@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
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end: SceneNode }[];\r\n};\r\n\r\n/**\r\n * Physics engine for spring-based particle simulation\r\n * Uses Verlet integration and iterative constraint solving\r\n *\r\n * @public\r\n */\r\nexport class SpringSystem2 {\r\n private _controller: SpringSystemController;\r\n constructor(\r\n options: ControllerConfig,\r\n chainConfig: SpringChainConfig,\r\n colliders: { r: ColliderR; transform: TransformAccess }[],\r\n grabbers: {\r\n r: GrabberR;\r\n transform: TransformAccess;\r\n enabled: boolean;\r\n }[],\r\n flatPlanes: { up: Vector3; position: Vector3 }[]\r\n ) {\r\n const rootPoints: BoneNode[] = [];\r\n const boneNodes: BoneNode[] = [];\r\n const pointTransforms: TransformAccess[] = [];\r\n let index = 0;\r\n for (const chain of chainConfig.chains) {\r\n const chainNodes = this.collectChainNodes(chain.start, chain.end);\r\n for (let i = 0; i < chainNodes.length; i++) {\r\n const node = chainNodes[i];\r\n const boneNode = {\r\n index: index++,\r\n position: node.getWorldPosition(),\r\n children: [],\r\n isFixed: i === 0, // Fix the first bone in the chain\r\n depth: i\r\n };\r\n boneNodes.push(boneNode);\r\n pointTransforms.push(createTransformAccess(node));\r\n if (i > 0) {\r\n boneNodes[boneNodes.length - 2].children.push(boneNode);\r\n }\r\n if (i === 0) {\r\n rootPoints.push(boneNode);\r\n }\r\n }\r\n }\r\n const systemRoot = createTransformAccess(chainConfig.systemRoot);\r\n this._controller = new SpringSystemController(options);\r\n this._controller.initialize(systemRoot, rootPoints, pointTransforms, colliders, grabbers, flatPlanes);\r\n }\r\n\r\n get controller() {\r\n return this._controller;\r\n }\r\n\r\n private collectChainNodes(start: SceneNode, end: SceneNode): SceneNode[] {\r\n if (!start.isParentOf(end)) {\r\n throw new Error('Invalid chain: end node must be a descendant of start node');\r\n }\r\n const nodes: SceneNode[] = [];\r\n let current: SceneNode = end;\r\n for (;;) {\r\n nodes.unshift(current);\r\n if (current === start) {\r\n break;\r\n }\r\n current = current.parent!;\r\n }\r\n return nodes;\r\n }\r\n /**\r\n * Updates the physics simulation\r\n * @param deltaTime - Time step in seconds\r\n */\r\n update(deltaTime: number): void {\r\n // Clamp deltaTime to prevent instability\r\n const dt = Math.min(deltaTime, 0.033); 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- {"version":3,"file":"app.js","sources":["../../src/app/app.ts"],"sourcesContent":["import type { Nullable, RequireOptionals, VFS } from '@zephyr3d/base';\r\nimport { Observable, flushPendingDisposals } from '@zephyr3d/base';\r\nimport type { AbstractDevice, DeviceBackend } from '@zephyr3d/device';\r\nimport { InputManager } from './inputmgr';\r\nimport { Engine } from './engine';\r\nimport { getApp, setApp } from './api';\r\nimport type { ScreenConfig } from './screen';\r\n\r\ntype appEventMap = {\r\n /**\r\n * Emitted when the drawing surface (canvas/device) is resized.\r\n *\r\n * @param width - New drawable width in device pixels.\r\n * @param height - New drawable height in device pixels.\r\n */\r\n resize: [width: number, height: number];\r\n /**\r\n * Emitted every frame with timing information.\r\n *\r\n * @param deltaTimeMs - Elapsed time since last frame in milliseconds.\r\n * @param elapsedTimeMs - Elapsed time since app start in milliseconds.\r\n */\r\n tick: [deltaTimeMs: number, elapsedTimeMs: number];\r\n /** Pointer/mouse and keyboard input events forwarded by the Application. */\r\n click: [evt: PointerEvent];\r\n dblclick: [evt: PointerEvent];\r\n pointerdown: [evt: PointerEvent];\r\n pointerup: [evt: PointerEvent];\r\n pointermove: [evt: PointerEvent];\r\n pointercancel: [evt: PointerEvent];\r\n pointerenter: [evt: PointerEvent];\r\n pointerleave: [evt: PointerEvent];\r\n pointerover: [evt: PointerEvent];\r\n pointerout: [evt: PointerEvent];\r\n wheel: [evt: WheelEvent];\r\n keydown: [evt: KeyboardEvent];\r\n keyup: [evt: KeyboardEvent];\r\n keypress: [evt: KeyboardEvent];\r\n drag: [evt: DragEvent];\r\n dragenter: [evt: DragEvent];\r\n dragleave: [evt: DragEvent];\r\n dragover: [evt: DragEvent];\r\n dragstart: [evt: DragEvent];\r\n dragend: [evt: DragEvent];\r\n drop: [evt: DragEvent];\r\n};\r\n\r\n/** Editor Mode */\r\nexport type EditorMode = 'editor' | 'editor-preview' | 'none';\r\n\r\n/**\r\n * Options for Application.\r\n *\r\n * @public\r\n */\r\nexport interface AppOptions {\r\n /**\r\n * Target canvas element to attach the rendering device to.\r\n */\r\n canvas: HTMLCanvasElement;\r\n /**\r\n * Device backend implementation to use for GPU creation (e.g., WebGL/WebGPU backend).\r\n */\r\n backend: DeviceBackend;\r\n /**\r\n * Whether to enable multi-sample anti-aliasing (MSAA) if supported by the backend.\r\n * Defaults to false.\r\n */\r\n enableMSAA?: boolean;\r\n /**\r\n * Device pixel ratio used when creating the device. Defaults to `window.devicePixelRatio` or 1.\r\n */\r\n pixelRatio?: number;\r\n}\r\n\r\n/**\r\n * Creation options for Application.\r\n *\r\n * Provides the canvas, device backend, and optional runtime and device configuration.\r\n * @public\r\n */\r\nexport interface AppCreationOptions extends AppOptions {\r\n /**\r\n * Options for the runtime scripting system.\r\n */\r\n runtimeOptions?: {\r\n /**\r\n * Virtual file system used to load scripts. Defaults to HttpFS at '.' if not provided.\r\n */\r\n VFS?: VFS;\r\n /**\r\n * Root directory for script files. Defaults to '/'.\r\n */\r\n scriptsRoot?: string;\r\n /**\r\n * Whether the application is running in editor mode. Should be true for user applications.\r\n */\r\n editorMode?: EditorMode;\r\n /**\r\n * Whether the runtime scripting system is enabled. Should be true for user applications.\r\n */\r\n enabled?: boolean;\r\n /**\r\n * Screen configuration\r\n */\r\n screen?: ScreenConfig;\r\n };\r\n}\r\n\r\n/**\r\n * Log severity levels.\r\n * @public\r\n */\r\nexport type LogMode = 'info' | 'warn' | 'error' | 'debug';\r\n\r\n/**\r\n * Application\r\n *\r\n * Entry-point and lifecycle coordinator for the engine. Responsible for:\r\n * - Creating and owning the rendering device from a chosen backend.\r\n * - Managing the per-frame loop, including timing and viewport setup.\r\n * - Forwarding device/DOM input events via an observable event map.\r\n * - Hosting the runtime scripting system and input manager.\r\n *\r\n * Singleton:\r\n * - Only one instance may exist at a time. Access via `{@link getApp}`.\r\n *\r\n * Events:\r\n * - See `appEventMap` for all emitted events (resize, tick, pointer/keyboard/drag).\r\n *\r\n * Usage:\r\n * - Construct with `AppOptions`, await `ready()`, then call `run()` to start the loop.\r\n *\r\n * @public\r\n */\r\nexport class Application extends Observable<appEventMap> {\r\n private readonly _options: RequireOptionals<AppOptions>;\r\n private _device: Nullable<AbstractDevice>;\r\n private readonly _inputManager: InputManager;\r\n private readonly _engine: Engine;\r\n private readonly _editorMode: EditorMode;\r\n private _ready: boolean;\r\n /**\r\n * Construct the Application singleton with the provided options.\r\n *\r\n * Throws if an instance already exists.\r\n *\r\n * @param opt - Application creation options (canvas, backend, and optional runtime/device settings).\r\n */\r\n constructor(opt: AppCreationOptions) {\r\n super();\r\n if (getApp()) {\r\n throw new Error('It is not allowed to have multiple Application instances');\r\n }\r\n setApp(this);\r\n\r\n this._options = {\r\n backend: opt.backend,\r\n enableMSAA: opt.enableMSAA ?? false,\r\n pixelRatio: opt.pixelRatio ?? window.devicePixelRatio ?? 1,\r\n canvas: opt.canvas\r\n };\r\n this._inputManager = new InputManager(this);\r\n this._engine = new Engine(\r\n opt.runtimeOptions?.VFS,\r\n opt.runtimeOptions?.scriptsRoot,\r\n opt.runtimeOptions?.enabled\r\n );\r\n if (opt.runtimeOptions?.screen) {\r\n this._engine.screen.config = opt.runtimeOptions.screen;\r\n }\r\n this._editorMode = opt.runtimeOptions?.editorMode ?? 'none';\r\n this._device = null;\r\n this._ready = false;\r\n }\r\n /**\r\n * Editor mode\r\n */\r\n get editorMode() {\r\n return this._editorMode;\r\n }\r\n /**\r\n * The input manager instance handling pointer/keyboard event routing.\r\n */\r\n get inputManager() {\r\n return this._inputManager;\r\n }\r\n /**\r\n * Get the instanceof {@link Engine}.\r\n */\r\n get engine() {\r\n return this._engine;\r\n }\r\n /**\r\n * The (sanitized) options used to create this application.\r\n *\r\n * Note: Defaults are applied for `enableMSAA` and `pixelRatio` if omitted.\r\n */\r\n get options() {\r\n return this._options;\r\n }\r\n /**\r\n * The initialized rendering device.\r\n *\r\n * Available after `await ready()`.\r\n */\r\n get device() {\r\n return this._device!;\r\n }\r\n /**\r\n * Convenience accessor for the device type name provided by the backend.\r\n */\r\n get deviceType() {\r\n return this._options.backend.typeName();\r\n }\r\n /**\r\n * Set keyboard focus to the device's canvas element.\r\n */\r\n focus() {\r\n this._device!.canvas.focus();\r\n }\r\n /**\r\n * Initialize the rendering device and start input processing.\r\n *\r\n * @throws If device creation fails.\r\n */\r\n async ready() {\r\n if (!this._ready) {\r\n this._device = await this._options.backend.createDevice(this._options.canvas, {\r\n dpr: this._options.pixelRatio,\r\n msaa: !!this._options.enableMSAA\r\n });\r\n if (!this._device) {\r\n throw new Error('App.init(): create device failed');\r\n }\r\n this._device.canvas.focus();\r\n await this._engine.init();\r\n this._inputManager.start();\r\n this._device.on('resize', (width, height) => {\r\n this._engine.screen.resolveViewport();\r\n this.dispatchEvent('resize', width, height);\r\n });\r\n this._ready = true;\r\n }\r\n }\r\n /**\r\n * Render a single frame.\r\n *\r\n * Steps:\r\n * - Flushes pending disposals from the previous frame.\r\n * - Clears device state (framebuffer, viewport, scissor).\r\n * - Queries frame timing from the device (`elapsedFrame`, `elapsedOverall`).\r\n * - Updates the runtime manager (scripting/behaviors).\r\n * - Emits `tick` with delta/elapsed times.\r\n *\r\n * Safe to call manually; also used by the run loop.\r\n */\r\n frame() {\r\n // Processes all pending disposals from the previous frame.\r\n flushPendingDisposals();\r\n if (this._ready) {\r\n this.device.setFramebuffer(null);\r\n this.device.setViewport(null);\r\n this.device.setScissor(null);\r\n const dt = this.device.frameInfo.elapsedFrame;\r\n const elapsed = this.device.frameInfo.elapsedOverall;\r\n this.dispatchEvent('tick', dt, elapsed);\r\n this._engine.update(dt * 0.001, elapsed * 0.001);\r\n this._engine.render();\r\n }\r\n }\r\n /**\r\n * Start the application's render loop.\r\n *\r\n * Uses the device's internal scheduling (`device.runLoop`) to repeatedly call `frame()`.\r\n */\r\n run() {\r\n this.device.runLoop(() => {\r\n this.frame();\r\n });\r\n }\r\n /**\r\n * Stop the application's render loop.\r\n *\r\n * Uses `device.exitLoop()` to end the scheduling started by `run()`.\r\n */\r\n stop() {\r\n this.device.exitLoop();\r\n }\r\n}\r\n"],"names":["Application","Observable","_options","_device","_inputManager","_engine","_editorMode","_ready","opt","getApp","Error","setApp","backend","enableMSAA","pixelRatio","window","devicePixelRatio","canvas","InputManager","Engine","runtimeOptions","VFS","scriptsRoot","enabled","screen","config","editorMode","inputManager","engine","options","device","deviceType","typeName","focus","ready","createDevice","dpr","msaa","init","start","on","width","height","resolveViewport","dispatchEvent","frame","flushPendingDisposals","setFramebuffer","setViewport","setScissor","dt","frameInfo","elapsedFrame","elapsed","elapsedOverall","update","render","run","runLoop","stop","exitLoop"],"mappings":";;;;;AAmHA;;;;;;;;;;;;;;;;;;;IAoBO,MAAMA,WAAoBC,SAAAA,UAAAA,CAAAA;IACdC,QAAuC;IAChDC,OAAkC;IACzBC,aAA4B;IAC5BC,OAAgB;IAChBC,WAAwB;IACjCC,MAAgB;AACxB;;;;;;MAOA,WAAA,CAAYC,GAAuB,CAAE;QACnC,KAAK,EAAA;AACL,QAAA,IAAIC,MAAU,EAAA,EAAA;AACZ,YAAA,MAAM,IAAIC,KAAM,CAAA,0DAAA,CAAA;AAClB;AACAC,QAAAA,MAAAA,CAAO,IAAI,CAAA;QAEX,IAAI,CAACT,QAAQ,GAAG;AACdU,YAAAA,OAAAA,EAASJ,IAAII,OAAO;YACpBC,UAAYL,EAAAA,GAAAA,CAAIK,UAAU,IAAI,KAAA;AAC9BC,YAAAA,UAAAA,EAAYN,GAAIM,CAAAA,UAAU,IAAIC,MAAAA,CAAOC,gBAAgB,IAAI,CAAA;AACzDC,YAAAA,MAAAA,EAAQT,IAAIS;AACd,SAAA;AACA,QAAA,IAAI,CAACb,aAAa,GAAG,IAAIc,aAAa,IAAI,CAAA;AAC1C,QAAA,IAAI,CAACb,OAAO,GAAG,IAAIc,OACjBX,GAAIY,CAAAA,cAAc,EAAEC,GAAAA,EACpBb,IAAIY,cAAc,EAAEE,WACpBd,EAAAA,GAAAA,CAAIY,cAAc,EAAEG,OAAAA,CAAAA;QAEtB,IAAIf,GAAAA,CAAIY,cAAc,EAAEI,MAAQ,EAAA;YAC9B,IAAI,CAACnB,OAAO,CAACmB,MAAM,CAACC,MAAM,GAAGjB,GAAAA,CAAIY,cAAc,CAACI,MAAM;AACxD;AACA,QAAA,IAAI,CAAClB,WAAW,GAAGE,GAAIY,CAAAA,cAAc,EAAEM,UAAc,IAAA,MAAA;QACrD,IAAI,CAACvB,OAAO,GAAG,IAAA;QACf,IAAI,CAACI,MAAM,GAAG,KAAA;AAChB;AACA;;AAEC,MACD,IAAImB,UAAa,GAAA;QACf,OAAO,IAAI,CAACpB,WAAW;AACzB;AACA;;AAEC,MACD,IAAIqB,YAAe,GAAA;QACjB,OAAO,IAAI,CAACvB,aAAa;AAC3B;AACA;;AAEC,MACD,IAAIwB,MAAS,GAAA;QACX,OAAO,IAAI,CAACvB,OAAO;AACrB;AACA;;;;AAIC,MACD,IAAIwB,OAAU,GAAA;QACZ,OAAO,IAAI,CAAC3B,QAAQ;AACtB;AACA;;;;AAIC,MACD,IAAI4B,MAAS,GAAA;QACX,OAAO,IAAI,CAAC3B,OAAO;AACrB;AACA;;AAEC,MACD,IAAI4B,UAAa,GAAA;AACf,QAAA,OAAO,IAAI,CAAC7B,QAAQ,CAACU,OAAO,CAACoB,QAAQ,EAAA;AACvC;AACA;;AAEC,MACDC,KAAQ,GAAA;AACN,QAAA,IAAI,CAAC9B,OAAO,CAAEc,MAAM,CAACgB,KAAK,EAAA;AAC5B;AACA;;;;AAIC,MACD,MAAMC,KAAQ,GAAA;AACZ,QAAA,IAAI,CAAC,IAAI,CAAC3B,MAAM,EAAE;AAChB,YAAA,IAAI,CAACJ,OAAO,GAAG,MAAM,IAAI,CAACD,QAAQ,CAACU,OAAO,CAACuB,YAAY,CAAC,IAAI,CAACjC,QAAQ,CAACe,MAAM,EAAE;AAC5EmB,gBAAAA,GAAAA,EAAK,IAAI,CAAClC,QAAQ,CAACY,UAAU;AAC7BuB,gBAAAA,IAAAA,EAAM,CAAC,CAAC,IAAI,CAACnC,QAAQ,CAACW;AACxB,aAAA,CAAA;AACA,YAAA,IAAI,CAAC,IAAI,CAACV,OAAO,EAAE;AACjB,gBAAA,MAAM,IAAIO,KAAM,CAAA,kCAAA,CAAA;AAClB;AACA,YAAA,IAAI,CAACP,OAAO,CAACc,MAAM,CAACgB,KAAK,EAAA;AACzB,YAAA,MAAM,IAAI,CAAC5B,OAAO,CAACiC,IAAI,EAAA;YACvB,IAAI,CAAClC,aAAa,CAACmC,KAAK,EAAA;AACxB,YAAA,IAAI,CAACpC,OAAO,CAACqC,EAAE,CAAC,QAAA,EAAU,CAACC,KAAOC,EAAAA,MAAAA,GAAAA;AAChC,gBAAA,IAAI,CAACrC,OAAO,CAACmB,MAAM,CAACmB,eAAe,EAAA;AACnC,gBAAA,IAAI,CAACC,aAAa,CAAC,QAAA,EAAUH,KAAOC,EAAAA,MAAAA,CAAAA;AACtC,aAAA,CAAA;YACA,IAAI,CAACnC,MAAM,GAAG,IAAA;AAChB;AACF;AACA;;;;;;;;;;;AAWC,MACDsC,KAAQ,GAAA;;AAENC,QAAAA,qBAAAA,EAAAA;QACA,IAAI,IAAI,CAACvC,MAAM,EAAE;AACf,YAAA,IAAI,CAACuB,MAAM,CAACiB,cAAc,CAAC,IAAA,CAAA;AAC3B,YAAA,IAAI,CAACjB,MAAM,CAACkB,WAAW,CAAC,IAAA,CAAA;AACxB,YAAA,IAAI,CAAClB,MAAM,CAACmB,UAAU,CAAC,IAAA,CAAA;AACvB,YAAA,MAAMC,KAAK,IAAI,CAACpB,MAAM,CAACqB,SAAS,CAACC,YAAY;AAC7C,YAAA,MAAMC,UAAU,IAAI,CAACvB,MAAM,CAACqB,SAAS,CAACG,cAAc;AACpD,YAAA,IAAI,CAACV,aAAa,CAAC,MAAA,EAAQM,EAAIG,EAAAA,OAAAA,CAAAA;AAC/B,YAAA,IAAI,CAAChD,OAAO,CAACkD,MAAM,CAACL,EAAAA,GAAK,OAAOG,OAAU,GAAA,KAAA,CAAA;YAC1C,IAAI,CAAChD,OAAO,CAACmD,MAAM,EAAA;AACrB;AACF;AACA;;;;AAIC,MACDC,GAAM,GAAA;AACJ,QAAA,IAAI,CAAC3B,MAAM,CAAC4B,OAAO,CAAC,IAAA;AAClB,YAAA,IAAI,CAACb,KAAK,EAAA;AACZ,SAAA,CAAA;AACF;AACA;;;;AAIC,MACDc,IAAO,GAAA;QACL,IAAI,CAAC7B,MAAM,CAAC8B,QAAQ,EAAA;AACtB;AACF;;;;"}
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+ {"version":3,"file":"app.js","sources":["../../src/app/app.ts"],"sourcesContent":["import type { Nullable, RequireOptionals, VFS } from '@zephyr3d/base';\r\nimport { Observable, flushPendingDisposals } from '@zephyr3d/base';\r\nimport type { AbstractDevice, DeviceBackend } from '@zephyr3d/device';\r\nimport { InputManager } from './inputmgr';\r\nimport { Engine } from './engine';\r\nimport { getApp, setApp } from './api';\r\nimport type { ScreenConfig } from './screen';\r\n\r\ntype appEventMap = {\r\n /**\r\n * Emitted when the drawing surface (canvas/device) is resized.\r\n *\r\n * @param width - New drawable width in device pixels.\r\n * @param height - New drawable height in device pixels.\r\n */\r\n resize: [width: number, height: number];\r\n /**\r\n * Emitted every frame with timing information.\r\n *\r\n * @param deltaTimeMs - Elapsed time since last frame in milliseconds.\r\n * @param elapsedTimeMs - Elapsed time since app start in milliseconds.\r\n */\r\n tick: [deltaTimeMs: number, elapsedTimeMs: number];\r\n /** Pointer/mouse and keyboard input events forwarded by the Application. */\r\n click: [evt: PointerEvent];\r\n dblclick: [evt: PointerEvent];\r\n pointerdown: [evt: PointerEvent];\r\n pointerup: [evt: PointerEvent];\r\n pointermove: [evt: PointerEvent];\r\n pointercancel: [evt: PointerEvent];\r\n pointerenter: [evt: PointerEvent];\r\n pointerleave: [evt: PointerEvent];\r\n pointerover: [evt: PointerEvent];\r\n pointerout: [evt: PointerEvent];\r\n wheel: [evt: WheelEvent];\r\n keydown: [evt: KeyboardEvent];\r\n keyup: [evt: KeyboardEvent];\r\n keypress: [evt: KeyboardEvent];\r\n drag: [evt: DragEvent];\r\n dragenter: [evt: DragEvent];\r\n dragleave: [evt: DragEvent];\r\n dragover: [evt: DragEvent];\r\n dragstart: [evt: DragEvent];\r\n dragend: [evt: DragEvent];\r\n drop: [evt: DragEvent];\r\n};\r\n\r\n/**\r\n * Application editor/runtime mode.\r\n *\r\n * @public\r\n */\r\nexport type EditorMode = 'editor' | 'editor-preview' | 'none';\r\n\r\n/**\r\n * Options for Application.\r\n *\r\n * @public\r\n */\r\nexport interface AppOptions {\r\n /**\r\n * Target canvas element to attach the rendering device to.\r\n */\r\n canvas: HTMLCanvasElement;\r\n /**\r\n * Device backend implementation to use for GPU creation (e.g., WebGL/WebGPU backend).\r\n */\r\n backend: DeviceBackend;\r\n /**\r\n * Whether to enable multi-sample anti-aliasing (MSAA) if supported by the backend.\r\n * Defaults to false.\r\n */\r\n enableMSAA?: boolean;\r\n /**\r\n * Device pixel ratio used when creating the device. Defaults to `window.devicePixelRatio` or `1`.\r\n */\r\n pixelRatio?: number;\r\n}\r\n\r\n/**\r\n * Creation options for Application.\r\n *\r\n * Provides the canvas, device backend, and optional runtime and device configuration.\r\n * @public\r\n */\r\nexport interface AppCreationOptions extends AppOptions {\r\n /**\r\n * Options for the runtime scripting system.\r\n */\r\n runtimeOptions?: {\r\n /**\r\n * Virtual file system used to load scripts. Defaults to HttpFS at '.' if not provided.\r\n */\r\n VFS?: VFS;\r\n /**\r\n * Root directory for script files. Defaults to '/'.\r\n */\r\n scriptsRoot?: string;\r\n /**\r\n * Whether the application is running in editor mode. Should be true for user applications.\r\n */\r\n editorMode?: EditorMode;\r\n /**\r\n * Whether the runtime scripting system is enabled. Should be true for user applications.\r\n */\r\n enabled?: boolean;\r\n /**\r\n * Screen configuration\r\n */\r\n screen?: ScreenConfig;\r\n };\r\n}\r\n\r\n/**\r\n * Log severity levels.\r\n * @public\r\n */\r\nexport type LogMode = 'info' | 'warn' | 'error' | 'debug';\r\n\r\n/**\r\n * Application\r\n *\r\n * Entry-point and lifecycle coordinator for the engine. Responsible for:\r\n * - Creating and owning the rendering device from a chosen backend.\r\n * - Managing the per-frame loop, including timing and viewport setup.\r\n * - Forwarding device/DOM input events via an observable event map.\r\n * - Hosting the runtime scripting system and input manager.\r\n *\r\n * Singleton:\r\n * - Only one instance may exist at a time. Access via `{@link getApp}`.\r\n *\r\n * Events:\r\n * - See `appEventMap` for all emitted events (resize, tick, pointer/keyboard/drag).\r\n *\r\n * Usage:\r\n * - Construct with `AppOptions`, await `ready()`, then call `run()` to start the loop.\r\n *\r\n * @public\r\n */\r\nexport class Application extends Observable<appEventMap> {\r\n private readonly _options: RequireOptionals<AppOptions>;\r\n private _device: Nullable<AbstractDevice>;\r\n private readonly _inputManager: InputManager;\r\n private readonly _engine: Engine;\r\n private readonly _editorMode: EditorMode;\r\n private _ready: boolean;\r\n /**\r\n * Construct the Application singleton with the provided options.\r\n *\r\n * Throws if an instance already exists.\r\n *\r\n * @param opt - Application creation options (canvas, backend, and optional runtime/device settings).\r\n */\r\n constructor(opt: AppCreationOptions) {\r\n super();\r\n if (getApp()) {\r\n throw new Error('It is not allowed to have multiple Application instances');\r\n }\r\n setApp(this);\r\n\r\n this._options = {\r\n backend: opt.backend,\r\n enableMSAA: opt.enableMSAA ?? false,\r\n pixelRatio: opt.pixelRatio ?? window.devicePixelRatio ?? 1,\r\n canvas: opt.canvas\r\n };\r\n this._inputManager = new InputManager(this);\r\n this._engine = new Engine(\r\n opt.runtimeOptions?.VFS,\r\n opt.runtimeOptions?.scriptsRoot,\r\n opt.runtimeOptions?.enabled\r\n );\r\n if (opt.runtimeOptions?.screen) {\r\n this._engine.screen.config = opt.runtimeOptions.screen;\r\n }\r\n this._editorMode = opt.runtimeOptions?.editorMode ?? 'none';\r\n this._device = null;\r\n this._ready = false;\r\n }\r\n /**\r\n * Editor mode\r\n */\r\n get editorMode() {\r\n return this._editorMode;\r\n }\r\n /**\r\n * The input manager instance handling pointer/keyboard event routing.\r\n */\r\n get inputManager() {\r\n return this._inputManager;\r\n }\r\n /**\r\n * Get the instanceof {@link Engine}.\r\n */\r\n get engine() {\r\n return this._engine;\r\n }\r\n /**\r\n * The (sanitized) options used to create this application.\r\n *\r\n * Note: Defaults are applied for `enableMSAA` and `pixelRatio` if omitted.\r\n */\r\n get options() {\r\n return this._options;\r\n }\r\n /**\r\n * The initialized rendering device.\r\n *\r\n * Available after `await ready()`.\r\n */\r\n get device() {\r\n return this._device!;\r\n }\r\n /**\r\n * Convenience accessor for the device type name provided by the backend.\r\n */\r\n get deviceType() {\r\n return this._options.backend.typeName();\r\n }\r\n /**\r\n * Set keyboard focus to the device's canvas element.\r\n */\r\n focus() {\r\n this._device!.canvas.focus();\r\n }\r\n /**\r\n * Initialize the rendering device and start input processing.\r\n *\r\n * @throws If device creation fails.\r\n */\r\n async ready() {\r\n if (!this._ready) {\r\n this._device = await this._options.backend.createDevice(this._options.canvas, {\r\n dpr: this._options.pixelRatio,\r\n msaa: !!this._options.enableMSAA\r\n });\r\n if (!this._device) {\r\n throw new Error('App.init(): create device failed');\r\n }\r\n this._device.canvas.focus();\r\n await this._engine.init();\r\n this._inputManager.start();\r\n this._device.on('resize', (width, height) => {\r\n this._engine.screen.resolveViewport();\r\n this.dispatchEvent('resize', width, height);\r\n });\r\n this._ready = true;\r\n }\r\n }\r\n /**\r\n * Render a single frame.\r\n *\r\n * Steps:\r\n * - Flushes pending disposals from the previous frame.\r\n * - Clears device state (framebuffer, viewport, scissor).\r\n * - Queries frame timing from the device (`elapsedFrame`, `elapsedOverall`).\r\n * - Updates the runtime manager (scripting/behaviors).\r\n * - Emits `tick` with delta/elapsed times.\r\n *\r\n * Safe to call manually; also used by the run loop.\r\n */\r\n frame() {\r\n // Processes all pending disposals from the previous frame.\r\n flushPendingDisposals();\r\n if (this._ready) {\r\n this.device.setFramebuffer(null);\r\n this.device.setViewport(null);\r\n this.device.setScissor(null);\r\n const dt = this.device.frameInfo.elapsedFrame;\r\n const elapsed = this.device.frameInfo.elapsedOverall;\r\n this.dispatchEvent('tick', dt, elapsed);\r\n this._engine.update(dt * 0.001, elapsed * 0.001);\r\n this._engine.render();\r\n }\r\n }\r\n /**\r\n * Start the application's render loop.\r\n *\r\n * Uses the device's internal scheduling (`device.runLoop`) to repeatedly call `frame()`.\r\n */\r\n run() {\r\n this.device.runLoop(() => {\r\n this.frame();\r\n });\r\n }\r\n /**\r\n * Stop the application's render loop.\r\n *\r\n * Uses `device.exitLoop()` to end the scheduling started by `run()`.\r\n */\r\n stop() {\r\n this.device.exitLoop();\r\n }\r\n}\r\n"],"names":["Application","Observable","_options","_device","_inputManager","_engine","_editorMode","_ready","opt","getApp","Error","setApp","backend","enableMSAA","pixelRatio","window","devicePixelRatio","canvas","InputManager","Engine","runtimeOptions","VFS","scriptsRoot","enabled","screen","config","editorMode","inputManager","engine","options","device","deviceType","typeName","focus","ready","createDevice","dpr","msaa","init","start","on","width","height","resolveViewport","dispatchEvent","frame","flushPendingDisposals","setFramebuffer","setViewport","setScissor","dt","frameInfo","elapsedFrame","elapsed","elapsedOverall","update","render","run","runLoop","stop","exitLoop"],"mappings":";;;;;AAuHA;;;;;;;;;;;;;;;;;;;IAoBO,MAAMA,WAAoBC,SAAAA,UAAAA,CAAAA;IACdC,QAAuC;IAChDC,OAAkC;IACzBC,aAA4B;IAC5BC,OAAgB;IAChBC,WAAwB;IACjCC,MAAgB;AACxB;;;;;;MAOA,WAAA,CAAYC,GAAuB,CAAE;QACnC,KAAK,EAAA;AACL,QAAA,IAAIC,MAAU,EAAA,EAAA;AACZ,YAAA,MAAM,IAAIC,KAAM,CAAA,0DAAA,CAAA;AAClB;AACAC,QAAAA,MAAAA,CAAO,IAAI,CAAA;QAEX,IAAI,CAACT,QAAQ,GAAG;AACdU,YAAAA,OAAAA,EAASJ,IAAII,OAAO;YACpBC,UAAYL,EAAAA,GAAAA,CAAIK,UAAU,IAAI,KAAA;AAC9BC,YAAAA,UAAAA,EAAYN,GAAIM,CAAAA,UAAU,IAAIC,MAAAA,CAAOC,gBAAgB,IAAI,CAAA;AACzDC,YAAAA,MAAAA,EAAQT,IAAIS;AACd,SAAA;AACA,QAAA,IAAI,CAACb,aAAa,GAAG,IAAIc,aAAa,IAAI,CAAA;AAC1C,QAAA,IAAI,CAACb,OAAO,GAAG,IAAIc,OACjBX,GAAIY,CAAAA,cAAc,EAAEC,GAAAA,EACpBb,IAAIY,cAAc,EAAEE,WACpBd,EAAAA,GAAAA,CAAIY,cAAc,EAAEG,OAAAA,CAAAA;QAEtB,IAAIf,GAAAA,CAAIY,cAAc,EAAEI,MAAQ,EAAA;YAC9B,IAAI,CAACnB,OAAO,CAACmB,MAAM,CAACC,MAAM,GAAGjB,GAAAA,CAAIY,cAAc,CAACI,MAAM;AACxD;AACA,QAAA,IAAI,CAAClB,WAAW,GAAGE,GAAIY,CAAAA,cAAc,EAAEM,UAAc,IAAA,MAAA;QACrD,IAAI,CAACvB,OAAO,GAAG,IAAA;QACf,IAAI,CAACI,MAAM,GAAG,KAAA;AAChB;AACA;;AAEC,MACD,IAAImB,UAAa,GAAA;QACf,OAAO,IAAI,CAACpB,WAAW;AACzB;AACA;;AAEC,MACD,IAAIqB,YAAe,GAAA;QACjB,OAAO,IAAI,CAACvB,aAAa;AAC3B;AACA;;AAEC,MACD,IAAIwB,MAAS,GAAA;QACX,OAAO,IAAI,CAACvB,OAAO;AACrB;AACA;;;;AAIC,MACD,IAAIwB,OAAU,GAAA;QACZ,OAAO,IAAI,CAAC3B,QAAQ;AACtB;AACA;;;;AAIC,MACD,IAAI4B,MAAS,GAAA;QACX,OAAO,IAAI,CAAC3B,OAAO;AACrB;AACA;;AAEC,MACD,IAAI4B,UAAa,GAAA;AACf,QAAA,OAAO,IAAI,CAAC7B,QAAQ,CAACU,OAAO,CAACoB,QAAQ,EAAA;AACvC;AACA;;AAEC,MACDC,KAAQ,GAAA;AACN,QAAA,IAAI,CAAC9B,OAAO,CAAEc,MAAM,CAACgB,KAAK,EAAA;AAC5B;AACA;;;;AAIC,MACD,MAAMC,KAAQ,GAAA;AACZ,QAAA,IAAI,CAAC,IAAI,CAAC3B,MAAM,EAAE;AAChB,YAAA,IAAI,CAACJ,OAAO,GAAG,MAAM,IAAI,CAACD,QAAQ,CAACU,OAAO,CAACuB,YAAY,CAAC,IAAI,CAACjC,QAAQ,CAACe,MAAM,EAAE;AAC5EmB,gBAAAA,GAAAA,EAAK,IAAI,CAAClC,QAAQ,CAACY,UAAU;AAC7BuB,gBAAAA,IAAAA,EAAM,CAAC,CAAC,IAAI,CAACnC,QAAQ,CAACW;AACxB,aAAA,CAAA;AACA,YAAA,IAAI,CAAC,IAAI,CAACV,OAAO,EAAE;AACjB,gBAAA,MAAM,IAAIO,KAAM,CAAA,kCAAA,CAAA;AAClB;AACA,YAAA,IAAI,CAACP,OAAO,CAACc,MAAM,CAACgB,KAAK,EAAA;AACzB,YAAA,MAAM,IAAI,CAAC5B,OAAO,CAACiC,IAAI,EAAA;YACvB,IAAI,CAAClC,aAAa,CAACmC,KAAK,EAAA;AACxB,YAAA,IAAI,CAACpC,OAAO,CAACqC,EAAE,CAAC,QAAA,EAAU,CAACC,KAAOC,EAAAA,MAAAA,GAAAA;AAChC,gBAAA,IAAI,CAACrC,OAAO,CAACmB,MAAM,CAACmB,eAAe,EAAA;AACnC,gBAAA,IAAI,CAACC,aAAa,CAAC,QAAA,EAAUH,KAAOC,EAAAA,MAAAA,CAAAA;AACtC,aAAA,CAAA;YACA,IAAI,CAACnC,MAAM,GAAG,IAAA;AAChB;AACF;AACA;;;;;;;;;;;AAWC,MACDsC,KAAQ,GAAA;;AAENC,QAAAA,qBAAAA,EAAAA;QACA,IAAI,IAAI,CAACvC,MAAM,EAAE;AACf,YAAA,IAAI,CAACuB,MAAM,CAACiB,cAAc,CAAC,IAAA,CAAA;AAC3B,YAAA,IAAI,CAACjB,MAAM,CAACkB,WAAW,CAAC,IAAA,CAAA;AACxB,YAAA,IAAI,CAAClB,MAAM,CAACmB,UAAU,CAAC,IAAA,CAAA;AACvB,YAAA,MAAMC,KAAK,IAAI,CAACpB,MAAM,CAACqB,SAAS,CAACC,YAAY;AAC7C,YAAA,MAAMC,UAAU,IAAI,CAACvB,MAAM,CAACqB,SAAS,CAACG,cAAc;AACpD,YAAA,IAAI,CAACV,aAAa,CAAC,MAAA,EAAQM,EAAIG,EAAAA,OAAAA,CAAAA;AAC/B,YAAA,IAAI,CAAChD,OAAO,CAACkD,MAAM,CAACL,EAAAA,GAAK,OAAOG,OAAU,GAAA,KAAA,CAAA;YAC1C,IAAI,CAAChD,OAAO,CAACmD,MAAM,EAAA;AACrB;AACF;AACA;;;;AAIC,MACDC,GAAM,GAAA;AACJ,QAAA,IAAI,CAAC3B,MAAM,CAAC4B,OAAO,CAAC,IAAA;AAClB,YAAA,IAAI,CAACb,KAAK,EAAA;AACZ,SAAA,CAAA;AACF;AACA;;;;AAIC,MACDc,IAAO,GAAA;QACL,IAAI,CAAC7B,MAAM,CAAC8B,QAAQ,EAAA;AACtB;AACF;;;;"}
@@ -94,7 +94,7 @@ import { ScreenAdapter } from './screen.js';
94
94
  return this._resourceManager;
95
95
  }
96
96
  /**
97
- * Exposes the instanceof {@link Screen}
97
+ * Exposes the active {@link ScreenAdapter}.
98
98
  */ get screen() {
99
99
  return this._screen;
100
100
  }
@@ -1 +1 @@
1
- {"version":3,"file":"engine.js","sources":["../../src/app/engine.ts"],"sourcesContent":["import type { GenericConstructor, IDisposable, Nullable, ReadOptions } from '@zephyr3d/base';\r\nimport { MemoryFS, objectEntries } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport { HttpFS, type VFS } from '@zephyr3d/base';\r\nimport { ScriptingSystem } from './scriptingsystem';\r\nimport type { Host } from './scriptingsystem';\r\nimport type { RuntimeScript, RuntimeScriptConfig } from './runtimescript';\r\nimport { ResourceManager } from '../utility/serialization/manager';\r\nimport type { Scene } from '../scene';\r\nimport {\r\n BoxShape,\r\n CapsuleShape,\r\n CylinderShape,\r\n PlaneShape,\r\n SphereShape,\r\n TetrahedronShape,\r\n TorusShape\r\n} from '../shapes';\r\nimport {\r\n BlinnMaterial,\r\n LambertMaterial,\r\n PBRMetallicRoughnessMaterial,\r\n PBRSpecularGlossinessMaterial,\r\n UnlitMaterial\r\n} from '../material';\r\nimport { StandardSpriteMaterial } from '../material/sprite_std';\r\nimport { ScreenAdapter } from './screen';\r\n\r\n/**\r\n * Interface for objects that can be rendered.\r\n *\r\n * @public\r\n */\r\nexport interface IRenderable extends IDisposable {\r\n render(): void;\r\n}\r\n\r\n/**\r\n * Interface for render hooks to customize rendering behavior.\r\n *\r\n * @public\r\n */\r\nexport interface IRenderHook {\r\n // If presents, called before rendering the renderable. Return `false` to skip rendering.\r\n beforeRender?: (renderable: any) => boolean | void;\r\n // If presents, called after rendering the renderable.\r\n afterRender?: (renderable: any) => void;\r\n}\r\n\r\n/**\r\n * Core engine class managing scripting, serialization, and rendering.\r\n *\r\n * Responsibilities:\r\n * - Manages a {@link ScriptingSystem} for dynamic script attachment and lifecycle.\r\n * - Manages a {@link ResourceManager} for loading scenes and assets.\r\n * - Maintains a list of active renderable objects to be rendered each frame.\r\n * - Provides methods to attach/detach scripts, update scripts, load scenes, and read files.\r\n * - Supports enabling/disabling of runtime operations.\r\n *\r\n * @remarks\r\n * The engine can be configured with a virtual file system (VFS) and script root path.\r\n * It exposes methods to manage scripts on host objects, update scripts each frame,\r\n * load scenes from files, and render active objects.\r\n *\r\n * @public\r\n */\r\nexport class Engine {\r\n private _builtinsVFS: Nullable<MemoryFS>;\r\n private _scriptingSystem: ScriptingSystem;\r\n private _resourceManager: ResourceManager;\r\n private _enabled: boolean;\r\n private _screen: ScreenAdapter;\r\n protected _activeRenderables: {\r\n renderable: DRef<IRenderable>;\r\n hook: Nullable<IRenderHook>;\r\n }[];\r\n private _loadingScenes: Partial<Record<string, Promise<Nullable<Scene>>>>;\r\n /**\r\n * Creates a new runtime manager.\r\n *\r\n * @param VFS - Optional virtual file system passed to the internal {@link ScriptingSystem}.\r\n * @param scriptsRoot - Optional scripts root path within the VFS. Defaults as in `ScriptingSystem`.\r\n * @param enabled - Whether runtime operations are active. Defaults to `true`.\r\n */\r\n constructor(VFS?: VFS, scriptsRoot?: string, enabled?: boolean) {\r\n VFS = VFS ?? new HttpFS('./');\r\n this._builtinsVFS = null;\r\n this._scriptingSystem = new ScriptingSystem({ VFS, scriptsRoot });\r\n this._resourceManager = new ResourceManager(VFS);\r\n this._enabled = enabled ?? true;\r\n this._activeRenderables = [];\r\n this._loadingScenes = {};\r\n this._screen = new ScreenAdapter();\r\n }\r\n /**\r\n * Exposes the instance of {@link ScriptingSystem}.\r\n */\r\n get scriptingSystem() {\r\n return this._scriptingSystem;\r\n }\r\n /**\r\n * Exposes the virtual file system used by the underlying {@link ScriptingSystem}'s registry.\r\n */\r\n get VFS() {\r\n return this._scriptingSystem.registry.VFS;\r\n }\r\n set VFS(vfs: VFS) {\r\n if (vfs !== this._resourceManager.VFS) {\r\n this._resourceManager.VFS?.close();\r\n this._resourceManager.VFS = vfs;\r\n this._scriptingSystem.registry.VFS = vfs;\r\n this.ensureBuiltinVFS();\r\n }\r\n }\r\n /**\r\n * Exposes the instance of {@link ResourceManager}.\r\n */\r\n get resourceManager() {\r\n return this._resourceManager;\r\n }\r\n /**\r\n * Exposes the instanceof {@link Screen}\r\n */\r\n get screen() {\r\n return this._screen;\r\n }\r\n /** @internal */\r\n async init() {\r\n await this.ensureBuiltinVFS();\r\n }\r\n /**\r\n * Detaches all scripts from all hosts, if enabled.\r\n *\r\n * No-op when `enabled === false`.\r\n */\r\n detachAllScripts() {\r\n if (this._enabled) {\r\n this._scriptingSystem.detachAllScripts();\r\n }\r\n }\r\n /**\r\n * Loads a runtime script class from file\r\n * @param module - file path\r\n * @returns The runtime script class or null\r\n */\r\n async loadRuntimeScriptClass<T extends Host = Host>(\r\n module: string\r\n ): Promise<Nullable<{ url: string; cls: GenericConstructor<RuntimeScript<T>> }>> {\r\n return await this._scriptingSystem.loadRuntimeScriptClass(module);\r\n }\r\n /**\r\n * Attaches a script module to the given host, if enabled.\r\n *\r\n * When disabled, this method resolves to `null` without side effects.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - Host object to attach the script to.\r\n * @param module - Module identifier to resolve and load.\r\n * @returns The `RuntimeScript<T>` instance, or `null` if disabled or on failure.\r\n */\r\n async attachScript<T extends Host>(\r\n host: Nullable<T>,\r\n module: string,\r\n config?: Nullable<RuntimeScriptConfig>\r\n ) {\r\n return this._enabled ? await this._scriptingSystem.attachScript(host, module, config) : null;\r\n }\r\n /**\r\n * Detaches a script from a host, by module ID or instance, if enabled.\r\n *\r\n * No-op when disabled.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - Host to detach from.\r\n * @param idOrInstance - Target script by module ID or instance reference.\r\n */\r\n detachScript<T extends Host>(host: T, idOrInstance: string | RuntimeScript<T>) {\r\n if (this._enabled) {\r\n this._scriptingSystem.detachScript(host, idOrInstance);\r\n }\r\n }\r\n /**\r\n * Gets all scripts attached to a host.\r\n *\r\n * Delegates to {@link ScriptingSystem.getScriptObjects}.\r\n *\r\n * @typeParam T - Expected script type.\r\n * @param host - Host object to query.\r\n * @returns Script instances attached to the host, or an empty array.\r\n */\r\n getScriptObjects<T extends RuntimeScript<any>>(host: unknown) {\r\n return this._scriptingSystem.getScriptObjects(host) as T[];\r\n }\r\n /**\r\n * Ticks all attached scripts by calling their `onUpdate` hooks, if enabled.\r\n *\r\n * Delegates to {@link ScriptingSystem.update}. No-op when disabled.\r\n *\r\n * @param deltaTime - Time since last update in Seconds.\r\n * @param elapsedTime - Total elapsed time in Seconds.\r\n */\r\n update(deltaTime: number, elapsedTime: number) {\r\n if (this._enabled) {\r\n this._scriptingSystem.update(deltaTime, elapsedTime);\r\n }\r\n }\r\n async loadSceneFromFile(path: string) {\r\n path = this.VFS.normalizePath(path);\r\n if (!this._loadingScenes[path]) {\r\n this._loadingScenes[path] = this._loadScene(path);\r\n }\r\n return this._loadingScenes[path]!;\r\n }\r\n setRenderable(renderable: Nullable<IRenderable>, layer = 0, hook?: IRenderHook) {\r\n if (!this._activeRenderables[layer]) {\r\n this._activeRenderables[layer] = {\r\n renderable: new DRef<IRenderable>(null),\r\n hook: null\r\n };\r\n }\r\n this._activeRenderables[layer].hook = hook ?? null;\r\n this._activeRenderables[layer].renderable.set(renderable);\r\n }\r\n async readFile<T extends ReadOptions['encoding'] = 'binary'>(path: string, encoding?: T) {\r\n try {\r\n const content = await this.VFS.readFile(path, { encoding: encoding ?? 'binary' });\r\n return content as T extends 'binary' ? ArrayBuffer : string;\r\n } catch (err) {\r\n console.error(`Read file '${path}' failed: ${err}`);\r\n return null;\r\n }\r\n }\r\n async startup(\r\n startupScene?: Nullable<string>,\r\n splashScreen?: Nullable<string>,\r\n startupScript?: Nullable<string>\r\n ) {\r\n const splashScreenLayer = 9999;\r\n if (splashScreen) {\r\n const splashScreenScene = await this.loadSceneFromFile(splashScreen);\r\n if (splashScreenScene) {\r\n this.setRenderable(splashScreenScene, splashScreenLayer);\r\n }\r\n }\r\n if (startupScript) {\r\n const path =\r\n startupScript.toLowerCase().endsWith('.ts') || startupScript.toLowerCase().endsWith('.js')\r\n ? startupScript.slice(0, -3)\r\n : startupScript;\r\n await this.attachScript(null, path);\r\n }\r\n if (startupScene) {\r\n const scene = await this.loadSceneFromFile(startupScene);\r\n this.setRenderable(scene, 0);\r\n }\r\n this.setRenderable(null, splashScreenLayer);\r\n }\r\n render() {\r\n this._activeRenderables.forEach((info) => {\r\n const render = info.hook?.beforeRender\r\n ? (info.hook.beforeRender(info.renderable.get() ?? null) ?? true)\r\n : true;\r\n if (render) {\r\n info.renderable.get()?.render();\r\n }\r\n if (info.hook?.afterRender) {\r\n info.hook.afterRender(info.renderable.get() ?? null);\r\n }\r\n });\r\n }\r\n private async ensureBuiltinVFS() {\r\n if (!this._builtinsVFS) {\r\n this._builtinsVFS = await this.createBuiltinVFS();\r\n }\r\n this.VFS.unmount('/assets/@builtins');\r\n this.VFS.mount('/assets/@builtins', this._builtinsVFS);\r\n }\r\n private async createBuiltinVFS() {\r\n const fs = new MemoryFS();\r\n const shapeClsMap = {\r\n '/primitives/box.zmsh': BoxShape,\r\n '/primitives/sphere.zmsh': SphereShape,\r\n '/primitives/cylinder.zmsh': CylinderShape,\r\n '/primitives/plane.zmsh': PlaneShape,\r\n '/primitives/torus.zmsh': TorusShape,\r\n '/primitives/tetrahedron.zmsh': TetrahedronShape,\r\n '/primitives/capsule.zmsh': CapsuleShape,\r\n '/materials/unlit.zmtl': UnlitMaterial,\r\n '/materials/lambert.zmtl': LambertMaterial,\r\n '/materials/blinnphong.zmtl': BlinnMaterial,\r\n '/materials/pbr_metallic_roughness.zmtl': PBRMetallicRoughnessMaterial,\r\n '/materials/pbr_specular_glossiness.zmtl': PBRSpecularGlossinessMaterial,\r\n '/materials/sprite_std.zmtl': StandardSpriteMaterial\r\n } as const;\r\n for (const [key] of objectEntries(shapeClsMap)) {\r\n const obj = new shapeClsMap[key]();\r\n await this.writeSerializableObject(fs, 'Default', obj, key);\r\n obj.dispose();\r\n }\r\n fs.readOnly = true;\r\n return fs;\r\n }\r\n private async writeSerializableObject(VFS: VFS, type: string, obj: any, path: string) {\r\n try {\r\n const data = await this.resourceManager.serializeObject(obj);\r\n const content = JSON.stringify({ type, data }, null, 2);\r\n await VFS.writeFile(path, content, { encoding: 'utf8', create: true });\r\n } catch (err) {\r\n console.error(`Write file '${path}' failed: ${err}`);\r\n }\r\n }\r\n private async _loadScene(path: string) {\r\n try {\r\n const scene = await this._resourceManager.loadScene(path);\r\n if (scene) {\r\n const sceneScripts =\r\n scene.scripts.length > 0\r\n ? scene.scripts\r\n : scene.script\r\n ? [{ script: scene.script, config: scene.scriptConfig }]\r\n : [];\r\n for (const attachment of sceneScripts) {\r\n if (!attachment.script) {\r\n continue;\r\n }\r\n try {\r\n await this.attachScript(\r\n scene,\r\n attachment.script,\r\n (attachment.config ?? null) as RuntimeScriptConfig | null\r\n );\r\n } catch (err) {\r\n console.error(`Attach script failed: ${err}`);\r\n }\r\n }\r\n const nodes: (typeof scene.rootNode)[] = [];\r\n scene.rootNode.iterate((node) => {\r\n nodes.push(node);\r\n });\r\n const attachTasks = nodes.map(async (node) => {\r\n const attachments =\r\n node.scripts.length > 0\r\n ? node.scripts\r\n : node.script\r\n ? 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Return `false` to skip rendering.\r\n beforeRender?: (renderable: any) => boolean | void;\r\n // If presents, called after rendering the renderable.\r\n afterRender?: (renderable: any) => void;\r\n}\r\n\r\n/**\r\n * Core engine class managing scripting, serialization, and rendering.\r\n *\r\n * Responsibilities:\r\n * - Manages a {@link ScriptingSystem} for dynamic script attachment and lifecycle.\r\n * - Manages a {@link ResourceManager} for loading scenes and assets.\r\n * - Maintains a list of active renderable objects to be rendered each frame.\r\n * - Provides methods to attach/detach scripts, update scripts, load scenes, and read files.\r\n * - Supports enabling/disabling of runtime operations.\r\n *\r\n * @remarks\r\n * The engine can be configured with a virtual file system (VFS) and script root path.\r\n * It exposes methods to manage scripts on host objects, update scripts each frame,\r\n * load scenes from files, and render active objects.\r\n *\r\n * @public\r\n */\r\nexport class Engine {\r\n private _builtinsVFS: Nullable<MemoryFS>;\r\n private _scriptingSystem: ScriptingSystem;\r\n private _resourceManager: ResourceManager;\r\n private _enabled: boolean;\r\n private _screen: ScreenAdapter;\r\n protected _activeRenderables: {\r\n renderable: DRef<IRenderable>;\r\n hook: Nullable<IRenderHook>;\r\n }[];\r\n private _loadingScenes: Partial<Record<string, Promise<Nullable<Scene>>>>;\r\n /**\r\n * Creates a new runtime manager.\r\n *\r\n * @param VFS - Optional virtual file system passed to the internal {@link ScriptingSystem}.\r\n * @param scriptsRoot - Optional scripts root path within the VFS. Defaults as in `ScriptingSystem`.\r\n * @param enabled - Whether runtime operations are active. Defaults to `true`.\r\n */\r\n constructor(VFS?: VFS, scriptsRoot?: string, enabled?: boolean) {\r\n VFS = VFS ?? new HttpFS('./');\r\n this._builtinsVFS = null;\r\n this._scriptingSystem = new ScriptingSystem({ VFS, scriptsRoot });\r\n this._resourceManager = new ResourceManager(VFS);\r\n this._enabled = enabled ?? true;\r\n this._activeRenderables = [];\r\n this._loadingScenes = {};\r\n this._screen = new ScreenAdapter();\r\n }\r\n /**\r\n * Exposes the instance of {@link ScriptingSystem}.\r\n */\r\n get scriptingSystem() {\r\n return this._scriptingSystem;\r\n }\r\n /**\r\n * Exposes the virtual file system used by the underlying {@link ScriptingSystem}'s registry.\r\n */\r\n get VFS() {\r\n return this._scriptingSystem.registry.VFS;\r\n }\r\n set VFS(vfs: VFS) {\r\n if (vfs !== this._resourceManager.VFS) {\r\n this._resourceManager.VFS?.close();\r\n this._resourceManager.VFS = vfs;\r\n this._scriptingSystem.registry.VFS = vfs;\r\n this.ensureBuiltinVFS();\r\n }\r\n }\r\n /**\r\n * Exposes the instance of {@link ResourceManager}.\r\n */\r\n get resourceManager() {\r\n return this._resourceManager;\r\n }\r\n /**\r\n * Exposes the active {@link ScreenAdapter}.\r\n */\r\n get screen() {\r\n return this._screen;\r\n }\r\n /** @internal */\r\n async init() {\r\n await this.ensureBuiltinVFS();\r\n }\r\n /**\r\n * Detaches all scripts from all hosts, if enabled.\r\n *\r\n * No-op when `enabled === false`.\r\n */\r\n detachAllScripts() {\r\n if (this._enabled) {\r\n this._scriptingSystem.detachAllScripts();\r\n }\r\n }\r\n /**\r\n * Loads a runtime script class from file\r\n * @param module - file path\r\n * @returns The runtime script class or null\r\n */\r\n async loadRuntimeScriptClass<T extends Host = Host>(\r\n module: string\r\n ): Promise<Nullable<{ url: string; cls: GenericConstructor<RuntimeScript<T>> }>> {\r\n return await this._scriptingSystem.loadRuntimeScriptClass(module);\r\n }\r\n /**\r\n * Attaches a script module to the given host, if enabled.\r\n *\r\n * When disabled, this method resolves to `null` without side effects.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - Host object to attach the script to.\r\n * @param module - Module identifier to resolve and load.\r\n * @returns The `RuntimeScript<T>` instance, or `null` if disabled or on failure.\r\n */\r\n async attachScript<T extends Host>(\r\n host: Nullable<T>,\r\n module: string,\r\n config?: Nullable<RuntimeScriptConfig>\r\n ) {\r\n return this._enabled ? await this._scriptingSystem.attachScript(host, module, config) : null;\r\n }\r\n /**\r\n * Detaches a script from a host, by module ID or instance, if enabled.\r\n *\r\n * No-op when disabled.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - Host to detach from.\r\n * @param idOrInstance - Target script by module ID or instance reference.\r\n */\r\n detachScript<T extends Host>(host: T, idOrInstance: string | RuntimeScript<T>) {\r\n if (this._enabled) {\r\n this._scriptingSystem.detachScript(host, idOrInstance);\r\n }\r\n }\r\n /**\r\n * Gets all scripts attached to a host.\r\n *\r\n * Delegates to {@link ScriptingSystem.getScriptObjects}.\r\n *\r\n * @typeParam T - Expected script type.\r\n * @param host - Host object to query.\r\n * @returns Script instances attached to the host, or an empty array.\r\n */\r\n getScriptObjects<T extends RuntimeScript<any>>(host: unknown) {\r\n return this._scriptingSystem.getScriptObjects(host) as T[];\r\n }\r\n /**\r\n * Ticks all attached scripts by calling their `onUpdate` hooks, if enabled.\r\n *\r\n * Delegates to {@link ScriptingSystem.update}. No-op when disabled.\r\n *\r\n * @param deltaTime - Time since last update in Seconds.\r\n * @param elapsedTime - Total elapsed time in Seconds.\r\n */\r\n update(deltaTime: number, elapsedTime: number) {\r\n if (this._enabled) {\r\n this._scriptingSystem.update(deltaTime, elapsedTime);\r\n }\r\n }\r\n async loadSceneFromFile(path: string) {\r\n path = this.VFS.normalizePath(path);\r\n if (!this._loadingScenes[path]) {\r\n this._loadingScenes[path] = this._loadScene(path);\r\n }\r\n return this._loadingScenes[path]!;\r\n }\r\n setRenderable(renderable: Nullable<IRenderable>, layer = 0, hook?: IRenderHook) {\r\n if (!this._activeRenderables[layer]) {\r\n this._activeRenderables[layer] = {\r\n renderable: new DRef<IRenderable>(null),\r\n hook: null\r\n };\r\n }\r\n this._activeRenderables[layer].hook = hook ?? null;\r\n this._activeRenderables[layer].renderable.set(renderable);\r\n }\r\n async readFile<T extends ReadOptions['encoding'] = 'binary'>(path: string, encoding?: T) {\r\n try {\r\n const content = await this.VFS.readFile(path, { encoding: encoding ?? 'binary' });\r\n return content as T extends 'binary' ? ArrayBuffer : string;\r\n } catch (err) {\r\n console.error(`Read file '${path}' failed: ${err}`);\r\n return null;\r\n }\r\n }\r\n async startup(\r\n startupScene?: Nullable<string>,\r\n splashScreen?: Nullable<string>,\r\n startupScript?: Nullable<string>\r\n ) {\r\n const splashScreenLayer = 9999;\r\n if (splashScreen) {\r\n const splashScreenScene = await this.loadSceneFromFile(splashScreen);\r\n if (splashScreenScene) {\r\n this.setRenderable(splashScreenScene, splashScreenLayer);\r\n }\r\n }\r\n if (startupScript) {\r\n const path =\r\n startupScript.toLowerCase().endsWith('.ts') || startupScript.toLowerCase().endsWith('.js')\r\n ? startupScript.slice(0, -3)\r\n : startupScript;\r\n await this.attachScript(null, path);\r\n }\r\n if (startupScene) {\r\n const scene = await this.loadSceneFromFile(startupScene);\r\n this.setRenderable(scene, 0);\r\n }\r\n this.setRenderable(null, splashScreenLayer);\r\n }\r\n render() {\r\n this._activeRenderables.forEach((info) => {\r\n const render = info.hook?.beforeRender\r\n ? (info.hook.beforeRender(info.renderable.get() ?? null) ?? true)\r\n : true;\r\n if (render) {\r\n info.renderable.get()?.render();\r\n }\r\n if (info.hook?.afterRender) {\r\n info.hook.afterRender(info.renderable.get() ?? null);\r\n }\r\n });\r\n }\r\n private async ensureBuiltinVFS() {\r\n if (!this._builtinsVFS) {\r\n this._builtinsVFS = await this.createBuiltinVFS();\r\n }\r\n this.VFS.unmount('/assets/@builtins');\r\n this.VFS.mount('/assets/@builtins', this._builtinsVFS);\r\n }\r\n private async createBuiltinVFS() {\r\n const fs = new MemoryFS();\r\n const shapeClsMap = {\r\n '/primitives/box.zmsh': BoxShape,\r\n '/primitives/sphere.zmsh': SphereShape,\r\n '/primitives/cylinder.zmsh': CylinderShape,\r\n '/primitives/plane.zmsh': PlaneShape,\r\n '/primitives/torus.zmsh': TorusShape,\r\n '/primitives/tetrahedron.zmsh': TetrahedronShape,\r\n '/primitives/capsule.zmsh': CapsuleShape,\r\n '/materials/unlit.zmtl': UnlitMaterial,\r\n '/materials/lambert.zmtl': LambertMaterial,\r\n '/materials/blinnphong.zmtl': BlinnMaterial,\r\n '/materials/pbr_metallic_roughness.zmtl': PBRMetallicRoughnessMaterial,\r\n '/materials/pbr_specular_glossiness.zmtl': PBRSpecularGlossinessMaterial,\r\n '/materials/sprite_std.zmtl': StandardSpriteMaterial\r\n } as const;\r\n for (const [key] of objectEntries(shapeClsMap)) {\r\n const obj = new shapeClsMap[key]();\r\n await this.writeSerializableObject(fs, 'Default', obj, key);\r\n obj.dispose();\r\n }\r\n fs.readOnly = true;\r\n return fs;\r\n }\r\n private async writeSerializableObject(VFS: VFS, type: string, obj: any, path: string) {\r\n try {\r\n const data = await this.resourceManager.serializeObject(obj);\r\n const content = JSON.stringify({ type, data }, null, 2);\r\n await VFS.writeFile(path, content, { encoding: 'utf8', create: true });\r\n } catch (err) {\r\n console.error(`Write file '${path}' failed: ${err}`);\r\n }\r\n }\r\n private async _loadScene(path: string) {\r\n try {\r\n const scene = await this._resourceManager.loadScene(path);\r\n if (scene) {\r\n const sceneScripts =\r\n scene.scripts.length > 0\r\n ? scene.scripts\r\n : scene.script\r\n ? [{ script: scene.script, config: scene.scriptConfig }]\r\n : [];\r\n for (const attachment of sceneScripts) {\r\n if (!attachment.script) {\r\n continue;\r\n }\r\n try {\r\n await this.attachScript(\r\n scene,\r\n attachment.script,\r\n (attachment.config ?? null) as RuntimeScriptConfig | null\r\n );\r\n } catch (err) {\r\n console.error(`Attach script failed: ${err}`);\r\n }\r\n }\r\n const nodes: (typeof scene.rootNode)[] = [];\r\n scene.rootNode.iterate((node) => {\r\n nodes.push(node);\r\n });\r\n const attachTasks = nodes.map(async (node) => {\r\n const attachments =\r\n node.scripts.length > 0\r\n ? node.scripts\r\n : node.script\r\n ? 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@@ -16,7 +16,7 @@ import { getDevice } from './api.js';
16
16
  * Creates a new {@link ScreenAdapter}.
17
17
  *
18
18
  * @param config - Optional initial screen configuration. If omitted,
19
- * a default of 1280×720 with 'cover' mode is used.
19
+ * a default of `1280 x 720` with `cover` mode is used.
20
20
  */ constructor(config){
21
21
  this._viewport = null;
22
22
  this._transform = null;
@@ -250,7 +250,7 @@ import { getDevice } from './api.js';
250
250
  *
251
251
  * @param canvasPos - Point in canvas coordinates (CSS pixels).
252
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  * @param viewportPosOut - Optional output vector. If provided, it will be
253
- * written into and returned; otherwise a new {@link Vector2} is allocated.
253
+ * written into and returned; otherwise a new `Vector2` is allocated.
254
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  * @returns The point in viewport-local coordinates.
255
255
  */ canvasPosToViewport(canvasPos, viewportPosOut) {
256
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  return this.transformPoint(this.transform.canvasToViewport, canvasPos, viewportPosOut);
@@ -265,7 +265,7 @@ import { getDevice } from './api.js';
265
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  *
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  * @param canvasPos - Point in canvas coordinates (CSS pixels).
267
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  * @param logicPosOut - Optional output vector. If provided, it will be
268
- * written into and returned; otherwise a new {@link Vector2} is allocated.
268
+ * written into and returned; otherwise a new `Vector2` is allocated.
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  * @returns The point in logical (design resolution) coordinates.
270
270
  */ canvasPosToLogic(canvasPos, logicPosOut) {
271
271
  return this.transformPoint(this.transform.canvasToLogic, canvasPos, logicPosOut);
@@ -281,7 +281,7 @@ import { getDevice } from './api.js';
281
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  * @param transform - Transform parameters (scale and offset).
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  * @param pointIn - Input point.
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  * @param pointOut - Optional output vector. If provided, it will be
284
- * written into and returned; otherwise a new {@link Vector2} is allocated.
284
+ * written into and returned; otherwise a new `Vector2` is allocated.
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  * @returns The transformed point.
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  */ transformPoint(transform, pointIn, pointOut) {
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  const out = pointOut ?? new Vector2();
@@ -1 +1 @@
1
- {"version":3,"file":"screen.js","sources":["../../src/app/screen.ts"],"sourcesContent":["import type { Immutable, Nullable, Rect } from '@zephyr3d/base';\r\nimport { Vector2 } from '@zephyr3d/base';\r\nimport { getDevice } from './api';\r\n\r\n/**\r\n * Scaling mode used to adapt the design resolution to the viewport.\r\n *\r\n * - 'fit' – Preserve aspect ratio, show whole design area, may add letterboxing (black bars).\r\n * - 'fit-width' – Match viewport width exactly; height follows aspect ratio (may crop or letterbox vertically).\r\n * - 'fit-height' – Match viewport height exactly; width follows aspect ratio (may crop or letterbox horizontall\r\n * - 'cover' – Preserve aspect ratio, fill the entire viewport, design area may be cropped.\r\n * - 'stretch' – Do not preserve aspect ratio, stretch to fill the viewport.\r\n *\r\n * @public\r\n */\r\nexport type ScreenScaleMode = 'fit' | 'fit-width' | 'fit-height' | 'cover' | 'stretch';\r\n\r\n/**\r\n * Screen adapter configuration\r\n *\r\n * @public\r\n */\r\nexport type ScreenConfig = {\r\n /** Logical width in the design resolution coordinate system. */\r\n designWidth: number;\r\n /** Logical height in the design resolution coordinate system. */\r\n designHeight: number;\r\n /** Scaling mode used to adapt the design resolution to the viewport. */\r\n scaleMode: ScreenScaleMode;\r\n};\r\n\r\n/**\r\n * Parameters used to describe a 2D affine transform in the form:\r\n *\r\n * outX = inX * scaleX + offsetX\r\n * outY = inY * scaleY + offsetY\r\n */\r\nexport type PointTransform = {\r\n scaleX: number;\r\n scaleY: number;\r\n offsetX: number;\r\n offsetY: number;\r\n};\r\n\r\n/**\r\n * Resolution transform information derived from a {@link ScreenConfig}\r\n * and a concrete viewport rectangle.\r\n */\r\nexport type ResolutionTransform = {\r\n /**\r\n * X position of the adjusted viewport in canvas coordinates (CSS pixels).\r\n */\r\n viewportX: number;\r\n /**\r\n * Y position of the adjusted viewport in canvas coordinates (CSS pixels).\r\n */\r\n viewportY: number;\r\n /**\r\n * Width of the adjusted viewport in canvas coordinates (CSS pixels).\r\n */\r\n viewportWidth: number;\r\n /**\r\n * Height of the adjusted viewport in canvas coordinates (CSS pixels).\r\n */\r\n viewportHeight: number;\r\n /**\r\n * Visible part of the adjusted viewport, i.e. intersection with original viewport.\r\n **/\r\n croppedViewport: Rect;\r\n /**\r\n * Transform from canvas coordinates to the adjusted viewport's local coordinates.\r\n *\r\n * Typically used to convert mouse / pointer positions into the active rendering region.\r\n */\r\n canvasToViewport: PointTransform;\r\n /**\r\n * Transform from canvas coordinates to logical coordinates in the\r\n * design resolution space.\r\n *\r\n * Typically used for UI editing and interaction, so that logic consistently\r\n * works in designWidth × designHeight space.\r\n */\r\n canvasToLogic: PointTransform;\r\n};\r\n\r\n/**\r\n * Adapts a given physical viewport to a logical design resolution,\r\n * and provides coordinate transforms between canvas and logical spaces.\r\n *\r\n * @public\r\n */\r\nexport class ScreenAdapter {\r\n private _config!: ScreenConfig;\r\n private _transform: Nullable<ResolutionTransform>;\r\n private _viewport: Nullable<Immutable<number[]>>;\r\n private _resolvedViewport: Nullable<Immutable<number[]>>;\r\n private _version: number;\r\n /**\r\n * Creates a new {@link ScreenAdapter}.\r\n *\r\n * @param config - Optional initial screen configuration. If omitted,\r\n * a default of 1280×720 with 'cover' mode is used.\r\n */\r\n constructor(config?: Immutable<ScreenConfig>) {\r\n this._viewport = null;\r\n this._transform = null;\r\n this._resolvedViewport = null;\r\n this._version = 1;\r\n this._config = { ...this.getDefaultConfig(), ...config };\r\n }\r\n /**\r\n * Returns the current design resolution configuration.\r\n */\r\n get config(): Immutable<ScreenConfig> {\r\n return this._config;\r\n }\r\n set config(config: Immutable<ScreenConfig>) {\r\n this._config = { ...this.getDefaultConfig(), ...config };\r\n this._transform = null;\r\n this._version++;\r\n }\r\n /**\r\n * Returns the viewport of the screen\r\n */\r\n get viewport(): Nullable<Immutable<number[]>> {\r\n return this._viewport;\r\n }\r\n set viewport(vp: Nullable<Immutable<number[]>>) {\r\n if (this._viewport !== vp) {\r\n this._viewport = vp?.slice() ?? null;\r\n this.resolveViewport();\r\n }\r\n }\r\n /**\r\n * Returns the version of the screen adapter\r\n */\r\n get version() {\r\n this.resolveViewport();\r\n return this._version;\r\n }\r\n /**\r\n * Returns the calculated resolution transform\r\n */\r\n get transform(): Immutable<ResolutionTransform> {\r\n this.resolveViewport();\r\n if (!this._transform) {\r\n this._transform = this.calculateResolutionTransform(\r\n this._resolvedViewport![0],\r\n this._resolvedViewport![1],\r\n this._resolvedViewport![2],\r\n this._resolvedViewport![3]\r\n );\r\n }\r\n return this._transform;\r\n }\r\n /**\r\n * Computes the resolution transform for a given viewport in canvas coordinates.\r\n *\r\n * @param viewportX - X position of the provided viewport (CSS pixels).\r\n * @param viewportY - Y position of the provided viewport (CSS pixels).\r\n * @param viewportWidth - Width of the provided viewport (CSS pixels).\r\n * @param viewportHeight - Height of the provided viewport (CSS pixels).\r\n * @returns A {@link ResolutionTransform} describing the adjusted viewport\r\n * and coordinate transforms. If any dimension is non-positive, a\r\n * transform with zero-sized viewport and identity-like transforms is returned.\r\n */\r\n calculateResolutionTransform(\r\n viewportX: number,\r\n viewportY: number,\r\n viewportWidth: number,\r\n viewportHeight: number\r\n ) {\r\n const { designWidth, designHeight, scaleMode } = this._config;\r\n\r\n // Guard against invalid dimensions.\r\n if (viewportWidth <= 0 || viewportHeight <= 0 || designWidth <= 0 || designHeight <= 0) {\r\n return {\r\n viewportX,\r\n viewportY,\r\n viewportWidth: 0,\r\n viewportHeight: 0,\r\n croppedViewport: { x: viewportX, y: viewportY, width: 0, height: 0 },\r\n canvasToViewport: { scaleX: 1, scaleY: 1, offsetX: 0, offsetY: 0 },\r\n canvasToLogic: { scaleX: 1, scaleY: 1, offsetX: 0, offsetY: 0 }\r\n };\r\n }\r\n\r\n const sx = viewportWidth / designWidth;\r\n const sy = viewportHeight / designHeight;\r\n\r\n let scaleX = 1;\r\n let scaleY = 1;\r\n let finalViewportWidth = viewportWidth;\r\n let finalViewportHeight = viewportHeight;\r\n let finalViewportX = viewportX;\r\n let finalViewportY = viewportY;\r\n\r\n switch (scaleMode) {\r\n case 'fit': {\r\n // Uniform scale, entire design area visible, may add letterboxing.\r\n const s = Math.min(sx, sy);\r\n scaleX = scaleY = s;\r\n finalViewportWidth = designWidth * s;\r\n finalViewportHeight = designHeight * s;\r\n finalViewportX = viewportX + (viewportWidth - finalViewportWidth) * 0.5;\r\n finalViewportY = viewportY + (viewportHeight - finalViewportHeight) * 0.5;\r\n break;\r\n }\r\n case 'cover': {\r\n // Uniform scale, viewport fully covered, design area may be cropped.\r\n const s = Math.max(sx, sy);\r\n scaleX = scaleY = s;\r\n finalViewportWidth = designWidth * s;\r\n finalViewportHeight = designHeight * s;\r\n finalViewportX = viewportX + (viewportWidth - finalViewportWidth) * 0.5;\r\n finalViewportY = viewportY + (viewportHeight - finalViewportHeight) * 0.5;\r\n break;\r\n }\r\n case 'stretch': {\r\n // Non-uniform scale, stretch to fill the viewport.\r\n scaleX = sx;\r\n scaleY = sy;\r\n finalViewportWidth = viewportWidth;\r\n finalViewportHeight = viewportHeight;\r\n finalViewportX = viewportX;\r\n finalViewportY = viewportY;\r\n break;\r\n }\r\n case 'fit-width': {\r\n // Match width exactly; height follows aspect ratio.\r\n const s = sx; // width-driven\r\n scaleX = scaleY = s;\r\n finalViewportWidth = designWidth * s; // == viewportWidth\r\n finalViewportHeight = designHeight * s; // may be > or < viewportHeight\r\n finalViewportX = viewportX;\r\n finalViewportY = viewportY + (viewportHeight - finalViewportHeight) * 0.5;\r\n break;\r\n }\r\n case 'fit-height': {\r\n // Match height exactly; width follows aspect ratio.\r\n const s = sy; // height-driven\r\n scaleX = scaleY = s;\r\n finalViewportHeight = designHeight * s; // == viewportHeight\r\n finalViewportWidth = designWidth * s; // may be > or < viewportWidth\r\n finalViewportY = viewportY;\r\n finalViewportX = viewportX + (viewportWidth - finalViewportWidth) * 0.5;\r\n break;\r\n }\r\n }\r\n\r\n // calculate cropped viewport\r\n const adjLeft = finalViewportX;\r\n const adjTop = finalViewportY;\r\n const adjRight = finalViewportX + finalViewportWidth;\r\n const adjBottom = finalViewportY + finalViewportHeight;\r\n\r\n const rawLeft = viewportX;\r\n const rawTop = viewportY;\r\n const rawRight = viewportX + viewportWidth;\r\n const rawBottom = viewportY + viewportHeight;\r\n\r\n const cropLeft = Math.max(adjLeft, rawLeft);\r\n const cropTop = Math.max(adjTop, rawTop);\r\n const cropRight = Math.min(adjRight, rawRight);\r\n const cropBottom = Math.min(adjBottom, rawBottom);\r\n\r\n let croppedViewport: Rect;\r\n if (cropRight <= cropLeft || cropBottom <= cropTop) {\r\n // No intersection\r\n croppedViewport = {\r\n x: viewportX,\r\n y: viewportY,\r\n width: 0,\r\n height: 0\r\n };\r\n } else {\r\n croppedViewport = {\r\n x: cropLeft,\r\n y: cropTop,\r\n width: cropRight - cropLeft,\r\n height: cropBottom - cropTop\r\n };\r\n }\r\n\r\n // Transform: canvas -> viewport-local\r\n // viewportLocalX = canvasX - finalViewportX\r\n // viewportLocalY = canvasY - finalViewportY\r\n const canvasToViewport: PointTransform = {\r\n scaleX: 1,\r\n scaleY: 1,\r\n offsetX: -finalViewportX,\r\n offsetY: -finalViewportY\r\n };\r\n\r\n // Transform: canvas -> logic (design space)\r\n //\r\n // canvas -> viewport-local:\r\n // vx = canvasX - finalViewportX\r\n // vy = canvasY - finalViewportY\r\n //\r\n // viewport-local -> logic:\r\n // logicX = vx / scaleX\r\n // logicY = vy / scaleY\r\n //\r\n // Combined:\r\n // logicX = (canvasX - finalViewportX) / scaleX\r\n // = (1 / scaleX) * canvasX + (-finalViewportX / scaleX)\r\n // logicY = (canvasY - finalViewportY) / scaleY\r\n // = (1 / scaleY) * canvasY + (-finalViewportY / scaleY)\r\n const canvasToLogic: PointTransform = {\r\n scaleX: 1 / scaleX,\r\n scaleY: 1 / scaleY,\r\n offsetX: -finalViewportX / scaleX,\r\n offsetY: -finalViewportY / scaleY\r\n };\r\n\r\n return {\r\n viewportX: finalViewportX,\r\n viewportY: finalViewportY,\r\n viewportWidth: finalViewportWidth,\r\n viewportHeight: finalViewportHeight,\r\n croppedViewport,\r\n canvasToViewport,\r\n canvasToLogic\r\n };\r\n }\r\n /**\r\n * Converts canvas coordinates into adjusted viewport-local coordinates.\r\n *\r\n * @remarks\r\n * This is mainly intended for picking / hit testing within the active\r\n * rendering region, where (0, 0) corresponds to the top-left of the\r\n * adapted viewport.\r\n *\r\n * @param canvasPos - Point in canvas coordinates (CSS pixels).\r\n * @param viewportPosOut - Optional output vector. If provided, it will be\r\n * written into and returned; otherwise a new {@link Vector2} is allocated.\r\n * @returns The point in viewport-local coordinates.\r\n */\r\n canvasPosToViewport(canvasPos: Vector2, viewportPosOut?: Vector2) {\r\n return this.transformPoint(this.transform.canvasToViewport, canvasPos, viewportPosOut);\r\n }\r\n /**\r\n * Converts canvas coordinates into logical coordinates in the design\r\n * resolution space.\r\n *\r\n * @remarks\r\n * This is mainly intended for UI editing and interaction, so that logic\r\n * works consistently in the designWidth × designHeight coordinate system.\r\n *\r\n * @param canvasPos - Point in canvas coordinates (CSS pixels).\r\n * @param logicPosOut - Optional output vector. If provided, it will be\r\n * written into and returned; otherwise a new {@link Vector2} is allocated.\r\n * @returns The point in logical (design resolution) coordinates.\r\n */\r\n canvasPosToLogic(canvasPos: Vector2, logicPosOut?: Vector2) {\r\n return this.transformPoint(this.transform.canvasToLogic, canvasPos, logicPosOut);\r\n }\r\n /**\r\n * Applies a 2D affine transform to a point.\r\n *\r\n * The transform is applied as:\r\n *\r\n * out.x = in.x * scaleX + offsetX\r\n * out.y = in.y * scaleY + offsetY\r\n *\r\n * @param transform - Transform parameters (scale and offset).\r\n * @param pointIn - Input point.\r\n * @param pointOut - Optional output vector. If provided, it will be\r\n * written into and returned; otherwise a new {@link Vector2} is allocated.\r\n * @returns The transformed point.\r\n */\r\n transformPoint(transform: PointTransform, pointIn: Vector2, pointOut?: Vector2) {\r\n const out = pointOut ?? new Vector2();\r\n out.x = pointIn.x * transform.scaleX + transform.offsetX;\r\n out.y = pointIn.y * transform.scaleY + transform.offsetY;\r\n return out;\r\n }\r\n /**\r\n * Resolves the current viewport, updating internal state as needed.\r\n */\r\n resolveViewport() {\r\n const device = getDevice();\r\n const vp = this._viewport ?? 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If omitted,\r\n * a default of `1280 x 720` with `cover` mode is used.\r\n */\r\n constructor(config?: Immutable<ScreenConfig>) {\r\n this._viewport = null;\r\n this._transform = null;\r\n this._resolvedViewport = null;\r\n this._version = 1;\r\n this._config = { ...this.getDefaultConfig(), ...config };\r\n }\r\n /**\r\n * Returns the current design resolution configuration.\r\n */\r\n get config(): Immutable<ScreenConfig> {\r\n return this._config;\r\n }\r\n set config(config: Immutable<ScreenConfig>) {\r\n this._config = { ...this.getDefaultConfig(), ...config };\r\n this._transform = null;\r\n this._version++;\r\n }\r\n /**\r\n * Returns the viewport of the screen\r\n */\r\n get viewport(): Nullable<Immutable<number[]>> {\r\n return this._viewport;\r\n }\r\n set viewport(vp: Nullable<Immutable<number[]>>) {\r\n if (this._viewport !== vp) {\r\n this._viewport = vp?.slice() ?? null;\r\n this.resolveViewport();\r\n }\r\n }\r\n /**\r\n * Returns the version of the screen adapter\r\n */\r\n get version() {\r\n this.resolveViewport();\r\n return this._version;\r\n }\r\n /**\r\n * Returns the calculated resolution transform\r\n */\r\n get transform(): Immutable<ResolutionTransform> {\r\n this.resolveViewport();\r\n if (!this._transform) {\r\n this._transform = this.calculateResolutionTransform(\r\n this._resolvedViewport![0],\r\n this._resolvedViewport![1],\r\n this._resolvedViewport![2],\r\n this._resolvedViewport![3]\r\n );\r\n }\r\n return this._transform;\r\n }\r\n /**\r\n * Computes the resolution transform for a given viewport in canvas coordinates.\r\n *\r\n * @param viewportX - X position of the provided viewport (CSS pixels).\r\n * @param viewportY - Y position of the provided viewport (CSS pixels).\r\n * @param viewportWidth - Width of the provided viewport (CSS pixels).\r\n * @param viewportHeight - Height of the provided viewport (CSS pixels).\r\n * @returns A {@link ResolutionTransform} describing the adjusted viewport\r\n * and coordinate transforms. If any dimension is non-positive, a\r\n * transform with zero-sized viewport and identity-like transforms is returned.\r\n */\r\n calculateResolutionTransform(\r\n viewportX: number,\r\n viewportY: number,\r\n viewportWidth: number,\r\n viewportHeight: number\r\n ) {\r\n const { designWidth, designHeight, scaleMode } = this._config;\r\n\r\n // Guard against invalid dimensions.\r\n if (viewportWidth <= 0 || viewportHeight <= 0 || designWidth <= 0 || designHeight <= 0) {\r\n return {\r\n viewportX,\r\n viewportY,\r\n viewportWidth: 0,\r\n viewportHeight: 0,\r\n croppedViewport: { x: viewportX, y: viewportY, width: 0, height: 0 },\r\n canvasToViewport: { scaleX: 1, scaleY: 1, offsetX: 0, offsetY: 0 },\r\n canvasToLogic: { scaleX: 1, scaleY: 1, offsetX: 0, offsetY: 0 }\r\n };\r\n }\r\n\r\n const sx = viewportWidth / designWidth;\r\n const sy = viewportHeight / designHeight;\r\n\r\n let scaleX = 1;\r\n let scaleY = 1;\r\n let finalViewportWidth = viewportWidth;\r\n let finalViewportHeight = viewportHeight;\r\n let finalViewportX = viewportX;\r\n let finalViewportY = viewportY;\r\n\r\n switch (scaleMode) {\r\n case 'fit': {\r\n // Uniform scale, entire design area visible, may add letterboxing.\r\n const s = Math.min(sx, sy);\r\n scaleX = scaleY = s;\r\n finalViewportWidth = designWidth * s;\r\n finalViewportHeight = designHeight * s;\r\n finalViewportX = viewportX + (viewportWidth - finalViewportWidth) * 0.5;\r\n finalViewportY = viewportY + (viewportHeight - finalViewportHeight) * 0.5;\r\n break;\r\n }\r\n case 'cover': {\r\n // Uniform scale, viewport fully covered, design area may be cropped.\r\n const s = Math.max(sx, sy);\r\n scaleX = scaleY = s;\r\n finalViewportWidth = designWidth * s;\r\n finalViewportHeight = designHeight * s;\r\n finalViewportX = viewportX + (viewportWidth - finalViewportWidth) * 0.5;\r\n finalViewportY = viewportY + (viewportHeight - finalViewportHeight) * 0.5;\r\n break;\r\n }\r\n case 'stretch': {\r\n // Non-uniform scale, stretch to fill the viewport.\r\n scaleX = sx;\r\n scaleY = sy;\r\n finalViewportWidth = viewportWidth;\r\n finalViewportHeight = viewportHeight;\r\n finalViewportX = viewportX;\r\n finalViewportY = viewportY;\r\n break;\r\n }\r\n case 'fit-width': {\r\n // Match width exactly; height follows aspect ratio.\r\n const s = sx; // width-driven\r\n scaleX = scaleY = s;\r\n finalViewportWidth = designWidth * s; // == viewportWidth\r\n finalViewportHeight = designHeight * s; // may be > or < viewportHeight\r\n finalViewportX = viewportX;\r\n finalViewportY = viewportY + (viewportHeight - finalViewportHeight) * 0.5;\r\n break;\r\n }\r\n case 'fit-height': {\r\n // Match height exactly; width follows aspect ratio.\r\n const s = sy; // height-driven\r\n scaleX = scaleY = s;\r\n finalViewportHeight = designHeight * s; // == viewportHeight\r\n finalViewportWidth = designWidth * s; // may be > or < viewportWidth\r\n finalViewportY = viewportY;\r\n finalViewportX = viewportX + (viewportWidth - finalViewportWidth) * 0.5;\r\n break;\r\n }\r\n }\r\n\r\n // calculate cropped viewport\r\n const adjLeft = finalViewportX;\r\n const adjTop = finalViewportY;\r\n const adjRight = finalViewportX + finalViewportWidth;\r\n const adjBottom = finalViewportY + finalViewportHeight;\r\n\r\n const rawLeft = viewportX;\r\n const rawTop = viewportY;\r\n const rawRight = viewportX + viewportWidth;\r\n const rawBottom = viewportY + viewportHeight;\r\n\r\n const cropLeft = Math.max(adjLeft, rawLeft);\r\n const cropTop = Math.max(adjTop, rawTop);\r\n const cropRight = Math.min(adjRight, rawRight);\r\n const cropBottom = Math.min(adjBottom, rawBottom);\r\n\r\n let croppedViewport: Rect;\r\n if (cropRight <= cropLeft || cropBottom <= cropTop) {\r\n // No intersection\r\n croppedViewport = {\r\n x: viewportX,\r\n y: viewportY,\r\n width: 0,\r\n height: 0\r\n };\r\n } else {\r\n croppedViewport = {\r\n x: cropLeft,\r\n y: cropTop,\r\n width: cropRight - cropLeft,\r\n height: cropBottom - cropTop\r\n };\r\n }\r\n\r\n // Transform: canvas -> viewport-local\r\n // viewportLocalX = canvasX - finalViewportX\r\n // viewportLocalY = canvasY - finalViewportY\r\n const canvasToViewport: PointTransform = {\r\n scaleX: 1,\r\n scaleY: 1,\r\n offsetX: -finalViewportX,\r\n offsetY: -finalViewportY\r\n };\r\n\r\n // Transform: canvas -> logic (design space)\r\n //\r\n // canvas -> viewport-local:\r\n // vx = canvasX - finalViewportX\r\n // vy = canvasY - finalViewportY\r\n //\r\n // viewport-local -> logic:\r\n // logicX = vx / scaleX\r\n // logicY = vy / scaleY\r\n //\r\n // Combined:\r\n // logicX = (canvasX - finalViewportX) / scaleX\r\n // = (1 / scaleX) * canvasX + (-finalViewportX / scaleX)\r\n // logicY = (canvasY - finalViewportY) / scaleY\r\n // = (1 / scaleY) * canvasY + (-finalViewportY / scaleY)\r\n const canvasToLogic: PointTransform = {\r\n scaleX: 1 / scaleX,\r\n scaleY: 1 / scaleY,\r\n offsetX: -finalViewportX / scaleX,\r\n offsetY: -finalViewportY / scaleY\r\n };\r\n\r\n return {\r\n viewportX: finalViewportX,\r\n viewportY: finalViewportY,\r\n viewportWidth: finalViewportWidth,\r\n viewportHeight: finalViewportHeight,\r\n croppedViewport,\r\n canvasToViewport,\r\n canvasToLogic\r\n };\r\n }\r\n /**\r\n * Converts canvas coordinates into adjusted viewport-local coordinates.\r\n *\r\n * @remarks\r\n * This is mainly intended for picking / hit testing within the active\r\n * rendering region, where (0, 0) corresponds to the top-left of the\r\n * adapted viewport.\r\n *\r\n * @param canvasPos - Point in canvas coordinates (CSS pixels).\r\n * @param viewportPosOut - Optional output vector. If provided, it will be\r\n * written into and returned; otherwise a new `Vector2` is allocated.\r\n * @returns The point in viewport-local coordinates.\r\n */\r\n canvasPosToViewport(canvasPos: Vector2, viewportPosOut?: Vector2) {\r\n return this.transformPoint(this.transform.canvasToViewport, canvasPos, viewportPosOut);\r\n }\r\n /**\r\n * Converts canvas coordinates into logical coordinates in the design\r\n * resolution space.\r\n *\r\n * @remarks\r\n * This is mainly intended for UI editing and interaction, so that logic\r\n * works consistently in the designWidth × designHeight coordinate system.\r\n *\r\n * @param canvasPos - Point in canvas coordinates (CSS pixels).\r\n * @param logicPosOut - Optional output vector. If provided, it will be\r\n * written into and returned; otherwise a new `Vector2` is allocated.\r\n * @returns The point in logical (design resolution) coordinates.\r\n */\r\n canvasPosToLogic(canvasPos: Vector2, logicPosOut?: Vector2) {\r\n return this.transformPoint(this.transform.canvasToLogic, canvasPos, logicPosOut);\r\n }\r\n /**\r\n * Applies a 2D affine transform to a point.\r\n *\r\n * The transform is applied as:\r\n *\r\n * out.x = in.x * scaleX + offsetX\r\n * out.y = in.y * scaleY + offsetY\r\n *\r\n * @param transform - Transform parameters (scale and offset).\r\n * @param pointIn - Input point.\r\n * @param pointOut - Optional output vector. If provided, it will be\r\n * written into and returned; otherwise a new `Vector2` is allocated.\r\n * @returns The transformed point.\r\n */\r\n transformPoint(transform: PointTransform, pointIn: Vector2, pointOut?: Vector2) {\r\n const out = pointOut ?? new Vector2();\r\n out.x = pointIn.x * transform.scaleX + transform.offsetX;\r\n out.y = pointIn.y * transform.scaleY + transform.offsetY;\r\n return out;\r\n }\r\n /**\r\n * Resolves the current viewport, updating internal state as needed.\r\n */\r\n resolveViewport() {\r\n const device = getDevice();\r\n const vp = this._viewport ?? 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@@ -2,6 +2,25 @@ import { HttpFS } from '@zephyr3d/base';
2
2
  import { ScriptRegistry } from './scriptregistry.js';
3
3
  import { RuntimeScript, applyRuntimeScriptConfig } from './runtimescript.js';
4
4
 
5
+ function resolveCreatedHook(instance) {
6
+ if (instance.onCreated !== RuntimeScript.prototype.onCreated) {
7
+ return {
8
+ legacy: false,
9
+ hook: ()=>instance.onCreated()
10
+ };
11
+ }
12
+ const legacyHook = instance.onCreate;
13
+ if (typeof legacyHook === 'function') {
14
+ return {
15
+ legacy: true,
16
+ hook: ()=>legacyHook.call(instance)
17
+ };
18
+ }
19
+ return {
20
+ legacy: false,
21
+ hook: ()=>instance.onCreated()
22
+ };
23
+ }
5
24
  /**
6
25
  * Script system that resolves, loads, and manages lifecycle of runtime scripts.
7
26
  *
@@ -83,7 +102,11 @@ import { RuntimeScript, applyRuntimeScriptConfig } from './runtimescript.js';
83
102
  if (instance instanceof RuntimeScript) {
84
103
  applyRuntimeScriptConfig(instance, config);
85
104
  if (!this._scriptHosts.has(instance)) {
86
- const P = instance.onCreated();
105
+ const createdHook = resolveCreatedHook(instance);
106
+ if (createdHook.legacy) {
107
+ console.warn(`Script '${id}' uses deprecated onCreate(); rename it to onCreated().`);
108
+ }
109
+ const P = createdHook.hook();
87
110
  if (P instanceof Promise) {
88
111
  await P;
89
112
  }
@@ -1 +1 @@
1
- {"version":3,"file":"scriptingsystem.js","sources":["../../src/app/scriptingsystem.ts"],"sourcesContent":["import type { GenericConstructor, IDisposable, Nullable, VFS } from '@zephyr3d/base';\r\nimport { HttpFS } from '@zephyr3d/base';\r\nimport { ScriptRegistry } from './scriptregistry';\r\nimport { applyRuntimeScriptConfig, RuntimeScript, type RuntimeScriptConfig } from './runtimescript';\r\n\r\n/**\r\n * A host object that supports disposal.\r\n *\r\n * Hosts are objects to which scripts can be attached. They are expected to\r\n * emit a `'dispose'` event compatible with `IDisposable` so that scripts\r\n * can be automatically detached when the host is destroyed.\r\n *\r\n * @public\r\n */\r\nexport type Host = IDisposable;\r\n\r\n/**\r\n * Options for configuring a `ScriptingSystem`.\r\n *\r\n * @public\r\n */\r\nexport type ScriptingSystemOptions = {\r\n /** Virtual file system used by the script registry. Defaults to `new HttpFS('./')`. */\r\n VFS?: VFS;\r\n /** Root path for scripts within the VFS. Defaults to `/`. */\r\n scriptsRoot?: string;\r\n /**\r\n * Optional string appended to dynamic import URLs (e.g., for cache busting).\r\n * Example: `'?v=' + Date.now()`\r\n */\r\n importComment?: string;\r\n /**\r\n * Optional callback invoked when a module fails to load.\r\n * @param e - The error that occurred.\r\n * @param id - The module ID that failed to load.\r\n */\r\n onLoadError?: (e: unknown, id: string) => void;\r\n};\r\n\r\n/**\r\n * Information about a script attached to a host.\r\n *\r\n * @public\r\n */\r\nexport interface IAttachedScript {\r\n /** The logical module identifier used to resolve the script. */\r\n id: string;\r\n /** The resolved runtime URL used for dynamic import. */\r\n url: string;\r\n /** The instantiated runtime script. */\r\n instance: RuntimeScript<any>;\r\n}\r\n\r\n/**\r\n * Script system that resolves, loads, and manages lifecycle of runtime scripts.\r\n *\r\n * Responsibilities:\r\n * - Resolves module IDs to URLs via {@link ScriptRegistry}\r\n * - Dynamically imports modules and instantiates a `RuntimeScript` (default export)\r\n * - Tracks attachments between hosts and script instances\r\n * - Bridges script lifecycle hooks: `onCreated`, `onAttached`, `onDetached`, `onDestroy`, `onUpdate`\r\n * - Auto-detaches scripts when a host is disposed\r\n *\r\n * Notes:\r\n * - Multiple hosts can reference the same `RuntimeScript` instance; destruction\r\n * occurs when the last host detaches.\r\n * - Errors during load/attach/update are caught and logged; an optional\r\n * `onLoadError` callback can be provided.\r\n *\r\n * @public\r\n */\r\nexport class ScriptingSystem {\r\n private _registry: ScriptRegistry;\r\n private _hostScripts: Map<Nullable<Host>, IAttachedScript[]>;\r\n private _scriptHosts: Map<RuntimeScript<any>, Nullable<Host>[]>;\r\n private _onLoadError?: (e: unknown, id: string) => void;\r\n private _importComment?: string;\r\n\r\n /**\r\n * Constructs a new scripting system.\r\n *\r\n * @param opts - Optional configuration.\r\n */\r\n constructor(opts: ScriptingSystemOptions = {}) {\r\n this._registry = new ScriptRegistry(opts.VFS ?? new HttpFS('./'), opts.scriptsRoot ?? '/');\r\n this._hostScripts = new Map();\r\n this._scriptHosts = new Map();\r\n this._importComment = opts.importComment;\r\n this._onLoadError = opts.onLoadError;\r\n }\r\n\r\n /**\r\n * Accessor for the underlying script registry used for module resolution.\r\n */\r\n get registry() {\r\n return this._registry;\r\n }\r\n /**\r\n * Loads a runtime script class from file\r\n * @param module - file path\r\n * @returns The runtime script class or null\r\n */\r\n async loadRuntimeScriptClass<T extends Host = Host>(\r\n module: string\r\n ): Promise<\r\n Nullable<{\r\n url: string;\r\n id: string;\r\n cls: GenericConstructor<RuntimeScript<T>>;\r\n }>\r\n > {\r\n let mod: any = null;\r\n const moduleName = module ? String(module).slice(0, 64) : '';\r\n let url = '';\r\n try {\r\n url = await this._registry.resolveRuntimeUrl(module);\r\n if (!url) {\r\n return null;\r\n }\r\n mod = await import(url + (this._importComment ?? ''));\r\n } catch (e) {\r\n console.error(`Load module '${moduleName}' failed: ${e}`);\r\n }\r\n if (mod && typeof mod.default === 'function') {\r\n return { url, id: module, cls: mod.default as GenericConstructor<RuntimeScript<T>> };\r\n } else {\r\n console.error(`No runtime class exported from '${moduleName}'`);\r\n return null;\r\n }\r\n }\r\n /**\r\n * Creates a script from a dynamic loaded class and attachs it to a host and returns the `RuntimeScript` instance.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - The host object to attach the script to.\r\n * @param classInfo - The dynamic loaded class information\r\n * @returns The instantiated `RuntimeScript<T>` or `null` on failure.\r\n */\r\n async attachScriptIndirect<T extends Host>(\r\n host: Nullable<T>,\r\n classInfo: {\r\n url: string;\r\n id: string;\r\n cls: GenericConstructor<RuntimeScript<T>>;\r\n },\r\n config?: Nullable<RuntimeScriptConfig>\r\n ): Promise<Nullable<RuntimeScript<T>>> {\r\n try {\r\n const { url, id, cls } = classInfo;\r\n let instance: Nullable<RuntimeScript<T>> = new cls();\r\n if (instance instanceof RuntimeScript) {\r\n applyRuntimeScriptConfig(instance, config);\r\n if (!this._scriptHosts.has(instance)) {\r\n const P = instance.onCreated();\r\n if (P instanceof Promise) {\r\n await P;\r\n }\r\n }\r\n } else {\r\n instance = null;\r\n }\r\n if (!instance) {\r\n console.warn(`Script '${url}' does not have RuntimeScript class exported as default`);\r\n return null;\r\n }\r\n\r\n let hostList = this._scriptHosts.get(instance);\r\n if (!hostList) {\r\n hostList = [];\r\n this._scriptHosts.set(instance, hostList);\r\n }\r\n if (hostList.includes(host)) {\r\n console.warn(`Script '${url}' already attached`);\r\n return instance;\r\n }\r\n hostList.push(host);\r\n\r\n const P = instance.onAttached(host);\r\n if (P instanceof Promise) {\r\n await P;\r\n }\r\n\r\n const attached: IAttachedScript = {\r\n id,\r\n url,\r\n instance\r\n };\r\n\r\n let list = this._hostScripts.get(host);\r\n if (!list) {\r\n list = [];\r\n this._hostScripts.set(host, list);\r\n if (host) {\r\n host.on('dispose', () => {\r\n this.detachScript(host);\r\n });\r\n }\r\n }\r\n list.push(attached);\r\n\r\n return attached.instance;\r\n } catch (e) {\r\n const moduleName = classInfo.id ? String(classInfo.id).slice(0, 64) : '';\r\n console.error(`Load module '${moduleName}' failed: ${e}`);\r\n this._onLoadError?.(e, classInfo.id);\r\n return null;\r\n }\r\n }\r\n /**\r\n * Attaches a script to a host and returns the `RuntimeScript` instance.\r\n *\r\n * Process:\r\n * 1. Resolve module ID to a runtime URL via the registry.\r\n * 2. Dynamically import the module.\r\n * 3. Instantiate the default export if it is a constructor.\r\n * 4. If this is the first time the instance is seen, call `onCreated()`.\r\n * 5. Link the instance to the host, and call `onAttached(host)`.\r\n * 6. 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They are expected to\r\n * emit a `'dispose'` event compatible with `IDisposable` so that scripts\r\n * can be automatically detached when the host is destroyed.\r\n *\r\n * @public\r\n */\r\nexport type Host = IDisposable;\r\n\r\n/**\r\n * Options for configuring a `ScriptingSystem`.\r\n *\r\n * @public\r\n */\r\nexport type ScriptingSystemOptions = {\r\n /** Virtual file system used by the script registry. Defaults to `new HttpFS('./')`. */\r\n VFS?: VFS;\r\n /** Root path for scripts within the VFS. Defaults to `/`. */\r\n scriptsRoot?: string;\r\n /**\r\n * Optional string appended to dynamic import URLs (e.g., for cache busting).\r\n * Example: `'?v=' + Date.now()`\r\n */\r\n importComment?: string;\r\n /**\r\n * Optional callback invoked when a module fails to load.\r\n * @param e - The error that occurred.\r\n * @param id - The module ID that failed to load.\r\n */\r\n onLoadError?: (e: unknown, id: string) => void;\r\n};\r\n\r\n/**\r\n * Information about a script attached to a host.\r\n *\r\n * @public\r\n */\r\nexport interface IAttachedScript {\r\n /** The logical module identifier used to resolve the script. */\r\n id: string;\r\n /** The resolved runtime URL used for dynamic import. */\r\n url: string;\r\n /** The instantiated runtime script. */\r\n instance: RuntimeScript<any>;\r\n}\r\n\r\n/**\r\n * Script system that resolves, loads, and manages lifecycle of runtime scripts.\r\n *\r\n * Responsibilities:\r\n * - Resolves module IDs to URLs via {@link ScriptRegistry}\r\n * - Dynamically imports modules and instantiates a `RuntimeScript` (default export)\r\n * - Tracks attachments between hosts and script instances\r\n * - Bridges script lifecycle hooks: `onCreated`, `onAttached`, `onDetached`, `onDestroy`, `onUpdate`\r\n * - Auto-detaches scripts when a host is disposed\r\n *\r\n * Notes:\r\n * - Multiple hosts can reference the same `RuntimeScript` instance; destruction\r\n * occurs when the last host detaches.\r\n * - Errors during load/attach/update are caught and logged; an optional\r\n * `onLoadError` callback can be provided.\r\n *\r\n * @public\r\n */\r\nexport class ScriptingSystem {\r\n private _registry: ScriptRegistry;\r\n private _hostScripts: Map<Nullable<Host>, IAttachedScript[]>;\r\n private _scriptHosts: Map<RuntimeScript<any>, Nullable<Host>[]>;\r\n private _onLoadError?: (e: unknown, id: string) => void;\r\n private _importComment?: string;\r\n\r\n /**\r\n * Constructs a new scripting system.\r\n *\r\n * @param opts - Optional configuration.\r\n */\r\n constructor(opts: ScriptingSystemOptions = {}) {\r\n this._registry = new ScriptRegistry(opts.VFS ?? new HttpFS('./'), opts.scriptsRoot ?? '/');\r\n this._hostScripts = new Map();\r\n this._scriptHosts = new Map();\r\n this._importComment = opts.importComment;\r\n this._onLoadError = opts.onLoadError;\r\n }\r\n\r\n /**\r\n * Accessor for the underlying script registry used for module resolution.\r\n */\r\n get registry() {\r\n return this._registry;\r\n }\r\n /**\r\n * Loads a runtime script class from file\r\n * @param module - file path\r\n * @returns The runtime script class or null\r\n */\r\n async loadRuntimeScriptClass<T extends Host = Host>(\r\n module: string\r\n ): Promise<\r\n Nullable<{\r\n url: string;\r\n id: string;\r\n cls: GenericConstructor<RuntimeScript<T>>;\r\n }>\r\n > {\r\n let mod: any = null;\r\n const moduleName = module ? String(module).slice(0, 64) : '';\r\n let url = '';\r\n try {\r\n url = await this._registry.resolveRuntimeUrl(module);\r\n if (!url) {\r\n return null;\r\n }\r\n mod = await import(url + (this._importComment ?? ''));\r\n } catch (e) {\r\n console.error(`Load module '${moduleName}' failed: ${e}`);\r\n }\r\n if (mod && typeof mod.default === 'function') {\r\n return { url, id: module, cls: mod.default as GenericConstructor<RuntimeScript<T>> };\r\n } else {\r\n console.error(`No runtime class exported from '${moduleName}'`);\r\n return null;\r\n }\r\n }\r\n /**\r\n * Creates a script from a dynamic loaded class and attachs it to a host and returns the `RuntimeScript` instance.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - The host object to attach the script to.\r\n * @param classInfo - The dynamic loaded class information\r\n * @returns The instantiated `RuntimeScript<T>` or `null` on failure.\r\n */\r\n async attachScriptIndirect<T extends Host>(\r\n host: Nullable<T>,\r\n classInfo: {\r\n url: string;\r\n id: string;\r\n cls: GenericConstructor<RuntimeScript<T>>;\r\n },\r\n config?: Nullable<RuntimeScriptConfig>\r\n ): Promise<Nullable<RuntimeScript<T>>> {\r\n try {\r\n const { url, id, cls } = classInfo;\r\n let instance: Nullable<RuntimeScript<T>> = new cls();\r\n if (instance instanceof RuntimeScript) {\r\n applyRuntimeScriptConfig(instance, config);\r\n if (!this._scriptHosts.has(instance)) {\r\n const createdHook = resolveCreatedHook(instance);\r\n if (createdHook.legacy) {\r\n console.warn(`Script '${id}' uses deprecated onCreate(); rename it to onCreated().`);\r\n }\r\n const P = createdHook.hook();\r\n if (P instanceof Promise) {\r\n await P;\r\n }\r\n }\r\n } else {\r\n instance = null;\r\n }\r\n if (!instance) {\r\n console.warn(`Script '${url}' does not have RuntimeScript class exported as default`);\r\n return null;\r\n }\r\n\r\n let hostList = this._scriptHosts.get(instance);\r\n if (!hostList) {\r\n hostList = [];\r\n this._scriptHosts.set(instance, hostList);\r\n }\r\n if (hostList.includes(host)) {\r\n console.warn(`Script '${url}' already attached`);\r\n return instance;\r\n }\r\n hostList.push(host);\r\n\r\n const P = instance.onAttached(host);\r\n if (P instanceof Promise) {\r\n await P;\r\n }\r\n\r\n const attached: IAttachedScript = {\r\n id,\r\n url,\r\n instance\r\n };\r\n\r\n let list = this._hostScripts.get(host);\r\n if (!list) {\r\n list = [];\r\n this._hostScripts.set(host, list);\r\n if (host) {\r\n host.on('dispose', () => {\r\n this.detachScript(host);\r\n });\r\n }\r\n }\r\n list.push(attached);\r\n\r\n return attached.instance;\r\n } catch (e) {\r\n const moduleName = classInfo.id ? String(classInfo.id).slice(0, 64) : '';\r\n console.error(`Load module '${moduleName}' failed: ${e}`);\r\n this._onLoadError?.(e, classInfo.id);\r\n return null;\r\n }\r\n }\r\n /**\r\n * Attaches a script to a host and returns the `RuntimeScript` instance.\r\n *\r\n * Process:\r\n * 1. Resolve module ID to a runtime URL via the registry.\r\n * 2. Dynamically import the module.\r\n * 3. Instantiate the default export if it is a constructor.\r\n * 4. If this is the first time the instance is seen, call `onCreated()`.\r\n * 5. Link the instance to the host, and call `onAttached(host)`.\r\n * 6. Subscribe to the host's `'dispose'` event to auto-detach.\r\n *\r\n * If the module cannot be resolved or does not export a default `RuntimeScript`\r\n * subclass, a warning is logged and `null` is returned.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - The host object to attach the script to.\r\n * @param module - Module identifier used by the registry (logical ID or path).\r\n * @returns The instantiated `RuntimeScript<T>` or `null` on failure.\r\n */\r\n async attachScript<T extends Host>(\r\n host: Nullable<T>,\r\n module: string,\r\n config?: Nullable<RuntimeScriptConfig>\r\n ): Promise<Nullable<RuntimeScript<T>>> {\r\n const info = await this.loadRuntimeScriptClass(module);\r\n return info ? await this.attachScriptIndirect(host, info, config) : null;\r\n }\r\n\r\n /**\r\n * Detaches script(s) from a host.\r\n *\r\n * Behavior:\r\n * - If `idOrInstance` is omitted, detaches all scripts from the host.\r\n * - If a module ID is provided, detaches only the matching script.\r\n * - If a `RuntimeScript` instance is provided, detaches that instance.\r\n * - Invokes `onDetached(host)` on each detached instance.\r\n * - If the instance has no remaining hosts, invokes `onDestroy()` and disposes tracking.\r\n *\r\n * @typeParam T - Host type.\r\n * @param host - The host to detach from.\r\n * @param idOrInstance - Optional module ID or script instance to target.\r\n */\r\n detachScript<T extends Host>(host: T, idOrInstance?: string | RuntimeScript<T>) {\r\n const list = this._hostScripts.get(host);\r\n if (!list || list.length === 0) {\r\n return;\r\n }\r\n for (let i = list.length - 1; i >= 0; i--) {\r\n const it = list[i];\r\n const hit =\r\n !idOrInstance || typeof idOrInstance === 'string'\r\n ? it.id === idOrInstance\r\n : it.instance === idOrInstance;\r\n if (hit) {\r\n list.splice(i, 1);\r\n try {\r\n it.instance.onDetached(host);\r\n } catch (err) {\r\n console.error(`Error occured at onDetach() of module '${it.id}': ${err}`);\r\n }\r\n\r\n const hostList = this._scriptHosts.get(it.instance);\r\n if (hostList) {\r\n const index = hostList.indexOf(host);\r\n if (index >= 0) {\r\n hostList.splice(index, 1);\r\n }\r\n }\r\n if (!hostList || hostList.length === 0) {\r\n try {\r\n it.instance.onDestroy();\r\n } catch (err) {\r\n console.error(`Error occured at onDestroy() of module '${it.id}': ${err}`);\r\n } finally {\r\n this._scriptHosts.delete(it.instance);\r\n }\r\n }\r\n }\r\n }\r\n if (list.length === 0) {\r\n this._hostScripts.delete(host);\r\n }\r\n }\r\n\r\n /**\r\n * Get all script instances attached to a host.\r\n *\r\n * @typeParam T - Expected script type.\r\n * @param host - The host whose scripts to retrieve.\r\n * @returns Script instances attached to the host, or an empty array if none.\r\n */\r\n getScriptObjects<T extends RuntimeScript<any>>(host: unknown): T[] {\r\n return (this._hostScripts.get(host as Host) as unknown as T[]) || [];\r\n }\r\n\r\n /**\r\n * Ticks all attached script instances.\r\n *\r\n * Calls `onUpdate(deltaTime, elapsedTime)` on every attached script instance\r\n * across all hosts. 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@@ -83,6 +83,27 @@ import { getApp } from './api.js';
83
83
  this._scriptsRoot = path;
84
84
  }
85
85
  /**
86
+ * Invalidates cached built module output for one logical module id, or clears the full cache.
87
+ *
88
+ * Pass the same logical id shape that callers use with {@link ScriptRegistry.resolveRuntimeUrl},
89
+ * for example `/assets/scripts/foo.ts`, `/assets/scripts/foo.js`, or `/assets/scripts/foo`.
90
+ *
91
+ * @param moduleId - Optional logical module id to invalidate. Omit to clear the entire build cache.
92
+ */ invalidate(moduleId) {
93
+ if (!moduleId) {
94
+ this._built.clear();
95
+ return;
96
+ }
97
+ const normalized = String(moduleId);
98
+ this._built.delete(normalized);
99
+ if (normalized.endsWith('.ts') || normalized.endsWith('.js')) {
100
+ this._built.delete(normalized.slice(0, -3));
101
+ } else {
102
+ this._built.delete(`${normalized}.ts`);
103
+ this._built.delete(`${normalized}.js`);
104
+ }
105
+ }
106
+ /**
86
107
  * Fetches raw source for a logical module id by probing known extensions.
87
108
  *
88
109
  * Search order:
@@ -325,7 +346,7 @@ import { getApp } from './api.js';
325
346
  const depId = await this.resolveLogicalId(spec, String(fromId));
326
347
  replacement = await this.build(depId); // recursively build as dataURL
327
348
  }
328
- out += replacement; // 不加引号
349
+ out += replacement; // Do not wrap in quotes
329
350
  last = im.e;
330
351
  }
331
352
  out += code.slice(last);