@zephyr3d/scene 0.9.2 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_particle.js +4 -4
  12. package/dist/animation/spring/spring_particle.js.map +1 -1
  13. package/dist/animation/spring/spring_system.js +75 -75
  14. package/dist/animation/spring/spring_system.js.map +1 -1
  15. package/dist/animation/spring2/constraints.js.map +1 -1
  16. package/dist/animation/spring2/controller.js +64 -64
  17. package/dist/animation/spring2/controller.js.map +1 -1
  18. package/dist/animation/spring2/math.js.map +1 -1
  19. package/dist/animation/spring2/spring_system.js +8 -8
  20. package/dist/animation/spring2/spring_system.js.map +1 -1
  21. package/dist/asset/model.js +57 -57
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/camera/camera.js +184 -184
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +2 -6
  26. package/dist/index.js +1 -1
  27. package/dist/material/material.js +288 -288
  28. package/dist/material/material.js.map +1 -1
  29. package/dist/material/shader/helper.js +281 -278
  30. package/dist/material/shader/helper.js.map +1 -1
  31. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  32. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  33. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  34. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  35. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  36. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  37. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  38. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  39. package/dist/render/cluster_light.js +3 -4
  40. package/dist/render/cluster_light.js.map +1 -1
  41. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  42. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  43. package/dist/render/rendergraph/history_resources.js +3 -3
  44. package/dist/render/rendergraph/history_resources.js.map +1 -1
  45. package/dist/render/rendergraph/types.js +22 -22
  46. package/dist/render/rendergraph/types.js.map +1 -1
  47. package/dist/scene/mesh.js +80 -80
  48. package/dist/scene/mesh.js.map +1 -1
  49. package/dist/scene/scene_node.js +228 -228
  50. package/dist/scene/scene_node.js.map +1 -1
  51. package/dist/shapes/torus.js +90 -59
  52. package/dist/shapes/torus.js.map +1 -1
  53. package/dist/src/animation/animation.js +127 -0
  54. package/dist/src/animation/animation.js.map +1 -0
  55. package/dist/src/animation/animationset.js +255 -0
  56. package/dist/src/animation/animationset.js.map +1 -0
  57. package/dist/src/animation/animationtrack.js +34 -0
  58. package/dist/src/animation/animationtrack.js.map +1 -0
  59. package/dist/src/animation/eulerrotationtrack.js +52 -0
  60. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  61. package/dist/src/animation/morphtarget.js +93 -0
  62. package/dist/src/animation/morphtarget.js.map +1 -0
  63. package/dist/src/animation/morphtrack.js +70 -0
  64. package/dist/src/animation/morphtrack.js.map +1 -0
  65. package/dist/src/animation/proptrack.js +161 -0
  66. package/dist/src/animation/proptrack.js.map +1 -0
  67. package/dist/src/animation/rotationtrack.js +51 -0
  68. package/dist/src/animation/rotationtrack.js.map +1 -0
  69. package/dist/src/animation/scaletrack.js +50 -0
  70. package/dist/src/animation/scaletrack.js.map +1 -0
  71. package/dist/src/animation/skeleton.js +204 -0
  72. package/dist/src/animation/skeleton.js.map +1 -0
  73. package/dist/src/animation/translationtrack.js +50 -0
  74. package/dist/src/animation/translationtrack.js.map +1 -0
  75. package/dist/src/app/app.js +129 -0
  76. package/dist/src/app/app.js.map +1 -0
  77. package/dist/src/app/inputmgr.js +267 -0
  78. package/dist/src/app/inputmgr.js.map +1 -0
  79. package/dist/src/asset/assetmanager.js +404 -0
  80. package/dist/src/asset/assetmanager.js.map +1 -0
  81. package/dist/src/asset/builtin.js +337 -0
  82. package/dist/src/asset/builtin.js.map +1 -0
  83. package/dist/src/asset/loaders/dds/dds.js +470 -0
  84. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  85. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  86. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  89. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  90. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  91. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  92. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  93. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  94. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  95. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  96. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  97. package/dist/src/asset/loaders/loader.js +45 -0
  98. package/dist/src/asset/loaders/loader.js.map +1 -0
  99. package/dist/src/asset/model.js +414 -0
  100. package/dist/src/asset/model.js.map +1 -0
  101. package/dist/src/blitter/bilateralblur.js +221 -0
  102. package/dist/src/blitter/bilateralblur.js.map +1 -0
  103. package/dist/src/blitter/blitter.js +390 -0
  104. package/dist/src/blitter/blitter.js.map +1 -0
  105. package/dist/src/blitter/box.js +118 -0
  106. package/dist/src/blitter/box.js.map +1 -0
  107. package/dist/src/blitter/copy.js +22 -0
  108. package/dist/src/blitter/copy.js.map +1 -0
  109. package/dist/src/blitter/gaussianblur.js +228 -0
  110. package/dist/src/blitter/gaussianblur.js.map +1 -0
  111. package/dist/src/camera/base.js +92 -0
  112. package/dist/src/camera/base.js.map +1 -0
  113. package/dist/src/camera/camera.js +1005 -0
  114. package/dist/src/camera/camera.js.map +1 -0
  115. package/dist/src/camera/fps.js +238 -0
  116. package/dist/src/camera/fps.js.map +1 -0
  117. package/dist/src/camera/orbit.js +245 -0
  118. package/dist/src/camera/orbit.js.map +1 -0
  119. package/dist/src/camera/orthocamera.js +167 -0
  120. package/dist/src/camera/orthocamera.js.map +1 -0
  121. package/dist/src/camera/perspectivecamera.js +141 -0
  122. package/dist/src/camera/perspectivecamera.js.map +1 -0
  123. package/dist/src/index.js +120 -0
  124. package/dist/src/index.js.map +1 -0
  125. package/dist/src/material/blinn.js +81 -0
  126. package/dist/src/material/blinn.js.map +1 -0
  127. package/dist/src/material/grassmaterial.js +113 -0
  128. package/dist/src/material/grassmaterial.js.map +1 -0
  129. package/dist/src/material/lambert.js +92 -0
  130. package/dist/src/material/lambert.js.map +1 -0
  131. package/dist/src/material/material.js +301 -0
  132. package/dist/src/material/material.js.map +1 -0
  133. package/dist/src/material/meshmaterial.js +704 -0
  134. package/dist/src/material/meshmaterial.js.map +1 -0
  135. package/dist/src/material/mixins/albedocolor.js +76 -0
  136. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  137. package/dist/src/material/mixins/foliage.js +47 -0
  138. package/dist/src/material/mixins/foliage.js.map +1 -0
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  141. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  142. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  147. package/dist/src/material/mixins/lit.js +476 -0
  148. package/dist/src/material/mixins/lit.js.map +1 -0
  149. package/dist/src/material/mixins/pbr/common.js +918 -0
  150. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  151. package/dist/src/material/mixins/texture.js +172 -0
  152. package/dist/src/material/mixins/texture.js.map +1 -0
  153. package/dist/src/material/mixins/vertexcolor.js +56 -0
  154. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  155. package/dist/src/material/particle.js +178 -0
  156. package/dist/src/material/particle.js.map +1 -0
  157. package/dist/src/material/pbrmr.js +97 -0
  158. package/dist/src/material/pbrmr.js.map +1 -0
  159. package/dist/src/material/pbrsg.js +97 -0
  160. package/dist/src/material/pbrsg.js.map +1 -0
  161. package/dist/src/material/shader/helper.js +1209 -0
  162. package/dist/src/material/shader/helper.js.map +1 -0
  163. package/dist/src/material/terrain-cm.js +606 -0
  164. package/dist/src/material/terrain-cm.js.map +1 -0
  165. package/dist/src/material/terrainmaterial.js +375 -0
  166. package/dist/src/material/terrainmaterial.js.map +1 -0
  167. package/dist/src/material/unlit.js +41 -0
  168. package/dist/src/material/unlit.js.map +1 -0
  169. package/dist/src/material/water.js +417 -0
  170. package/dist/src/material/water.js.map +1 -0
  171. package/dist/src/posteffect/bloom.js +361 -0
  172. package/dist/src/posteffect/bloom.js.map +1 -0
  173. package/dist/src/posteffect/compositor.js +226 -0
  174. package/dist/src/posteffect/compositor.js.map +1 -0
  175. package/dist/src/posteffect/fxaa.js +273 -0
  176. package/dist/src/posteffect/fxaa.js.map +1 -0
  177. package/dist/src/posteffect/grayscale.js +69 -0
  178. package/dist/src/posteffect/grayscale.js.map +1 -0
  179. package/dist/src/posteffect/motionblur.js +96 -0
  180. package/dist/src/posteffect/motionblur.js.map +1 -0
  181. package/dist/src/posteffect/posteffect.js +126 -0
  182. package/dist/src/posteffect/posteffect.js.map +1 -0
  183. package/dist/src/posteffect/sao.js +324 -0
  184. package/dist/src/posteffect/sao.js.map +1 -0
  185. package/dist/src/posteffect/ssr.js +489 -0
  186. package/dist/src/posteffect/ssr.js.map +1 -0
  187. package/dist/src/posteffect/taa.js +172 -0
  188. package/dist/src/posteffect/taa.js.map +1 -0
  189. package/dist/src/posteffect/tonemap.js +94 -0
  190. package/dist/src/posteffect/tonemap.js.map +1 -0
  191. package/dist/src/render/abuffer_oit.js +361 -0
  192. package/dist/src/render/abuffer_oit.js.map +1 -0
  193. package/dist/src/render/clipmap.js +851 -0
  194. package/dist/src/render/clipmap.js.map +1 -0
  195. package/dist/src/render/cluster_light.js +333 -0
  196. package/dist/src/render/cluster_light.js.map +1 -0
  197. package/dist/src/render/cull_visitor.js +187 -0
  198. package/dist/src/render/cull_visitor.js.map +1 -0
  199. package/dist/src/render/depthpass.js +68 -0
  200. package/dist/src/render/depthpass.js.map +1 -0
  201. package/dist/src/render/drawable_mixin.js +227 -0
  202. package/dist/src/render/drawable_mixin.js.map +1 -0
  203. package/dist/src/render/envlight.js +463 -0
  204. package/dist/src/render/envlight.js.map +1 -0
  205. package/dist/src/render/fbm_wavegenerator.js +251 -0
  206. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  207. package/dist/src/render/fft_wavegenerator.js +1006 -0
  208. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  209. package/dist/src/render/fullscreenquad.js +38 -0
  210. package/dist/src/render/fullscreenquad.js.map +1 -0
  211. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  212. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  213. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  214. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  215. package/dist/src/render/hzb.js +273 -0
  216. package/dist/src/render/hzb.js.map +1 -0
  217. package/dist/src/render/lightpass.js +172 -0
  218. package/dist/src/render/lightpass.js.map +1 -0
  219. package/dist/src/render/objectcolorpass.js +51 -0
  220. package/dist/src/render/objectcolorpass.js.map +1 -0
  221. package/dist/src/render/primitive.js +364 -0
  222. package/dist/src/render/primitive.js.map +1 -0
  223. package/dist/src/render/render_queue.js +467 -0
  224. package/dist/src/render/render_queue.js.map +1 -0
  225. package/dist/src/render/renderbundle_wrapper.js +152 -0
  226. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  227. package/dist/src/render/renderer.js +455 -0
  228. package/dist/src/render/renderer.js.map +1 -0
  229. package/dist/src/render/renderpass.js +200 -0
  230. package/dist/src/render/renderpass.js.map +1 -0
  231. package/dist/src/render/shadowmap_pass.js +56 -0
  232. package/dist/src/render/shadowmap_pass.js.map +1 -0
  233. package/dist/src/render/sky.js +1103 -0
  234. package/dist/src/render/sky.js.map +1 -0
  235. package/dist/src/render/weightedblended_oit.js +168 -0
  236. package/dist/src/render/weightedblended_oit.js.map +1 -0
  237. package/dist/src/scene/batchgroup.js +162 -0
  238. package/dist/src/scene/batchgroup.js.map +1 -0
  239. package/dist/src/scene/environment.js +209 -0
  240. package/dist/src/scene/environment.js.map +1 -0
  241. package/dist/src/scene/graph_node.js +72 -0
  242. package/dist/src/scene/graph_node.js.map +1 -0
  243. package/dist/src/scene/light.js +416 -0
  244. package/dist/src/scene/light.js.map +1 -0
  245. package/dist/src/scene/mesh.js +341 -0
  246. package/dist/src/scene/mesh.js.map +1 -0
  247. package/dist/src/scene/octree.js +649 -0
  248. package/dist/src/scene/octree.js.map +1 -0
  249. package/dist/src/scene/particlesys.js +738 -0
  250. package/dist/src/scene/particlesys.js.map +1 -0
  251. package/dist/src/scene/raycast_visitor.js +103 -0
  252. package/dist/src/scene/raycast_visitor.js.map +1 -0
  253. package/dist/src/scene/scene.js +284 -0
  254. package/dist/src/scene/scene.js.map +1 -0
  255. package/dist/src/scene/scene_node.js +732 -0
  256. package/dist/src/scene/scene_node.js.map +1 -0
  257. package/dist/src/scene/terrain/grass.js +278 -0
  258. package/dist/src/scene/terrain/grass.js.map +1 -0
  259. package/dist/src/scene/terrain/heightfield.js +475 -0
  260. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  261. package/dist/src/scene/terrain/patch.js +530 -0
  262. package/dist/src/scene/terrain/patch.js.map +1 -0
  263. package/dist/src/scene/terrain/quadtree.js +461 -0
  264. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  265. package/dist/src/scene/terrain/terrain.js +246 -0
  266. package/dist/src/scene/terrain/terrain.js.map +1 -0
  267. package/dist/src/scene/terrain-cm/grass.js +594 -0
  268. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  269. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  270. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  271. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  272. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  273. package/dist/src/scene/water.js +374 -0
  274. package/dist/src/scene/water.js.map +1 -0
  275. package/dist/src/shaders/atmosphere.js +957 -0
  276. package/dist/src/shaders/atmosphere.js.map +1 -0
  277. package/dist/src/shaders/fog.js +112 -0
  278. package/dist/src/shaders/fog.js.map +1 -0
  279. package/dist/src/shaders/misc.js +266 -0
  280. package/dist/src/shaders/misc.js.map +1 -0
  281. package/dist/src/shaders/noise.js +222 -0
  282. package/dist/src/shaders/noise.js.map +1 -0
  283. package/dist/src/shaders/pbr.js +51 -0
  284. package/dist/src/shaders/pbr.js.map +1 -0
  285. package/dist/src/shaders/shadow.js +636 -0
  286. package/dist/src/shaders/shadow.js.map +1 -0
  287. package/dist/src/shaders/ssr.js +490 -0
  288. package/dist/src/shaders/ssr.js.map +1 -0
  289. package/dist/src/shaders/temporal.js +215 -0
  290. package/dist/src/shaders/temporal.js.map +1 -0
  291. package/dist/src/shaders/water.js +756 -0
  292. package/dist/src/shaders/water.js.map +1 -0
  293. package/dist/src/shadow/esm.js +237 -0
  294. package/dist/src/shadow/esm.js.map +1 -0
  295. package/dist/src/shadow/pcf_opt.js +181 -0
  296. package/dist/src/shadow/pcf_opt.js.map +1 -0
  297. package/dist/src/shadow/pcf_pd.js +189 -0
  298. package/dist/src/shadow/pcf_pd.js.map +1 -0
  299. package/dist/src/shadow/shader.js +37 -0
  300. package/dist/src/shadow/shader.js.map +1 -0
  301. package/dist/src/shadow/shadow_impl.js +15 -0
  302. package/dist/src/shadow/shadow_impl.js.map +1 -0
  303. package/dist/src/shadow/shadowmapper.js +790 -0
  304. package/dist/src/shadow/shadowmapper.js.map +1 -0
  305. package/dist/src/shadow/ssm.js +159 -0
  306. package/dist/src/shadow/ssm.js.map +1 -0
  307. package/dist/src/shadow/vsm.js +297 -0
  308. package/dist/src/shadow/vsm.js.map +1 -0
  309. package/dist/src/shapes/box.js +386 -0
  310. package/dist/src/shapes/box.js.map +1 -0
  311. package/dist/src/shapes/cylinder.js +125 -0
  312. package/dist/src/shapes/cylinder.js.map +1 -0
  313. package/dist/src/shapes/plane.js +88 -0
  314. package/dist/src/shapes/plane.js.map +1 -0
  315. package/dist/src/shapes/shape.js +87 -0
  316. package/dist/src/shapes/shape.js.map +1 -0
  317. package/dist/src/shapes/sphere.js +114 -0
  318. package/dist/src/shapes/sphere.js.map +1 -0
  319. package/dist/src/shapes/tetrahedron.js +188 -0
  320. package/dist/src/shapes/tetrahedron.js.map +1 -0
  321. package/dist/src/shapes/torus.js +111 -0
  322. package/dist/src/shapes/torus.js.map +1 -0
  323. package/dist/src/utility/aabbtree.js +400 -0
  324. package/dist/src/utility/aabbtree.js.map +1 -0
  325. package/dist/src/utility/bounding_volume.js +29 -0
  326. package/dist/src/utility/bounding_volume.js.map +1 -0
  327. package/dist/src/utility/debug.js +28 -0
  328. package/dist/src/utility/debug.js.map +1 -0
  329. package/dist/src/utility/draco/decoder.js +116 -0
  330. package/dist/src/utility/draco/decoder.js.map +1 -0
  331. package/dist/src/utility/misc.js +105 -0
  332. package/dist/src/utility/misc.js.map +1 -0
  333. package/dist/src/utility/panorama.js +163 -0
  334. package/dist/src/utility/panorama.js.map +1 -0
  335. package/dist/src/utility/pmrem.js +354 -0
  336. package/dist/src/utility/pmrem.js.map +1 -0
  337. package/dist/src/utility/rendermipmap.js +115 -0
  338. package/dist/src/utility/rendermipmap.js.map +1 -0
  339. package/dist/src/utility/serialization/json.js +402 -0
  340. package/dist/src/utility/serialization/json.js.map +1 -0
  341. package/dist/src/utility/serialization/manager.js +623 -0
  342. package/dist/src/utility/serialization/manager.js.map +1 -0
  343. package/dist/src/utility/serialization/scene/animation.js +248 -0
  344. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  345. package/dist/src/utility/serialization/scene/batch.js +59 -0
  346. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  347. package/dist/src/utility/serialization/scene/camera.js +790 -0
  348. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  349. package/dist/src/utility/serialization/scene/common.js +222 -0
  350. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  351. package/dist/src/utility/serialization/scene/light.js +575 -0
  352. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  353. package/dist/src/utility/serialization/scene/material.js +1111 -0
  354. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  355. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  356. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  357. package/dist/src/utility/serialization/scene/misc.js +39 -0
  358. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  359. package/dist/src/utility/serialization/scene/node.js +451 -0
  360. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  361. package/dist/src/utility/serialization/scene/particle.js +425 -0
  362. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  363. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  364. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  365. package/dist/src/utility/serialization/scene/scene.js +704 -0
  366. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  367. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  368. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  369. package/dist/src/utility/serialization/scene/water.js +465 -0
  370. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  371. package/dist/src/utility/shprojector.js +297 -0
  372. package/dist/src/utility/shprojector.js.map +1 -0
  373. package/dist/src/utility/textures/ggxlut.js +213 -0
  374. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  375. package/dist/src/utility/textures/gradientnoise.js +62 -0
  376. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  377. package/dist/src/utility/textures/randomnoise.js +41 -0
  378. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  379. package/dist/src/values.js +162 -0
  380. package/dist/src/values.js.map +1 -0
  381. package/dist/utility/blueprint/material/common.js +7 -0
  382. package/dist/utility/blueprint/material/common.js.map +1 -0
  383. package/dist/utility/blueprint/material/ir.js +489 -489
  384. package/dist/utility/blueprint/material/ir.js.map +1 -1
  385. package/dist/utility/serialization/blueprint/constants.js +255 -0
  386. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  387. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  388. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  389. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  390. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  391. package/dist/utility/serialization/manager.js +271 -271
  392. package/dist/utility/serialization/manager.js.map +1 -1
  393. package/dist/utility/serialization/scene/animation.js.map +1 -1
  394. package/dist/utility/serialization/scene/camera.js.map +1 -1
  395. package/dist/utility/serialization/scene/common.js.map +1 -1
  396. package/dist/utility/serialization/scene/light.js.map +1 -1
  397. package/dist/utility/serialization/scene/material.js.map +1 -1
  398. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  399. package/dist/utility/serialization/scene/node.js.map +1 -1
  400. package/dist/utility/serialization/scene/particle.js.map +1 -1
  401. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  402. package/dist/utility/serialization/scene/scene.js.map +1 -1
  403. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  404. package/dist/utility/serialization/types.js +4 -4
  405. package/dist/utility/serialization/types.js.map +1 -1
  406. package/dist/values.js +49 -53
  407. package/dist/values.js.map +1 -1
  408. package/package.json +1 -1
  409. package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
  410. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
  411. package/dist/animation/spring/spring_bone.js +0 -240
  412. package/dist/animation/spring/spring_bone.js.map +0 -1
  413. package/dist/animation/spring/spring_bone_collider.js +0 -198
  414. package/dist/animation/spring/spring_bone_collider.js.map +0 -1
  415. package/dist/animation/spring/spring_bone_constraint.js +0 -170
  416. package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
  417. package/dist/animation/spring/spring_bone_system.js +0 -328
  418. package/dist/animation/spring/spring_bone_system.js.map +0 -1
  419. package/dist/render/sky_motion_vector.js +0 -85
  420. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plane.js","sources":["../../../src/shapes/plane.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for plane shapes\n * @public\n */\nexport interface PlaneCreationOptions extends ShapeCreationOptions {\n /** Default size of axis x and axis y, default is 1 */\n size?: number;\n /** Size of axis x, default value equals to size */\n sizeX?: number;\n /** Size of axis y, default value equals to size */\n sizeY?: number;\n /** Resolution, default is 1 */\n resolution?: number;\n /** Resolution X, default value equals to resolution */\n resolutionX?: number;\n /** Resolution Y, default value equals to resolution */\n resolutionY?: number;\n /** Whether this plane have front side, default is true */\n twoSided?: boolean;\n /** Anchor, default is 0.5 */\n anchor?: number;\n /** Anchor X, default value equals to anchor */\n anchorX?: number;\n /** Anchor Z, default value equals to anchor */\n anchorY?: number;\n}\n\n/**\n * The plane shape\n * @public\n */\nexport class PlaneShape extends Shape<PlaneCreationOptions> implements Clonable<PlaneShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n size: 1,\n resolution: 1,\n twoSided: false,\n anchor: 0.5\n };\n /**\n * Creates an instance of plane shape\n * @param options - The creation options\n */\n constructor(options?: PlaneCreationOptions) {\n super(options);\n }\n clone(): PlaneShape {\n return new PlaneShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Plane';\n }\n /**\n * Generates the data for the cylinder shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: PlaneCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const sizeX = Math.abs(options.sizeX || options.size) || 1;\n const sizeY = Math.abs(options.sizeY || options.size) || 1;\n const anchorX = options.anchorX ?? options.anchor;\n const anchorY = options.anchorY ?? options.anchor;\n const minX = -anchorX * sizeX;\n const maxX = minX + sizeX;\n const minY = -anchorY * sizeY;\n const maxY = minY + sizeY;\n const resolutionX = Math.max(options.resolutionX ?? options.resolution, 1);\n const resolutionY = Math.max(options.resolutionY ?? options.resolution, 1);\n const dx = (maxX - minX) / resolutionX;\n const dy = (maxY - minY) / resolutionY;\n for (let i = 0; i <= resolutionX; i++) {\n for (let j = 0; j <= resolutionY; j++) {\n uvs?.push(i / resolutionX, j / resolutionY);\n vertices?.push(minX + dx * i, 0, minY + dy * j);\n normals?.push(0, 1, 0);\n }\n }\n if (indices) {\n for (let i = 0; i < resolutionX; i++) {\n for (let j = 0; j < resolutionY; j++) {\n const tl = j * (resolutionY + 1) + i;\n const tr = (j + 1) * (resolutionY + 1) + i;\n const bl = tl + 1;\n const br = tr + 1;\n indices.push(\n tl + indexOffset,\n bl + indexOffset,\n br + indexOffset,\n tl + indexOffset,\n br + indexOffset,\n tr + indexOffset\n );\n if (options.twoSided) {\n indices.push(\n tl + indexOffset,\n br + indexOffset,\n bl + indexOffset,\n tl + indexOffset,\n tr + indexOffset,\n br + indexOffset\n );\n }\n }\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n }\n}\n"],"names":["PlaneShape","Shape","_defaultOptions","size","resolution","twoSided","anchor","options","clone","_options","type","generateData","vertices","normals","uvs","indices","bbox","indexOffset","vertexCallback","Object","assign","start","length","sizeX","Math","abs","sizeY","anchorX","anchorY","minX","maxX","minY","maxY","resolutionX","max","resolutionY","dx","dy","i","j","push","tl","tr","bl","br","_transform","transform","minPoint","x","min","y","z","maxPoint"],"mappings":";;AAgCA;;;IAIO,MAAMA,UAAmBC,SAAAA,KAAAA,CAAAA;AAC9B,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,IAAM,EAAA,CAAA;QACNC,UAAY,EAAA,CAAA;QACZC,QAAU,EAAA,KAAA;QACVC,MAAQ,EAAA;KACR;AACF;;;MAIA,WAAA,CAAYC,OAA8B,CAAE;AAC1C,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IACAC,KAAoB,GAAA;AAClB,QAAA,OAAO,IAAIR,UAAAA,CAAW,IAAI,CAACS,QAAQ,CAAA;AACrC;6BAEA,IAAIC,IAAe,GAAA;QACjB,OAAO,OAAA;AACT;AACA;;;;;;AAMC,MACD,OAAOC,YACLJ,CAAAA,OAA6B,EAC7BK,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,IAAW,EACXC,WAAoB,EACpBC,cAAyE,EAC1D;QACfX,OAAUY,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAAClB,eAAe,EAAEK,OAAAA,IAAW,EAAC,CAAA;AAC9DU,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMI,KAAAA,GAAQT,SAASU,MAAM;QAC7B,MAAMC,KAAAA,GAAQC,KAAKC,GAAG,CAAClB,QAAQgB,KAAK,IAAIhB,OAAQJ,CAAAA,IAAI,CAAK,IAAA,CAAA;QACzD,MAAMuB,KAAAA,GAAQF,KAAKC,GAAG,CAAClB,QAAQmB,KAAK,IAAInB,OAAQJ,CAAAA,IAAI,CAAK,IAAA,CAAA;AACzD,QAAA,MAAMwB,OAAUpB,GAAAA,OAAAA,CAAQoB,OAAO,IAAIpB,QAAQD,MAAM;AACjD,QAAA,MAAMsB,OAAUrB,GAAAA,OAAAA,CAAQqB,OAAO,IAAIrB,QAAQD,MAAM;QACjD,MAAMuB,IAAAA,GAAO,CAACF,OAAUJ,GAAAA,KAAAA;AACxB,QAAA,MAAMO,OAAOD,IAAON,GAAAA,KAAAA;QACpB,MAAMQ,IAAAA,GAAO,CAACH,OAAUF,GAAAA,KAAAA;AACxB,QAAA,MAAMM,OAAOD,IAAOL,GAAAA,KAAAA;QACpB,MAAMO,WAAAA,GAAcT,KAAKU,GAAG,CAAC3B,QAAQ0B,WAAW,IAAI1B,OAAQH,CAAAA,UAAU,EAAE,CAAA,CAAA;QACxE,MAAM+B,WAAAA,GAAcX,KAAKU,GAAG,CAAC3B,QAAQ4B,WAAW,IAAI5B,OAAQH,CAAAA,UAAU,EAAE,CAAA,CAAA;AACxE,QAAA,MAAMgC,EAAK,GAACN,CAAAA,IAAAA,GAAOD,IAAG,IAAKI,WAAAA;AAC3B,QAAA,MAAMI,EAAK,GAACL,CAAAA,IAAAA,GAAOD,IAAG,IAAKI,WAAAA;AAC3B,QAAA,IAAK,IAAIG,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKL,aAAaK,CAAK,EAAA,CAAA;AACrC,YAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKJ,aAAaI,CAAK,EAAA,CAAA;gBACrCzB,GAAK0B,EAAAA,IAAAA,CAAKF,CAAIL,GAAAA,WAAAA,EAAaM,CAAIJ,GAAAA,WAAAA,CAAAA;AAC/BvB,gBAAAA,QAAAA,EAAU4B,KAAKX,IAAOO,GAAAA,EAAAA,GAAKE,CAAG,EAAA,CAAA,EAAGP,OAAOM,EAAKE,GAAAA,CAAAA,CAAAA;gBAC7C1B,OAAS2B,EAAAA,IAAAA,CAAK,GAAG,CAAG,EAAA,CAAA,CAAA;AACtB;AACF;AACA,QAAA,IAAIzB,OAAS,EAAA;AACX,YAAA,IAAK,IAAIuB,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIL,aAAaK,CAAK,EAAA,CAAA;AACpC,gBAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,aAAaI,CAAK,EAAA,CAAA;AACpC,oBAAA,MAAME,EAAKF,GAAAA,CAAAA,IAAKJ,WAAAA,GAAc,CAAA,CAAKG,GAAAA,CAAAA;oBACnC,MAAMI,EAAAA,GAAK,CAACH,CAAAA,GAAI,CAAA,KAAMJ,WAAc,GAAA,CAAA,CAAKG,GAAAA,CAAAA;AACzC,oBAAA,MAAMK,KAAKF,EAAK,GAAA,CAAA;AAChB,oBAAA,MAAMG,KAAKF,EAAK,GAAA,CAAA;AAChB3B,oBAAAA,OAAAA,CAAQyB,IAAI,CACVC,EAAKxB,GAAAA,WAAAA,EACL0B,EAAK1B,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,EACLwB,EAAKxB,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,EACLyB,EAAKzB,GAAAA,WAAAA,CAAAA;oBAEP,IAAIV,OAAAA,CAAQF,QAAQ,EAAE;AACpBU,wBAAAA,OAAAA,CAAQyB,IAAI,CACVC,EAAKxB,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,EACL0B,EAAK1B,GAAAA,WAAAA,EACLwB,EAAKxB,GAAAA,WAAAA,EACLyB,EAAKzB,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,CAAAA;AAET;AACF;AACF;AACF;AACAhB,QAAAA,KAAAA,CAAM4C,UAAU,CAACtC,OAAAA,CAAQuC,SAAS,EAAElC,UAAUC,OAASQ,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIL,QAAQE,cAAgB,EAAA;YAC1B,IAAK,IAAIoB,IAAIjB,KAAOiB,EAAAA,CAAAA,GAAI1B,SAASU,MAAM,GAAG,CAAGgB,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAItB,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAK+B,QAAQ,CAACC,CAAC,GAAGxB,KAAKyB,GAAG,CAACjC,IAAK+B,CAAAA,QAAQ,CAACC,CAAC,EAAEpC,QAAQ,CAAC0B,CAAE,CAAA,CAAA;AACvDtB,oBAAAA,IAAAA,CAAK+B,QAAQ,CAACG,CAAC,GAAG1B,KAAKyB,GAAG,CAACjC,IAAK+B,CAAAA,QAAQ,CAACG,CAAC,EAAEtC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC3DtB,oBAAAA,IAAAA,CAAK+B,QAAQ,CAACI,CAAC,GAAG3B,KAAKyB,GAAG,CAACjC,IAAK+B,CAAAA,QAAQ,CAACI,CAAC,EAAEvC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC3DtB,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACJ,CAAC,GAAGxB,KAAKU,GAAG,CAAClB,IAAKoC,CAAAA,QAAQ,CAACJ,CAAC,EAAEpC,QAAQ,CAAC0B,CAAE,CAAA,CAAA;AACvDtB,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACF,CAAC,GAAG1B,KAAKU,GAAG,CAAClB,IAAKoC,CAAAA,QAAQ,CAACF,CAAC,EAAEtC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC3DtB,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACD,CAAC,GAAG3B,KAAKU,GAAG,CAAClB,IAAKoC,CAAAA,QAAQ,CAACD,CAAC,EAAEvC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC7D;AACApB,gBAAAA,cAAAA,GAAiB,CAACoB,CAAAA,GAAIjB,KAAI,IAAK,CAAA,EAAGT,QAAQ,CAAC0B,CAAAA,CAAE,EAAE1B,QAAQ,CAAC0B,CAAI,GAAA,CAAA,CAAE,EAAE1B,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QACA,OAAO,eAAA;AACT;AACF;;;;"}
@@ -0,0 +1,87 @@
1
+ import { Vector3 } from '@zephyr3d/base';
2
+ import { Primitive } from '../render/primitive.js';
3
+ import { BoundingBox } from '../utility/bounding_volume.js';
4
+
5
+ /**
6
+ * Abstract base class for any kind of shapes
7
+ * @public
8
+ */ class Shape extends Primitive {
9
+ static _defaultOptions = {
10
+ needNormal: true,
11
+ needUV: true
12
+ };
13
+ _options;
14
+ /**
15
+ * Creates an instance of shape
16
+ * @param options - The creation options
17
+ */ constructor(options){
18
+ super();
19
+ this._create(options);
20
+ }
21
+ /** Get shape creation options */ get options() {
22
+ return this._options;
23
+ }
24
+ set options(options) {
25
+ this._create(options);
26
+ }
27
+ /**
28
+ * Normalize options
29
+ * @param options - creation options
30
+ * @returns Normalized creation options
31
+ */ normalizeOptions(options) {
32
+ const defaultOptions = this.constructor._defaultOptions;
33
+ return Object.assign({}, defaultOptions, options ?? {});
34
+ }
35
+ /** @internal */ _create(options) {
36
+ this._options = this.normalizeOptions(options);
37
+ const vertices = [];
38
+ const indices = [];
39
+ const normals = this._options.needNormal ? [] : null;
40
+ const uvs = this._options.needUV ? [] : null;
41
+ const bbox = new BoundingBox();
42
+ bbox.beginExtend();
43
+ this.primitiveType = this.constructor.generateData(this._options, vertices, normals, uvs, indices, bbox);
44
+ for (const s of [
45
+ 'position',
46
+ 'normal',
47
+ 'texCoord0'
48
+ ]){
49
+ this.removeVertexBuffer(s);
50
+ }
51
+ this.setIndexBuffer(null);
52
+ this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));
53
+ if (normals) {
54
+ this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));
55
+ }
56
+ if (uvs) {
57
+ this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));
58
+ }
59
+ this.createAndSetIndexBuffer(new Uint16Array(indices));
60
+ this.setBoundingVolume(bbox);
61
+ this.indexCount = indices.length;
62
+ return true;
63
+ }
64
+ /** @internal */ static _transform(matrix, vertices, normals, offset) {
65
+ if (matrix) {
66
+ const tmpVec = new Vector3();
67
+ for(let i = offset; i < vertices.length - 2; i += 3){
68
+ tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);
69
+ matrix.transformPointAffine(tmpVec, tmpVec);
70
+ vertices[i] = tmpVec.x;
71
+ vertices[i + 1] = tmpVec.y;
72
+ vertices[i + 2] = tmpVec.z;
73
+ if (normals) {
74
+ tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);
75
+ matrix.transformVectorAffine(tmpVec, tmpVec);
76
+ tmpVec.inplaceNormalize();
77
+ normals[i] = tmpVec.x;
78
+ normals[i + 1] = tmpVec.y;
79
+ normals[i + 2] = tmpVec.z;
80
+ }
81
+ }
82
+ }
83
+ }
84
+ }
85
+
86
+ export { Shape };
87
+ //# sourceMappingURL=shape.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shape.js","sources":["../../../src/shapes/shape.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector3, type Matrix4x4 } from '@zephyr3d/base';\r\nimport { Primitive } from '../render/primitive';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\n\r\n/**\r\n * Base class for creation options of any kind of shapes\r\n * @public\r\n */\r\nexport interface ShapeCreationOptions {\r\n /** true if we need to calculate normals for the shape */\r\n needNormal?: boolean;\r\n /** true if we need to calculate texture coordinates for the shape */\r\n needUV?: boolean;\r\n /** Transform matrix for the shape */\r\n transform?: Matrix4x4;\r\n}\r\n\r\n/**\r\n * Abstract base class for any kind of shapes\r\n * @public\r\n */\r\nexport abstract class Shape<T extends ShapeCreationOptions = ShapeCreationOptions>\r\n extends Primitive\r\n implements Clonable<Shape<T>>\r\n{\r\n static _defaultOptions = {\r\n needNormal: true,\r\n needUV: true\r\n };\r\n protected _options: T;\r\n /**\r\n * Creates an instance of shape\r\n * @param options - The creation options\r\n */\r\n constructor(options?: T) {\r\n super();\r\n this._create(options);\r\n }\r\n abstract clone(): Shape<T>;\r\n /** Get shape creation options */\r\n get options(): T {\r\n return this._options;\r\n }\r\n set options(options: T) {\r\n this._create(options);\r\n }\r\n /** Get shape type */\r\n abstract get type(): string;\r\n /**\r\n * Normalize options\r\n * @param options - creation options\r\n * @returns Normalized creation options\r\n */\r\n normalizeOptions(options?: T): T {\r\n const defaultOptions = (this.constructor as any)._defaultOptions as T;\r\n return Object.assign({}, defaultOptions, options ?? {});\r\n }\r\n /** @internal */\r\n protected _create(options?: T): boolean {\r\n this._options = this.normalizeOptions(options);\r\n const vertices: number[] = [];\r\n const indices: number[] = [];\r\n const normals: number[] = this._options.needNormal ? [] : null;\r\n const uvs: number[] = this._options.needUV ? [] : null;\r\n const bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n this.primitiveType = (this.constructor as any).generateData(\r\n this._options,\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n bbox\r\n );\r\n for (const s of ['position', 'normal', 'texCoord0'] as const) {\r\n this.removeVertexBuffer(s);\r\n }\r\n this.setIndexBuffer(null);\r\n this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));\r\n if (normals) {\r\n this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));\r\n }\r\n if (uvs) {\r\n this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));\r\n }\r\n this.createAndSetIndexBuffer(new Uint16Array(indices));\r\n this.setBoundingVolume(bbox);\r\n this.indexCount = indices.length;\r\n return true;\r\n }\r\n /** @internal */\r\n protected static _transform(matrix: Matrix4x4, vertices: number[], normals: number[], offset: number) {\r\n if (matrix) {\r\n const tmpVec = new Vector3();\r\n for (let i = offset; i < vertices.length - 2; i += 3) {\r\n tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);\r\n matrix.transformPointAffine(tmpVec, tmpVec);\r\n vertices[i] = tmpVec.x;\r\n vertices[i + 1] = tmpVec.y;\r\n vertices[i + 2] = tmpVec.z;\r\n if (normals) {\r\n tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);\r\n matrix.transformVectorAffine(tmpVec, tmpVec);\r\n tmpVec.inplaceNormalize();\r\n normals[i] = tmpVec.x;\r\n normals[i + 1] = tmpVec.y;\r\n normals[i + 2] = tmpVec.z;\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["Shape","Primitive","_defaultOptions","needNormal","needUV","_options","options","_create","normalizeOptions","defaultOptions","Object","assign","vertices","indices","normals","uvs","bbox","BoundingBox","beginExtend","primitiveType","generateData","s","removeVertexBuffer","setIndexBuffer","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","setBoundingVolume","indexCount","length","_transform","matrix","offset","tmpVec","Vector3","i","setXYZ","transformPointAffine","x","y","z","transformVectorAffine","inplaceNormalize"],"mappings":";;;;AAkBA;;;IAIO,MAAeA,KACZC,SAAAA,SAAAA,CAAAA;AAGR,IAAA,OAAOC,eAAkB,GAAA;QACvBC,UAAY,EAAA,IAAA;QACZC,MAAQ,EAAA;KACR;IACQC,QAAY;AACtB;;;MAIA,WAAA,CAAYC,OAAW,CAAE;QACvB,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;sCAGA,IAAIA,OAAa,GAAA;QACf,OAAO,IAAI,CAACD,QAAQ;AACtB;IACA,IAAIC,OAAAA,CAAQA,OAAU,EAAE;QACtB,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;AAGA;;;;MAKAE,gBAAAA,CAAiBF,OAAW,EAAK;AAC/B,QAAA,MAAMG,iBAAiB,IAAK,CAAC,WAAW,CAASP,eAAe;AAChE,QAAA,OAAOQ,OAAOC,MAAM,CAAC,EAAIF,EAAAA,cAAAA,EAAgBH,WAAW,EAAC,CAAA;AACvD;AACA,qBACUC,OAAQD,CAAAA,OAAW,EAAW;AACtC,QAAA,IAAI,CAACD,QAAQ,GAAG,IAAI,CAACG,gBAAgB,CAACF,OAAAA,CAAAA;AACtC,QAAA,MAAMM,WAAqB,EAAE;AAC7B,QAAA,MAAMC,UAAoB,EAAE;QAC5B,MAAMC,OAAAA,GAAoB,IAAI,CAACT,QAAQ,CAACF,UAAU,GAAG,EAAE,GAAG,IAAA;QAC1D,MAAMY,GAAAA,GAAgB,IAAI,CAACV,QAAQ,CAACD,MAAM,GAAG,EAAE,GAAG,IAAA;AAClD,QAAA,MAAMY,OAAO,IAAIC,WAAAA,EAAAA;AACjBD,QAAAA,IAAAA,CAAKE,WAAW,EAAA;AAChB,QAAA,IAAI,CAACC,aAAa,GAAG,IAAK,CAAC,WAAW,CAASC,YAAY,CACzD,IAAI,CAACf,QAAQ,EACbO,QACAE,EAAAA,OAAAA,EACAC,KACAF,OACAG,EAAAA,IAAAA,CAAAA;AAEF,QAAA,KAAK,MAAMK,CAAK,IAAA;AAAC,YAAA,UAAA;AAAY,YAAA,QAAA;AAAU,YAAA;SAAY,CAAW;YAC5D,IAAI,CAACC,kBAAkB,CAACD,CAAAA,CAAAA;AAC1B;QACA,IAAI,CAACE,cAAc,CAAC,IAAA,CAAA;AACpB,QAAA,IAAI,CAACC,wBAAwB,CAAC,gBAAA,EAAkB,IAAIC,YAAab,CAAAA,QAAAA,CAAAA,CAAAA;AACjE,QAAA,IAAIE,OAAS,EAAA;AACX,YAAA,IAAI,CAACU,wBAAwB,CAAC,cAAA,EAAgB,IAAIC,YAAaX,CAAAA,OAAAA,CAAAA,CAAAA;AACjE;AACA,QAAA,IAAIC,GAAK,EAAA;AACP,YAAA,IAAI,CAACS,wBAAwB,CAAC,YAAA,EAAc,IAAIC,YAAaV,CAAAA,GAAAA,CAAAA,CAAAA;AAC/D;AACA,QAAA,IAAI,CAACW,uBAAuB,CAAC,IAAIC,WAAYd,CAAAA,OAAAA,CAAAA,CAAAA;QAC7C,IAAI,CAACe,iBAAiB,CAACZ,IAAAA,CAAAA;AACvB,QAAA,IAAI,CAACa,UAAU,GAAGhB,OAAAA,CAAQiB,MAAM;QAChC,OAAO,IAAA;AACT;qBAEA,OAAiBC,UAAAA,CAAWC,MAAiB,EAAEpB,QAAkB,EAAEE,OAAiB,EAAEmB,MAAc,EAAE;AACpG,QAAA,IAAID,MAAQ,EAAA;AACV,YAAA,MAAME,SAAS,IAAIC,OAAAA,EAAAA;YACnB,IAAK,IAAIC,IAAIH,MAAQG,EAAAA,CAAAA,GAAIxB,SAASkB,MAAM,GAAG,CAAGM,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACpDF,gBAAAA,MAAAA,CAAOG,MAAM,CAACzB,QAAQ,CAACwB,EAAE,EAAExB,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,EAAExB,QAAQ,CAACwB,IAAI,CAAE,CAAA,CAAA;gBAC3DJ,MAAOM,CAAAA,oBAAoB,CAACJ,MAAQA,EAAAA,MAAAA,CAAAA;AACpCtB,gBAAAA,QAAQ,CAACwB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACtB3B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AAC1B5B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC1B,gBAAA,IAAI3B,OAAS,EAAA;AACXoB,oBAAAA,MAAAA,CAAOG,MAAM,CAACvB,OAAO,CAACsB,EAAE,EAAEtB,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,EAAEtB,OAAO,CAACsB,IAAI,CAAE,CAAA,CAAA;oBACxDJ,MAAOU,CAAAA,qBAAqB,CAACR,MAAQA,EAAAA,MAAAA,CAAAA;AACrCA,oBAAAA,MAAAA,CAAOS,gBAAgB,EAAA;AACvB7B,oBAAAA,OAAO,CAACsB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACrBzB,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AACzB1B,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC3B;AACF;AACF;AACF;AACF;;;;"}
@@ -0,0 +1,114 @@
1
+ import { Vector3 } from '@zephyr3d/base';
2
+ import { Shape } from './shape.js';
3
+
4
+ /**
5
+ * Sphere shape
6
+ * @public
7
+ */ class SphereShape extends Shape {
8
+ static _defaultOptions = {
9
+ ...Shape._defaultOptions,
10
+ radius: 1,
11
+ verticalDetail: 20,
12
+ horizonalDetail: 20
13
+ };
14
+ /**
15
+ * Creates an instance of sphere shape
16
+ * @param options - The creation options
17
+ */ constructor(options){
18
+ super(options);
19
+ }
20
+ clone() {
21
+ return new SphereShape(this._options);
22
+ }
23
+ /** type of the shape */ get type() {
24
+ return 'Sphere';
25
+ }
26
+ /**
27
+ * {@inheritDoc Primitive.raycast}
28
+ * @override
29
+ */ raycast(ray) {
30
+ const rSquared = this._options.radius * this._options.radius;
31
+ const eSquared = Vector3.dot(ray.origin, ray.origin);
32
+ if (eSquared < rSquared) {
33
+ return null;
34
+ }
35
+ const a = -Vector3.dot(ray.origin, ray.direction);
36
+ const bSquared = eSquared - a * a;
37
+ if (rSquared < bSquared) {
38
+ return null;
39
+ }
40
+ return a - Math.sqrt(rSquared - bSquared);
41
+ }
42
+ /** Sphere radius */ get radius() {
43
+ return this._options.radius ?? 1;
44
+ }
45
+ /**
46
+ * Generates the data for the sphere shape
47
+ * @param vertices - vertex positions
48
+ * @param normals - vertex normals
49
+ * @param uvs - vertex uvs
50
+ * @param indices - vertex indices
51
+ */ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
52
+ function getVertex(v, h, r) {
53
+ const y = r * Math.cos(v);
54
+ const hRadius = r * Math.sin(v);
55
+ const x = hRadius * Math.sin(h);
56
+ const z = hRadius * Math.cos(h);
57
+ return [
58
+ x,
59
+ y,
60
+ z
61
+ ];
62
+ }
63
+ options = Object.assign({}, this._defaultOptions, options ?? {});
64
+ indexOffset = indexOffset ?? 0;
65
+ const start = vertices.length;
66
+ const stripIndices = [];
67
+ const radius = options.radius ?? 1;
68
+ const verticalDetail = options.verticalDetail ?? 20;
69
+ const horizonalDetail = options.horizonalDetail ?? 20;
70
+ const vTheta = Math.PI / verticalDetail;
71
+ const hTheta = Math.PI * 2 / horizonalDetail;
72
+ for(let i = 0; i <= verticalDetail; i++){
73
+ for(let j = 0; j <= horizonalDetail; j++){
74
+ const v = getVertex(i * vTheta, j * hTheta, radius);
75
+ vertices.push(v[0], v[1], v[2]);
76
+ uvs?.push(j / horizonalDetail, i / verticalDetail);
77
+ normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);
78
+ }
79
+ }
80
+ for(let i = 0; i < verticalDetail; i++){
81
+ for(let j = 0; j <= horizonalDetail; j++){
82
+ const startIndex = i * (horizonalDetail + 1);
83
+ stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);
84
+ }
85
+ stripIndices.push(stripIndices[stripIndices.length - 1]);
86
+ stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);
87
+ }
88
+ for(let i = 0; i < stripIndices.length - 2; i++){
89
+ if (i % 2 === 0) {
90
+ indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);
91
+ } else {
92
+ indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);
93
+ }
94
+ }
95
+ Shape._transform(options.transform, vertices, normals, start);
96
+ if (bbox) {
97
+ for(let i = start; i < vertices.length - 2; i += 3){
98
+ if (bbox) {
99
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
100
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
101
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
102
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
103
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
104
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
105
+ }
106
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
107
+ }
108
+ }
109
+ return 'triangle-list';
110
+ }
111
+ }
112
+
113
+ export { SphereShape };
114
+ //# sourceMappingURL=sphere.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sphere.js","sources":["../../../src/shapes/sphere.ts"],"sourcesContent":["import type { Clonable, Ray } from '@zephyr3d/base';\nimport type { AABB } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for sphere shape\n * @public\n */\nexport interface SphereCreationOptions extends ShapeCreationOptions {\n /** Radius of the sphere, default 1 */\n radius?: number;\n /** The vertical detail level, default 20 */\n verticalDetail?: number;\n /** The horizonal detail level, default 20 */\n horizonalDetail?: number;\n}\n\n/**\n * Sphere shape\n * @public\n */\nexport class SphereShape extends Shape<SphereCreationOptions> implements Clonable<SphereShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n radius: 1,\n verticalDetail: 20,\n horizonalDetail: 20\n };\n /**\n * Creates an instance of sphere shape\n * @param options - The creation options\n */\n constructor(options?: SphereCreationOptions) {\n super(options);\n }\n clone(): SphereShape {\n return new SphereShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Sphere';\n }\n /**\n * {@inheritDoc Primitive.raycast}\n * @override\n */\n raycast(ray: Ray) {\n const rSquared = this._options.radius * this._options.radius;\n const eSquared = Vector3.dot(ray.origin, ray.origin);\n if (eSquared < rSquared) {\n return null;\n }\n const a = -Vector3.dot(ray.origin, ray.direction);\n const bSquared = eSquared - a * a;\n if (rSquared < bSquared) {\n return null;\n }\n return a - Math.sqrt(rSquared - bSquared);\n }\n /** Sphere radius */\n get radius(): number {\n return this._options.radius ?? 1;\n }\n /**\n * Generates the data for the sphere shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: SphereCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n function getVertex(v: number, h: number, r: number) {\n const y = r * Math.cos(v);\n const hRadius = r * Math.sin(v);\n const x = hRadius * Math.sin(h);\n const z = hRadius * Math.cos(h);\n return [x, y, z];\n }\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const stripIndices: number[] = [];\n const radius = options.radius ?? 1;\n const verticalDetail = options.verticalDetail ?? 20;\n const horizonalDetail = options.horizonalDetail ?? 20;\n const vTheta = Math.PI / verticalDetail;\n const hTheta = (Math.PI * 2) / horizonalDetail;\n for (let i = 0; i <= verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const v = getVertex(i * vTheta, j * hTheta, radius);\n vertices.push(v[0], v[1], v[2]);\n uvs?.push(j / horizonalDetail, i / verticalDetail);\n normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);\n }\n }\n for (let i = 0; i < verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const startIndex = i * (horizonalDetail + 1);\n stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);\n }\n stripIndices.push(stripIndices[stripIndices.length - 1]);\n stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);\n }\n for (let i = 0; i < stripIndices.length - 2; i++) {\n if (i % 2 === 0) {\n indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);\n } else {\n indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n }\n}\n"],"names":["SphereShape","Shape","_defaultOptions","radius","verticalDetail","horizonalDetail","options","clone","_options","type","raycast","ray","rSquared","eSquared","Vector3","dot","origin","a","direction","bSquared","Math","sqrt","generateData","vertices","normals","uvs","indices","bbox","indexOffset","vertexCallback","getVertex","v","h","r","y","cos","hRadius","sin","x","z","Object","assign","start","length","stripIndices","vTheta","PI","hTheta","i","j","push","startIndex","_transform","transform","minPoint","min","maxPoint","max"],"mappings":";;;AAoBA;;;IAIO,MAAMA,WAAoBC,SAAAA,KAAAA,CAAAA;AAC/B,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,MAAQ,EAAA,CAAA;QACRC,cAAgB,EAAA,EAAA;QAChBC,eAAiB,EAAA;KACjB;AACF;;;MAIA,WAAA,CAAYC,OAA+B,CAAE;AAC3C,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IACAC,KAAqB,GAAA;AACnB,QAAA,OAAO,IAAIP,WAAAA,CAAY,IAAI,CAACQ,QAAQ,CAAA;AACtC;6BAEA,IAAIC,IAAe,GAAA;QACjB,OAAO,QAAA;AACT;AACA;;;MAIAC,OAAAA,CAAQC,GAAQ,EAAE;QAChB,MAAMC,QAAAA,GAAW,IAAI,CAACJ,QAAQ,CAACL,MAAM,GAAG,IAAI,CAACK,QAAQ,CAACL,MAAM;QAC5D,MAAMU,QAAAA,GAAWC,QAAQC,GAAG,CAACJ,IAAIK,MAAM,EAAEL,IAAIK,MAAM,CAAA;AACnD,QAAA,IAAIH,WAAWD,QAAU,EAAA;YACvB,OAAO,IAAA;AACT;QACA,MAAMK,CAAAA,GAAI,CAACH,OAAQC,CAAAA,GAAG,CAACJ,GAAIK,CAAAA,MAAM,EAAEL,GAAAA,CAAIO,SAAS,CAAA;QAChD,MAAMC,QAAAA,GAAWN,WAAWI,CAAIA,GAAAA,CAAAA;AAChC,QAAA,IAAIL,WAAWO,QAAU,EAAA;YACvB,OAAO,IAAA;AACT;AACA,QAAA,OAAOF,CAAIG,GAAAA,IAAAA,CAAKC,IAAI,CAACT,QAAWO,GAAAA,QAAAA,CAAAA;AAClC;yBAEA,IAAIhB,MAAiB,GAAA;AACnB,QAAA,OAAO,IAAI,CAACK,QAAQ,CAACL,MAAM,IAAI,CAAA;AACjC;AACA;;;;;;AAMC,MACD,OAAOmB,YACLhB,CAAAA,OAA8B,EAC9BiB,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,IAAW,EACXC,WAAoB,EACpBC,cAAyE,EAC1D;AACf,QAAA,SAASC,SAAUC,CAAAA,CAAS,EAAEC,CAAS,EAAEC,CAAS,EAAA;AAChD,YAAA,MAAMC,CAAID,GAAAA,CAAAA,GAAIb,IAAKe,CAAAA,GAAG,CAACJ,CAAAA,CAAAA;AACvB,YAAA,MAAMK,OAAUH,GAAAA,CAAAA,GAAIb,IAAKiB,CAAAA,GAAG,CAACN,CAAAA,CAAAA;AAC7B,YAAA,MAAMO,CAAIF,GAAAA,OAAAA,GAAUhB,IAAKiB,CAAAA,GAAG,CAACL,CAAAA,CAAAA;AAC7B,YAAA,MAAMO,CAAIH,GAAAA,OAAAA,GAAUhB,IAAKe,CAAAA,GAAG,CAACH,CAAAA,CAAAA;YAC7B,OAAO;AAACM,gBAAAA,CAAAA;AAAGJ,gBAAAA,CAAAA;AAAGK,gBAAAA;AAAE,aAAA;AAClB;QACAjC,OAAUkC,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAACvC,eAAe,EAAEI,OAAAA,IAAW,EAAC,CAAA;AAC9DsB,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMc,KAAAA,GAAQnB,SAASoB,MAAM;AAC7B,QAAA,MAAMC,eAAyB,EAAE;QACjC,MAAMzC,MAAAA,GAASG,OAAQH,CAAAA,MAAM,IAAI,CAAA;QACjC,MAAMC,cAAAA,GAAiBE,OAAQF,CAAAA,cAAc,IAAI,EAAA;QACjD,MAAMC,eAAAA,GAAkBC,OAAQD,CAAAA,eAAe,IAAI,EAAA;QACnD,MAAMwC,MAAAA,GAASzB,IAAK0B,CAAAA,EAAE,GAAG1C,cAAAA;AACzB,QAAA,MAAM2C,MAAS,GAAC3B,IAAK0B,CAAAA,EAAE,GAAG,CAAKzC,GAAAA,eAAAA;AAC/B,QAAA,IAAK,IAAI2C,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK5C,gBAAgB4C,CAAK,EAAA,CAAA;AACxC,YAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK5C,iBAAiB4C,CAAK,EAAA,CAAA;AACzC,gBAAA,MAAMlB,CAAID,GAAAA,SAAAA,CAAUkB,CAAIH,GAAAA,MAAAA,EAAQI,IAAIF,MAAQ5C,EAAAA,MAAAA,CAAAA;AAC5CoB,gBAAAA,QAAAA,CAAS2B,IAAI,CAACnB,CAAC,CAAC,CAAE,CAAA,EAAEA,CAAC,CAAC,CAAE,CAAA,EAAEA,CAAC,CAAC,CAAE,CAAA,CAAA;gBAC9BN,GAAKyB,EAAAA,IAAAA,CAAKD,CAAI5C,GAAAA,eAAAA,EAAiB2C,CAAI5C,GAAAA,cAAAA,CAAAA;AACnCoB,gBAAAA,OAAAA,EAAS0B,IAAKnB,CAAAA,CAAC,CAAC,CAAA,CAAE,GAAG5B,MAAQ4B,EAAAA,CAAC,CAAC,CAAA,CAAE,GAAG5B,MAAAA,EAAQ4B,CAAC,CAAC,EAAE,GAAG5B,MAAAA,CAAAA;AACrD;AACF;AACA,QAAA,IAAK,IAAI6C,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAI5C,gBAAgB4C,CAAK,EAAA,CAAA;AACvC,YAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK5C,iBAAiB4C,CAAK,EAAA,CAAA;AACzC,gBAAA,MAAME,UAAaH,GAAAA,CAAAA,IAAK3C,eAAAA,GAAkB,CAAA,CAAA;gBAC1CuC,YAAaM,CAAAA,IAAI,CAACC,UAAaF,GAAAA,CAAAA,GAAIrB,aAAauB,UAAaF,GAAAA,CAAAA,GAAI5C,kBAAkB,CAAIuB,GAAAA,WAAAA,CAAAA;AACzF;AACAgB,YAAAA,YAAAA,CAAaM,IAAI,CAACN,YAAY,CAACA,YAAaD,CAAAA,MAAM,GAAG,CAAE,CAAA,CAAA;YACvDC,YAAaM,CAAAA,IAAI,CAAEF,CAAAA,CAAAA,GAAI,CAAA,KAAM3C,eAAkB,GAAA,CAAA,CAAKuB,GAAAA,WAAAA,CAAAA;AACtD;QACA,IAAK,IAAIoB,IAAI,CAAGA,EAAAA,CAAAA,GAAIJ,aAAaD,MAAM,GAAG,GAAGK,CAAK,EAAA,CAAA;YAChD,IAAIA,CAAAA,GAAI,MAAM,CAAG,EAAA;AACftB,gBAAAA,OAAAA,CAAQwB,IAAI,CAACN,YAAY,CAACI,EAAE,EAAEJ,YAAY,CAACI,CAAAA,GAAI,CAAE,CAAA,EAAEJ,YAAY,CAACI,IAAI,CAAE,CAAA,CAAA;aACjE,MAAA;AACLtB,gBAAAA,OAAAA,CAAQwB,IAAI,CAACN,YAAY,CAACI,EAAE,EAAEJ,YAAY,CAACI,CAAAA,GAAI,CAAE,CAAA,EAAEJ,YAAY,CAACI,IAAI,CAAE,CAAA,CAAA;AACxE;AACF;AACA/C,QAAAA,KAAAA,CAAMmD,UAAU,CAAC9C,OAAAA,CAAQ+C,SAAS,EAAE9B,UAAUC,OAASkB,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIf,IAAM,EAAA;YACR,IAAK,IAAIqB,IAAIN,KAAOM,EAAAA,CAAAA,GAAIzB,SAASoB,MAAM,GAAG,CAAGK,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAIrB,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAK2B,QAAQ,CAAChB,CAAC,GAAGlB,KAAKmC,GAAG,CAAC5B,IAAK2B,CAAAA,QAAQ,CAAChB,CAAC,EAAEf,QAAQ,CAACyB,CAAE,CAAA,CAAA;AACvDrB,oBAAAA,IAAAA,CAAK2B,QAAQ,CAACpB,CAAC,GAAGd,KAAKmC,GAAG,CAAC5B,IAAK2B,CAAAA,QAAQ,CAACpB,CAAC,EAAEX,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AAC3DrB,oBAAAA,IAAAA,CAAK2B,QAAQ,CAACf,CAAC,GAAGnB,KAAKmC,GAAG,CAAC5B,IAAK2B,CAAAA,QAAQ,CAACf,CAAC,EAAEhB,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AAC3DrB,oBAAAA,IAAAA,CAAK6B,QAAQ,CAAClB,CAAC,GAAGlB,KAAKqC,GAAG,CAAC9B,IAAK6B,CAAAA,QAAQ,CAAClB,CAAC,EAAEf,QAAQ,CAACyB,CAAE,CAAA,CAAA;AACvDrB,oBAAAA,IAAAA,CAAK6B,QAAQ,CAACtB,CAAC,GAAGd,KAAKqC,GAAG,CAAC9B,IAAK6B,CAAAA,QAAQ,CAACtB,CAAC,EAAEX,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AAC3DrB,oBAAAA,IAAAA,CAAK6B,QAAQ,CAACjB,CAAC,GAAGnB,KAAKqC,GAAG,CAAC9B,IAAK6B,CAAAA,QAAQ,CAACjB,CAAC,EAAEhB,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AAC7D;AACAnB,gBAAAA,cAAAA,GAAiB,CAACmB,CAAAA,GAAIN,KAAI,IAAK,CAAA,EAAGnB,QAAQ,CAACyB,CAAAA,CAAE,EAAEzB,QAAQ,CAACyB,CAAI,GAAA,CAAA,CAAE,EAAEzB,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QACA,OAAO,eAAA;AACT;AACF;;;;"}
@@ -0,0 +1,188 @@
1
+ import { Vector3 } from '@zephyr3d/base';
2
+ import { Shape } from './shape.js';
3
+
4
+ /**
5
+ * Tetrahedron shape
6
+ * @public
7
+ */ class TetrahedronShape extends Shape {
8
+ static _defaultOptions = {
9
+ ...Shape._defaultOptions,
10
+ height: 1,
11
+ sizeX: 1,
12
+ sizeZ: 1
13
+ };
14
+ constructor(options){
15
+ super(options);
16
+ }
17
+ clone() {
18
+ return new TetrahedronShape(this._options);
19
+ }
20
+ get type() {
21
+ return 'Tetrahedron';
22
+ }
23
+ static calculateTriangleNormal(v0, v1, v2) {
24
+ const edge1 = Vector3.sub(v1, v0);
25
+ const edge2 = Vector3.sub(v2, v0);
26
+ // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
27
+ return Vector3.normalize(Vector3.cross(edge1, edge2));
28
+ }
29
+ static addTriangle(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
30
+ // Calculate normal
31
+ const normal = this.calculateTriangleNormal(v0, v1, v2);
32
+ // Add vertex
33
+ vertices.push(v0.x, v0.y, v0.z);
34
+ vertices.push(v1.x, v1.y, v1.z);
35
+ vertices.push(v2.x, v2.y, v2.z);
36
+ // Add normal
37
+ normals?.push(normal.x, normal.y, normal.z);
38
+ normals?.push(normal.x, normal.y, normal.z);
39
+ normals?.push(normal.x, normal.y, normal.z);
40
+ // Add UV
41
+ uvs?.push(0.5, 0); // 顶点
42
+ uvs?.push(0, 1); // 左下
43
+ uvs?.push(1, 1); // 右下
44
+ // Add index (CCW)
45
+ indices.push(indexOffset + currentVertexIndex);
46
+ indices.push(indexOffset + currentVertexIndex + 1);
47
+ indices.push(indexOffset + currentVertexIndex + 2);
48
+ return currentVertexIndex + 3;
49
+ }
50
+ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
51
+ options = Object.assign({}, this._defaultOptions, options ?? {});
52
+ indexOffset = indexOffset ?? 0;
53
+ const start = vertices.length;
54
+ const height = options.height;
55
+ const sizeX = options.sizeX;
56
+ const sizeZ = options.sizeZ;
57
+ // Five vertices for the tetrahedron
58
+ const topVertex = new Vector3(0, height, 0);
59
+ const bottomVertices = [
60
+ new Vector3(sizeX, 0, sizeZ),
61
+ new Vector3(sizeX, 0, -sizeZ),
62
+ new Vector3(-sizeX, 0, -sizeZ),
63
+ new Vector3(-sizeX, 0, sizeZ) // nxpz
64
+ ];
65
+ let _currentVertexIndex = 0;
66
+ // Right plane (top -> pxpz -> pxnz)
67
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
68
+ // Back plane (top -> pxnz -> nxnz)
69
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
70
+ // Left plane (top -> nxnz -> nxpz)
71
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
72
+ // Front plane (top -> nxpz -> pxpz)
73
+ _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
74
+ // Bottom: split into two triangles
75
+ // triangle 1: pxpz -> nxpz -> pxnz
76
+ _currentVertexIndex = this.addTriangle(bottomVertices[0], bottomVertices[3], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
77
+ // triangle 2: pxnz -> nxpz -> nxnz
78
+ _currentVertexIndex = this.addTriangle(bottomVertices[1], bottomVertices[3], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
79
+ Shape._transform(options.transform, vertices, normals, start);
80
+ if (bbox || vertexCallback) {
81
+ for(let i = start; i < vertices.length - 2; i += 3){
82
+ if (bbox) {
83
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
84
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
85
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
86
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
87
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
88
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
89
+ }
90
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
91
+ }
92
+ }
93
+ return 'triangle-list';
94
+ }
95
+ }
96
+ /**
97
+ * Tetrahedron shape
98
+ * @public
99
+ */ class TetrahedronFrameShape extends Shape {
100
+ static _defaultOptions = {
101
+ ...Shape._defaultOptions,
102
+ height: 1,
103
+ sizeX: 1,
104
+ sizeZ: 1
105
+ };
106
+ constructor(options){
107
+ super(options);
108
+ }
109
+ clone() {
110
+ return new TetrahedronShape(this._options);
111
+ }
112
+ get type() {
113
+ return 'Tetrahedron';
114
+ }
115
+ static calculateTriangleNormal(v0, v1, v2) {
116
+ const edge1 = Vector3.sub(v1, v0);
117
+ const edge2 = Vector3.sub(v2, v0);
118
+ // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
119
+ return Vector3.normalize(Vector3.cross(edge1, edge2));
120
+ }
121
+ static addLines(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
122
+ // Calculate normal
123
+ const normal = this.calculateTriangleNormal(v0, v1, v2);
124
+ // Add vertex
125
+ vertices.push(v0.x, v0.y, v0.z);
126
+ vertices.push(v1.x, v1.y, v1.z);
127
+ vertices.push(v2.x, v2.y, v2.z);
128
+ // Add normal
129
+ normals?.push(normal.x, normal.y, normal.z);
130
+ normals?.push(normal.x, normal.y, normal.z);
131
+ normals?.push(normal.x, normal.y, normal.z);
132
+ // Add UV
133
+ uvs?.push(0.5, 0); // 顶点
134
+ uvs?.push(0, 1); // 左下
135
+ uvs?.push(1, 1); // 右下
136
+ // Add index
137
+ indices.push(indexOffset + currentVertexIndex);
138
+ indices.push(indexOffset + currentVertexIndex + 1);
139
+ indices.push(indexOffset + currentVertexIndex + 1);
140
+ indices.push(indexOffset + currentVertexIndex + 2);
141
+ indices.push(indexOffset + currentVertexIndex + 2);
142
+ indices.push(indexOffset + currentVertexIndex);
143
+ return currentVertexIndex + 3;
144
+ }
145
+ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
146
+ options = Object.assign({}, this._defaultOptions, options ?? {});
147
+ indexOffset = indexOffset ?? 0;
148
+ const start = vertices.length;
149
+ const height = options.height;
150
+ const sizeX = options.sizeX;
151
+ const sizeZ = options.sizeZ;
152
+ // Five vertices for the tetrahedron
153
+ const topVertex = new Vector3(0, height, 0);
154
+ const bottomVertices = [
155
+ new Vector3(sizeX, 0, sizeZ),
156
+ new Vector3(sizeX, 0, -sizeZ),
157
+ new Vector3(-sizeX, 0, -sizeZ),
158
+ new Vector3(-sizeX, 0, sizeZ) // nxpz
159
+ ];
160
+ let _currentVertexIndex = 0;
161
+ // Right plane (top -> pxpz -> pxnz)
162
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
163
+ // Back plane (top -> pxnz -> nxnz)
164
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
165
+ // Left plane (top -> nxnz -> nxpz)
166
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
167
+ // Front plane (top -> nxpz -> pxpz)
168
+ _currentVertexIndex = this.addLines(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
169
+ Shape._transform(options.transform, vertices, normals, start);
170
+ if (bbox || vertexCallback) {
171
+ for(let i = start; i < vertices.length - 2; i += 3){
172
+ if (bbox) {
173
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
174
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
175
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
176
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
177
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
178
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
179
+ }
180
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
181
+ }
182
+ }
183
+ return 'line-list';
184
+ }
185
+ }
186
+
187
+ export { TetrahedronFrameShape, TetrahedronShape };
188
+ //# sourceMappingURL=tetrahedron.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tetrahedron.js","sources":["../../../src/shapes/tetrahedron.ts"],"sourcesContent":["import { Vector3, type AABB, type Clonable } from '@zephyr3d/base';\r\nimport type { ShapeCreationOptions } from './shape';\r\nimport { Shape } from './shape';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Creation options for tetrahedron shape\r\n * @public\r\n */\r\nexport interface TetrahedronCreationOptions extends ShapeCreationOptions {\r\n height?: number;\r\n sizeX?: number;\r\n sizeZ?: number;\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addTriangle(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index (CCW)\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Bottom: split into two triangles\r\n // triangle 1: pxpz -> nxpz -> pxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[0], // pxpz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // triangle 2: pxnz -> nxpz -> nxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[1], // pxnz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'triangle-list';\r\n }\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronFrameShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addLines(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'line-list';\r\n }\r\n}\r\n"],"names":["TetrahedronShape","Shape","_defaultOptions","height","sizeX","sizeZ","options","clone","_options","type","calculateTriangleNormal","v0","v1","v2","edge1","Vector3","sub","edge2","normalize","cross","addTriangle","vertices","normals","uvs","indices","indexOffset","currentVertexIndex","normal","push","x","y","z","generateData","bbox","vertexCallback","Object","assign","start","length","topVertex","bottomVertices","_currentVertexIndex","_transform","transform","i","minPoint","Math","min","maxPoint","max","TetrahedronFrameShape","addLines"],"mappings":";;;AAeA;;;IAIO,MAAMA,gBACHC,SAAAA,KAAAA,CAAAA;AAGR,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,MAAQ,EAAA,CAAA;QACRC,KAAO,EAAA,CAAA;QACPC,KAAO,EAAA;KACP;AAEF,IAAA,WAAA,CAAYC,OAAoC,CAAE;AAChD,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IAEAC,KAA0B,GAAA;AACxB,QAAA,OAAO,IAAIP,gBAAAA,CAAiB,IAAI,CAACQ,QAAQ,CAAA;AAC3C;AAEA,IAAA,IAAIC,IAAe,GAAA;QACjB,OAAO,aAAA;AACT;AAEA,IAAA,OAAeC,wBAAwBC,EAAW,EAAEC,EAAW,EAAEC,EAAW,EAAW;AACrF,QAAA,MAAMC,KAAQC,GAAAA,OAAAA,CAAQC,GAAG,CAACJ,EAAID,EAAAA,EAAAA,CAAAA;AAC9B,QAAA,MAAMM,KAAQF,GAAAA,OAAAA,CAAQC,GAAG,CAACH,EAAIF,EAAAA,EAAAA,CAAAA;;AAE9B,QAAA,OAAOI,QAAQG,SAAS,CAACH,OAAQI,CAAAA,KAAK,CAACL,KAAOG,EAAAA,KAAAA,CAAAA,CAAAA;AAChD;AAEA,IAAA,OAAeG,YACbT,EAAW,EACXC,EAAW,EACXC,EAAW,EACXQ,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,WAAmB,EACnBC,kBAA0B,EAClB;;AAER,QAAA,MAAMC,SAAS,IAAI,CAACjB,uBAAuB,CAACC,IAAIC,EAAIC,EAAAA,EAAAA,CAAAA;;QAGpDQ,QAASO,CAAAA,IAAI,CAACjB,EAAGkB,CAAAA,CAAC,EAAElB,EAAGmB,CAAAA,CAAC,EAAEnB,EAAAA,CAAGoB,CAAC,CAAA;QAC9BV,QAASO,CAAAA,IAAI,CAAChB,EAAGiB,CAAAA,CAAC,EAAEjB,EAAGkB,CAAAA,CAAC,EAAElB,EAAAA,CAAGmB,CAAC,CAAA;QAC9BV,QAASO,CAAAA,IAAI,CAACf,EAAGgB,CAAAA,CAAC,EAAEhB,EAAGiB,CAAAA,CAAC,EAAEjB,EAAAA,CAAGkB,CAAC,CAAA;;QAG9BT,OAASM,EAAAA,IAAAA,CAAKD,OAAOE,CAAC,EAAEF,OAAOG,CAAC,EAAEH,OAAOI,CAAC,CAAA;QAC1CT,OAASM,EAAAA,IAAAA,CAAKD,OAAOE,CAAC,EAAEF,OAAOG,CAAC,EAAEH,OAAOI,CAAC,CAAA;QAC1CT,OAASM,EAAAA,IAAAA,CAAKD,OAAOE,CAAC,EAAEF,OAAOG,CAAC,EAAEH,OAAOI,CAAC,CAAA;;QAG1CR,GAAKK,EAAAA,IAAAA,CAAK,GAAK,EAAA,CAAA,CAAA,CAAA;QACfL,GAAKK,EAAAA,IAAAA,CAAK,CAAG,EAAA,CAAA,CAAA,CAAA;QACbL,GAAKK,EAAAA,IAAAA,CAAK,CAAG,EAAA,CAAA,CAAA,CAAA;;QAGbJ,OAAQI,CAAAA,IAAI,CAACH,WAAcC,GAAAA,kBAAAA,CAAAA;QAC3BF,OAAQI,CAAAA,IAAI,CAACH,WAAAA,GAAcC,kBAAqB,GAAA,CAAA,CAAA;QAChDF,OAAQI,CAAAA,IAAI,CAACH,WAAAA,GAAcC,kBAAqB,GAAA,CAAA,CAAA;AAEhD,QAAA,OAAOA,kBAAqB,GAAA,CAAA;AAC9B;AAEA,IAAA,OAAOM,aACL1B,OAAmC,EACnCe,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBS,IAAW,EACXR,WAAoB,EACpBS,cAAyE,EAC1D;QACf5B,OAAU6B,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAAClC,eAAe,EAAEI,OAAAA,IAAW,EAAC,CAAA;AAC9DmB,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMY,KAAAA,GAAQhB,SAASiB,MAAM;QAE7B,MAAMnC,MAAAA,GAASG,QAAQH,MAAM;QAC7B,MAAMC,KAAAA,GAAQE,QAAQF,KAAK;QAC3B,MAAMC,KAAAA,GAAQC,QAAQD,KAAK;;AAG3B,QAAA,MAAMkC,SAAY,GAAA,IAAIxB,OAAQ,CAAA,CAAA,EAAGZ,MAAQ,EAAA,CAAA,CAAA;AACzC,QAAA,MAAMqC,cAAiB,GAAA;YACrB,IAAIzB,OAAAA,CAAQX,OAAO,CAAGC,EAAAA,KAAAA,CAAAA;YACtB,IAAIU,OAAAA,CAAQX,KAAO,EAAA,CAAA,EAAG,CAACC,KAAAA,CAAAA;AACvB,YAAA,IAAIU,OAAQ,CAAA,CAACX,KAAO,EAAA,CAAA,EAAG,CAACC,KAAAA,CAAAA;AACxB,YAAA,IAAIU,OAAQ,CAAA,CAACX,KAAO,EAAA,CAAA,EAAGC;AACxB,SAAA;AAED,QAAA,IAAIoC,mBAAsB,GAAA,CAAA;;AAG1BA,QAAAA,mBAAAA,GAAsB,IAAI,CAACrB,WAAW,CACpCmB,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;AAIFA,QAAAA,mBAAAA,GAAsB,IAAI,CAACrB,WAAW,CACpCmB,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;AAIFA,QAAAA,mBAAAA,GAAsB,IAAI,CAACrB,WAAW,CACpCmB,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;AAIFA,QAAAA,mBAAAA,GAAsB,IAAI,CAACrB,WAAW,CACpCmB,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;;QAKFA,mBAAsB,GAAA,IAAI,CAACrB,WAAW,CACpCoB,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,EAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;QAIFA,mBAAsB,GAAA,IAAI,CAACrB,WAAW,CACpCoB,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,EAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;AAGFxC,QAAAA,KAAAA,CAAMyC,UAAU,CAACpC,OAAAA,CAAQqC,SAAS,EAAEtB,UAAUC,OAASe,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIJ,QAAQC,cAAgB,EAAA;YAC1B,IAAK,IAAIU,IAAIP,KAAOO,EAAAA,CAAAA,GAAIvB,SAASiB,MAAM,GAAG,CAAGM,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAIX,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAKY,QAAQ,CAAChB,CAAC,GAAGiB,KAAKC,GAAG,CAACd,IAAKY,CAAAA,QAAQ,CAAChB,CAAC,EAAER,QAAQ,CAACuB,CAAE,CAAA,CAAA;AACvDX,oBAAAA,IAAAA,CAAKY,QAAQ,CAACf,CAAC,GAAGgB,KAAKC,GAAG,CAACd,IAAKY,CAAAA,QAAQ,CAACf,CAAC,EAAET,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC3DX,oBAAAA,IAAAA,CAAKY,QAAQ,CAACd,CAAC,GAAGe,KAAKC,GAAG,CAACd,IAAKY,CAAAA,QAAQ,CAACd,CAAC,EAAEV,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC3DX,oBAAAA,IAAAA,CAAKe,QAAQ,CAACnB,CAAC,GAAGiB,KAAKG,GAAG,CAAChB,IAAKe,CAAAA,QAAQ,CAACnB,CAAC,EAAER,QAAQ,CAACuB,CAAE,CAAA,CAAA;AACvDX,oBAAAA,IAAAA,CAAKe,QAAQ,CAAClB,CAAC,GAAGgB,KAAKG,GAAG,CAAChB,IAAKe,CAAAA,QAAQ,CAAClB,CAAC,EAAET,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC3DX,oBAAAA,IAAAA,CAAKe,QAAQ,CAACjB,CAAC,GAAGe,KAAKG,GAAG,CAAChB,IAAKe,CAAAA,QAAQ,CAACjB,CAAC,EAAEV,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC7D;AACAV,gBAAAA,cAAAA,GAAiB,CAACU,CAAAA,GAAIP,KAAI,IAAK,CAAA,EAAGhB,QAAQ,CAACuB,CAAAA,CAAE,EAAEvB,QAAQ,CAACuB,CAAI,GAAA,CAAA,CAAE,EAAEvB,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QAEA,OAAO,eAAA;AACT;AACF;AAEA;;;IAIO,MAAMM,qBACHjD,SAAAA,KAAAA,CAAAA;AAGR,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,MAAQ,EAAA,CAAA;QACRC,KAAO,EAAA,CAAA;QACPC,KAAO,EAAA;KACP;AAEF,IAAA,WAAA,CAAYC,OAAoC,CAAE;AAChD,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IAEAC,KAA0B,GAAA;AACxB,QAAA,OAAO,IAAIP,gBAAAA,CAAiB,IAAI,CAACQ,QAAQ,CAAA;AAC3C;AAEA,IAAA,IAAIC,IAAe,GAAA;QACjB,OAAO,aAAA;AACT;AAEA,IAAA,OAAeC,wBAAwBC,EAAW,EAAEC,EAAW,EAAEC,EAAW,EAAW;AACrF,QAAA,MAAMC,KAAQC,GAAAA,OAAAA,CAAQC,GAAG,CAACJ,EAAID,EAAAA,EAAAA,CAAAA;AAC9B,QAAA,MAAMM,KAAQF,GAAAA,OAAAA,CAAQC,GAAG,CAACH,EAAIF,EAAAA,EAAAA,CAAAA;;AAE9B,QAAA,OAAOI,QAAQG,SAAS,CAACH,OAAQI,CAAAA,KAAK,CAACL,KAAOG,EAAAA,KAAAA,CAAAA,CAAAA;AAChD;AAEA,IAAA,OAAekC,SACbxC,EAAW,EACXC,EAAW,EACXC,EAAW,EACXQ,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,WAAmB,EACnBC,kBAA0B,EAClB;;AAER,QAAA,MAAMC,SAAS,IAAI,CAACjB,uBAAuB,CAACC,IAAIC,EAAIC,EAAAA,EAAAA,CAAAA;;QAGpDQ,QAASO,CAAAA,IAAI,CAACjB,EAAGkB,CAAAA,CAAC,EAAElB,EAAGmB,CAAAA,CAAC,EAAEnB,EAAAA,CAAGoB,CAAC,CAAA;QAC9BV,QAASO,CAAAA,IAAI,CAAChB,EAAGiB,CAAAA,CAAC,EAAEjB,EAAGkB,CAAAA,CAAC,EAAElB,EAAAA,CAAGmB,CAAC,CAAA;QAC9BV,QAASO,CAAAA,IAAI,CAACf,EAAGgB,CAAAA,CAAC,EAAEhB,EAAGiB,CAAAA,CAAC,EAAEjB,EAAAA,CAAGkB,CAAC,CAAA;;QAG9BT,OAASM,EAAAA,IAAAA,CAAKD,OAAOE,CAAC,EAAEF,OAAOG,CAAC,EAAEH,OAAOI,CAAC,CAAA;QAC1CT,OAASM,EAAAA,IAAAA,CAAKD,OAAOE,CAAC,EAAEF,OAAOG,CAAC,EAAEH,OAAOI,CAAC,CAAA;QAC1CT,OAASM,EAAAA,IAAAA,CAAKD,OAAOE,CAAC,EAAEF,OAAOG,CAAC,EAAEH,OAAOI,CAAC,CAAA;;QAG1CR,GAAKK,EAAAA,IAAAA,CAAK,GAAK,EAAA,CAAA,CAAA,CAAA;QACfL,GAAKK,EAAAA,IAAAA,CAAK,CAAG,EAAA,CAAA,CAAA,CAAA;QACbL,GAAKK,EAAAA,IAAAA,CAAK,CAAG,EAAA,CAAA,CAAA,CAAA;;QAGbJ,OAAQI,CAAAA,IAAI,CAACH,WAAcC,GAAAA,kBAAAA,CAAAA;QAC3BF,OAAQI,CAAAA,IAAI,CAACH,WAAAA,GAAcC,kBAAqB,GAAA,CAAA,CAAA;QAChDF,OAAQI,CAAAA,IAAI,CAACH,WAAAA,GAAcC,kBAAqB,GAAA,CAAA,CAAA;QAChDF,OAAQI,CAAAA,IAAI,CAACH,WAAAA,GAAcC,kBAAqB,GAAA,CAAA,CAAA;QAChDF,OAAQI,CAAAA,IAAI,CAACH,WAAAA,GAAcC,kBAAqB,GAAA,CAAA,CAAA;QAChDF,OAAQI,CAAAA,IAAI,CAACH,WAAcC,GAAAA,kBAAAA,CAAAA;AAE3B,QAAA,OAAOA,kBAAqB,GAAA,CAAA;AAC9B;AAEA,IAAA,OAAOM,aACL1B,OAAmC,EACnCe,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBS,IAAW,EACXR,WAAoB,EACpBS,cAAyE,EAC1D;QACf5B,OAAU6B,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAAClC,eAAe,EAAEI,OAAAA,IAAW,EAAC,CAAA;AAC9DmB,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMY,KAAAA,GAAQhB,SAASiB,MAAM;QAE7B,MAAMnC,MAAAA,GAASG,QAAQH,MAAM;QAC7B,MAAMC,KAAAA,GAAQE,QAAQF,KAAK;QAC3B,MAAMC,KAAAA,GAAQC,QAAQD,KAAK;;AAG3B,QAAA,MAAMkC,SAAY,GAAA,IAAIxB,OAAQ,CAAA,CAAA,EAAGZ,MAAQ,EAAA,CAAA,CAAA;AACzC,QAAA,MAAMqC,cAAiB,GAAA;YACrB,IAAIzB,OAAAA,CAAQX,OAAO,CAAGC,EAAAA,KAAAA,CAAAA;YACtB,IAAIU,OAAAA,CAAQX,KAAO,EAAA,CAAA,EAAG,CAACC,KAAAA,CAAAA;AACvB,YAAA,IAAIU,OAAQ,CAAA,CAACX,KAAO,EAAA,CAAA,EAAG,CAACC,KAAAA,CAAAA;AACxB,YAAA,IAAIU,OAAQ,CAAA,CAACX,KAAO,EAAA,CAAA,EAAGC;AACxB,SAAA;AAED,QAAA,IAAIoC,mBAAsB,GAAA,CAAA;;AAG1BA,QAAAA,mBAAAA,GAAsB,IAAI,CAACU,QAAQ,CACjCZ,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;AAIFA,QAAAA,mBAAAA,GAAsB,IAAI,CAACU,QAAQ,CACjCZ,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;AAIFA,QAAAA,mBAAAA,GAAsB,IAAI,CAACU,QAAQ,CACjCZ,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;;AAIFA,QAAAA,mBAAAA,GAAsB,IAAI,CAACU,QAAQ,CACjCZ,SAAAA,EACAC,cAAc,CAAC,CAAA,CAAE,EACjBA,cAAc,CAAC,CAAE,CAAA,EACjBnB,UACAC,OACAC,EAAAA,GAAAA,EACAC,SACAC,WACAgB,EAAAA,mBAAAA,CAAAA;AAGFxC,QAAAA,KAAAA,CAAMyC,UAAU,CAACpC,OAAAA,CAAQqC,SAAS,EAAEtB,UAAUC,OAASe,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIJ,QAAQC,cAAgB,EAAA;YAC1B,IAAK,IAAIU,IAAIP,KAAOO,EAAAA,CAAAA,GAAIvB,SAASiB,MAAM,GAAG,CAAGM,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAIX,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAKY,QAAQ,CAAChB,CAAC,GAAGiB,KAAKC,GAAG,CAACd,IAAKY,CAAAA,QAAQ,CAAChB,CAAC,EAAER,QAAQ,CAACuB,CAAE,CAAA,CAAA;AACvDX,oBAAAA,IAAAA,CAAKY,QAAQ,CAACf,CAAC,GAAGgB,KAAKC,GAAG,CAACd,IAAKY,CAAAA,QAAQ,CAACf,CAAC,EAAET,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC3DX,oBAAAA,IAAAA,CAAKY,QAAQ,CAACd,CAAC,GAAGe,KAAKC,GAAG,CAACd,IAAKY,CAAAA,QAAQ,CAACd,CAAC,EAAEV,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC3DX,oBAAAA,IAAAA,CAAKe,QAAQ,CAACnB,CAAC,GAAGiB,KAAKG,GAAG,CAAChB,IAAKe,CAAAA,QAAQ,CAACnB,CAAC,EAAER,QAAQ,CAACuB,CAAE,CAAA,CAAA;AACvDX,oBAAAA,IAAAA,CAAKe,QAAQ,CAAClB,CAAC,GAAGgB,KAAKG,GAAG,CAAChB,IAAKe,CAAAA,QAAQ,CAAClB,CAAC,EAAET,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC3DX,oBAAAA,IAAAA,CAAKe,QAAQ,CAACjB,CAAC,GAAGe,KAAKG,GAAG,CAAChB,IAAKe,CAAAA,QAAQ,CAACjB,CAAC,EAAEV,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AAC7D;AACAV,gBAAAA,cAAAA,GAAiB,CAACU,CAAAA,GAAIP,KAAI,IAAK,CAAA,EAAGhB,QAAQ,CAACuB,CAAAA,CAAE,EAAEvB,QAAQ,CAACuB,CAAI,GAAA,CAAA,CAAE,EAAEvB,QAAQ,CAACuB,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QAEA,OAAO,WAAA;AACT;AACF;;;;"}
@@ -0,0 +1,111 @@
1
+ import { Shape } from './shape.js';
2
+
3
+ /*
4
+ N slices
5
+ M sides
6
+ OR outter radius
7
+ IR inner radius
8
+ Up (0, 1, 0)
9
+
10
+ C(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);
11
+ Theta = m/M * TwoPI
12
+ V(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)
13
+ N(n, m) = normalize(V(n, m) - C(n))
14
+ TC(n, m) = (m / M, n / N)
15
+
16
+ VIndex(n, m) = n * (M + 1) + m
17
+ Triangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/ /**
18
+ *
19
+ * Torus shape
20
+ *
21
+ * @public
22
+ */ class TorusShape extends Shape {
23
+ static _defaultOptions = {
24
+ ...Shape._defaultOptions,
25
+ numSlices: 40,
26
+ numSegments: 16,
27
+ outerRadius: 1,
28
+ innerRadius: 0.3,
29
+ radialDetail: 20
30
+ };
31
+ /**
32
+ * Creates an instance of torus shape
33
+ * @param options - The creation options
34
+ */ constructor(options){
35
+ super(options);
36
+ }
37
+ clone() {
38
+ return new TorusShape(this._options);
39
+ }
40
+ /** type of the shape */ get type() {
41
+ return 'Torus';
42
+ }
43
+ /**
44
+ * Generates the data for the torus shape
45
+ * @param vertices - vertex positions
46
+ * @param normals - vertex normals
47
+ * @param uvs - vertex uvs
48
+ * @param indices - vertex indices
49
+ */ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
50
+ options = Object.assign({}, this._defaultOptions, options ?? {});
51
+ indexOffset = indexOffset ?? 0;
52
+ const start = vertices.length;
53
+ const N = options.numSlices;
54
+ const M = options.numSegments;
55
+ const OR = options.outerRadius;
56
+ const IR = options.innerRadius;
57
+ for(let n = 0; n <= N; n++){
58
+ const alpha = n % N / N * Math.PI * 2;
59
+ const cx = OR * Math.cos(alpha);
60
+ const cy = 0;
61
+ const cz = OR * Math.sin(alpha);
62
+ for(let m = 0; m <= M; m++){
63
+ const theta = m % M / M * Math.PI * 2;
64
+ const t = 1 + IR * Math.cos(theta) / OR;
65
+ const s = IR * Math.sin(theta);
66
+ const x = cx * t;
67
+ const y = cy * t + s;
68
+ const z = cz * t;
69
+ if (normals) {
70
+ const nx = x - cx;
71
+ const ny = y - cy;
72
+ const nz = z - cz;
73
+ const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);
74
+ normals.push(nx / mag, ny / mag, nz / mag);
75
+ }
76
+ vertices.push(x, y, z);
77
+ if (uvs) {
78
+ uvs.push(m / M, n / N);
79
+ }
80
+ }
81
+ }
82
+ for(let n = 0; n < N; n++){
83
+ for(let m = 0; m < M; m++){
84
+ indices.push(n * (M + 1) + m + indexOffset);
85
+ indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
86
+ indices.push((n + 1) * (M + 1) + m + indexOffset);
87
+ indices.push(n * (M + 1) + m + indexOffset);
88
+ indices.push(n * (M + 1) + m + 1 + indexOffset);
89
+ indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
90
+ }
91
+ }
92
+ Shape._transform(options.transform, vertices, normals, start);
93
+ if (bbox || vertexCallback) {
94
+ for(let i = start; i < vertices.length - 2; i += 3){
95
+ if (bbox) {
96
+ bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
97
+ bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
98
+ bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
99
+ bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
100
+ bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
101
+ bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
102
+ }
103
+ vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
104
+ }
105
+ }
106
+ return 'triangle-list';
107
+ }
108
+ }
109
+
110
+ export { TorusShape };
111
+ //# sourceMappingURL=torus.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"torus.js","sources":["../../../src/shapes/torus.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for torus shape\n * @public\n */\nexport interface TorusCreationOptions extends ShapeCreationOptions {\n /** Slice count, default is 40 **/\n numSlices?: number;\n /** Segment count, default is 16 */\n numSegments?: number;\n /** Outer radius, default is 10 */\n outerRadius?: number;\n /** Inner radius, default is 3 */\n innerRadius?: number;\n /** Radial detail, default is 20*/\n radialDetail?: number;\n}\n\n/*\nN slices\nM sides\nOR outter radius\nIR inner radius\nUp (0, 1, 0)\n\nC(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);\nTheta = m/M * TwoPI\nV(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)\nN(n, m) = normalize(V(n, m) - C(n))\nTC(n, m) = (m / M, n / N)\n\nVIndex(n, m) = n * (M + 1) + m\nTriangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/\n\n/**\n *\n * Torus shape\n *\n * @public\n */\nexport class TorusShape extends Shape<TorusCreationOptions> implements Clonable<TorusShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n numSlices: 40,\n numSegments: 16,\n outerRadius: 1,\n innerRadius: 0.3,\n radialDetail: 20\n };\n /**\n * Creates an instance of torus shape\n * @param options - The creation options\n */\n constructor(options?: TorusCreationOptions) {\n super(options);\n }\n clone(): TorusShape {\n return new TorusShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Torus';\n }\n /**\n * Generates the data for the torus shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: TorusCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const N = options.numSlices;\n const M = options.numSegments;\n const OR = options.outerRadius;\n const IR = options.innerRadius;\n for (let n = 0; n <= N; n++) {\n const alpha = ((n % N) / N) * Math.PI * 2;\n const cx = OR * Math.cos(alpha);\n const cy = 0;\n const cz = OR * Math.sin(alpha);\n for (let m = 0; m <= M; m++) {\n const theta = ((m % M) / M) * Math.PI * 2;\n const t = 1 + (IR * Math.cos(theta)) / OR;\n const s = IR * Math.sin(theta);\n const x = cx * t;\n const y = cy * t + s;\n const z = cz * t;\n if (normals) {\n const nx = x - cx;\n const ny = y - cy;\n const nz = z - cz;\n const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);\n normals.push(nx / mag, ny / mag, nz / mag);\n }\n vertices.push(x, y, z);\n if (uvs) {\n uvs.push(m / M, n / N);\n }\n }\n }\n for (let n = 0; n < N; n++) {\n for (let m = 0; m < M; m++) {\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n }\n}\n"],"names":["TorusShape","Shape","_defaultOptions","numSlices","numSegments","outerRadius","innerRadius","radialDetail","options","clone","_options","type","generateData","vertices","normals","uvs","indices","bbox","indexOffset","vertexCallback","Object","assign","start","length","N","M","OR","IR","n","alpha","Math","PI","cx","cos","cy","cz","sin","m","theta","t","s","x","y","z","nx","ny","nz","mag","sqrt","push","_transform","transform","i","minPoint","min","maxPoint","max"],"mappings":";;AAsBA;;;;;;;;;;;;;;;;;;;IAsBO,MAAMA,UAAmBC,SAAAA,KAAAA,CAAAA;AAC9B,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,SAAW,EAAA,EAAA;QACXC,WAAa,EAAA,EAAA;QACbC,WAAa,EAAA,CAAA;QACbC,WAAa,EAAA,GAAA;QACbC,YAAc,EAAA;KACd;AACF;;;MAIA,WAAA,CAAYC,OAA8B,CAAE;AAC1C,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IACAC,KAAoB,GAAA;AAClB,QAAA,OAAO,IAAIT,UAAAA,CAAW,IAAI,CAACU,QAAQ,CAAA;AACrC;6BAEA,IAAIC,IAAe,GAAA;QACjB,OAAO,OAAA;AACT;AACA;;;;;;AAMC,MACD,OAAOC,YACLJ,CAAAA,OAA6B,EAC7BK,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,IAAW,EACXC,WAAoB,EACpBC,cAAyE,EAC1D;QACfX,OAAUY,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAACnB,eAAe,EAAEM,OAAAA,IAAW,EAAC,CAAA;AAC9DU,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMI,KAAAA,GAAQT,SAASU,MAAM;QAC7B,MAAMC,CAAAA,GAAIhB,QAAQL,SAAS;QAC3B,MAAMsB,CAAAA,GAAIjB,QAAQJ,WAAW;QAC7B,MAAMsB,EAAAA,GAAKlB,QAAQH,WAAW;QAC9B,MAAMsB,EAAAA,GAAKnB,QAAQF,WAAW;AAC9B,QAAA,IAAK,IAAIsB,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKJ,GAAGI,CAAK,EAAA,CAAA;AAC3B,YAAA,MAAMC,QAAQ,CAAED,GAAIJ,IAAKA,CAAKM,GAAAA,IAAAA,CAAKC,EAAE,GAAG,CAAA;AACxC,YAAA,MAAMC,EAAKN,GAAAA,EAAAA,GAAKI,IAAKG,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;AACzB,YAAA,MAAMK,EAAK,GAAA,CAAA;AACX,YAAA,MAAMC,EAAKT,GAAAA,EAAAA,GAAKI,IAAKM,CAAAA,GAAG,CAACP,KAAAA,CAAAA;AACzB,YAAA,IAAK,IAAIQ,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKZ,GAAGY,CAAK,EAAA,CAAA;AAC3B,gBAAA,MAAMC,QAAQ,CAAED,GAAIZ,IAAKA,CAAKK,GAAAA,IAAAA,CAAKC,EAAE,GAAG,CAAA;AACxC,gBAAA,MAAMQ,IAAI,CAAI,GAACZ,KAAKG,IAAKG,CAAAA,GAAG,CAACK,KAAUZ,CAAAA,GAAAA,EAAAA;AACvC,gBAAA,MAAMc,CAAIb,GAAAA,EAAAA,GAAKG,IAAKM,CAAAA,GAAG,CAACE,KAAAA,CAAAA;AACxB,gBAAA,MAAMG,IAAIT,EAAKO,GAAAA,CAAAA;gBACf,MAAMG,CAAAA,GAAIR,KAAKK,CAAIC,GAAAA,CAAAA;AACnB,gBAAA,MAAMG,IAAIR,EAAKI,GAAAA,CAAAA;AACf,gBAAA,IAAIzB,OAAS,EAAA;AACX,oBAAA,MAAM8B,KAAKH,CAAIT,GAAAA,EAAAA;AACf,oBAAA,MAAMa,KAAKH,CAAIR,GAAAA,EAAAA;AACf,oBAAA,MAAMY,KAAKH,CAAIR,GAAAA,EAAAA;oBACf,MAAMY,GAAAA,GAAMjB,KAAKkB,IAAI,CAACJ,KAAKA,EAAKC,GAAAA,EAAAA,GAAKA,KAAKC,EAAKA,GAAAA,EAAAA,CAAAA;AAC/ChC,oBAAAA,OAAAA,CAAQmC,IAAI,CAACL,EAAAA,GAAKG,GAAKF,EAAAA,EAAAA,GAAKE,KAAKD,EAAKC,GAAAA,GAAAA,CAAAA;AACxC;gBACAlC,QAASoC,CAAAA,IAAI,CAACR,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AACpB,gBAAA,IAAI5B,GAAK,EAAA;AACPA,oBAAAA,GAAAA,CAAIkC,IAAI,CAACZ,CAAIZ,GAAAA,CAAAA,EAAGG,CAAIJ,GAAAA,CAAAA,CAAAA;AACtB;AACF;AACF;AACA,QAAA,IAAK,IAAII,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,GAAGI,CAAK,EAAA,CAAA;AAC1B,YAAA,IAAK,IAAIS,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIZ,GAAGY,CAAK,EAAA,CAAA;AAC1BrB,gBAAAA,OAAAA,CAAQiC,IAAI,CAACrB,CAAAA,IAAKH,CAAI,GAAA,CAAA,IAAKY,CAAInB,GAAAA,WAAAA,CAAAA;AAC/BF,gBAAAA,OAAAA,CAAQiC,IAAI,CAAC,CAACrB,CAAI,GAAA,CAAA,KAAMH,CAAI,GAAA,CAAA,CAAKY,GAAAA,CAAAA,GAAI,CAAInB,GAAAA,WAAAA,CAAAA;gBACzCF,OAAQiC,CAAAA,IAAI,CAAErB,CAAAA,CAAAA,GAAI,CAAA,KAAMH,CAAAA,GAAI,CAAA,CAAA,GAAKY,CAAInB,GAAAA,WAAAA,CAAAA;AACrCF,gBAAAA,OAAAA,CAAQiC,IAAI,CAACrB,CAAAA,IAAKH,CAAI,GAAA,CAAA,IAAKY,CAAInB,GAAAA,WAAAA,CAAAA;gBAC/BF,OAAQiC,CAAAA,IAAI,CAACrB,CAAKH,IAAAA,IAAI,CAAA,CAAA,GAAKY,IAAI,CAAInB,GAAAA,WAAAA,CAAAA;AACnCF,gBAAAA,OAAAA,CAAQiC,IAAI,CAAC,CAACrB,CAAI,GAAA,CAAA,KAAMH,CAAI,GAAA,CAAA,CAAKY,GAAAA,CAAAA,GAAI,CAAInB,GAAAA,WAAAA,CAAAA;AAC3C;AACF;AACAjB,QAAAA,KAAAA,CAAMiD,UAAU,CAAC1C,OAAAA,CAAQ2C,SAAS,EAAEtC,UAAUC,OAASQ,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIL,QAAQE,cAAgB,EAAA;YAC1B,IAAK,IAAIiC,IAAI9B,KAAO8B,EAAAA,CAAAA,GAAIvC,SAASU,MAAM,GAAG,CAAG6B,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAInC,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACZ,CAAC,GAAGX,KAAKwB,GAAG,CAACrC,IAAKoC,CAAAA,QAAQ,CAACZ,CAAC,EAAE5B,QAAQ,CAACuC,CAAE,CAAA,CAAA;AACvDnC,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACX,CAAC,GAAGZ,KAAKwB,GAAG,CAACrC,IAAKoC,CAAAA,QAAQ,CAACX,CAAC,EAAE7B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC3DnC,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACV,CAAC,GAAGb,KAAKwB,GAAG,CAACrC,IAAKoC,CAAAA,QAAQ,CAACV,CAAC,EAAE9B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC3DnC,oBAAAA,IAAAA,CAAKsC,QAAQ,CAACd,CAAC,GAAGX,KAAK0B,GAAG,CAACvC,IAAKsC,CAAAA,QAAQ,CAACd,CAAC,EAAE5B,QAAQ,CAACuC,CAAE,CAAA,CAAA;AACvDnC,oBAAAA,IAAAA,CAAKsC,QAAQ,CAACb,CAAC,GAAGZ,KAAK0B,GAAG,CAACvC,IAAKsC,CAAAA,QAAQ,CAACb,CAAC,EAAE7B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC3DnC,oBAAAA,IAAAA,CAAKsC,QAAQ,CAACZ,CAAC,GAAGb,KAAK0B,GAAG,CAACvC,IAAKsC,CAAAA,QAAQ,CAACZ,CAAC,EAAE9B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC7D;AACAjC,gBAAAA,cAAAA,GAAiB,CAACiC,CAAAA,GAAI9B,KAAI,IAAK,CAAA,EAAGT,QAAQ,CAACuC,CAAAA,CAAE,EAAEvC,QAAQ,CAACuC,CAAI,GAAA,CAAA,CAAE,EAAEvC,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QACA,OAAO,eAAA;AACT;AACF;;;;"}