@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,475 @@
1
+ import { Vector3, Vector4 } from '@zephyr3d/base';
2
+ import { BoundingBox } from '../../utility/bounding_volume.js';
3
+
4
+ /** @internal */ class HeightfieldBBoxTree {
5
+ _resX;
6
+ _resY;
7
+ _spacingX;
8
+ _spacingZ;
9
+ _leafSize;
10
+ _heights;
11
+ _rootNode;
12
+ constructor(res_x, res_y, spacing_x, spacing_z, vertices){
13
+ this._rootNode = null;
14
+ this._leafSize = 16;
15
+ this._spacingX = spacing_x;
16
+ this._spacingZ = spacing_z;
17
+ this._resX = res_x;
18
+ this._resY = res_y;
19
+ this._heights = new Float32Array(vertices);
20
+ //this.create();
21
+ }
22
+ create() {
23
+ this._rootNode = this.allocNode();
24
+ this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);
25
+ return true;
26
+ }
27
+ getHeight(x, y) {
28
+ return this._heights[(this._resY - 1 - y) * this._resX + x];
29
+ }
30
+ getNormal(x, y, normal) {
31
+ normal = normal ?? new Vector3();
32
+ x = Math.max(0, Math.min(x, this._resX - 2));
33
+ y = Math.max(0, Math.min(y, this._resY - 2));
34
+ const h00 = this._heights[x + y * this._resX];
35
+ const h01 = this._heights[x + (y + 1) * this._resX];
36
+ const h11 = this._heights[x + 1 + (y + 1) * this._resX];
37
+ const h10 = this._heights[x + 1 + y * this._resX];
38
+ const sx = (h00 + h01 - h11 - h10) * 0.5;
39
+ const sy = (h00 + h10 - h01 - h11) * 0.5;
40
+ const tileSizeX = this._spacingX;
41
+ const tileSizeY = this._spacingZ;
42
+ normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();
43
+ return normal;
44
+ }
45
+ getRealNormal(x, y, normal) {
46
+ normal = normal ?? new Vector3();
47
+ const tileSizeX = this._spacingX;
48
+ const tileSizeY = this._spacingZ;
49
+ const x_unscale = x / tileSizeX;
50
+ const y_unscale = y / tileSizeY;
51
+ let l = Math.floor(x_unscale);
52
+ let t = Math.floor(y_unscale);
53
+ let r = l + 1;
54
+ let b = t + 1;
55
+ if (l < 0) {
56
+ l = 0;
57
+ }
58
+ if (t < 0) {
59
+ t = 0;
60
+ }
61
+ if (r >= this._resX) {
62
+ r = this._resX - 1;
63
+ }
64
+ if (b >= this._resY) {
65
+ b = this._resY - 1;
66
+ }
67
+ const ltNormal = this.getNormal(l, t);
68
+ const lbNormal = this.getNormal(l, b);
69
+ const rtNormal = this.getNormal(r, t);
70
+ const rbNormal = this.getNormal(r, b);
71
+ ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();
72
+ normal.set(ltNormal);
73
+ return normal;
74
+ }
75
+ getRealHeight(x, y) {
76
+ const tileSizeX = this._spacingX;
77
+ const tileSizeY = this._spacingZ;
78
+ const x_unscale = x / tileSizeX;
79
+ const y_unscale = y / tileSizeY;
80
+ const l = Math.floor(x_unscale);
81
+ const t = Math.floor(y_unscale);
82
+ const r = l + 1;
83
+ const b = t + 1;
84
+ if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {
85
+ return 0;
86
+ }
87
+ if (l === r) {
88
+ if (t === b) {
89
+ return this.getHeight(l, t);
90
+ } else {
91
+ const ht = this.getHeight(l, t);
92
+ const hb = this.getHeight(l, b);
93
+ return ht + (hb - ht) * (y_unscale - t);
94
+ }
95
+ } else {
96
+ const hlt = this.getHeight(l, t);
97
+ const hrt = this.getHeight(r, t);
98
+ const ht = hlt + (hrt - hlt) * (x_unscale - l);
99
+ if (t === b) {
100
+ return ht;
101
+ } else {
102
+ const hlb = this.getHeight(l, b);
103
+ const hrb = this.getHeight(r, b);
104
+ const hb = hlb + (hrb - hlb) * (x_unscale - l);
105
+ return ht + (hb - ht) * (y_unscale - t);
106
+ }
107
+ }
108
+ }
109
+ getHeights() {
110
+ return this._heights;
111
+ }
112
+ allocNode() {
113
+ return {
114
+ bbox: new BoundingBox(),
115
+ rc: {
116
+ x: 0,
117
+ y: 0,
118
+ w: 0,
119
+ h: 0
120
+ },
121
+ left: null,
122
+ right: null
123
+ };
124
+ }
125
+ computeNodeBoundingBox(node, bbox, vertices) {
126
+ bbox.beginExtend();
127
+ for(let i = 0; i < node.rc.w; i++){
128
+ for(let j = 0; j < node.rc.h; j++){
129
+ const index = node.rc.x + i + (node.rc.y + j) * this._resX;
130
+ const vert = vertices[index];
131
+ bbox.extend3(vert.x, vert.y, vert.z);
132
+ }
133
+ }
134
+ }
135
+ createChildNode(node, x, y, w, h) {
136
+ node.rc.x = x;
137
+ node.rc.y = y;
138
+ node.rc.w = w;
139
+ node.rc.h = h;
140
+ if (w <= this._leafSize && h <= this._leafSize) {
141
+ node.left = null;
142
+ node.right = null;
143
+ let hMin = Infinity;
144
+ let hMax = -Infinity;
145
+ for(let i = x; i <= x + w; i++){
146
+ for(let j = y; j <= y + h; j++){
147
+ const h = this.getHeight(i, j);
148
+ if (h > hMax) {
149
+ hMax = h;
150
+ }
151
+ if (h < hMin) {
152
+ hMin = h;
153
+ }
154
+ }
155
+ }
156
+ node.bbox = new BoundingBox(new Vector3(x * this._spacingX, hMin, y * this._spacingZ), new Vector3((x + w) * this._spacingX, hMax, (y + h) * this._spacingZ));
157
+ } else {
158
+ if (w >= h) {
159
+ const w1 = w >> 1;
160
+ const w2 = w - w1;
161
+ node.left = this.allocNode();
162
+ this.createChildNode(node.left, x, y, w1, h);
163
+ node.right = this.allocNode();
164
+ this.createChildNode(node.right, x + w1, y, w2, h);
165
+ } else {
166
+ const h1 = h >> 1;
167
+ const h2 = h - h1;
168
+ node.left = this.allocNode();
169
+ this.createChildNode(node.left, x, y, w, h1);
170
+ node.right = this.allocNode();
171
+ this.createChildNode(node.right, x, y + h1, w, h2);
172
+ }
173
+ node.bbox.beginExtend();
174
+ node.bbox.extend(node.left.bbox.minPoint);
175
+ node.bbox.extend(node.left.bbox.maxPoint);
176
+ node.bbox.extend(node.right.bbox.minPoint);
177
+ node.bbox.extend(node.right.bbox.maxPoint);
178
+ }
179
+ return true;
180
+ }
181
+ rayIntersect(ray) {
182
+ return this.rayIntersectRecursive(ray);
183
+ }
184
+ rayIntersectDDA(ray, x, y, w, h) {
185
+ let x0 = ray.origin.x;
186
+ let y0 = ray.origin.z;
187
+ let dx = ray.direction.x;
188
+ let dy = ray.direction.z;
189
+ const gridSizeX = this._spacingX;
190
+ const gridSizeY = this._spacingZ;
191
+ const epsl = 0.001;
192
+ let tx = 0;
193
+ let ty = 0;
194
+ const xmin = x * gridSizeX;
195
+ const xmax = xmin + w * gridSizeX;
196
+ const ymin = y * gridSizeY;
197
+ const ymax = ymin + h * gridSizeY;
198
+ const xcenter = (xmin + xmax) / 2;
199
+ const ycenter = (ymin + ymax) / 2;
200
+ let mirrorx = false;
201
+ let mirrory = false;
202
+ if (dx < 0) {
203
+ dx = -dx;
204
+ x0 += 2 * (xcenter - x0);
205
+ mirrorx = true;
206
+ }
207
+ if (dy < 0) {
208
+ dy = -dy;
209
+ y0 += 2 * (ycenter - y0);
210
+ mirrory = true;
211
+ }
212
+ if (x0 < xmin) {
213
+ tx = (xmin - x0) / dx;
214
+ } else if (x0 > xmax) {
215
+ return;
216
+ }
217
+ if (y0 < ymin) {
218
+ ty = (ymin - y0) / dy;
219
+ } else if (y0 > ymax) {
220
+ return;
221
+ }
222
+ const t = tx > ty ? tx : ty;
223
+ x0 += t * dx;
224
+ y0 += t * dy;
225
+ let u = Math.floor((x0 - xmin + epsl) / gridSizeX);
226
+ let v = Math.floor((y0 - ymin + epsl) / gridSizeY);
227
+ while(u >= 0 && u <= w && v >= 0 && v <= h){
228
+ if (u < w && v < h) {
229
+ const m = x + (mirrorx ? w - u - 1 : u);
230
+ const n = y + (mirrory ? h - v - 1 : v);
231
+ const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);
232
+ const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);
233
+ const v11 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n + 1), (n + 1) * this._spacingZ);
234
+ const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);
235
+ let intersected = false;
236
+ let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);
237
+ if (dist1 !== null && dist1 > 0) {
238
+ intersected = true;
239
+ } else {
240
+ dist1 = Number.MAX_VALUE;
241
+ }
242
+ let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);
243
+ if (dist2 !== null && dist2 > 0) {
244
+ intersected = true;
245
+ } else {
246
+ dist2 = Number.MAX_VALUE;
247
+ }
248
+ if (intersected) {
249
+ return dist1 < dist2 ? dist1 : dist2;
250
+ }
251
+ }
252
+ let d = Infinity;
253
+ if (dx > 0) {
254
+ const x1 = (u + x + 1) * gridSizeX;
255
+ d = Math.min(d, (x1 - x0) / dx);
256
+ }
257
+ if (dy !== 0) {
258
+ const y1 = (v + y + 1) * gridSizeY;
259
+ d = Math.min(d, (y1 - y0) / dy);
260
+ }
261
+ x0 += d * dx;
262
+ y0 += d * dy;
263
+ u = Math.floor((x0 - xmin + epsl) / gridSizeX);
264
+ v = Math.floor((y0 - ymin + epsl) / gridSizeY);
265
+ }
266
+ return null;
267
+ }
268
+ rayIntersectLeaf(ray, node) {
269
+ return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);
270
+ }
271
+ rayIntersectRecursive(ray) {
272
+ if (!this._rootNode) {
273
+ return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);
274
+ }
275
+ const q = [
276
+ this._rootNode
277
+ ];
278
+ while(q.length > 0){
279
+ const node = q.shift();
280
+ if (!node.left) {
281
+ const d = this.rayIntersectLeaf(ray, node);
282
+ if (d !== null) {
283
+ return d;
284
+ }
285
+ } else {
286
+ const dl = ray.bboxIntersectionTestEx(node.left.bbox);
287
+ const dr = ray.bboxIntersectionTestEx(node.right.bbox);
288
+ if (dl !== null && dr !== null) {
289
+ if (dl < dr) {
290
+ q.unshift(node.right);
291
+ q.unshift(node.left);
292
+ } else {
293
+ q.unshift(node.left);
294
+ q.unshift(node.right);
295
+ }
296
+ } else if (dl !== null) {
297
+ q.unshift(node.left);
298
+ } else if (dr !== null) {
299
+ q.unshift(node.right);
300
+ }
301
+ }
302
+ }
303
+ return null;
304
+ }
305
+ }
306
+ /** @internal */ class HeightField {
307
+ m_v4Range;
308
+ m_scale;
309
+ m_sizeX;
310
+ m_sizeZ;
311
+ m_bboxTree;
312
+ m_normals;
313
+ m_boundingBox;
314
+ constructor(){
315
+ this.m_v4Range = Vector4.zero();
316
+ this.m_bboxTree = null;
317
+ this.m_scale = Vector3.one();
318
+ this.m_sizeX = 0;
319
+ this.m_sizeZ = 0;
320
+ this.m_normals = null;
321
+ this.m_boundingBox = null;
322
+ }
323
+ init(sizeX, sizeZ, scale, heights) {
324
+ const v = [];
325
+ let minY = Infinity;
326
+ let maxY = -Infinity;
327
+ for(let i = 0; i < sizeZ; ++i){
328
+ const srcOffset = i * sizeX;
329
+ const dstOffset = (sizeZ - i - 1) * sizeX;
330
+ for(let j = 0; j < sizeX; ++j){
331
+ const y = heights[srcOffset + j] * scale.y;
332
+ v[dstOffset + j] = y;
333
+ if (y > maxY) {
334
+ maxY = y;
335
+ }
336
+ if (y < minY) {
337
+ minY = y;
338
+ }
339
+ }
340
+ }
341
+ this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);
342
+ this.m_boundingBox = new BoundingBox(new Vector3(0, minY, 0), new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z));
343
+ this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);
344
+ this.m_scale.set(scale);
345
+ this.m_sizeX = sizeX;
346
+ this.m_sizeZ = sizeZ;
347
+ this.m_normals = this.computeNormalVectors();
348
+ return true;
349
+ }
350
+ get normals() {
351
+ return this.m_normals;
352
+ }
353
+ clear() {
354
+ this.m_bboxTree = null;
355
+ this.m_v4Range.setXYZW(0, 0, 0, 0);
356
+ this.m_scale.setXYZ(1, 1, 1);
357
+ this.m_sizeX = 0;
358
+ this.m_sizeZ = 0;
359
+ }
360
+ rayIntersect(ray) {
361
+ return this.m_bboxTree.rayIntersect(ray);
362
+ }
363
+ computeNormals() {
364
+ const scaleX = this.m_scale.x;
365
+ const scaleZ = this.m_scale.z;
366
+ const heights = this.getHeights();
367
+ const v = new Vector3();
368
+ const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);
369
+ for(let y = 0; y < this.m_sizeZ - 1; ++y){
370
+ for(let x = 0; x < this.m_sizeX - 1; ++x){
371
+ const h00 = heights[x + y * this.m_sizeX];
372
+ const h01 = heights[x + (y + 1) * this.m_sizeX];
373
+ const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];
374
+ const h10 = heights[x + 1 + y * this.m_sizeX];
375
+ const sx = (h00 + h01 - h11 - h10) * 0.5;
376
+ const sy = (h00 + h10 - h01 - h11) * 0.5;
377
+ const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);
378
+ v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
379
+ normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);
380
+ normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);
381
+ normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);
382
+ normals[index * 4 + 3] = 255;
383
+ }
384
+ }
385
+ return normals;
386
+ }
387
+ computeNormalVectors() {
388
+ const scaleX = this.m_scale.x;
389
+ const scaleZ = this.m_scale.z;
390
+ const heights = this.getHeights();
391
+ const normals = [];
392
+ for(let y = 0; y < this.m_sizeZ; ++y){
393
+ for(let x = 0; x < this.m_sizeX; ++x){
394
+ const h = heights[x + y * this.m_sizeX];
395
+ const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;
396
+ const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;
397
+ const h11 = x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;
398
+ const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;
399
+ const sx = (h00 + h01 - h11 - h10) * 0.5;
400
+ const sy = (h00 + h10 - h01 - h11) * 0.5;
401
+ const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;
402
+ normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
403
+ }
404
+ }
405
+ return normals;
406
+ }
407
+ getBBoxTree() {
408
+ return this.m_bboxTree;
409
+ }
410
+ getSpacingX() {
411
+ return this.m_scale.x;
412
+ }
413
+ getSpacingZ() {
414
+ return this.m_scale.z;
415
+ }
416
+ getVerticalScale() {
417
+ return this.m_scale.y;
418
+ }
419
+ getSizeX() {
420
+ return this.m_sizeX;
421
+ }
422
+ getSizeZ() {
423
+ return this.m_sizeZ;
424
+ }
425
+ getOffsetX() {
426
+ return this.m_v4Range.x;
427
+ }
428
+ getOffsetZ() {
429
+ return this.m_v4Range.y;
430
+ }
431
+ getBoundingbox() {
432
+ return this.m_boundingBox;
433
+ }
434
+ getHeights() {
435
+ return this.m_bboxTree?.getHeights() || null;
436
+ }
437
+ getHeight(x, z) {
438
+ return this.m_bboxTree ? this.m_bboxTree.getHeight(x, z) : 0;
439
+ }
440
+ getRealHeight(x, z) {
441
+ return this.m_bboxTree ? this.m_bboxTree.getRealHeight(x, z) : 0;
442
+ }
443
+ getRealNormal(x, z, normal) {
444
+ normal = normal ?? new Vector3();
445
+ const tileSizeX = this.m_scale.x;
446
+ const tileSizeY = this.m_scale.z;
447
+ const x_unscale = x / tileSizeX;
448
+ const y_unscale = z / tileSizeY;
449
+ let l = Math.floor(x_unscale);
450
+ let t = Math.floor(y_unscale);
451
+ let r = l + 1;
452
+ let b = t + 1;
453
+ if (l < 0) {
454
+ l = 0;
455
+ }
456
+ if (t < 0) {
457
+ t = 0;
458
+ }
459
+ if (r >= this.m_sizeX) {
460
+ r = this.m_sizeX - 1;
461
+ }
462
+ if (b >= this.m_sizeZ) {
463
+ b = this.m_sizeZ - 1;
464
+ }
465
+ normal.set(this.m_normals[l + t * this.m_sizeX]);
466
+ normal.addBy(this.m_normals[r + t * this.m_sizeX]);
467
+ normal.addBy(this.m_normals[r + b * this.m_sizeX]);
468
+ normal.addBy(this.m_normals[l + b * this.m_sizeX]);
469
+ normal.scaleBy(0.4).inplaceNormalize();
470
+ return normal;
471
+ }
472
+ }
473
+
474
+ export { HeightField, HeightfieldBBoxTree };
475
+ //# sourceMappingURL=heightfield.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"heightfield.js","sources":["../../../../src/scene/terrain/heightfield.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\nimport { Vector3, Vector4 } from '@zephyr3d/base';\nimport { BoundingBox } from '../../utility/bounding_volume';\n\n/** @internal */\nexport interface HeightfieldBBoxTreeNode {\n bbox: BoundingBox;\n rc: { x: number; y: number; w: number; h: number };\n left: HeightfieldBBoxTreeNode;\n right: HeightfieldBBoxTreeNode;\n}\n\n/** @internal */\nexport class HeightfieldBBoxTree {\n private readonly _resX: number;\n private readonly _resY: number;\n private readonly _spacingX: number;\n private readonly _spacingZ: number;\n private readonly _leafSize: number;\n private readonly _heights: Float32Array;\n private _rootNode: HeightfieldBBoxTreeNode;\n constructor(res_x: number, res_y: number, spacing_x: number, spacing_z: number, vertices: number[]) {\n this._rootNode = null;\n this._leafSize = 16;\n this._spacingX = spacing_x;\n this._spacingZ = spacing_z;\n this._resX = res_x;\n this._resY = res_y;\n this._heights = new Float32Array(vertices);\n //this.create();\n }\n create(): boolean {\n this._rootNode = this.allocNode();\n this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);\n return true;\n }\n getHeight(x: number, y: number): number {\n return this._heights[(this._resY - 1 - y) * this._resX + x];\n }\n getNormal(x: number, y: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n x = Math.max(0, Math.min(x, this._resX - 2));\n y = Math.max(0, Math.min(y, this._resY - 2));\n const h00 = this._heights[x + y * this._resX];\n const h01 = this._heights[x + (y + 1) * this._resX];\n const h11 = this._heights[x + 1 + (y + 1) * this._resX];\n const h10 = this._heights[x + 1 + y * this._resX];\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();\n return normal;\n }\n getRealNormal(x: number, y: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n const x_unscale = x / tileSizeX;\n const y_unscale = y / tileSizeY;\n let l = Math.floor(x_unscale);\n let t = Math.floor(y_unscale);\n let r = l + 1;\n let b = t + 1;\n if (l < 0) {\n l = 0;\n }\n if (t < 0) {\n t = 0;\n }\n if (r >= this._resX) {\n r = this._resX - 1;\n }\n if (b >= this._resY) {\n b = this._resY - 1;\n }\n const ltNormal = this.getNormal(l, t);\n const lbNormal = this.getNormal(l, b);\n const rtNormal = this.getNormal(r, t);\n const rbNormal = this.getNormal(r, b);\n ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();\n normal.set(ltNormal);\n return normal;\n }\n getRealHeight(x: number, y: number): number {\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n const x_unscale = x / tileSizeX;\n const y_unscale = y / tileSizeY;\n const l = Math.floor(x_unscale);\n const t = Math.floor(y_unscale);\n const r = l + 1;\n const b = t + 1;\n if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {\n return 0;\n }\n if (l === r) {\n if (t === b) {\n return this.getHeight(l, t);\n } else {\n const ht = this.getHeight(l, t);\n const hb = this.getHeight(l, b);\n return ht + (hb - ht) * (y_unscale - t);\n }\n } else {\n const hlt = this.getHeight(l, t);\n const hrt = this.getHeight(r, t);\n const ht = hlt + (hrt - hlt) * (x_unscale - l);\n if (t === b) {\n return ht;\n } else {\n const hlb = this.getHeight(l, b);\n const hrb = this.getHeight(r, b);\n const hb = hlb + (hrb - hlb) * (x_unscale - l);\n return ht + (hb - ht) * (y_unscale - t);\n }\n }\n }\n getHeights(): Float32Array {\n return this._heights;\n }\n allocNode(): HeightfieldBBoxTreeNode {\n return {\n bbox: new BoundingBox(),\n rc: { x: 0, y: 0, w: 0, h: 0 },\n left: null,\n right: null\n };\n }\n computeNodeBoundingBox(node: HeightfieldBBoxTreeNode, bbox: BoundingBox, vertices: Vector4[]) {\n bbox.beginExtend();\n for (let i = 0; i < node.rc.w; i++) {\n for (let j = 0; j < node.rc.h; j++) {\n const index = node.rc.x + i + (node.rc.y + j) * this._resX;\n const vert = vertices[index];\n bbox.extend3(vert.x, vert.y, vert.z);\n }\n }\n }\n createChildNode(node: HeightfieldBBoxTreeNode, x: number, y: number, w: number, h: number): boolean {\n node.rc.x = x;\n node.rc.y = y;\n node.rc.w = w;\n node.rc.h = h;\n if (w <= this._leafSize && h <= this._leafSize) {\n node.left = null;\n node.right = null;\n let hMin = Infinity;\n let hMax = -Infinity;\n for (let i = x; i <= x + w; i++) {\n for (let j = y; j <= y + h; j++) {\n const h = this.getHeight(i, j);\n if (h > hMax) {\n hMax = h;\n }\n if (h < hMin) {\n hMin = h;\n }\n }\n }\n node.bbox = new BoundingBox(\n new Vector3(x * this._spacingX, hMin, y * this._spacingZ),\n new Vector3((x + w) * this._spacingX, hMax, (y + h) * this._spacingZ)\n );\n } else {\n if (w >= h) {\n const w1 = w >> 1;\n const w2 = w - w1;\n node.left = this.allocNode();\n this.createChildNode(node.left, x, y, w1, h);\n node.right = this.allocNode();\n this.createChildNode(node.right, x + w1, y, w2, h);\n } else {\n const h1 = h >> 1;\n const h2 = h - h1;\n node.left = this.allocNode();\n this.createChildNode(node.left, x, y, w, h1);\n node.right = this.allocNode();\n this.createChildNode(node.right, x, y + h1, w, h2);\n }\n node.bbox.beginExtend();\n node.bbox.extend(node.left.bbox.minPoint);\n node.bbox.extend(node.left.bbox.maxPoint);\n node.bbox.extend(node.right.bbox.minPoint);\n node.bbox.extend(node.right.bbox.maxPoint);\n }\n return true;\n }\n rayIntersect(ray: Ray): number | null {\n return this.rayIntersectRecursive(ray);\n }\n rayIntersectDDA(ray: Ray, x: number, y: number, w: number, h: number): number | null {\n let x0 = ray.origin.x;\n let y0 = ray.origin.z;\n let dx = ray.direction.x;\n let dy = ray.direction.z;\n const gridSizeX = this._spacingX;\n const gridSizeY = this._spacingZ;\n const epsl = 0.001;\n let tx = 0;\n let ty = 0;\n const xmin = x * gridSizeX;\n const xmax = xmin + w * gridSizeX;\n const ymin = y * gridSizeY;\n const ymax = ymin + h * gridSizeY;\n const xcenter = (xmin + xmax) / 2;\n const ycenter = (ymin + ymax) / 2;\n let mirrorx = false;\n let mirrory = false;\n if (dx < 0) {\n dx = -dx;\n x0 += 2 * (xcenter - x0);\n mirrorx = true;\n }\n if (dy < 0) {\n dy = -dy;\n y0 += 2 * (ycenter - y0);\n mirrory = true;\n }\n if (x0 < xmin) {\n tx = (xmin - x0) / dx;\n } else if (x0 > xmax) {\n return;\n }\n if (y0 < ymin) {\n ty = (ymin - y0) / dy;\n } else if (y0 > ymax) {\n return;\n }\n const t = tx > ty ? tx : ty;\n x0 += t * dx;\n y0 += t * dy;\n let u = Math.floor((x0 - xmin + epsl) / gridSizeX);\n let v = Math.floor((y0 - ymin + epsl) / gridSizeY);\n while (u >= 0 && u <= w && v >= 0 && v <= h) {\n if (u < w && v < h) {\n const m = x + (mirrorx ? w - u - 1 : u);\n const n = y + (mirrory ? h - v - 1 : v);\n const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);\n const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);\n const v11 = new Vector3(\n (m + 1) * this._spacingX,\n this.getHeight(m + 1, n + 1),\n (n + 1) * this._spacingZ\n );\n const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);\n let intersected = false;\n let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);\n if (dist1 !== null && dist1 > 0) {\n intersected = true;\n } else {\n dist1 = Number.MAX_VALUE;\n }\n let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);\n if (dist2 !== null && dist2 > 0) {\n intersected = true;\n } else {\n dist2 = Number.MAX_VALUE;\n }\n if (intersected) {\n return dist1 < dist2 ? dist1 : dist2;\n }\n }\n let d = Infinity;\n if (dx > 0) {\n const x1 = (u + x + 1) * gridSizeX;\n d = Math.min(d, (x1 - x0) / dx);\n }\n if (dy !== 0) {\n const y1 = (v + y + 1) * gridSizeY;\n d = Math.min(d, (y1 - y0) / dy);\n }\n x0 += d * dx;\n y0 += d * dy;\n u = Math.floor((x0 - xmin + epsl) / gridSizeX);\n v = Math.floor((y0 - ymin + epsl) / gridSizeY);\n }\n return null;\n }\n rayIntersectLeaf(ray: Ray, node: HeightfieldBBoxTreeNode): number | null {\n return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);\n }\n rayIntersectRecursive(ray: Ray): number | null {\n if (!this._rootNode) {\n return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);\n }\n const q: HeightfieldBBoxTreeNode[] = [this._rootNode];\n while (q.length > 0) {\n const node = q.shift();\n if (!node.left) {\n const d = this.rayIntersectLeaf(ray, node);\n if (d !== null) {\n return d;\n }\n } else {\n const dl = ray.bboxIntersectionTestEx(node.left.bbox);\n const dr = ray.bboxIntersectionTestEx(node.right.bbox);\n if (dl !== null && dr !== null) {\n if (dl < dr) {\n q.unshift(node.right);\n q.unshift(node.left);\n } else {\n q.unshift(node.left);\n q.unshift(node.right);\n }\n } else if (dl !== null) {\n q.unshift(node.left);\n } else if (dr !== null) {\n q.unshift(node.right);\n }\n }\n }\n return null;\n }\n}\n\n/** @internal */\nexport class HeightField {\n private readonly m_v4Range: Vector4;\n private readonly m_scale: Vector3;\n private m_sizeX: number;\n private m_sizeZ: number;\n private m_bboxTree: HeightfieldBBoxTree;\n private m_normals: Vector3[];\n private m_boundingBox: BoundingBox;\n constructor() {\n this.m_v4Range = Vector4.zero();\n this.m_bboxTree = null;\n this.m_scale = Vector3.one();\n this.m_sizeX = 0;\n this.m_sizeZ = 0;\n this.m_normals = null;\n this.m_boundingBox = null;\n }\n init(sizeX: number, sizeZ: number, scale: Vector3, heights: Float32Array): boolean {\n const v: number[] = [];\n let minY = Infinity;\n let maxY = -Infinity;\n for (let i = 0; i < sizeZ; ++i) {\n const srcOffset = i * sizeX;\n const dstOffset = (sizeZ - i - 1) * sizeX;\n for (let j = 0; j < sizeX; ++j) {\n const y = heights[srcOffset + j] * scale.y;\n v[dstOffset + j] = y;\n if (y > maxY) {\n maxY = y;\n }\n if (y < minY) {\n minY = y;\n }\n }\n }\n this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);\n this.m_boundingBox = new BoundingBox(\n new Vector3(0, minY, 0),\n new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z)\n );\n this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);\n this.m_scale.set(scale);\n this.m_sizeX = sizeX;\n this.m_sizeZ = sizeZ;\n this.m_normals = this.computeNormalVectors();\n return true;\n }\n get normals(): Vector3[] {\n return this.m_normals;\n }\n clear(): void {\n this.m_bboxTree = null;\n this.m_v4Range.setXYZW(0, 0, 0, 0);\n this.m_scale.setXYZ(1, 1, 1);\n this.m_sizeX = 0;\n this.m_sizeZ = 0;\n }\n rayIntersect(ray: Ray): number | null {\n return this.m_bboxTree.rayIntersect(ray);\n }\n computeNormals(): Uint8Array<ArrayBuffer> {\n const scaleX = this.m_scale.x;\n const scaleZ = this.m_scale.z;\n const heights = this.getHeights();\n const v = new Vector3();\n const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);\n for (let y = 0; y < this.m_sizeZ - 1; ++y) {\n for (let x = 0; x < this.m_sizeX - 1; ++x) {\n const h00 = heights[x + y * this.m_sizeX];\n const h01 = heights[x + (y + 1) * this.m_sizeX];\n const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];\n const h10 = heights[x + 1 + y * this.m_sizeX];\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);\n v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();\n normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);\n normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);\n normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);\n normals[index * 4 + 3] = 255;\n }\n }\n return normals;\n }\n computeNormalVectors(): Vector3[] {\n const scaleX = this.m_scale.x;\n const scaleZ = this.m_scale.z;\n const heights = this.getHeights();\n const normals = [] as Vector3[];\n for (let y = 0; y < this.m_sizeZ; ++y) {\n for (let x = 0; x < this.m_sizeX; ++x) {\n const h = heights[x + y * this.m_sizeX];\n const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;\n const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;\n const h11 =\n x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;\n const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;\n normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();\n }\n }\n return normals;\n }\n getBBoxTree(): HeightfieldBBoxTree {\n return this.m_bboxTree;\n }\n getSpacingX(): number {\n return this.m_scale.x;\n }\n getSpacingZ(): number {\n return this.m_scale.z;\n }\n getVerticalScale(): number {\n return this.m_scale.y;\n }\n getSizeX(): number {\n return this.m_sizeX;\n }\n getSizeZ(): number {\n return this.m_sizeZ;\n }\n getOffsetX(): number {\n return this.m_v4Range.x;\n }\n getOffsetZ(): number {\n return this.m_v4Range.y;\n }\n getBoundingbox(): BoundingBox {\n return this.m_boundingBox;\n }\n getHeights(): Float32Array {\n return this.m_bboxTree?.getHeights() || null;\n }\n getHeight(x: number, z: number): number {\n return this.m_bboxTree ? this.m_bboxTree.getHeight(x, z) : 0;\n }\n getRealHeight(x: number, z: number): number {\n return this.m_bboxTree ? this.m_bboxTree.getRealHeight(x, z) : 0;\n }\n getRealNormal(x: number, z: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n const tileSizeX = this.m_scale.x;\n const tileSizeY = this.m_scale.z;\n const x_unscale = x / tileSizeX;\n 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