@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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  352. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
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  502. package/dist/utility/serialization/scene/terrain.js +9 -0
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  504. package/dist/utility/serialization/scene/water.js +21 -0
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  522. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -0,0 +1,361 @@
1
+ import { drawFullscreenQuad } from './fullscreenquad.js';
2
+ import { ShaderHelper } from '../material/shader/helper.js';
3
+ import '../material/lambert.js';
4
+ import '../material/blinn.js';
5
+ import '../material/unlit.js';
6
+ import '../material/particle.js';
7
+ import '@zephyr3d/device';
8
+ import '../values.js';
9
+ import { Disposable } from '@zephyr3d/base';
10
+ import '../material/meshmaterial.js';
11
+ import '../material/grassmaterial.js';
12
+ import '../material/terrainmaterial.js';
13
+ import '../material/terrain-cm.js';
14
+ import '../material/pbrmr.js';
15
+ import '../material/pbrsg.js';
16
+
17
+ /**
18
+ * per-pixel linked list OIT renderer using ABuffer.
19
+ *
20
+ * @remarks
21
+ * The ABuffer OIT renderer only supports WebGPU device.
22
+ *
23
+ * @public
24
+ */ class ABufferOIT extends Disposable {
25
+ /** Type name of ABufferOIT */ static type = 'ab';
26
+ static usePremultipliedAlpha = true;
27
+ static MAX_FRAGMENT_LAYERS = 75;
28
+ static _compositeProgram = null;
29
+ static _compositeBindGroup = null;
30
+ static _compositeRenderStates = null;
31
+ static _ubAlignment = 0;
32
+ _nodeBuffer;
33
+ _headStagingBuffer;
34
+ _headBuffer;
35
+ _scissorOffsetBuffer;
36
+ _numLayers;
37
+ _screenSize;
38
+ _hash;
39
+ _debug;
40
+ _scissorSlices;
41
+ _scissorHeight;
42
+ _currentPass;
43
+ _savedScissor;
44
+ /**
45
+ * Creates an instance of ABufferOIT class
46
+ *
47
+ * @param numLayers - How many transparent layers, default is 16
48
+ */ constructor(numLayers = 16){
49
+ super();
50
+ this._nodeBuffer = null;
51
+ this._headStagingBuffer = null;
52
+ this._headBuffer = null;
53
+ this._scissorOffsetBuffer = null;
54
+ this._numLayers = numLayers;
55
+ this._screenSize = new Uint32Array([
56
+ 0xffffffff,
57
+ 0xffffffff
58
+ ]);
59
+ this._hash = null;
60
+ this._debug = false;
61
+ this._scissorSlices = 0;
62
+ this._scissorHeight = 0;
63
+ this._savedScissor = null;
64
+ this._currentPass = 0;
65
+ }
66
+ /**
67
+ * {@inheritDoc OIT.getType}
68
+ */ getType() {
69
+ return ABufferOIT.type;
70
+ }
71
+ /**
72
+ * {@inheritDoc OIT.supportDevice}
73
+ */ supportDevice(deviceType) {
74
+ return deviceType === 'webgpu';
75
+ }
76
+ /**
77
+ * {@inheritDoc OIT.wantsPremultipliedAlpha}
78
+ */ wantsPremultipliedAlpha() {
79
+ return ABufferOIT.usePremultipliedAlpha;
80
+ }
81
+ /**
82
+ * {@inheritDoc OIT.begin}
83
+ */ begin(ctx) {
84
+ const device = ctx.device;
85
+ this._savedScissor = device.getScissor();
86
+ const ubAlignment = ABufferOIT._ubAlignment = device.getDeviceCaps().shaderCaps.uniformBufferOffsetAlignment;
87
+ const viewport = device.getViewport();
88
+ const screenWidth = device.screenToDevice(viewport.width);
89
+ const screenHeight = device.screenToDevice(Math.max(viewport.height, 1));
90
+ if (screenWidth !== this._screenSize[0] || screenHeight !== this._screenSize[1]) {
91
+ // Resize buffers if viewport was changed
92
+ this._screenSize[0] = screenWidth;
93
+ this._screenSize[1] = screenHeight;
94
+ // compute scissor slices
95
+ const maxBufferSize = device.getDeviceCaps().shaderCaps.maxStorageBufferSize;
96
+ const bytesPerLine = screenWidth * 4 * 4 * this._numLayers;
97
+ this._scissorHeight = maxBufferSize / bytesPerLine >> 0;
98
+ this._scissorSlices = Math.ceil(screenHeight / this._scissorHeight);
99
+ const offsetBufferSize = ubAlignment * this._scissorSlices;
100
+ const offsetBuffer = new Uint32Array(offsetBufferSize >> 2);
101
+ for(let i = 0; i < this._scissorSlices; i++){
102
+ offsetBuffer[i * (ubAlignment >> 2)] = i * this._scissorHeight;
103
+ }
104
+ if (!this._scissorOffsetBuffer || this._scissorOffsetBuffer.byteLength < offsetBuffer.byteLength) {
105
+ this._scissorOffsetBuffer?.dispose();
106
+ this._scissorOffsetBuffer = device.createBuffer(offsetBuffer.byteLength, {
107
+ usage: 'uniform'
108
+ });
109
+ }
110
+ this._scissorOffsetBuffer.bufferSubData(0, offsetBuffer);
111
+ // resize node buffer
112
+ const size = screenWidth * this._scissorHeight * 4;
113
+ const nodeBufferSize = size * 4 * this._numLayers;
114
+ if (!this._nodeBuffer || nodeBufferSize > this._nodeBuffer.byteLength) {
115
+ this._nodeBuffer?.dispose();
116
+ this._nodeBuffer = device.createBuffer(nodeBufferSize, {
117
+ storage: true,
118
+ usage: 'uniform'
119
+ });
120
+ }
121
+ // resize head buffer
122
+ const headBufferSize = size + 4;
123
+ if (!this._headBuffer || headBufferSize > this._headBuffer.byteLength) {
124
+ this._headBuffer?.dispose();
125
+ this._headBuffer = device.createBuffer(headBufferSize, {
126
+ storage: true,
127
+ usage: 'uniform'
128
+ });
129
+ this._headStagingBuffer?.dispose();
130
+ this._headStagingBuffer = device.createBuffer(headBufferSize, {
131
+ storage: true,
132
+ usage: 'uniform'
133
+ });
134
+ const tmpArray = new Uint32Array(headBufferSize >> 2);
135
+ tmpArray.fill(0xffffffff);
136
+ this._headStagingBuffer.bufferSubData(0, tmpArray);
137
+ }
138
+ }
139
+ return this._scissorSlices;
140
+ }
141
+ /**
142
+ * {@inheritDoc OIT.end}
143
+ */ end(ctx) {
144
+ // Restore scissor rect
145
+ ctx.device.setScissor(this._savedScissor);
146
+ }
147
+ /**
148
+ * {@inheritDoc OIT.setupFragmentOutput}
149
+ */ setupFragmentOutput(scope) {
150
+ const pb = scope.$builder;
151
+ scope.Z_AB_scissorOffset = pb.uint().uniformBuffer(2);
152
+ scope.Z_AB_nodeBuffer = pb.uvec4[0]().storageBuffer(2);
153
+ scope.Z_AB_headImage = pb.atomic_uint[0]().storageBuffer(2);
154
+ scope.Z_AB_screenSize = pb.uint().uniform(2);
155
+ scope.Z_AB_depthTexture = pb.tex2D().uniform(2);
156
+ scope.$outputs.outColor = pb.vec4();
157
+ }
158
+ /**
159
+ * {@inheritDoc OIT.beginPass}
160
+ */ beginPass(ctx, pass) {
161
+ this._currentPass = pass;
162
+ const device = ctx.device;
163
+ const scissorY = pass * this._scissorHeight;
164
+ const scissorH = Math.min((pass + 1) * this._scissorHeight, this._screenSize[1]) - pass * this._scissorHeight;
165
+ device.setScissor([
166
+ 0,
167
+ device.deviceToScreen(this._screenSize[1] - scissorY - scissorH),
168
+ device.deviceToScreen(this._screenSize[0]),
169
+ device.deviceToScreen(scissorH)
170
+ ]);
171
+ device.copyBuffer(this._headStagingBuffer, this._headBuffer, 0, 0, this._headStagingBuffer.byteLength);
172
+ // Update render hash
173
+ this._hash = `${this.getType()}#${this._nodeBuffer.uid}#${this._headBuffer.uid}#${this._scissorOffsetBuffer.uid}#${pass}`;
174
+ if (this._debug) {
175
+ const data = new Uint8Array(this._headBuffer.byteLength);
176
+ const readBuffer = device.createBuffer(this._headBuffer.byteLength, {
177
+ usage: 'read'
178
+ });
179
+ device.copyBuffer(this._headBuffer, readBuffer, 0, 0, this._headBuffer.byteLength);
180
+ readBuffer.getBufferSubData(data).then(()=>{
181
+ const uint = new Uint32Array(data.buffer);
182
+ for(let i = 0; i < uint.length; i++){
183
+ if (uint[i] !== 0) {
184
+ console.error('Clear head buffer failed');
185
+ break;
186
+ }
187
+ }
188
+ readBuffer.dispose();
189
+ });
190
+ }
191
+ return true;
192
+ }
193
+ /**
194
+ * {@inheritDoc OIT.endPass}
195
+ */ endPass(ctx, pass) {
196
+ const device = ctx.device;
197
+ ABufferOIT.getCompositeProgram(device);
198
+ const lastBindGroup = device.getBindGroup(0);
199
+ device.setProgram(ABufferOIT.getCompositeProgram(device));
200
+ const bindGroup = ABufferOIT._compositeBindGroup;
201
+ bindGroup.setBuffer('scissorOffset', this._scissorOffsetBuffer, 0, pass * ABufferOIT._ubAlignment, ABufferOIT._ubAlignment);
202
+ bindGroup.setBuffer('headBuffer', this._headBuffer);
203
+ bindGroup.setBuffer('nodeBuffer', this._nodeBuffer);
204
+ bindGroup.setValue('screenWidth', this._screenSize[0]);
205
+ device.setBindGroup(0, bindGroup);
206
+ drawFullscreenQuad(ABufferOIT._compositeRenderStates);
207
+ device.setBindGroup(0, lastBindGroup[0], lastBindGroup[1]);
208
+ }
209
+ /**
210
+ * {@inheritDoc OIT.calculateHash}
211
+ */ calculateHash() {
212
+ return this._hash;
213
+ }
214
+ /**
215
+ * {@inheritDoc OIT.applyUniforms}
216
+ */ applyUniforms(ctx, bindGroup) {
217
+ bindGroup.setBuffer('Z_AB_nodeBuffer', this._nodeBuffer);
218
+ bindGroup.setBuffer('Z_AB_scissorOffset', this._scissorOffsetBuffer, 0, this._currentPass * ABufferOIT._ubAlignment, ABufferOIT._ubAlignment);
219
+ bindGroup.setBuffer('Z_AB_headImage', this._headBuffer);
220
+ bindGroup.setValue('Z_AB_screenSize', this._screenSize[0]);
221
+ bindGroup.setTexture('Z_AB_depthTexture', ctx.linearDepthTexture);
222
+ }
223
+ /**
224
+ * {@inheritDoc OIT.outputFragmentColor}
225
+ */ outputFragmentColor(scope, color) {
226
+ const pb = scope.$builder;
227
+ // linear depth of current fragment
228
+ scope.$l.fragDepth = ShaderHelper.nonLinearDepthToLinearNormalized(scope, scope.$builtins.fragCoord.z);
229
+ // linear depth in depth texture
230
+ scope.$l.linearDepth = pb.textureLoad(scope.Z_AB_depthTexture, pb.ivec2(scope.$builtins.fragCoord.xy), 0).r;
231
+ // saved to buffer only if nothing is infront
232
+ scope.$if(pb.lessThan(scope.fragDepth, scope.linearDepth), function() {
233
+ this.$l.Z_AB_pixelCount = pb.atomicAdd(this.Z_AB_headImage.at(0), 1);
234
+ this.$l.Z_AB_nodeOffset = this.Z_AB_pixelCount;
235
+ // save if index not exceeded
236
+ this.$if(pb.lessThan(this.Z_AB_nodeOffset, pb.arrayLength(this.Z_AB_nodeBuffer)), function() {
237
+ this.$l.Z_AB_headOffset = pb.add(pb.mul(this.Z_AB_screenSize, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.Z_AB_scissorOffset)), pb.uint(this.$builtins.fragCoord.x));
238
+ this.$l.Z_AB_oldHead = pb.atomicExchange(this.Z_AB_headImage.at(pb.add(this.Z_AB_headOffset, 1)), this.Z_AB_nodeOffset);
239
+ this.$l.Z_AB_colorScale = pb.floatBitsToUint(pb.length(color.rgb));
240
+ this.$l.Z_AB_color = pb.pack4x8unorm(pb.vec4(pb.normalize(color.rgb), pb.clamp(color.a, 0, 1)));
241
+ this.$l.Z_AB_depth = pb.floatBitsToUint(this.fragDepth);
242
+ this.Z_AB_nodeBuffer.setAt(this.Z_AB_nodeOffset, pb.uvec4(this.Z_AB_color, this.Z_AB_colorScale, this.Z_AB_depth, this.Z_AB_oldHead));
243
+ pb.discard();
244
+ });
245
+ });
246
+ return true;
247
+ }
248
+ /**
249
+ * {@inheritDoc OIT.setRenderStates}
250
+ */ setRenderStates(rs) {
251
+ const stencilStates = rs.useStencilState();
252
+ stencilStates.enable(true);
253
+ stencilStates.setFrontCompareFunc('always');
254
+ stencilStates.setBackCompareFunc('always');
255
+ stencilStates.setFrontOp('keep', 'keep', 'replace');
256
+ stencilStates.setBackOp('keep', 'keep', 'replace');
257
+ stencilStates.setReference(1);
258
+ stencilStates.setReadMask(0xff);
259
+ }
260
+ /** @internal */ static getCompositeProgram(device) {
261
+ if (!this._compositeProgram) {
262
+ this._compositeProgram = device.buildRenderProgram({
263
+ vertex (pb) {
264
+ this.$inputs.pos = pb.vec2().attrib('position');
265
+ this.$outputs.uv = pb.vec2();
266
+ pb.main(function() {
267
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
268
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
269
+ if (device.type === 'webgpu') {
270
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
271
+ }
272
+ });
273
+ },
274
+ fragment (pb) {
275
+ this.$outputs.outColor = pb.vec4();
276
+ this.scissorOffset = pb.uint().uniformBuffer(0);
277
+ this.headBuffer = pb.uint[0]().storageBuffer(0);
278
+ this.nodeBuffer = pb.uvec4[0]().storageBuffer(0);
279
+ this.screenWidth = pb.uint().uniform(0);
280
+ pb.func('unpackColor', [
281
+ pb.uvec4('x')
282
+ ], function() {
283
+ this.$l.colorNorm = pb.unpack4x8unorm(this.x.x);
284
+ this.$l.colorScale = pb.uintBitsToFloat(this.x.y);
285
+ this.$return(pb.vec4(pb.mul(this.colorNorm.rgb, this.colorScale), this.colorNorm.a));
286
+ });
287
+ pb.main(function() {
288
+ this.$l.fragmentArray = pb.uvec4[ABufferOIT.MAX_FRAGMENT_LAYERS]();
289
+ this.$l.fragmentArrayLen = pb.uint(0);
290
+ this.$l.offset = pb.add(pb.mul(this.screenWidth, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.scissorOffset)), pb.uint(this.$builtins.fragCoord.x));
291
+ //this.$l.head = this.headBuffer.at(this.offset);
292
+ this.$l.head = this.headBuffer.at(pb.add(this.offset, 1));
293
+ this.$while(pb.and(pb.lessThan(this.fragmentArrayLen, ABufferOIT.MAX_FRAGMENT_LAYERS), pb.notEqual(this.head, 0xffffffff)), function() {
294
+ this.fragmentArray.setAt(this.fragmentArrayLen, this.nodeBuffer.at(this.head));
295
+ this.head = this.fragmentArray.at(this.fragmentArrayLen).w;
296
+ this.fragmentArrayLen = pb.add(this.fragmentArrayLen, 1);
297
+ });
298
+ this.$if(pb.equal(this.fragmentArrayLen, 0), function() {
299
+ this.$outputs.outColor = pb.vec4(0, 0, 0, 1);
300
+ }).$else(function() {
301
+ // bubble sort
302
+ this.$for(pb.uint('i'), 0, pb.sub(this.fragmentArrayLen, 1), function() {
303
+ this.$for(pb.uint('j'), 0, pb.sub(pb.sub(this.fragmentArrayLen, 1), this.i), function() {
304
+ this.$l.a = this.fragmentArray.at(this.j);
305
+ this.$l.b = this.fragmentArray.at(pb.add(this.j, 1));
306
+ this.$if(pb.greaterThan(this.a.z, this.b.z), function() {
307
+ this.fragmentArray.setAt(this.j, this.b);
308
+ this.fragmentArray.setAt(pb.add(this.j, 1), this.a);
309
+ });
310
+ });
311
+ });
312
+ // under operator blending
313
+ this.$l.c0 = this.unpackColor(this.fragmentArray[0]);
314
+ this.$l.c_dst = ABufferOIT.usePremultipliedAlpha ? this.c0.rgb : pb.mul(this.c0.rgb, this.c0.a);
315
+ this.$l.a_dst = pb.sub(1, this.c0.a);
316
+ this.$for(pb.uint('i'), 1, this.fragmentArrayLen, function() {
317
+ this.$l.c = this.unpackColor(this.fragmentArray.at(this.i));
318
+ if (ABufferOIT.usePremultipliedAlpha) {
319
+ this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.a_dst));
320
+ } else {
321
+ this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.c.a, this.a_dst));
322
+ }
323
+ this.a_dst = pb.mul(this.a_dst, pb.sub(1, this.c.a));
324
+ });
325
+ this.$outputs.outColor = pb.vec4(this.c_dst, this.a_dst);
326
+ });
327
+ });
328
+ }
329
+ });
330
+ this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);
331
+ this._compositeRenderStates = device.createRenderStateSet();
332
+ this._compositeRenderStates.useBlendingState().enable(true).setBlendFuncRGB('one', 'src-alpha').setBlendFuncAlpha('zero', 'one');
333
+ this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);
334
+ const stencilStates = this._compositeRenderStates.useStencilState();
335
+ stencilStates.enable(false);
336
+ stencilStates.setFrontCompareFunc('always');
337
+ stencilStates.setBackCompareFunc('always');
338
+ stencilStates.setFrontOp('keep', 'keep', 'replace');
339
+ stencilStates.setBackOp('keep', 'keep', 'replace');
340
+ stencilStates.setReference(0);
341
+ stencilStates.setReadMask(0xff);
342
+ }
343
+ return this._compositeProgram;
344
+ }
345
+ onDispose() {
346
+ super.onDispose();
347
+ this._nodeBuffer?.dispose();
348
+ this._nodeBuffer = null;
349
+ this._headStagingBuffer?.dispose();
350
+ this._headStagingBuffer = null;
351
+ this._headBuffer?.dispose();
352
+ this._headBuffer = null;
353
+ this._scissorOffsetBuffer?.dispose();
354
+ this._scissorOffsetBuffer = null;
355
+ this._hash = null;
356
+ this._savedScissor = null;
357
+ }
358
+ }
359
+
360
+ export { ABufferOIT };
361
+ //# sourceMappingURL=abuffer_oit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"abuffer_oit.js","sources":["../../../src/render/abuffer_oit.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n DeviceViewport,\r\n GPUDataBuffer,\r\n GPUProgram,\r\n PBGlobalScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet\r\n} from '@zephyr3d/device';\r\nimport type { OIT } from './oit';\r\nimport type { DrawContext } from './drawable';\r\nimport { drawFullscreenQuad } from './fullscreenquad';\r\nimport { ShaderHelper } from '../material';\r\nimport { Disposable } from '@zephyr3d/base';\r\n\r\n/**\r\n * per-pixel linked list OIT renderer using ABuffer.\r\n *\r\n * @remarks\r\n * The ABuffer OIT renderer only supports WebGPU device.\r\n *\r\n * @public\r\n */\r\nexport class ABufferOIT extends Disposable implements OIT {\r\n /** Type name of ABufferOIT */\r\n public static readonly type = 'ab';\r\n public static readonly usePremultipliedAlpha = true;\r\n private static readonly MAX_FRAGMENT_LAYERS = 75;\r\n private static _compositeProgram: GPUProgram = null;\r\n private static _compositeBindGroup: BindGroup = null;\r\n private static _compositeRenderStates: RenderStateSet = null;\r\n private static _ubAlignment = 0;\r\n private _nodeBuffer: GPUDataBuffer;\r\n private _headStagingBuffer: GPUDataBuffer;\r\n private _headBuffer: GPUDataBuffer;\r\n private _scissorOffsetBuffer: GPUDataBuffer;\r\n private readonly _numLayers: number;\r\n private _screenSize: Uint32Array<ArrayBuffer>;\r\n private _hash: string;\r\n private readonly _debug: boolean;\r\n private _scissorSlices: number;\r\n private _scissorHeight: number;\r\n private _currentPass: number;\r\n private _savedScissor: DeviceViewport;\r\n /**\r\n * Creates an instance of ABufferOIT class\r\n *\r\n * @param numLayers - How many transparent layers, default is 16\r\n */\r\n constructor(numLayers = 16) {\r\n super();\r\n this._nodeBuffer = null;\r\n this._headStagingBuffer = null;\r\n this._headBuffer = null;\r\n this._scissorOffsetBuffer = null;\r\n this._numLayers = numLayers;\r\n this._screenSize = new Uint32Array([0xffffffff, 0xffffffff]);\r\n this._hash = null;\r\n this._debug = false;\r\n this._scissorSlices = 0;\r\n this._scissorHeight = 0;\r\n this._savedScissor = null;\r\n this._currentPass = 0;\r\n }\r\n /**\r\n * {@inheritDoc OIT.getType}\r\n */\r\n getType(): string {\r\n return ABufferOIT.type;\r\n }\r\n /**\r\n * {@inheritDoc OIT.supportDevice}\r\n */\r\n supportDevice(deviceType: string): boolean {\r\n return deviceType === 'webgpu';\r\n }\r\n /**\r\n * {@inheritDoc OIT.wantsPremultipliedAlpha}\r\n */\r\n wantsPremultipliedAlpha() {\r\n return ABufferOIT.usePremultipliedAlpha;\r\n }\r\n /**\r\n * {@inheritDoc OIT.begin}\r\n */\r\n begin(ctx: DrawContext): number {\r\n const device = ctx.device;\r\n this._savedScissor = device.getScissor();\r\n const ubAlignment = (ABufferOIT._ubAlignment =\r\n device.getDeviceCaps().shaderCaps.uniformBufferOffsetAlignment);\r\n const viewport = device.getViewport();\r\n const screenWidth = device.screenToDevice(viewport.width);\r\n const screenHeight = device.screenToDevice(Math.max(viewport.height, 1));\r\n if (screenWidth !== this._screenSize[0] || screenHeight !== this._screenSize[1]) {\r\n // Resize buffers if viewport was changed\r\n this._screenSize[0] = screenWidth;\r\n this._screenSize[1] = screenHeight;\r\n // compute scissor slices\r\n const maxBufferSize = device.getDeviceCaps().shaderCaps.maxStorageBufferSize;\r\n const bytesPerLine = screenWidth * 4 * 4 * this._numLayers;\r\n this._scissorHeight = (maxBufferSize / bytesPerLine) >> 0;\r\n this._scissorSlices = Math.ceil(screenHeight / this._scissorHeight);\r\n const offsetBufferSize = ubAlignment * this._scissorSlices;\r\n const offsetBuffer = new Uint32Array(offsetBufferSize >> 2);\r\n for (let i = 0; i < this._scissorSlices; i++) {\r\n offsetBuffer[i * (ubAlignment >> 2)] = i * this._scissorHeight;\r\n }\r\n if (!this._scissorOffsetBuffer || this._scissorOffsetBuffer.byteLength < offsetBuffer.byteLength) {\r\n this._scissorOffsetBuffer?.dispose();\r\n this._scissorOffsetBuffer = device.createBuffer(offsetBuffer.byteLength, { usage: 'uniform' });\r\n }\r\n this._scissorOffsetBuffer.bufferSubData(0, offsetBuffer);\r\n // resize node buffer\r\n const size = screenWidth * this._scissorHeight * 4;\r\n const nodeBufferSize = size * 4 * this._numLayers;\r\n if (!this._nodeBuffer || nodeBufferSize > this._nodeBuffer.byteLength) {\r\n this._nodeBuffer?.dispose();\r\n this._nodeBuffer = device.createBuffer(nodeBufferSize, { storage: true, usage: 'uniform' });\r\n }\r\n // resize head buffer\r\n const headBufferSize = size + 4;\r\n if (!this._headBuffer || headBufferSize > this._headBuffer.byteLength) {\r\n this._headBuffer?.dispose();\r\n this._headBuffer = device.createBuffer(headBufferSize, { storage: true, usage: 'uniform' });\r\n this._headStagingBuffer?.dispose();\r\n this._headStagingBuffer = device.createBuffer(headBufferSize, { storage: true, usage: 'uniform' });\r\n const tmpArray = new Uint32Array(headBufferSize >> 2);\r\n tmpArray.fill(0xffffffff);\r\n this._headStagingBuffer.bufferSubData(0, tmpArray);\r\n }\r\n }\r\n return this._scissorSlices;\r\n }\r\n /**\r\n * {@inheritDoc OIT.end}\r\n */\r\n end(ctx: DrawContext) {\r\n // Restore scissor rect\r\n ctx.device.setScissor(this._savedScissor);\r\n }\r\n /**\r\n * {@inheritDoc OIT.setupFragmentOutput}\r\n */\r\n setupFragmentOutput(scope: PBGlobalScope) {\r\n const pb = scope.$builder;\r\n scope.Z_AB_scissorOffset = pb.uint().uniformBuffer(2);\r\n scope.Z_AB_nodeBuffer = pb.uvec4[0]().storageBuffer(2);\r\n scope.Z_AB_headImage = pb.atomic_uint[0]().storageBuffer(2);\r\n scope.Z_AB_screenSize = pb.uint().uniform(2);\r\n scope.Z_AB_depthTexture = pb.tex2D().uniform(2);\r\n scope.$outputs.outColor = pb.vec4();\r\n }\r\n /**\r\n * {@inheritDoc OIT.beginPass}\r\n */\r\n beginPass(ctx: DrawContext, pass: number) {\r\n this._currentPass = pass;\r\n const device = ctx.device;\r\n const scissorY = pass * this._scissorHeight;\r\n const scissorH =\r\n Math.min((pass + 1) * this._scissorHeight, this._screenSize[1]) - pass * this._scissorHeight;\r\n device.setScissor([\r\n 0,\r\n device.deviceToScreen(this._screenSize[1] - scissorY - scissorH),\r\n device.deviceToScreen(this._screenSize[0]),\r\n device.deviceToScreen(scissorH)\r\n ]);\r\n device.copyBuffer(this._headStagingBuffer, this._headBuffer, 0, 0, this._headStagingBuffer.byteLength);\r\n // Update render hash\r\n this._hash = `${this.getType()}#${this._nodeBuffer.uid}#${this._headBuffer.uid}#${\r\n this._scissorOffsetBuffer.uid\r\n }#${pass}`;\r\n if (this._debug) {\r\n const data = new Uint8Array(this._headBuffer.byteLength);\r\n const readBuffer = device.createBuffer(this._headBuffer.byteLength, { usage: 'read' });\r\n device.copyBuffer(this._headBuffer, readBuffer, 0, 0, this._headBuffer.byteLength);\r\n readBuffer.getBufferSubData(data).then(() => {\r\n const uint = new Uint32Array(data.buffer);\r\n for (let i = 0; i < uint.length; i++) {\r\n if (uint[i] !== 0) {\r\n console.error('Clear head buffer failed');\r\n break;\r\n }\r\n }\r\n readBuffer.dispose();\r\n });\r\n }\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc OIT.endPass}\r\n */\r\n endPass(ctx: DrawContext, pass: number) {\r\n const device = ctx.device;\r\n ABufferOIT.getCompositeProgram(device);\r\n const lastBindGroup = device.getBindGroup(0);\r\n device.setProgram(ABufferOIT.getCompositeProgram(device));\r\n const bindGroup = ABufferOIT._compositeBindGroup;\r\n bindGroup.setBuffer(\r\n 'scissorOffset',\r\n this._scissorOffsetBuffer,\r\n 0,\r\n pass * ABufferOIT._ubAlignment,\r\n ABufferOIT._ubAlignment\r\n );\r\n bindGroup.setBuffer('headBuffer', this._headBuffer);\r\n bindGroup.setBuffer('nodeBuffer', this._nodeBuffer);\r\n bindGroup.setValue('screenWidth', this._screenSize[0]);\r\n device.setBindGroup(0, bindGroup);\r\n drawFullscreenQuad(ABufferOIT._compositeRenderStates);\r\n device.setBindGroup(0, lastBindGroup[0], lastBindGroup[1]);\r\n }\r\n /**\r\n * {@inheritDoc OIT.calculateHash}\r\n */\r\n calculateHash(): string {\r\n return this._hash;\r\n }\r\n /**\r\n * {@inheritDoc OIT.applyUniforms}\r\n */\r\n applyUniforms(ctx: DrawContext, bindGroup: BindGroup) {\r\n bindGroup.setBuffer('Z_AB_nodeBuffer', this._nodeBuffer);\r\n bindGroup.setBuffer(\r\n 'Z_AB_scissorOffset',\r\n this._scissorOffsetBuffer,\r\n 0,\r\n this._currentPass * ABufferOIT._ubAlignment,\r\n ABufferOIT._ubAlignment\r\n );\r\n bindGroup.setBuffer('Z_AB_headImage', this._headBuffer);\r\n bindGroup.setValue('Z_AB_screenSize', this._screenSize[0]);\r\n bindGroup.setTexture('Z_AB_depthTexture', ctx.linearDepthTexture);\r\n }\r\n /**\r\n * {@inheritDoc OIT.outputFragmentColor}\r\n */\r\n outputFragmentColor(scope: PBInsideFunctionScope, color: PBShaderExp) {\r\n const pb = scope.$builder;\r\n // linear depth of current fragment\r\n scope.$l.fragDepth = ShaderHelper.nonLinearDepthToLinearNormalized(scope, scope.$builtins.fragCoord.z);\r\n // linear depth in depth texture\r\n scope.$l.linearDepth = pb.textureLoad(\r\n scope.Z_AB_depthTexture,\r\n pb.ivec2(scope.$builtins.fragCoord.xy),\r\n 0\r\n ).r;\r\n // saved to buffer only if nothing is infront\r\n scope.$if(pb.lessThan(scope.fragDepth, scope.linearDepth), function () {\r\n this.$l.Z_AB_pixelCount = pb.atomicAdd(this.Z_AB_headImage.at(0), 1);\r\n this.$l.Z_AB_nodeOffset = this.Z_AB_pixelCount;\r\n // save if index not exceeded\r\n this.$if(pb.lessThan(this.Z_AB_nodeOffset, pb.arrayLength(this.Z_AB_nodeBuffer)), function () {\r\n this.$l.Z_AB_headOffset = pb.add(\r\n pb.mul(this.Z_AB_screenSize, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.Z_AB_scissorOffset)),\r\n pb.uint(this.$builtins.fragCoord.x)\r\n );\r\n this.$l.Z_AB_oldHead = pb.atomicExchange(\r\n this.Z_AB_headImage.at(pb.add(this.Z_AB_headOffset, 1)),\r\n this.Z_AB_nodeOffset\r\n );\r\n this.$l.Z_AB_colorScale = pb.floatBitsToUint(pb.length(color.rgb));\r\n this.$l.Z_AB_color = pb.pack4x8unorm(pb.vec4(pb.normalize(color.rgb), pb.clamp(color.a, 0, 1)));\r\n this.$l.Z_AB_depth = pb.floatBitsToUint(this.fragDepth);\r\n this.Z_AB_nodeBuffer.setAt(\r\n this.Z_AB_nodeOffset,\r\n pb.uvec4(this.Z_AB_color, this.Z_AB_colorScale, this.Z_AB_depth, this.Z_AB_oldHead)\r\n );\r\n pb.discard();\r\n });\r\n });\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc OIT.setRenderStates}\r\n */\r\n setRenderStates(rs: RenderStateSet) {\r\n const stencilStates = rs.useStencilState();\r\n stencilStates.enable(true);\r\n stencilStates.setFrontCompareFunc('always');\r\n stencilStates.setBackCompareFunc('always');\r\n stencilStates.setFrontOp('keep', 'keep', 'replace');\r\n stencilStates.setBackOp('keep', 'keep', 'replace');\r\n stencilStates.setReference(1);\r\n stencilStates.setReadMask(0xff);\r\n }\r\n /** @internal */\r\n private static getCompositeProgram(device: AbstractDevice) {\r\n if (!this._compositeProgram) {\r\n this._compositeProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.scissorOffset = pb.uint().uniformBuffer(0);\r\n this.headBuffer = pb.uint[0]().storageBuffer(0);\r\n this.nodeBuffer = pb.uvec4[0]().storageBuffer(0);\r\n this.screenWidth = pb.uint().uniform(0);\r\n pb.func('unpackColor', [pb.uvec4('x')], function () {\r\n this.$l.colorNorm = pb.unpack4x8unorm(this.x.x);\r\n this.$l.colorScale = pb.uintBitsToFloat(this.x.y);\r\n this.$return(pb.vec4(pb.mul(this.colorNorm.rgb, this.colorScale), this.colorNorm.a));\r\n });\r\n pb.main(function () {\r\n this.$l.fragmentArray = pb.uvec4[ABufferOIT.MAX_FRAGMENT_LAYERS]();\r\n this.$l.fragmentArrayLen = pb.uint(0);\r\n this.$l.offset = pb.add(\r\n pb.mul(this.screenWidth, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.scissorOffset)),\r\n pb.uint(this.$builtins.fragCoord.x)\r\n );\r\n //this.$l.head = this.headBuffer.at(this.offset);\r\n this.$l.head = this.headBuffer.at(pb.add(this.offset, 1));\r\n this.$while(\r\n pb.and(\r\n pb.lessThan(this.fragmentArrayLen, ABufferOIT.MAX_FRAGMENT_LAYERS),\r\n pb.notEqual(this.head, 0xffffffff)\r\n ),\r\n function () {\r\n this.fragmentArray.setAt(this.fragmentArrayLen, this.nodeBuffer.at(this.head));\r\n this.head = this.fragmentArray.at(this.fragmentArrayLen).w;\r\n this.fragmentArrayLen = pb.add(this.fragmentArrayLen, 1);\r\n }\r\n );\r\n this.$if(pb.equal(this.fragmentArrayLen, 0), function () {\r\n this.$outputs.outColor = pb.vec4(0, 0, 0, 1);\r\n }).$else(function () {\r\n // bubble sort\r\n this.$for(pb.uint('i'), 0, pb.sub(this.fragmentArrayLen, 1), function () {\r\n this.$for(pb.uint('j'), 0, pb.sub(pb.sub(this.fragmentArrayLen, 1), this.i), function () {\r\n this.$l.a = this.fragmentArray.at(this.j);\r\n this.$l.b = this.fragmentArray.at(pb.add(this.j, 1));\r\n this.$if(pb.greaterThan(this.a.z, this.b.z), function () {\r\n this.fragmentArray.setAt(this.j, this.b);\r\n this.fragmentArray.setAt(pb.add(this.j, 1), this.a);\r\n });\r\n });\r\n });\r\n // under operator blending\r\n this.$l.c0 = this.unpackColor(this.fragmentArray[0]);\r\n this.$l.c_dst = ABufferOIT.usePremultipliedAlpha ? this.c0.rgb : pb.mul(this.c0.rgb, this.c0.a);\r\n this.$l.a_dst = pb.sub(1, this.c0.a);\r\n this.$for(pb.uint('i'), 1, this.fragmentArrayLen, function () {\r\n this.$l.c = this.unpackColor(this.fragmentArray.at(this.i));\r\n if (ABufferOIT.usePremultipliedAlpha) {\r\n this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.a_dst));\r\n } else {\r\n this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.c.a, 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