@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,790 @@
1
+ import { Matrix4x4, Frustum, Vector3, AABB, Vector4, retainObject, CubeFace } from '@zephyr3d/base';
2
+ import { Camera } from '../camera/camera.js';
3
+ import { SSM } from './ssm.js';
4
+ import { ESM } from './esm.js';
5
+ import { VSM } from './vsm.js';
6
+ import { PCFPD } from './pcf_pd.js';
7
+ import { PCFOPT } from './pcf_opt.js';
8
+ import { Application } from '../app/app.js';
9
+ import { LIGHT_TYPE_NONE, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT } from '../values.js';
10
+ import { ShaderHelper } from '../material/shader/helper.js';
11
+
12
+ const tmpMatrix = new Matrix4x4();
13
+ const tmpFrustum = new Frustum(Matrix4x4.identity());
14
+ // const zeroPosition = Vector3.zero();
15
+ /**
16
+ * The shadow map generator
17
+ * @public
18
+ */ class ShadowMapper {
19
+ /** @internal */ static _snapMatrix = new Matrix4x4();
20
+ /** @internal */ static _target = new Vector3();
21
+ /** @internal */ static _up = new Vector3();
22
+ /** @internal */ static _frustumMin = new Vector3();
23
+ /** @internal */ static _frustumMax = new Vector3();
24
+ /** @internal */ static _frustumCenter = new Vector3();
25
+ /** @internal */ static _lightCameras = new WeakMap();
26
+ /** @internal */ static _shadowMapParams = [];
27
+ /** @internal */ _light;
28
+ /** @internal */ _config;
29
+ /** @internal */ _resourceDirty;
30
+ /** @internal */ _shadowMode;
31
+ /** @internal */ _shadowDistance;
32
+ /** @internal */ _impl;
33
+ /** @internal */ _pdSampleCount;
34
+ /** @internal */ _pdSampleRadius;
35
+ /** @internal */ _pcfKernelSize;
36
+ /** @internal */ _vsmBlurKernelSize;
37
+ /** @internal */ _vsmBlurRadius;
38
+ /** @internal */ _vsmDarkness;
39
+ /** @internal */ _esmBlur;
40
+ /** @internal */ _esmBlurKernelSize;
41
+ /** @internal */ _esmBlurRadius;
42
+ /** @internal */ _esmDepthScale;
43
+ /** @internal */ _shadowRegion;
44
+ /**
45
+ * Creates an instance of ShadowMapper
46
+ * @param light - The light that is used to generate shadow map
47
+ */ constructor(light){
48
+ this._light = light;
49
+ this._config = {
50
+ shadowMapSize: 1024,
51
+ numCascades: 1,
52
+ splitLambda: 0.5,
53
+ depthBias: 0.5,
54
+ normalBias: 0.2,
55
+ nearClip: 1
56
+ };
57
+ this._resourceDirty = true;
58
+ this._shadowMode = 'hard';
59
+ this._shadowDistance = 2000;
60
+ this._impl = null;
61
+ this._pdSampleCount = 12;
62
+ this._pdSampleRadius = 4;
63
+ this._pcfKernelSize = 5;
64
+ this._vsmBlurKernelSize = 5;
65
+ this._vsmBlurRadius = 4;
66
+ this._vsmDarkness = 0.3;
67
+ this._esmBlur = true;
68
+ this._esmBlurKernelSize = 5;
69
+ this._esmBlurRadius = 4;
70
+ this._esmDepthScale = 200;
71
+ this._shadowRegion = null;
72
+ this.applyMode(this._shadowMode);
73
+ }
74
+ copyFrom(other) {
75
+ this.shadowMapSize = other.shadowMapSize;
76
+ this.shadowRegion = other.shadowRegion ? new AABB(other.shadowRegion) : null;
77
+ this.shadowDistance = other.shadowDistance;
78
+ this.numShadowCascades = other.numShadowCascades;
79
+ this.splitLambda = other.splitLambda;
80
+ this.depthBias = other.depthBias;
81
+ this.normalBias = other.normalBias;
82
+ this.nearClip = other.nearClip;
83
+ this.mode = other.mode;
84
+ this.pdSampleCount = other.pdSampleCount;
85
+ this.pdSampleRadius = other.pdSampleRadius;
86
+ this.pcfKernelSize = other.pcfKernelSize;
87
+ this.vsmBlurKernelSize = other.vsmBlurKernelSize;
88
+ this.vsmBlurRadius = other.vsmBlurRadius;
89
+ this.vsmDarkness = other.vsmDarkness;
90
+ this.esmBlur = other.esmBlur;
91
+ this.esmBlurKernelSize = other.esmBlurKernelSize;
92
+ this.esmBlurRadius = other.esmBlurRadius;
93
+ this.esmDepthScale = other.esmDepthScale;
94
+ }
95
+ /** The light that is used to generate shadow map */ get light() {
96
+ return this._light;
97
+ }
98
+ /** Size of the shadow map */ get shadowMapSize() {
99
+ return this._config.shadowMapSize;
100
+ }
101
+ set shadowMapSize(num) {
102
+ if (!Number.isInteger(num) || num < 1) {
103
+ console.error(`invalid shadow map size: ${num}`);
104
+ return;
105
+ }
106
+ if (this._config.shadowMapSize !== num) {
107
+ this._config.shadowMapSize = num;
108
+ this._resourceDirty = true;
109
+ }
110
+ }
111
+ /** Shadow region for directional light */ get shadowRegion() {
112
+ return this._shadowRegion;
113
+ }
114
+ set shadowRegion(region) {
115
+ this._shadowRegion = region;
116
+ }
117
+ /** Maximum distance from the camera, shadow will not be rendered beyond this range */ get shadowDistance() {
118
+ return this._shadowDistance;
119
+ }
120
+ set shadowDistance(val) {
121
+ this._shadowDistance = Math.max(0, val);
122
+ }
123
+ /** Count of the cascades, The maximum value is 4 */ get numShadowCascades() {
124
+ return this._config.numCascades;
125
+ }
126
+ set numShadowCascades(num) {
127
+ if (num !== 1 && num !== 2 && num !== 3 && num !== 4) {
128
+ console.error(`invalid shadow cascade number: ${num}`);
129
+ return;
130
+ }
131
+ if (!this._light.isDirectionLight() && num > 1) {
132
+ console.error(`only directional light can have more than one shadow cascades`);
133
+ return;
134
+ }
135
+ if (num !== this._config.numCascades) {
136
+ this._config.numCascades = num;
137
+ this._resourceDirty = true;
138
+ }
139
+ }
140
+ /** The split lambda for cascaded shadow mapping */ get splitLambda() {
141
+ return this._config.splitLambda;
142
+ }
143
+ set splitLambda(val) {
144
+ if (this._config.splitLambda !== val) {
145
+ this._config.splitLambda = val;
146
+ }
147
+ }
148
+ /** Depth bias for the shadow map */ get depthBias() {
149
+ return this._config.depthBias;
150
+ }
151
+ set depthBias(val) {
152
+ this._config.depthBias = val;
153
+ }
154
+ /** Normal bias for the shadow map */ get normalBias() {
155
+ return this._config.normalBias;
156
+ }
157
+ set normalBias(val) {
158
+ this._config.normalBias = val;
159
+ }
160
+ /** Near clip plane */ get nearClip() {
161
+ return this._config.nearClip;
162
+ }
163
+ set nearClip(val) {
164
+ if (this._config.nearClip !== val) {
165
+ this._config.nearClip = val;
166
+ }
167
+ }
168
+ /** Shadow map mode */ get mode() {
169
+ return this._shadowMode;
170
+ }
171
+ set mode(mode) {
172
+ if (mode !== this._shadowMode) {
173
+ this._shadowMode = mode;
174
+ this.applyMode(this._shadowMode);
175
+ }
176
+ }
177
+ /** Generated shadow map */ /*
178
+ get shadowMap(): ShadowMapType {
179
+ return (this._impl.getShadowMap(this) ?? this._framebuffer?.getColorAttachments()[0] ?? null) as ShadowMapType;
180
+ }
181
+ */ /** Sampler of the shadow map */ /*
182
+ get shadowMapSampler(): TextureSampler {
183
+ return this._impl.getShadowMapSampler(this);
184
+ }
185
+ */ /** @internal */ getShaderHash(shadowMapParams) {
186
+ return `${shadowMapParams.impl.constructor.name}_${shadowMapParams.impl.getShaderHash()}_${shadowMapParams.lightType}_${shadowMapParams.shadowMap.target}_${Number(shadowMapParams.numShadowCascades > 1)}_${Number(Application.instance.device.getDeviceCaps().textureCaps.getTextureFormatInfo(shadowMapParams.shadowMap.format).filterable)}`;
187
+ }
188
+ /** Sample count for poisson disc PCF */ get pdSampleCount() {
189
+ return this._pdSampleCount;
190
+ }
191
+ set pdSampleCount(val) {
192
+ val = Math.min(Math.max(1, Number(val) >> 0), 64);
193
+ if (val !== this._pdSampleCount) {
194
+ this._pdSampleCount = val;
195
+ const pcfpd = this.asPCFPD();
196
+ if (pcfpd) {
197
+ pcfpd.tapCount = this._pdSampleCount;
198
+ }
199
+ }
200
+ }
201
+ /** Radius for poisson disc PCF */ get pdSampleRadius() {
202
+ return this._pdSampleRadius;
203
+ }
204
+ set pdSampleRadius(val) {
205
+ val = Math.max(0, Number(val) >> 0);
206
+ if (val !== this._pdSampleRadius) {
207
+ this._pdSampleRadius = val;
208
+ this.asPCFPD()?.setDepthScale(this._pdSampleRadius);
209
+ }
210
+ }
211
+ /** Kernel size for optimized PCF */ get pcfKernelSize() {
212
+ return this._pcfKernelSize;
213
+ }
214
+ set pcfKernelSize(val) {
215
+ val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
216
+ if (val !== this._pcfKernelSize) {
217
+ this._pcfKernelSize = val;
218
+ const pcfopt = this.asPCFOPT();
219
+ if (pcfopt) {
220
+ pcfopt.kernelSize = this._pcfKernelSize;
221
+ }
222
+ }
223
+ }
224
+ /** Kernel size of VSM */ get vsmBlurKernelSize() {
225
+ return this._vsmBlurKernelSize;
226
+ }
227
+ set vsmBlurKernelSize(val) {
228
+ val = Math.max(3, Number(val) >> 0) | 1;
229
+ if (val !== this._vsmBlurKernelSize) {
230
+ this._vsmBlurKernelSize = val;
231
+ const vsm = this.asVSM();
232
+ if (vsm) {
233
+ vsm.kernelSize = this._vsmBlurKernelSize;
234
+ }
235
+ }
236
+ }
237
+ /** Blur radius for VSM */ get vsmBlurRadius() {
238
+ return this._vsmBlurRadius;
239
+ }
240
+ set vsmBlurRadius(val) {
241
+ val = Math.max(0, Number(val) || 0);
242
+ if (val !== this._vsmBlurRadius) {
243
+ this._vsmBlurRadius = val;
244
+ const vsm = this.asVSM();
245
+ if (vsm) {
246
+ vsm.blurSize = this._vsmBlurRadius;
247
+ }
248
+ }
249
+ }
250
+ /** Darkness for VSM */ get vsmDarkness() {
251
+ return this._vsmDarkness;
252
+ }
253
+ set vsmDarkness(val) {
254
+ val = Math.min(0.999, Math.max(0, Number(val) || 0));
255
+ if (val !== this._vsmDarkness) {
256
+ this._vsmDarkness = val;
257
+ this.asVSM()?.setDepthScale(this._vsmDarkness);
258
+ }
259
+ }
260
+ /** Whether to enable ESM blur */ get esmBlur() {
261
+ return this._esmBlur;
262
+ }
263
+ set esmBlur(val) {
264
+ if (!!val !== this.esmBlur) {
265
+ this._esmBlur = !!val;
266
+ const esm = this.asESM();
267
+ if (esm) {
268
+ esm.blur = this._esmBlur;
269
+ }
270
+ }
271
+ }
272
+ /** Kernel size for ESM */ get esmBlurKernelSize() {
273
+ return this._esmBlurKernelSize;
274
+ }
275
+ set esmBlurKernelSize(val) {
276
+ val = Math.max(3, Number(val) >> 0) | 1;
277
+ if (val !== this._esmBlurKernelSize) {
278
+ this._esmBlurKernelSize = val;
279
+ const esm = this.asESM();
280
+ if (esm) {
281
+ esm.kernelSize = this._esmBlurKernelSize;
282
+ }
283
+ }
284
+ }
285
+ /** Blur radius for ESM */ get esmBlurRadius() {
286
+ return this._esmBlurRadius;
287
+ }
288
+ set esmBlurRadius(val) {
289
+ val = Math.max(0, Number(val) || 0);
290
+ if (val !== this._esmBlurRadius) {
291
+ this._esmBlurRadius = val;
292
+ const esm = this.asESM();
293
+ if (esm) {
294
+ esm.blurSize = this._esmBlurRadius;
295
+ }
296
+ }
297
+ }
298
+ /** Depth scale for ESM */ get esmDepthScale() {
299
+ return this._esmDepthScale;
300
+ }
301
+ set esmDepthScale(val) {
302
+ val = Math.max(0, Number(val) || 0);
303
+ if (val !== this._esmDepthScale) {
304
+ this._esmDepthScale = val;
305
+ this.asESM()?.setDepthScale(this._esmDepthScale);
306
+ }
307
+ }
308
+ /** @internal */ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
309
+ return this._impl.computeShadow(shadowMapParams, scope, shadowVertex, NdotL);
310
+ }
311
+ /** @internal */ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
312
+ return this._impl.computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split);
313
+ }
314
+ /** @internal */ static releaseTemporalResources(ctx) {
315
+ if (ctx.shadowMapInfo) {
316
+ for (const k of ctx.shadowMapInfo.keys()){
317
+ const shadowMapParams = ctx.shadowMapInfo.get(k);
318
+ //ctx.device.pool.releaseFrameBuffer(shadowMapParams.shadowMapFramebuffer);
319
+ shadowMapParams.lightType = LIGHT_TYPE_NONE;
320
+ shadowMapParams.depthClampEnabled = false;
321
+ shadowMapParams.shaderHash = '';
322
+ shadowMapParams.numShadowCascades = 1;
323
+ shadowMapParams.shadowMapFramebuffer = null;
324
+ shadowMapParams.impl = null;
325
+ shadowMapParams.shadowMap = null;
326
+ shadowMapParams.shadowMapSampler = null;
327
+ shadowMapParams.implData = null;
328
+ this._shadowMapParams.push(shadowMapParams);
329
+ }
330
+ ctx.shadowMapInfo = null;
331
+ }
332
+ }
333
+ /** @internal */ static computeShadowBias(shadowMapParams, scope, z, NdotL, linear) {
334
+ const pb = scope.$builder;
335
+ const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
336
+ if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
337
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
338
+ } else {
339
+ const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
340
+ const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
341
+ const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
342
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
343
+ }
344
+ }
345
+ /** @internal */ static computeShadowBiasCSM(shadowMapParams, scope, NdotL, split) {
346
+ const pb = scope.$builder;
347
+ const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
348
+ const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
349
+ const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
350
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
351
+ }
352
+ /** @internal */ isTextureInvalid(texture, target, format, width, height) {
353
+ return texture && (texture.target !== target || texture.format !== format || texture.width !== width || texture.height !== height || texture.depth !== this.numShadowCascades);
354
+ }
355
+ /** @internal */ createTexture(target, format, width, height, depth) {
356
+ const device = Application.instance.device;
357
+ const options = {
358
+ samplerOptions: {
359
+ mipFilter: 'none'
360
+ }
361
+ };
362
+ switch(target){
363
+ case '2d':
364
+ return device.createTexture2D(format, width, height, options);
365
+ case 'cube':
366
+ return device.createCubeTexture(format, width, options);
367
+ case '2darray':
368
+ return device.createTexture2DArray(format, width, height, depth, options);
369
+ default:
370
+ return null;
371
+ }
372
+ }
373
+ /** @internal */ static fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
374
+ const device = Application.instance.device;
375
+ const useTextureArray = numCascades > 1 && device.type !== 'webgl';
376
+ const colorAttachments = colorFormat ? useTextureArray ? [
377
+ device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
378
+ ] : lightType === LIGHT_TYPE_POINT ? [
379
+ device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
380
+ ] : [
381
+ device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
382
+ ] : null;
383
+ const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
384
+ const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
385
+ if (colorAttachments) {
386
+ device.pool.releaseTexture(colorAttachments[0]);
387
+ }
388
+ if (depthAttachment) {
389
+ device.pool.releaseTexture(depthAttachment);
390
+ }
391
+ return fb;
392
+ }
393
+ /** @internal */ updateResources(shadowMapParams) {
394
+ const device = Application.instance.device;
395
+ const colorFormat = shadowMapParams.impl.getShadowMapColorFormat(shadowMapParams);
396
+ const depthFormat = shadowMapParams.impl.getShadowMapDepthFormat(shadowMapParams);
397
+ const numCascades = shadowMapParams.numShadowCascades;
398
+ const useTextureArray = numCascades > 1 && device.type !== 'webgl';
399
+ const shadowMapWidth = numCascades > 1 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
400
+ const shadowMapHeight = numCascades > 2 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
401
+ /*
402
+ const colorAttachments = colorFormat
403
+ ? useTextureArray
404
+ ? [device.pool.fetchTemporalTexture2DArray(false, colorFormat, shadowMapWidth, shadowMapHeight, numCascades, false)]
405
+ : this._light.isPointLight()
406
+ ? [device.pool.fetchTemporalTextureCube(false, colorFormat, shadowMapWidth, false)]
407
+ : [device.pool.fetchTemporalTexture2D(false, colorFormat, shadowMapWidth, shadowMapHeight, false)]
408
+ : null;
409
+ const depthAttachment = depthFormat
410
+ ? useTextureArray
411
+ ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, shadowMapWidth, shadowMapHeight, numCascades, false)
412
+ : device.type !== 'webgl' && this._light.isPointLight()
413
+ ? device.pool.fetchTemporalTextureCube(false, depthFormat, shadowMapWidth, false)
414
+ : device.pool.fetchTemporalTexture2D(false, depthFormat, shadowMapWidth, shadowMapHeight, false)
415
+ : null;
416
+ shadowMapParams.shadowMapFramebuffer = device.pool.createTemporalFramebuffer(false, colorAttachments, depthAttachment);
417
+ if (colorAttachments) {
418
+ device.pool.releaseTexture(colorAttachments[0]);
419
+ }
420
+ if (depthAttachment) {
421
+ device.pool.releaseTexture(depthAttachment);
422
+ }
423
+ */ shadowMapParams.shadowMapFramebuffer = ShadowMapper.fetchTemporalFramebuffer(true, this._light.lightType, numCascades, shadowMapWidth, shadowMapHeight, colorFormat, depthFormat);
424
+ shadowMapParams.impl = this._impl;
425
+ this._impl.updateResources(shadowMapParams);
426
+ }
427
+ /** @internal */ createLightCameraPoint(lightCamera) {
428
+ //lightCamera.reparent(this._light);
429
+ lightCamera.parent = lightCamera.scene.rootNode;
430
+ lightCamera.position.setXYZ(0, 0, 0);
431
+ lightCamera.rotation.identity();
432
+ lightCamera.scale.setXYZ(1, 1, 1);
433
+ lightCamera.setPerspective(Math.PI / 2, 1, this._config.nearClip, Math.min(this._shadowDistance, this._light.range));
434
+ lightCamera.position.set(this._light.positionAndRange.xyz());
435
+ }
436
+ /** @internal */ createLightCameraSpot(lightCamera) {
437
+ lightCamera.parent = this._light;
438
+ lightCamera.position.setXYZ(0, 0, 0);
439
+ lightCamera.rotation.identity();
440
+ lightCamera.scale.setXYZ(1, 1, 1);
441
+ lightCamera.setPerspective(2 * this._light.cutoff, 1, this._config.nearClip, Math.min((this._shadowDistance, this._light).range));
442
+ }
443
+ /** @internal */ createLightCameraDirectional(sceneAABB, sceneCamera, lightCamera, cropMatrix, border) {
444
+ let frustum = sceneCamera.frustumViewSpace;
445
+ if (this._shadowDistance < sceneCamera.getFarPlane()) {
446
+ tmpMatrix.set(sceneCamera.getProjectionMatrix());
447
+ tmpMatrix.setNearFar(tmpMatrix.getNearPlane(), this._shadowDistance);
448
+ //tmpMatrix.multiplyRight(sceneCamera.viewMatrix);
449
+ tmpFrustum.initWithMatrix(tmpMatrix);
450
+ frustum = tmpFrustum;
451
+ }
452
+ border = border || 0;
453
+ const expand = (this.shadowMapSize - 2 * border) / this.shadowMapSize;
454
+ //const frustum = sceneCamera.frustum;
455
+ const frustumMin = ShadowMapper._frustumMin;
456
+ const frustumMax = ShadowMapper._frustumMax;
457
+ const frustumCenter = ShadowMapper._frustumCenter;
458
+ const target = ShadowMapper._target;
459
+ const up = ShadowMapper._up;
460
+ // const frustum = new Frustum(sceneCamera.viewProjectionMatrix);
461
+ frustumMin.setXYZ(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
462
+ frustumMax.setXYZ(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
463
+ frustum.corners.forEach((p)=>{
464
+ frustumMin.inplaceMin(p);
465
+ frustumMax.inplaceMax(p);
466
+ });
467
+ let radius = Vector3.distance(frustumMin, frustumMax) * 0.5 * expand;
468
+ const center = sceneCamera.thisToWorld(Vector3.add(frustumMin, frustumMax, frustumCenter).scaleBy(0.5), frustumCenter);
469
+ // Bounding sphere of the shadow camera should not be larger than bounding sphere of the scene.
470
+ const sceneRadius = sceneAABB.diagonalLength * 0.5 * expand;
471
+ if (sceneRadius < radius) {
472
+ radius = sceneRadius;
473
+ Vector3.add(sceneAABB.minPoint, sceneAABB.maxPoint, center).scaleBy(0.5);
474
+ }
475
+ target.setXYZ(center.x + this._light.directionAndCutoff.x, center.y + this._light.directionAndCutoff.y, center.z + this._light.directionAndCutoff.z);
476
+ up.setXYZ(0, 1, 0);
477
+ lightCamera.lookAt(center, target, up);
478
+ lightCamera.position.set(center);
479
+ lightCamera.setOrtho(-radius, radius, -radius, radius, -radius, Math.max(Vector3.distance(center, sceneCamera.getWorldPosition()), sceneCamera.getFarPlane()));
480
+ center.setXYZ(0, 0, 0);
481
+ lightCamera.viewProjectionMatrix.transformPointP(center, center);
482
+ if (cropMatrix) {
483
+ const tx = center.x * this.shadowMapSize * 0.5;
484
+ const ty = center.y * this.shadowMapSize * 0.5;
485
+ const rx = Math.round(tx);
486
+ const ry = Math.round(ty);
487
+ center.setXYZ((rx - tx) * 2 / this.shadowMapSize, (ry - ty) * 2 / this.shadowMapSize, 0);
488
+ cropMatrix.translation(center);
489
+ }
490
+ /*
491
+ const minx = frustumMin.x;
492
+ const maxx = frustumMax.x;
493
+ const miny = frustumMin.y;
494
+ const maxy = frustumMax.y;
495
+ const minz = frustumMin.z;
496
+ const maxz = frustumMax.z;
497
+ const texelSizeW = (maxx - minx) / this.shadowMapSize;
498
+ const texelSizeH = (maxy - miny) / this.shadowMapSize;
499
+ const cx = Math.floor((minx + maxx) / 2 / texelSizeW) * texelSizeW;
500
+ const cy = Math.floor((miny + maxy) / 2 / texelSizeH) * texelSizeH;
501
+ const cz = (minz + maxz) / 2;
502
+ const hx = Math.floor(((maxx - minx) * (expand + 0.5)) / texelSizeW) * texelSizeW;
503
+ const hy = Math.floor(((maxy - miny) * (expand + 0.5)) / texelSizeH) * texelSizeH;
504
+ lightCamera.position.setXYZ(cx, cy, cz);
505
+ lightCamera.setOrtho(
506
+ -hx,
507
+ hx,
508
+ -hy,
509
+ hy,
510
+ sceneMax.z - maxz,
511
+ sceneMax.z - minz + 1
512
+ );
513
+ if (cropMatrix) {
514
+ // compute crop matrix
515
+ let clipMaxX = 0,
516
+ clipMaxY = 0;
517
+ let clipMinX = Number.MAX_VALUE,
518
+ clipMinY = Number.MAX_VALUE;
519
+ frustum.corners.forEach((p) => {
520
+ const clipPos = lightCamera.viewProjectionMatrix.transformPoint(p);
521
+ clipPos.x = Math.min(1, Math.max(-1, clipPos.x / clipPos.w));
522
+ clipPos.y = Math.min(1, Math.max(-1, clipPos.y / clipPos.w));
523
+ if (clipPos.x > clipMaxX) {
524
+ clipMaxX = clipPos.x;
525
+ }
526
+ if (clipPos.x < clipMinX) {
527
+ clipMinX = clipPos.x;
528
+ }
529
+ if (clipPos.y > clipMaxY) {
530
+ clipMaxY = clipPos.y;
531
+ }
532
+ if (clipPos.y < clipMinY) {
533
+ clipMinY = clipPos.y;
534
+ }
535
+ });
536
+ const clipW = clipMaxX - clipMinX;
537
+ const clipH = clipMaxY - clipMinY;
538
+ clipMinX -= expand * clipW;
539
+ clipMinY -= expand * clipH;
540
+ clipMaxX += expand * clipW;
541
+ clipMaxY += expand * clipH;
542
+ const scaleX = 2 / (clipMaxX - clipMinX);
543
+ const scaleY = 2 / (clipMaxY - clipMinY);
544
+ const offsetX = -0.5 * (clipMaxX + clipMinX) * scaleX;
545
+ const offsetY = -0.5 * (clipMaxY + clipMinY) * scaleY;
546
+ cropMatrix.identity();
547
+ cropMatrix.m00 = scaleX;
548
+ cropMatrix.m11 = scaleY;
549
+ cropMatrix.m03 = offsetX;
550
+ cropMatrix.m13 = offsetY;
551
+ }
552
+ */ }
553
+ /** @internal */ static fetchShadowMapParams() {
554
+ if (this._shadowMapParams.length > 0) {
555
+ return this._shadowMapParams.pop();
556
+ } else {
557
+ return {
558
+ lightType: LIGHT_TYPE_NONE,
559
+ depthClampEnabled: false,
560
+ shaderHash: '',
561
+ cameraParams: new Vector4(),
562
+ cascadeDistances: new Vector4(),
563
+ depthBiasScales: new Vector4(),
564
+ depthBiasValues: [
565
+ new Vector4(),
566
+ new Vector4(),
567
+ new Vector4(),
568
+ new Vector4()
569
+ ],
570
+ numShadowCascades: 1,
571
+ shadowMatrices: new Float32Array(16 * 4),
572
+ shadowMap: null,
573
+ shadowMapSampler: null,
574
+ shadowMapFramebuffer: null,
575
+ impl: null,
576
+ implData: null
577
+ };
578
+ }
579
+ }
580
+ /** @internal */ static fetchCameraForScene(scene) {
581
+ const cameras = this._lightCameras.get(scene);
582
+ if (!cameras || cameras.length === 0) {
583
+ const camera = new Camera(scene);
584
+ retainObject(camera);
585
+ return camera;
586
+ } else {
587
+ const camera = cameras.pop();
588
+ camera.parent = scene.rootNode;
589
+ camera.position.setXYZ(0, 0, 0);
590
+ camera.rotation.identity();
591
+ camera.scale.setXYZ(1, 1, 1);
592
+ camera.clipMask = 0;
593
+ return camera;
594
+ }
595
+ }
596
+ /** @internal */ static releaseCamera(camera) {
597
+ let cameras = this._lightCameras.get(camera.scene);
598
+ if (!cameras) {
599
+ cameras = [];
600
+ this._lightCameras.set(camera.scene, cameras);
601
+ }
602
+ camera.remove();
603
+ cameras.push(camera);
604
+ }
605
+ /** @internal */ calcSplitDistances(nearPlane, farPlane, numCascades) {
606
+ const result = [
607
+ 0,
608
+ 0,
609
+ 0,
610
+ 0,
611
+ 0
612
+ ];
613
+ for(let i = 0; i <= numCascades; ++i){
614
+ const fIDM = i / numCascades;
615
+ const fLog = nearPlane * Math.pow(farPlane / nearPlane, fIDM);
616
+ const fUniform = nearPlane + (farPlane - nearPlane) * fIDM;
617
+ result[i] = fLog * this._config.splitLambda + fUniform * (1 - this._config.splitLambda);
618
+ }
619
+ return result;
620
+ }
621
+ /** @internal */ calcDepthBiasParams(camera, shadowMapSize, depthBias, normalBias, depthScale, result) {
622
+ const sizeNear = Math.min(camera.getProjectionMatrix().getNearPlaneWidth(), camera.getProjectionMatrix().getNearPlaneHeight());
623
+ const sizeFar = Math.min(camera.getProjectionMatrix().getFarPlaneWidth(), camera.getProjectionMatrix().getFarPlaneHeight());
624
+ const scaleFactor = sizeNear / shadowMapSize * 2;
625
+ result.setXYZW(depthBias * scaleFactor, normalBias * 0.0001, depthScale, sizeFar / sizeNear);
626
+ }
627
+ /** @internal */ postRenderShadowMap(shadowMapParams) {
628
+ this._impl.postRenderShadowMap(shadowMapParams);
629
+ }
630
+ /** @internal */ render(ctx, renderPass) {
631
+ if (!ctx.shadowMapInfo) {
632
+ ctx.shadowMapInfo = new Map();
633
+ }
634
+ const shadowMapParams = ShadowMapper.fetchShadowMapParams();
635
+ shadowMapParams.impl = this._impl;
636
+ shadowMapParams.lightType = this.light.lightType;
637
+ shadowMapParams.numShadowCascades = shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL ? this._config.numCascades : 1;
638
+ ctx.shadowMapInfo.set(this.light, shadowMapParams);
639
+ const scene = ctx.scene;
640
+ const camera = ctx.camera;
641
+ renderPass.light = this._light;
642
+ this.updateResources(shadowMapParams);
643
+ shadowMapParams.shaderHash = this.getShaderHash(shadowMapParams);
644
+ const device = Application.instance.device;
645
+ const fb = shadowMapParams.shadowMapFramebuffer;
646
+ shadowMapParams.depthClampEnabled = false;
647
+ renderPass.clearColor = fb.getColorAttachments()[0] ? fb.getColorAttachments()[0].isFloatFormat() ? new Vector4(1, 1, 1, 1) : new Vector4(0, 0, 0, 1) : null;
648
+ const depthScale = this._impl.getDepthScale();
649
+ const shadowRegion = this._light.isDirectionLight() && this._shadowRegion && this._shadowRegion.isValid() ? this._shadowRegion : scene.boundingBox;
650
+ if (this._light.isPointLight()) {
651
+ const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
652
+ this.createLightCameraPoint(shadowMapRenderCamera);
653
+ this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
654
+ shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
655
+ device.setFramebuffer(fb);
656
+ shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewMatrix));
657
+ for (const face of [
658
+ CubeFace.PX,
659
+ CubeFace.NX,
660
+ CubeFace.PY,
661
+ CubeFace.NY,
662
+ CubeFace.PZ,
663
+ CubeFace.NZ
664
+ ]){
665
+ shadowMapRenderCamera.lookAtCubeFace(face);
666
+ fb.setColorAttachmentCubeFace(0, face);
667
+ fb.setDepthAttachmentCubeFace(face);
668
+ ctx.camera = shadowMapRenderCamera;
669
+ renderPass.render(ctx);
670
+ }
671
+ shadowMapParams.shadowMatrices.set(Matrix4x4.identity());
672
+ ShadowMapper.releaseCamera(shadowMapRenderCamera);
673
+ } else {
674
+ if (this._config.numCascades > 1) {
675
+ const distances = this.calcSplitDistances(camera.getNearPlane(), Math.min(this._shadowDistance, camera.getFarPlane()), this._config.numCascades);
676
+ const cascadeCamera = ShadowMapper.fetchCameraForScene(scene);
677
+ const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
678
+ const shadowMapCullCamera = ShadowMapper.fetchCameraForScene(scene);
679
+ shadowMapCullCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
680
+ cascadeCamera.parent = camera;
681
+ shadowMapParams.depthClampEnabled = Application.instance.device.getDeviceCaps().shaderCaps.supportFragmentDepth;
682
+ for(let split = 0; split < this._config.numCascades; split++){
683
+ cascadeCamera.setPerspective(camera.getFOV(), camera.getAspect(), distances[split], distances[split + 1]);
684
+ const snapMatrix = ShadowMapper._snapMatrix;
685
+ const border = shadowMapParams.impl.getShadowMapBorder(shadowMapParams); //20 / this._config.shadowMapSize;
686
+ this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapRenderCamera, snapMatrix, border);
687
+ this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapCullCamera, null, border);
688
+ this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[split]);
689
+ shadowMapParams.depthBiasScales[split] = 1;
690
+ // Incorrect calculation
691
+ // shadowMapParams.depthBiasScales[split] = shadowMapParams.depthBiasValues[0].x !== 0 ? shadowMapParams.depthBiasValues[split].x / shadowMapParams.depthBiasValues[0].x : 1;
692
+ shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
693
+ let scissor = null;
694
+ if (fb.getColorAttachments()[0]?.isTexture2DArray() || fb.getDepthAttachment()?.isTexture2DArray()) {
695
+ shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
696
+ fb.setColorAttachmentLayer(0, split);
697
+ fb.setDepthAttachmentLayer(split);
698
+ } else {
699
+ const numRows = this._config.numCascades > 2 ? 2 : 1;
700
+ const numCols = this._config.numCascades > 1 ? 2 : 1;
701
+ const adjMatrix = new Matrix4x4();
702
+ const col = split % 2;
703
+ const row = split >> 1;
704
+ adjMatrix.setRowXYZW(0, 1.5 - 0.5 * numCols, 0, 0, 0);
705
+ adjMatrix.setRowXYZW(1, 0, 1.5 - 0.5 * numRows, 0, 0);
706
+ adjMatrix.setRowXYZW(2, 0, 0, 1, 0);
707
+ adjMatrix.setRowXYZW(3, col - 0.5 * numCols + 0.5, row - 0.5 * numRows + 0.5, 0, 1);
708
+ shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(adjMatrix, Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix())));
709
+ if (device.type === 'webgpu') {
710
+ scissor = [
711
+ col * this._config.shadowMapSize,
712
+ (numRows - 1 - row) * this._config.shadowMapSize,
713
+ this._config.shadowMapSize,
714
+ this._config.shadowMapSize
715
+ ];
716
+ } else {
717
+ scissor = [
718
+ col * this._config.shadowMapSize,
719
+ row * this._config.shadowMapSize,
720
+ this._config.shadowMapSize,
721
+ this._config.shadowMapSize
722
+ ];
723
+ }
724
+ }
725
+ device.setFramebuffer(fb);
726
+ device.setScissor(scissor);
727
+ ctx.camera = shadowMapRenderCamera;
728
+ renderPass.render(ctx, shadowMapCullCamera);
729
+ shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix), split * 16);
730
+ shadowMapParams.cascadeDistances[split] = distances[split + 1];
731
+ }
732
+ ShadowMapper.releaseCamera(cascadeCamera);
733
+ ShadowMapper.releaseCamera(shadowMapRenderCamera);
734
+ ShadowMapper.releaseCamera(shadowMapCullCamera);
735
+ } else {
736
+ const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
737
+ const snapMatrix = ShadowMapper._snapMatrix;
738
+ shadowMapRenderCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
739
+ if (this._light.isDirectionLight()) {
740
+ this.createLightCameraDirectional(shadowRegion, camera, shadowMapRenderCamera, snapMatrix, shadowMapParams.impl.getShadowMapBorder(shadowMapParams));
741
+ } else {
742
+ this.createLightCameraSpot(shadowMapRenderCamera);
743
+ }
744
+ this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
745
+ shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
746
+ device.setFramebuffer(fb);
747
+ shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
748
+ ctx.camera = shadowMapRenderCamera;
749
+ renderPass.render(ctx);
750
+ shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix));
751
+ ShadowMapper.releaseCamera(shadowMapRenderCamera);
752
+ }
753
+ }
754
+ ctx.camera = camera;
755
+ this.postRenderShadowMap(shadowMapParams);
756
+ }
757
+ /** @internal */ applyMode(mode) {
758
+ if (mode !== 'hard' && mode !== 'vsm' && mode !== 'esm' && mode !== 'pcf-pd' && mode !== 'pcf-opt') {
759
+ console.error(`ShadowMapper.setShadowMode() failed: invalid mode: ${mode}`);
760
+ return;
761
+ }
762
+ this._impl = null;
763
+ if (mode === 'hard') {
764
+ this._impl = new SSM();
765
+ } else if (mode === 'vsm') {
766
+ this._impl = new VSM(this._vsmBlurKernelSize, this._vsmBlurRadius, this._vsmDarkness);
767
+ } else if (mode === 'esm') {
768
+ this._impl = new ESM(this._esmBlurKernelSize, this._esmBlurRadius, this._esmDepthScale);
769
+ } else if (mode === 'pcf-pd') {
770
+ this._impl = new PCFPD(this._pdSampleCount, this._pdSampleRadius);
771
+ } else if (mode === 'pcf-opt') {
772
+ this._impl = new PCFOPT(this._pcfKernelSize);
773
+ }
774
+ }
775
+ /** @internal */ asVSM() {
776
+ return this._impl?.getType() === 'vsm' ? this._impl : null;
777
+ }
778
+ /** @internal */ asESM() {
779
+ return this._impl?.getType() === 'esm' ? this._impl : null;
780
+ }
781
+ /** @internal */ asPCFPD() {
782
+ return this._impl?.getType() === 'pcf-pd' ? this._impl : null;
783
+ }
784
+ /** @internal */ asPCFOPT() {
785
+ return this._impl?.getType() === 'pcf-opt' ? this._impl : null;
786
+ }
787
+ }
788
+
789
+ export { ShadowMapper };
790
+ //# sourceMappingURL=shadowmapper.js.map