@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,221 @@
1
+ import { Blitter } from './blitter.js';
2
+ import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
3
+ import { Vector2 } from '@zephyr3d/base';
4
+ import { fetchSampler } from '../utility/misc.js';
5
+
6
+ /**
7
+ * Bilateral blur blitter
8
+ * @public
9
+ */ class BilateralBlurBlitter extends Blitter {
10
+ _depthTex;
11
+ _sampler;
12
+ _blurSizeTex;
13
+ _blurSizeScale;
14
+ _blurSizeIndex;
15
+ _kernelRadius;
16
+ _cameraNearFar;
17
+ _depthCutoff;
18
+ _stepSize;
19
+ _uvStep;
20
+ _size;
21
+ _stdDev;
22
+ _offsetsAndWeights;
23
+ _finalPhase;
24
+ constructor(finalPhase){
25
+ super();
26
+ this._depthTex = null;
27
+ this._depthCutoff = 2;
28
+ this._blurSizeTex = null;
29
+ this._blurSizeScale = 1;
30
+ this._blurSizeIndex = 0;
31
+ this._sampler = null;
32
+ this._blurSizeTex = null;
33
+ this._kernelRadius = 8;
34
+ this._cameraNearFar = Vector2.zero();
35
+ this._size = Vector2.zero();
36
+ this._stdDev = 2;
37
+ this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));
38
+ this._finalPhase = !!finalPhase;
39
+ this._stepSize = 1;
40
+ this._uvStep = this._finalPhase ? new Vector2(1, 0) : new Vector2(0, 1);
41
+ this.calcGaussion();
42
+ }
43
+ get depthTex() {
44
+ return this._depthTex;
45
+ }
46
+ set depthTex(tex) {
47
+ this._depthTex = tex;
48
+ }
49
+ get blurSizeTex() {
50
+ return this._blurSizeTex;
51
+ }
52
+ set blurSizeTex(tex) {
53
+ this._blurSizeTex = tex;
54
+ }
55
+ get blurSizeIndex() {
56
+ return this._blurSizeIndex;
57
+ }
58
+ set blurSizeIndex(val) {
59
+ this._blurSizeIndex = val;
60
+ }
61
+ get blurSizeScale() {
62
+ return this._blurSizeScale;
63
+ }
64
+ set blurSizeScale(val) {
65
+ this._blurSizeScale = val;
66
+ }
67
+ get sampler() {
68
+ return this._sampler;
69
+ }
70
+ set sampler(sampler) {
71
+ this._sampler = sampler;
72
+ }
73
+ get cameraNearFar() {
74
+ return this._cameraNearFar;
75
+ }
76
+ set cameraNearFar(v) {
77
+ this._cameraNearFar.set(v);
78
+ }
79
+ get depthCutoff() {
80
+ return this._depthCutoff;
81
+ }
82
+ set depthCutoff(val) {
83
+ this._depthCutoff = val;
84
+ }
85
+ get size() {
86
+ return this._size;
87
+ }
88
+ set size(val) {
89
+ this._size.set(val);
90
+ }
91
+ get stepSize() {
92
+ return this._stepSize;
93
+ }
94
+ set stepSize(val) {
95
+ if (val !== this._stepSize) {
96
+ this._stepSize = val;
97
+ this.calcGaussion();
98
+ }
99
+ }
100
+ get stdDev() {
101
+ return this._stdDev;
102
+ }
103
+ set stdDev(val) {
104
+ if (val !== this._stdDev) {
105
+ this._stdDev = val;
106
+ this.calcGaussion();
107
+ }
108
+ }
109
+ get kernelRadius() {
110
+ return this._kernelRadius;
111
+ }
112
+ set kernelRadius(val) {
113
+ val = Math.max(val, 0) >> 0;
114
+ if (val !== this._kernelRadius) {
115
+ this._kernelRadius = val;
116
+ this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));
117
+ this.calcGaussion();
118
+ this.invalidateHash();
119
+ }
120
+ }
121
+ calcHash() {
122
+ return `${Number(!!this._blurSizeTex)}:${this._blurSizeIndex}:${this._kernelRadius}:${this._finalPhase}`;
123
+ }
124
+ calcGaussion() {
125
+ const kernel = [];
126
+ const size = this.kernelRadius * 2 + 1;
127
+ let sum = 0;
128
+ for(let x = 0; x < size; x++){
129
+ const value = 1 / (Math.sqrt(2 * Math.PI) * this._stdDev) * Math.exp(-((x - this.kernelRadius) ** 2) / (2 * this._stdDev ** 2));
130
+ kernel.push(value);
131
+ sum += value;
132
+ }
133
+ for(let i = 0; i <= this.kernelRadius; i++){
134
+ this._offsetsAndWeights[i * 4] = this._uvStep.x * i;
135
+ this._offsetsAndWeights[i * 4 + 1] = this._uvStep.y * i;
136
+ this._offsetsAndWeights[i * 4 + 2] = kernel[this.kernelRadius - i] / sum;
137
+ this._offsetsAndWeights[i * 4 + 3] = this._stepSize;
138
+ }
139
+ }
140
+ setup(scope, type) {
141
+ super.setup(scope, type);
142
+ const pb = scope.$builder;
143
+ if (pb.shaderKind === 'fragment') {
144
+ scope.depthTex = pb.tex2D().uniform(0);
145
+ if (this._blurSizeTex) {
146
+ scope.blurSizeTex = pb.tex2D().uniform(0);
147
+ scope.blurSizeScale = pb.float().uniform(0);
148
+ }
149
+ scope.depthCutoff = pb.float().uniform(0);
150
+ scope.offsetsAndWeights = pb.vec4[this._kernelRadius + 1]().uniform(0);
151
+ scope.cameraNearFar = pb.vec2().uniform(0);
152
+ scope.size = pb.vec2().uniform(0);
153
+ }
154
+ }
155
+ setUniforms(bindGroup, sourceTex) {
156
+ super.setUniforms(bindGroup, sourceTex);
157
+ bindGroup.setTexture('depthTex', this._depthTex, this._sampler ?? fetchSampler('clamp_nearest_nomip'));
158
+ if (this._blurSizeTex) {
159
+ bindGroup.setTexture('blurSizeTex', this._blurSizeTex, fetchSampler('clamp_linear_nomip'));
160
+ bindGroup.setValue('blurSizeScale', this._blurSizeScale);
161
+ }
162
+ bindGroup.setValue('depthCutoff', this._depthCutoff);
163
+ bindGroup.setValue('offsetsAndWeights', this._offsetsAndWeights);
164
+ bindGroup.setValue('cameraNearFar', this._cameraNearFar);
165
+ bindGroup.setValue('size', this._size);
166
+ }
167
+ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
168
+ const that = this;
169
+ const pb = scope.$builder;
170
+ pb.func('getLinearDepth', [
171
+ pb.vec2('uv')
172
+ ], function() {
173
+ this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
174
+ this.$l.depth01 = pb.getDevice().type === 'webgl' ? decodeNormalizedFloatFromRGBA(this, this.depthValue) : this.depthValue.r;
175
+ this.$return(pb.mul(this.depth01, this.cameraNearFar.y));
176
+ });
177
+ pb.func('getLogDepth', [
178
+ pb.float('linearDepth')
179
+ ], function() {
180
+ this.$return(pb.log(pb.add(this.linearDepth, 1)));
181
+ });
182
+ scope.centerDepth = scope.getLogDepth(scope.getLinearDepth(srcUV));
183
+ scope.depthDiff = pb.div(scope.depthCutoff, pb.sub(scope.getLogDepth(scope.cameraNearFar.y), scope.getLogDepth(scope.cameraNearFar.x)));
184
+ scope.weightSum = scope.offsetsAndWeights[0].z;
185
+ scope.srcTexel = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
186
+ scope.colorSum = pb.mul(scope.srcTexel, scope.weightSum);
187
+ if (that._blurSizeTex) {
188
+ scope.blurSize = pb.textureSample(scope.blurSizeTex, srcUV)['rgba'[this._blurSizeIndex]];
189
+ }
190
+ scope.$for(pb.int('i'), 0, that._kernelRadius, function() {
191
+ this.$l.offsetAndWeight = this.offsetsAndWeights.at(pb.add(this.i, 1));
192
+ this.$l.weight = this.offsetAndWeight.z;
193
+ this.$l.offset = this.offsetAndWeight.xy;
194
+ if (that._blurSizeTex) {
195
+ this.offset = pb.mul(this.offset, this.blurSize, this.blurSizeScale);
196
+ }
197
+ this.$l.offset = pb.div(this.offset, this.size);
198
+ this.$l.uvRight = pb.add(srcUV, this.offset);
199
+ this.$l.depthRight = this.getLogDepth(this.getLinearDepth(this.uvRight));
200
+ this.$if(pb.lessThan(pb.abs(pb.sub(this.depthRight, this.centerDepth)), this.depthDiff), function() {
201
+ this.$l.srcTexelRight = that.readTexel(this, type, srcTex, this.uvRight, srcLayer, sampleType);
202
+ this.$l.colorWeight = pb.mul(this.weight, pb.exp(pb.neg(pb.distance(this.srcTexelRight.rgb, this.srcTexel.rgb))));
203
+ this.colorSum = pb.add(this.colorSum, pb.mul(this.srcTexelRight, this.colorWeight));
204
+ this.weightSum = pb.add(this.weightSum, this.colorWeight);
205
+ });
206
+ this.$l.uvLeft = pb.sub(srcUV, this.offset);
207
+ this.$l.depthLeft = this.getLogDepth(this.getLinearDepth(this.uvLeft));
208
+ this.$if(pb.lessThan(pb.abs(pb.sub(this.depthLeft, this.centerDepth)), this.depthDiff), function() {
209
+ this.$l.srcTexelLeft = that.readTexel(this, type, srcTex, this.uvLeft, srcLayer, sampleType);
210
+ this.$l.colorWeight = pb.mul(this.weight, pb.exp(pb.neg(pb.distance(this.srcTexelLeft.rgb, this.srcTexel.rgb))));
211
+ this.colorSum = pb.add(this.colorSum, pb.mul(this.srcTexelLeft, this.colorWeight));
212
+ this.weightSum = pb.add(this.weightSum, this.colorWeight);
213
+ });
214
+ });
215
+ scope.colorSum = pb.div(scope.colorSum, scope.weightSum);
216
+ return scope.colorSum;
217
+ }
218
+ }
219
+
220
+ export { BilateralBlurBlitter };
221
+ //# sourceMappingURL=bilateralblur.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bilateralblur.js","sources":["../../../src/blitter/bilateralblur.ts"],"sourcesContent":["import type {\n BindGroup,\n PBShaderExp,\n PBInsideFunctionScope,\n PBGlobalScope,\n Texture2D,\n TextureSampler,\n BaseTexture\n} from '@zephyr3d/device';\nimport type { BlitType } from './blitter';\nimport { Blitter } from './blitter';\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\nimport { Vector2 } from '@zephyr3d/base';\nimport { fetchSampler } from '../utility/misc';\n\n/**\n * Bilateral blur blitter\n * @public\n */\nexport class BilateralBlurBlitter extends Blitter {\n protected _depthTex: Texture2D;\n protected _sampler: TextureSampler;\n protected _blurSizeTex: Texture2D;\n protected _blurSizeScale: number;\n protected _blurSizeIndex: number;\n protected _kernelRadius: number;\n protected _cameraNearFar: Vector2;\n protected _depthCutoff: number;\n protected _stepSize: number;\n protected _uvStep: Vector2;\n protected _size: Vector2;\n protected _stdDev: number;\n protected _offsetsAndWeights: Float32Array<ArrayBuffer>;\n protected _finalPhase: boolean;\n constructor(finalPhase: boolean) {\n super();\n this._depthTex = null;\n this._depthCutoff = 2;\n this._blurSizeTex = null;\n this._blurSizeScale = 1;\n this._blurSizeIndex = 0;\n this._sampler = null;\n this._blurSizeTex = null;\n this._kernelRadius = 8;\n this._cameraNearFar = Vector2.zero();\n this._size = Vector2.zero();\n this._stdDev = 2;\n this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));\n this._finalPhase = !!finalPhase;\n this._stepSize = 1;\n this._uvStep = this._finalPhase ? new Vector2(1, 0) : new Vector2(0, 1);\n this.calcGaussion();\n }\n get depthTex(): Texture2D {\n return this._depthTex;\n }\n set depthTex(tex: Texture2D) {\n this._depthTex = tex;\n }\n get blurSizeTex(): Texture2D {\n return this._blurSizeTex;\n }\n set blurSizeTex(tex: Texture2D) {\n this._blurSizeTex = tex;\n }\n get blurSizeIndex(): number {\n return this._blurSizeIndex;\n }\n set blurSizeIndex(val: number) {\n this._blurSizeIndex = val;\n }\n get blurSizeScale(): number {\n return this._blurSizeScale;\n }\n set blurSizeScale(val: number) {\n this._blurSizeScale = val;\n }\n get sampler(): TextureSampler {\n return this._sampler;\n }\n set sampler(sampler: TextureSampler) {\n this._sampler = sampler;\n }\n get cameraNearFar(): Vector2 {\n return this._cameraNearFar;\n }\n set cameraNearFar(v: Vector2) {\n this._cameraNearFar.set(v);\n }\n get depthCutoff(): number {\n return this._depthCutoff;\n }\n set depthCutoff(val: number) {\n this._depthCutoff = val;\n }\n get size(): Vector2 {\n return this._size;\n }\n set size(val: Vector2) {\n this._size.set(val);\n }\n get stepSize(): number {\n return this._stepSize;\n }\n set stepSize(val: number) {\n if (val !== this._stepSize) {\n this._stepSize = val;\n this.calcGaussion();\n }\n }\n get stdDev(): number {\n return this._stdDev;\n }\n set stdDev(val: number) {\n if (val !== this._stdDev) {\n this._stdDev = val;\n this.calcGaussion();\n }\n }\n get kernelRadius(): number {\n return this._kernelRadius;\n }\n set kernelRadius(val: number) {\n val = Math.max(val, 0) >> 0;\n if (val !== this._kernelRadius) {\n this._kernelRadius = val;\n this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));\n this.calcGaussion();\n this.invalidateHash();\n }\n }\n protected calcHash(): string {\n return `${Number(!!this._blurSizeTex)}:${this._blurSizeIndex}:${this._kernelRadius}:${this._finalPhase}`;\n }\n private calcGaussion() {\n const kernel: number[] = [];\n const size = this.kernelRadius * 2 + 1;\n let sum = 0;\n for (let x = 0; x < size; x++) {\n const value =\n (1 / (Math.sqrt(2 * Math.PI) * this._stdDev)) *\n Math.exp(-((x - this.kernelRadius) ** 2) / (2 * this._stdDev ** 2));\n kernel.push(value);\n sum += value;\n }\n for (let i = 0; i <= this.kernelRadius; i++) {\n this._offsetsAndWeights[i * 4] = this._uvStep.x * i;\n this._offsetsAndWeights[i * 4 + 1] = this._uvStep.y * i;\n this._offsetsAndWeights[i * 4 + 2] = kernel[this.kernelRadius - i] / sum;\n this._offsetsAndWeights[i * 4 + 3] = this._stepSize;\n }\n }\n setup(scope: PBGlobalScope, type: BlitType) {\n super.setup(scope, type);\n const pb = scope.$builder;\n if (pb.shaderKind === 'fragment') {\n scope.depthTex = pb.tex2D().uniform(0);\n if (this._blurSizeTex) {\n scope.blurSizeTex = pb.tex2D().uniform(0);\n scope.blurSizeScale = pb.float().uniform(0);\n }\n scope.depthCutoff = pb.float().uniform(0);\n scope.offsetsAndWeights = pb.vec4[this._kernelRadius + 1]().uniform(0);\n scope.cameraNearFar = pb.vec2().uniform(0);\n scope.size = pb.vec2().uniform(0);\n }\n }\n setUniforms(bindGroup: BindGroup, sourceTex: BaseTexture) {\n super.setUniforms(bindGroup, sourceTex);\n bindGroup.setTexture('depthTex', this._depthTex, this._sampler ?? fetchSampler('clamp_nearest_nomip'));\n if (this._blurSizeTex) {\n bindGroup.setTexture('blurSizeTex', this._blurSizeTex, fetchSampler('clamp_linear_nomip'));\n bindGroup.setValue('blurSizeScale', this._blurSizeScale);\n }\n bindGroup.setValue('depthCutoff', this._depthCutoff);\n bindGroup.setValue('offsetsAndWeights', this._offsetsAndWeights);\n bindGroup.setValue('cameraNearFar', this._cameraNearFar);\n bindGroup.setValue('size', this._size);\n }\n filter(\n scope: PBInsideFunctionScope,\n type: BlitType,\n srcTex: PBShaderExp,\n srcUV: PBShaderExp,\n srcLayer: PBShaderExp,\n sampleType: 'float' | 'int' | 'uint'\n ): PBShaderExp {\n const that = this;\n const pb = scope.$builder;\n pb.func('getLinearDepth', [pb.vec2('uv')], function () {\n this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);\n this.$l.depth01 =\n pb.getDevice().type === 'webgl'\n ? decodeNormalizedFloatFromRGBA(this, this.depthValue)\n : this.depthValue.r;\n this.$return(pb.mul(this.depth01, this.cameraNearFar.y));\n });\n pb.func('getLogDepth', [pb.float('linearDepth')], function () {\n this.$return(pb.log(pb.add(this.linearDepth, 1)));\n });\n scope.centerDepth = scope.getLogDepth(scope.getLinearDepth(srcUV));\n scope.depthDiff = pb.div(\n scope.depthCutoff,\n pb.sub(scope.getLogDepth(scope.cameraNearFar.y), scope.getLogDepth(scope.cameraNearFar.x))\n );\n scope.weightSum = scope.offsetsAndWeights[0].z;\n scope.srcTexel = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\n scope.colorSum = pb.mul(scope.srcTexel, scope.weightSum);\n if (that._blurSizeTex) {\n scope.blurSize = pb.textureSample(scope.blurSizeTex, srcUV)['rgba'[this._blurSizeIndex]];\n }\n scope.$for(pb.int('i'), 0, that._kernelRadius, function () {\n this.$l.offsetAndWeight = this.offsetsAndWeights.at(pb.add(this.i, 1));\n this.$l.weight = this.offsetAndWeight.z;\n this.$l.offset = this.offsetAndWeight.xy;\n if (that._blurSizeTex) {\n this.offset = pb.mul(this.offset, this.blurSize, this.blurSizeScale);\n }\n this.$l.offset = pb.div(this.offset, this.size);\n this.$l.uvRight = pb.add(srcUV, this.offset);\n this.$l.depthRight = this.getLogDepth(this.getLinearDepth(this.uvRight));\n this.$if(pb.lessThan(pb.abs(pb.sub(this.depthRight, this.centerDepth)), this.depthDiff), function () {\n this.$l.srcTexelRight = that.readTexel(this, type, srcTex, this.uvRight, srcLayer, sampleType);\n this.$l.colorWeight = pb.mul(\n this.weight,\n pb.exp(pb.neg(pb.distance(this.srcTexelRight.rgb, this.srcTexel.rgb)))\n );\n this.colorSum = pb.add(this.colorSum, pb.mul(this.srcTexelRight, this.colorWeight));\n this.weightSum = pb.add(this.weightSum, this.colorWeight);\n });\n this.$l.uvLeft = pb.sub(srcUV, this.offset);\n this.$l.depthLeft = this.getLogDepth(this.getLinearDepth(this.uvLeft));\n this.$if(pb.lessThan(pb.abs(pb.sub(this.depthLeft, this.centerDepth)), this.depthDiff), function () {\n this.$l.srcTexelLeft = that.readTexel(this, type, srcTex, this.uvLeft, srcLayer, sampleType);\n this.$l.colorWeight = pb.mul(\n this.weight,\n 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@@ -0,0 +1,390 @@
1
+ import { Vector4 } from '@zephyr3d/base';
2
+ import { Application } from '../app/app.js';
3
+ import { Primitive } from '../render/primitive.js';
4
+ import { linearToGamma } from '../shaders/misc.js';
5
+
6
+ /**
7
+ * Base class for any kind of blitters
8
+ * @public
9
+ */ class Blitter {
10
+ /** @internal */ _hash;
11
+ /** @internal */ _renderStates;
12
+ /** @internal */ _srgbOut;
13
+ /** @internal */ _flip;
14
+ /** @internal */ _viewport;
15
+ /** @internal */ _scissor;
16
+ /** @internal */ _destRect;
17
+ /** @internal */ _offsetParams;
18
+ /**
19
+ * Creates an instance of Blitter
20
+ */ constructor(){
21
+ this._hash = null;
22
+ this._renderStates = null;
23
+ this._srgbOut = false;
24
+ this._flip = false;
25
+ this._viewport = null;
26
+ this._scissor = null;
27
+ this._destRect = null;
28
+ this._offsetParams = new Vector4();
29
+ }
30
+ /** Viewport */ get viewport() {
31
+ return this._viewport;
32
+ }
33
+ set viewport(val) {
34
+ this._viewport = val ?? null;
35
+ }
36
+ /** Scissor rect */ get scissor() {
37
+ return this._scissor;
38
+ }
39
+ set scissor(val) {
40
+ this._scissor = val ?? null;
41
+ }
42
+ /** Destination rectangle */ get destRect() {
43
+ return this._destRect;
44
+ }
45
+ set destRect(val) {
46
+ if (!!this._destRect !== !!val) {
47
+ this.invalidateHash();
48
+ }
49
+ this._destRect = val ?? null;
50
+ }
51
+ /**
52
+ * Whether output color value in gamma color space
53
+ */ get srgbOut() {
54
+ return this._srgbOut;
55
+ }
56
+ set srgbOut(val) {
57
+ if (this._srgbOut !== !!val) {
58
+ this._srgbOut = !!val;
59
+ this.invalidateHash();
60
+ }
61
+ }
62
+ /**
63
+ * Render states used to do the blitting
64
+ */ get renderStates() {
65
+ return this._renderStates;
66
+ }
67
+ set renderStates(rs) {
68
+ this._renderStates = rs;
69
+ }
70
+ /**
71
+ * Program hash code
72
+ */ get hash() {
73
+ if (!this._hash) {
74
+ this._hash = `${this.constructor.name}:${this._srgbOut ? 1 : 0}:${this._flip ? 1 : 0}:${this._destRect ? 1 : 0}:${this.calcHash()}`;
75
+ }
76
+ return this._hash;
77
+ }
78
+ /**
79
+ * Force the hash code to be regenerated
80
+ */ invalidateHash() {
81
+ this._hash = null;
82
+ }
83
+ /**
84
+ * Reads a texel from the source texture
85
+ * @param scope - The shader scope
86
+ * @param type - The blit type
87
+ * @param srcTex - The source texture
88
+ * @param uv - The texture coordinate from where the texel will be read
89
+ * @param srcLayer - The layer of the source texture
90
+ * @returns The read texel
91
+ */ readTexel(scope, type, srcTex, uv, srcLayer, sampleType) {
92
+ const pb = scope.$builder;
93
+ if (sampleType === 'float' || sampleType === 'depth') {
94
+ switch(type){
95
+ case '2d':
96
+ case 'cube':
97
+ return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(srcTex, uv, 0) : pb.textureSample(srcTex, uv);
98
+ case '2d-array':
99
+ return pb.textureArraySampleLevel(srcTex, uv, srcLayer, 0);
100
+ default:
101
+ return null;
102
+ }
103
+ } else {
104
+ switch(type){
105
+ case '2d':
106
+ return pb.textureLoad(srcTex, pb.ivec2(pb.mul(pb.vec2(pb.textureDimensions(srcTex, 0)), uv)), 0);
107
+ case 'cube':
108
+ throw new Error('Integer format cube texture not supported');
109
+ case '2d-array':
110
+ return pb.textureArrayLoad(srcTex, pb.ivec2(pb.mul(pb.vec2(pb.textureDimensions(srcTex, 0)), uv)), srcLayer, 0);
111
+ default:
112
+ return null;
113
+ }
114
+ }
115
+ }
116
+ /**
117
+ * Writes a texel to destination texture
118
+ * @param scope - The shader scope
119
+ * @param type - The blit type
120
+ * @param uv - The texture coordinate to where the texel will be written
121
+ * @param texel - The texel to be written
122
+ * @returns The written texel
123
+ */ writeTexel(scope, type, uv, texel) {
124
+ return texel;
125
+ }
126
+ /**
127
+ * Initialize uniforms of the blit program
128
+ * @param _scope - The shader scope
129
+ * @param _type - The blit type
130
+ */ setup(_scope, _type) {}
131
+ /**
132
+ * Update uniforms of the bind group
133
+ * @param bindGroup - The bind group to be updated
134
+ */ setUniforms(_bindGroup, _sourceTex) {}
135
+ /** @internal */ blit2D(source, dest, sampler) {
136
+ const device = Application.instance.device;
137
+ const flip = !dest && device.type === 'webgpu';
138
+ const bilinearFiltering = sampler ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear' : source.isFilterable();
139
+ const programInfo = getBlitProgram('2d', this, bilinearFiltering, source.isIntegerFormat() ? source.isSignedFormat() ? 'int' : 'uint' : 'float', flip);
140
+ programInfo.bindGroup.setTexture('srcTex', source, sampler);
141
+ if (this._destRect) {
142
+ const destWidth = this._viewport?.[2] ?? dest?.getWidth() ?? device.getBackBufferWidth();
143
+ const destHeight = this._viewport?.[3] ?? dest?.getHeight() ?? device.getBackBufferHeight();
144
+ this._offsetParams.setXYZW(this._destRect[2] / destWidth, this._destRect[3] / destHeight, (this._destRect[2] + 2 * this._destRect[0]) / destWidth - 1, (this._destRect[3] + 2 * this._destRect[1]) / destHeight - 1);
145
+ programInfo.bindGroup.setValue('scaleBias', this._offsetParams);
146
+ }
147
+ this.setUniforms(programInfo.bindGroup, source);
148
+ device.setFramebuffer(dest ?? null);
149
+ device.setViewport(this._viewport);
150
+ device.setScissor(this._scissor);
151
+ device.setProgram(programInfo.program);
152
+ device.setBindGroup(0, programInfo.bindGroup);
153
+ device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());
154
+ getBlitPrimitive2D().draw();
155
+ }
156
+ /** @internal */ blit2DArray(source, dest, layer, sampler) {
157
+ const device = Application.instance.device;
158
+ const flip = !dest && device.type === 'webgpu';
159
+ const bilinearFiltering = sampler ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear' : source.isFilterable();
160
+ const programInfo = getBlitProgram('2d-array', this, bilinearFiltering, source.isIntegerFormat() ? source.isSignedFormat() ? 'int' : 'uint' : 'float', flip);
161
+ programInfo.bindGroup.setTexture('srcTex', source, sampler);
162
+ programInfo.bindGroup.setValue('srcLayer', layer);
163
+ this.setUniforms(programInfo.bindGroup, source);
164
+ device.setFramebuffer(dest ?? null);
165
+ device.setViewport(this._viewport);
166
+ device.setScissor(this._scissor);
167
+ device.setProgram(programInfo.program);
168
+ device.setBindGroup(0, programInfo.bindGroup);
169
+ device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());
170
+ getBlitPrimitive2D().draw();
171
+ }
172
+ /** @internal */ blitCubeMap(source, dest, face, sampler) {
173
+ const device = Application.instance.device;
174
+ const flip = !dest && device.type === 'webgpu';
175
+ const bilinearFiltering = sampler ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear' : source.isFilterable();
176
+ const programInfo = getBlitProgram('cube', this, bilinearFiltering, source.isIntegerFormat() ? source.isSignedFormat() ? 'int' : 'uint' : 'float', flip);
177
+ programInfo.bindGroup.setTexture('srcTex', source, sampler);
178
+ programInfo.bindGroup.setValue('texelSize', 1 / source.width);
179
+ programInfo.bindGroup.setValue('cubeFace', face);
180
+ this.setUniforms(programInfo.bindGroup, source);
181
+ device.setFramebuffer(dest ?? null);
182
+ device.setViewport(this._viewport);
183
+ device.setScissor(this._scissor);
184
+ device.setProgram(programInfo.program);
185
+ device.setBindGroup(0, programInfo.bindGroup);
186
+ device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());
187
+ getBlitPrimitive2D().draw();
188
+ }
189
+ blit(source, dest, layer, sampler) {
190
+ const device = Application.instance.device;
191
+ device.pushDeviceStates();
192
+ if (!dest) {
193
+ if (source.isTexture2D()) {
194
+ this.blit2D(source, null, sampler);
195
+ } else if (source.isTexture2DArray()) {
196
+ this.blit2DArray(source, null, layer || 0, sampler);
197
+ } else if (source.isTextureCube()) {
198
+ this.blitCubeMap(source, null, layer || 0, sampler);
199
+ } else {
200
+ throw new Error('Blitter.blit() failed: invalid texture type');
201
+ }
202
+ } else {
203
+ const framebuffer = dest.isFramebuffer() ? dest : device.pool.createTemporalFramebuffer(false, [
204
+ dest
205
+ ], null);
206
+ const destTexture = dest.isFramebuffer() ? dest.getColorAttachments()?.[0] : dest;
207
+ if (source.isTexture2D()) {
208
+ if (!destTexture?.isTexture2D() && !destTexture?.isTexture2DArray()) {
209
+ throw new Error('Blitter.blit() failed: invalid destination texture type');
210
+ }
211
+ if (destTexture.isTexture2DArray()) {
212
+ framebuffer.setColorAttachmentLayer(0, layer || 0);
213
+ }
214
+ this.blit2D(source, framebuffer, sampler);
215
+ } else if (source.isTexture2DArray()) {
216
+ if (!destTexture?.isTexture2D() && !destTexture.isTexture2DArray()) {
217
+ throw new Error('Blitter.blit() failed: invalid destination texture type');
218
+ }
219
+ if (destTexture.isTexture2D()) {
220
+ this.blit2DArray(source, framebuffer, layer || 0, sampler);
221
+ } else {
222
+ const n = Math.min(source.depth, destTexture.depth);
223
+ for(let i = 0; i < n; i++){
224
+ framebuffer.setColorAttachmentLayer(0, i);
225
+ this.blit2DArray(source, framebuffer, i, layer);
226
+ }
227
+ }
228
+ } else if (source.isTextureCube()) {
229
+ if (!destTexture.isTextureCube() && !destTexture.isTexture2D()) {
230
+ throw new Error('Blitter.blit() failed: invalid destination texture type');
231
+ }
232
+ if (destTexture.isTextureCube()) {
233
+ for(let i = 0; i < 6; i++){
234
+ framebuffer.setColorAttachmentCubeFace(0, i);
235
+ this.blitCubeMap(source, framebuffer, i, layer);
236
+ }
237
+ } else {
238
+ this.blitCubeMap(source, framebuffer, layer || 0, sampler);
239
+ }
240
+ } else {
241
+ throw new Error('Blitter.blit() failed: invalid texture type');
242
+ }
243
+ if (framebuffer && framebuffer !== dest) {
244
+ device.pool.releaseFrameBuffer(framebuffer);
245
+ }
246
+ }
247
+ device.popDeviceStates();
248
+ }
249
+ }
250
+ const blitProgramCache = {};
251
+ let blitPrimitive2D = null;
252
+ let blitRenderStates = null;
253
+ function getBlitPrimitive2D() {
254
+ if (!blitPrimitive2D) {
255
+ blitPrimitive2D = new Primitive();
256
+ blitPrimitive2D.createAndSetVertexBuffer('position_f32x2', new Float32Array([
257
+ -1,
258
+ -1,
259
+ 1,
260
+ -1,
261
+ -1,
262
+ 1,
263
+ 1,
264
+ 1
265
+ ]));
266
+ blitPrimitive2D.indexCount = 4;
267
+ blitPrimitive2D.indexStart = 0;
268
+ blitPrimitive2D.primitiveType = 'triangle-strip';
269
+ }
270
+ return blitPrimitive2D;
271
+ }
272
+ function getBlitRenderStateSet() {
273
+ if (!blitRenderStates) {
274
+ blitRenderStates = Application.instance.device.createRenderStateSet();
275
+ blitRenderStates.useDepthState().enableTest(false).enableWrite(false);
276
+ blitRenderStates.useRasterizerState().setCullMode('none');
277
+ }
278
+ return blitRenderStates;
279
+ }
280
+ function getBlitProgram(type, filter, bilinearFiltering, sampleType, flip) {
281
+ const hash = `${type}:${filter.hash}:${bilinearFiltering}:${sampleType}:${flip ? 1 : 0}`;
282
+ let programInfo = blitProgramCache[hash];
283
+ if (programInfo === undefined) {
284
+ programInfo = createBlitProgram(type, filter, bilinearFiltering, sampleType, flip, !!filter.destRect) || null;
285
+ blitProgramCache[hash] = programInfo;
286
+ }
287
+ return programInfo;
288
+ }
289
+ function createBlitProgram(type, filter, bilinearFiltering, st, flip, scaleBias) {
290
+ const program = Application.instance.device.buildRenderProgram({
291
+ vertex (pb) {
292
+ this.$inputs.pos = pb.vec2().attrib('position');
293
+ this.$outputs.uv = pb.vec2();
294
+ if (scaleBias) {
295
+ this.scaleBias = pb.vec4().uniform(0);
296
+ }
297
+ filter.setup(this, type);
298
+ pb.main(function() {
299
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
300
+ this.$outputs.uv = type === 'cube' ? pb.mul(pb.vec2(1, -1), this.$inputs.pos.xy) : pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
301
+ if (Application.instance.device.type === 'webgpu') {
302
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
303
+ }
304
+ if (scaleBias) {
305
+ this.$l.xy = pb.add(pb.mul(this.$builtins.position.xy, this.scaleBias.xy), this.scaleBias.zw);
306
+ this.$builtins.position = pb.vec4(this.xy, 1, 1);
307
+ }
308
+ });
309
+ },
310
+ fragment (pb) {
311
+ switch(type){
312
+ case '2d':
313
+ if (st === 'int') {
314
+ this.srcTex = pb.itex2D().sampleType('sint').uniform(0);
315
+ } else if (st === 'uint') {
316
+ this.srcTex = pb.utex2D().sampleType('uint').uniform(0);
317
+ } else if (st === 'depth') {
318
+ this.srcTex = pb.tex2DShadow().uniform(0);
319
+ } else {
320
+ this.srcTex = pb.tex2D().sampleType(bilinearFiltering ? 'float' : 'unfilterable-float').uniform(0);
321
+ }
322
+ break;
323
+ case '2d-array':
324
+ if (st === 'int') {
325
+ this.srcTex = pb.itex2DArray().sampleType('sint').uniform(0);
326
+ } else if (st === 'uint') {
327
+ this.srcTex = pb.utex2DArray().sampleType('uint').uniform(0);
328
+ } else if (st === 'depth') {
329
+ this.srcTex = pb.tex2DArrayShadow().uniform(0);
330
+ } else {
331
+ this.srcTex = pb.tex2DArray().sampleType(bilinearFiltering ? 'float' : 'unfilterable-float').uniform(0);
332
+ }
333
+ this.srcLayer = pb.int().uniform(0);
334
+ break;
335
+ case 'cube':
336
+ if (st === 'int') {
337
+ this.srcTex = pb.itexCube().sampleType('sint').uniform(0);
338
+ } else if (st === 'uint') {
339
+ this.srcTex = pb.utexCube().sampleType('uint').uniform(0);
340
+ } else if (st === 'depth') {
341
+ this.srcTex = pb.texCubeShadow().uniform(0);
342
+ } else {
343
+ this.srcTex = pb.texCube().sampleType(bilinearFiltering ? 'float' : 'unfilterable-float').uniform(0);
344
+ }
345
+ this.texelSize = pb.float().uniform(0);
346
+ this.cubeFace = pb.int().uniform(0);
347
+ break;
348
+ default:
349
+ throw new Error(`invalid blit type: ${type}`);
350
+ }
351
+ this.$outputs.outColor = pb.vec4();
352
+ filter.setup(this, type);
353
+ pb.main(function() {
354
+ if (type === 'cube') {
355
+ this.uv = pb.vec3();
356
+ this.$if(pb.equal(this.cubeFace, 0), function() {
357
+ this.uv = pb.vec3(1, this.$inputs.uv.y, pb.neg(this.$inputs.uv.x));
358
+ }).$elseif(pb.equal(this.cubeFace, 1), function() {
359
+ this.uv = pb.vec3(-1, this.$inputs.uv.y, this.$inputs.uv.x);
360
+ }).$elseif(pb.equal(this.cubeFace, 2), function() {
361
+ this.uv = pb.vec3(this.$inputs.uv.x, 1, pb.neg(this.$inputs.uv.y));
362
+ }).$elseif(pb.equal(this.cubeFace, 3), function() {
363
+ this.uv = pb.vec3(this.$inputs.uv.x, -1, this.$inputs.uv.y);
364
+ }).$elseif(pb.equal(this.cubeFace, 4), function() {
365
+ this.uv = pb.vec3(this.$inputs.uv.x, this.$inputs.uv.y, 1);
366
+ }).$else(function() {
367
+ this.uv = pb.vec3(pb.neg(this.$inputs.uv.x), this.$inputs.uv.y, -1);
368
+ });
369
+ } else {
370
+ this.uv = this.$inputs.uv;
371
+ }
372
+ if (flip) {
373
+ this.uv.y = pb.sub(1, this.uv.y);
374
+ }
375
+ this.$l.outTexel = filter.filter(this, type, this.srcTex, this.uv, type === '2d' ? null : this.srcLayer, st);
376
+ this.$outputs.outColor = filter.writeTexel(this, type, this.$inputs.uv, this.outTexel);
377
+ if (filter.srgbOut) {
378
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.$outputs.outColor.rgb), this.$outputs.outColor.a);
379
+ }
380
+ });
381
+ }
382
+ });
383
+ return program ? {
384
+ program,
385
+ bindGroup: Application.instance.device.createBindGroup(program.bindGroupLayouts[0])
386
+ } : null;
387
+ }
388
+
389
+ export { Blitter };
390
+ //# sourceMappingURL=blitter.js.map