@zephyr3d/scene 0.9.2 → 0.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +135 -135
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +2 -7
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +146 -146
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/math.js +16 -0
- package/dist/animation/joint_dynamics/math.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +4 -4
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_system.js +75 -75
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/constraints.js.map +1 -1
- package/dist/animation/spring2/controller.js +64 -64
- package/dist/animation/spring2/controller.js.map +1 -1
- package/dist/animation/spring2/math.js.map +1 -1
- package/dist/animation/spring2/spring_system.js +8 -8
- package/dist/animation/spring2/spring_system.js.map +1 -1
- package/dist/asset/model.js +57 -57
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/camera.js +184 -184
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +2 -6
- package/dist/index.js +1 -1
- package/dist/material/material.js +288 -288
- package/dist/material/material.js.map +1 -1
- package/dist/material/shader/helper.js +281 -278
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/render/cluster_light.js +3 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +93 -93
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -3
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js +22 -22
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/scene/mesh.js +80 -80
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene_node.js +228 -228
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/shapes/torus.js +90 -59
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/src/app/app.js +129 -0
- package/dist/src/app/app.js.map +1 -0
- package/dist/src/app/inputmgr.js +267 -0
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/src/blitter/bilateralblur.js +221 -0
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
- package/dist/src/material/mixins/vertexcolor.js.map +1 -0
- package/dist/src/material/particle.js +178 -0
- package/dist/src/material/particle.js.map +1 -0
- package/dist/src/material/pbrmr.js +97 -0
- package/dist/src/material/pbrmr.js.map +1 -0
- package/dist/src/material/pbrsg.js +97 -0
- package/dist/src/material/pbrsg.js.map +1 -0
- package/dist/src/material/shader/helper.js +1209 -0
- package/dist/src/material/shader/helper.js.map +1 -0
- package/dist/src/material/terrain-cm.js +606 -0
- package/dist/src/material/terrain-cm.js.map +1 -0
- package/dist/src/material/terrainmaterial.js +375 -0
- package/dist/src/material/terrainmaterial.js.map +1 -0
- package/dist/src/material/unlit.js +41 -0
- package/dist/src/material/unlit.js.map +1 -0
- package/dist/src/material/water.js +417 -0
- package/dist/src/material/water.js.map +1 -0
- package/dist/src/posteffect/bloom.js +361 -0
- package/dist/src/posteffect/bloom.js.map +1 -0
- package/dist/src/posteffect/compositor.js +226 -0
- package/dist/src/posteffect/compositor.js.map +1 -0
- package/dist/src/posteffect/fxaa.js +273 -0
- package/dist/src/posteffect/fxaa.js.map +1 -0
- package/dist/src/posteffect/grayscale.js +69 -0
- package/dist/src/posteffect/grayscale.js.map +1 -0
- package/dist/src/posteffect/motionblur.js +96 -0
- package/dist/src/posteffect/motionblur.js.map +1 -0
- package/dist/src/posteffect/posteffect.js +126 -0
- package/dist/src/posteffect/posteffect.js.map +1 -0
- package/dist/src/posteffect/sao.js +324 -0
- package/dist/src/posteffect/sao.js.map +1 -0
- package/dist/src/posteffect/ssr.js +489 -0
- package/dist/src/posteffect/ssr.js.map +1 -0
- package/dist/src/posteffect/taa.js +172 -0
- package/dist/src/posteffect/taa.js.map +1 -0
- package/dist/src/posteffect/tonemap.js +94 -0
- package/dist/src/posteffect/tonemap.js.map +1 -0
- package/dist/src/render/abuffer_oit.js +361 -0
- package/dist/src/render/abuffer_oit.js.map +1 -0
- package/dist/src/render/clipmap.js +851 -0
- package/dist/src/render/clipmap.js.map +1 -0
- package/dist/src/render/cluster_light.js +333 -0
- package/dist/src/render/cluster_light.js.map +1 -0
- package/dist/src/render/cull_visitor.js +187 -0
- package/dist/src/render/cull_visitor.js.map +1 -0
- package/dist/src/render/depthpass.js +68 -0
- package/dist/src/render/depthpass.js.map +1 -0
- package/dist/src/render/drawable_mixin.js +227 -0
- package/dist/src/render/drawable_mixin.js.map +1 -0
- package/dist/src/render/envlight.js +463 -0
- package/dist/src/render/envlight.js.map +1 -0
- package/dist/src/render/fbm_wavegenerator.js +251 -0
- package/dist/src/render/fbm_wavegenerator.js.map +1 -0
- package/dist/src/render/fft_wavegenerator.js +1006 -0
- package/dist/src/render/fft_wavegenerator.js.map +1 -0
- package/dist/src/render/fullscreenquad.js +38 -0
- package/dist/src/render/fullscreenquad.js.map +1 -0
- package/dist/src/render/gerstner_wavegenerator.js +314 -0
- package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
- package/dist/src/render/globalbindgroup_allocator.js +60 -0
- package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/src/render/hzb.js +273 -0
- package/dist/src/render/hzb.js.map +1 -0
- package/dist/src/render/lightpass.js +172 -0
- package/dist/src/render/lightpass.js.map +1 -0
- package/dist/src/render/objectcolorpass.js +51 -0
- package/dist/src/render/objectcolorpass.js.map +1 -0
- package/dist/src/render/primitive.js +364 -0
- package/dist/src/render/primitive.js.map +1 -0
- package/dist/src/render/render_queue.js +467 -0
- package/dist/src/render/render_queue.js.map +1 -0
- package/dist/src/render/renderbundle_wrapper.js +152 -0
- package/dist/src/render/renderbundle_wrapper.js.map +1 -0
- package/dist/src/render/renderer.js +455 -0
- package/dist/src/render/renderer.js.map +1 -0
- package/dist/src/render/renderpass.js +200 -0
- package/dist/src/render/renderpass.js.map +1 -0
- package/dist/src/render/shadowmap_pass.js +56 -0
- package/dist/src/render/shadowmap_pass.js.map +1 -0
- package/dist/src/render/sky.js +1103 -0
- package/dist/src/render/sky.js.map +1 -0
- package/dist/src/render/weightedblended_oit.js +168 -0
- package/dist/src/render/weightedblended_oit.js.map +1 -0
- package/dist/src/scene/batchgroup.js +162 -0
- package/dist/src/scene/batchgroup.js.map +1 -0
- package/dist/src/scene/environment.js +209 -0
- package/dist/src/scene/environment.js.map +1 -0
- package/dist/src/scene/graph_node.js +72 -0
- package/dist/src/scene/graph_node.js.map +1 -0
- package/dist/src/scene/light.js +416 -0
- package/dist/src/scene/light.js.map +1 -0
- package/dist/src/scene/mesh.js +341 -0
- package/dist/src/scene/mesh.js.map +1 -0
- package/dist/src/scene/octree.js +649 -0
- package/dist/src/scene/octree.js.map +1 -0
- package/dist/src/scene/particlesys.js +738 -0
- package/dist/src/scene/particlesys.js.map +1 -0
- package/dist/src/scene/raycast_visitor.js +103 -0
- package/dist/src/scene/raycast_visitor.js.map +1 -0
- package/dist/src/scene/scene.js +284 -0
- package/dist/src/scene/scene.js.map +1 -0
- package/dist/src/scene/scene_node.js +732 -0
- package/dist/src/scene/scene_node.js.map +1 -0
- package/dist/src/scene/terrain/grass.js +278 -0
- package/dist/src/scene/terrain/grass.js.map +1 -0
- package/dist/src/scene/terrain/heightfield.js +475 -0
- package/dist/src/scene/terrain/heightfield.js.map +1 -0
- package/dist/src/scene/terrain/patch.js +530 -0
- package/dist/src/scene/terrain/patch.js.map +1 -0
- package/dist/src/scene/terrain/quadtree.js +461 -0
- package/dist/src/scene/terrain/quadtree.js.map +1 -0
- package/dist/src/scene/terrain/terrain.js +246 -0
- package/dist/src/scene/terrain/terrain.js.map +1 -0
- package/dist/src/scene/terrain-cm/grass.js +594 -0
- package/dist/src/scene/terrain-cm/grass.js.map +1 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/src/scene/water.js +374 -0
- package/dist/src/scene/water.js.map +1 -0
- package/dist/src/shaders/atmosphere.js +957 -0
- package/dist/src/shaders/atmosphere.js.map +1 -0
- package/dist/src/shaders/fog.js +112 -0
- package/dist/src/shaders/fog.js.map +1 -0
- package/dist/src/shaders/misc.js +266 -0
- package/dist/src/shaders/misc.js.map +1 -0
- package/dist/src/shaders/noise.js +222 -0
- package/dist/src/shaders/noise.js.map +1 -0
- package/dist/src/shaders/pbr.js +51 -0
- package/dist/src/shaders/pbr.js.map +1 -0
- package/dist/src/shaders/shadow.js +636 -0
- package/dist/src/shaders/shadow.js.map +1 -0
- package/dist/src/shaders/ssr.js +490 -0
- package/dist/src/shaders/ssr.js.map +1 -0
- package/dist/src/shaders/temporal.js +215 -0
- package/dist/src/shaders/temporal.js.map +1 -0
- package/dist/src/shaders/water.js +756 -0
- package/dist/src/shaders/water.js.map +1 -0
- package/dist/src/shadow/esm.js +237 -0
- package/dist/src/shadow/esm.js.map +1 -0
- package/dist/src/shadow/pcf_opt.js +181 -0
- package/dist/src/shadow/pcf_opt.js.map +1 -0
- package/dist/src/shadow/pcf_pd.js +189 -0
- package/dist/src/shadow/pcf_pd.js.map +1 -0
- package/dist/src/shadow/shader.js +37 -0
- package/dist/src/shadow/shader.js.map +1 -0
- package/dist/src/shadow/shadow_impl.js +15 -0
- package/dist/src/shadow/shadow_impl.js.map +1 -0
- package/dist/src/shadow/shadowmapper.js +790 -0
- package/dist/src/shadow/shadowmapper.js.map +1 -0
- package/dist/src/shadow/ssm.js +159 -0
- package/dist/src/shadow/ssm.js.map +1 -0
- package/dist/src/shadow/vsm.js +297 -0
- package/dist/src/shadow/vsm.js.map +1 -0
- package/dist/src/shapes/box.js +386 -0
- package/dist/src/shapes/box.js.map +1 -0
- package/dist/src/shapes/cylinder.js +125 -0
- package/dist/src/shapes/cylinder.js.map +1 -0
- package/dist/src/shapes/plane.js +88 -0
- package/dist/src/shapes/plane.js.map +1 -0
- package/dist/src/shapes/shape.js +87 -0
- package/dist/src/shapes/shape.js.map +1 -0
- package/dist/src/shapes/sphere.js +114 -0
- package/dist/src/shapes/sphere.js.map +1 -0
- package/dist/src/shapes/tetrahedron.js +188 -0
- package/dist/src/shapes/tetrahedron.js.map +1 -0
- package/dist/src/shapes/torus.js +111 -0
- package/dist/src/shapes/torus.js.map +1 -0
- package/dist/src/utility/aabbtree.js +400 -0
- package/dist/src/utility/aabbtree.js.map +1 -0
- package/dist/src/utility/bounding_volume.js +29 -0
- package/dist/src/utility/bounding_volume.js.map +1 -0
- package/dist/src/utility/debug.js +28 -0
- package/dist/src/utility/debug.js.map +1 -0
- package/dist/src/utility/draco/decoder.js +116 -0
- package/dist/src/utility/draco/decoder.js.map +1 -0
- package/dist/src/utility/misc.js +105 -0
- package/dist/src/utility/misc.js.map +1 -0
- package/dist/src/utility/panorama.js +163 -0
- package/dist/src/utility/panorama.js.map +1 -0
- package/dist/src/utility/pmrem.js +354 -0
- package/dist/src/utility/pmrem.js.map +1 -0
- package/dist/src/utility/rendermipmap.js +115 -0
- package/dist/src/utility/rendermipmap.js.map +1 -0
- package/dist/src/utility/serialization/json.js +402 -0
- package/dist/src/utility/serialization/json.js.map +1 -0
- package/dist/src/utility/serialization/manager.js +623 -0
- package/dist/src/utility/serialization/manager.js.map +1 -0
- package/dist/src/utility/serialization/scene/animation.js +248 -0
- package/dist/src/utility/serialization/scene/animation.js.map +1 -0
- package/dist/src/utility/serialization/scene/batch.js +59 -0
- package/dist/src/utility/serialization/scene/batch.js.map +1 -0
- package/dist/src/utility/serialization/scene/camera.js +790 -0
- package/dist/src/utility/serialization/scene/camera.js.map +1 -0
- package/dist/src/utility/serialization/scene/common.js +222 -0
- package/dist/src/utility/serialization/scene/common.js.map +1 -0
- package/dist/src/utility/serialization/scene/light.js +575 -0
- package/dist/src/utility/serialization/scene/light.js.map +1 -0
- package/dist/src/utility/serialization/scene/material.js +1111 -0
- package/dist/src/utility/serialization/scene/material.js.map +1 -0
- package/dist/src/utility/serialization/scene/mesh.js +148 -0
- package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
- package/dist/src/utility/serialization/scene/misc.js +39 -0
- package/dist/src/utility/serialization/scene/misc.js.map +1 -0
- package/dist/src/utility/serialization/scene/node.js +451 -0
- package/dist/src/utility/serialization/scene/node.js.map +1 -0
- package/dist/src/utility/serialization/scene/particle.js +425 -0
- package/dist/src/utility/serialization/scene/particle.js.map +1 -0
- package/dist/src/utility/serialization/scene/primitive.js +692 -0
- package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
- package/dist/src/utility/serialization/scene/scene.js +704 -0
- package/dist/src/utility/serialization/scene/scene.js.map +1 -0
- package/dist/src/utility/serialization/scene/terrain.js +488 -0
- package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
- package/dist/src/utility/serialization/scene/water.js +465 -0
- package/dist/src/utility/serialization/scene/water.js.map +1 -0
- package/dist/src/utility/shprojector.js +297 -0
- package/dist/src/utility/shprojector.js.map +1 -0
- package/dist/src/utility/textures/ggxlut.js +213 -0
- package/dist/src/utility/textures/ggxlut.js.map +1 -0
- package/dist/src/utility/textures/gradientnoise.js +62 -0
- package/dist/src/utility/textures/gradientnoise.js.map +1 -0
- package/dist/src/utility/textures/randomnoise.js +41 -0
- package/dist/src/utility/textures/randomnoise.js.map +1 -0
- package/dist/src/values.js +162 -0
- package/dist/src/values.js.map +1 -0
- package/dist/utility/blueprint/material/common.js +7 -0
- package/dist/utility/blueprint/material/common.js.map +1 -0
- package/dist/utility/blueprint/material/ir.js +489 -489
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/serialization/blueprint/constants.js +255 -0
- package/dist/utility/serialization/blueprint/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/constants.js +203 -0
- package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/texture.js +165 -0
- package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
- package/dist/utility/serialization/manager.js +271 -271
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/types.js +4 -4
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +49 -53
- package/dist/values.js.map +1 -1
- package/package.json +1 -1
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone.js +0 -240
- package/dist/animation/spring/spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone_collider.js +0 -198
- package/dist/animation/spring/spring_bone_collider.js.map +0 -1
- package/dist/animation/spring/spring_bone_constraint.js +0 -170
- package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
- package/dist/animation/spring/spring_bone_system.js +0 -328
- package/dist/animation/spring/spring_bone_system.js.map +0 -1
- package/dist/render/sky_motion_vector.js +0 -85
- package/dist/render/sky_motion_vector.js.map +0 -1
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrainmaterial.js","sources":["../../../src/material/terrainmaterial.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type {\r\n BindGroup,\r\n GPUProgram,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { mixinLight } from './mixins/lit';\r\nimport { Application } from '../app';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { retainObject, Vector4 } from '@zephyr3d/base';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\n\r\n/**\r\n * Terrain detail map information\r\n * @public\r\n */\r\nexport type TerrainDetailMapInfo = {\r\n albedoTextures: Texture2DArray | Texture2D[];\r\n uvScale: number[];\r\n metallic?: number[];\r\n roughness?: number[];\r\n normalScale?: number[];\r\n normalTextures?: Texture2DArray | Texture2D[];\r\n albedoTexCoordIndex?: number | number[];\r\n normalTexCoordIndex?: number | number[];\r\n grass?: {\r\n texture?: Texture2D;\r\n bladeWidth?: number;\r\n bladeHeigh?: number;\r\n density?: number;\r\n offset?: number;\r\n }[][];\r\n};\r\n\r\n/**\r\n * Terrain material options\r\n * @public\r\n */\r\nexport type TerrainMaterialOptions = {\r\n splatMap?: Texture2D;\r\n splatMapTexCoordIndex?: number;\r\n detailMaps?: TerrainDetailMapInfo;\r\n};\r\n\r\n/**\r\n * Terrain material class\r\n * @public\r\n */\r\nexport class TerrainMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness)\r\n implements Clonable<TerrainMaterial>\r\n{\r\n private static _metallicRoughnessGenerationProgram: GPUProgram = null;\r\n private static _metallicRoughnessGenerationBindGroup: BindGroup = null;\r\n private readonly _options: TerrainMaterialOptions;\r\n private readonly _uvScales: Float32Array<ArrayBuffer>;\r\n private readonly _numDetailMaps: number;\r\n private _terrainInfo: Vector4;\r\n constructor(options?: TerrainMaterialOptions) {\r\n super();\r\n this.normalMapMode = 'object-space';\r\n this._options = null;\r\n this._numDetailMaps = 0;\r\n this._uvScales = null;\r\n this._terrainInfo = null;\r\n if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {\r\n this._options = Object.assign({}, options);\r\n retainObject(this._options.splatMap);\r\n const albedoTextures = this._options.detailMaps.albedoTextures;\r\n if (Array.isArray(albedoTextures)) {\r\n for (const tex of albedoTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n this._numDetailMaps = albedoTextures.length;\r\n } else {\r\n albedoTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(albedoTextures);\r\n this._numDetailMaps = albedoTextures.depth;\r\n }\r\n if (!this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid detail textures`);\r\n }\r\n if (this._numDetailMaps > 4) {\r\n throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);\r\n }\r\n if (\r\n !this._options.detailMaps.uvScale ||\r\n this._options.detailMaps.uvScale.length !== this._numDetailMaps\r\n ) {\r\n throw new Error(`TerrainMaterial(): Invalid uv scale`);\r\n }\r\n this._uvScales = new Float32Array(this._numDetailMaps * 4);\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];\r\n this._uvScales[i * 4 + 1] = 1;\r\n this._uvScales[i * 4 + 2] = 0.01;\r\n this._uvScales[i * 4 + 3] = 0.99;\r\n }\r\n if (this._options.detailMaps.metallic) {\r\n if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid metallic values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];\r\n }\r\n }\r\n if (this._options.detailMaps.roughness) {\r\n if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid roughness values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];\r\n }\r\n }\r\n const normalTextures = options.detailMaps.normalTextures;\r\n if (normalTextures) {\r\n let m: number;\r\n if (Array.isArray(normalTextures)) {\r\n for (const tex of normalTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail normal texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n m = normalTextures.length;\r\n } else {\r\n normalTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(normalTextures);\r\n m = normalTextures.depth;\r\n }\r\n if (m !== this._numDetailMaps) {\r\n throw new Error(\r\n `TerrainMaterial(): The number of normal textures not match the number of albedo textures`\r\n );\r\n }\r\n if (options.detailMaps.normalScale) {\r\n if (options.detailMaps.normalScale.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid normal scale`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];\r\n }\r\n }\r\n }\r\n }\r\n this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();\r\n this.metallicRoughnessTexCoordIndex = -1;\r\n this.albedoTexCoordIndex = -1;\r\n this.normalTexCoordIndex = -1;\r\n }\r\n clone(): TerrainMaterial {\r\n const other = new TerrainMaterial(this._options);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n get terrainInfo(): Vector4 {\r\n return this._terrainInfo;\r\n }\r\n set terrainInfo(val: Vector4) {\r\n this._terrainInfo = val;\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.isBatchable}\r\n * @override\r\n */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('terrainInfo', this._terrainInfo);\r\n if (this._options) {\r\n bindGroup.setValue('detailScales', this._uvScales);\r\n bindGroup.setTexture('splatMap', this._options.splatMap);\r\n if (Array.isArray(this._options.detailMaps.albedoTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);\r\n }\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);\r\n }\r\n }\r\n }\r\n }\r\n getMetallicRoughnessTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getNormalTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getAlbedoTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n calculateAlbedoColor(scope: PBInsideFunctionScope): PBShaderExp {\r\n if (!this._options) {\r\n return super.calculateAlbedoColor(scope);\r\n }\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'getTerrainAlbedo';\r\n pb.func(funcName, [], function () {\r\n this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);\r\n this.$l.color = pb.vec3(0);\r\n const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);\r\n const sample = useTextureArray\r\n ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb\r\n : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;\r\n this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));\r\n }\r\n this.$return(pb.vec4(this.color, 1));\r\n });\r\n return pb.getGlobalScope()[funcName]();\r\n }\r\n sampleDetailNormalMap(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n texCoord: PBShaderExp,\r\n normalScale: PBShaderExp,\r\n TBN: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));\r\n return pb.normalize(pb.mul(TBN, normalTex));\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.needFragmentColor()) {\r\n scope.terrainInfo = pb.vec4().uniform(2);\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n if (this._options) {\r\n scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);\r\n scope.splatMap = pb.tex2D().uniform(2);\r\n const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n if (useAlbedoTextureArray) {\r\n scope.detailAlbedoMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);\r\n if (useNormalTextureArray) {\r\n scope.detailNormalMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n let calcNormal = false;\r\n if (this._options && this._options.detailMaps.normalTextures) {\r\n scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._options.detailMaps.normalTextures.length; i++) {\r\n const tex = scope[`detailNormalMap${i}`];\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(\r\n this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN),\r\n scope.detailMask[i]\r\n )\r\n );\r\n calcNormal = true;\r\n }\r\n } else {\r\n const tex = scope.detailNormalMap;\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));\r\n const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(detailNormal, scope.detailMask[i])\r\n );\r\n calcNormal = true;\r\n }\r\n }\r\n }\r\n if (calcNormal) {\r\n scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n generateMetallicRoughnessMap(): Texture2D {\r\n const device = Application.instance.device;\r\n if (!this._options) {\r\n const tex = device.createTexture2D('rgba8unorm', 1, 1, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n tex.update(new Uint8Array([0, 1, 0, 0]), 0, 0, 1, 1);\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n return tex;\r\n }\r\n if (!TerrainMaterial._metallicRoughnessGenerationProgram) {\r\n TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.roughness = pb.vec4().uniform(0);\r\n this.metallic = pb.vec4().uniform(0);\r\n this.splatMap = pb.tex2D().uniform(0);\r\n pb.main(function () {\r\n this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);\r\n this.roughnessValue = pb.dot(this.weights, this.roughness);\r\n this.metallicValue = pb.dot(this.weights, this.metallic);\r\n this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);\r\n });\r\n }\r\n });\r\n TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(\r\n TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]\r\n );\r\n }\r\n const roughnessValues = Vector4.one();\r\n const metallicValues = Vector4.zero();\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n metallicValues[i] = this._uvScales[i * 4 + 2];\r\n roughnessValues[i] = this._uvScales[i * 4 + 3];\r\n }\r\n const tex = device.createTexture2D(\r\n 'rgba8unorm',\r\n this._options.splatMap.width,\r\n this._options.splatMap.height\r\n );\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n const program = TerrainMaterial._metallicRoughnessGenerationProgram;\r\n const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;\r\n bindgroup.setValue('roughness', roughnessValues);\r\n bindgroup.setValue('metallic', metallicValues);\r\n bindgroup.setTexture('splatMap', this._options.splatMap);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(program);\r\n device.setBindGroup(0, bindgroup);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;\r\n if (isShadowMapPass) {\r\n stateSet.useRasterizerState().setCullMode('front');\r\n } else {\r\n stateSet.defaultRasterizerState();\r\n }\r\n }\r\n}\r\n"],"names":["TerrainMaterial","applyMaterialMixins","MeshMaterial","mixinLight","mixinPBRMetallicRoughness","_metallicRoughnessGenerationProgram","_metallicRoughnessGenerationBindGroup","_options","_uvScales","_numDetailMaps","_terrainInfo","options","normalMapMode","splatMap","detailMaps","albedoTextures","Object","assign","retainObject","Array","isArray","tex","Error","samplerOptions","addressU","addressV","length","depth","uvScale","Float32Array","i","metallic","roughness","normalTextures","m","normalScale","metallicRoughnessTexture","generateMetallicRoughnessMap","metallicRoughnessTexCoordIndex","albedoTexCoordIndex","normalTexCoordIndex","clone","other","copyFrom","terrainInfo","val","uniformChanged","isTransparentPass","_pass","supportLighting","supportInstancing","isBatchable","applyUniformValues","bindGroup","ctx","pass","needFragmentColor","setValue","setTexture","getMetallicRoughnessTexCoord","scope","$inputs","mapUV","getNormalTexCoord","getAlbedoTexCoord","calculateAlbedoColor","that","pb","$builder","funcName","func","$l","mask","textureSample","color","vec3","useTextureArray","uv","mul","detailScales","at","x","sample","textureArraySample","detailAlbedoMap","rgb","add","$return","vec4","getGlobalScope","sampleDetailNormalMap","texCoord","TBN","pixel","sub","normalTex","xx","normalize","vertexShader","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","getWorldMatrix","xyz","setClipSpacePosition","getViewProjectionMatrix","uniform","oNorm","resolveVertexNormal","worldNorm","getNormalMatrix","div","xz","xy","fragmentShader","tex2D","useAlbedoTextureArray","tex2DArray","useNormalTextureArray","detailNormalMap","albedo","normalInfo","calculateNormalAndTBN","calcNormal","detailMask","scale","y","normal","detailNormal","viewVec","calculateViewVector","litColor","PBRLight","outputFragmentColor","a","device","Application","instance","createTexture2D","mipFilter","update","Uint8Array","name","buildRenderProgram","vertex","pos","vec2","attrib","main","$builtins","position","type","neg","fragment","outColor","weights","roughnessValue","dot","metallicValue","createBindGroup","bindGroupLayouts","roughnessValues","Vector4","one","metallicValues","zero","width","height","program","bindgroup","fb","createFrameBuffer","pushDeviceStates","setFramebuffer","setProgram","setBindGroup","drawFullscreenQuad","popDeviceStates","dispose","updateRenderStates","stateSet","isShadowMapPass","renderPass","RENDER_PASS_TYPE_SHADOWMAP","useRasterizerState","setCullMode","defaultRasterizerState"],"mappings":";;;;;;;;;AAqDA;;;AAGC,IACM,MAAMA,eACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,UAAYC,EAAAA,yBAAAA,CAAAA,CAAAA;AAGtD,IAAA,OAAeC,sCAAkD,IAAK;AACtE,IAAA,OAAeC,wCAAmD,IAAK;IACtDC,QAAiC;IACjCC,SAAqC;IACrCC,cAAuB;IAChCC,YAAsB;AAC9B,IAAA,WAAA,CAAYC,OAAgC,CAAE;QAC5C,KAAK,EAAA;QACL,IAAI,CAACC,aAAa,GAAG,cAAA;QACrB,IAAI,CAACL,QAAQ,GAAG,IAAA;QAChB,IAAI,CAACE,cAAc,GAAG,CAAA;QACtB,IAAI,CAACD,SAAS,GAAG,IAAA;QACjB,IAAI,CAACE,YAAY,GAAG,IAAA;QACpB,IAAIC,OAAAA,IAAWA,OAAQE,CAAAA,QAAQ,IAAIF,OAAAA,CAAQG,UAAU,IAAIH,OAAQG,CAAAA,UAAU,CAACC,cAAc,EAAE;AAC1F,YAAA,IAAI,CAACR,QAAQ,GAAGS,OAAOC,MAAM,CAAC,EAAIN,EAAAA,OAAAA,CAAAA;AAClCO,YAAAA,YAAAA,CAAa,IAAI,CAACX,QAAQ,CAACM,QAAQ,CAAA;AACnC,YAAA,MAAME,iBAAiB,IAAI,CAACR,QAAQ,CAACO,UAAU,CAACC,cAAc;YAC9D,IAAII,KAAAA,CAAMC,OAAO,CAACL,cAAiB,CAAA,EAAA;gBACjC,KAAK,MAAMM,OAAON,cAAgB,CAAA;AAChC,oBAAA,IAAI,CAACM,GAAK,EAAA;AACR,wBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;oBACAJ,YAAaG,CAAAA,GAAAA,CAAAA;AACbA,oBAAAA,GAAAA,CAAIE,cAAc,GAAG;wBACnBC,QAAU,EAAA,QAAA;wBACVC,QAAU,EAAA;AACZ,qBAAA;AACF;AACA,gBAAA,IAAI,CAAChB,cAAc,GAAGM,cAAAA,CAAeW,MAAM;aACtC,MAAA;AACLX,gBAAAA,cAAAA,CAAeQ,cAAc,GAAG;oBAC9BC,QAAU,EAAA,QAAA;oBACVC,QAAU,EAAA;AACZ,iBAAA;gBACAP,YAAaH,CAAAA,cAAAA,CAAAA;AACb,gBAAA,IAAI,CAACN,cAAc,GAAGM,cAAAA,CAAeY,KAAK;AAC5C;AACA,YAAA,IAAI,CAAC,IAAI,CAAClB,cAAc,EAAE;AACxB,gBAAA,MAAM,IAAIa,KAAAA,CAAM,CAAC,0CAA0C,CAAC,CAAA;AAC9D;AACA,YAAA,IAAI,IAAI,CAACb,cAAc,GAAG,CAAG,EAAA;AAC3B,gBAAA,MAAM,IAAIa,KAAAA,CAAM,CAAC,iDAAiD,CAAC,CAAA;AACrE;YACA,IACE,CAAC,IAAI,CAACf,QAAQ,CAACO,UAAU,CAACc,OAAO,IACjC,IAAI,CAACrB,QAAQ,CAACO,UAAU,CAACc,OAAO,CAACF,MAAM,KAAK,IAAI,CAACjB,cAAc,EAC/D;AACA,gBAAA,MAAM,IAAIa,KAAAA,CAAM,CAAC,mCAAmC,CAAC,CAAA;AACvD;YACA,IAAI,CAACd,SAAS,GAAG,IAAIqB,aAAa,IAAI,CAACpB,cAAc,GAAG,CAAA,CAAA;YACxD,IAAK,IAAIqB,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5C,gBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAAA,GAAI,EAAE,GAAG,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACc,OAAO,CAACE,CAAE,CAAA;AAC3D,gBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAI,GAAA,CAAA,GAAI,EAAE,GAAG,CAAA;AAC5B,gBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAI,GAAA,CAAA,GAAI,EAAE,GAAG,IAAA;AAC5B,gBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAI,GAAA,CAAA,GAAI,EAAE,GAAG,IAAA;AAC9B;AACA,YAAA,IAAI,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACiB,QAAQ,EAAE;AACrC,gBAAA,IAAI,IAAI,CAACxB,QAAQ,CAACO,UAAU,CAACiB,QAAQ,CAACL,MAAM,KAAK,IAAI,CAACjB,cAAc,EAAE;AACpE,oBAAA,MAAM,IAAIa,KAAAA,CAAM,CAAC,0CAA0C,CAAC,CAAA;AAC9D;gBACA,IAAK,IAAIQ,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5C,oBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAAA,GAAI,IAAI,CAAE,CAAA,GAAG,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACiB,QAAQ,CAACD,CAAE,CAAA;AAClE;AACF;AACA,YAAA,IAAI,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACkB,SAAS,EAAE;AACtC,gBAAA,IAAI,IAAI,CAACzB,QAAQ,CAACO,UAAU,CAACkB,SAAS,CAACN,MAAM,KAAK,IAAI,CAACjB,cAAc,EAAE;AACrE,oBAAA,MAAM,IAAIa,KAAAA,CAAM,CAAC,2CAA2C,CAAC,CAAA;AAC/D;gBACA,IAAK,IAAIQ,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5C,oBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAAA,GAAI,IAAI,CAAE,CAAA,GAAG,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACkB,SAAS,CAACF,CAAE,CAAA;AACnE;AACF;AACA,YAAA,MAAMG,cAAiBtB,GAAAA,OAAAA,CAAQG,UAAU,CAACmB,cAAc;AACxD,YAAA,IAAIA,cAAgB,EAAA;gBAClB,IAAIC,CAAAA;gBACJ,IAAIf,KAAAA,CAAMC,OAAO,CAACa,cAAiB,CAAA,EAAA;oBACjC,KAAK,MAAMZ,OAAOY,cAAgB,CAAA;AAChC,wBAAA,IAAI,CAACZ,GAAK,EAAA;AACR,4BAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;wBACAJ,YAAaG,CAAAA,GAAAA,CAAAA;AACbA,wBAAAA,GAAAA,CAAIE,cAAc,GAAG;4BACnBC,QAAU,EAAA,QAAA;4BACVC,QAAU,EAAA;AACZ,yBAAA;AACF;AACAS,oBAAAA,CAAAA,GAAID,eAAeP,MAAM;iBACpB,MAAA;AACLO,oBAAAA,cAAAA,CAAeV,cAAc,GAAG;wBAC9BC,QAAU,EAAA,QAAA;wBACVC,QAAU,EAAA;AACZ,qBAAA;oBACAP,YAAae,CAAAA,cAAAA,CAAAA;AACbC,oBAAAA,CAAAA,GAAID,eAAeN,KAAK;AAC1B;AACA,gBAAA,IAAIO,CAAM,KAAA,IAAI,CAACzB,cAAc,EAAE;AAC7B,oBAAA,MAAM,IAAIa,KAAAA,CACR,CAAC,wFAAwF,CAAC,CAAA;AAE9F;AACA,gBAAA,IAAIX,OAAQG,CAAAA,UAAU,CAACqB,WAAW,EAAE;oBAClC,IAAIxB,OAAAA,CAAQG,UAAU,CAACqB,WAAW,CAACT,MAAM,KAAK,IAAI,CAACjB,cAAc,EAAE;AACjE,wBAAA,MAAM,IAAIa,KAAAA,CAAM,CAAC,uCAAuC,CAAC,CAAA;AAC3D;oBACA,IAAK,IAAIQ,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5C,wBAAA,IAAI,CAACtB,SAAS,CAACsB,CAAAA,GAAI,CAAI,GAAA,CAAA,CAAE,GAAGnB,OAAAA,CAAQG,UAAU,CAACqB,WAAW,CAACL,CAAE,CAAA;AAC/D;AACF;AACF;AACF;AACA,QAAA,IAAI,CAACM,wBAAwB,GAAG,IAAI,CAACC,4BAA4B,EAAA;QACjE,IAAI,CAACC,8BAA8B,GAAG,EAAC;QACvC,IAAI,CAACC,mBAAmB,GAAG,EAAC;QAC5B,IAAI,CAACC,mBAAmB,GAAG,EAAC;AAC9B;IACAC,KAAyB,GAAA;AACvB,QAAA,MAAMC,KAAQ,GAAA,IAAI1C,eAAgB,CAAA,IAAI,CAACO,QAAQ,CAAA;QAC/CmC,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA,IAAA,IAAIE,WAAuB,GAAA;QACzB,OAAO,IAAI,CAAClC,YAAY;AAC1B;IACA,IAAIkC,WAAAA,CAAYC,GAAY,EAAE;QAC5B,IAAI,CAACnC,YAAY,GAAGmC,GAAAA;AACpB,QAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACA;;;MAIAC,iBAAAA,CAAkBC,KAAa,EAAW;QACxC,OAAO,KAAA;AACT;AACA;;;AAGC,MACDC,eAA2B,GAAA;QACzB,OAAO,IAAA;AACT;AACA;;;AAGC,MACDC,iBAA6B,GAAA;QAC3B,OAAO,KAAA;AACT;AACA;;;AAGC,MACDC,WAAuB,GAAA;QACrB,OAAO,KAAA;AACT;AACAC,IAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,QAAA,IAAI,IAAI,CAACC,iBAAiB,CAACF,GAAM,CAAA,EAAA;AAC/BD,YAAAA,SAAAA,CAAUI,QAAQ,CAAC,aAAe,EAAA,IAAI,CAAC/C,YAAY,CAAA;YACnD,IAAI,IAAI,CAACH,QAAQ,EAAE;AACjB8C,gBAAAA,SAAAA,CAAUI,QAAQ,CAAC,cAAgB,EAAA,IAAI,CAACjD,SAAS,CAAA;AACjD6C,gBAAAA,SAAAA,CAAUK,UAAU,CAAC,UAAA,EAAY,IAAI,CAACnD,QAAQ,CAACM,QAAQ,CAAA;gBACvD,IAAIM,KAAAA,CAAMC,OAAO,CAAC,IAAI,CAACb,QAAQ,CAACO,UAAU,CAACC,cAAc,CAAG,EAAA;oBAC1D,IAAK,IAAIe,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5CuB,wBAAAA,SAAAA,CAAUK,UAAU,CAAC,CAAC,eAAe,EAAE5B,CAAG,CAAA,CAAA,EAAE,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACC,cAAc,CAACe,CAAE,CAAA,CAAA;AACxF;iBACK,MAAA;oBACLuB,SAAUK,CAAAA,UAAU,CAAC,iBAAmB,EAAA,IAAI,CAACnD,QAAQ,CAACO,UAAU,CAACC,cAAc,CAAA;AACjF;gBACA,IAAII,KAAAA,CAAMC,OAAO,CAAC,IAAI,CAACb,QAAQ,CAACO,UAAU,CAACmB,cAAc,CAAG,EAAA;oBAC1D,IAAK,IAAIH,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5CuB,wBAAAA,SAAAA,CAAUK,UAAU,CAAC,CAAC,eAAe,EAAE5B,CAAG,CAAA,CAAA,EAAE,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACmB,cAAc,CAACH,CAAE,CAAA,CAAA;AACxF;iBACK,MAAA;oBACLuB,SAAUK,CAAAA,UAAU,CAAC,iBAAmB,EAAA,IAAI,CAACnD,QAAQ,CAACO,UAAU,CAACmB,cAAc,CAAA;AACjF;AACF;AACF;AACF;AACA0B,IAAAA,4BAAAA,GAA8E,SAAUC,KAAK,EAAA;QAC3F,OAAOA,KAAAA,CAAMC,OAAO,CAACC,KAAK;KAC1B;AACFC,IAAAA,iBAAAA,GAAmE,SAAUH,KAAK,EAAA;QAChF,OAAOA,KAAAA,CAAMC,OAAO,CAACC,KAAK;KAC1B;AACFE,IAAAA,iBAAAA,GAAmE,SAAUJ,KAAK,EAAA;QAChF,OAAOA,KAAAA,CAAMC,OAAO,CAACC,KAAK;KAC1B;AACFG,IAAAA,oBAAAA,CAAqBL,KAA4B,EAAe;AAC9D,QAAA,IAAI,CAAC,IAAI,CAACrD,QAAQ,EAAE;YAClB,OAAO,KAAK,CAAC0D,oBAAqBL,CAAAA,KAAAA,CAAAA;AACpC;AACA,QAAA,MAAMM,OAAO,IAAI;QACjB,MAAMC,EAAAA,GAAKP,MAAMQ,QAAQ;AACzB,QAAA,MAAMC,QAAW,GAAA,kBAAA;AACjBF,QAAAA,EAAAA,CAAGG,IAAI,CAACD,QAAU,EAAA,EAAE,EAAE,WAAA;AACpB,YAAA,IAAI,CAACE,EAAE,CAACC,IAAI,GAAGL,GAAGM,aAAa,CAAC,IAAI,CAAC5D,QAAQ,EAAE,IAAI,CAACgD,OAAO,CAACC,KAAK,CAAA;AACjE,YAAA,IAAI,CAACS,EAAE,CAACG,KAAK,GAAGP,EAAAA,CAAGQ,IAAI,CAAC,CAAA,CAAA;YACxB,MAAMC,eAAAA,GAAkB,CAACzD,KAAAA,CAAMC,OAAO,CAAC8C,KAAK3D,QAAQ,CAACO,UAAU,CAACC,cAAc,CAAA;AAC9E,YAAA,IAAK,IAAIe,CAAI,GAAA,CAAA,EAAGA,IAAIoC,IAAKzD,CAAAA,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5C,gBAAA,MAAM+C,KAAKV,EAAGW,CAAAA,GAAG,CAAC,IAAI,CAACjB,OAAO,CAACC,KAAK,EAAE,IAAI,CAACiB,YAAY,CAACC,EAAE,CAAClD,GAAGmD,CAAC,CAAA;gBAC/D,MAAMC,MAAAA,GAASN,eACXT,GAAAA,EAAAA,CAAGgB,kBAAkB,CAAC,IAAI,CAACC,eAAe,EAAEP,EAAAA,EAAI/C,CAAGuD,CAAAA,CAAAA,GAAG,GACtDlB,EAAGM,CAAAA,aAAa,CAAC,IAAI,CAAC,CAAC,eAAe,EAAE3C,CAAG,CAAA,CAAA,CAAC,EAAE+C,EAAAA,CAAAA,CAAIQ,GAAG;AACzD,gBAAA,IAAI,CAACX,KAAK,GAAGP,GAAGmB,GAAG,CAAC,IAAI,CAACZ,KAAK,EAAEP,EAAAA,CAAGW,GAAG,CAACI,MAAAA,EAAQ,IAAI,CAACV,IAAI,CAAC1C,CAAE,CAAA,CAAA,CAAA;AAC7D;YACA,IAAI,CAACyD,OAAO,CAACpB,EAAAA,CAAGqB,IAAI,CAAC,IAAI,CAACd,KAAK,EAAE,CAAA,CAAA,CAAA;AACnC,SAAA,CAAA;AACA,QAAA,OAAOP,EAAGsB,CAAAA,cAAc,EAAE,CAACpB,QAAS,CAAA,EAAA;AACtC;IACAqB,qBACE9B,CAAAA,KAA4B,EAC5BvC,GAAgB,EAChBsE,QAAqB,EACrBxD,WAAwB,EACxByD,GAAgB,EACH;QACb,MAAMzB,EAAAA,GAAKP,MAAMQ,QAAQ;AACzB,QAAA,MAAMyB,QAAQ1B,EAAG2B,CAAAA,GAAG,CAAC3B,EAAAA,CAAGW,GAAG,CAACX,EAAAA,CAAGM,aAAa,CAACpD,KAAKsE,QAAUN,CAAAA,CAAAA,GAAG,EAAE,CAAIlB,CAAAA,EAAAA,EAAAA,CAAGQ,IAAI,CAAC,CAAA,CAAA,CAAA;AAC7E,QAAA,MAAMoB,SAAY5B,GAAAA,EAAAA,CAAGW,GAAG,CAACe,KAAO1B,EAAAA,EAAAA,CAAGQ,IAAI,CAACR,EAAGQ,CAAAA,IAAI,CAACxC,WAAAA,CAAAA,CAAa6D,EAAE,EAAE,CAAA,CAAA,CAAA;AACjE,QAAA,OAAO7B,GAAG8B,SAAS,CAAC9B,EAAGW,CAAAA,GAAG,CAACc,GAAKG,EAAAA,SAAAA,CAAAA,CAAAA;AAClC;AACAG,IAAAA,YAAAA,CAAatC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACsC,YAAatC,CAAAA,KAAAA,CAAAA;QACnB,MAAMO,EAAAA,GAAKP,MAAMQ,QAAQ;AACzBR,QAAAA,KAAAA,CAAMW,EAAE,CAAC4B,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACzC,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAM0C,QAAQ,CAACC,QAAQ,GAAGpC,EAAGW,CAAAA,GAAG,CAACsB,YAAaI,CAAAA,cAAc,CAAC5C,KAAAA,CAAAA,EAAQO,GAAGqB,IAAI,CAAC5B,MAAMuC,IAAI,EAAE,IAAIM,GAAG;AAChGL,QAAAA,YAAAA,CAAaM,oBAAoB,CAC/B9C,KAAAA,EACAO,EAAGW,CAAAA,GAAG,CAACsB,YAAaO,CAAAA,uBAAuB,CAAC/C,KAAAA,CAAAA,EAAQO,GAAGqB,IAAI,CAAC5B,MAAM0C,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAAC/C,iBAAiB,EAAI,EAAA;AAC5BI,YAAAA,KAAAA,CAAMhB,WAAW,GAAGuB,EAAAA,CAAGqB,IAAI,EAAA,CAAGoB,OAAO,CAAC,CAAA,CAAA;AACtChD,YAAAA,KAAAA,CAAMW,EAAE,CAACsC,KAAK,GAAGT,YAAAA,CAAaU,mBAAmB,CAAClD,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAM0C,QAAQ,CAACS,SAAS,GAAG5C,EAAGW,CAAAA,GAAG,CAACsB,YAAaY,CAAAA,eAAe,CAACpD,KAAAA,CAAAA,EAAQO,GAAGqB,IAAI,CAAC5B,MAAMiD,KAAK,EAAE,IAAIJ,GAAG;AACnG7C,YAAAA,KAAAA,CAAM0C,QAAQ,CAACxC,KAAK,GAAGK,GAAG8C,GAAG,CAACrD,KAAMuC,CAAAA,IAAI,CAACe,EAAE,EAAEtD,KAAMhB,CAAAA,WAAW,CAACuE,EAAE,CAAA;AACnE;AACF;AACAC,IAAAA,cAAAA,CAAexD,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACwD,cAAexD,CAAAA,KAAAA,CAAAA;QACrB,MAAMO,EAAAA,GAAKP,MAAMQ,QAAQ;AACzB,QAAA,MAAMF,OAAO,IAAI;QACjB,IAAI,IAAI,CAACV,iBAAiB,EAAI,EAAA;YAC5B,IAAI,IAAI,CAACjD,QAAQ,EAAE;gBACjBqD,KAAMmB,CAAAA,YAAY,GAAGZ,EAAAA,CAAGqB,IAAI,CAAC,IAAI,CAAC/E,cAAc,CAAC,EAAGmG,CAAAA,OAAO,CAAC,CAAA,CAAA;AAC5DhD,gBAAAA,KAAAA,CAAM/C,QAAQ,GAAGsD,EAAAA,CAAGkD,KAAK,EAAA,CAAGT,OAAO,CAAC,CAAA,CAAA;gBACpC,MAAMU,qBAAAA,GAAwB,CAACnG,KAAAA,CAAMC,OAAO,CAAC8C,KAAK3D,QAAQ,CAACO,UAAU,CAACC,cAAc,CAAA;AACpF,gBAAA,IAAIuG,qBAAuB,EAAA;AACzB1D,oBAAAA,KAAAA,CAAMwB,eAAe,GAAGjB,EAAAA,CAAGoD,UAAU,EAAA,CAAGX,OAAO,CAAC,CAAA,CAAA;iBAC3C,MAAA;AACL,oBAAA,IAAK,IAAI9E,CAAI,GAAA,CAAA,EAAGA,IAAIoC,IAAKzD,CAAAA,cAAc,EAAEqB,CAAK,EAAA,CAAA;wBAC5C8B,KAAK,CAAC,CAAC,eAAe,EAAE9B,CAAAA,CAAAA,CAAG,CAAC,GAAGqC,EAAGkD,CAAAA,KAAK,EAAGT,CAAAA,OAAO,CAAC,CAAA,CAAA;AACpD;AACF;gBACA,MAAMY,qBAAAA,GAAwB,CAACrG,KAAAA,CAAMC,OAAO,CAAC8C,KAAK3D,QAAQ,CAACO,UAAU,CAACmB,cAAc,CAAA;AACpF,gBAAA,IAAIuF,qBAAuB,EAAA;AACzB5D,oBAAAA,KAAAA,CAAM6D,eAAe,GAAGtD,EAAAA,CAAGoD,UAAU,EAAA,CAAGX,OAAO,CAAC,CAAA,CAAA;iBAC3C,MAAA;AACL,oBAAA,IAAK,IAAI9E,CAAI,GAAA,CAAA,EAAGA,IAAIoC,IAAKzD,CAAAA,cAAc,EAAEqB,CAAK,EAAA,CAAA;wBAC5C8B,KAAK,CAAC,CAAC,eAAe,EAAE9B,CAAAA,CAAAA,CAAG,CAAC,GAAGqC,EAAGkD,CAAAA,KAAK,EAAGT,CAAAA,OAAO,CAAC,CAAA,CAAA;AACpD;AACF;AACF;AACAhD,YAAAA,KAAAA,CAAMW,EAAE,CAACmD,MAAM,GAAG,IAAI,CAACzD,oBAAoB,CAACL,KAAAA,CAAAA;AAC5CA,YAAAA,KAAAA,CAAMW,EAAE,CAACoD,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9ChE,KACAA,EAAAA,KAAAA,CAAMC,OAAO,CAAC0C,QAAQ,EACtB3C,KAAMC,CAAAA,OAAO,CAACkD,SAAS,CAAA;AAEzB,YAAA,IAAIc,UAAa,GAAA,KAAA;YACjB,IAAI,IAAI,CAACtH,QAAQ,IAAI,IAAI,CAACA,QAAQ,CAACO,UAAU,CAACmB,cAAc,EAAE;AAC5D2B,gBAAAA,KAAAA,CAAMW,EAAE,CAACuD,UAAU,GAAG3D,EAAGM,CAAAA,aAAa,CAACb,KAAAA,CAAM/C,QAAQ,EAAE+C,KAAMC,CAAAA,OAAO,CAACC,KAAK,CAAA;gBAC1E,IAAI3C,KAAAA,CAAMC,OAAO,CAAC,IAAI,CAACb,QAAQ,CAACO,UAAU,CAACmB,cAAc,CAAG,EAAA;AAC1D,oBAAA,IAAK,IAAIH,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACvB,QAAQ,CAACO,UAAU,CAACmB,cAAc,CAACP,MAAM,EAAEI,CAAK,EAAA,CAAA;AACvE,wBAAA,MAAMT,MAAMuC,KAAK,CAAC,CAAC,eAAe,EAAE9B,GAAG,CAAC;AACxC,wBAAA,MAAMiG,QAAQnE,KAAMmB,CAAAA,YAAY,CAACC,EAAE,CAAClD,GAAGkG,CAAC;AACxC,wBAAA,MAAMrC,QAAWxB,GAAAA,EAAAA,CAAGW,GAAG,CAAClB,MAAMC,OAAO,CAACC,KAAK,EAAEF,MAAMmB,YAAY,CAACC,EAAE,CAAClD,GAAGmD,CAAC,CAAA;AACvErB,wBAAAA,KAAAA,CAAM+D,UAAU,CAACM,MAAM,GAAG9D,EAAGmB,CAAAA,GAAG,CAC9B1B,KAAAA,CAAM+D,UAAU,CAACM,MAAM,EACvB9D,GAAGW,GAAG,CACJ,IAAI,CAACY,qBAAqB,CAAC9B,KAAOvC,EAAAA,GAAAA,EAAKsE,UAAUoC,KAAOnE,EAAAA,KAAAA,CAAM+D,UAAU,CAAC/B,GAAG,CAAA,EAC5EhC,KAAMkE,CAAAA,UAAU,CAAChG,CAAE,CAAA,CAAA,CAAA;wBAGvB+F,UAAa,GAAA,IAAA;AACf;iBACK,MAAA;oBACL,MAAMxG,GAAAA,GAAMuC,MAAM6D,eAAe;oBACjC,IAAK,IAAI3F,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;AAC5C,wBAAA,MAAMiG,QAAQnE,KAAMmB,CAAAA,YAAY,CAACC,EAAE,CAAClD,GAAGkG,CAAC;AACxC,wBAAA,MAAMrC,QAAWxB,GAAAA,EAAAA,CAAGW,GAAG,CAAClB,MAAMC,OAAO,CAACC,KAAK,EAAEF,MAAMmB,YAAY,CAACC,EAAE,CAAClD,GAAGmD,CAAC,CAAA;AACvE,wBAAA,MAAMY,QAAQ1B,EAAG2B,CAAAA,GAAG,CAAC3B,EAAGW,CAAAA,GAAG,CAACX,EAAGgB,CAAAA,kBAAkB,CAAC9D,GAAAA,EAAKsE,UAAU7D,CAAGuD,CAAAA,CAAAA,GAAG,EAAE,CAAIlB,CAAAA,EAAAA,EAAAA,CAAGQ,IAAI,CAAC,CAAA,CAAA,CAAA;AACrF,wBAAA,MAAMoB,SAAY5B,GAAAA,EAAAA,CAAGW,GAAG,CAACe,KAAO1B,EAAAA,EAAAA,CAAGQ,IAAI,CAACR,EAAGQ,CAAAA,IAAI,CAACoD,KAAAA,CAAAA,CAAO/B,EAAE,EAAE,CAAA,CAAA,CAAA;wBAC3D,MAAMkC,YAAAA,GAAe/D,EAAG8B,CAAAA,SAAS,CAAC9B,EAAAA,CAAGW,GAAG,CAAClB,KAAM+D,CAAAA,UAAU,CAAC/B,GAAG,EAAEG,SAAAA,CAAAA,CAAAA;AAC/DnC,wBAAAA,KAAAA,CAAM+D,UAAU,CAACM,MAAM,GAAG9D,EAAGmB,CAAAA,GAAG,CAC9B1B,KAAM+D,CAAAA,UAAU,CAACM,MAAM,EACvB9D,GAAGW,GAAG,CAACoD,cAActE,KAAMkE,CAAAA,UAAU,CAAChG,CAAE,CAAA,CAAA,CAAA;wBAE1C+F,UAAa,GAAA,IAAA;AACf;AACF;AACF;AACA,YAAA,IAAIA,UAAY,EAAA;gBACdjE,KAAM+D,CAAAA,UAAU,CAACM,MAAM,GAAG9D,EAAAA,CAAG8B,SAAS,CAACrC,KAAAA,CAAM+D,UAAU,CAACM,MAAM,CAAA;AAChE;AACArE,YAAAA,KAAAA,CAAMW,EAAE,CAAC4D,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAACxE,KAAOA,EAAAA,KAAAA,CAAMC,OAAO,CAAC0C,QAAQ,CAAA;AACzE3C,YAAAA,KAAAA,CAAMW,EAAE,CAAC8D,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/B1E,KACAA,EAAAA,KAAAA,CAAMC,OAAO,CAAC0C,QAAQ,EACtB3C,KAAM+D,CAAAA,UAAU,CAACM,MAAM,EACvBrE,KAAAA,CAAMuE,OAAO,EACbvE,KAAM8D,CAAAA,MAAM,EACZ9D,KAAAA,CAAM+D,UAAU,CAAC/B,GAAG,CAAA;AAEtB,YAAA,IAAI,CAAC2C,mBAAmB,CAAC3E,OAAOA,KAAMC,CAAAA,OAAO,CAAC0C,QAAQ,EAAEpC,EAAGqB,CAAAA,IAAI,CAAC5B,KAAMyE,CAAAA,QAAQ,EAAEzE,KAAM8D,CAAAA,MAAM,CAACc,CAAC,CAAA,CAAA;SACzF,MAAA;YACL,IAAI,CAACD,mBAAmB,CAAC3E,KAAAA,EAAOA,MAAMC,OAAO,CAAC0C,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;IACAlE,4BAA0C,GAAA;AACxC,QAAA,MAAMoG,MAASC,GAAAA,WAAAA,CAAYC,QAAQ,CAACF,MAAM;AAC1C,QAAA,IAAI,CAAC,IAAI,CAAClI,QAAQ,EAAE;AAClB,YAAA,MAAMc,MAAMoH,MAAOG,CAAAA,eAAe,CAAC,YAAA,EAAc,GAAG,CAAG,EAAA;gBACrDrH,cAAgB,EAAA;oBAAEsH,SAAW,EAAA;AAAO;AACtC,aAAA,CAAA;YACAxH,GAAIyH,CAAAA,MAAM,CAAC,IAAIC,UAAW,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;aAAE,CAAG,EAAA,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,CAAA;AAClD1H,YAAAA,GAAAA,CAAI2H,IAAI,GAAG,6BAAA;YACX,OAAO3H,GAAAA;AACT;QACA,IAAI,CAACrB,eAAgBK,CAAAA,mCAAmC,EAAE;AACxDL,YAAAA,eAAAA,CAAgBK,mCAAmC,GAAGoI,MAAOQ,CAAAA,kBAAkB,CAAC;AAC9EC,gBAAAA,MAAAA,CAAAA,CAAO/E,EAAE,EAAA;oBACP,IAAI,CAACN,OAAO,CAACsF,GAAG,GAAGhF,EAAGiF,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,oBAAA,IAAI,CAAC/C,QAAQ,CAACzB,EAAE,GAAGV,GAAGiF,IAAI,EAAA;AAC1BjF,oBAAAA,EAAAA,CAAGmF,IAAI,CAAC,WAAA;AACN,wBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGrF,EAAGqB,CAAAA,IAAI,CAAC,IAAI,CAAC3B,OAAO,CAACsF,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;wBACvD,IAAI,CAAC7C,QAAQ,CAACzB,EAAE,GAAGV,EAAGmB,CAAAA,GAAG,CAACnB,EAAAA,CAAGW,GAAG,CAAC,IAAI,CAACjB,OAAO,CAACsF,GAAG,CAAChC,EAAE,EAAE,GAAA,CAAA,EAAMhD,EAAGiF,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;wBACpE,IAAIX,MAAAA,CAAOgB,IAAI,KAAK,QAAU,EAAA;AAC5B,4BAAA,IAAI,CAACF,SAAS,CAACC,QAAQ,CAACxB,CAAC,GAAG7D,EAAAA,CAAGuF,GAAG,CAAC,IAAI,CAACH,SAAS,CAACC,QAAQ,CAACxB,CAAC,CAAA;AAC9D;AACF,qBAAA,CAAA;AACF,iBAAA;AACA2B,gBAAAA,QAAAA,CAAAA,CAASxF,EAAE,EAAA;AACT,oBAAA,IAAI,CAACmC,QAAQ,CAACsD,QAAQ,GAAGzF,GAAGqB,IAAI,EAAA;AAChC,oBAAA,IAAI,CAACxD,SAAS,GAAGmC,GAAGqB,IAAI,EAAA,CAAGoB,OAAO,CAAC,CAAA,CAAA;AACnC,oBAAA,IAAI,CAAC7E,QAAQ,GAAGoC,GAAGqB,IAAI,EAAA,CAAGoB,OAAO,CAAC,CAAA,CAAA;AAClC,oBAAA,IAAI,CAAC/F,QAAQ,GAAGsD,GAAGkD,KAAK,EAAA,CAAGT,OAAO,CAAC,CAAA,CAAA;AACnCzC,oBAAAA,EAAAA,CAAGmF,IAAI,CAAC,WAAA;AACN,wBAAA,IAAI,CAACO,OAAO,GAAG1F,EAAAA,CAAGM,aAAa,CAAC,IAAI,CAAC5D,QAAQ,EAAE,IAAI,CAACgD,OAAO,CAACgB,EAAE,CAAA;AAC9D,wBAAA,IAAI,CAACiF,cAAc,GAAG3F,EAAAA,CAAG4F,GAAG,CAAC,IAAI,CAACF,OAAO,EAAE,IAAI,CAAC7H,SAAS,CAAA;AACzD,wBAAA,IAAI,CAACgI,aAAa,GAAG7F,EAAAA,CAAG4F,GAAG,CAAC,IAAI,CAACF,OAAO,EAAE,IAAI,CAAC9H,QAAQ,CAAA;AACvD,wBAAA,IAAI,CAACuE,QAAQ,CAACsD,QAAQ,GAAGzF,GAAGqB,IAAI,CAAC,CAAG,EAAA,IAAI,CAACsE,cAAc,EAAE,IAAI,CAACE,aAAa,EAAE,CAAA,CAAA;AAC/E,qBAAA,CAAA;AACF;AACF,aAAA,CAAA;YACAhK,eAAgBM,CAAAA,qCAAqC,GAAGmI,MAAAA,CAAOwB,eAAe,CAC5EjK,gBAAgBK,mCAAmC,CAAC6J,gBAAgB,CAAC,CAAE,CAAA,CAAA;AAE3E;QACA,MAAMC,eAAAA,GAAkBC,QAAQC,GAAG,EAAA;QACnC,MAAMC,cAAAA,GAAiBF,QAAQG,IAAI,EAAA;QACnC,IAAK,IAAIzI,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAACrB,cAAc,EAAEqB,CAAK,EAAA,CAAA;YAC5CwI,cAAc,CAACxI,EAAE,GAAG,IAAI,CAACtB,SAAS,CAACsB,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA;YAC7CqI,eAAe,CAACrI,EAAE,GAAG,IAAI,CAACtB,SAAS,CAACsB,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA;AAChD;AACA,QAAA,MAAMT,MAAMoH,MAAOG,CAAAA,eAAe,CAChC,YACA,EAAA,IAAI,CAACrI,QAAQ,CAACM,QAAQ,CAAC2J,KAAK,EAC5B,IAAI,CAACjK,QAAQ,CAACM,QAAQ,CAAC4J,MAAM,CAAA;AAE/BpJ,QAAAA,GAAAA,CAAI2H,IAAI,GAAG,6BAAA;QACX,MAAM0B,OAAAA,GAAU1K,gBAAgBK,mCAAmC;QACnE,MAAMsK,SAAAA,GAAY3K,gBAAgBM,qCAAqC;QACvEqK,SAAUlH,CAAAA,QAAQ,CAAC,WAAa0G,EAAAA,eAAAA,CAAAA;QAChCQ,SAAUlH,CAAAA,QAAQ,CAAC,UAAY6G,EAAAA,cAAAA,CAAAA;AAC/BK,QAAAA,SAAAA,CAAUjH,UAAU,CAAC,UAAA,EAAY,IAAI,CAACnD,QAAQ,CAACM,QAAQ,CAAA;QACvD,MAAM+J,EAAAA,GAAKnC,MAAOoC,CAAAA,iBAAiB,CAAC;AAACxJ,YAAAA;SAAI,EAAE,IAAA,CAAA;AAC3CoH,QAAAA,MAAAA,CAAOqC,gBAAgB,EAAA;AACvBrC,QAAAA,MAAAA,CAAOsC,cAAc,CAACH,EAAAA,CAAAA;AACtBnC,QAAAA,MAAAA,CAAOuC,UAAU,CAACN,OAAAA,CAAAA;QAClBjC,MAAOwC,CAAAA,YAAY,CAAC,CAAGN,EAAAA,SAAAA,CAAAA;AACvBO,QAAAA,kBAAAA,EAAAA;AACAzC,QAAAA,MAAAA,CAAO0C,eAAe,EAAA;AACtBP,QAAAA,EAAAA,CAAGQ,OAAO,EAAA;QACV,OAAO/J,GAAAA;AACT;AACUgK,IAAAA,kBAAAA,CAAmB9H,IAAY,EAAE+H,QAAwB,EAAEhI,GAAgB,EAAQ;QAC3F,KAAK,CAAC+H,kBAAmB9H,CAAAA,IAAAA,EAAM+H,QAAUhI,EAAAA,GAAAA,CAAAA;AACzC,QAAA,MAAMiI,eAAkBjI,GAAAA,GAAAA,CAAIkI,UAAU,CAAC/B,IAAI,KAAKgC,0BAAAA;AAChD,QAAA,IAAIF,eAAiB,EAAA;YACnBD,QAASI,CAAAA,kBAAkB,EAAGC,CAAAA,WAAW,CAAC,OAAA,CAAA;SACrC,MAAA;AACLL,YAAAA,QAAAA,CAASM,sBAAsB,EAAA;AACjC;AACF;AACF;;;;"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
|
|
2
|
+
import { mixinAlbedoColor } from './mixins/albedocolor.js';
|
|
3
|
+
import { mixinVertexColor } from './mixins/vertexcolor.js';
|
|
4
|
+
import { ShaderHelper } from './shader/helper.js';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Unlit material
|
|
8
|
+
* @public
|
|
9
|
+
*/ class UnlitMaterial extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor) {
|
|
10
|
+
static FEATURE_VERTEX_COLOR = 'um_vertexcolor';
|
|
11
|
+
constructor(){
|
|
12
|
+
super();
|
|
13
|
+
}
|
|
14
|
+
clone() {
|
|
15
|
+
const other = new UnlitMaterial();
|
|
16
|
+
other.copyFrom(this);
|
|
17
|
+
return other;
|
|
18
|
+
}
|
|
19
|
+
vertexShader(scope) {
|
|
20
|
+
super.vertexShader(scope);
|
|
21
|
+
const pb = scope.$builder;
|
|
22
|
+
scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
|
|
23
|
+
scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
|
|
24
|
+
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
|
|
25
|
+
}
|
|
26
|
+
fragmentShader(scope) {
|
|
27
|
+
super.fragmentShader(scope);
|
|
28
|
+
if (this.needFragmentColor()) {
|
|
29
|
+
let color = this.calculateAlbedoColor(scope);
|
|
30
|
+
if (this.vertexColor) {
|
|
31
|
+
color = scope.$builder.mul(color, this.getVertexColor(scope));
|
|
32
|
+
}
|
|
33
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, color);
|
|
34
|
+
} else {
|
|
35
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export { UnlitMaterial };
|
|
41
|
+
//# sourceMappingURL=unlit.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"unlit.js","sources":["../../../src/material/unlit.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinAlbedoColor } from './mixins/albedocolor';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Unlit material\r\n * @public\r\n */\r\nexport class UnlitMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor)\r\n implements Clonable<UnlitMaterial>\r\n{\r\n static readonly FEATURE_VERTEX_COLOR = 'um_vertexcolor';\r\n constructor() {\r\n super();\r\n }\r\n clone(): UnlitMaterial {\r\n const other = new UnlitMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n let color = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n color = scope.$builder.mul(color, this.getVertexColor(scope));\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, color);\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["UnlitMaterial","applyMaterialMixins","MeshMaterial","mixinVertexColor","mixinAlbedoColor","FEATURE_VERTEX_COLOR","clone","other","copyFrom","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","fragmentShader","needFragmentColor","color","calculateAlbedoColor","vertexColor","getVertexColor","outputFragmentColor","$inputs"],"mappings":";;;;;AAOA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,gBAAkBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG5D,IAAA,OAAgBC,uBAAuB,gBAAiB;IACxD,WAAc,EAAA;QACZ,KAAK,EAAA;AACP;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,QAAQ,IAAIP,aAAAA,EAAAA;QAClBO,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEzF;AACAO,IAAAA,cAAAA,CAAef,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACe,cAAef,CAAAA,KAAAA,CAAAA;QACrB,IAAI,IAAI,CAACgB,iBAAiB,EAAI,EAAA;AAC5B,YAAA,IAAIC,KAAQ,GAAA,IAAI,CAACC,oBAAoB,CAAClB,KAAAA,CAAAA;YACtC,IAAI,IAAI,CAACmB,WAAW,EAAE;gBACpBF,KAAQjB,GAAAA,KAAAA,CAAME,QAAQ,CAACO,GAAG,CAACQ,KAAO,EAAA,IAAI,CAACG,cAAc,CAACpB,KAAAA,CAAAA,CAAAA;AACxD;YACA,IAAI,CAACqB,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAES,KAAAA,CAAAA;SACnD,MAAA;YACL,IAAI,CAACI,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|
|
@@ -0,0 +1,417 @@
|
|
|
1
|
+
import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
|
|
2
|
+
import { MaterialVaryingFlags } from '../values.js';
|
|
3
|
+
import { ShaderHelper } from './shader/helper.js';
|
|
4
|
+
import { Interpolator, DWeakRef, Vector4, DRef, Vector3 } from '@zephyr3d/base';
|
|
5
|
+
import { Application } from '../app/app.js';
|
|
6
|
+
import { screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
|
|
7
|
+
import { fetchSampler } from '../utility/misc.js';
|
|
8
|
+
import { mixinLight } from './mixins/lit.js';
|
|
9
|
+
import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
|
|
10
|
+
|
|
11
|
+
class WaterMaterial extends applyMaterialMixins(MeshMaterial, mixinLight) {
|
|
12
|
+
static _absorptionGrad = new Interpolator('linear', 'vec3', new Float32Array([
|
|
13
|
+
0,
|
|
14
|
+
0.082,
|
|
15
|
+
0.318,
|
|
16
|
+
0.665,
|
|
17
|
+
1
|
|
18
|
+
]), new Float32Array([
|
|
19
|
+
1,
|
|
20
|
+
1,
|
|
21
|
+
1,
|
|
22
|
+
0.22,
|
|
23
|
+
0.87,
|
|
24
|
+
0.87,
|
|
25
|
+
0,
|
|
26
|
+
0.47,
|
|
27
|
+
0.49,
|
|
28
|
+
0,
|
|
29
|
+
0.275,
|
|
30
|
+
0.44,
|
|
31
|
+
0,
|
|
32
|
+
0,
|
|
33
|
+
0
|
|
34
|
+
]));
|
|
35
|
+
static _scatterGrad = new Interpolator('linear', 'vec3', new Float32Array([
|
|
36
|
+
0,
|
|
37
|
+
0.15,
|
|
38
|
+
0.42,
|
|
39
|
+
1
|
|
40
|
+
]), new Float32Array([
|
|
41
|
+
0,
|
|
42
|
+
0,
|
|
43
|
+
0,
|
|
44
|
+
0.08,
|
|
45
|
+
0.41,
|
|
46
|
+
0.34,
|
|
47
|
+
0.13,
|
|
48
|
+
0.4,
|
|
49
|
+
0.45,
|
|
50
|
+
0.21,
|
|
51
|
+
0.5,
|
|
52
|
+
0.6
|
|
53
|
+
]));
|
|
54
|
+
static _defaultScatterRampTexture = new DWeakRef();
|
|
55
|
+
static _defaultAbsorptionRampTexture = new DWeakRef();
|
|
56
|
+
static _waveUpdateState = new WeakMap();
|
|
57
|
+
_region;
|
|
58
|
+
_displace;
|
|
59
|
+
_depthMulti;
|
|
60
|
+
_refractionStrength;
|
|
61
|
+
_scatterRampTexture;
|
|
62
|
+
_absorptionRampTexture;
|
|
63
|
+
_waveGenerator;
|
|
64
|
+
_waveVersion;
|
|
65
|
+
_clipmapInfo;
|
|
66
|
+
_clipmapGridInfo;
|
|
67
|
+
_ssrParams;
|
|
68
|
+
constructor(){
|
|
69
|
+
super();
|
|
70
|
+
this._region = new Vector4(-99999, -99999, 99999, 99999);
|
|
71
|
+
this._clipmapInfo = new Vector4();
|
|
72
|
+
this._clipmapGridInfo = new Vector4();
|
|
73
|
+
this._waveGenerator = new DRef();
|
|
74
|
+
this._waveVersion = -1;
|
|
75
|
+
this._ssrParams = new Vector4(1000, 160, 0.5, 2);
|
|
76
|
+
this._scatterRampTexture = new DRef();
|
|
77
|
+
this._absorptionRampTexture = new DRef();
|
|
78
|
+
this._displace = 16;
|
|
79
|
+
this._depthMulti = 0.1;
|
|
80
|
+
this._refractionStrength = 0;
|
|
81
|
+
this.cullMode = 'none';
|
|
82
|
+
//this.TAADisabled = true;
|
|
83
|
+
}
|
|
84
|
+
dispose() {
|
|
85
|
+
super.dispose();
|
|
86
|
+
this._waveGenerator.dispose();
|
|
87
|
+
this._scatterRampTexture.dispose();
|
|
88
|
+
this._absorptionRampTexture.dispose();
|
|
89
|
+
}
|
|
90
|
+
/** @internal */ get region() {
|
|
91
|
+
return this._region;
|
|
92
|
+
}
|
|
93
|
+
/** @internal */ set region(val) {
|
|
94
|
+
if (!val.equalsTo(this._region)) {
|
|
95
|
+
this._region.set(val);
|
|
96
|
+
this.uniformChanged();
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
get waveGenerator() {
|
|
100
|
+
return this._waveGenerator.get();
|
|
101
|
+
}
|
|
102
|
+
set waveGenerator(waveGenerator) {
|
|
103
|
+
if (this._waveGenerator.get() !== waveGenerator) {
|
|
104
|
+
this._waveGenerator.set(waveGenerator);
|
|
105
|
+
this._waveVersion = -1;
|
|
106
|
+
this.optionChanged(true);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
get scatterRampTexture() {
|
|
110
|
+
const tex = this._getScatterRampTexture(Application.instance.device);
|
|
111
|
+
return tex === WaterMaterial._defaultScatterRampTexture.get() ? null : tex;
|
|
112
|
+
}
|
|
113
|
+
set scatterRampTexture(tex) {
|
|
114
|
+
if (tex !== this.scatterRampTexture) {
|
|
115
|
+
this._scatterRampTexture.set(tex);
|
|
116
|
+
this.uniformChanged();
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
get absorptionRampTexture() {
|
|
120
|
+
const tex = this._getAbsorptionRampTexture(Application.instance.device);
|
|
121
|
+
return tex === WaterMaterial._defaultAbsorptionRampTexture.get() ? null : tex;
|
|
122
|
+
}
|
|
123
|
+
set absorptionRampTexture(tex) {
|
|
124
|
+
if (tex !== this.absorptionRampTexture) {
|
|
125
|
+
this._absorptionRampTexture.set(tex);
|
|
126
|
+
this.uniformChanged();
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
get depthMulti() {
|
|
130
|
+
return this._depthMulti;
|
|
131
|
+
}
|
|
132
|
+
set depthMulti(val) {
|
|
133
|
+
if (val !== this._depthMulti) {
|
|
134
|
+
this._depthMulti = val;
|
|
135
|
+
this.uniformChanged();
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
get displace() {
|
|
139
|
+
return this._displace;
|
|
140
|
+
}
|
|
141
|
+
set displace(val) {
|
|
142
|
+
if (val !== this._displace) {
|
|
143
|
+
this._displace = val;
|
|
144
|
+
this.uniformChanged();
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
get refractionStrength() {
|
|
148
|
+
return this._refractionStrength;
|
|
149
|
+
}
|
|
150
|
+
set refractionStrength(val) {
|
|
151
|
+
if (val !== this._refractionStrength) {
|
|
152
|
+
this._refractionStrength = val;
|
|
153
|
+
this.uniformChanged();
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
needSceneColor() {
|
|
157
|
+
return true;
|
|
158
|
+
}
|
|
159
|
+
needSceneDepth() {
|
|
160
|
+
return true;
|
|
161
|
+
}
|
|
162
|
+
_createHash() {
|
|
163
|
+
return `${super._createHash()}:${this.waveGenerator?.getHash() ?? ''}`;
|
|
164
|
+
}
|
|
165
|
+
setClipmapInfo(rotation, scale, offsetX, offsetY) {
|
|
166
|
+
this._clipmapInfo.setXYZW(rotation, scale, offsetX, offsetY);
|
|
167
|
+
this.uniformChanged();
|
|
168
|
+
}
|
|
169
|
+
setClipmapGridInfo(gridScale, gridOffsetX, gridOffsetY) {
|
|
170
|
+
if (this._clipmapGridInfo.x !== gridScale || this._clipmapGridInfo.y !== gridOffsetX || this._clipmapGridInfo.z !== gridOffsetY) {
|
|
171
|
+
this._clipmapGridInfo.setXYZW(gridScale, gridOffsetX, gridOffsetY, 0);
|
|
172
|
+
this.uniformChanged();
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
supportInstancing() {
|
|
176
|
+
return false;
|
|
177
|
+
}
|
|
178
|
+
supportLighting() {
|
|
179
|
+
return true;
|
|
180
|
+
}
|
|
181
|
+
vertexShader(scope) {
|
|
182
|
+
super.vertexShader(scope);
|
|
183
|
+
const pb = scope.$builder;
|
|
184
|
+
this.waveGenerator?.setupUniforms(scope, 2);
|
|
185
|
+
scope.$inputs.position = pb.vec3().attrib('position');
|
|
186
|
+
scope.$inputs.clipmapInfo = pb.vec4().attrib('texCoord0');
|
|
187
|
+
scope.clipmapGridInfo = pb.vec4().uniform(2);
|
|
188
|
+
scope.$l.s = pb.sin(scope.$inputs.clipmapInfo.x);
|
|
189
|
+
scope.$l.c = pb.cos(scope.$inputs.clipmapInfo.x);
|
|
190
|
+
scope.$l.scale2 = pb.mul(scope.$inputs.clipmapInfo.y, scope.clipmapGridInfo.x);
|
|
191
|
+
scope.$l.clipmapMatrix = pb.mat4(pb.mul(scope.c, scope.scale2), pb.mul(scope.s, scope.scale2), 0, 0, pb.neg(pb.mul(scope.s, scope.scale2)), pb.mul(scope.c, scope.scale2), 0, 0, 0, 0, 1, 0, pb.sub(pb.mul(scope.$inputs.clipmapInfo.z, scope.clipmapGridInfo.x), scope.clipmapGridInfo.y), pb.sub(pb.mul(scope.$inputs.clipmapInfo.w, scope.clipmapGridInfo.x), scope.clipmapGridInfo.z), 0, 1);
|
|
192
|
+
scope.$l.clipmapPos = pb.mul(scope.clipmapMatrix, pb.vec4(scope.$inputs.position, 1)).xy;
|
|
193
|
+
//scope.$l.level = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(0, 0, 0, 1)).y;
|
|
194
|
+
scope.clipmapWorldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.clipmapPos.x, 0, scope.clipmapPos.y, 1)).xyz; // pb.vec3(scope.clipmapPos.x, scope.level, scope.clipmapPos.y);
|
|
195
|
+
scope.worldNormal = pb.vec3(0, 1, 0);
|
|
196
|
+
scope.worldPos = scope.clipmapWorldPos;
|
|
197
|
+
this.waveGenerator?.calcVertexPositionAndNormal(scope, scope.clipmapWorldPos, scope.worldPos, scope.worldNormal);
|
|
198
|
+
scope.$outputs.worldPos = scope.worldPos;
|
|
199
|
+
scope.$outputs.clipmapPos = scope.clipmapWorldPos;
|
|
200
|
+
scope.$outputs.worldNormal = scope.worldNormal;
|
|
201
|
+
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
|
|
202
|
+
ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);
|
|
203
|
+
}
|
|
204
|
+
fragmentShader(scope) {
|
|
205
|
+
super.fragmentShader(scope);
|
|
206
|
+
const pb = scope.$builder;
|
|
207
|
+
this.waveGenerator?.setupUniforms(scope, 2);
|
|
208
|
+
scope.region = pb.vec4().uniform(2);
|
|
209
|
+
if (this.needFragmentColor()) {
|
|
210
|
+
scope.displace = pb.float().uniform(2);
|
|
211
|
+
scope.depthMulti = pb.float().uniform(2);
|
|
212
|
+
scope.refractionStrength = pb.float().uniform(2);
|
|
213
|
+
scope.ssrParams = pb.vec4().uniform(2);
|
|
214
|
+
scope.scatterRampTex = pb.tex2D().uniform(2);
|
|
215
|
+
scope.absorptionRampTex = pb.tex2D().uniform(2);
|
|
216
|
+
}
|
|
217
|
+
scope.$l.discardable = pb.or(pb.any(pb.lessThan(scope.$inputs.worldPos.xz, scope.region.xy)), pb.any(pb.greaterThan(scope.$inputs.worldPos.xz, scope.region.zw)));
|
|
218
|
+
scope.$if(scope.discardable, function() {
|
|
219
|
+
pb.discard();
|
|
220
|
+
});
|
|
221
|
+
if (this.needFragmentColor()) {
|
|
222
|
+
scope.$l.normal = this.waveGenerator ? this.waveGenerator.calcFragmentNormalAndFoam(scope, scope.$inputs.clipmapPos.xz, scope.$inputs.worldNormal) : pb.vec4(scope.$inputs.worldNormal, 0);
|
|
223
|
+
scope.$l.outColor = pb.vec4(this.waterShading(scope, scope.$inputs.worldPos, scope.normal.xyz, scope.normal.w), 1);
|
|
224
|
+
if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
|
|
225
|
+
scope.$l.outRoughness = pb.vec4(1, 1, 1, 0);
|
|
226
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(1), scope.outRoughness, scope.outColor);
|
|
227
|
+
} else {
|
|
228
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor);
|
|
229
|
+
}
|
|
230
|
+
} else {
|
|
231
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
waterShading(scope, worldPos, worldNormal, foamFactor) {
|
|
235
|
+
const pb = scope.$builder;
|
|
236
|
+
const that = this;
|
|
237
|
+
pb.func('getAbsorption', [
|
|
238
|
+
pb.float('depth')
|
|
239
|
+
], function() {
|
|
240
|
+
this.$l.c = pb.textureSampleLevel(this.absorptionRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
|
|
241
|
+
this.$return(pb.mul(this.c, this.c));
|
|
242
|
+
});
|
|
243
|
+
pb.func('getScattering', [
|
|
244
|
+
pb.float('depth')
|
|
245
|
+
], function() {
|
|
246
|
+
this.$l.c = pb.textureSampleLevel(this.scatterRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
|
|
247
|
+
this.$return(pb.mul(this.c, this.c));
|
|
248
|
+
});
|
|
249
|
+
pb.func('fresnel', [
|
|
250
|
+
pb.vec3('normal'),
|
|
251
|
+
pb.vec3('eyeVec')
|
|
252
|
+
], function() {
|
|
253
|
+
this.$return(pb.clamp(pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength), 0, 1));
|
|
254
|
+
});
|
|
255
|
+
pb.func('lightSpecular', [
|
|
256
|
+
pb.vec3('lightDir'),
|
|
257
|
+
pb.vec3('eyeVecNorm'),
|
|
258
|
+
pb.vec3('normal'),
|
|
259
|
+
pb.vec3('lightColor')
|
|
260
|
+
], function() {
|
|
261
|
+
this.$l.roughness = pb.float(0.04);
|
|
262
|
+
this.$l.f0 = pb.vec3(0.02);
|
|
263
|
+
this.$l.f90 = pb.vec3(1);
|
|
264
|
+
this.$l.L = this.lightDir;
|
|
265
|
+
this.$l.V = pb.neg(this.eyeVecNorm);
|
|
266
|
+
this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));
|
|
267
|
+
this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
|
|
268
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
|
|
269
|
+
this.$l.specular = pb.vec3(0);
|
|
270
|
+
this.$if(pb.greaterThan(this.NoL, 0), function() {
|
|
271
|
+
this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);
|
|
272
|
+
this.$l.NoV = pb.clamp(pb.dot(this.normal, this.V), 0, 1);
|
|
273
|
+
this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);
|
|
274
|
+
this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
|
|
275
|
+
this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
|
|
276
|
+
this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
|
|
277
|
+
this.specular = pb.mul(this.D, this.VIS, this.F, this.lightColor);
|
|
278
|
+
});
|
|
279
|
+
this.$return(this.specular);
|
|
280
|
+
});
|
|
281
|
+
pb.func('waterShading', [
|
|
282
|
+
pb.vec3('worldPos'),
|
|
283
|
+
pb.vec3('worldNormal'),
|
|
284
|
+
pb.float('foamFactor')
|
|
285
|
+
], function() {
|
|
286
|
+
this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), ShaderHelper.getRenderSize(this));
|
|
287
|
+
this.$l.dist = pb.length(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
|
|
288
|
+
this.$l.normalScale = pb.clamp(pb.div(100, this.dist), 0, 1);
|
|
289
|
+
this.$l.normal = pb.normalize(pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale)));
|
|
290
|
+
this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.normal.xz, this.displace));
|
|
291
|
+
this.$l.wPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.screenUV, ShaderHelper.getInvViewProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
|
|
292
|
+
this.$l.eyeVec = pb.sub(this.worldPos.xyz, ShaderHelper.getCameraPosition(this));
|
|
293
|
+
this.$l.eyeVecNorm = pb.normalize(this.eyeVec);
|
|
294
|
+
this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.worldPos));
|
|
295
|
+
this.$l.viewPos = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.worldPos, 1)).xyz;
|
|
296
|
+
this.incidentVec = pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
|
|
297
|
+
this.reflectVecW = pb.reflect(this.incidentVec, this.normal);
|
|
298
|
+
this.$l.reflectance = pb.vec3();
|
|
299
|
+
this.$l.hitInfo = pb.vec4(0);
|
|
300
|
+
this.$if(pb.greaterThan(this.reflectVecW.y, 0), function() {
|
|
301
|
+
this.reflectVec = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.reflectVecW, 0)).xyz;
|
|
302
|
+
this.hitInfo = ShaderHelper.getHiZDepthTexture(this) ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, pb.int(ShaderHelper.getHiZDepthTextureMipLevelCount(this)), this.ssrParams.y, this.ssrParams.z, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getHiZDepthTextureSize(this)), ShaderHelper.getHiZDepthTexture(this)) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrParams.w, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getLinearDepthTextureSize(this)), ShaderHelper.getLinearDepthTexture(this));
|
|
303
|
+
});
|
|
304
|
+
this.$l.refl = pb.reflect(pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this))), this.normal);
|
|
305
|
+
this.refl.y = pb.max(this.refl.y, 0.1);
|
|
306
|
+
this.reflectance = pb.mix(pb.textureSampleLevel(ShaderHelper.getBakedSkyTexture(this), this.refl, 0).rgb, pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.hitInfo.xy, 0).rgb, this.hitInfo.w);
|
|
307
|
+
this.$l.refractUV = this.displacedTexCoord;
|
|
308
|
+
this.$l.displacedPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.refractUV, ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
|
|
309
|
+
this.$if(pb.or(pb.greaterThanEqual(this.displacedPos.w, 0.99999), pb.greaterThan(this.displacedPos.z, this.viewPos.z)), function() {
|
|
310
|
+
this.refractUV = this.screenUV;
|
|
311
|
+
}).$else(function() {
|
|
312
|
+
this.depth = pb.length(pb.sub(this.displacedPos.xyz, this.viewPos));
|
|
313
|
+
});
|
|
314
|
+
this.$l.refraction = pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.refractUV, 0).rgb;
|
|
315
|
+
this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));
|
|
316
|
+
this.$l.fresnelTerm = this.fresnel(this.normal, pb.neg(this.eyeVecNorm));
|
|
317
|
+
this.$l.finalColor = pb.mix(pb.mix(this.refraction, this.reflectance, this.fresnelTerm), pb.vec3(1), this.foamFactor);
|
|
318
|
+
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
319
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
320
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
321
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
322
|
+
this.$l.lightContrib = this.lightSpecular(this.lightDir, this.eyeVecNorm, this.normal, pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten));
|
|
323
|
+
if (shadow) {
|
|
324
|
+
this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
|
|
325
|
+
this.lightContrib = pb.mul(this.lightContrib, this.shadow);
|
|
326
|
+
}
|
|
327
|
+
this.finalColor = pb.add(this.finalColor, this.lightContrib);
|
|
328
|
+
});
|
|
329
|
+
if (that.needCalculateEnvLight()) {
|
|
330
|
+
this.$l.irradiance = that.getEnvLightIrradiance(this, this.normal);
|
|
331
|
+
this.$l.sss = pb.mul(this.getScattering(this.depth), this.irradiance);
|
|
332
|
+
this.finalColor = pb.add(this.finalColor, this.sss);
|
|
333
|
+
}
|
|
334
|
+
this.$return(this.finalColor);
|
|
335
|
+
});
|
|
336
|
+
return scope.waterShading(worldPos, worldNormal, foamFactor);
|
|
337
|
+
}
|
|
338
|
+
applyUniforms(bindGroup, ctx, needUpdate, pass) {
|
|
339
|
+
super.applyUniforms(bindGroup, ctx, needUpdate, pass);
|
|
340
|
+
const waveGenerator = this._waveGenerator.get();
|
|
341
|
+
if (waveGenerator && this._waveVersion !== waveGenerator.version) {
|
|
342
|
+
waveGenerator.applyWaterBindGroup(bindGroup);
|
|
343
|
+
this._waveVersion = waveGenerator.version;
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
applyUniformValues(bindGroup, ctx, pass) {
|
|
347
|
+
super.applyUniformValues(bindGroup, ctx, pass);
|
|
348
|
+
bindGroup.setValue('clipmapGridInfo', this._clipmapGridInfo);
|
|
349
|
+
bindGroup.setValue('region', this._region);
|
|
350
|
+
if (this.needFragmentColor(ctx)) {
|
|
351
|
+
bindGroup.setValue('displace', this._displace / ctx.renderWidth);
|
|
352
|
+
bindGroup.setValue('depthMulti', this._depthMulti);
|
|
353
|
+
bindGroup.setValue('refractionStrength', this._refractionStrength);
|
|
354
|
+
bindGroup.setValue('ssrParams', this._ssrParams);
|
|
355
|
+
bindGroup.setTexture('scatterRampTex', this._getScatterRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
|
|
356
|
+
bindGroup.setTexture('absorptionRampTex', this._getAbsorptionRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
|
|
357
|
+
}
|
|
358
|
+
if (this.waveGenerator) {
|
|
359
|
+
this.waveGenerator.applyWaterBindGroup(bindGroup);
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
needUpdate() {
|
|
363
|
+
return !!this._waveGenerator.get()?.needUpdate();
|
|
364
|
+
}
|
|
365
|
+
update(frameId, elapsed) {
|
|
366
|
+
const waveGenerator = this._waveGenerator.get();
|
|
367
|
+
if (waveGenerator) {
|
|
368
|
+
const updateFrameId = WaterMaterial._waveUpdateState.get(waveGenerator);
|
|
369
|
+
if (updateFrameId !== frameId) {
|
|
370
|
+
waveGenerator.update(elapsed);
|
|
371
|
+
WaterMaterial._waveUpdateState.set(waveGenerator, frameId);
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
_getRampTexture(device, grad) {
|
|
376
|
+
const width = 128;
|
|
377
|
+
const height = 1;
|
|
378
|
+
const texture = device.createTexture2D('rgba8unorm', width, height, {
|
|
379
|
+
samplerOptions: {
|
|
380
|
+
mipFilter: 'none'
|
|
381
|
+
}
|
|
382
|
+
});
|
|
383
|
+
const numTexels = width * height;
|
|
384
|
+
const data = new Uint8Array(numTexels * 4);
|
|
385
|
+
const tmpcolor = new Vector3();
|
|
386
|
+
for(let i = 0; i < numTexels; i++){
|
|
387
|
+
grad.interpolate(i % width / width, tmpcolor);
|
|
388
|
+
data[i * 4 + 0] = tmpcolor.x * 255 >> 0;
|
|
389
|
+
data[i * 4 + 1] = tmpcolor.y * 255 >> 0;
|
|
390
|
+
data[i * 4 + 2] = tmpcolor.z * 255 >> 0;
|
|
391
|
+
data[i * 4 + 3] = 255;
|
|
392
|
+
}
|
|
393
|
+
texture.update(data, 0, 0, width, height);
|
|
394
|
+
return texture;
|
|
395
|
+
}
|
|
396
|
+
_getScatterRampTexture(device) {
|
|
397
|
+
if (!this._scatterRampTexture.get()) {
|
|
398
|
+
if (!WaterMaterial._defaultScatterRampTexture.get()) {
|
|
399
|
+
WaterMaterial._defaultScatterRampTexture.set(this._getRampTexture(device, WaterMaterial._scatterGrad));
|
|
400
|
+
}
|
|
401
|
+
this._scatterRampTexture.set(WaterMaterial._defaultScatterRampTexture.get());
|
|
402
|
+
}
|
|
403
|
+
return this._scatterRampTexture.get();
|
|
404
|
+
}
|
|
405
|
+
_getAbsorptionRampTexture(device) {
|
|
406
|
+
if (!this._absorptionRampTexture.get()) {
|
|
407
|
+
if (!WaterMaterial._defaultAbsorptionRampTexture.get()) {
|
|
408
|
+
WaterMaterial._defaultAbsorptionRampTexture.set(this._getRampTexture(device, WaterMaterial._absorptionGrad));
|
|
409
|
+
}
|
|
410
|
+
this._absorptionRampTexture.set(WaterMaterial._defaultAbsorptionRampTexture.get());
|
|
411
|
+
}
|
|
412
|
+
return this._absorptionRampTexture.get();
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
export { WaterMaterial };
|
|
417
|
+
//# sourceMappingURL=water.js.map
|