@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,297 @@
1
+ import { ShadowImpl } from './shadow_impl.js';
2
+ import { Blitter } from '../blitter/blitter.js';
3
+ import { decodeNormalizedFloatFromRGBA, decode2HalfFromRGBA, encode2HalfToRGBA } from '../shaders/misc.js';
4
+ import { computeShadowMapDepth, filterShadowVSM } from '../shaders/shadow.js';
5
+ import { Application } from '../app/app.js';
6
+ import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
7
+ import { ShaderHelper } from '../material/shader/helper.js';
8
+ import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
9
+
10
+ class VSMBlitter extends Blitter {
11
+ _phase;
12
+ _packFloat;
13
+ _blurSize;
14
+ _kernelSize;
15
+ constructor(phase, kernelSize, blurSize, packFloat){
16
+ super();
17
+ this._phase = phase;
18
+ this._blurSize = blurSize;
19
+ this._kernelSize = kernelSize;
20
+ this._packFloat = packFloat;
21
+ }
22
+ get blurSize() {
23
+ return this._blurSize;
24
+ }
25
+ set blurSize(val) {
26
+ this._blurSize = val;
27
+ }
28
+ get kernelSize() {
29
+ return this._kernelSize;
30
+ }
31
+ set kernelSize(val) {
32
+ if (val !== this._kernelSize) {
33
+ this._kernelSize = val;
34
+ this.invalidateHash();
35
+ }
36
+ }
37
+ get packFloat() {
38
+ return this._packFloat;
39
+ }
40
+ set packFloat(b) {
41
+ if (this._packFloat !== !!b) {
42
+ this._packFloat = !!b;
43
+ this.invalidateHash();
44
+ }
45
+ }
46
+ setup(scope, type) {
47
+ const pb = scope.$builder;
48
+ if (pb.shaderKind === 'fragment') {
49
+ scope.blurSize = pb.float().uniform(0);
50
+ scope.blurMultiplyVec = type === 'cube' ? this._phase === 'horizonal' ? pb.vec3(1, 0, 0) : pb.vec3(0, 1, 0) : this._phase === 'horizonal' ? pb.vec2(1, 0) : pb.vec2(0, 1);
51
+ scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);
52
+ scope.weight = pb.float(1 / (this._kernelSize * this._kernelSize));
53
+ }
54
+ }
55
+ setUniforms(bindGroup) {
56
+ bindGroup.setValue('blurSize', this._blurSize);
57
+ }
58
+ readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType) {
59
+ const pb = scope.$builder;
60
+ const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
61
+ if (this._packFloat) {
62
+ if (this._phase === 'horizonal') {
63
+ return pb.vec4(decodeNormalizedFloatFromRGBA(scope, texel));
64
+ } else {
65
+ return pb.vec4(decode2HalfFromRGBA(scope, texel), 0, 0);
66
+ }
67
+ } else {
68
+ return texel;
69
+ }
70
+ }
71
+ writeTexel(scope, type, srcUV, texel) {
72
+ const outTexel = super.writeTexel(scope, type, srcUV, texel);
73
+ if (this._packFloat) {
74
+ return encode2HalfToRGBA(scope, outTexel.x, outTexel.y);
75
+ } else {
76
+ return outTexel;
77
+ }
78
+ }
79
+ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
80
+ const that = this;
81
+ const pb = scope.$builder;
82
+ scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
83
+ scope.mean = pb.float(0);
84
+ scope.squaredMean = pb.float(0);
85
+ scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function() {
86
+ this.d1 = that.readTexel(this, type, srcTex, pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
87
+ this.d2 = that.readTexel(this, type, srcTex, pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
88
+ this.mean = pb.add(this.mean, this.d1.x);
89
+ this.mean = pb.add(this.mean, this.d2.x);
90
+ if (that._phase === 'horizonal') {
91
+ this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d1.x, this.d1.x));
92
+ this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d2.x, this.d2.x));
93
+ } else {
94
+ this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d1.xy, this.d1.xy));
95
+ this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d2.xy, this.d2.xy));
96
+ }
97
+ });
98
+ scope.mean = pb.div(scope.mean, that._kernelSize);
99
+ scope.squaredMean = pb.div(scope.squaredMean, that._kernelSize);
100
+ scope.stdDev = pb.sqrt(pb.max(0, pb.sub(scope.squaredMean, pb.mul(scope.mean, scope.mean))));
101
+ return pb.vec4(scope.mean, scope.stdDev, 0, 1);
102
+ }
103
+ calcHash() {
104
+ return `${this._phase}-${this._kernelSize}-${Number(this._packFloat)}`;
105
+ }
106
+ }
107
+ /** @internal */ class VSM extends ShadowImpl {
108
+ /** @internal */ _blur;
109
+ /** @internal */ _kernelSize;
110
+ /** @internal */ _blurSize;
111
+ /** @internal */ _blitterH;
112
+ /** @internal */ _blitterV;
113
+ /** @internal */ _mipmap;
114
+ /** @internal */ _darkness;
115
+ constructor(kernelSize, blurSize, darkness){
116
+ super();
117
+ this._blur = true;
118
+ this._kernelSize = kernelSize ?? 5;
119
+ this._blurSize = blurSize ?? 1;
120
+ this._darkness = darkness ?? 0;
121
+ this._mipmap = true;
122
+ this._blitterH = new VSMBlitter('horizonal', this._kernelSize, 1 / 1024, false);
123
+ this._blitterV = new VSMBlitter('vertical', this._kernelSize, 1 / 1024, false);
124
+ }
125
+ resourceDirty() {
126
+ return this._resourceDirty;
127
+ }
128
+ get blur() {
129
+ return this._blur;
130
+ }
131
+ set blur(val) {
132
+ if (this._blur !== !!val) {
133
+ this._blur = !!val;
134
+ this._resourceDirty = true;
135
+ }
136
+ }
137
+ get mipmap() {
138
+ return this._mipmap;
139
+ }
140
+ set mipmap(b) {
141
+ if (this._mipmap !== !!b) {
142
+ this._mipmap = !!b;
143
+ if (this._blur) {
144
+ this._resourceDirty = true;
145
+ }
146
+ }
147
+ }
148
+ get kernelSize() {
149
+ return this._kernelSize;
150
+ }
151
+ set kernelSize(val) {
152
+ this._kernelSize = val;
153
+ }
154
+ get blurSize() {
155
+ return this._blurSize;
156
+ }
157
+ set blurSize(val) {
158
+ this._blurSize = val;
159
+ }
160
+ getDepthScale() {
161
+ return this._darkness;
162
+ }
163
+ setDepthScale(val) {
164
+ this._darkness = val;
165
+ }
166
+ getType() {
167
+ return 'vsm';
168
+ }
169
+ getShadowMapBorder(_shadowMapParams) {
170
+ return this._blur ? Math.ceil((this._kernelSize + 1) / 2 * this._blurSize) : 0;
171
+ }
172
+ getShadowMap(shadowMapParams) {
173
+ const implData = shadowMapParams.implData;
174
+ return implData ? implData.blurFramebuffer2.getColorAttachments()[0] : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
175
+ }
176
+ /** @internal */ fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
177
+ const device = Application.instance.device;
178
+ const useTextureArray = numCascades > 1 && device.type !== 'webgl';
179
+ const colorAttachments = colorFormat ? useTextureArray ? [
180
+ device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
181
+ ] : lightType === LIGHT_TYPE_POINT ? [
182
+ device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
183
+ ] : [
184
+ device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
185
+ ] : null;
186
+ const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
187
+ const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
188
+ if (colorAttachments) {
189
+ device.pool.releaseTexture(colorAttachments[0]);
190
+ }
191
+ if (depthAttachment) {
192
+ device.pool.releaseTexture(depthAttachment);
193
+ }
194
+ return fb;
195
+ }
196
+ doUpdateResources(shadowMapParams) {
197
+ const colorFormat = this.getShadowMapColorFormat(shadowMapParams);
198
+ //const target = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].target;
199
+ const shadowMapWidth = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].width;
200
+ const shadowMapHeight = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].height;
201
+ if (this._blur) {
202
+ shadowMapParams.implData = {
203
+ blurFramebuffer: this.fetchTemporalFramebuffer(true, shadowMapParams.lightType, shadowMapParams.numShadowCascades, shadowMapWidth, shadowMapHeight, colorFormat, null, false),
204
+ blurFramebuffer2: this.fetchTemporalFramebuffer(true, shadowMapParams.lightType, shadowMapParams.numShadowCascades, shadowMapWidth, shadowMapHeight, colorFormat, null, this._mipmap)
205
+ };
206
+ }
207
+ shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
208
+ shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(false) ?? null;
209
+ }
210
+ postRenderShadowMap(shadowMapParams) {
211
+ if (this._blur) {
212
+ const implData = shadowMapParams.implData;
213
+ this._blitterH.blurSize = this._blurSize / shadowMapParams.shadowMap.width;
214
+ this._blitterH.kernelSize = this._kernelSize;
215
+ this._blitterH.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';
216
+ this._blitterV.blurSize = this._blurSize / shadowMapParams.shadowMap.height;
217
+ this._blitterV.kernelSize = this._kernelSize;
218
+ this._blitterV.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';
219
+ this._blitterH.blit(shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0], implData.blurFramebuffer);
220
+ this._blitterV.blit(implData.blurFramebuffer.getColorAttachments()[0], implData.blurFramebuffer2);
221
+ }
222
+ }
223
+ getShaderHash() {
224
+ return '';
225
+ }
226
+ getShadowMapColorFormat(_shadowMapParams) {
227
+ const device = Application.instance.device;
228
+ return device.getDeviceCaps().textureCaps.supportFloatColorBuffer && device.getDeviceCaps().textureCaps.supportLinearFloatTexture ? device.type === 'webgl' ? 'rgba32f' : 'rg32f' : device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer && device.getDeviceCaps().textureCaps.supportLinearHalfFloatTexture ? device.type === 'webgl' ? 'rgba16f' : 'rg16f' : 'rgba8unorm';
229
+ }
230
+ getShadowMapDepthFormat(_shadowMapParams) {
231
+ return 'd24s8';
232
+ }
233
+ computeShadowMapDepth(shadowMapParams, scope, worldPos) {
234
+ return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
235
+ }
236
+ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
237
+ const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
238
+ const pb = scope.$builder;
239
+ pb.func(funcNameComputeShadowCSM, [
240
+ pb.vec4('shadowVertex'),
241
+ pb.float('NdotL'),
242
+ pb.int('split')
243
+ ], function() {
244
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
245
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
246
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
247
+ this.$l.shadow = pb.float(1);
248
+ this.$if(this.inShadow, function() {
249
+ this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
250
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
251
+ this.shadow = filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.shadowCoord, this.split);
252
+ });
253
+ this.$return(this.shadow);
254
+ });
255
+ return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
256
+ }
257
+ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
258
+ const funcNameComputeShadow = 'lib_computeShadow';
259
+ const pb = scope.$builder;
260
+ pb.func(funcNameComputeShadow, [
261
+ pb.vec4('shadowVertex'),
262
+ pb.float('NdotL')
263
+ ], function() {
264
+ if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
265
+ this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
266
+ this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
267
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
268
+ this.$l.coord = pb.vec4(this.dir, pb.sub(this.distance, this.shadowBias));
269
+ this.$return(filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.coord));
270
+ } else {
271
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
272
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
273
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
274
+ this.$l.shadow = pb.float(1);
275
+ this.$if(this.inShadow, function() {
276
+ if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
277
+ this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
278
+ this.shadowCoord.z = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
279
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, true);
280
+ } else {
281
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
282
+ }
283
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
284
+ this.shadow = filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.shadowCoord);
285
+ });
286
+ this.$return(this.shadow);
287
+ }
288
+ });
289
+ return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
290
+ }
291
+ useNativeShadowMap(_shadowMapParams) {
292
+ return false;
293
+ }
294
+ }
295
+
296
+ export { VSM };
297
+ //# sourceMappingURL=vsm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vsm.js","sources":["../../../src/shadow/vsm.ts"],"sourcesContent":["import type {\r\n BindGroup,\r\n TextureFormat,\r\n PBShaderExp,\r\n PBInsideFunctionScope,\r\n PBGlobalScope,\r\n FrameBuffer\r\n} from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport type { BlitType } from '../blitter';\r\nimport { Blitter } from '../blitter';\r\nimport { computeShadowMapDepth, filterShadowVSM } from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { decode2HalfFromRGBA, decodeNormalizedFloatFromRGBA, encode2HalfToRGBA } from '../shaders/misc';\r\nimport { Application } from '../app';\r\nimport { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\n\r\ntype VSMImplData = {\r\n blurFramebuffer: FrameBuffer;\r\n blurFramebuffer2: FrameBuffer;\r\n};\r\n\r\nclass VSMBlitter extends Blitter {\r\n protected _phase: 'horizonal' | 'vertical';\r\n protected _packFloat: boolean;\r\n protected _blurSize: number;\r\n protected _kernelSize: number;\r\n constructor(phase: 'horizonal' | 'vertical', kernelSize: number, blurSize: number, packFloat: boolean) {\r\n super();\r\n this._phase = phase;\r\n this._blurSize = blurSize;\r\n this._kernelSize = kernelSize;\r\n this._packFloat = packFloat;\r\n }\r\n get blurSize(): number {\r\n return this._blurSize;\r\n }\r\n set blurSize(val: number) {\r\n this._blurSize = val;\r\n }\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n if (val !== this._kernelSize) {\r\n this._kernelSize = val;\r\n this.invalidateHash();\r\n }\r\n }\r\n get packFloat(): boolean {\r\n return this._packFloat;\r\n }\r\n set packFloat(b: boolean) {\r\n if (this._packFloat !== !!b) {\r\n this._packFloat = !!b;\r\n this.invalidateHash();\r\n }\r\n }\r\n setup(scope: PBGlobalScope, type: BlitType) {\r\n const pb = scope.$builder;\r\n if (pb.shaderKind === 'fragment') {\r\n scope.blurSize = pb.float().uniform(0);\r\n scope.blurMultiplyVec =\r\n type === 'cube'\r\n ? this._phase === 'horizonal'\r\n ? pb.vec3(1, 0, 0)\r\n : pb.vec3(0, 1, 0)\r\n : this._phase === 'horizonal'\r\n ? pb.vec2(1, 0)\r\n : pb.vec2(0, 1);\r\n scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);\r\n scope.weight = pb.float(1 / (this._kernelSize * this._kernelSize));\r\n }\r\n }\r\n setUniforms(bindGroup: BindGroup) {\r\n bindGroup.setValue('blurSize', this._blurSize);\r\n }\r\n readTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n if (this._packFloat) {\r\n if (this._phase === 'horizonal') {\r\n return pb.vec4(decodeNormalizedFloatFromRGBA(scope, texel));\r\n } else {\r\n return pb.vec4(decode2HalfFromRGBA(scope, texel), 0, 0);\r\n }\r\n } else {\r\n return texel;\r\n }\r\n }\r\n writeTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcUV: PBShaderExp,\r\n texel: PBShaderExp\r\n ): PBShaderExp {\r\n const outTexel = super.writeTexel(scope, type, srcUV, texel);\r\n if (this._packFloat) {\r\n return encode2HalfToRGBA(scope, outTexel.x, outTexel.y);\r\n } else {\r\n return outTexel;\r\n }\r\n }\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'int' | 'float' | 'uint'\r\n ): PBShaderExp {\r\n const that = this;\r\n const pb = scope.$builder;\r\n scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n scope.mean = pb.float(0);\r\n scope.squaredMean = pb.float(0);\r\n scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function () {\r\n this.d1 = that.readTexel(\r\n this,\r\n type,\r\n srcTex,\r\n pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)),\r\n srcLayer,\r\n sampleType\r\n );\r\n this.d2 = that.readTexel(\r\n this,\r\n type,\r\n srcTex,\r\n pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)),\r\n srcLayer,\r\n sampleType\r\n );\r\n this.mean = pb.add(this.mean, this.d1.x);\r\n this.mean = pb.add(this.mean, this.d2.x);\r\n if (that._phase === 'horizonal') {\r\n this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d1.x, this.d1.x));\r\n this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d2.x, this.d2.x));\r\n } else {\r\n this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d1.xy, this.d1.xy));\r\n this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d2.xy, this.d2.xy));\r\n }\r\n });\r\n scope.mean = pb.div(scope.mean, that._kernelSize);\r\n scope.squaredMean = pb.div(scope.squaredMean, that._kernelSize);\r\n scope.stdDev = pb.sqrt(pb.max(0, pb.sub(scope.squaredMean, pb.mul(scope.mean, scope.mean))));\r\n return pb.vec4(scope.mean, scope.stdDev, 0, 1);\r\n }\r\n protected calcHash(): string {\r\n return `${this._phase}-${this._kernelSize}-${Number(this._packFloat)}`;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class VSM extends ShadowImpl {\r\n /** @internal */\r\n protected _blur: boolean;\r\n /** @internal */\r\n protected _kernelSize: number;\r\n /** @internal */\r\n protected _blurSize: number;\r\n /** @internal */\r\n protected _blitterH: VSMBlitter;\r\n /** @internal */\r\n protected _blitterV: VSMBlitter;\r\n /** @internal */\r\n protected _mipmap: boolean;\r\n /** @internal */\r\n protected _darkness: number;\r\n constructor(kernelSize?: number, blurSize?: number, darkness?: number) {\r\n super();\r\n this._blur = true;\r\n this._kernelSize = kernelSize ?? 5;\r\n this._blurSize = blurSize ?? 1;\r\n this._darkness = darkness ?? 0;\r\n this._mipmap = true;\r\n this._blitterH = new VSMBlitter('horizonal', this._kernelSize, 1 / 1024, false);\r\n this._blitterV = new VSMBlitter('vertical', this._kernelSize, 1 / 1024, false);\r\n }\r\n resourceDirty(): boolean {\r\n return this._resourceDirty;\r\n }\r\n get blur(): boolean {\r\n return this._blur;\r\n }\r\n set blur(val: boolean) {\r\n if (this._blur !== !!val) {\r\n this._blur = !!val;\r\n this._resourceDirty = true;\r\n }\r\n }\r\n get mipmap(): boolean {\r\n return this._mipmap;\r\n }\r\n set mipmap(b: boolean) {\r\n if (this._mipmap !== !!b) {\r\n this._mipmap = !!b;\r\n if (this._blur) {\r\n this._resourceDirty = true;\r\n }\r\n }\r\n }\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n this._kernelSize = val;\r\n }\r\n get blurSize(): number {\r\n return this._blurSize;\r\n }\r\n set blurSize(val: number) {\r\n this._blurSize = val;\r\n }\r\n getDepthScale(): number {\r\n return this._darkness;\r\n }\r\n setDepthScale(val: number) {\r\n this._darkness = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'vsm';\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._blur ? Math.ceil(((this._kernelSize + 1) / 2) * this._blurSize) : 0;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n const implData = shadowMapParams.implData as VSMImplData;\r\n return (\r\n implData\r\n ? implData.blurFramebuffer2.getColorAttachments()[0]\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n /** @internal */\r\n fetchTemporalFramebuffer(\r\n autoRelease: boolean,\r\n lightType: number,\r\n numCascades: number,\r\n width: number,\r\n height: number,\r\n colorFormat: TextureFormat,\r\n depthFormat: TextureFormat,\r\n mipmapping?: boolean\r\n ) {\r\n const device = Application.instance.device;\r\n const useTextureArray = numCascades > 1 && device.type !== 'webgl';\r\n const colorAttachments = colorFormat\r\n ? useTextureArray\r\n ? [\r\n device.pool.fetchTemporalTexture2DArray(\r\n false,\r\n colorFormat,\r\n width,\r\n height,\r\n numCascades,\r\n mipmapping\r\n )\r\n ]\r\n : lightType === LIGHT_TYPE_POINT\r\n ? [device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)]\r\n : [device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)]\r\n : null;\r\n const depthAttachment = depthFormat\r\n ? useTextureArray\r\n ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false)\r\n : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT\r\n ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false)\r\n : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false)\r\n : null;\r\n const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);\r\n if (colorAttachments) {\r\n device.pool.releaseTexture(colorAttachments[0]);\r\n }\r\n if (depthAttachment) {\r\n device.pool.releaseTexture(depthAttachment);\r\n }\r\n return fb;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n const colorFormat = this.getShadowMapColorFormat(shadowMapParams);\r\n //const target = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].target;\r\n const shadowMapWidth = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].width;\r\n const shadowMapHeight = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].height;\r\n if (this._blur) {\r\n shadowMapParams.implData = {\r\n blurFramebuffer: this.fetchTemporalFramebuffer(\r\n true,\r\n shadowMapParams.lightType,\r\n shadowMapParams.numShadowCascades,\r\n shadowMapWidth,\r\n shadowMapHeight,\r\n colorFormat,\r\n null,\r\n false\r\n ),\r\n blurFramebuffer2: this.fetchTemporalFramebuffer(\r\n true,\r\n shadowMapParams.lightType,\r\n shadowMapParams.numShadowCascades,\r\n shadowMapWidth,\r\n shadowMapHeight,\r\n colorFormat,\r\n null,\r\n this._mipmap\r\n )\r\n };\r\n }\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(false) ?? null;\r\n }\r\n postRenderShadowMap(shadowMapParams: ShadowMapParams) {\r\n if (this._blur) {\r\n const implData = shadowMapParams.implData as VSMImplData;\r\n this._blitterH.blurSize = this._blurSize / shadowMapParams.shadowMap.width;\r\n this._blitterH.kernelSize = this._kernelSize;\r\n this._blitterH.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';\r\n this._blitterV.blurSize = this._blurSize / shadowMapParams.shadowMap.height;\r\n this._blitterV.kernelSize = this._kernelSize;\r\n this._blitterV.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';\r\n this._blitterH.blit(\r\n shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0] as any,\r\n implData.blurFramebuffer\r\n );\r\n this._blitterV.blit(\r\n implData.blurFramebuffer.getColorAttachments()[0] as any,\r\n implData.blurFramebuffer2\r\n );\r\n }\r\n }\r\n getShaderHash(): string {\r\n return '';\r\n }\r\n getShadowMapColorFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n const device = Application.instance.device;\r\n return device.getDeviceCaps().textureCaps.supportFloatColorBuffer &&\r\n device.getDeviceCaps().textureCaps.supportLinearFloatTexture\r\n ? device.type === 'webgl'\r\n ? 'rgba32f'\r\n : 'rg32f'\r\n : device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer &&\r\n device.getDeviceCaps().textureCaps.supportLinearHalfFloatTexture\r\n ? device.type === 'webgl'\r\n ? 'rgba16f'\r\n : 'rg16f'\r\n : 'rgba8unorm';\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return 'd24s8';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowVSM(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n this.shadowCoord,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$l.coord = pb.vec4(this.dir, pb.sub(this.distance, this.shadowBias));\r\n this.$return(\r\n filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.coord)\r\n );\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$if(this.inShadow, function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.shadowCoord.z = ShaderHelper.nonLinearDepthToLinearNormalized(\r\n this,\r\n this.shadowCoord.z,\r\n this.nearFar\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n true\r\n );\r\n } else {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n }\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowVSM(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n this.shadowCoord\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return false;\r\n 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