this.keyLeft = true;\r\n break;\r\n case this.options.controlKeys.right:\r\n this.keyRight = true;\r\n break;\r\n case this.options.controlKeys.forward:\r\n this.keyForward = true;\r\n break;\r\n case this.options.controlKeys.backward:\r\n this.keyBackward = true;\r\n break;\r\n default:\r\n return false;\r\n }\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onKeyUp}\r\n * @override\r\n */\r\n protected _onKeyUp(evt: KeyboardEvent): boolean {\r\n switch (evt.code) {\r\n case this.options.controlKeys.up:\r\n this.keyUp = false;\r\n break;\r\n case this.options.controlKeys.down:\r\n this.keyDown = false;\r\n break;\r\n case this.options.controlKeys.left:\r\n this.keyLeft = false;\r\n break;\r\n case this.options.controlKeys.right:\r\n this.keyRight = false;\r\n break;\r\n case this.options.controlKeys.forward:\r\n this.keyForward = false;\r\n break;\r\n case this.options.controlKeys.backward:\r\n this.keyBackward = false;\r\n break;\r\n default:\r\n return false;\r\n }\r\n return true;\r\n }\r\n /**\r\n * Set options\r\n * @param opt - options\r\n */\r\n setOptions(opt?: FPSCameraControllerOptions) {\r\n Object.assign(this.options, opt ?? {});\r\n this.reset();\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController.update}\r\n * @override\r\n */\r\n update() {\r\n const x = this._getCamera().worldMatrix.getRow(0).xyz();\r\n x.y = 0;\r\n x.inplaceNormalize();\r\n const z = this._getCamera().worldMatrix.getRow(2).xyz().inplaceNormalize();\r\n const move = new Vector3(0, 0, 0);\r\n let changed = false;\r\n if (this.keyForward) {\r\n changed = true;\r\n move.subBy(Vector3.scale(z, this.options.moveSpeed));\r\n }\r\n if (this.keyBackward) {\r\n changed = true;\r\n move.addBy(Vector3.scale(z, this.options.moveSpeed));\r\n }\r\n if (this.keyUp) {\r\n changed = true;\r\n move.y += this.options.moveSpeed;\r\n }\r\n if (this.keyDown) {\r\n changed = true;\r\n move.y -= this.options.moveSpeed;\r\n }\r\n if (this.keyLeft) {\r\n changed = true;\r\n move.subBy(Vector3.scale(x, this.options.moveSpeed));\r\n }\r\n if (this.keyRight) 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