@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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@@ -0,0 +1,178 @@
1
+ import { MeshMaterial } from './meshmaterial.js';
2
+ import { ShaderHelper } from './shader/helper.js';
3
+ import { Vector4, DRef } from '@zephyr3d/base';
4
+
5
+ /**
6
+ * Particle material
7
+ * @public
8
+ */ class ParticleMaterial extends MeshMaterial {
9
+ static FEATURE_ALPHA_MAP = this.defineFeature();
10
+ static FEATURE_RAMP_MAP = this.defineFeature();
11
+ _params;
12
+ _alphaMap;
13
+ _rampMap;
14
+ constructor(){
15
+ super();
16
+ this.cullMode = 'none';
17
+ this.blendMode = 'blend';
18
+ this._params = new Vector4(0, 1, 0, 0);
19
+ this._alphaMap = new DRef();
20
+ this._rampMap = new DRef();
21
+ }
22
+ clone() {
23
+ const other = new ParticleMaterial();
24
+ other.copyFrom(this);
25
+ return other;
26
+ }
27
+ copyFrom(other) {
28
+ super.copyFrom(other);
29
+ this.jitterPower = other.jitterPower;
30
+ this.aspect = other.aspect;
31
+ this.directional = other.directional;
32
+ }
33
+ supportInstancing() {
34
+ return false;
35
+ }
36
+ get alphaMap() {
37
+ return this._alphaMap.get();
38
+ }
39
+ set alphaMap(tex) {
40
+ if (tex !== this._alphaMap.get()) {
41
+ this._alphaMap.set(tex);
42
+ this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());
43
+ this.uniformChanged();
44
+ }
45
+ }
46
+ get rampMap() {
47
+ return this._rampMap.get();
48
+ }
49
+ set rampMap(tex) {
50
+ if (tex !== this._rampMap.get()) {
51
+ this._rampMap.set(tex);
52
+ this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());
53
+ this.uniformChanged();
54
+ }
55
+ }
56
+ get jitterPower() {
57
+ return this._params.x;
58
+ }
59
+ set jitterPower(val) {
60
+ if (val !== this._params.x) {
61
+ this._params.x = val;
62
+ this.uniformChanged();
63
+ }
64
+ }
65
+ get aspect() {
66
+ return this._params.y;
67
+ }
68
+ set aspect(val) {
69
+ if (val !== this._params.y) {
70
+ this._params.y = val;
71
+ this.uniformChanged();
72
+ }
73
+ }
74
+ get directional() {
75
+ return this._params.z !== 0;
76
+ }
77
+ set directional(b) {
78
+ const val = b ? 1 : 0;
79
+ if (this._params.z !== val) {
80
+ this._params.z = val;
81
+ this.uniformChanged();
82
+ }
83
+ }
84
+ vertexShader(scope) {
85
+ super.vertexShader(scope);
86
+ const pb = scope.$builder;
87
+ pb.func('rotation2d', [
88
+ pb.float('t'),
89
+ pb.vec2('v')
90
+ ], function() {
91
+ this.$l.s = pb.sin(this.t);
92
+ this.$l.c = pb.cos(this.t);
93
+ this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));
94
+ this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));
95
+ this.$l.uv = pb.vec3(this.v, 1);
96
+ this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));
97
+ });
98
+ pb.func('rotation3d', [
99
+ pb.float('t'),
100
+ pb.vec3('v')
101
+ ], function() {
102
+ this.$l.s = pb.sin(this.t);
103
+ this.$l.c = pb.cos(this.t);
104
+ this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));
105
+ this.$return(pb.mul(this.rot, this.v));
106
+ });
107
+ scope.$inputs.pos = pb.vec4().attrib('position');
108
+ scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');
109
+ scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');
110
+ scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');
111
+ scope.params = pb.vec4().uniform(2);
112
+ scope.$l.vertexID = pb.int(scope.$inputs.pos.w);
113
+ scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);
114
+ scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);
115
+ scope.$l.y = pb.cross(scope.z, scope.x);
116
+ scope.$l.offset = pb.add(pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x), pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y));
117
+ scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);
118
+ scope.$l.centerPosWS = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)).xyz;
119
+ const viewMatrix = ShaderHelper.getViewMatrix(scope);
120
+ scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);
121
+ scope.$l.axis = scope.$choice(pb.notEqual(scope.params.z, 0), scope.z, scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0)));
122
+ scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));
123
+ scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));
124
+ scope.$l.pos = pb.vec2();
125
+ scope.$l.uv = pb.vec2();
126
+ scope.$if(pb.equal(scope.vertexID, 0), function() {
127
+ scope.pos = pb.vec2(-0.5, -0.5);
128
+ scope.uv = pb.vec2(0, 0);
129
+ }).$elseif(pb.equal(scope.vertexID, 1), function() {
130
+ scope.pos = pb.vec2(0.5, -0.5);
131
+ scope.uv = pb.vec2(0, 1);
132
+ }).$elseif(pb.equal(scope.vertexID, 2), function() {
133
+ scope.pos = pb.vec2(-0.5, 0.5);
134
+ scope.uv = pb.vec2(1, 0);
135
+ }).$else(function() {
136
+ scope.pos = pb.vec2(0.5, 0.5);
137
+ scope.uv = pb.vec2(1, 1);
138
+ });
139
+ scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);
140
+ scope.centerPosWS = pb.add(scope.centerPosWS, pb.mul(scope.right, scope.pos.x, scope.params.y), pb.mul(scope.up, scope.pos.y));
141
+ scope.$outputs.zUV = scope.uv;
142
+ scope.$outputs.worldPos = scope.centerPosWS;
143
+ scope.$outputs.zParticleParams = scope.$inputs.particleParams;
144
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1)));
145
+ }
146
+ fragmentShader(scope) {
147
+ super.fragmentShader(scope);
148
+ if (this.needFragmentColor()) {
149
+ const pb = scope.$builder;
150
+ if (this.alphaMap) {
151
+ scope.alphaMap = pb.tex2D().uniform(2);
152
+ }
153
+ if (this.rampMap) {
154
+ scope.rampMap = pb.tex2D().uniform(2);
155
+ }
156
+ scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);
157
+ scope.$l.rampValue = this.rampMap ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0)) : pb.vec4(1);
158
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha)));
159
+ } else {
160
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
161
+ }
162
+ }
163
+ applyUniformValues(bindGroup, ctx, pass) {
164
+ super.applyUniformValues(bindGroup, ctx, pass);
165
+ bindGroup.setValue('params', this._params);
166
+ if (this.needFragmentColor(ctx)) {
167
+ if (this.alphaMap) {
168
+ bindGroup.setTexture('alphaMap', this.alphaMap);
169
+ }
170
+ if (this.rampMap) {
171
+ bindGroup.setTexture('rampMap', this.rampMap);
172
+ }
173
+ }
174
+ }
175
+ }
176
+
177
+ export { ParticleMaterial };
178
+ //# sourceMappingURL=particle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.js","sources":["../../../src/material/particle.ts"],"sourcesContent":["import { MeshMaterial } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { DrawContext } from '../render';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Particle material\r\n * @public\r\n */\r\nexport class ParticleMaterial extends MeshMaterial implements Clonable<ParticleMaterial> {\r\n private static readonly FEATURE_ALPHA_MAP = this.defineFeature();\r\n private static readonly FEATURE_RAMP_MAP = this.defineFeature();\r\n private readonly _params: Vector4;\r\n private readonly _alphaMap: DRef<Texture2D>;\r\n private readonly _rampMap: DRef<Texture2D>;\r\n constructor() {\r\n super();\r\n this.cullMode = 'none';\r\n this.blendMode = 'blend';\r\n this._params = new Vector4(0, 1, 0, 0);\r\n this._alphaMap = new DRef();\r\n this._rampMap = new DRef();\r\n }\r\n clone(): ParticleMaterial {\r\n const other = new ParticleMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.jitterPower = other.jitterPower;\r\n this.aspect = other.aspect;\r\n this.directional = other.directional;\r\n }\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n get alphaMap(): Texture2D {\r\n return this._alphaMap.get();\r\n }\r\n set alphaMap(tex: Texture2D) {\r\n if (tex !== this._alphaMap.get()) {\r\n this._alphaMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n get rampMap(): Texture2D {\r\n return this._rampMap.get();\r\n }\r\n set rampMap(tex: Texture2D) {\r\n if (tex !== this._rampMap.get()) {\r\n this._rampMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n get jitterPower() {\r\n return this._params.x;\r\n }\r\n set jitterPower(val: number) {\r\n if (val !== this._params.x) {\r\n this._params.x = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get aspect() {\r\n return this._params.y;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._params.y) {\r\n this._params.y = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get directional() {\r\n return this._params.z !== 0;\r\n }\r\n set directional(b: boolean) {\r\n const val = b ? 1 : 0;\r\n if (this._params.z !== val) {\r\n this._params.z = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n pb.func('rotation2d', [pb.float('t'), pb.vec2('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.uv = pb.vec3(this.v, 1);\r\n this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));\r\n });\r\n pb.func('rotation3d', [pb.float('t'), pb.vec3('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));\r\n this.$return(pb.mul(this.rot, this.v));\r\n });\r\n scope.$inputs.pos = pb.vec4().attrib('position');\r\n scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');\r\n scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');\r\n scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');\r\n scope.params = pb.vec4().uniform(2);\r\n\r\n scope.$l.vertexID = pb.int(scope.$inputs.pos.w);\r\n scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);\r\n scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);\r\n scope.$l.y = pb.cross(scope.z, scope.x);\r\n scope.$l.offset = pb.add(\r\n pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x),\r\n pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y)\r\n );\r\n scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);\r\n scope.$l.centerPosWS = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)\r\n ).xyz;\r\n const viewMatrix = ShaderHelper.getViewMatrix(scope);\r\n scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);\r\n scope.$l.axis = scope.$choice(\r\n pb.notEqual(scope.params.z, 0),\r\n scope.z,\r\n scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0))\r\n );\r\n scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));\r\n scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));\r\n scope.$l.pos = pb.vec2();\r\n scope.$l.uv = pb.vec2();\r\n scope\r\n .$if(pb.equal(scope.vertexID, 0), function () {\r\n scope.pos = pb.vec2(-0.5, -0.5);\r\n scope.uv = pb.vec2(0, 0);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 1), function () {\r\n scope.pos = pb.vec2(0.5, -0.5);\r\n scope.uv = pb.vec2(0, 1);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 2), function () {\r\n scope.pos = pb.vec2(-0.5, 0.5);\r\n scope.uv = pb.vec2(1, 0);\r\n })\r\n .$else(function () {\r\n scope.pos = pb.vec2(0.5, 0.5);\r\n scope.uv = pb.vec2(1, 1);\r\n });\r\n scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);\r\n scope.centerPosWS = pb.add(\r\n scope.centerPosWS,\r\n pb.mul(scope.right, scope.pos.x, scope.params.y),\r\n pb.mul(scope.up, scope.pos.y)\r\n );\r\n scope.$outputs.zUV = scope.uv;\r\n scope.$outputs.worldPos = scope.centerPosWS;\r\n scope.$outputs.zParticleParams = scope.$inputs.particleParams;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.alphaMap) {\r\n scope.alphaMap = pb.tex2D().uniform(2);\r\n }\r\n if (this.rampMap) {\r\n scope.rampMap = pb.tex2D().uniform(2);\r\n }\r\n scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);\r\n scope.$l.rampValue = this.rampMap\r\n ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0))\r\n : pb.vec4(1);\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha))\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setValue('params', this._params);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.alphaMap) {\r\n 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@@ -0,0 +1,97 @@
1
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { mixinVertexColor } from './mixins/vertexcolor.js';
3
+ import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
4
+ import { ShaderHelper } from './shader/helper.js';
5
+ import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
+
7
+ /**
8
+ * PBRMetallicRoughnessMaterial class
9
+ * @public
10
+ */ class PBRMetallicRoughnessMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor) {
11
+ /** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
+ /** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
+ /**
14
+ * Creates an instance of PBRMetallicRoughnessMaterial class
15
+ */ constructor(){
16
+ super();
17
+ this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);
18
+ }
19
+ clone() {
20
+ const other = new PBRMetallicRoughnessMaterial();
21
+ other.copyFrom(this);
22
+ return other;
23
+ }
24
+ copyFrom(other) {
25
+ super.copyFrom(other);
26
+ this.vertexNormal = other.vertexNormal;
27
+ this.vertexTangent = other.vertexTangent;
28
+ }
29
+ /** true if vertex normal attribute presents */ get vertexNormal() {
30
+ return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);
31
+ }
32
+ set vertexNormal(val) {
33
+ this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);
34
+ }
35
+ /** true if vertex normal attribute presents */ get vertexTangent() {
36
+ return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);
37
+ }
38
+ set vertexTangent(val) {
39
+ this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);
40
+ }
41
+ vertexShader(scope) {
42
+ super.vertexShader(scope);
43
+ const pb = scope.$builder;
44
+ const worldMatrix = ShaderHelper.getWorldMatrix(scope);
45
+ scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
46
+ scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;
47
+ scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));
48
+ ShaderHelper.setClipSpacePosition(scope, scope.csPos);
49
+ if (this.transmission) {
50
+ scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));
51
+ scope.$outputs.modelScale = pb.vec3(pb.length(worldMatrix[0].xyz), pb.length(worldMatrix[1].xyz), pb.length(worldMatrix[2].xyz));
52
+ }
53
+ if (this.vertexNormal) {
54
+ scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
55
+ scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
56
+ if (this.vertexTangent) {
57
+ scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
58
+ scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
59
+ scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
60
+ }
61
+ }
62
+ }
63
+ fragmentShader(scope) {
64
+ super.fragmentShader(scope);
65
+ const pb = scope.$builder;
66
+ if (this.needFragmentColor()) {
67
+ scope.$l.albedo = this.calculateAlbedoColor(scope);
68
+ if (this.vertexColor) {
69
+ scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
70
+ }
71
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
72
+ scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
73
+ scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
74
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
75
+ scope.$l.outRoughness = pb.vec4();
76
+ scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN, scope.outRoughness);
77
+ /*
78
+ scope.outRoughness = pb.vec4(
79
+ pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),
80
+ scope.outRoughness.a
81
+ );
82
+ */ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1));
83
+ } else {
84
+ scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
85
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
86
+ }
87
+ } else {
88
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
89
+ }
90
+ } else {
91
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
92
+ }
93
+ }
94
+ }
95
+
96
+ export { PBRMetallicRoughnessMaterial };
97
+ //# sourceMappingURL=pbrmr.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pbrmr.js","sources":["../../../src/material/pbrmr.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRMetallicRoughnessMaterial class\r\n * @public\r\n */\r\nexport class PBRMetallicRoughnessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor)\r\n implements Clonable<PBRMetallicRoughnessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRMetallicRoughnessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRMetallicRoughnessMaterial {\r\n const other = new PBRMetallicRoughnessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRMetallicRoughnessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,4BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,4BAAAA,CAA6BK,qBAAqB,EAAE,IAAA,CAAA;AACtE;IACAI,KAAsC,GAAA;AACpC,QAAA,MAAMC,QAAQ,IAAIV,4BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,6BAA6BK,qBAAqB,CAAA;AAC5E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACxE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,6BAA6BO,sBAAsB,CAAA;AAC7E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AACzE;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAA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@@ -0,0 +1,97 @@
1
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { mixinVertexColor } from './mixins/vertexcolor.js';
3
+ import { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness.js';
4
+ import { ShaderHelper } from './shader/helper.js';
5
+ import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
+
7
+ /**
8
+ * PBRSpecularGlossinessMaterial class
9
+ * @public
10
+ */ class PBRSpecularGlossinessMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor) {
11
+ /** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
+ /** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
+ /**
14
+ * Creates an instance of PBRSpecularGlossinessMaterial class
15
+ */ constructor(){
16
+ super();
17
+ this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);
18
+ }
19
+ clone() {
20
+ const other = new PBRSpecularGlossinessMaterial();
21
+ other.copyFrom(this);
22
+ return other;
23
+ }
24
+ copyFrom(other) {
25
+ super.copyFrom(other);
26
+ this.vertexNormal = other.vertexNormal;
27
+ this.vertexTangent = other.vertexTangent;
28
+ }
29
+ /** true if vertex normal attribute presents */ get vertexNormal() {
30
+ return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);
31
+ }
32
+ set vertexNormal(val) {
33
+ this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);
34
+ }
35
+ /** true if vertex normal attribute presents */ get vertexTangent() {
36
+ return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);
37
+ }
38
+ set vertexTangent(val) {
39
+ this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);
40
+ }
41
+ vertexShader(scope) {
42
+ super.vertexShader(scope);
43
+ const pb = scope.$builder;
44
+ const worldMatrix = ShaderHelper.getWorldMatrix(scope);
45
+ scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
46
+ scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;
47
+ scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));
48
+ ShaderHelper.setClipSpacePosition(scope, scope.csPos);
49
+ if (this.transmission) {
50
+ scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));
51
+ scope.$outputs.modelScale = pb.vec3(pb.length(worldMatrix[0].xyz), pb.length(worldMatrix[1].xyz), pb.length(worldMatrix[2].xyz));
52
+ }
53
+ if (this.vertexNormal) {
54
+ scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
55
+ scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
56
+ if (this.vertexTangent) {
57
+ scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
58
+ scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
59
+ scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
60
+ }
61
+ }
62
+ }
63
+ fragmentShader(scope) {
64
+ super.fragmentShader(scope);
65
+ const pb = scope.$builder;
66
+ if (this.needFragmentColor()) {
67
+ scope.$l.albedo = this.calculateAlbedoColor(scope);
68
+ if (this.vertexColor) {
69
+ scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
70
+ }
71
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
72
+ scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
73
+ scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
74
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
75
+ scope.$l.outRoughness = pb.vec4();
76
+ scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN, scope.outRoughness);
77
+ /*
78
+ scope.outRoughness = pb.vec4(
79
+ pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),
80
+ scope.outRoughness.a
81
+ );
82
+ */ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1));
83
+ } else {
84
+ scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
85
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
86
+ }
87
+ } else {
88
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
89
+ }
90
+ } else {
91
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
92
+ }
93
+ }
94
+ }
95
+
96
+ export { PBRSpecularGlossinessMaterial };
97
+ //# sourceMappingURL=pbrsg.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pbrsg.js","sources":["../../../src/material/pbrsg.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRSpecularGlossinessMaterial class\r\n * @public\r\n */\r\nexport class PBRSpecularGlossinessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor)\r\n implements Clonable<PBRSpecularGlossinessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRSpecularGlossinessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRSpecularGlossinessMaterial {\r\n const other = new PBRSpecularGlossinessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRSpecularGlossinessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRSpecularGlossness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,6BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,6BAAAA,CAA8BK,qBAAqB,EAAE,IAAA,CAAA;AACvE;IACAI,KAAuC,GAAA;AACrC,QAAA,MAAMC,QAAQ,IAAIV,6BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,8BAA8BK,qBAAqB,CAAA;AAC7E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACzE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,8BAA8BO,sBAAsB,CAAA;AAC9E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AAC1E;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAA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