@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
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  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
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  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
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  335. package/dist/src/utility/pmrem.js +354 -0
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  337. package/dist/src/utility/rendermipmap.js +115 -0
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  339. package/dist/src/utility/serialization/json.js +402 -0
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  341. package/dist/src/utility/serialization/manager.js +623 -0
  342. package/dist/src/utility/serialization/manager.js.map +1 -0
  343. package/dist/src/utility/serialization/scene/animation.js +248 -0
  344. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  345. package/dist/src/utility/serialization/scene/batch.js +59 -0
  346. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  347. package/dist/src/utility/serialization/scene/camera.js +790 -0
  348. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  349. package/dist/src/utility/serialization/scene/common.js +222 -0
  350. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  351. package/dist/src/utility/serialization/scene/light.js +575 -0
  352. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  353. package/dist/src/utility/serialization/scene/material.js +1111 -0
  354. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  355. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  356. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  357. package/dist/src/utility/serialization/scene/misc.js +39 -0
  358. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  359. package/dist/src/utility/serialization/scene/node.js +451 -0
  360. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  361. package/dist/src/utility/serialization/scene/particle.js +425 -0
  362. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  363. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  364. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  365. package/dist/src/utility/serialization/scene/scene.js +704 -0
  366. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  367. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  368. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  369. package/dist/src/utility/serialization/scene/water.js +465 -0
  370. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  371. package/dist/src/utility/shprojector.js +297 -0
  372. package/dist/src/utility/shprojector.js.map +1 -0
  373. package/dist/src/utility/textures/ggxlut.js +213 -0
  374. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  375. package/dist/src/utility/textures/gradientnoise.js +62 -0
  376. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  377. package/dist/src/utility/textures/randomnoise.js +41 -0
  378. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  379. package/dist/src/values.js +162 -0
  380. package/dist/src/values.js.map +1 -0
  381. package/dist/utility/blueprint/material/common.js +7 -0
  382. package/dist/utility/blueprint/material/common.js.map +1 -0
  383. package/dist/utility/blueprint/material/ir.js +489 -489
  384. package/dist/utility/blueprint/material/ir.js.map +1 -1
  385. package/dist/utility/serialization/blueprint/constants.js +255 -0
  386. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  387. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  388. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  389. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  390. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  391. package/dist/utility/serialization/manager.js +271 -271
  392. package/dist/utility/serialization/manager.js.map +1 -1
  393. package/dist/utility/serialization/scene/animation.js.map +1 -1
  394. package/dist/utility/serialization/scene/camera.js.map +1 -1
  395. package/dist/utility/serialization/scene/common.js.map +1 -1
  396. package/dist/utility/serialization/scene/light.js.map +1 -1
  397. package/dist/utility/serialization/scene/material.js.map +1 -1
  398. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  399. package/dist/utility/serialization/scene/node.js.map +1 -1
  400. package/dist/utility/serialization/scene/particle.js.map +1 -1
  401. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  402. package/dist/utility/serialization/scene/scene.js.map +1 -1
  403. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  404. package/dist/utility/serialization/types.js +4 -4
  405. package/dist/utility/serialization/types.js.map +1 -1
  406. package/dist/values.js +49 -53
  407. package/dist/values.js.map +1 -1
  408. package/package.json +1 -1
  409. package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
  410. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
  411. package/dist/animation/spring/spring_bone.js +0 -240
  412. package/dist/animation/spring/spring_bone.js.map +0 -1
  413. package/dist/animation/spring/spring_bone_collider.js +0 -198
  414. package/dist/animation/spring/spring_bone_collider.js.map +0 -1
  415. package/dist/animation/spring/spring_bone_constraint.js +0 -170
  416. package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
  417. package/dist/animation/spring/spring_bone_system.js +0 -328
  418. package/dist/animation/spring/spring_bone_system.js.map +0 -1
  419. package/dist/render/sky_motion_vector.js +0 -85
  420. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -0,0 +1,489 @@
1
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
2
+ import { linearToGamma } from '../shaders/misc.js';
3
+ import { SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
4
+ import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
5
+ import { fetchSampler, copyTexture } from '../utility/misc.js';
6
+ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
7
+ import { ShaderHelper } from '../material/shader/helper.js';
8
+ import '../material/lambert.js';
9
+ import '../material/blinn.js';
10
+ import '../material/unlit.js';
11
+ import '../material/particle.js';
12
+ import '@zephyr3d/device';
13
+ import '../values.js';
14
+ import '../material/meshmaterial.js';
15
+ import '../material/grassmaterial.js';
16
+ import '../material/terrainmaterial.js';
17
+ import '../material/terrain-cm.js';
18
+ import '../material/pbrmr.js';
19
+ import '../material/pbrsg.js';
20
+
21
+ /**
22
+ * SSR post effect
23
+ *
24
+ * @remarks
25
+ * Internal used in light pass
26
+ *
27
+ * @internal
28
+ */ class SSR extends AbstractPostEffect {
29
+ static _programs = {};
30
+ static _resolveProgram = {};
31
+ static _combineProgram = undefined;
32
+ static _blurBlitterH = null;
33
+ static _blurBlitterV = null;
34
+ _bindgroups;
35
+ _resolveBindGroup;
36
+ _combineBindGroup;
37
+ /**
38
+ * Creates an instance of SSR post effect
39
+ */ constructor(){
40
+ super();
41
+ this._layer = PostEffectLayer.opaque;
42
+ this._bindgroups = {};
43
+ this._resolveBindGroup = {};
44
+ this._combineBindGroup = null;
45
+ }
46
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
47
+ return true;
48
+ }
49
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
50
+ return true;
51
+ }
52
+ /** @internal */ blurPass(ctx, blitter, blurSizeTex, blurSizeIndex, blurSizeScale, kernelRadius, stdDev, depthCutoff, fbFrom, fbTo) {
53
+ const size = new Vector2(fbFrom.getWidth(), fbFrom.getHeight());
54
+ blitter.kernelRadius = kernelRadius;
55
+ blitter.stdDev = stdDev;
56
+ blitter.size = size;
57
+ blitter.depthTex = ctx.linearDepthTexture;
58
+ blitter.depthCutoff = depthCutoff;
59
+ blitter.blurSizeTex = blurSizeTex;
60
+ blitter.blurSizeIndex = blurSizeIndex;
61
+ blitter.blurSizeScale = blurSizeScale;
62
+ blitter.sampler = fetchSampler('clamp_nearest_nomip');
63
+ blitter.cameraNearFar.setXY(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());
64
+ blitter.srgbOut = false;
65
+ blitter.blit(fbFrom.getColorAttachments()[0], fbTo, fetchSampler('clamp_linear_nomip'));
66
+ }
67
+ /** @internal */ combine(ctx, inputColorTexture, reflectanceTex, srgbOut) {
68
+ const device = ctx.device;
69
+ let program = SSR._combineProgram;
70
+ if (program === undefined) {
71
+ program = this._createCombineProgrm(ctx);
72
+ SSR._combineProgram = program;
73
+ }
74
+ if (!this._combineBindGroup) {
75
+ this._combineBindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
76
+ }
77
+ const linearSampler = fetchSampler('clamp_linear');
78
+ this._combineBindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
79
+ this._combineBindGroup.setTexture('reflectanceTex', reflectanceTex, linearSampler);
80
+ this._combineBindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, linearSampler);
81
+ this._combineBindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
82
+ this._combineBindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), device.getDrawingBufferWidth(), device.getDrawingBufferHeight()));
83
+ this._combineBindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
84
+ this._combineBindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
85
+ device.setProgram(program);
86
+ device.setBindGroup(0, this._combineBindGroup);
87
+ this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
88
+ }
89
+ /** @internal */ resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTexture) {
90
+ const device = ctx.device;
91
+ const hash = ctx.env.light.envLight ? ctx.env.light.getHash() : '';
92
+ let program = SSR._resolveProgram[hash];
93
+ if (program === undefined) {
94
+ program = this._createResolveProgram(ctx);
95
+ SSR._resolveProgram[hash] = program;
96
+ }
97
+ let bindGroup = this._resolveBindGroup[hash];
98
+ if (!bindGroup) {
99
+ bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
100
+ this._resolveBindGroup[hash] = bindGroup;
101
+ }
102
+ const nearestSampler = fetchSampler('clamp_nearest');
103
+ const linearSampler = fetchSampler('clamp_linear');
104
+ bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
105
+ bindGroup.setTexture('intersectTex', intersectTexture, nearestSampler);
106
+ bindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, nearestSampler);
107
+ bindGroup.setTexture('normalTex', ctx.SSRNormalTexture, nearestSampler);
108
+ bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
109
+ bindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
110
+ bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
111
+ bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
112
+ bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
113
+ bindGroup.setValue('viewMatrix', ctx.camera.viewMatrix);
114
+ bindGroup.setValue('invViewMatrix', ctx.camera.worldMatrix);
115
+ if (ctx.env.light.envLight) {
116
+ bindGroup.setValue('envLightStrength', ctx.env.light.strength);
117
+ ctx.env.light.envLight.updateBindGroup(bindGroup);
118
+ }
119
+ bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
120
+ device.setProgram(program);
121
+ device.setBindGroup(0, bindGroup);
122
+ this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
123
+ }
124
+ /** @internal */ intersect(ctx, inputColorTexture, sceneDepthTexture, blur, srgbOut) {
125
+ const device = ctx.device;
126
+ const hash = `${Number(blur)}:${ctx.env.light.envLight ? ctx.env.light.getHash() : ''}:${!!ctx.HiZTexture}:${!!ctx.primaryCamera.ssrCalcThickness}`;
127
+ let program = SSR._programs[hash];
128
+ if (program === undefined) {
129
+ program = this._createIntersectProgram(ctx, blur);
130
+ SSR._programs[hash] = program;
131
+ }
132
+ let bindGroup = this._bindgroups[hash];
133
+ if (!bindGroup) {
134
+ bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
135
+ this._bindgroups[hash] = bindGroup;
136
+ }
137
+ const nearestSampler = fetchSampler('clamp_nearest');
138
+ const linearSampler = fetchSampler('clamp_linear');
139
+ if (!blur) {
140
+ bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
141
+ if (ctx.env.light.envLight) {
142
+ bindGroup.setValue('envLightStrength', ctx.env.light.strength);
143
+ ctx.env.light.envLight.updateBindGroup(bindGroup);
144
+ }
145
+ }
146
+ bindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, nearestSampler);
147
+ bindGroup.setTexture('normalTex', ctx.SSRNormalTexture, nearestSampler);
148
+ bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
149
+ bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
150
+ bindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
151
+ bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
152
+ bindGroup.setValue('projMatrix', ctx.camera.getProjectionMatrix());
153
+ bindGroup.setValue('viewMatrix', ctx.camera.viewMatrix);
154
+ bindGroup.setValue('invViewMatrix', ctx.camera.worldMatrix);
155
+ bindGroup.setValue('ssrParams', ctx.camera.ssrParams);
156
+ bindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
157
+ if (ctx.HiZTexture) {
158
+ bindGroup.setTexture('hizTex', ctx.HiZTexture, nearestSampler);
159
+ bindGroup.setValue('depthMipLevels', ctx.HiZTexture.mipLevelCount);
160
+ bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), ctx.HiZTexture.width, ctx.HiZTexture.height));
161
+ } else {
162
+ bindGroup.setValue('ssrStride', ctx.camera.ssrStride);
163
+ bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
164
+ }
165
+ bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
166
+ bindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
167
+ device.setProgram(program);
168
+ device.setBindGroup(0, bindGroup);
169
+ this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
170
+ }
171
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
172
+ const device = ctx.device;
173
+ device.pushDeviceStates();
174
+ copyTexture(inputColorTexture, device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), AbstractPostEffect.getDefaultRenderState(ctx, 'eq'));
175
+ const intersectFramebuffer = device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false);
176
+ const pingpongFramebuffer = [
177
+ device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false),
178
+ device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false)
179
+ ];
180
+ device.setFramebuffer(intersectFramebuffer);
181
+ this.intersect(ctx, inputColorTexture, sceneDepthTexture, true, false);
182
+ const intersectTex = intersectFramebuffer.getColorAttachments()[0];
183
+ device.setFramebuffer(pingpongFramebuffer[0]);
184
+ this.resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTex);
185
+ if (ctx.camera.ssrBlurScale > 0 && ctx.camera.ssrBlurKernelSize > 0) {
186
+ const blurSizeScale = 255 * ctx.camera.ssrBlurScale;
187
+ const kernelRadius = Math.max(1, ctx.camera.ssrBlurKernelSize >> 0) - 1 >> 1;
188
+ const stdDev = ctx.camera.ssrBlurStdDev;
189
+ const depthCutoff = ctx.camera.ssrBlurDepthCutoff;
190
+ const blitterH = SSR._blurBlitterH = SSR._blurBlitterH ?? new BilateralBlurBlitter(false);
191
+ blitterH.renderStates = AbstractPostEffect.getDefaultRenderState(ctx, 'gt');
192
+ this.blurPass(ctx, blitterH, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[0], pingpongFramebuffer[1]);
193
+ const blitterV = SSR._blurBlitterV = SSR._blurBlitterV ?? new BilateralBlurBlitter(true);
194
+ blitterV.renderStates = AbstractPostEffect.getDefaultRenderState(ctx, 'gt');
195
+ this.blurPass(ctx, blitterV, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[1], pingpongFramebuffer[0]);
196
+ }
197
+ device.popDeviceStates();
198
+ this.combine(ctx, inputColorTexture, pingpongFramebuffer[0].getColorAttachments()[0], srgbOutput);
199
+ device.pool.releaseFrameBuffer(intersectFramebuffer);
200
+ device.pool.releaseFrameBuffer(pingpongFramebuffer[0]);
201
+ device.pool.releaseFrameBuffer(pingpongFramebuffer[1]);
202
+ }
203
+ /** @internal */ _createCombineProgrm(ctx) {
204
+ return ctx.device.buildRenderProgram({
205
+ vertex (pb) {
206
+ this.flip = pb.int().uniform(0);
207
+ this.$inputs.pos = pb.vec2().attrib('position');
208
+ this.$outputs.uv = pb.vec2();
209
+ pb.main(function() {
210
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
211
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
212
+ this.$if(pb.notEqual(this.flip, 0), function() {
213
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
214
+ });
215
+ });
216
+ },
217
+ fragment (pb) {
218
+ this.colorTex = pb.tex2D().uniform(0);
219
+ this.reflectanceTex = pb.tex2D().uniform(0);
220
+ this.roughnessTex = pb.tex2D().uniform(0);
221
+ this.targetSize = pb.vec4().uniform(0);
222
+ this.ssrMaxRoughness = pb.float().uniform(0);
223
+ this.srgbOut = pb.int().uniform(0);
224
+ this.$outputs.outColor = pb.vec4();
225
+ pb.func('resolveSample', [
226
+ pb.vec3('sceneColor'),
227
+ pb.vec3('reflectance'),
228
+ pb.vec4('roughnessValue')
229
+ ], function() {
230
+ this.$l.r = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
231
+ this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
232
+ this.color = pb.add(pb.mul(this.r, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
233
+ this.$return(this.color);
234
+ });
235
+ pb.main(function() {
236
+ this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
237
+ this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
238
+ this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
239
+ this.$l.combined = pb.vec3();
240
+ this.$if(pb.greaterThanEqual(this.roughnessInfo.a, this.ssrMaxRoughness), function() {
241
+ this.combined = this.sceneColor;
242
+ }).$else(function() {
243
+ this.$l.reflectance = pb.textureSampleLevel(this.reflectanceTex, this.screenUV, 0).rgb;
244
+ this.combined = this.resolveSample(this.sceneColor, this.reflectance, this.roughnessInfo);
245
+ });
246
+ this.$if(pb.equal(this.srgbOut, 0), function() {
247
+ this.$outputs.outColor = pb.vec4(this.combined, 1);
248
+ }).$else(function() {
249
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.combined), 1);
250
+ });
251
+ });
252
+ }
253
+ });
254
+ }
255
+ /** @internal */ _createResolveProgram(ctx) {
256
+ return ctx.device.buildRenderProgram({
257
+ vertex (pb) {
258
+ this.flip = pb.int().uniform(0);
259
+ this.$inputs.pos = pb.vec2().attrib('position');
260
+ this.$outputs.uv = pb.vec2();
261
+ if (ctx.env.light.envLight) {
262
+ ctx.env.light.envLight.initShaderBindings(pb);
263
+ }
264
+ pb.main(function() {
265
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
266
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
267
+ this.$if(pb.notEqual(this.flip, 0), function() {
268
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
269
+ });
270
+ });
271
+ },
272
+ fragment (pb) {
273
+ this.colorTex = pb.tex2D().uniform(0);
274
+ this.intersectTex = pb.tex2D().uniform(0);
275
+ this.roughnessTex = pb.tex2D().uniform(0);
276
+ this.normalTex = pb.tex2D().uniform(0);
277
+ this.depthTex = pb.tex2D().uniform(0);
278
+ this.cameraNearFar = pb.vec2().uniform(0);
279
+ this.targetSize = pb.vec4().uniform(0);
280
+ this.viewMatrix = pb.mat4().uniform(0);
281
+ this.invViewMatrix = pb.mat4().uniform(0);
282
+ this.invProjMatrix = pb.mat4().uniform(0);
283
+ this.ssrMaxRoughness = pb.float().uniform(0);
284
+ if (ctx.env.light.envLight) {
285
+ this.envLightStrength = pb.float().uniform(0);
286
+ ctx.env.light.envLight.initShaderBindings(pb);
287
+ }
288
+ this.$outputs.outColor = pb.vec4();
289
+ pb.func('getPosition', [
290
+ pb.vec2('uv'),
291
+ pb.mat4('mat')
292
+ ], function() {
293
+ this.$l.linearDepth = ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0);
294
+ this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
295
+ this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
296
+ this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
297
+ this.$return(pb.vec4(pb.div(this.wPos.xyz, this.wPos.w), this.linearDepth));
298
+ });
299
+ pb.func('resolveSample', [
300
+ pb.vec3('sceneColor'),
301
+ pb.vec3('reflectance'),
302
+ pb.vec4('roughnessValue')
303
+ ], function() {
304
+ this.$l.r = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
305
+ this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
306
+ this.color = pb.add(pb.mul(this.r, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
307
+ this.$return(this.color);
308
+ });
309
+ pb.func('resolveEnvRadiance', [
310
+ pb.vec2('uv'),
311
+ pb.vec4('roughnessInfo')
312
+ ], function() {
313
+ if (!ctx.env.light.envLight) {
314
+ this.$return(pb.vec3(0));
315
+ return;
316
+ }
317
+ this.$l.pos = this.getPosition(this.uv, this.invProjMatrix);
318
+ this.$if(pb.greaterThanEqual(this.pos.w, 1), function() {
319
+ this.$return(pb.vec3(0));
320
+ });
321
+ this.$l.roughness = this.roughnessInfo.a;
322
+ this.$l.viewPos = this.pos.xyz;
323
+ this.$l.worldNormal = pb.sub(pb.mul(pb.textureSampleLevel(this.normalTex, this.uv, 0).rgb, 2), pb.vec3(1));
324
+ this.$l.viewVec = pb.normalize(this.viewPos);
325
+ this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
326
+ this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
327
+ this.$l.reflectVecW = pb.mul(this.invViewMatrix, pb.vec4(this.reflectVec, 0)).xyz;
328
+ this.$l.roughness2 = pb.float(0);
329
+ this.$l.env = pb.mul(ctx.env.light.envLight.getRadiance(this, this.reflectVecW, this.roughness2), this.envLightStrength);
330
+ this.$return(pb.min(this.env, pb.vec3(1)));
331
+ });
332
+ pb.func('resolveReflectance', [
333
+ pb.vec2('uv'),
334
+ pb.vec3('reflectSceneColor'),
335
+ pb.vec4('roughnessInfo'),
336
+ pb.float('alpha')
337
+ ], function() {
338
+ this.$l.env = this.resolveEnvRadiance(this.uv, this.roughnessInfo);
339
+ this.$l.reflectance = pb.mix(this.env, this.reflectSceneColor, this.alpha);
340
+ this.$return(this.reflectance);
341
+ });
342
+ pb.main(function() {
343
+ this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
344
+ this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
345
+ this.$if(pb.greaterThanEqual(this.roughnessInfo.a, this.ssrMaxRoughness), function() {
346
+ pb.discard();
347
+ });
348
+ this.$l.intersectSample = pb.textureSampleLevel(this.intersectTex, this.screenUV, 0);
349
+ this.$l.reflectance = pb.vec3();
350
+ this.$if(pb.greaterThan(this.intersectSample.w, 0), function() {
351
+ this.$l.indirectIntersectSample = pb.textureSampleLevel(this.intersectTex, this.intersectSample.xy, 0);
352
+ this.$l.indirectRoughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.intersectSample.xy, 0);
353
+ this.$l.indirectReflectance = pb.vec3();
354
+ this.$if(pb.greaterThan(this.indirectIntersectSample.w, 0), function() {
355
+ this.$l.indirectReflectSceneColor = pb.textureSampleLevel(this.colorTex, this.indirectIntersectSample.xy, 0).rgb;
356
+ this.indirectReflectance = this.resolveReflectance(this.intersectSample.xy, this.indirectReflectSceneColor, this.indirectRoughnessInfo, this.indirectIntersectSample.w);
357
+ }).$else(function() {
358
+ this.indirectReflectance = this.resolveEnvRadiance(this.intersectSample.xy, this.indirectRoughnessInfo);
359
+ });
360
+ this.$l.reflectSceneColor = pb.textureSampleLevel(this.colorTex, this.intersectSample.xy, 0).rgb;
361
+ this.$l.reflectSceneColor = this.resolveSample(this.reflectSceneColor, this.indirectReflectance, this.indirectRoughnessInfo);
362
+ this.reflectance = this.resolveReflectance(this.screenUV, this.reflectSceneColor, this.roughnessInfo, this.intersectSample.w);
363
+ }).$else(function() {
364
+ this.reflectance = this.resolveEnvRadiance(this.screenUV, this.roughnessInfo);
365
+ });
366
+ this.$outputs.outColor = pb.vec4(this.reflectance, this.intersectSample.z);
367
+ });
368
+ }
369
+ });
370
+ }
371
+ /** @internal */ _createIntersectProgram(ctx, blur) {
372
+ return ctx.device.buildRenderProgram({
373
+ vertex (pb) {
374
+ this.flip = pb.int().uniform(0);
375
+ this.$inputs.pos = pb.vec2().attrib('position');
376
+ this.$outputs.uv = pb.vec2();
377
+ if (!blur && ctx.env.light.envLight) {
378
+ ctx.env.light.envLight.initShaderBindings(pb);
379
+ }
380
+ pb.main(function() {
381
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
382
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
383
+ this.$if(pb.notEqual(this.flip, 0), function() {
384
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
385
+ });
386
+ });
387
+ },
388
+ fragment (pb) {
389
+ if (!blur) {
390
+ this.colorTex = pb.tex2D().uniform(0);
391
+ if (ctx.env.light.envLight) {
392
+ this.envLightStrength = pb.float().uniform(0);
393
+ ctx.env.light.envLight.initShaderBindings(pb);
394
+ }
395
+ }
396
+ this.roughnessTex = pb.tex2D().uniform(0);
397
+ this.normalTex = pb.tex2D().uniform(0);
398
+ this.depthTex = pb.tex2D().uniform(0);
399
+ this.cameraNearFar = pb.vec2().uniform(0);
400
+ this.cameraPos = pb.vec3().uniform(0);
401
+ this.invProjMatrix = pb.mat4().uniform(0);
402
+ this.projMatrix = pb.mat4().uniform(0);
403
+ this.viewMatrix = pb.mat4().uniform(0);
404
+ this.invViewMatrix = pb.mat4().uniform(0);
405
+ this.ssrParams = pb.vec4().uniform(0);
406
+ this.ssrMaxRoughness = pb.float().uniform(0);
407
+ this.targetSize = pb.vec4().uniform(0);
408
+ if (ctx.HiZTexture) {
409
+ this.hizTex = pb.tex2D().uniform(0);
410
+ this.depthMipLevels = pb.int().uniform(0);
411
+ } else {
412
+ this.ssrStride = pb.float().uniform(0);
413
+ }
414
+ this.srgbOut = pb.int().uniform(0);
415
+ this.$outputs.outColor = pb.vec4();
416
+ pb.func('getPosition', [
417
+ pb.vec2('uv'),
418
+ pb.mat4('mat')
419
+ ], function() {
420
+ this.$l.linearDepth = ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0);
421
+ this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
422
+ this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
423
+ this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
424
+ this.$return(pb.vec4(pb.div(this.wPos.xyz, this.wPos.w), this.linearDepth));
425
+ });
426
+ pb.main(function() {
427
+ this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
428
+ this.$l.roughnessValue = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
429
+ this.$l.roughness = this.roughnessValue.a;
430
+ this.$if(pb.greaterThanEqual(this.roughness, this.ssrMaxRoughness), function() {
431
+ pb.discard();
432
+ });
433
+ if (!blur) {
434
+ this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
435
+ }
436
+ this.$l.pos = this.getPosition(this.screenUV, this.invProjMatrix);
437
+ this.$l.linearDepth = this.pos.w;
438
+ this.$l.color = pb.vec3(0);
439
+ this.$l.a = pb.float();
440
+ this.$if(pb.greaterThanEqual(this.linearDepth, 1), function() {
441
+ if (!blur) {
442
+ this.color = this.sceneColor;
443
+ this.a = 1;
444
+ }
445
+ }).$else(function() {
446
+ this.$l.viewPos = this.pos.xyz;
447
+ this.$l.worldNormal = pb.sub(pb.mul(pb.textureSampleLevel(this.normalTex, this.screenUV, 0).rgb, 2), pb.vec3(1));
448
+ this.$l.viewVec = pb.normalize(this.viewPos);
449
+ this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
450
+ this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
451
+ this.$l.hitInfo = ctx.HiZTexture ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.depthMipLevels, this.ssrParams.y, this.ssrParams.z, this.targetSize, this.hizTex, this.normalTex) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrStride, this.targetSize, this.depthTex, this.normalTex, !!ctx.primaryCamera.ssrCalcThickness);
452
+ if (blur) {
453
+ this.blurRadius = pb.float(0);
454
+ this.$if(pb.greaterThan(this.roughness, 0.001), function() {
455
+ this.$l.coneAngle = pb.mul(pb.min(this.roughness, 0.999), Math.PI * 0.5);
456
+ this.$l.coneLen = this.$choice(pb.greaterThan(this.hitInfo.w, 0), this.hitInfo.z, pb.min(this.targetSize.z, this.targetSize.w));
457
+ this.$l.opLen = pb.mul(pb.tan(this.coneAngle), this.coneLen, 2);
458
+ this.$l.a2 = pb.mul(this.opLen, this.opLen);
459
+ this.$l.fh2 = pb.mul(this.coneLen, this.coneLen, 4);
460
+ this.blurRadius = pb.div(pb.mul(this.opLen, pb.sub(pb.sqrt(pb.add(this.a2, this.fh2)), this.opLen)), pb.mul(this.coneLen, 4));
461
+ });
462
+ this.a = this.hitInfo.w;
463
+ this.color = pb.vec3(this.hitInfo.xy, pb.clamp(pb.div(this.blurRadius, 255), 0, 1));
464
+ } else {
465
+ if (ctx.env.light.envLight) {
466
+ this.$l.reflectVecW = pb.mul(this.invViewMatrix, pb.vec4(this.reflectVec, 0)).xyz;
467
+ this.$l.env = pb.mul(ctx.env.light.envLight.getRadiance(this, this.reflectVecW, this.roughness), this.envLightStrength);
468
+ } else {
469
+ this.$l.env = pb.vec3(0);
470
+ }
471
+ this.$l.reflectance = pb.mix(this.env, pb.textureSampleLevel(this.colorTex, this.hitInfo.xy, 0).rgb, this.hitInfo.w);
472
+ this.reflectance = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
473
+ this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
474
+ this.color = pb.add(pb.mul(this.reflectance, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
475
+ }
476
+ });
477
+ this.$if(pb.equal(this.srgbOut, 0), function() {
478
+ this.$outputs.outColor = pb.vec4(this.color, this.a);
479
+ }).$else(function() {
480
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), this.a);
481
+ });
482
+ });
483
+ }
484
+ });
485
+ }
486
+ }
487
+
488
+ export { SSR };
489
+ //# sourceMappingURL=ssr.js.map