@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,738 @@
1
+ import { Vector3, applyMixins, DRef, nextPowerOf2 } from '@zephyr3d/base';
2
+ import { GraphNode } from './graph_node.js';
3
+ import { BoundingBox } from '../utility/bounding_volume.js';
4
+ import { mixinDrawable } from '../render/drawable_mixin.js';
5
+ import { QUEUE_OPAQUE } from '../values.js';
6
+ import { Application } from '../app/app.js';
7
+ import '@zephyr3d/device';
8
+ import '../material/shader/helper.js';
9
+ import '../material/lambert.js';
10
+ import '../material/blinn.js';
11
+ import '../material/unlit.js';
12
+ import { ParticleMaterial } from '../material/particle.js';
13
+ import '../material/meshmaterial.js';
14
+ import '../material/grassmaterial.js';
15
+ import '../material/terrainmaterial.js';
16
+ import '../material/terrain-cm.js';
17
+ import '../material/pbrmr.js';
18
+ import '../material/pbrsg.js';
19
+ import '../render/renderer.js';
20
+ import { Primitive } from '../render/primitive.js';
21
+ import '../render/sky.js';
22
+ import '../render/clipmap.js';
23
+ import '../shaders/atmosphere.js';
24
+
25
+ const tmpVec3 = new Vector3();
26
+ const PS_WORLDSPACE = 1 << 8;
27
+ /**
28
+ * Particle system class
29
+ * @public
30
+ */ class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) {
31
+ static updateFuncMap = new WeakMap();
32
+ _activeParticleList;
33
+ _maxParticleCount;
34
+ _emitInterval;
35
+ _emitCount;
36
+ _startTick;
37
+ _startEmitTime;
38
+ _lastUpdateTime;
39
+ _numEmitCount;
40
+ _delay;
41
+ _airResistence;
42
+ _flags;
43
+ _gravity;
44
+ _wind;
45
+ _scalar;
46
+ _particleRotationMin;
47
+ _particleRotationMax;
48
+ _jitterSpeed;
49
+ _emitterShape;
50
+ _emitterBehavior;
51
+ _emitterConeRadiusMin;
52
+ _emitterConeRadiusMax;
53
+ _particleVelocityMin;
54
+ _particleVelocityMax;
55
+ _particleLifeMin;
56
+ _particleLifeMax;
57
+ _particleSize1Min;
58
+ _particleSize1Max;
59
+ _particleSize2Min;
60
+ _particleSize2Max;
61
+ _particleAccelMin;
62
+ _particleAccelMax;
63
+ _emitterShapeSizeMin;
64
+ _emitterShapeSizeMax;
65
+ _primitive;
66
+ _material;
67
+ _wsBoundingBox;
68
+ _pickTarget;
69
+ _instanceData;
70
+ /**
71
+ * Creates a new ParticleSystem node
72
+ * @param scene - Which scene the node belongs to
73
+ */ constructor(scene){
74
+ super(scene);
75
+ this._activeParticleList = [];
76
+ this._maxParticleCount = 100;
77
+ this._emitInterval = 100;
78
+ this._emitCount = 1;
79
+ this._gravity = Vector3.zero();
80
+ this._wind = Vector3.zero();
81
+ this._startEmitTime = 0;
82
+ this._lastUpdateTime = 0;
83
+ this._numEmitCount = 0;
84
+ this._scalar = 1;
85
+ this._airResistence = false;
86
+ this._startTick = 0;
87
+ this._delay = 0;
88
+ this._particleRotationMin = 0;
89
+ this._particleRotationMax = 0;
90
+ this._jitterSpeed = 1;
91
+ this._emitterShape = 'point';
92
+ this._emitterBehavior = 'surface';
93
+ this._emitterConeRadiusMin = 0;
94
+ this._emitterConeRadiusMax = 0.1;
95
+ this._emitterShapeSizeMin = Vector3.one();
96
+ this._emitterShapeSizeMax = Vector3.one();
97
+ this._particleVelocityMin = 2;
98
+ this._particleVelocityMax = 3;
99
+ this._particleLifeMin = 1;
100
+ this._particleLifeMax = 1.5;
101
+ this._particleSize1Min = 0.4;
102
+ this._particleSize1Max = 0.5;
103
+ this._particleSize2Min = 0;
104
+ this._particleSize2Max = 0.1;
105
+ this._particleAccelMin = -0.01;
106
+ this._particleAccelMax = -0.02;
107
+ this._pickTarget = {
108
+ node: this
109
+ };
110
+ this._flags = PS_WORLDSPACE;
111
+ this._primitive = new DRef();
112
+ this._wsBoundingBox = new BoundingBox();
113
+ this._instanceData = null;
114
+ this._material = new DRef(new ParticleMaterial());
115
+ }
116
+ /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
117
+ const other = new ParticleSystem(this.scene);
118
+ other.copyFrom(this, method, recursive);
119
+ other.parent = this.parent;
120
+ return other;
121
+ }
122
+ /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
123
+ super.copyFrom(other, method, recursive);
124
+ this.maxParticleCount = other.maxParticleCount;
125
+ this.emitInterval = other.emitInterval;
126
+ this.emitCount = other.emitCount;
127
+ this.gravity = other.gravity.clone();
128
+ this.wind = other.wind.clone();
129
+ this.scalar = other.scalar;
130
+ this.aspect = other.aspect;
131
+ this.airResistence = other.airResistence;
132
+ this.particleRotationMin = other.particleRotationMin;
133
+ this.particleRotationMax = other.particleRotationMax;
134
+ this.jitterSpeed = other.jitterSpeed;
135
+ this.jitterPower = other.jitterPower;
136
+ this.emitterShape = other.emitterShape;
137
+ this.emitterBehavior = other.emitterBehavior;
138
+ this.emitterConeRadiusMin = other.emitterConeRadiusMin;
139
+ this.emitterConeRadiusMax = other.emitterConeRadiusMax;
140
+ this.particleVelocityMin = other.particleVelocityMin;
141
+ this.particleVelocityMax = other.particleVelocityMax;
142
+ this.particleLifeMin = other.particleLifeMin;
143
+ this.particleLifeMax = other.particleLifeMax;
144
+ this.particleSize1Min = other.particleSize1Min;
145
+ this.particleSize1Max = other.particleSize1Max;
146
+ this.particleSize2Min = other.particleSize2Min;
147
+ this.particleSize2Max = other.particleSize2Max;
148
+ this.particleAccelMin = other.particleAccelMin;
149
+ this.particleAccelMax = other.particleAccelMax;
150
+ this.emitterShapeSizeMin = other.emitterShapeSizeMin.clone();
151
+ this.emitterShapeSizeMax = other.emitterShapeSizeMax.clone();
152
+ this.directional = other.directional;
153
+ this.worldSpace = other.worldSpace;
154
+ this.flags = other.flags;
155
+ }
156
+ /** Material of the particle system node */ get material() {
157
+ return this._material.get();
158
+ }
159
+ set material(material) {
160
+ this._material.set(material);
161
+ }
162
+ /** Maximum particle count */ get maxParticleCount() {
163
+ return this._maxParticleCount;
164
+ }
165
+ set maxParticleCount(value) {
166
+ if (value !== this._maxParticleCount) {
167
+ this._maxParticleCount = value;
168
+ this.invalidateBoundingVolume();
169
+ }
170
+ }
171
+ /** Particle emit interval in ms */ get emitInterval() {
172
+ return this._emitInterval;
173
+ }
174
+ set emitInterval(value) {
175
+ if (value !== this._emitInterval) {
176
+ this._emitInterval = Math.max(value, 1);
177
+ this._startEmitTime = 0;
178
+ }
179
+ }
180
+ /** How many particles should be emitted one time */ get emitCount() {
181
+ return this._emitCount;
182
+ }
183
+ set emitCount(value) {
184
+ this._emitCount = value;
185
+ }
186
+ /** Gravity force */ get gravity() {
187
+ return this._gravity;
188
+ }
189
+ set gravity(value) {
190
+ if (!value.equalsTo(this._gravity)) {
191
+ this._gravity.set(value);
192
+ this.invalidateBoundingVolume();
193
+ }
194
+ }
195
+ /** Wind force */ get wind() {
196
+ return this._wind;
197
+ }
198
+ set wind(value) {
199
+ if (!value.equalsTo(this._wind)) {
200
+ this._wind.set(value);
201
+ this.invalidateBoundingVolume();
202
+ }
203
+ }
204
+ /** Particle scalar */ get scalar() {
205
+ return this._scalar;
206
+ }
207
+ set scalar(value) {
208
+ if (value !== this._scalar) {
209
+ this._scalar = value;
210
+ this.invalidateBoundingVolume();
211
+ }
212
+ }
213
+ /** Particle aspect ratio */ get aspect() {
214
+ return this._material.get().aspect;
215
+ }
216
+ set aspect(value) {
217
+ this._material.get().aspect = value;
218
+ }
219
+ /** true if particle effected by wind */ get airResistence() {
220
+ return this._airResistence;
221
+ }
222
+ set airResistence(value) {
223
+ this._airResistence = value;
224
+ }
225
+ /** Minimum particle rotation angle in radians */ get particleRotationMin() {
226
+ return this._particleRotationMin;
227
+ }
228
+ set particleRotationMin(value) {
229
+ this._particleRotationMin = value;
230
+ }
231
+ /** Maximum particle rotation angle in radians */ get particleRotationMax() {
232
+ return this._particleRotationMax;
233
+ }
234
+ set particleRotationMax(value) {
235
+ this._particleRotationMax = value;
236
+ }
237
+ /** Particle jitter speed */ get jitterSpeed() {
238
+ return this._jitterSpeed;
239
+ }
240
+ set jitterSpeed(value) {
241
+ this._jitterSpeed = value;
242
+ }
243
+ /** Particle jitter power */ get jitterPower() {
244
+ return this._material.get().jitterPower;
245
+ }
246
+ set jitterPower(value) {
247
+ this._material.get().jitterPower = value;
248
+ }
249
+ /** Particle emitter shape */ get emitterShape() {
250
+ return this._emitterShape;
251
+ }
252
+ set emitterShape(value) {
253
+ this._emitterShape = value;
254
+ }
255
+ /** Particle emitter behavior */ get emitterBehavior() {
256
+ return this._emitterBehavior;
257
+ }
258
+ set emitterBehavior(value) {
259
+ this._emitterBehavior = value;
260
+ }
261
+ /** Minimum cone radius of emitter */ get emitterConeRadiusMin() {
262
+ return this._emitterConeRadiusMin;
263
+ }
264
+ set emitterConeRadiusMin(value) {
265
+ this._emitterConeRadiusMin = value;
266
+ }
267
+ /** Maximum cone radius of emitter */ get emitterConeRadiusMax() {
268
+ return this._emitterConeRadiusMax;
269
+ }
270
+ set emitterConeRadiusMax(value) {
271
+ this._emitterConeRadiusMax = value;
272
+ }
273
+ /** Minimum particle velocity */ get particleVelocityMin() {
274
+ return this._particleVelocityMin;
275
+ }
276
+ set particleVelocityMin(value) {
277
+ this._particleVelocityMin = value;
278
+ }
279
+ /** Maximum particle velocity */ get particleVelocityMax() {
280
+ return this._particleVelocityMax;
281
+ }
282
+ set particleVelocityMax(value) {
283
+ this._particleVelocityMax = value;
284
+ }
285
+ /** Minimum particle life */ get particleLifeMin() {
286
+ return this._particleLifeMin;
287
+ }
288
+ set particleLifeMin(value) {
289
+ this._particleLifeMin = value;
290
+ }
291
+ /** Maximum particle life */ get particleLifeMax() {
292
+ return this._particleLifeMax;
293
+ }
294
+ set particleLifeMax(value) {
295
+ this._particleLifeMax = value;
296
+ }
297
+ /** Minimum particle start size */ get particleSize1Min() {
298
+ return this._particleSize1Min;
299
+ }
300
+ set particleSize1Min(value) {
301
+ this._particleSize1Min = value;
302
+ }
303
+ /** Maximum particle start size */ get particleSize1Max() {
304
+ return this._particleSize1Max;
305
+ }
306
+ set particleSize1Max(value) {
307
+ this._particleSize1Max = value;
308
+ }
309
+ /** Minimum particle end size */ get particleSize2Min() {
310
+ return this._particleSize2Min;
311
+ }
312
+ set particleSize2Min(value) {
313
+ this._particleSize2Min = value;
314
+ }
315
+ /** Maximum particle end size */ get particleSize2Max() {
316
+ return this._particleSize2Max;
317
+ }
318
+ set particleSize2Max(value) {
319
+ this._particleSize2Max = value;
320
+ }
321
+ /** Minimum particle acceleration */ get particleAccelMin() {
322
+ return this._particleAccelMin;
323
+ }
324
+ set particleAccelMin(value) {
325
+ this._particleAccelMin = value;
326
+ }
327
+ /** Maximum particle acceleration */ get particleAccelMax() {
328
+ return this._particleAccelMax;
329
+ }
330
+ set particleAccelMax(value) {
331
+ this._particleAccelMax = value;
332
+ }
333
+ /** Minimum emitter shape size */ get emitterShapeSizeMin() {
334
+ return this._emitterShapeSizeMin;
335
+ }
336
+ set emitterShapeSizeMin(value) {
337
+ this._emitterShapeSizeMin.set(value);
338
+ }
339
+ /** Maximum emitter shape size */ get emitterShapeSizeMax() {
340
+ return this._emitterShapeSizeMax;
341
+ }
342
+ set emitterShapeSizeMax(value) {
343
+ this._emitterShapeSizeMax.set(value);
344
+ }
345
+ /** Whether particles are directional */ get directional() {
346
+ return this._material.get().directional;
347
+ }
348
+ set directional(val) {
349
+ this._material.get().directional = val;
350
+ }
351
+ /** Whether particles are in world space */ get worldSpace() {
352
+ return !!(this.flags & PS_WORLDSPACE);
353
+ }
354
+ set worldSpace(value) {
355
+ if (value) {
356
+ this.flags |= PS_WORLDSPACE;
357
+ } else {
358
+ this.flags &= -257;
359
+ }
360
+ }
361
+ /** @internal */ get flags() {
362
+ return this._flags;
363
+ }
364
+ set flags(value) {
365
+ this._flags = value;
366
+ }
367
+ /** @internal */ computeBoundingVolume() {
368
+ return this._wsBoundingBox;
369
+ }
370
+ /** @internal */ initParticle(p) {
371
+ p = p ?? {
372
+ position: new Vector3(),
373
+ velocity: new Vector3()
374
+ };
375
+ this.getParticleInitialPosition(p.position, p.velocity);
376
+ p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);
377
+ p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);
378
+ p.rotation = this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);
379
+ p.lifeSpan = Math.max(this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin), 0.01);
380
+ p.acceleartion = this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);
381
+ return p;
382
+ }
383
+ getParticleInitialPosition(pos, vel) {
384
+ if (this._emitterShape === 'point') {
385
+ pos.setXYZ(0, 0, 0);
386
+ const coneRadius = this._emitterConeRadiusMin + Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);
387
+ vel.x = -coneRadius + Math.random() * 2 * coneRadius;
388
+ vel.y = 1;
389
+ vel.z = -coneRadius + Math.random() * 2 * coneRadius;
390
+ } else {
391
+ const shapeSizeX = Math.max(this._emitterShapeSizeMin.x + (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(), 0.01);
392
+ const shapeSizeY = Math.max(this._emitterShapeSizeMin.y + (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(), 0.01);
393
+ const shapeSizeZ = Math.max(this._emitterShapeSizeMin.z + (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(), 0.01);
394
+ switch(this._emitterShape){
395
+ case 'sphere':
396
+ {
397
+ const alpha = Math.PI * Math.random();
398
+ const theta = Math.PI * 2 * Math.random();
399
+ const r = Math.sin(alpha);
400
+ const y = Math.cos(alpha);
401
+ const x = Math.sin(theta) * r;
402
+ const z = Math.cos(theta) * r;
403
+ pos.x = x * shapeSizeX;
404
+ pos.y = y * shapeSizeY;
405
+ pos.z = z * shapeSizeZ;
406
+ vel.x = pos.x;
407
+ vel.y = pos.y;
408
+ vel.z = pos.z;
409
+ if (this._emitterBehavior === 'volume') {
410
+ const t = Math.random();
411
+ pos.x *= t;
412
+ pos.y *= t;
413
+ pos.z *= t;
414
+ }
415
+ break;
416
+ }
417
+ case 'box':
418
+ {
419
+ let x = Math.random() * 2 - 1;
420
+ let y = Math.random() * 2 - 1;
421
+ let z = Math.random() * 2 - 1;
422
+ if (this._emitterBehavior === 'volume') {
423
+ const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));
424
+ if (t !== 0) {
425
+ x /= t;
426
+ y /= t;
427
+ z /= t;
428
+ }
429
+ }
430
+ pos.x = x * shapeSizeX;
431
+ pos.y = y * shapeSizeY;
432
+ pos.z = z * shapeSizeZ;
433
+ const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
434
+ vel.x = -coneRadius + Math.random() * 2 * coneRadius;
435
+ vel.y = 1;
436
+ vel.z = -coneRadius + Math.random() * 2 * coneRadius;
437
+ break;
438
+ }
439
+ case 'cylinder':
440
+ {
441
+ const alpha = Math.random() * Math.PI * 2;
442
+ let x = Math.sin(alpha);
443
+ let z = Math.cos(alpha);
444
+ const y = Math.random() * 2 - 1;
445
+ const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
446
+ vel.x = x * shapeSizeX;
447
+ vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;
448
+ vel.z = z * shapeSizeZ;
449
+ if (this._emitterBehavior === 'volume') {
450
+ const t = Math.random();
451
+ x *= t;
452
+ z *= t;
453
+ }
454
+ pos.x = x * shapeSizeX;
455
+ pos.y = y * shapeSizeY;
456
+ pos.z = z * shapeSizeZ;
457
+ break;
458
+ }
459
+ case 'cone':
460
+ {
461
+ const alpha = Math.random() * Math.PI * 2;
462
+ const scale = Math.random();
463
+ const s = Math.sin(alpha);
464
+ const c = Math.cos(alpha);
465
+ pos.x = s * scale * shapeSizeX;
466
+ pos.y = (2 - 2 * scale) * shapeSizeY;
467
+ pos.z = c * scale * shapeSizeZ;
468
+ const t = shapeSizeY * shapeSizeY / Math.sqrt(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);
469
+ vel.x = s * shapeSizeX * t;
470
+ vel.y = -t * shapeSizeY;
471
+ vel.z = c * shapeSizeX * t;
472
+ break;
473
+ }
474
+ }
475
+ }
476
+ vel.inplaceNormalize();
477
+ vel.scaleBy(this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin));
478
+ }
479
+ resizeVertexBuffers() {
480
+ if (!this._primitive.get()) {
481
+ this._primitive.set(new Primitive());
482
+ this._primitive.get().createAndSetVertexBuffer('position_f32x4', new Float32Array([
483
+ 0,
484
+ 0,
485
+ 0,
486
+ 0,
487
+ 0,
488
+ 0,
489
+ 0,
490
+ 1,
491
+ 0,
492
+ 0,
493
+ 0,
494
+ 2,
495
+ 0,
496
+ 0,
497
+ 0,
498
+ 3
499
+ ]));
500
+ this._primitive.get().createAndSetIndexBuffer(new Uint16Array([
501
+ 0,
502
+ 1,
503
+ 2,
504
+ 3
505
+ ]));
506
+ this._primitive.get().primitiveType = 'triangle-strip';
507
+ }
508
+ if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {
509
+ this._primitive.get().removeVertexBuffer('texCoord0');
510
+ this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);
511
+ this._primitive.get().createAndSetVertexBuffer([
512
+ 'tex0_f32x3',
513
+ 'tex1_f32x4',
514
+ 'tex2_f32x3'
515
+ ], this._instanceData, 'instance');
516
+ }
517
+ }
518
+ update() {
519
+ const tick = Application.instance.device.frameInfo.elapsedOverall;
520
+ if (this._startTick === 0) {
521
+ this._startTick = tick;
522
+ }
523
+ if (this._delay > 0 && tick - this._startTick < this._delay) {
524
+ return;
525
+ }
526
+ if (this._lastUpdateTime === 0) {
527
+ this._lastUpdateTime = tick;
528
+ }
529
+ const updateElapsed = tick - this._lastUpdateTime;
530
+ this.invalidateBoundingVolume();
531
+ const elapsedInSecond = updateElapsed * 0.001;
532
+ this._lastUpdateTime = tick;
533
+ for(let i = this._activeParticleList.length - 1; i >= 0; i--){
534
+ const node = this._activeParticleList[i];
535
+ const p = node.particle;
536
+ node.elapsedTime += elapsedInSecond;
537
+ const age = node.elapsedTime / p.lifeSpan;
538
+ if (age >= 1) {
539
+ this._activeParticleList.splice(i, 1);
540
+ } else {
541
+ p.velocity.x += this._gravity.x * elapsedInSecond;
542
+ p.velocity.y += this._gravity.y * elapsedInSecond;
543
+ p.velocity.z += this._gravity.z * elapsedInSecond;
544
+ if (this._airResistence) {
545
+ p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;
546
+ p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;
547
+ p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;
548
+ }
549
+ const len = p.velocity.length;
550
+ if (len > 0.0001) {
551
+ const s = 1 + elapsedInSecond * p.acceleartion / len;
552
+ p.velocity.scaleBy(s < 0 ? 0 : s);
553
+ }
554
+ p.position.x += p.velocity.x * elapsedInSecond * this._scalar;
555
+ p.position.y += p.velocity.y * elapsedInSecond * this._scalar;
556
+ p.position.z += p.velocity.z * elapsedInSecond * this._scalar;
557
+ node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;
558
+ node.size = Math.max(p.size1 + p.size2 * age, 0);
559
+ node.rotation += p.rotation * elapsedInSecond;
560
+ }
561
+ }
562
+ let newParticleCount = 0;
563
+ if (this._startEmitTime === 0) {
564
+ newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;
565
+ this._numEmitCount = 1;
566
+ this._startEmitTime = tick;
567
+ } else {
568
+ const emitElapsed = tick - this._startEmitTime;
569
+ const count = (emitElapsed / this._emitInterval >> 0) + 1;
570
+ if (count > this._numEmitCount) {
571
+ newParticleCount = this._emitCount;
572
+ this._numEmitCount = count;
573
+ if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {
574
+ newParticleCount = this._maxParticleCount - this._activeParticleList.length;
575
+ }
576
+ }
577
+ }
578
+ if (newParticleCount > 0) {
579
+ this.newParticle(newParticleCount, this.worldMatrix);
580
+ }
581
+ this.resizeVertexBuffers();
582
+ this._wsBoundingBox.beginExtend();
583
+ let n = 0;
584
+ const worldSpace = !!(this._flags & PS_WORLDSPACE);
585
+ const invWorldMatrix = this.invWorldMatrix;
586
+ for (const p of this._activeParticleList){
587
+ if (worldSpace) {
588
+ invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);
589
+ this._instanceData[n++] = tmpVec3.x;
590
+ this._instanceData[n++] = tmpVec3.y;
591
+ this._instanceData[n++] = tmpVec3.z;
592
+ this._wsBoundingBox.extend(tmpVec3);
593
+ } else {
594
+ this._instanceData[n++] = p.particle.position.x;
595
+ this._instanceData[n++] = p.particle.position.y;
596
+ this._instanceData[n++] = p.particle.position.z;
597
+ this._wsBoundingBox.extend(p.particle.position);
598
+ }
599
+ this._instanceData[n++] = p.size;
600
+ this._instanceData[n++] = p.rotation;
601
+ this._instanceData[n++] = p.jitterAngle;
602
+ this._instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;
603
+ if (worldSpace) {
604
+ invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);
605
+ this._instanceData[n++] = tmpVec3.x;
606
+ this._instanceData[n++] = tmpVec3.y;
607
+ this._instanceData[n++] = tmpVec3.z;
608
+ } else {
609
+ this._instanceData[n++] = p.particle.velocity.x;
610
+ this._instanceData[n++] = p.particle.velocity.y;
611
+ this._instanceData[n++] = p.particle.velocity.z;
612
+ }
613
+ }
614
+ let maxParticleSize = Math.max(Math.abs(this.particleSize1Min), Math.abs(this.particleSize1Max), Math.abs(this.particleSize2Min), Math.abs(this.particleSize2Max));
615
+ invWorldMatrix.decompose(tmpVec3, null, null);
616
+ const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));
617
+ maxParticleSize *= scale;
618
+ if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {
619
+ maxParticleSize += 2 * Math.abs(this.jitterPower);
620
+ }
621
+ this._wsBoundingBox.minPoint.x -= maxParticleSize;
622
+ this._wsBoundingBox.minPoint.y -= maxParticleSize;
623
+ this._wsBoundingBox.minPoint.z -= maxParticleSize;
624
+ this._wsBoundingBox.maxPoint.x += maxParticleSize;
625
+ this._wsBoundingBox.maxPoint.y += maxParticleSize;
626
+ this._wsBoundingBox.maxPoint.z += maxParticleSize;
627
+ this._primitive.get().getVertexBuffer('texCoord0').bufferSubData(0, this._instanceData);
628
+ }
629
+ newParticle(num, worldMatrix) {
630
+ for(let i = 0; i < num; i++){
631
+ const particle = this.initParticle();
632
+ particle.size1 *= this._scalar;
633
+ particle.size2 *= this._scalar;
634
+ particle.size2 -= particle.size1;
635
+ const node = {
636
+ particle,
637
+ elapsedTime: 0,
638
+ rotation: 0,
639
+ size: particle.size1,
640
+ ageBias: Math.random(),
641
+ jitterAngle: 0
642
+ };
643
+ if (this._flags & PS_WORLDSPACE) {
644
+ worldMatrix.transformPointAffine(particle.position, particle.position);
645
+ worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);
646
+ }
647
+ this._activeParticleList.push(node);
648
+ }
649
+ }
650
+ /**
651
+ * {@inheritDoc Drawable.getPickTarget }
652
+ */ getPickTarget() {
653
+ return this._pickTarget;
654
+ }
655
+ /**
656
+ * {@inheritDoc Drawable.getMorphData}
657
+ */ getMorphData() {
658
+ return null;
659
+ }
660
+ /**
661
+ * {@inheritDoc Drawable.getMorphInfo}
662
+ */ getMorphInfo() {
663
+ return null;
664
+ }
665
+ /**
666
+ * {@inheritDoc Drawable.getQueueType}
667
+ */ getQueueType() {
668
+ return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
669
+ }
670
+ /**
671
+ * {@inheritDoc Drawable.isUnlit}
672
+ */ isUnlit() {
673
+ return !this._material.get()?.supportLighting();
674
+ }
675
+ /**
676
+ * {@inheritDoc Drawable.needSceneColor}
677
+ */ needSceneColor() {
678
+ return this._material.get()?.needSceneColor();
679
+ }
680
+ /**
681
+ * {@inheritDoc Drawable.needSceneDepth}
682
+ */ needSceneDepth() {
683
+ return this._material.get()?.needSceneDepth();
684
+ }
685
+ /**
686
+ * {@inheritDoc Drawable.getMaterial}
687
+ */ getMaterial() {
688
+ return this._material.get();
689
+ }
690
+ /**
691
+ * {@inheritDoc Drawable.getPrimitive}
692
+ */ getPrimitive() {
693
+ return this._primitive.get();
694
+ }
695
+ /**
696
+ * {@inheritDoc SceneNode.isParticleSystem}
697
+ */ isParticleSystem() {
698
+ return true;
699
+ }
700
+ /**
701
+ * {@inheritDoc Drawable.draw}
702
+ */ draw(ctx) {
703
+ if (this._activeParticleList.length > 0) {
704
+ this.bind(ctx);
705
+ this._material.get().draw(this._primitive.get(), ctx, this._activeParticleList.length);
706
+ }
707
+ }
708
+ /**
709
+ * {@inheritDoc SceneNode.dispose}
710
+ */ dispose() {
711
+ super.dispose();
712
+ this._primitive.dispose();
713
+ this._material.dispose();
714
+ const func = ParticleSystem.updateFuncMap.get(this);
715
+ if (func) {
716
+ this._scene.off('update', func);
717
+ }
718
+ }
719
+ _onDetached() {
720
+ super._onDetached();
721
+ const func = ParticleSystem.updateFuncMap.get(this);
722
+ if (func) {
723
+ this._scene.off('update', func);
724
+ }
725
+ }
726
+ _onAttached() {
727
+ super._onAttached();
728
+ let func = ParticleSystem.updateFuncMap.get(this);
729
+ if (!func) {
730
+ func = this.update.bind(this);
731
+ ParticleSystem.updateFuncMap.set(this, func);
732
+ }
733
+ this._scene.on('update', func);
734
+ }
735
+ }
736
+
737
+ export { ParticleSystem };
738
+ //# sourceMappingURL=particlesys.js.map