@zephyr3d/scene 0.9.1 → 0.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +2 -0
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/cloth/gpu_cloth_system.js +9 -1
- package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
- package/dist/animation/fixed_geometry_cache_track.js +5 -1
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
- package/dist/animation/geometry_cache_utils.js +20 -4
- package/dist/animation/geometry_cache_utils.js.map +1 -1
- package/dist/animation/ik/ik_angle_constraint.js +2 -6
- package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +2 -7
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +2 -6
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +60 -12
- package/dist/animation/joint_dynamics/collision.js.map +1 -1
- package/dist/animation/joint_dynamics/constraints.js +20 -4
- package/dist/animation/joint_dynamics/constraints.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +94 -46
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/math.js +16 -0
- package/dist/animation/joint_dynamics/math.js.map +1 -0
- package/dist/animation/joint_dynamics/solver.js +21 -11
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics/types.js +15 -3
- package/dist/animation/joint_dynamics/types.js.map +1 -1
- package/dist/animation/pca_geometry_cache_track.js +5 -1
- package/dist/animation/pca_geometry_cache_track.js.map +1 -1
- package/dist/animation/skeleton.js +2 -2
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +2 -6
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring/spring_particle.js +4 -4
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_system.js +13 -40
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/constraints.js.map +1 -1
- package/dist/animation/spring2/controller.js +64 -64
- package/dist/animation/spring2/controller.js.map +1 -1
- package/dist/animation/spring2/math.js.map +1 -1
- package/dist/animation/spring2/spring_system.js +8 -8
- package/dist/animation/spring2/spring_system.js.map +1 -1
- package/dist/app/app.js.map +1 -1
- package/dist/app/engine.js +1 -1
- package/dist/app/engine.js.map +1 -1
- package/dist/app/screen.js +4 -4
- package/dist/app/screen.js.map +1 -1
- package/dist/app/scriptingsystem.js +24 -1
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +22 -1
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +2 -2
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +60 -60
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/camera.js +1 -1
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +795 -266
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/material/material.js +3 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/shader/helper.js +281 -278
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite.js +6 -6
- package/dist/material/sprite.js.map +1 -1
- package/dist/material/terrain-cm.js +2 -2
- package/dist/material/terrain-cm.js.map +1 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/posteffect/taa.js +31 -39
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/cluster_light.js +3 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +5 -1
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +29 -3
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/executor.js +283 -33
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +338 -108
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +195 -115
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +10 -0
- package/dist/render/rendergraph/history_resources.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +162 -35
- package/dist/render/rendergraph/rendergraph.js.map +1 -1
- package/dist/render/rendergraph/types.js +25 -5
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/rendertarget.js +5 -1
- package/dist/render/rendertarget.js.map +1 -1
- package/dist/render/screenrendertarget.js +5 -1
- package/dist/render/screenrendertarget.js.map +1 -1
- package/dist/render/sky.js +4 -4
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/basesprite.js +2 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/graph_node.js +1 -1
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/mesh.js +81 -97
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/particlesys.js +1 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene_node.js +228 -228
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/script_attachment.js +15 -3
- package/dist/scene/script_attachment.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +3 -3
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shapes/box.js +1 -1
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/capsule.js +0 -3
- package/dist/shapes/capsule.js.map +1 -1
- package/dist/shapes/cylinder.js +0 -3
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +0 -3
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/tetrahedron.js +3 -9
- package/dist/shapes/tetrahedron.js.map +1 -1
- package/dist/shapes/torus.js +94 -66
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/src/app/app.js +129 -0
- package/dist/src/app/app.js.map +1 -0
- package/dist/src/app/inputmgr.js +267 -0
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/src/blitter/bilateralblur.js +221 -0
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
- package/dist/src/material/mixins/vertexcolor.js.map +1 -0
- package/dist/src/material/particle.js +178 -0
- package/dist/src/material/particle.js.map +1 -0
- package/dist/src/material/pbrmr.js +97 -0
- package/dist/src/material/pbrmr.js.map +1 -0
- package/dist/src/material/pbrsg.js +97 -0
- package/dist/src/material/pbrsg.js.map +1 -0
- package/dist/src/material/shader/helper.js +1209 -0
- package/dist/src/material/shader/helper.js.map +1 -0
- package/dist/src/material/terrain-cm.js +606 -0
- package/dist/src/material/terrain-cm.js.map +1 -0
- package/dist/src/material/terrainmaterial.js +375 -0
- package/dist/src/material/terrainmaterial.js.map +1 -0
- package/dist/src/material/unlit.js +41 -0
- package/dist/src/material/unlit.js.map +1 -0
- package/dist/src/material/water.js +417 -0
- package/dist/src/material/water.js.map +1 -0
- package/dist/src/posteffect/bloom.js +361 -0
- package/dist/src/posteffect/bloom.js.map +1 -0
- package/dist/src/posteffect/compositor.js +226 -0
- package/dist/src/posteffect/compositor.js.map +1 -0
- package/dist/src/posteffect/fxaa.js +273 -0
- package/dist/src/posteffect/fxaa.js.map +1 -0
- package/dist/src/posteffect/grayscale.js +69 -0
- package/dist/src/posteffect/grayscale.js.map +1 -0
- package/dist/src/posteffect/motionblur.js +96 -0
- package/dist/src/posteffect/motionblur.js.map +1 -0
- package/dist/src/posteffect/posteffect.js +126 -0
- package/dist/src/posteffect/posteffect.js.map +1 -0
- package/dist/src/posteffect/sao.js +324 -0
- package/dist/src/posteffect/sao.js.map +1 -0
- package/dist/src/posteffect/ssr.js +489 -0
- package/dist/src/posteffect/ssr.js.map +1 -0
- package/dist/src/posteffect/taa.js +172 -0
- package/dist/src/posteffect/taa.js.map +1 -0
- package/dist/src/posteffect/tonemap.js +94 -0
- package/dist/src/posteffect/tonemap.js.map +1 -0
- package/dist/src/render/abuffer_oit.js +361 -0
- package/dist/src/render/abuffer_oit.js.map +1 -0
- package/dist/src/render/clipmap.js +851 -0
- package/dist/src/render/clipmap.js.map +1 -0
- package/dist/src/render/cluster_light.js +333 -0
- package/dist/src/render/cluster_light.js.map +1 -0
- package/dist/src/render/cull_visitor.js +187 -0
- package/dist/src/render/cull_visitor.js.map +1 -0
- package/dist/src/render/depthpass.js +68 -0
- package/dist/src/render/depthpass.js.map +1 -0
- package/dist/src/render/drawable_mixin.js +227 -0
- package/dist/src/render/drawable_mixin.js.map +1 -0
- package/dist/src/render/envlight.js +463 -0
- package/dist/src/render/envlight.js.map +1 -0
- package/dist/src/render/fbm_wavegenerator.js +251 -0
- package/dist/src/render/fbm_wavegenerator.js.map +1 -0
- package/dist/src/render/fft_wavegenerator.js +1006 -0
- package/dist/src/render/fft_wavegenerator.js.map +1 -0
- package/dist/src/render/fullscreenquad.js +38 -0
- package/dist/src/render/fullscreenquad.js.map +1 -0
- package/dist/src/render/gerstner_wavegenerator.js +314 -0
- package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
- package/dist/src/render/globalbindgroup_allocator.js +60 -0
- package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/src/render/hzb.js +273 -0
- package/dist/src/render/hzb.js.map +1 -0
- package/dist/src/render/lightpass.js +172 -0
- package/dist/src/render/lightpass.js.map +1 -0
- package/dist/src/render/objectcolorpass.js +51 -0
- package/dist/src/render/objectcolorpass.js.map +1 -0
- package/dist/src/render/primitive.js +364 -0
- package/dist/src/render/primitive.js.map +1 -0
- package/dist/src/render/render_queue.js +467 -0
- package/dist/src/render/render_queue.js.map +1 -0
- package/dist/src/render/renderbundle_wrapper.js +152 -0
- package/dist/src/render/renderbundle_wrapper.js.map +1 -0
- package/dist/src/render/renderer.js +455 -0
- package/dist/src/render/renderer.js.map +1 -0
- package/dist/src/render/renderpass.js +200 -0
- package/dist/src/render/renderpass.js.map +1 -0
- package/dist/src/render/shadowmap_pass.js +56 -0
- package/dist/src/render/shadowmap_pass.js.map +1 -0
- package/dist/src/render/sky.js +1103 -0
- package/dist/src/render/sky.js.map +1 -0
- package/dist/src/render/weightedblended_oit.js +168 -0
- package/dist/src/render/weightedblended_oit.js.map +1 -0
- package/dist/src/scene/batchgroup.js +162 -0
- package/dist/src/scene/batchgroup.js.map +1 -0
- package/dist/src/scene/environment.js +209 -0
- package/dist/src/scene/environment.js.map +1 -0
- package/dist/src/scene/graph_node.js +72 -0
- package/dist/src/scene/graph_node.js.map +1 -0
- package/dist/src/scene/light.js +416 -0
- package/dist/src/scene/light.js.map +1 -0
- package/dist/src/scene/mesh.js +341 -0
- package/dist/src/scene/mesh.js.map +1 -0
- package/dist/src/scene/octree.js +649 -0
- package/dist/src/scene/octree.js.map +1 -0
- package/dist/src/scene/particlesys.js +738 -0
- package/dist/src/scene/particlesys.js.map +1 -0
- package/dist/src/scene/raycast_visitor.js +103 -0
- package/dist/src/scene/raycast_visitor.js.map +1 -0
- package/dist/src/scene/scene.js +284 -0
- package/dist/src/scene/scene.js.map +1 -0
- package/dist/src/scene/scene_node.js +732 -0
- package/dist/src/scene/scene_node.js.map +1 -0
- package/dist/src/scene/terrain/grass.js +278 -0
- package/dist/src/scene/terrain/grass.js.map +1 -0
- package/dist/src/scene/terrain/heightfield.js +475 -0
- package/dist/src/scene/terrain/heightfield.js.map +1 -0
- package/dist/src/scene/terrain/patch.js +530 -0
- package/dist/src/scene/terrain/patch.js.map +1 -0
- package/dist/src/scene/terrain/quadtree.js +461 -0
- package/dist/src/scene/terrain/quadtree.js.map +1 -0
- package/dist/src/scene/terrain/terrain.js +246 -0
- package/dist/src/scene/terrain/terrain.js.map +1 -0
- package/dist/src/scene/terrain-cm/grass.js +594 -0
- package/dist/src/scene/terrain-cm/grass.js.map +1 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/src/scene/water.js +374 -0
- package/dist/src/scene/water.js.map +1 -0
- package/dist/src/shaders/atmosphere.js +957 -0
- package/dist/src/shaders/atmosphere.js.map +1 -0
- package/dist/src/shaders/fog.js +112 -0
- package/dist/src/shaders/fog.js.map +1 -0
- package/dist/src/shaders/misc.js +266 -0
- package/dist/src/shaders/misc.js.map +1 -0
- package/dist/src/shaders/noise.js +222 -0
- package/dist/src/shaders/noise.js.map +1 -0
- package/dist/src/shaders/pbr.js +51 -0
- package/dist/src/shaders/pbr.js.map +1 -0
- package/dist/src/shaders/shadow.js +636 -0
- package/dist/src/shaders/shadow.js.map +1 -0
- package/dist/src/shaders/ssr.js +490 -0
- package/dist/src/shaders/ssr.js.map +1 -0
- package/dist/src/shaders/temporal.js +215 -0
- package/dist/src/shaders/temporal.js.map +1 -0
- package/dist/src/shaders/water.js +756 -0
- package/dist/src/shaders/water.js.map +1 -0
- package/dist/src/shadow/esm.js +237 -0
- package/dist/src/shadow/esm.js.map +1 -0
- package/dist/src/shadow/pcf_opt.js +181 -0
- package/dist/src/shadow/pcf_opt.js.map +1 -0
- package/dist/src/shadow/pcf_pd.js +189 -0
- package/dist/src/shadow/pcf_pd.js.map +1 -0
- package/dist/src/shadow/shader.js +37 -0
- package/dist/src/shadow/shader.js.map +1 -0
- package/dist/src/shadow/shadow_impl.js +15 -0
- package/dist/src/shadow/shadow_impl.js.map +1 -0
- package/dist/src/shadow/shadowmapper.js +790 -0
- package/dist/src/shadow/shadowmapper.js.map +1 -0
- package/dist/src/shadow/ssm.js +159 -0
- package/dist/src/shadow/ssm.js.map +1 -0
- package/dist/src/shadow/vsm.js +297 -0
- package/dist/src/shadow/vsm.js.map +1 -0
- package/dist/src/shapes/box.js +386 -0
- package/dist/src/shapes/box.js.map +1 -0
- package/dist/src/shapes/cylinder.js +125 -0
- package/dist/src/shapes/cylinder.js.map +1 -0
- package/dist/src/shapes/plane.js +88 -0
- package/dist/src/shapes/plane.js.map +1 -0
- package/dist/src/shapes/shape.js +87 -0
- package/dist/src/shapes/shape.js.map +1 -0
- package/dist/src/shapes/sphere.js +114 -0
- package/dist/src/shapes/sphere.js.map +1 -0
- package/dist/src/shapes/tetrahedron.js +188 -0
- package/dist/src/shapes/tetrahedron.js.map +1 -0
- package/dist/src/shapes/torus.js +111 -0
- package/dist/src/shapes/torus.js.map +1 -0
- package/dist/src/utility/aabbtree.js +400 -0
- package/dist/src/utility/aabbtree.js.map +1 -0
- package/dist/src/utility/bounding_volume.js +29 -0
- package/dist/src/utility/bounding_volume.js.map +1 -0
- package/dist/src/utility/debug.js +28 -0
- package/dist/src/utility/debug.js.map +1 -0
- package/dist/src/utility/draco/decoder.js +116 -0
- package/dist/src/utility/draco/decoder.js.map +1 -0
- package/dist/src/utility/misc.js +105 -0
- package/dist/src/utility/misc.js.map +1 -0
- package/dist/src/utility/panorama.js +163 -0
- package/dist/src/utility/panorama.js.map +1 -0
- package/dist/src/utility/pmrem.js +354 -0
- package/dist/src/utility/pmrem.js.map +1 -0
- package/dist/src/utility/rendermipmap.js +115 -0
- package/dist/src/utility/rendermipmap.js.map +1 -0
- package/dist/src/utility/serialization/json.js +402 -0
- package/dist/src/utility/serialization/json.js.map +1 -0
- package/dist/src/utility/serialization/manager.js +623 -0
- package/dist/src/utility/serialization/manager.js.map +1 -0
- package/dist/src/utility/serialization/scene/animation.js +248 -0
- package/dist/src/utility/serialization/scene/animation.js.map +1 -0
- package/dist/src/utility/serialization/scene/batch.js +59 -0
- package/dist/src/utility/serialization/scene/batch.js.map +1 -0
- package/dist/src/utility/serialization/scene/camera.js +790 -0
- package/dist/src/utility/serialization/scene/camera.js.map +1 -0
- package/dist/src/utility/serialization/scene/common.js +222 -0
- package/dist/src/utility/serialization/scene/common.js.map +1 -0
- package/dist/src/utility/serialization/scene/light.js +575 -0
- package/dist/src/utility/serialization/scene/light.js.map +1 -0
- package/dist/src/utility/serialization/scene/material.js +1111 -0
- package/dist/src/utility/serialization/scene/material.js.map +1 -0
- package/dist/src/utility/serialization/scene/mesh.js +148 -0
- package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
- package/dist/src/utility/serialization/scene/misc.js +39 -0
- package/dist/src/utility/serialization/scene/misc.js.map +1 -0
- package/dist/src/utility/serialization/scene/node.js +451 -0
- package/dist/src/utility/serialization/scene/node.js.map +1 -0
- package/dist/src/utility/serialization/scene/particle.js +425 -0
- package/dist/src/utility/serialization/scene/particle.js.map +1 -0
- package/dist/src/utility/serialization/scene/primitive.js +692 -0
- package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
- package/dist/src/utility/serialization/scene/scene.js +704 -0
- package/dist/src/utility/serialization/scene/scene.js.map +1 -0
- package/dist/src/utility/serialization/scene/terrain.js +488 -0
- package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
- package/dist/src/utility/serialization/scene/water.js +465 -0
- package/dist/src/utility/serialization/scene/water.js.map +1 -0
- package/dist/src/utility/shprojector.js +297 -0
- package/dist/src/utility/shprojector.js.map +1 -0
- package/dist/src/utility/textures/ggxlut.js +213 -0
- package/dist/src/utility/textures/ggxlut.js.map +1 -0
- package/dist/src/utility/textures/gradientnoise.js +62 -0
- package/dist/src/utility/textures/gradientnoise.js.map +1 -0
- package/dist/src/utility/textures/randomnoise.js +41 -0
- package/dist/src/utility/textures/randomnoise.js.map +1 -0
- package/dist/src/values.js +162 -0
- package/dist/src/values.js.map +1 -0
- package/dist/utility/blueprint/material/common.js +7 -0
- package/dist/utility/blueprint/material/common.js.map +1 -0
- package/dist/utility/blueprint/material/inputs.js +3 -3
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +4 -4
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/serialization/blueprint/constants.js +255 -0
- package/dist/utility/serialization/blueprint/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/constants.js +203 -0
- package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/texture.js +165 -0
- package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
- package/dist/utility/serialization/manager.js +299 -268
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +45 -0
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +53 -0
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +10 -0
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +30 -0
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +63 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +11 -0
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/misc.js +2 -0
- package/dist/utility/serialization/scene/misc.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +19 -0
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +22 -0
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +33 -0
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +39 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/script.js +2 -0
- package/dist/utility/serialization/scene/script.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +9 -0
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +21 -0
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js +5 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +49 -53
- package/dist/values.js.map +1 -1
- package/package.json +2 -2
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone.js +0 -240
- package/dist/animation/spring/spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone_collider.js +0 -198
- package/dist/animation/spring/spring_bone_collider.js.map +0 -1
- package/dist/animation/spring/spring_bone_constraint.js +0 -170
- package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
- package/dist/animation/spring/spring_bone_system.js +0 -328
- package/dist/animation/spring/spring_bone_system.js.map +0 -1
- package/dist/render/sky_motion_vector.js +0 -85
- package/dist/render/sky_motion_vector.js.map +0 -1
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export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT,
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export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples };
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{"version":3,"file":"values.js","sources":["../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Forward render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_LIGHT = 0;\r\n/**\r\n * Shadow map render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\r\n/**\r\n * Depth only render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_DEPTH = 2;\r\n/**\r\n * Object color render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\r\n\r\n/**\r\n * Builtin texture name for sheen LUT\r\n * @public\r\n */\r\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\r\n\r\n/**\r\n * Builtin cube texture for test\r\n * @public\r\n */\r\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\r\n\r\n/**\r\n * No light\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_NONE = 0;\r\n\r\n/**\r\n * Directional light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\r\n\r\n/**\r\n * Point light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_POINT = 2;\r\n\r\n/**\r\n * Spot light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_SPOT = 3;\r\n\r\n/**\r\n * Rectangular area light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_RECT = 4;\r\n\r\n/**\r\n * Max light size for clustered lighting\r\n * @public\r\n */\r\nexport const MAX_CLUSTERED_LIGHTS = 255;\r\n\r\n/**\r\n * Opaque render queue type\r\n * @public\r\n */\r\nexport const QUEUE_OPAQUE = 1;\r\n\r\n/**\r\n * Transparent render queue type\r\n * @public\r\n */\r\nexport const QUEUE_TRANSPARENT = 2;\r\n\r\n// Morph target attributes\r\n\r\n/** @public */\r\nexport const MORPH_TARGET_POSITION = 0;\r\n/** @public */\r\nexport const MORPH_TARGET_NORMAL = 1;\r\n/** @public */\r\nexport const MORPH_TARGET_TANGENT = 2;\r\n/** @public */\r\nexport const MORPH_TARGET_COLOR = 3;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX0 = 4;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX1 = 5;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX2 = 6;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX3 = 7;\r\n/** @public */\r\nexport const MAX_MORPH_ATTRIBUTES = 8;\r\n/** @public */\r\nexport const MAX_MORPH_TARGETS = 256;\r\n/** @public */\r\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\r\n/** @public */\r\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\r\n\r\n/** @public */\r\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\r\n\r\n/** @public */\r\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\r\n\r\n/**\r\n * Material varying flags\r\n * @public\r\n */\r\nexport const enum MaterialVaryingFlags {\r\n MORPH_ANIMATION = 1 << 0,\r\n SKIN_ANIMATION = 1 << 1,\r\n INSTANCING = 1 << 2,\r\n SSR_STORE_ROUGHNESS = 1 << 3,\r\n APPLY_FOG = 1 << 4\r\n}\r\n\r\n/**\r\n * Atmospheric Fog flag\r\n * @public\r\n */\r\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\r\n/**\r\n * Exponential Fog flag\r\n * @public\r\n */\r\nexport const HEIGHT_FOG_BIT = 1 << 1;\r\n\r\n/** @internal */\r\nexport const uniformSphereSamples = [\r\n new Vector3(-0.7838, -0.620933, 0.00996137),\r\n new Vector3(0.106751, 0.965982, 0.235549),\r\n new Vector3(-0.215177, -0.687115, -0.693954),\r\n new Vector3(0.318002, 0.0640084, -0.945927),\r\n new Vector3(0.357396, 0.555673, 0.750664),\r\n new Vector3(0.866397, -0.19756, 0.458613),\r\n new Vector3(0.130216, 0.232736, -0.963783),\r\n new Vector3(-0.00174431, 0.376657, 0.926351),\r\n new Vector3(0.663478, 0.704806, -0.251089),\r\n new Vector3(0.0327851, 0.110534, -0.993331),\r\n new Vector3(0.0561973, 0.0234288, 0.998145),\r\n new Vector3(0.0905264, -0.169771, 0.981317),\r\n new Vector3(0.26694, 0.95222, -0.148393),\r\n new Vector3(-0.812874, -0.559051, -0.163393),\r\n new Vector3(-0.323378, -0.25855, -0.910263),\r\n new Vector3(-0.1333, 0.591356, -0.795317),\r\n new Vector3(0.480876, 0.408711, 0.775702),\r\n new Vector3(-0.332263, -0.533895, -0.777533),\r\n new Vector3(-0.0392473, -0.704457, -0.708661),\r\n new Vector3(0.427015, 0.239811, 0.871865),\r\n new Vector3(-0.416624, -0.563856, 0.713085),\r\n new Vector3(0.12793, 0.334479, -0.933679),\r\n new Vector3(-0.0343373, -0.160593, -0.986423),\r\n new Vector3(0.580614, 0.0692947, 0.811225),\r\n new Vector3(-0.459187, 0.43944, 0.772036),\r\n new Vector3(0.215474, -0.539436, -0.81399),\r\n new Vector3(-0.378969, -0.31988, -0.868366),\r\n new Vector3(-0.279978, -0.0109692, 0.959944),\r\n new Vector3(0.692547, 0.690058, 0.210234),\r\n new Vector3(0.53227, -0.123044, -0.837585),\r\n new Vector3(-0.772313, -0.283334, -0.568555),\r\n new Vector3(-0.0311218, 0.995988, -0.0838977),\r\n new Vector3(-0.366931, -0.276531, -0.888196),\r\n new Vector3(0.488778, 0.367878, -0.791051),\r\n new Vector3(-0.885561, -0.453445, 0.100842),\r\n new Vector3(0.71656, 0.443635, 0.538265),\r\n new Vector3(0.645383, -0.152576, -0.748466),\r\n new Vector3(-0.171259, 0.91907, 0.354939),\r\n new Vector3(-0.0031122, 0.9457, 0.325026),\r\n new Vector3(0.731503, 0.623089, -0.276881),\r\n new Vector3(-0.91466, 0.186904, 0.358419),\r\n new Vector3(0.15595, 0.828193, -0.538309),\r\n new Vector3(0.175396, 0.584732, 0.792038),\r\n new Vector3(-0.0838381, -0.943461, 0.320707),\r\n new Vector3(0.305876, 0.727604, 0.614029),\r\n new Vector3(0.754642, -0.197903, -0.62558),\r\n new Vector3(0.217255, -0.0177771, -0.975953),\r\n new Vector3(0.140412, -0.844826, 0.516287),\r\n new Vector3(-0.549042, 0.574859, -0.606705),\r\n new Vector3(0.570057, 0.17459, 0.802841),\r\n new Vector3(-0.0330304, 0.775077, 0.631003),\r\n new Vector3(-0.938091, 0.138937, 0.317304),\r\n new Vector3(0.483197, -0.726405, -0.48873),\r\n new Vector3(0.485263, 0.52926, 0.695991),\r\n new Vector3(0.224189, 0.742282, -0.631472),\r\n new Vector3(-0.322429, 0.662214, -0.676396),\r\n new Vector3(0.625577, -0.12711, 0.769738),\r\n new Vector3(-0.714032, -0.584461, -0.385439),\r\n new Vector3(-0.0652053, -0.892579, -0.446151),\r\n new Vector3(0.408421, -0.912487, 0.0236566),\r\n new Vector3(0.0900381, 0.319983, 0.943135),\r\n new Vector3(-0.708553, 0.483646, 0.513847),\r\n new Vector3(0.803855, -0.0902273, 0.587942),\r\n new Vector3(-0.0555802, -0.374602, -0.925519)\r\n];\r\n\r\n/** @internal */\r\nexport enum Fog {\r\n FOG_TYPE_NONE = 0,\r\n FOG_TYPE_HEIGHT = 4\r\n}\r\n"],"names":["RENDER_PASS_TYPE_LIGHT","RENDER_PASS_TYPE_SHADOWMAP","RENDER_PASS_TYPE_DEPTH","RENDER_PASS_TYPE_OBJECT_COLOR","BUILTIN_ASSET_TEXTURE_SHEEN_LUT","BUILTIN_ASSET_TEST_CUBEMAP","LIGHT_TYPE_NONE","LIGHT_TYPE_DIRECTIONAL","LIGHT_TYPE_POINT","LIGHT_TYPE_SPOT","LIGHT_TYPE_RECT","MAX_CLUSTERED_LIGHTS","QUEUE_OPAQUE","QUEUE_TRANSPARENT","MORPH_TARGET_POSITION","MORPH_TARGET_NORMAL","MORPH_TARGET_TANGENT","MORPH_TARGET_COLOR","MORPH_TARGET_TEX0","MORPH_TARGET_TEX1","MORPH_TARGET_TEX2","MORPH_TARGET_TEX3","MAX_MORPH_ATTRIBUTES","MAX_MORPH_TARGETS","MORPH_WEIGHTS_VECTOR_COUNT","MORPH_ATTRIBUTE_VECTOR_COUNT","MAX_TERRAIN_MIPMAP_LEVELS","MAX_GERSTNER_WAVE_COUNT","MaterialVaryingFlags","ATMOSPHERIC_FOG_BIT","HEIGHT_FOG_BIT","uniformSphereSamples","Vector3","Fog"],"mappings":";;AAEA;;;IAIaA,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAC1C;;;IAIaC,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,6BAAAA,GAAgC;AAE7C;;;IAIaC,MAAAA,+BAAAA,GAAkC;AAE/C;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAE1C;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,sBAAAA,GAAyB;AAEtC;;;IAIaC,MAAAA,gBAAAA,GAAmB;AAEhC;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,oBAAAA,GAAuB;AAEpC;;;IAIaC,MAAAA,YAAAA,GAAe;AAE5B;;;IAIaC,MAAAA,iBAAAA,GAAoB;AAEjC;AAEA,eACaC,MAAAA,qBAAAA,GAAwB;AACrC,eACaC,MAAAA,mBAAAA,GAAsB;AACnC,eACaC,MAAAA,oBAAAA,GAAuB;AACpC,eACaC,MAAAA,kBAAAA,GAAqB;AAClC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,oBAAAA,GAAuB;AACpC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACO,MAAMC,6BAA6B,iBAACD,GAAoB,KAAM;AACrE,eACO,MAAME,+BAA+B,oBAACH,GAAuB,KAAM;AAE1E,eACaI,MAAAA,yBAAAA,GAA4B;AAEzC,eACaC,MAAAA,uBAAAA,GAA0B;AAEvC;;;IAIO,IAAWC,oBAAAA,iBAAAA,SAAAA,oBAAAA,EAAAA;;;;;;AAAAA,IAAAA,OAAAA,oBAAAA;AAMjB,CAAA,CAAA,EAAA;AAED;;;AAGC,IACM,MAAMC,mBAAsB,GAAA,CAAA,IAAK;AACxC;;;AAGC,IACM,MAAMC,cAAiB,GAAA,CAAA,IAAK;AAEnC,iBACO,MAAMC,oBAAuB,GAAA;AAClC,IAAA,IAAIC,OAAQ,CAAA,OAAS,EAAA,SAAW,EAAA,UAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAA,EAAW,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,UAAC,EAAY,QAAU,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,WAAW,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,OAAA,EAAS,SAAC,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,SAAW,EAAA,QAAA,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAY,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,OAAA,EAAS,SAAC,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,QAAA,EAAU,UAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAS,QAAU,EAAA,QAAA,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,SAAC,EAAW,MAAQ,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,QAAC,EAAS,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,SAAW,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,UAAC,EAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAW,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,UAAC,EAAW,QAAU,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,QAAU,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;A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{"version":3,"file":"values.js","sources":["../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\n\n/**\n * Forward render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_LIGHT = 0;\n/**\n * Shadow map render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\n/**\n * Depth only render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_DEPTH = 2;\n/**\n * Object color render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\n\n/**\n * Builtin texture name for sheen LUT\n * @public\n */\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\n\n/**\n * Builtin cube texture for test\n * @public\n */\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\n\n/**\n * No light\n * @public\n */\nexport const LIGHT_TYPE_NONE = 0;\n\n/**\n * Directional light type\n * @public\n */\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\n\n/**\n * Point light type\n * @public\n */\nexport const LIGHT_TYPE_POINT = 2;\n\n/**\n * Spot light type\n * @public\n */\nexport const LIGHT_TYPE_SPOT = 3;\n\n/**\n * Rectangular area light type\n * @public\n */\nexport const LIGHT_TYPE_RECT = 4;\n\n/**\n * Opaque render queue type\n * @public\n */\nexport const QUEUE_OPAQUE = 1;\n\n/**\n * Transparent render queue type\n * @public\n */\nexport const QUEUE_TRANSPARENT = 2;\n\n// Morph target attributes\n\n/** @public */\nexport const MORPH_TARGET_POSITION = 0;\n/** @public */\nexport const MORPH_TARGET_NORMAL = 1;\n/** @public */\nexport const MORPH_TARGET_TANGENT = 2;\n/** @public */\nexport const MORPH_TARGET_COLOR = 3;\n/** @public */\nexport const MORPH_TARGET_TEX0 = 4;\n/** @public */\nexport const MORPH_TARGET_TEX1 = 5;\n/** @public */\nexport const MORPH_TARGET_TEX2 = 6;\n/** @public */\nexport const MORPH_TARGET_TEX3 = 7;\n/** @public */\nexport const MAX_MORPH_ATTRIBUTES = 8;\n/** @public */\nexport const MAX_MORPH_TARGETS = 256;\n/** @public */\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\n/** @public */\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\n\n/** @public */\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\n\n/** @public */\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\n\n/**\n * Material varying flags\n * @public\n */\nexport const enum MaterialVaryingFlags {\n MORPH_ANIMATION = 1 << 0,\n SKIN_ANIMATION = 1 << 1,\n INSTANCING = 1 << 2,\n SSR_STORE_ROUGHNESS = 1 << 3,\n APPLY_FOG = 1 << 4\n}\n\n/**\n * Atmospheric Fog flag\n * @public\n */\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\n/**\n * Exponential Fog flag\n * @public\n */\nexport const HEIGHT_FOG_BIT = 1 << 1;\n\n/** @internal */\nexport const uniformSphereSamples = [\n new Vector3(-0.7838, -0.620933, 0.00996137),\n new Vector3(0.106751, 0.965982, 0.235549),\n new Vector3(-0.215177, -0.687115, -0.693954),\n new Vector3(0.318002, 0.0640084, -0.945927),\n new Vector3(0.357396, 0.555673, 0.750664),\n new Vector3(0.866397, -0.19756, 0.458613),\n new Vector3(0.130216, 0.232736, -0.963783),\n new Vector3(-0.00174431, 0.376657, 0.926351),\n new Vector3(0.663478, 0.704806, -0.251089),\n new Vector3(0.0327851, 0.110534, -0.993331),\n new Vector3(0.0561973, 0.0234288, 0.998145),\n new Vector3(0.0905264, -0.169771, 0.981317),\n new Vector3(0.26694, 0.95222, -0.148393),\n new Vector3(-0.812874, -0.559051, -0.163393),\n new Vector3(-0.323378, -0.25855, -0.910263),\n new Vector3(-0.1333, 0.591356, -0.795317),\n new Vector3(0.480876, 0.408711, 0.775702),\n new Vector3(-0.332263, -0.533895, -0.777533),\n new Vector3(-0.0392473, -0.704457, -0.708661),\n new Vector3(0.427015, 0.239811, 0.871865),\n new Vector3(-0.416624, -0.563856, 0.713085),\n new Vector3(0.12793, 0.334479, -0.933679),\n new Vector3(-0.0343373, -0.160593, -0.986423),\n new Vector3(0.580614, 0.0692947, 0.811225),\n new Vector3(-0.459187, 0.43944, 0.772036),\n new Vector3(0.215474, -0.539436, -0.81399),\n new Vector3(-0.378969, -0.31988, -0.868366),\n new Vector3(-0.279978, -0.0109692, 0.959944),\n new Vector3(0.692547, 0.690058, 0.210234),\n new Vector3(0.53227, -0.123044, -0.837585),\n new Vector3(-0.772313, -0.283334, -0.568555),\n new Vector3(-0.0311218, 0.995988, -0.0838977),\n new Vector3(-0.366931, -0.276531, -0.888196),\n new Vector3(0.488778, 0.367878, -0.791051),\n new Vector3(-0.885561, -0.453445, 0.100842),\n new Vector3(0.71656, 0.443635, 0.538265),\n new Vector3(0.645383, -0.152576, -0.748466),\n new Vector3(-0.171259, 0.91907, 0.354939),\n new Vector3(-0.0031122, 0.9457, 0.325026),\n new Vector3(0.731503, 0.623089, -0.276881),\n new Vector3(-0.91466, 0.186904, 0.358419),\n new Vector3(0.15595, 0.828193, -0.538309),\n new Vector3(0.175396, 0.584732, 0.792038),\n new Vector3(-0.0838381, -0.943461, 0.320707),\n new Vector3(0.305876, 0.727604, 0.614029),\n new Vector3(0.754642, -0.197903, -0.62558),\n new Vector3(0.217255, -0.0177771, -0.975953),\n new Vector3(0.140412, -0.844826, 0.516287),\n new Vector3(-0.549042, 0.574859, -0.606705),\n new Vector3(0.570057, 0.17459, 0.802841),\n new Vector3(-0.0330304, 0.775077, 0.631003),\n new Vector3(-0.938091, 0.138937, 0.317304),\n new Vector3(0.483197, -0.726405, -0.48873),\n new Vector3(0.485263, 0.52926, 0.695991),\n new Vector3(0.224189, 0.742282, -0.631472),\n new Vector3(-0.322429, 0.662214, -0.676396),\n new Vector3(0.625577, -0.12711, 0.769738),\n new Vector3(-0.714032, -0.584461, -0.385439),\n new Vector3(-0.0652053, -0.892579, -0.446151),\n new Vector3(0.408421, -0.912487, 0.0236566),\n new Vector3(0.0900381, 0.319983, 0.943135),\n new Vector3(-0.708553, 0.483646, 0.513847),\n new Vector3(0.803855, -0.0902273, 0.587942),\n new Vector3(-0.0555802, -0.374602, -0.925519)\n];\n\n/** @internal */\nexport enum Fog {\n FOG_TYPE_NONE = 0,\n FOG_TYPE_HEIGHT = 4\n}\n"],"names":["RENDER_PASS_TYPE_LIGHT","RENDER_PASS_TYPE_SHADOWMAP","RENDER_PASS_TYPE_DEPTH","RENDER_PASS_TYPE_OBJECT_COLOR","BUILTIN_ASSET_TEXTURE_SHEEN_LUT","BUILTIN_ASSET_TEST_CUBEMAP","LIGHT_TYPE_NONE","LIGHT_TYPE_DIRECTIONAL","LIGHT_TYPE_POINT","LIGHT_TYPE_SPOT","LIGHT_TYPE_RECT","QUEUE_OPAQUE","QUEUE_TRANSPARENT","MORPH_TARGET_POSITION","MORPH_TARGET_NORMAL","MORPH_TARGET_TANGENT","MORPH_TARGET_COLOR","MORPH_TARGET_TEX0","MORPH_TARGET_TEX1","MORPH_TARGET_TEX2","MORPH_TARGET_TEX3","MAX_MORPH_ATTRIBUTES","MAX_MORPH_TARGETS","MORPH_WEIGHTS_VECTOR_COUNT","MORPH_ATTRIBUTE_VECTOR_COUNT","MAX_TERRAIN_MIPMAP_LEVELS","MAX_GERSTNER_WAVE_COUNT","MaterialVaryingFlags","ATMOSPHERIC_FOG_BIT","HEIGHT_FOG_BIT","uniformSphereSamples","Vector3","Fog"],"mappings":";;AAEA;;;IAIaA,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAC1C;;;IAIaC,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,6BAAAA,GAAgC;AAE7C;;;IAIaC,MAAAA,+BAAAA,GAAkC;AAE/C;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAE1C;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,sBAAAA,GAAyB;AAEtC;;;IAIaC,MAAAA,gBAAAA,GAAmB;AAEhC;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,YAAAA,GAAe;AAE5B;;;IAIaC,MAAAA,iBAAAA,GAAoB;AAEjC;AAEA,eACaC,MAAAA,qBAAAA,GAAwB;AACrC,eACaC,MAAAA,mBAAAA,GAAsB;AACnC,eACaC,MAAAA,oBAAAA,GAAuB;AACpC,eACaC,MAAAA,kBAAAA,GAAqB;AAClC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,oBAAAA,GAAuB;AACpC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACO,MAAMC,6BAA6B,iBAACD,GAAoB,KAAM;AACrE,eACO,MAAME,+BAA+B,oBAACH,GAAuB,KAAM;AAE1E,eACaI,MAAAA,yBAAAA,GAA4B;AAEzC,eACaC,MAAAA,uBAAAA,GAA0B;AAEvC;;;IAIO,IAAWC,oBAAAA,iBAAAA,SAAAA,oBAAAA,EAAAA;;;;;;AAAAA,IAAAA,OAAAA,oBAAAA;AAMjB,CAAA,CAAA,EAAA;AAED;;;AAGC,IACM,MAAMC,mBAAsB,GAAA,CAAA,IAAK;AACxC;;;AAGC,IACM,MAAMC,cAAiB,GAAA,CAAA,IAAK;AAEnC,iBACO,MAAMC,oBAAuB,GAAA;AAClC,IAAA,IAAIC,OAAQ,CAAA,OAAS,EAAA,SAAW,EAAA,UAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAA,EAAW,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,UAAC,EAAY,QAAU,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,WAAW,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,OAAA,EAAS,SAAC,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,SAAW,EAAA,QAAA,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAY,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,OAAA,EAAS,SAAC,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,QAAA,EAAU,UAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAS,QAAU,EAAA,QAAA,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,SAAC,EAAW,MAAQ,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,QAAC,EAAS,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,SAAW,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,UAAC,EAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAW,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,UAAC,EAAW,QAAU,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,QAAU,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAA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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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2
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"name": "@zephyr3d/scene",
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"version": "0.9.
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"version": "0.9.3",
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"description": "Scene API for zephyr3d",
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"homepage": "https://github.com/gavinyork/zephyr3d#readme",
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"type": "module",
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"dependencies": {
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"@types/draco3d": "^1.4.9",
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69
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"@webgpu/types": "^0.1.65",
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-
"@zephyr3d/base": "^0.2.
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+
"@zephyr3d/base": "^0.2.4",
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71
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"@zephyr3d/device": "^0.2.8",
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"es-module-lexer": "^1.7.0"
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},
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-
import { clamp01, Vector3, InterpolatorScalar } from '@zephyr3d/base';
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/**
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* Converts one VRM SpringBone setting block into a JointDynamics controller
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* config fragment.
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*
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* Parameter mapping:
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* - gravityPower + gravityDir -> gravity vector
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* - stiffness / stiffnessForce -> curves.hardness
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* - dragForce -> curves.resistance = 1 - dragForce
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* - hitRadius -> curves.pointRadius
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*
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* The returned value is intended for JointDynamicsSystem.controllerConfig.
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*
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* @public
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16
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-
*/ function mapVrmSpringBoneToJointDynamicsConfig(params, options = {}) {
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const stiffnessScale = options.stiffnessScale ?? 0.01;
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const gravityScale = options.gravityScale ?? 1;
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const stiffness = Math.max(0, params.stiffness ?? 0);
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const dragForce = clamp01(params.dragForce ?? 0);
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const gravityPower = Math.max(0, params.gravityPower ?? 0);
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const gravityDir = normalizeGravityDir(params.gravityDir);
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const hitRadius = Math.max(0, params.hitRadius ?? options.defaultHitRadius ?? 0.05);
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-
return {
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-
gravity: Vector3.scale(gravityDir, gravityPower * gravityScale),
|
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-
curves: {
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27
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hardness: InterpolatorScalar.constant(clamp01(stiffness * stiffnessScale)),
|
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-
resistance: InterpolatorScalar.constant(1 - dragForce),
|
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-
pointRadius: InterpolatorScalar.constant(hitRadius)
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|
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},
|
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31
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-
constraintOptions: {
|
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32
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structuralVertical: options.structuralVertical ?? true,
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33
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bendingVertical: options.bendingVertical ?? true
|
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}
|
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35
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};
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|
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}
|
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37
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-
function normalizeGravityDir(dir) {
|
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38
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-
const v = dir instanceof Vector3 ? dir.clone() : dir ? new Vector3(dir[0] ?? 0, dir[1] ?? 0, dir[2] ?? 0) : new Vector3(0, -1, 0);
|
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|
-
if (v.magnitudeSq <= 0) {
|
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40
|
-
return new Vector3(0, -1, 0);
|
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41
|
-
}
|
|
42
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-
return Vector3.normalize(v);
|
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43
|
-
}
|
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44
|
-
|
|
45
|
-
export { mapVrmSpringBoneToJointDynamicsConfig };
|
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46
|
-
//# sourceMappingURL=vrm_spring_bone.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"vrm_spring_bone.js","sources":["../../../src/animation/joint_dynamics/vrm_spring_bone.ts"],"sourcesContent":["import type { DeepPartial } from '@zephyr3d/base';\nimport { InterpolatorScalar, Vector3, clamp01 } from '@zephyr3d/base';\nimport type { ControllerConfig } from './controller';\n\n/**\n * VRM 0.x secondaryAnimation.boneGroups and VRM 1.0 VRMC_springBone joints use\n * the same core parameters for spring simulation.\n *\n * Their stiffness is a force pulling the joint toward the animated pose, not a\n * distance-constraint stiffness. In JointDynamics this maps to hardness.\n *\n * @public\n */\nexport interface VrmSpringBoneParams {\n /** VRM stiffness / stiffnessForce. Restore force toward the animated pose. */\n stiffness?: number;\n /** VRM gravityPower. Magnitude of gravityDir. */\n gravityPower?: number;\n /** VRM gravityDir. Defaults to world down. */\n gravityDir?: readonly [number, number, number] | Vector3;\n /** VRM dragForce. 0 = no drag, 1 = no inertia. */\n dragForce?: number;\n /** VRM hitRadius. Point radius used for collider contacts. */\n hitRadius?: number;\n}\n\n/**\n * Tuning options for mapping VRM SpringBone parameters into JointDynamics.\n *\n * VRM values are intentionally small and engine-specific, while JointDynamics'\n * hardness is a per-substep positional correction ratio. Use stiffnessScale if\n * imported VRM springs feel too loose or too rigid.\n *\n * @public\n */\nexport interface VrmSpringBoneMappingOptions {\n /** Multiplies VRM stiffness before converting it to JointDynamics hardness. Defaults to 0.01. */\n stiffnessScale?: number;\n /** Multiplies VRM gravityPower. Defaults to 1. */\n gravityScale?: number;\n /** Fallback point radius when VRM hitRadius is omitted. Defaults to 0.05. */\n defaultHitRadius?: number;\n /** Enable vertical distance constraints for each imported chain. Defaults to true. */\n structuralVertical?: boolean;\n /** Enable skip-one bending constraints for smoother chains. Defaults to true. */\n bendingVertical?: boolean;\n}\n\n/**\n * Converts one VRM SpringBone setting block into a JointDynamics controller\n * config fragment.\n *\n * Parameter mapping:\n * - gravityPower + gravityDir -> gravity vector\n * - stiffness / stiffnessForce -> curves.hardness\n * - dragForce -> curves.resistance = 1 - dragForce\n * - hitRadius -> curves.pointRadius\n *\n * The returned value is intended for JointDynamicsSystem.controllerConfig.\n *\n * @public\n */\nexport function mapVrmSpringBoneToJointDynamicsConfig(\n params: VrmSpringBoneParams,\n options: VrmSpringBoneMappingOptions = {}\n): DeepPartial<ControllerConfig, 2> {\n const stiffnessScale = options.stiffnessScale ?? 0.01;\n const gravityScale = options.gravityScale ?? 1;\n const stiffness = Math.max(0, params.stiffness ?? 0);\n const dragForce = clamp01(params.dragForce ?? 0);\n const gravityPower = Math.max(0, params.gravityPower ?? 0);\n const gravityDir = normalizeGravityDir(params.gravityDir);\n const hitRadius = Math.max(0, params.hitRadius ?? options.defaultHitRadius ?? 0.05);\n\n return {\n gravity: Vector3.scale(gravityDir, gravityPower * gravityScale),\n curves: {\n hardness: InterpolatorScalar.constant(clamp01(stiffness * stiffnessScale)),\n resistance: InterpolatorScalar.constant(1 - dragForce),\n pointRadius: InterpolatorScalar.constant(hitRadius)\n },\n constraintOptions: {\n structuralVertical: options.structuralVertical ?? true,\n bendingVertical: options.bendingVertical ?? true\n }\n };\n}\n\nfunction normalizeGravityDir(dir?: readonly [number, number, number] | Vector3): Vector3 {\n const v =\n dir instanceof Vector3\n ? dir.clone()\n : dir\n ? new Vector3(dir[0] ?? 0, dir[1] ?? 0, dir[2] ?? 0)\n : new Vector3(0, -1, 0);\n if (v.magnitudeSq <= 0) {\n return new Vector3(0, -1, 0);\n }\n return Vector3.normalize(v);\n}\n"],"names":["mapVrmSpringBoneToJointDynamicsConfig","params","options","stiffnessScale","gravityScale","stiffness","Math","max","dragForce","clamp01","gravityPower","gravityDir","normalizeGravityDir","hitRadius","defaultHitRadius","gravity","Vector3","scale","curves","hardness","InterpolatorScalar","constant","resistance","pointRadius","constraintOptions","structuralVertical","bendingVertical","dir","v","clone","magnitudeSq","normalize"],"mappings":";;AAgDA;;;;;;;;;;;;;AAaC,IACM,SAASA,qCAAAA,CACdC,MAA2B,EAC3BC,OAAAA,GAAuC,EAAE,EAAA;IAEzC,MAAMC,cAAAA,GAAiBD,OAAQC,CAAAA,cAAc,IAAI,IAAA;IACjD,MAAMC,YAAAA,GAAeF,OAAQE,CAAAA,YAAY,IAAI,CAAA;AAC7C,IAAA,MAAMC,YAAYC,IAAKC,CAAAA,GAAG,CAAC,CAAGN,EAAAA,MAAAA,CAAOI,SAAS,IAAI,CAAA,CAAA;AAClD,IAAA,MAAMG,SAAYC,GAAAA,OAAAA,CAAQR,MAAOO,CAAAA,SAAS,IAAI,CAAA,CAAA;AAC9C,IAAA,MAAME,eAAeJ,IAAKC,CAAAA,GAAG,CAAC,CAAGN,EAAAA,MAAAA,CAAOS,YAAY,IAAI,CAAA,CAAA;IACxD,MAAMC,UAAAA,GAAaC,mBAAoBX,CAAAA,MAAAA,CAAOU,UAAU,CAAA;IACxD,MAAME,SAAAA,GAAYP,IAAKC,CAAAA,GAAG,CAAC,CAAA,EAAGN,OAAOY,SAAS,IAAIX,OAAQY,CAAAA,gBAAgB,IAAI,IAAA,CAAA;IAE9E,OAAO;AACLC,QAAAA,OAAAA,EAASC,OAAQC,CAAAA,KAAK,CAACN,UAAAA,EAAYD,YAAeN,GAAAA,YAAAA,CAAAA;QAClDc,MAAQ,EAAA;AACNC,YAAAA,QAAAA,EAAUC,kBAAmBC,CAAAA,QAAQ,CAACZ,OAAAA,CAAQJ,SAAYF,GAAAA,cAAAA,CAAAA,CAAAA;YAC1DmB,UAAYF,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAIb,GAAAA,SAAAA,CAAAA;YAC5Ce,WAAaH,EAAAA,kBAAAA,CAAmBC,QAAQ,CAACR,SAAAA;AAC3C,SAAA;QACAW,iBAAmB,EAAA;YACjBC,kBAAoBvB,EAAAA,OAAAA,CAAQuB,kBAAkB,IAAI,IAAA;YAClDC,eAAiBxB,EAAAA,OAAAA,CAAQwB,eAAe,IAAI;AAC9C;AACF,KAAA;AACF;AAEA,SAASd,oBAAoBe,GAAiD,EAAA;AAC5E,IAAA,MAAMC,CACJD,GAAAA,GAAAA,YAAeX,OACXW,GAAAA,GAAAA,CAAIE,KAAK,EAAA,GACTF,GACE,GAAA,IAAIX,OAAQW,CAAAA,GAAG,CAAC,CAAA,CAAE,IAAI,CAAA,EAAGA,GAAG,CAAC,CAAE,CAAA,IAAI,CAAGA,EAAAA,GAAG,CAAC,CAAA,CAAE,IAAI,CAAA,CAAA,GAChD,IAAIX,OAAAA,CAAQ,CAAG,EAAA,EAAI,EAAA,CAAA,CAAA;IAC3B,IAAIY,CAAAA,CAAEE,WAAW,IAAI,CAAG,EAAA;AACtB,QAAA,OAAO,IAAId,OAAAA,CAAQ,CAAG,EAAA,EAAI,EAAA,CAAA,CAAA;AAC5B;IACA,OAAOA,OAAAA,CAAQe,SAAS,CAACH,CAAAA,CAAAA;AAC3B;;;;"}
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import { Vector3, Quaternion } from '@zephyr3d/base';
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/**
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* Spring bone for physics-based animation.
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*
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* @remarks
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* A spring bone simulates physics on a bone node, commonly used for:
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* - Skirts and dresses
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* - Hair strands
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* - Tails
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* - Capes and cloth
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*
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* The bone follows its parent's animation but adds secondary motion
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* based on physics simulation (springs, gravity, inertia).
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*
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* @public
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*/ class SpringBone {
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/** The bone node this spring controls */ _bone;
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/** Current position in world space */ _currentPosition;
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/** Previous position in world space (for velocity calculation) */ _previousPosition;
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/** Initial local position relative to parent */ _initialLocalPosition;
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/** Initial bone length (distance from parent) */ _boneLength;
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/** Spring stiffness (0-1, higher = stiffer) */ _stiffness;
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/** Damping factor (0-1, higher = more damping) */ _damping;
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/** Mass of the bone (affects inertia) */ _mass;
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/** Gravity scale (1 = normal gravity, 0 = no gravity) */ _gravityScale;
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/** Radius for collision detection */ _radius;
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/**
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* Create a spring bone.
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*
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* @param bone - The bone node to control
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* @param stiffness - Spring stiffness (0-1, default: 0.1)
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* @param damping - Damping factor (0-1, default: 0.5)
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* @param mass - Mass of the bone (default: 1)
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* @param gravityScale - Gravity scale (default: 1)
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* @param radius - Collision radius (default: 0.05)
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*/ constructor(bone, stiffness = 0.1, damping = 0.5, mass = 1, gravityScale = 1, radius = 0.05){
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this._bone = bone;
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this._stiffness = Math.max(0, Math.min(1, stiffness));
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this._damping = Math.max(0, Math.min(1, damping));
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this._mass = Math.max(0.01, mass);
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this._gravityScale = gravityScale;
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this._radius = Math.max(0, radius);
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// Store initial local transform
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this._initialLocalPosition = bone.position.clone();
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this._boneLength = this._initialLocalPosition.magnitude;
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// Initialize positions in world space
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const worldPos = new Vector3();
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bone.worldMatrix.decompose(null, null, worldPos);
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this._currentPosition = worldPos.clone();
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this._previousPosition = worldPos.clone();
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}
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/**
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* Get the bone node.
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*/ get bone() {
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return this._bone;
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}
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/**
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* Get/set spring stiffness (0-1).
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*/ get stiffness() {
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return this._stiffness;
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}
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set stiffness(value) {
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this._stiffness = Math.max(0, Math.min(1, value));
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}
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/**
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* Get/set damping factor (0-1).
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*/ get damping() {
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return this._damping;
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}
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set damping(value) {
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this._damping = Math.max(0, Math.min(1, value));
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}
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/**
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* Get/set mass.
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*/ get mass() {
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return this._mass;
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}
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set mass(value) {
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this._mass = Math.max(0.01, value);
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}
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/**
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* Get/set gravity scale.
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*/ get gravityScale() {
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return this._gravityScale;
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}
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set gravityScale(value) {
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this._gravityScale = value;
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}
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/**
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* Get/set collision radius.
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*/ get radius() {
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return this._radius;
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}
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set radius(value) {
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this._radius = Math.max(0, value);
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}
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/**
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* Get current position in world space.
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*/ get currentPosition() {
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return this._currentPosition;
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}
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/**
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* Get initial local position relative to parent.
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*/ get initialLocalPosition() {
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return this._initialLocalPosition;
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}
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/**
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* Reset the spring bone to its initial state.
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*/ reset() {
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const worldPos = new Vector3();
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this._bone.worldMatrix.decompose(null, null, worldPos);
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this._currentPosition.set(worldPos);
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this._previousPosition.set(worldPos);
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}
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/**
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* Update spring physics.
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*
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* @param deltaTime - Time step in seconds
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* @param gravity - Gravity vector in world space
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* @param windForce - Wind force vector in world space
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*/ update(deltaTime, gravity, windForce) {
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// Clamp delta time to avoid instability (1ms to 100ms)
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if (deltaTime <= 0.001 || deltaTime > 0.1) {
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return; // Skip invalid or too large time steps
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}
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// Get parent's world position
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const parent = this._bone.parent;
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if (!parent) {
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return; // Root bone, no spring simulation
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}
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const parentWorldPos = new Vector3();
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parent.worldMatrix.decompose(null, null, parentWorldPos);
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// Calculate velocity from previous frame
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const velocity = Vector3.sub(this._currentPosition, this._previousPosition, new Vector3());
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Vector3.scale(velocity, 1 / deltaTime, velocity);
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// Store current position as previous
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this._previousPosition.set(this._currentPosition);
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// Calculate forces
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const totalForce = new Vector3();
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// 1. Gravity force
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const gravityForce = Vector3.scale(gravity, this._gravityScale * this._mass, new Vector3());
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totalForce.addBy(gravityForce);
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// 2. Wind force
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totalForce.addBy(windForce);
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// 3. Damping force (opposes velocity)
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const dampingForce = Vector3.scale(velocity, -this._damping * this._mass, new Vector3());
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totalForce.addBy(dampingForce);
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// 4. Spring force (only if stretched beyond bone length)
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const toChild = Vector3.sub(this._currentPosition, parentWorldPos, new Vector3());
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const currentLength = toChild.magnitude;
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if (currentLength > this._boneLength + 0.001) {
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// Bone is stretched, apply restoring force
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const stretchAmount = currentLength - this._boneLength;
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const direction = Vector3.scale(toChild, -1 / currentLength, new Vector3());
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const springForce = Vector3.scale(direction, stretchAmount * this._stiffness * 100, new Vector3());
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totalForce.addBy(springForce);
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}
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// Calculate acceleration (F = ma, a = F/m)
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const acceleration = Vector3.scale(totalForce, 1 / this._mass, new Vector3());
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// Update velocity
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velocity.addBy(Vector3.scale(acceleration, deltaTime, new Vector3()));
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// Apply velocity damping (additional damping to prevent oscillation)
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const velocityMagnitude = velocity.magnitude;
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if (velocityMagnitude > 0.001) {
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const dampingFactor = Math.max(0, 1 - this._damping * deltaTime * 10);
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velocity.scaleBy(dampingFactor);
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}
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// Update position
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this._currentPosition.addBy(Vector3.scale(velocity, deltaTime, new Vector3()));
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// Constrain to bone length (hard constraint)
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const finalToChild = Vector3.sub(this._currentPosition, parentWorldPos, new Vector3());
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const finalLength = finalToChild.magnitude;
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if (finalLength > 0.000001) {
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const direction = Vector3.scale(finalToChild, 1 / finalLength, new Vector3());
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const targetPos = Vector3.add(parentWorldPos, Vector3.scale(direction, this._boneLength, new Vector3()), new Vector3());
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// Soft constraint: blend toward target position
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// This prevents the hard snap that causes oscillation
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const constraintStrength = 0.5; // 0 = no constraint, 1 = hard constraint
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this._currentPosition.x += (targetPos.x - this._currentPosition.x) * constraintStrength;
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this._currentPosition.y += (targetPos.y - this._currentPosition.y) * constraintStrength;
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this._currentPosition.z += (targetPos.z - this._currentPosition.z) * constraintStrength;
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}
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}
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/**
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* Apply the simulated position to the bone node.
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*
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* @remarks
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* This converts the world space position back to local rotation.
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*/ applyToNode() {
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const parent = this._bone.parent;
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if (!parent) {
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return;
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}
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// Get parent's world position and rotation
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const parentWorldPos = new Vector3();
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const parentWorldRot = new Quaternion();
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parent.worldMatrix.decompose(null, parentWorldRot, parentWorldPos);
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// Calculate current direction from parent to simulated position (in world space)
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const currentDir = Vector3.sub(this._currentPosition, parentWorldPos, new Vector3());
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const currentLength = currentDir.magnitude;
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if (currentLength < 0.000001) {
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return; // Too close to parent
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}
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currentDir.scaleBy(1 / currentLength);
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// Transform current direction to parent's local space
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const parentInvRot = Quaternion.conjugate(parentWorldRot, new Quaternion());
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const currentDirLocal = parentInvRot.transform(currentDir, new Vector3());
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// Original direction in local space (normalized)
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const originalDirLocal = Vector3.normalize(this._initialLocalPosition, new Vector3());
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// Calculate local rotation from original to current
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const localRotation = new Quaternion();
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this._fromToRotation(originalDirLocal, currentDirLocal, localRotation);
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// Apply to bone
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this._bone.rotation = localRotation;
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}
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/**
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* Calculate rotation from one direction to another.
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*/ _fromToRotation(from, to, result) {
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const dot = Vector3.dot(from, to);
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if (dot >= 0.999999) {
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return result.identity();
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}
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if (dot <= -0.999999) {
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let axis = Vector3.cross(Vector3.axisPX(), from, new Vector3());
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const lenSq = axis.x * axis.x + axis.y * axis.y + axis.z * axis.z;
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if (lenSq < 0.000001) {
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axis = Vector3.cross(Vector3.axisPY(), from, new Vector3());
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}
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axis.inplaceNormalize();
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return result.fromAxisAngle(axis, Math.PI);
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}
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const axis = Vector3.cross(from, to).inplaceNormalize();
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const angle = Math.acos(dot);
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return result.fromAxisAngle(axis, angle);
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{"version":3,"file":"spring_bone.js","sources":["../../../src/animation/spring/spring_bone.ts"],"sourcesContent":["import { Vector3, Quaternion } from '@zephyr3d/base';\r\nimport type { SceneNode } from '../../scene/scene_node';\r\n\r\n/**\r\n * Spring bone for physics-based animation.\r\n *\r\n * @remarks\r\n * A spring bone simulates physics on a bone node, commonly used for:\r\n * - Skirts and dresses\r\n * - Hair strands\r\n * - Tails\r\n * - Capes and cloth\r\n *\r\n * The bone follows its parent's animation but adds secondary motion\r\n * based on physics simulation (springs, gravity, inertia).\r\n *\r\n * @public\r\n */\r\nexport class SpringBone {\r\n /** The bone node this spring controls */\r\n private _bone: SceneNode;\r\n /** Current position in world space */\r\n private _currentPosition: Vector3;\r\n /** Previous position in world space (for velocity calculation) */\r\n private _previousPosition: Vector3;\r\n /** Initial local position relative to parent */\r\n private _initialLocalPosition: Vector3;\r\n /** Initial bone length (distance from parent) */\r\n private _boneLength: number;\r\n\r\n /** Spring stiffness (0-1, higher = stiffer) */\r\n private _stiffness: number;\r\n /** Damping factor (0-1, higher = more damping) */\r\n private _damping: number;\r\n /** Mass of the bone (affects inertia) */\r\n private _mass: number;\r\n /** Gravity scale (1 = normal gravity, 0 = no gravity) */\r\n private _gravityScale: number;\r\n\r\n /** Radius for collision detection */\r\n private _radius: number;\r\n\r\n /**\r\n * Create a spring bone.\r\n *\r\n * @param bone - The bone node to control\r\n * @param stiffness - Spring stiffness (0-1, default: 0.1)\r\n * @param damping - Damping factor (0-1, default: 0.5)\r\n * @param mass - Mass of the bone (default: 1)\r\n * @param gravityScale - Gravity scale (default: 1)\r\n * @param radius - Collision radius (default: 0.05)\r\n */\r\n constructor(\r\n bone: SceneNode,\r\n stiffness = 0.1,\r\n damping = 0.5,\r\n mass = 1,\r\n gravityScale = 1,\r\n radius = 0.05\r\n ) {\r\n this._bone = bone;\r\n this._stiffness = Math.max(0, Math.min(1, stiffness));\r\n this._damping = Math.max(0, Math.min(1, damping));\r\n this._mass = Math.max(0.01, mass);\r\n this._gravityScale = gravityScale;\r\n this._radius = Math.max(0, radius);\r\n\r\n // Store initial local transform\r\n this._initialLocalPosition = bone.position.clone();\r\n this._boneLength = this._initialLocalPosition.magnitude;\r\n\r\n // Initialize positions in world space\r\n const worldPos = new Vector3();\r\n bone.worldMatrix.decompose(null, null, worldPos);\r\n this._currentPosition = worldPos.clone();\r\n this._previousPosition = worldPos.clone();\r\n }\r\n\r\n /**\r\n * Get the bone node.\r\n */\r\n get bone(): SceneNode {\r\n return this._bone;\r\n }\r\n\r\n /**\r\n * Get/set spring stiffness (0-1).\r\n */\r\n get stiffness(): number {\r\n return this._stiffness;\r\n }\r\n\r\n set stiffness(value: number) {\r\n this._stiffness = Math.max(0, Math.min(1, value));\r\n }\r\n\r\n /**\r\n * Get/set damping factor (0-1).\r\n */\r\n get damping(): number {\r\n return this._damping;\r\n }\r\n\r\n set damping(value: number) {\r\n this._damping = Math.max(0, Math.min(1, value));\r\n }\r\n\r\n /**\r\n * Get/set mass.\r\n */\r\n get mass(): number {\r\n return this._mass;\r\n }\r\n\r\n set mass(value: number) {\r\n this._mass = Math.max(0.01, value);\r\n }\r\n\r\n /**\r\n * Get/set gravity scale.\r\n */\r\n get gravityScale(): number {\r\n return this._gravityScale;\r\n }\r\n\r\n set gravityScale(value: number) {\r\n this._gravityScale = value;\r\n }\r\n\r\n /**\r\n * Get/set collision radius.\r\n */\r\n get radius(): number {\r\n return this._radius;\r\n }\r\n\r\n set radius(value: number) {\r\n this._radius = Math.max(0, value);\r\n }\r\n\r\n /**\r\n * Get current position in world space.\r\n */\r\n get currentPosition(): Vector3 {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Get initial local position relative to parent.\r\n */\r\n get initialLocalPosition(): Vector3 {\r\n return this._initialLocalPosition;\r\n }\r\n\r\n /**\r\n * Reset the spring bone to its initial state.\r\n */\r\n reset(): void {\r\n const worldPos = new Vector3();\r\n this._bone.worldMatrix.decompose(null, null, worldPos);\r\n this._currentPosition.set(worldPos);\r\n this._previousPosition.set(worldPos);\r\n }\r\n\r\n /**\r\n * Update spring physics.\r\n *\r\n * @param deltaTime - Time step in seconds\r\n * @param gravity - Gravity vector in world space\r\n * @param windForce - Wind force vector in world space\r\n */\r\n update(deltaTime: number, gravity: Vector3, windForce: Vector3): void {\r\n // Clamp delta time to avoid instability (1ms to 100ms)\r\n if (deltaTime <= 0.001 || deltaTime > 0.1) {\r\n return; // Skip invalid or too large time steps\r\n }\r\n\r\n // Get parent's world position\r\n const parent = this._bone.parent;\r\n if (!parent) {\r\n return; // Root bone, no spring simulation\r\n }\r\n\r\n const parentWorldPos = new Vector3();\r\n parent.worldMatrix.decompose(null, null, parentWorldPos);\r\n\r\n // Calculate velocity from previous frame\r\n const velocity = Vector3.sub(this._currentPosition, this._previousPosition, new Vector3());\r\n Vector3.scale(velocity, 1 / deltaTime, velocity);\r\n\r\n // Store current position as previous\r\n this._previousPosition.set(this._currentPosition);\r\n\r\n // Calculate forces\r\n const totalForce = new Vector3();\r\n\r\n // 1. Gravity force\r\n const gravityForce = Vector3.scale(gravity, this._gravityScale * this._mass, new Vector3());\r\n totalForce.addBy(gravityForce);\r\n\r\n // 2. Wind force\r\n totalForce.addBy(windForce);\r\n\r\n // 3. Damping force (opposes velocity)\r\n const dampingForce = Vector3.scale(velocity, -this._damping * this._mass, new Vector3());\r\n totalForce.addBy(dampingForce);\r\n\r\n // 4. Spring force (only if stretched beyond bone length)\r\n const toChild = Vector3.sub(this._currentPosition, parentWorldPos, new Vector3());\r\n const currentLength = toChild.magnitude;\r\n\r\n if (currentLength > this._boneLength + 0.001) {\r\n // Bone is stretched, apply restoring force\r\n const stretchAmount = currentLength - this._boneLength;\r\n const direction = Vector3.scale(toChild, -1 / currentLength, new Vector3());\r\n const springForce = Vector3.scale(direction, stretchAmount * this._stiffness * 100, new Vector3());\r\n totalForce.addBy(springForce);\r\n }\r\n\r\n // Calculate acceleration (F = ma, a = F/m)\r\n const acceleration = Vector3.scale(totalForce, 1 / this._mass, new Vector3());\r\n\r\n // Update velocity\r\n velocity.addBy(Vector3.scale(acceleration, deltaTime, new Vector3()));\r\n\r\n // Apply velocity damping (additional damping to prevent oscillation)\r\n const velocityMagnitude = velocity.magnitude;\r\n if (velocityMagnitude > 0.001) {\r\n const dampingFactor = Math.max(0, 1 - this._damping * deltaTime * 10);\r\n velocity.scaleBy(dampingFactor);\r\n }\r\n\r\n // Update position\r\n this._currentPosition.addBy(Vector3.scale(velocity, deltaTime, new Vector3()));\r\n\r\n // Constrain to bone length (hard constraint)\r\n const finalToChild = Vector3.sub(this._currentPosition, parentWorldPos, new Vector3());\r\n const finalLength = finalToChild.magnitude;\r\n\r\n if (finalLength > 0.000001) {\r\n const direction = Vector3.scale(finalToChild, 1 / finalLength, new Vector3());\r\n const targetPos = Vector3.add(\r\n parentWorldPos,\r\n Vector3.scale(direction, this._boneLength, new Vector3()),\r\n new Vector3()\r\n );\r\n\r\n // Soft constraint: blend toward target position\r\n // This prevents the hard snap that causes oscillation\r\n const constraintStrength = 0.5; // 0 = no constraint, 1 = hard constraint\r\n this._currentPosition.x += (targetPos.x - this._currentPosition.x) * constraintStrength;\r\n this._currentPosition.y += (targetPos.y - this._currentPosition.y) * constraintStrength;\r\n this._currentPosition.z += (targetPos.z - this._currentPosition.z) * constraintStrength;\r\n }\r\n }\r\n\r\n /**\r\n * Apply the simulated position to the bone node.\r\n *\r\n * @remarks\r\n * This converts the world space position back to local rotation.\r\n */\r\n applyToNode(): void {\r\n const parent = this._bone.parent;\r\n if (!parent) {\r\n return;\r\n }\r\n\r\n // Get parent's world position and rotation\r\n const parentWorldPos = new Vector3();\r\n const parentWorldRot = new Quaternion();\r\n parent.worldMatrix.decompose(null, parentWorldRot, parentWorldPos);\r\n\r\n // Calculate current direction from parent to simulated position (in world space)\r\n const currentDir = Vector3.sub(this._currentPosition, parentWorldPos, new Vector3());\r\n const currentLength = currentDir.magnitude;\r\n\r\n if (currentLength < 0.000001) {\r\n return; // Too close to parent\r\n }\r\n\r\n currentDir.scaleBy(1 / currentLength);\r\n\r\n // Transform current direction to parent's local space\r\n const parentInvRot = Quaternion.conjugate(parentWorldRot, new Quaternion());\r\n const currentDirLocal = parentInvRot.transform(currentDir, new Vector3());\r\n\r\n // Original direction in local space (normalized)\r\n const originalDirLocal = Vector3.normalize(this._initialLocalPosition, new Vector3());\r\n\r\n // Calculate local rotation from original to current\r\n const localRotation = new Quaternion();\r\n this._fromToRotation(originalDirLocal, currentDirLocal, localRotation);\r\n\r\n // Apply to bone\r\n this._bone.rotation = localRotation;\r\n }\r\n\r\n /**\r\n * Calculate rotation from one direction to another.\r\n */\r\n private _fromToRotation(from: Vector3, to: Vector3, result: Quaternion): Quaternion {\r\n const dot = Vector3.dot(from, to);\r\n\r\n if (dot >= 0.999999) {\r\n return result.identity();\r\n }\r\n\r\n if (dot <= -0.999999) {\r\n let axis = Vector3.cross(Vector3.axisPX(), from, new Vector3());\r\n const 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